4 glXChooseFBConfig(dpy = 0xd56770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0xf98df0, 0xf99390, 0xf9bac0, 0xf9c060, 0xf99ed0, 0xf9cba0, 0xf99fc0, 0xf9cc90, 0xf98a30, 0xf991b0, 0xf9b700, 0xf9be80, 0xf99b10, 0xf9c7e0, 0xf99c00, 0xf9c8d0, 0xf99480, 0xf9c150, 0xf992a0, 0xf9bf70} 5 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 6 glXCreatePbuffer(dpy = 0xd56770, config = 0xf98df0, attribList = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, GLX_LARGEST_PBUFFER, False, GLX_PRESERVED_CONTENTS, False, 0}) = 65011713 15 glXChooseFBConfig(dpy = 0xd56770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0xf98df0, 0xf99390, 0xf9bac0, 0xf9c060, 0xf99ed0, 0xf9cba0, 0xf99fc0, 0xf9cc90, 0xf98a30, 0xf991b0, 0xf9b700, 0xf9be80, 0xf99b10, 0xf9c7e0, 0xf99c00, 0xf9c8d0, 0xf99480, 0xf9c150, 0xf992a0, 0xf9bf70} 16 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 19 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 20 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 21 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = 0xe6fe10 30 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 33 glXMakeCurrent(dpy = 0xd56770, drawable = 65011721, ctx = 0xe6fe10) = True 34 glViewport(x = 0, y = 0, width = 100, height = 100) 35 glScissor(x = 0, y = 0, width = 100, height = 100) 37 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &1) 38 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1) 39 glXMakeCurrent(dpy = 0xd56770, drawable = 0, ctx = NULL) = True 40 glXMakeContextCurrent(dpy = 0xd56770, draw = 65011713, read = 65011713, ctx = 0xe6fe10) = True 407 glXMakeContextCurrent(dpy = 0xd56770, draw = 0, read = 0, ctx = NULL) = True 408 glXDestroyContext(dpy = 0xd56770, ctx = 0xe6fe10) 409 glXDestroyPbuffer(dpy = 0xd56770, pbuf = 65011713) 411 glXChooseFBConfig(dpy = 0xd56770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0xf98df0, 0xf99390, 0xf9bac0, 0xf9c060, 0xf99ed0, 0xf9cba0, 0xf99fc0, 0xf9cc90, 0xf98a30, 0xf991b0, 0xf9b700, 0xf9be80, 0xf99b10, 0xf9c7e0, 0xf99c00, 0xf9c8d0, 0xf99480, 0xf9c150, 0xf992a0, 0xf9bf70} 412 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 413 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 423 glXChooseFBConfig(dpy = 0xd56770, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &20) = {0xf98df0, 0xf99390, 0xf9bac0, 0xf9c060, 0xf99ed0, 0xf9cba0, 0xf99fc0, 0xf9cc90, 0xf98a30, 0xf991b0, 0xf9b700, 0xf9be80, 0xf99b10, 0xf9c7e0, 0xf99c00, 0xf9c8d0, 0xf99480, 0xf9c150, 0xf992a0, 0xf9bf70} 424 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 427 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 428 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = NULL 429 glXCreateContextAttribsARB(dpy = 0xd56770, config = 0xf98df0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0}) = 0x10e7bd0 438 glXGetVisualFromFBConfig(dpy = 0xd56770, config = 0xf98df0) = &{visual = 0xd61638, visualid = 181, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} 441 glXMakeCurrent(dpy = 0xd56770, drawable = 65011730, ctx = 0x10e7bd0) = True 442 glViewport(x = 0, y = 0, width = 100, height = 100) 443 glScissor(x = 0, y = 0, width = 100, height = 100) 445 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &1) 446 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1) 447 glXMakeCurrent(dpy = 0xd56770, drawable = 0, ctx = NULL) = True 448 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 451 glXSwapIntervalMESA(interval = 1) = 0 815 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 816 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 821 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 995 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 1167 glGetBooleanv(pname = GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, params = &GL_FALSE) 1487 glGenVertexArrays(n = 1, arrays = &1) 1488 glGenBuffers(n = 1, buffer = &1) 1489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 1490 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 1491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 1492 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 1493 glGenBuffers(n = 1, buffer = &2) 1494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) 1495 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 1496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 1497 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) 1498 glGetIntegerv(pname = GL_UNPACK_ALIGNMENT, params = &4) 1499 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1) 1501 glGenTextures(n = 1, textures = &1) 1502 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 1504 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 1505 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 1506 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 1507 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) 1508 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_R8, width = 1336, height = 296, border = 0, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(395456)) 1510 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1512 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 48, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2592)) 1513 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1514 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 48, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 1515 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1516 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 99, yoffset = 0, width = 40, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2160)) 1517 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1518 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 139, yoffset = 0, width = 44, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2376)) 1519 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1520 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 183, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 1521 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1522 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 54, width = 46, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2530)) 1523 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1524 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 234, yoffset = 0, width = 64, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(3456)) 1525 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1526 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 298, yoffset = 0, width = 20, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1080)) 1527 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1528 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 46, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 1529 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1530 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 318, yoffset = 0, width = 48, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2592)) 1531 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1532 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 109, width = 19, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1064)) 1533 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1534 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 366, yoffset = 0, width = 39, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1755)) 1535 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1536 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 405, yoffset = 0, width = 32, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1440)) 1537 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1538 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 437, yoffset = 0, width = 45, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2430)) 1539 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1540 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 19, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 1541 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1542 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 482, yoffset = 0, width = 39, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1794)) 1543 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1544 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 521, yoffset = 0, width = 42, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1932)) 1545 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1546 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 88, yoffset = 54, width = 51, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2805)) 1547 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1548 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 563, yoffset = 0, width = 37, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1998)) 1549 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1550 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 60, yoffset = 109, width = 19, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1064)) 1551 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1552 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 600, yoffset = 0, width = 37, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1702)) 1553 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1554 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 637, yoffset = 0, width = 38, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1748)) 1555 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1556 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 675, yoffset = 0, width = 38, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1672)) 1557 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1558 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 79, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 1559 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1560 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 713, yoffset = 0, width = 39, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1794)) 1561 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1562 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 752, yoffset = 0, width = 43, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1892)) 1563 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1564 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 139, yoffset = 54, width = 52, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2860)) 1565 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1566 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 795, yoffset = 0, width = 42, height = 46, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1932)) 1567 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1568 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 837, yoffset = 0, width = 33, height = 52, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1716)) 