GALcore 5.0.11.33433 (Dec 2 2016) VFS: Please make sure all filesystems are unmounted VFS: by doing one of the following just before rebooting or VFS: powering down the system: VFS: a) Run the 'Unmounter' task (if configured), or VFS: b) Unmount all filesystems through application calls to the VFS: unmount file system call, or VFS: c) Use the unmount or reboot commands in the shell. VFS: File system mount table processing complete. VFS: File system initialization complete. QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Using driver: 'imx6_hdmi' Monitor connect Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). JIT is disabled for QML. Property bindings and animations will be very slow. Visit https://wiki.qt.io/V4 to learn about possible solutions for your platform. Qt3D.Core.Aspects: Qt3DCore::QAspectEngine::QAspectEngine(QObject *) Qt3D.Core.Aspects: Qt3DCore::QAspectThread::QAspectThread(QObject *) Qt3D.Core.Aspects: Starting QAspectThread and going to sleep until it is ready for us... Qt3D.Core.Aspects: Entering void QAspectThread::run() Qt3D.Core.ChangeArbiter: tickInterval = 16666667 ns Qt3D.Core.Aspects: Qt3DCore::QAspectManager::QAspectManager(QObject *) Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::initialize() Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void *) QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void *) QThread(0x2ac4ff0, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void *) QThread(0x2ac5338, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void *) QThread(0x2acc888, name = "Thread (pooled)") Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::exec() ***** Entering main loop ***** Qt3D.Core.Aspects: QAspectThead is now ready & calling thread is now awake again Qt3D.Core.Aspects: Registering aspect Qt3D.Renderer.Backend: Starting Render thread and then going to sleep until it is ready for us... Qt3D.Renderer.Backend: Render thread is now ready & calling thread is now awake again Qt3D.Renderer.Backend: void Qt3DRender::Render::Renderer::registerEventFilter(Qt3DCore::QEventFilterService *) Qt3DCore::QAspectThread(0x2ac1af0) Qt3D.Core.Aspects: Completed registering aspect Qt3D.Core.Aspects: Registering aspect Qt3D.Core.Aspects: Completed registering aspect Qt3D.Core.Aspects: Registering aspect Qt3D.Core.Aspects: Completed registering aspect Created context for format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 4, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) with config: EGL_BUFFER_SIZE: 12 EGL_ALPHA_SIZE: 0 EGL_BLUE_SIZE: 4 EGL_GREEN_SIZE: 4 EGL_RED_SIZE: 4 EGL_DEPTH_SIZE: 24 EGL_STENCIL_SIZE: 8 EGL_CONFIG_CAVEAT: 12344 EGL_CONFIG_ID: 10 EGL_LEVEL: 0 EGL_MAX_PBUFFER_HEIGHT: 8064 EGL_MAX_PBUFFER_PIXELS: 65028096 EGL_MAX_PBUFFER_WIDTH: 8064 EGL_NATIVE_RENDERABLE: 0 EGL_NATIVE_VISUAL_ID: 0 EGL_NATIVE_VISUAL_TYPE: 12344 EGL_SAMPLES: 4 EGL_SAMPLE_BUFFERS: 1 EGL_SURFACE_TYPE: 1285 EGL_TRANSPARENT_TYPE: 12344 EGL_TRANSPARENT_BLUE_VALUE: -1 EGL_TRANSPARENT_GREEN_VALUE: -1 EGL_TRANSPARENT_RED_VALUE: -1 EGL_BIND_TO_TEXTURE_RGB: 1 EGL_BIND_TO_TEXTURE_RGBA: 1 EGL_MIN_SWAP_INTERVAL: 0 EGL_MAX_SWAP_INTERVAL: 10 Qt3D.Renderer.Backend: OpenGL context created with actual format QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 24, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 8, samples 4, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) Created context for format QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 24, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 8, samples 4, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) with config: EGL_BUFFER_SIZE: 12 EGL_ALPHA_SIZE: 0 EGL_BLUE_SIZE: 4 EGL_GREEN_SIZE: 4 EGL_RED_SIZE: 4 EGL_DEPTH_SIZE: 24 EGL_STENCIL_SIZE: 8 EGL_CONFIG_CAVEAT: 12344 EGL_CONFIG_ID: 10 EGL_LEVEL: 0 EGL_MAX_PBUFFER_HEIGHT: 8064 EGL_MAX_PBUFFER_PIXELS: 65028096 EGL_MAX_PBUFFER_WIDTH: 8064 EGL_NATIVE_RENDERABLE: 0 EGL_NATIVE_VISUAL_ID: 0 EGL_NATIVE_VISUAL_TYPE: 12344 EGL_SAMPLES: 4 EGL_SAMPLE_BUFFERS: 1 EGL_SURFACE_TYPE: 1285 EGL_TRANSPARENT_TYPE: 12344 EGL_TRANSPARENT_BLUE_VALUE: -1 EGL_TRANSPARENT_GREEN_VALUE: -1 EGL_TRANSPARENT_RED_VALUE: -1 EGL_BIND_TO_TEXTURE_RGB: 1 EGL_BIND_TO_TEXTURE_RGBA: 1 EGL_MIN_SWAP_INTERVAL: 0 EGL_MAX_SWAP_INTERVAL: 10 Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DRender::QRenderSettings(0x451a4b8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DInput::QInputSettings(0x45067e8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DRender::QCameraLens(0x4517898) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DCore::QTransform(0x45153a0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DLogic::QFrameAction(0x450b5f8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DInput::QLogicalDevice(0x4519720) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DExtras::QSphereMesh(0x45261d0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DExtras::QPhongMaterial(0x45167b0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DCore::QTransform_QML_0(0x4526228) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DExtras::QTorusMesh(0x451a510) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DExtras::QPhongMaterial(0x45167b0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent *) Qt3DCore::QTransform(0x4516f58) Qt3D.Core.Aspects: void Qt3DCore::QAspectEngine::setRootEntity(QSharedPointer) root = QSharedPointer(Qt3DCore::Quick::Quick3DEntity(0x451a408)) Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createUnmanagedThreadLocalChangeQueue(void *) QThread(0x23099e0) Qt3D.Core.Aspects: Begin setting scene root on aspect manager Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::setRootEntity(Qt3DCore::QEntity *, const QVector> &) Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity *, const QVector> &) rootObject = Qt3DCore::Quick::Quick3DEntity(0x451a408) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 1 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 1 parentId = 0 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 2 Qt3DRender::QRenderSettings Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 11 Qt3DInput::QInputSettings Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::initializeFromPeer(const QSharedPointer &) No parent entity found for Entity 1 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 2 of type Qt3DRender::QRenderSettings Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 4 of type Qt3DExtras::QForwardRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 