1569 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1570 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 120, yoffset = 109, width = 33, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1848)) 1571 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1572 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 870, yoffset = 0, width = 54, height = 44, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2376)) 1573 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1574 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 191, yoffset = 54, width = 45, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2475)) 1575 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1576 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 236, yoffset = 54, width = 40, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2200)) 1577 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1578 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 276, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 1579 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1580 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 924, yoffset = 0, width = 58, height = 45, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2610)) 1581 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1582 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 153, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 1583 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1584 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 318, yoffset = 54, width = 39, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2145)) 1585 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1586 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 357, yoffset = 54, width = 41, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2255)) 1587 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1588 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 982, yoffset = 0, width = 38, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2052)) 1589 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1590 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1020, yoffset = 0, width = 43, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2322)) 1591 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1592 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 398, yoffset = 54, width = 40, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2200)) 1593 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1594 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 194, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 1595 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1596 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 165, width = 27, height = 63, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1701)) 1597 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1598 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 27, yoffset = 165, width = 27, height = 63, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1701)) 1599 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1600 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1063, yoffset = 0, width = 40, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2160)) 1601 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1602 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 54, yoffset = 165, width = 51, height = 62, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(3162)) 1603 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1604 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 235, yoffset = 109, width = 39, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2184)) 1605 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1606 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 438, yoffset = 54, width = 43, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2365)) 1607 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1608 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1103, yoffset = 0, width = 45, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2430)) 1609 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1610 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 274, yoffset = 109, width = 41, height = 56, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2296)) 1611 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1612 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1148, yoffset = 0, width = 42, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2268)) 1613 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1614 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1190, yoffset = 0, width = 39, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2106)) 1615 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1616 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1229, yoffset = 0, width = 51, height = 54, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2754)) 1617 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1618 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1280, yoffset = 0, width = 56, height = 21, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1176)) 1619 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1620 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 228, width = 19, height = 68, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(1292)) 1621 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1622 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 105, yoffset = 165, width = 52, height = 57, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2964)) 1623 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 1624 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 481, yoffset = 54, width = 42, height = 55, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = blob(2310)) 1625 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) 1626 glGenVertexArrays(n = 1, arrays = &2) 1629 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &171) 1801 glGetIntegerv(pname = GL_MAX_SAMPLES, params = &8) 1803 glGenFramebuffers(n = 1, framebuffers = &1) 1804 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 1806 glGenRenderbuffers(n = 1, renderbuffers = &1) 1807 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1) 1808 glRenderbufferStorageMultisample(target = GL_RENDERBUFFER, samples = 4, internalformat = GL_RGBA, width = 375, height = 640) 1809 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1) 1811 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 1812 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_SAMPLES, params = &4) 1813 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 1816 glGenRenderbuffers(n = 1, renderbuffers = &2) 1817 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 2) 1818 glRenderbufferStorageMultisample(target = GL_RENDERBUFFER, samples = 4, internalformat = GL_DEPTH24_STENCIL8, width = 375, height = 640) 1819 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 1820 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 1821 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 1822 glBindVertexArray(array = 2) 1823 glGenBuffers(n = 1, buffer = &3) 1824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 1825 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 1826 glGenBuffers(n = 1, buffer = &4) 1827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 1828 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 1829 glGenBuffers(n = 1, buffer = &5) 1830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 1831 glBufferData(target = GL_ARRAY_BUFFER, size = 35168, data = blob(35168), usage = GL_STATIC_DRAW) 1832 glGenBuffers(n = 1, buffer = &6) 1833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 1834 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4480, data = blob(4480), usage = GL_STATIC_DRAW) 1835 glGenBuffers(n = 1, buffer = &7) 1836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 1837 glBufferData(target = GL_ARRAY_BUFFER, size = 72, data = blob(72), usage = GL_STATIC_DRAW) 1838 glGenBuffers(n = 1, buffer = &8) 1839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 1840 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 48, data = blob(48), usage = GL_STATIC_DRAW) 1841 glGenBuffers(n = 1, buffer = &9) 1842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 1843 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 1844 glGenBuffers(n = 1, buffer = &10) 1845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 1846 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 1847 glGenBuffers(n = 1, buffer = &11) 1848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 1849 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 1850 glGenBuffers(n = 1, buffer = &12) 1851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 1852 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 1853 glGenBuffers(n = 1, buffer = &13) 1854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 1855 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 1856 glGenBuffers(n = 1, buffer = &14) 1857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 1858 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 1859 glGenBuffers(n = 1, buffer = &15) 1860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 1861 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 1862 glGenBuffers(n = 1, buffer = &16) 1863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 1864 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 1865 glGenBuffers(n = 1, buffer = &17) 1866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 1867 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 1868 glGenBuffers(n = 1, buffer = &18) 1869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 1870 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 1871 glGenBuffers(n = 1, buffer = &19) 1872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 1873 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 1874 glGenBuffers(n = 1, buffer = &20) 1875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 1876 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 1877 glGenBuffers(n = 1, buffer = &21) 1878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 1879 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 1880 glGenBuffers(n = 1, buffer = &22) 1881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 1882 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 1883 glGenBuffers(n = 1, buffer = &23) 1884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 1885 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 1886 glGenBuffers(n = 1, buffer = &24) 1887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 1888 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 1889 glGenBuffers(n = 1, buffer = &25) 1890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 1891 glBufferData(target = GL_ARRAY_BUFFER, size = 2436, data = blob(2436), usage = GL_STATIC_DRAW) 1892 glGenBuffers(n = 1, buffer = &26) 1893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 1894 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2352, data = blob(2352), usage = GL_STATIC_DRAW) 1895 glGenBuffers(n = 1, buffer = &27) 1896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 1897 glBufferData(target = GL_ARRAY_BUFFER, size = 24624, data = blob(24624), usage = GL_STATIC_DRAW) 1898 glGenBuffers(n = 1, buffer = &28) 1899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 1900 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3082, data = blob(3082), usage = GL_STATIC_DRAW) 1901 glGenBuffers(n = 1, buffer = &29) 1902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 1903 glBufferData(target = GL_ARRAY_BUFFER, size = 3648, data = blob(3648), usage = GL_STATIC_DRAW) 1904 glGenBuffers(n = 1, buffer = &30) 1905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 1906 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 464, data = blob(464), usage = GL_STATIC_DRAW) 1907 glViewport(x = 0, y = 0, width = 375, height = 640) 1908 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 1909 glClearDepth(depth = 1) 1910 glEnable(cap = GL_DEPTH_TEST) 1911 glDepthFunc(func = GL_LESS) 1912 glDepthMask(flag = GL_TRUE) 1913 glDisable(cap = GL_BLEND) 1914 glDisable(cap = GL_CULL_FACE) 1915 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 1916 glDisable(cap = GL_SCISSOR_TEST) 1917 glDisable(cap = GL_STENCIL_TEST) 1918 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 1919 glEnable(cap = GL_BLEND) 1920 glDepthMask(flag = GL_FALSE) 1921 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 1922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 1923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 1924 glCreateProgram() = 1 1925 glBindAttribLocation(program = 1, index = 0, name = "vertex") 1926 glBindAttribLocation(program = 1, index = 1, name = "vertexColor") 1927 glBindAttribLocation(program = 1, index = 2, name = "vertexOffset") 1928 glBindAttribLocation(program = 1, index = 3, name = "_qt_order") 1929 glGetIntegerv(pname = GL_NUM_PROGRAM_BINARY_FORMATS, params = &0) 1930 glCreateShader(type = GL_VERTEX_SHADER) = 2 1932 glShaderSource(shader = 2, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vertex; in vec4 vertexColor; in vec2 vertexOffset; out vec4 color; uniform vec2 pixelSize; uniform mat4 matrix; uniform float opacity; in float _qt_order; uniform float _qt_zRange; void main() { vec4 pos = matrix * vertex; gl_Position = pos; if (vertexOffset.x != 0.) { vec4 delta = matrix[0] * vertexOffset.x; vec2 dir = delta.xy * pos.w - pos.xy * delta.w; vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); dir -= ndir * delta.w * pos.w; float numerator = dot(dir, ndir * pos.w * pos.w); float scale = 0.0; if (numerator < 0.0) scale = 1.0; else scale = min(1.0, numerator / dot(dir, dir)); gl_Position += scale * delta; } if (vertexOffset.y != 0.) { vec4 delta = matrix[1] * vertexOffset.y; vec2 dir = delta.xy * pos.w - pos.xy * delta.w; vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); dir -= ndir * delta.w * pos.w; float numerator = dot(dir, ndir * pos.w * pos.w); float scale = 0.0; if (numerator < 0.0) scale = 1.0; else scale = min(1.0, numerator / dot(dir, dir)); gl_Position += scale * delta; } color = vertexColor * opacity; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 1367}) 1933 glCompileShader(shader = 2) 1934 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1) 1935 glAttachShader(program = 1, shader = 2) 1936 glCreateShader(type = GL_FRAGMENT_SHADER) = 3 1938 glShaderSource(shader = 3, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 color; out vec4 fragColor; void main() { fragColor = color; }"}, length = {18, 43, 8, 76}) 1939 glCompileShader(shader = 3) 1940 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1) 1941 glAttachShader(program = 1, shader = 3) 1942 glBindAttribLocation(program = 1, index = 0, name = "vertex") 1943 glBindAttribLocation(program = 1, index = 1, name = "vertexColor") 1944 glBindAttribLocation(program = 1, index = 2, name = "vertexOffset") 1945 glBindAttribLocation(program = 1, index = 3, name = "_qt_order") 1946 glLinkProgram(program = 1) 1947 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1) 1948 glGetProgramiv(program = 1, pname = GL_INFO_LOG_LENGTH, params = &1) 1949 glUseProgram(program = 1) 1950 glGetUniformLocation(program = 1, name = "matrix") = 1 1951 glGetUniformLocation(program = 1, name = "opacity") = 2 1952 glGetUniformLocation(program = 1, name = "pixelSize") = 0 1953 glGetUniformLocation(program = 1, name = "_qt_zRange") = 3 1954 glEnableVertexAttribArray(index = 0) 1955 glEnableVertexAttribArray(index = 1) 1956 glEnableVertexAttribArray(index = 2) 1957 glEnableVertexAttribArray(index = 3) 1958 glUseProgram(program = 1) 1959 glUniform1fv(location = 2, count = 1, value = &1) 1960 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 1961 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 1962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 1963 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 1964 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 1965 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 1966 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 1967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 1968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 1969 glCreateProgram() = 4 1970 glBindAttribLocation(program = 4, index = 0, name = "vertexCoord") 1971 glBindAttribLocation(program = 4, index = 1, name = "vertexColor") 1972 glBindAttribLocation(program = 4, index = 2, name = "_qt_order") 1973 glCreateShader(type = GL_VERTEX_SHADER) = 5 1975 glShaderSource(shader = 5, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vertexCoord; in vec4 vertexColor; out vec4 color; uniform mat4 matrix; uniform float opacity; in float _qt_order; uniform float _qt_zRange; void main() { gl_Position = matrix * vertexCoord; color = vertexColor * opacity; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 320}) 1976 glCompileShader(shader = 5) 1977 glGetShaderiv(shader = 5, pname = GL_COMPILE_STATUS, params = &1) 1978 glAttachShader(program = 4, shader = 5) 1979 glCreateShader(type = GL_FRAGMENT_SHADER) = 6 1981 glShaderSource(shader = 6, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 color; out vec4 fragColor; void main() { fragColor = color; }"}, length = {18, 43, 8, 76}) 1982 glCompileShader(shader = 6) 1983 glGetShaderiv(shader = 6, pname = GL_COMPILE_STATUS, params = &1) 1984 glAttachShader(program = 4, shader = 6) 1985 glBindAttribLocation(program = 4, index = 0, name = "vertexCoord") 1986 glBindAttribLocation(program = 4, index = 1, name = "vertexColor") 1987 glBindAttribLocation(program = 4, index = 2, name = "_qt_order") 1988 glLinkProgram(program = 4) 1989 glGetProgramiv(program = 4, pname = GL_LINK_STATUS, params = &1) 1990 glGetProgramiv(program = 4, pname = GL_INFO_LOG_LENGTH, params = &1) 1991 glUseProgram(program = 4) 1992 glGetUniformLocation(program = 4, name = "matrix") = 0 1993 glGetUniformLocation(program = 4, name = "opacity") = 1 1994 glGetUniformLocation(program = 4, name = "_qt_zRange") = 2 1995 glDisableVertexAttribArray(index = 3) 1996 glUseProgram(program = 4) 1997 glUniform1fv(location = 1, count = 1, value = &1) 1998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 1999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6708) 2002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2238, type = GL_UNSIGNED_SHORT, indices = 0x2) 2003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2005 glCreateProgram() = 7 2006 glCreateShader(type = GL_VERTEX_SHADER) = 8 2008 glShaderSource(shader = 8, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vertexCoord; in vec4 vertexColor; uniform mat4 matrix; uniform vec2 gradStart; uniform vec2 gradEnd; out float gradTabIndex; void main() { vec2 gradVec = gradEnd - gradStart; gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y); gl_Position = matrix * vertexCoord; } "}, length = {18, 43, 8, 344}) 2009 glCompileShader(shader = 8) 2010 glGetShaderiv(shader = 8, pname = GL_COMPILE_STATUS, params = &1) 2011 glAttachShader(program = 7, shader = 8) 2012 glCreateShader(type = GL_FRAGMENT_SHADER) = 9 2014 glShaderSource(shader = 9, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " uniform sampler2D gradTabTexture; uniform float opacity; in float gradTabIndex; out vec4 fragColor; void main() { fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity; } "}, length = {18, 43, 8, 195}) 2015 glCompileShader(shader = 9) 2016 glGetShaderiv(shader = 9, pname = GL_COMPILE_STATUS, params = &1) 2017 glAttachShader(program = 7, shader = 9) 2018 glGetIntegerv(pname = GL_MAX_VERTEX_ATTRIBS, params = &16) 2019 glBindAttribLocation(program = 7, index = 0, name = "vertexCoord") 2020 glBindAttribLocation(program = 7, index = 1, name = "vertexColor") 2021 glBindAttribLocation(program = 7, index = 0, name = "vertexCoord") 2022 glLinkProgram(program = 7) 2023 glGetProgramiv(program = 7, pname = GL_LINK_STATUS, params = &1) 2024 glGetProgramiv(program = 7, pname = GL_INFO_LOG_LENGTH, params = &1) 2025 glUseProgram(program = 7) 2026 glGetUniformLocation(program = 7, name = "opacity") = 4 2027 glGetUniformLocation(program = 7, name = "matrix") = 0 2028 glGetUniformLocation(program = 7, name = "gradStart") = 1 2029 glGetUniformLocation(program = 7, name = "gradEnd") = 2 2030 glDisableVertexAttribArray(index = 2) 2031 glUseProgram(program = 7) 2032 glUniform1fv(location = 4, count = 1, value = &1) 2033 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 2034 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2035 glUniform2fv(location = 2, count = 1, value = {0, 640}) 2036 glGenTextures(n = 1, textures = &2) 2037 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2038 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 2039 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2040 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2041 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2042 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 2043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2045 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2046 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2047 glDrawElements(mode = GL_TRIANGLES, count = 12, type = GL_UNSIGNED_INT, indices = NULL) 2048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2050 glEnableVertexAttribArray(index = 2) 2051 glUseProgram(program = 4) 2052 