5 of type Qt3DRender::QRenderSurfaceSelector Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 6 of type Qt3DRender::QViewport Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 7 of type Qt3DRender::QCameraSelector Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 8 of type Qt3DRender::QClearBuffers Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 9 of type Qt3DRender::QFrustumCulling Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 10 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 12 of type Qt3DRender::QCamera Qt3D.Renderer.RenderNodes: Creating Entity id = 12 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 13 Qt3DRender::QCameraLens Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 14 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 13 of type Qt3DRender::QCameraLens Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 14 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 15 of type Qt3DExtras::QOrbitCameraController Qt3D.Renderer.RenderNodes: Creating Entity id = 15 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 44 Qt3DLogic::QFrameAction Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 43 Qt3DInput::QLogicalDevice Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 45 of type Qt3DExtras::QPhongMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 58 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 57 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 60 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 59 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 61 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 46 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 51 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 54 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 52 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 55 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 53 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 56 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 47 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 48 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 49 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 50 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 62 of type Qt3DExtras::QTorusMesh Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 63 of type Qt3DExtras::QTorusGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 64 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 65 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 66 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 67 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 68 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 69 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 70 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 71 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 72 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 72 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 62 Qt3DExtras::QTorusMesh Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 45 Qt3DExtras::QPhongMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 71 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 73 of type Qt3DExtras::QSphereMesh Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 74 of type Qt3DExtras::QSphereGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 75 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 76 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 77 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 78 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 79 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 80 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 81 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 82 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 83 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 83 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 73 Qt3DExtras::QSphereMesh Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 45 Qt3DExtras::QPhongMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 82 Qt3DCore::QTransform Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity *, const QVector> &) rootObject = Qt3DCore::Quick::Quick3DEntity(0x451a408) Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 11 of type Qt3DInput::QInputSettings Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 43 of type Qt3DInput::QLogicalDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 16 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 26 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 42 of type Qt3DInput::QMouseDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 17 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 27 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 18 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 28 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 19 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 29 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 41 of type Qt3DInput::QKeyboardDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 20 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 30 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 21 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 31 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 22 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 32 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 23 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 35 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 38 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 24 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 36 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 39 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 25 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 33 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 34 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 37 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 40 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity *, const QVector> &) rootObject = Qt3DCore::Quick::Quick3DEntity(0x451a408) Qt3D.Core.Nodes: "Logic Aspect" Creating backend node for node id 44 of type Qt3DLogic::QFrameAction Qt3D.Core.Aspects: Done setting scene root on aspect manager Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::enterSimulationLoop() Qt3D.Core.Aspects: Calling onEngineStartup() for each aspect Qt3D.Core.Aspects: "Render Aspect" Qt3D.Renderer.Backend: "" Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: void Qt3DRender::Render::Renderer::setSceneRoot(Qt3DCore::QBackendNodeFactory *, Qt3DRender::Render::Entity *) DUMPING SCENE Qt3D.Core.Aspects: "Input Aspect" Qt3D.Core.Aspects: "Logic Aspect" Qt3D.Core.Aspects: Done calling onEngineStartup() for each aspect Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 998260 Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 2 changes at once Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: void Qt3DRender::Render::LoadBufferJob::run() Qt3D.Renderer.Jobs: void Qt3DRender::Render::LoadBufferJob::run() Qt3D.Renderer.Jobs: void Qt3DRender::Render::LoadBufferJob::run() Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: void Qt3DRender::Render::LoadBufferJob::run() Qt3D.Renderer.Jobs: void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac4ff0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac4ff0, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Qt3D.Renderer.Backend: Qt3DRender::Render::GraphicsHelperInterface *Qt3DRender::Render::GraphicsContext::resolveHighestOpenGLFunctions() Building OpenGL ES 3.0 Helper Qt3D.Renderer.Backend: context supports 8 texture units Qt3D.Renderer.Backend: VAO support = true Qt3D.Renderer.IO: uploaded buffer size= 101808 Qt3D.Renderer.IO: uploaded buffer size= 24000 Qt3D.Renderer.IO: uploaded buffer size= 13872 Qt3D.Renderer.IO: uploaded buffer size= 2880 Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 65398303 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) rendering frame Qt3D.Renderer.Framegraph: void Qt3DRender::Render::RenderSurfaceSelector::sceneChangeEvent(const QSharedPointer &) Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Framegraph: void Qt3DRender::Render::RenderSurfaceSelector::sceneChangeEvent(const QSharedPointer &) Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submitted Renderview 1 / 1 in 0 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission of Queue in 1 ms <=> 1 ms per RenderView <=> Avg 1000 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission Completed in 1 ms Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand *, Qt3DCore::QHandle *, Qt3DRender::Render::OpenGLVertexArrayObject **) Allocating new VAO Couldn't open file: ":/prototypes/default.json" Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand *, Qt3DCore::QHandle *, Qt3DRender::Render::OpenGLVertexArrayObject **) Allocating new VAO Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) rendering frame Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submitted Renderview 1 / 1 in 0 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission of Queue in 0 ms <=> 0 ms per RenderView <=> Avg inf RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission Completed in 0 ms Unsupported node type found: "input" Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Unsupported node type found: "eyePosition" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "subtract" Unsupported node type found: "normalize" Unsupported node type found: "normalize" Unsupported node type found: "worldSpaceToTangentSpaceMatrix" Unsupported node type found: "transpose" Unsupported node type found: "sampleTexture" Unsupported node type found: "swizzle" Unsupported node type found: "constant" Unsupported node type found: "multiply" Unsupported node type found: "constant" Unsupported node type found: "subtract" Unsupported node type found: "multiply" Unsupported node type found: "phongFunction" Unsupported node type found: "fragColor" Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 16817250 Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2acc888, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2acc888, name = "Thread (pooled)") Qt3D.Renderer.Jobs: void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2ac5008, name = "Thread (pooled)") Unsupported node type found: "input" Unsupported node type found: "eyePosition" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "subtract" Unsupported node type found: "normalize" Unsupported node type found: "normalize" Unsupported node type found: "worldSpaceToTangentSpaceMatrix" Unsupported node type found: "transpose" Unsupported node type found: "sampleTexture" Unsupported node type found: "swizzle" Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Unsupported node type found: "constant" Unsupported node type found: "multiply" Unsupported node type found: "constant" Unsupported node type found: "subtract" Unsupported node type found: "multiply" Unsupported node type found: "phongFunction" Unsupported node type found: "fragColor" Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 29794538 Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submitted Renderview 1 / 1 in 0 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission of Queue in 0 ms <=> 0 ms per RenderView <=> Avg inf RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector &) Submission Completed in 1 ms Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac4ff0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x2ac4ff0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2acc888, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x2acc888, name = "Thread (pooled)") Unsupported node type found: "input" Unsupported node type found: "eyePosition" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "sampleTexture" Unsupported node type found: "input" Unsupported node type found: "subtract" Unsupported node type found: "normalize" Qt3D.Core.ChangeArbiter: void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const std::vector, std::allocator>> &) Handles 4 changes at once Unsupported node type found: "normalize" Unsupported node type found: "worldSpaceToTangentSpaceMatrix" Unsupported node type found: "transpose" Unsupported node type found: "sampleTexture" Unsupported node type found: "swizzle" Unsupported node type found: "constant" Unsupported node type found: "multiply" Unsupported node type found: "constant" Unsupported node type found: "subtract" Unsupported node type found: "multiply" Unsupported node type found: "phongFunction" Unsupported node type found: "fragColor" ASSERT: "!m_programHash.contains(dna)" in file /home/kimmo/work/repos/qt510_test/qt5/qt3d/src/render/materialsystem/shadercache.cpp, line 87 Received signal that was neither caught nor ignored. Halting task.