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2053 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2054 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2055 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 2056 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 2057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2059 glEnableVertexAttribArray(index = 3) 2060 glUseProgram(program = 1) 2061 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2062 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2063 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2064 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2065 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2066 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 2067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 2068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2070 glDisableVertexAttribArray(index = 2) 2071 glDisableVertexAttribArray(index = 3) 2072 glUseProgram(program = 7) 2073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 2074 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2075 glUniform2fv(location = 2, count = 1, value = {0, 512}) 2076 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2077 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2078 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2079 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 2080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 2081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 2082 glEnableVertexAttribArray(index = 2) 2083 glUseProgram(program = 4) 2084 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2086 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 2088 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 2089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 2090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 2091 glEnableVertexAttribArray(index = 3) 2092 glUseProgram(program = 1) 2093 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2094 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2097 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2098 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 2099 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 2100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 2101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 2102 glDisableVertexAttribArray(index = 2) 2103 glDisableVertexAttribArray(index = 3) 2104 glUseProgram(program = 7) 2105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 2106 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2107 glUniform2fv(location = 2, count = 1, value = {0, 384}) 2108 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2110 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2111 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 2112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 2113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 2114 glEnableVertexAttribArray(index = 2) 2115 glUseProgram(program = 4) 2116 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2118 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2119 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 2120 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 2121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 2122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 2123 glEnableVertexAttribArray(index = 3) 2124 glUseProgram(program = 1) 2125 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2126 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2128 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2129 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2130 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 2131 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 2132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 2133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 2134 glCreateProgram() = 10 2135 glCreateShader(type = GL_VERTEX_SHADER) = 11 2137 glShaderSource(shader = 11, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vertexCoord; in vec4 vertexColor; uniform mat4 matrix; uniform vec2 translationPoint; out vec2 coord; void main() { coord = vertexCoord.xy - translationPoint; gl_Position = matrix * vertexCoord; } "}, length = {18, 43, 8, 217}) 2138 glCompileShader(shader = 11) 2139 glGetShaderiv(shader = 11, pname = GL_COMPILE_STATUS, params = &1) 2140 glAttachShader(program = 10, shader = 11) 2141 glCreateShader(type = GL_FRAGMENT_SHADER) = 12 2143 glShaderSource(shader = 12, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " uniform sampler2D gradTabTexture; uniform float opacity; uniform vec2 focalToCenter; uniform float centerRadius; uniform float focalRadius; in vec2 coord; out vec4 fragColor; void main() { float rd = centerRadius - focalRadius; float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter)); float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd; float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2); float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord)); vec4 result = vec4(0.0); if (det >= 0.0) { float detSqrt = sqrt(det); float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); if (focalRadius + w * (centerRadius - focalRadius) >= 0.0) result = texture(gradTabTexture, vec2(w, 0.5)) * opacity; } fragColor = result; } "}, length = {18, 43, 8, 943}) 2144 glCompileShader(shader = 12) 2145 glGetShaderiv(shader = 12, pname = GL_COMPILE_STATUS, params = &1) 2146 glAttachShader(program = 10, shader = 12) 2147 glGetIntegerv(pname = GL_MAX_VERTEX_ATTRIBS, params = &16) 2148 glBindAttribLocation(program = 10, index = 0, name = "vertexCoord") 2149 glBindAttribLocation(program = 10, index = 1, name = "vertexColor") 2150 glBindAttribLocation(program = 10, index = 0, name = "vertexCoord") 2151 glLinkProgram(program = 10) 2152 glGetProgramiv(program = 10, pname = GL_LINK_STATUS, params = &1) 2153 glGetProgramiv(program = 10, pname = GL_INFO_LOG_LENGTH, params = &1) 2154 glUseProgram(program = 10) 2155 glGetUniformLocation(program = 10, name = "opacity") = 3 2156 glGetUniformLocation(program = 10, name = "matrix") = 0 2157 glGetUniformLocation(program = 10, name = "translationPoint") = 1 2158 glGetUniformLocation(program = 10, name = "focalToCenter") = 4 2159 glGetUniformLocation(program = 10, name = "centerRadius") = 5 2160 glGetUniformLocation(program = 10, name = "focalRadius") = 6 2161 glDisableVertexAttribArray(index = 2) 2162 glDisableVertexAttribArray(index = 3) 2163 glUseProgram(program = 10) 2164 glUniform1fv(location = 3, count = 1, value = &1) 2165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.5859375, 0.02739726, 1}) 2166 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 2167 glUniform1fv(location = 5, count = 1, value = &187.5) 2168 glUniform1fv(location = 6, count = 1, value = &0) 2169 glUniform2fv(location = 4, count = 1, value = {0, 0}) 2170 glGenTextures(n = 1, textures = &3) 2171 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2172 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 2173 glBindTexture(target = GL_TEXTURE_2D, texture = 3) 2174 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2175 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2176 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 2177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2178 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2181 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 2182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 2183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 2184 glEnableVertexAttribArray(index = 2) 2185 glUseProgram(program = 4) 2186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2189 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 2190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 2191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 2192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 2193 glEnableVertexAttribArray(index = 3) 2194 glUseProgram(program = 1) 2195 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2196 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2199 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2200 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 2201 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 2202 glDisableVertexAttribArray(index = 0) 2203 glDisableVertexAttribArray(index = 1) 2204 glDisableVertexAttribArray(index = 2) 2205 glDisableVertexAttribArray(index = 3) 2206 glDisable(cap = GL_STENCIL_TEST) 2207 glDisable(cap = GL_SCISSOR_TEST) 2208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2210 glDepthMask(flag = GL_TRUE) 2211 glBindVertexArray(array = 0) 2212 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 2213 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 2214 glGetIntegerv(pname = GL_MAX_SAMPLES, params = &8) 2216 glGenFramebuffers(n = 1, framebuffers = &2) 2217 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 2) 2219 glGenTextures(n = 1, textures = &4) 2220 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2221 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 2222 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 2223 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2224 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2225 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 375, height = 640, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL) 2226 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 4, level = 0) 2228 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 2229 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 2230 glCheckFramebufferStatus(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE 2233 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2234 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 2235 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 2236 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 2237 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2238 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2239 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &2) 2240 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 2241 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 2242 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 2243 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 2244 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 2245 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 2246 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 2) 2247 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2248 glBindVertexArray(array = 1) 2249 glGenTextures(n = 1, textures = &5) 2250 glGenBuffers(n = 1, buffer = &31) 2251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 2252 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 2253 glGenBuffers(n = 1, buffer = &32) 2254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 2255 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 2256 glGenBuffers(n = 1, buffer = &33) 2257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 2258 glBufferData(target = GL_ARRAY_BUFFER, size = 80, data = blob(80), usage = GL_STATIC_DRAW) 2259 glGenBuffers(n = 1, buffer = &34) 2260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 2261 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 2262 glGenBuffers(n = 1, buffer = &35) 2263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 2264 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 2265 glGenBuffers(n = 1, buffer = &36) 2266 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 2267 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 2268 glGenBuffers(n = 1, buffer = &37) 2269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 2270 glBufferData(target = GL_ARRAY_BUFFER, size = 560, data = blob(560), usage = GL_STATIC_DRAW) 2271 glGenBuffers(n = 1, buffer = &38) 2272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 2273 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 84, data = blob(84), usage = GL_STATIC_DRAW) 2274 glGenBuffers(n = 1, buffer = &39) 2275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 2276 glBufferData(target = GL_ARRAY_BUFFER, size = 192, data = blob(192), usage = GL_STATIC_DRAW) 2277 glGenBuffers(n = 1, buffer = &40) 2278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 2279 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 32, data = blob(32), usage = GL_STATIC_DRAW) 2280 glGenBuffers(n = 1, buffer = &41) 2281 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 2282 glBufferData(target = GL_ARRAY_BUFFER, size = 640, data = blob(640), usage = GL_STATIC_DRAW) 2283 glGenBuffers(n = 1, buffer = &42) 2284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 2285 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STATIC_DRAW) 2286 glViewport(x = 0, y = 0, width = 375, height = 667) 2287 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2288 glClearDepth(depth = 1) 2289 glEnable(cap = GL_DEPTH_TEST) 2290 glDepthFunc(func = GL_LESS) 2291 glDepthMask(flag = GL_TRUE) 2292 glDisable(cap = GL_BLEND) 2293 glDisable(cap = GL_CULL_FACE) 2294 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2295 glDisable(cap = GL_SCISSOR_TEST) 2296 glDisable(cap = GL_STENCIL_TEST) 2297 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 2299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 2300 glEnableVertexAttribArray(index = 0) 2301 glEnableVertexAttribArray(index = 1) 2302 glEnableVertexAttribArray(index = 2) 2303 glUseProgram(program = 4) 2304 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2307 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2308 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2309 glEnable(cap = GL_BLEND) 2310 glDepthMask(flag = GL_FALSE) 2311 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 2313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 2314 glCreateProgram() = 13 2315 glBindAttribLocation(program = 13, index = 0, name = "qt_VertexPosition") 2316 glBindAttribLocation(program = 13, index = 1, name = "qt_VertexTexCoord") 2317 glBindAttribLocation(program = 13, index = 2, name = "_qt_order") 2318 glCreateShader(type = GL_VERTEX_SHADER) = 14 2320 glShaderSource(shader = 14, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " uniform mat4 qt_Matrix; in vec4 qt_VertexPosition; in vec2 qt_VertexTexCoord; out vec2 qt_TexCoord; in float _qt_order; uniform float _qt_zRange; void main() { qt_TexCoord = qt_VertexTexCoord; gl_Position = qt_Matrix * qt_VertexPosition; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 329}) 2321 glCompileShader(shader = 14) 2322 glGetShaderiv(shader = 14, pname = GL_COMPILE_STATUS, params = &1) 2323 glAttachShader(program = 13, shader = 14) 2324 glCreateShader(type = GL_FRAGMENT_SHADER) = 15 2326 glShaderSource(shader = 15, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec2 qt_TexCoord; out vec4 fragColor; uniform sampler2D qt_Texture; void main() { fragColor = texture(qt_Texture, qt_TexCoord); }"}, length = {18, 43, 8, 140}) 2327 glCompileShader(shader = 15) 2328 glGetShaderiv(shader = 15, pname = GL_COMPILE_STATUS, params = &1) 2329 glAttachShader(program = 13, shader = 15) 2330 glBindAttribLocation(program = 13, index = 0, name = "qt_VertexPosition") 2331 glBindAttribLocation(program = 13, index = 1, name = "qt_VertexTexCoord") 2332 glBindAttribLocation(program = 13, index = 2, name = "_qt_order") 2333 glLinkProgram(program = 13) 2334 glGetProgramiv(program = 13, pname = GL_LINK_STATUS, params = &1) 2335 glGetProgramiv(program = 13, pname = GL_INFO_LOG_LENGTH, params = &1) 2336 glUseProgram(program = 13) 2337 glGetUniformLocation(program = 13, name = "qt_Matrix") = 0 2338 glGetUniformLocation(program = 13, name = "_qt_zRange") = 1 2339 glUseProgram(program = 13) 2340 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2341 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2342 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2343 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2344 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2347 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 2351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 2353 glGenTextures(n = 1, textures = &6) 2354 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 2355 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2356 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2357 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2358 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2359 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0) 2360 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 1024, border = 0, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = NULL) 2362 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 130, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(520)) 2363 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 129, width = 130, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(520)) 2364 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 1, width = 1, height = 128, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(512)) 2365 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 129, yoffset = 1, width = 1, height = 128, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(512)) 2366 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1, yoffset = 1, width = 128, height = 128, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(65536)) 2367 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 130, width = 146, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(584)) 2368 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 275, width = 146, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(584)) 2369 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 131, width = 1, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(576)) 2370 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 145, yoffset = 131, width = 1, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(576)) 2371 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1, yoffset = 131, width = 144, height = 144, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(82944)) 2372 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 0, width = 50, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(200)) 2373 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 49, width = 50, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(200)) 2374 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 1, width = 1, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(192)) 2375 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 179, yoffset = 1, width = 1, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(192)) 2376 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 131, yoffset = 1, width = 48, height = 48, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(9216)) 2377 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 50, width = 34, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(136)) 2378 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 83, width = 34, height = 1, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(136)) 2379 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 130, yoffset = 51, width = 1, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(128)) 2380 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 163, yoffset = 51, width = 1, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(128)) 2381 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 131, yoffset = 51, width = 32, height = 32, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 2382 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2383 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2384 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2385 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2386 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2387 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2388 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 2390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 2391 glCreateProgram() = 16 2392 glBindAttribLocation(program = 16, index = 0, name = "vCoord") 2393 glBindAttribLocation(program = 16, index = 1, name = "tCoord") 2394 glBindAttribLocation(program = 16, index = 2, name = "_qt_order") 2395 glCreateShader(type = GL_VERTEX_SHADER) = 17 2397 glShaderSource(shader = 17, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec4 vCoord; in vec2 tCoord; out vec2 sampleCoord; out vec3 sampleFarLeft; out vec3 sampleNearLeft; out vec3 sampleNearRight; out vec3 sampleFarRight; uniform mat4 matrix; uniform vec2 textureScale; uniform float fontScale; uniform vec4 vecDelta; in float _qt_order; uniform float _qt_zRange; void main() { sampleCoord = tCoord * textureScale; gl_Position = matrix * vCoord; // Calculate neighbor pixel position in item space. vec3 wDelta = gl_Position.w * vecDelta.xyw; vec3 farLeft = vCoord.xyw - 0.667 * wDelta; vec3 nearLeft = vCoord.xyw - 0.333 * wDelta; vec3 nearRight = vCoord.xyw + 0.333 * wDelta; vec3 farRight = vCoord.xyw + 0.667 * wDelta; // Calculate neighbor texture coordinate. vec2 scale = textureScale / fontScale; vec2 base = sampleCoord - scale * vCoord.xy; sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z); sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z); gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }"}, length = {18, 43, 8, 1229}) 2398 glCompileShader(shader = 17) 2399 glGetShaderiv(shader = 17, pname = GL_COMPILE_STATUS, params = &1) 2400 glAttachShader(program = 16, shader = 17) 2401 glCreateShader(type = GL_FRAGMENT_SHADER) = 18 2403 glShaderSource(shader = 18, count = 4, string = {"#version 150 core ", "#define lowp #define mediump #define highp ", "#line 1 ", " in vec2 sampleCoord; in vec3 sampleFarLeft; in vec3 sampleNearLeft; in vec3 sampleNearRight; in vec3 sampleFarRight; out vec4 fragColor; uniform sampler2D _qt_texture; uniform vec4 color; uniform float alphaMin; uniform float alphaMax; void main() { vec4 n; n.x = textureProj(_qt_texture, sampleFarLeft).r; n.y = textureProj(_qt_texture, sampleNearLeft).r; float c = texture(_qt_texture, sampleCoord).r; n.z = textureProj(_qt_texture, sampleNearRight).r; n.w = textureProj(_qt_texture, sampleFarRight).r; vec2 d = min(abs(n.yw - n.xz) * 2., 0.67); vec2 lo = mix(vec2(alphaMin), vec2(0.5), d); vec2 hi = mix(vec2(alphaMax), vec2(0.5), d); n = smoothstep(lo.xxyy, hi.xxyy, n); c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c); fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; }"}, length = {18, 43, 8, 840}) 2404 glCompileShader(shader = 18) 2405 glGetShaderiv(shader = 18, pname = GL_COMPILE_STATUS, params = &1) 2406 glAttachShader(program = 16, shader = 18) 2407 glBindAttribLocation(program = 16, index = 0, name = "vCoord") 2408 glBindAttribLocation(program = 16, index = 1, name = "tCoord") 2409 glBindAttribLocation(program = 16, index = 2, name = "_qt_order") 2410 glLinkProgram(program = 16) 2411 glGetProgramiv(program = 16, pname = GL_LINK_STATUS, params = &1) 2412 glGetProgramiv(program = 16, pname = GL_INFO_LOG_LENGTH, params = &1) 2413 glUseProgram(program = 16) 2414 glGetUniformLocation(program = 16, name = "matrix") = 0 2415 glGetUniformLocation(program = 16, name = "textureScale") = 1 2416 glGetUniformLocation(program = 16, name = "color") = 6 2417 glGetUniformLocation(program = 16, name = "alphaMin") = 7 2418 glGetUniformLocation(program = 16, name = "alphaMax") = 8 2419 glGetUniformLocation(program = 16, name = "fontScale") = 2 2420 glGetUniformLocation(program = 16, name = "vecDelta") = 3 2421 glGetUniformLocation(program = 16, name = "_qt_zRange") = 4 2422 glUseProgram(program = 16) 2423 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2424 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2425 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2426 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2427 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2429 glUniform1fv(location = 7, count = 1, value = &0.1262469) 2430 glUniform1fv(location = 8, count = 1, value = &0.7742469) 2431 glUniform2fv(location = 1, count = 1, value = {0.000748503, 0.003378378}) 2432 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2433 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2434 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2436 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2437 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2438 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2439 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2440 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 2442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 2443 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2444 glUseProgram(program = 4) 2445 glUniform1fv(location = 1, count = 1, value = &0.5) 2446 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2447 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2448 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2449 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2450 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 2452 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 2453 glUseProgram(program = 16) 2454 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2455 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2456 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2457 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2458 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2459 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2460 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2461 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2462 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2463 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2464 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2466 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2467 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 2468 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 2469 glDisableVertexAttribArray(index = 0) 2470 glDisableVertexAttribArray(index = 1) 2471 glDisableVertexAttribArray(index = 2) 2472 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2473 glDisable(cap = GL_STENCIL_TEST) 2474 glDisable(cap = GL_SCISSOR_TEST) 2475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2477 glDepthMask(flag = GL_TRUE) 2478 glBindVertexArray(array = 0) 2479 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 2480 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 2481 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2482 glBindVertexArray(array = 1) 2483 glViewport(x = 0, y = 0, width = 375, height = 667) 2484 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2485 glClearDepth(depth = 1) 2486 glEnable(cap = GL_DEPTH_TEST) 2487 glDepthFunc(func = GL_LESS) 2488 glDepthMask(flag = GL_TRUE) 2489 glDisable(cap = GL_BLEND) 2490 glDisable(cap = GL_CULL_FACE) 2491 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2492 glDisable(cap = GL_SCISSOR_TEST) 2493 glDisable(cap = GL_STENCIL_TEST) 2494 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 2496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 2497 glEnableVertexAttribArray(index = 0) 2498 glEnableVertexAttribArray(index = 1) 2499 glEnableVertexAttribArray(index = 2) 2500 glUseProgram(program = 4) 2501 glUniform1fv(location = 1, count = 1, value = &1) 2502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2507 glEnable(cap = GL_BLEND) 2508 glDepthMask(flag = GL_FALSE) 2509 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 2511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 2512 glUseProgram(program = 13) 2513 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2514 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2515 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2516 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2517 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2518 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2519 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2520 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 2522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 2523 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 2524 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2525 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2528 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 2532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 2533 glUseProgram(program = 16) 2534 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2535 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2536 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2537 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2538 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2539 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2540 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2542 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2544 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 2546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 2547 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2548 glUseProgram(program = 4) 2549 glUniform1fv(location = 1, count = 1, value = &0.5) 2550 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2553 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2554 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 2556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 2557 glUseProgram(program = 16) 2558 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2559 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2560 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2561 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2562 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2563 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2564 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2566 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2567 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 2568 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 2569 glDisableVertexAttribArray(index = 0) 2570 glDisableVertexAttribArray(index = 1) 2571 glDisableVertexAttribArray(index = 2) 2572 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2573 glDisable(cap = GL_STENCIL_TEST) 2574 glDisable(cap = GL_SCISSOR_TEST) 2575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2577 glDepthMask(flag = GL_TRUE) 2578 glBindVertexArray(array = 0) 2579 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 2580 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 2581 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2582 glBindVertexArray(array = 1) 2583 glViewport(x = 0, y = 0, width = 375, height = 667) 2584 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2585 glClearDepth(depth = 1) 2586 glEnable(cap = GL_DEPTH_TEST) 2587 glDepthFunc(func = GL_LESS) 2588 glDepthMask(flag = GL_TRUE) 2589 glDisable(cap = GL_BLEND) 2590 glDisable(cap = GL_CULL_FACE) 2591 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2592 glDisable(cap = GL_SCISSOR_TEST) 2593 glDisable(cap = GL_STENCIL_TEST) 2594 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 2596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 2597 glEnableVertexAttribArray(index = 0) 2598 glEnableVertexAttribArray(index = 1) 2599 glEnableVertexAttribArray(index = 2) 2600 glUseProgram(program = 4) 2601 glUniform1fv(location = 1, count = 1, value = &1) 2602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2604 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2607 glEnable(cap = GL_BLEND) 2608 glDepthMask(flag = GL_FALSE) 2609 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 2611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 2612 glUseProgram(program = 13) 2613 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2614 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2615 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2618 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 2622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 2623 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 2624 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2625 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2628 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2630 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 2632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 2633 glUseProgram(program = 16) 2634 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2635 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2636 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2637 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2638 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2639 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2640 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2641 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2642 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2643 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2644 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 2646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 2647 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2648 glUseProgram(program = 4) 2649 glUniform1fv(location = 1, count = 1, value = &0.5) 2650 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2651 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2652 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2653 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2654 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2655 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 2656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 2657 glUseProgram(program = 16) 2658 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2659 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2660 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2661 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2662 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2663 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2664 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2665 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2666 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2667 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 2668 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 2669 glDisableVertexAttribArray(index = 0) 2670 glDisableVertexAttribArray(index = 1) 2671 glDisableVertexAttribArray(index = 2) 2672 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2673 glDisable(cap = GL_STENCIL_TEST) 2674 glDisable(cap = GL_SCISSOR_TEST) 2675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2677 glDepthMask(flag = GL_TRUE) 2678 glBindVertexArray(array = 0) 2679 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 2680 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 2681 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 2682 glBindVertexArray(array = 1) 2683 glViewport(x = 0, y = 0, width = 375, height = 667) 2684 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 2685 glClearDepth(depth = 1) 2686 glEnable(cap = GL_DEPTH_TEST) 2687 glDepthFunc(func = GL_LESS) 2688 glDepthMask(flag = GL_TRUE) 2689 glDisable(cap = GL_BLEND) 2690 glDisable(cap = GL_CULL_FACE) 2691 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2692 glDisable(cap = GL_SCISSOR_TEST) 2693 glDisable(cap = GL_STENCIL_TEST) 2694 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 2696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 2697 glEnableVertexAttribArray(index = 0) 2698 glEnableVertexAttribArray(index = 1) 2699 glEnableVertexAttribArray(index = 2) 2700 glUseProgram(program = 4) 2701 glUniform1fv(location = 1, count = 1, value = &1) 2702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2704 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 2706 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2707 glEnable(cap = GL_BLEND) 2708 glDepthMask(flag = GL_FALSE) 2709 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 2711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 2712 glUseProgram(program = 13) 2713 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2714 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 2715 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 2716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 2720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 2721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 2722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 2723 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 2724 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2725 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2728 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 2730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 2731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 2732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 2733 glUseProgram(program = 16) 2734 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2735 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 2736 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2737 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2738 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 2739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2740 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2742 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 2744 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 2745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 2746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 2747 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2748 glUseProgram(program = 4) 2749 glUniform1fv(location = 1, count = 1, value = &0.5) 2750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2752 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 2754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 2755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 2756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 2757 glUseProgram(program = 16) 2758 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 2759 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 2760 glUniform1fv(location = 2, count = 1, value = &0.1851852) 2761 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 2762 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 2763 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 2764 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 2765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 2766 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 2767 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 2768 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 2769 glDisableVertexAttribArray(index = 0) 2770 glDisableVertexAttribArray(index = 1) 2771 glDisableVertexAttribArray(index = 2) 2772 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2773 glDisable(cap = GL_STENCIL_TEST) 2774 glDisable(cap = GL_SCISSOR_TEST) 2775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 2776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 2777 glDepthMask(flag = GL_TRUE) 2778 glBindVertexArray(array = 0) 2779 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 2780 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 2781 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 2782 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 2783 glBindVertexArray(array = 2) 2784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 2785 glBufferData(target = GL_ARRAY_BUFFER, size = 149376, data = blob(149376), usage = GL_STATIC_DRAW) 2786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 2787 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19008, data = blob(19008), usage = GL_STATIC_DRAW) 2788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 2789 glBufferData(target = GL_ARRAY_BUFFER, size = 35408, data = blob(35408), usage = GL_STATIC_DRAW) 2790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 2791 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4510, data = blob(4510), usage = GL_STATIC_DRAW) 2792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 2793 glBufferData(target = GL_ARRAY_BUFFER, size = 72, data = blob(72), usage = GL_STATIC_DRAW) 2794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 2795 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 48, data = blob(48), usage = GL_STATIC_DRAW) 2796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 2797 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 2798 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 2799 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 2800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 2801 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 2802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 2803 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 2804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 2805 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 2806 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 2807 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 2808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 2809 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 2810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 2811 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 2812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 2813 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 2814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 2815 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 2816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2817 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 2818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2819 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 2820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2821 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 2822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2823 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 2824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2825 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 2826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2827 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 2828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2829 glBufferData(target = GL_ARRAY_BUFFER, size = 2436, data = blob(2436), usage = GL_STATIC_DRAW) 2830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2831 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2352, data = blob(2352), usage = GL_STATIC_DRAW) 2832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2833 glBufferData(target = GL_ARRAY_BUFFER, size = 24624, data = blob(24624), usage = GL_STATIC_DRAW) 2834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2835 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3082, data = blob(3082), usage = GL_STATIC_DRAW) 2836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 2837 glBufferData(target = GL_ARRAY_BUFFER, size = 3648, data = blob(3648), usage = GL_STATIC_DRAW) 2838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 2839 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 464, data = blob(464), usage = GL_STATIC_DRAW) 2840 glViewport(x = 0, y = 0, width = 375, height = 640) 2841 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 2842 glClearDepth(depth = 1) 2843 glEnable(cap = GL_DEPTH_TEST) 2844 glDepthFunc(func = GL_LESS) 2845 glDepthMask(flag = GL_TRUE) 2846 glDisable(cap = GL_BLEND) 2847 glDisable(cap = GL_CULL_FACE) 2848 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 2849 glDisable(cap = GL_SCISSOR_TEST) 2850 glDisable(cap = GL_STENCIL_TEST) 2851 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 2852 glEnable(cap = GL_BLEND) 2853 glDepthMask(flag = GL_FALSE) 2854 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 2855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 2856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 2857 glEnableVertexAttribArray(index = 0) 2858 glEnableVertexAttribArray(index = 1) 2859 glEnableVertexAttribArray(index = 2) 2860 glEnableVertexAttribArray(index = 3) 2861 glUseProgram(program = 1) 2862 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2863 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2864 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2865 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2866 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2867 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e640) 2868 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9502, type = GL_UNSIGNED_SHORT, indices = 0x2) 2869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 2870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 2871 glDisableVertexAttribArray(index = 3) 2872 glUseProgram(program = 4) 2873 glUniform1fv(location = 1, count = 1, value = &1) 2874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x67bc) 2878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2253, type = GL_UNSIGNED_SHORT, indices = 0x2) 2879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 2880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 2881 glDisableVertexAttribArray(index = 2) 2882 glUseProgram(program = 7) 2883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 2884 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2885 glUniform2fv(location = 2, count = 1, value = {0, 640}) 2886 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2887 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2888 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2889 glDrawElements(mode = GL_TRIANGLES, count = 12, type = GL_UNSIGNED_INT, indices = NULL) 2890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 2891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 2892 glEnableVertexAttribArray(index = 2) 2893 glUseProgram(program = 4) 2894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2896 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 2898 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 2899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 2900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 2901 glEnableVertexAttribArray(index = 3) 2902 glUseProgram(program = 1) 2903 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2904 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2907 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2908 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 2909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 2910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 2911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 2912 glDisableVertexAttribArray(index = 2) 2913 glDisableVertexAttribArray(index = 3) 2914 glUseProgram(program = 7) 2915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 2916 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2917 glUniform2fv(location = 2, count = 1, value = {0, 512}) 2918 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2920 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2921 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 2922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 2923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 2924 glEnableVertexAttribArray(index = 2) 2925 glUseProgram(program = 4) 2926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2927 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2928 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2929 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 2930 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 2931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 2932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 2933 glEnableVertexAttribArray(index = 3) 2934 glUseProgram(program = 1) 2935 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2936 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2938 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2939 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2940 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 2941 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 2942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 2943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 2944 glDisableVertexAttribArray(index = 2) 2945 glDisableVertexAttribArray(index = 3) 2946 glUseProgram(program = 7) 2947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 2948 glUniform2fv(location = 1, count = 1, value = {0, 0}) 2949 glUniform2fv(location = 2, count = 1, value = {0, 384}) 2950 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 2951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2953 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 2954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 2955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 2956 glEnableVertexAttribArray(index = 2) 2957 glUseProgram(program = 4) 2958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2959 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2960 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2961 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 2962 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 2963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 2964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 2965 glEnableVertexAttribArray(index = 3) 2966 glUseProgram(program = 1) 2967 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 2968 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 2969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 2970 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 2971 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 2972 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 2973 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 2974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 2975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 2976 glDisableVertexAttribArray(index = 2) 2977 glDisableVertexAttribArray(index = 3) 2978 glUseProgram(program = 10) 2979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533325, 1.745246e-05, 0, 0, -2.978553e-05, 0.003124951, 0, 0, 0, 0, 0.01369863, 0, -0.9943995, -0.5892007, 0.02739726, 1}) 2980 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 2981 glUniform1fv(location = 5, count = 1, value = &187.5) 2982 glUniform1fv(location = 6, count = 1, value = &0) 2983 glUniform2fv(location = 4, count = 1, value = {0, 0}) 2984 glGenTextures(n = 1, textures = &7) 2985 glBindTexture(target = GL_TEXTURE_2D, texture = 7) 2986 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 2987 glBindTexture(target = GL_TEXTURE_2D, texture = 7) 2988 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 2989 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 2990 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 2991 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 2992 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 2993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 2994 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 2995 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 2996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 2997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 2998 glEnableVertexAttribArray(index = 2) 2999 glUseProgram(program = 4) 3000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533325, 1.745246e-05, 0, 0, -2.978553e-05, 0.003124951, 0, 0, 0, 0, 1, 0, -0.9943995, -0.5892007, 0, 1}) 3001 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3002 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3003 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 3004 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 3005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3007 glEnableVertexAttribArray(index = 3) 3008 glUseProgram(program = 1) 3009 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00533325, 1.745246e-05, 0, 0, -2.978553e-05, 0.003124951, 0, 0, 0, 0, 1, 0, -0.9943995, -0.5892007, 0, 1}) 3010 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3011 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3012 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3013 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3014 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 3015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 3016 glDisableVertexAttribArray(index = 0) 3017 glDisableVertexAttribArray(index = 1) 3018 glDisableVertexAttribArray(index = 2) 3019 glDisableVertexAttribArray(index = 3) 3020 glDisable(cap = GL_STENCIL_TEST) 3021 glDisable(cap = GL_SCISSOR_TEST) 3022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3024 glDepthMask(flag = GL_TRUE) 3025 glBindVertexArray(array = 0) 3026 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3027 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3028 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 3029 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 3030 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 3031 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3032 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 3033 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 3034 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3036 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3037 glBindVertexArray(array = 1) 3038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3039 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 3040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 3042 glViewport(x = 0, y = 0, width = 375, height = 667) 3043 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3044 glClearDepth(depth = 1) 3045 glEnable(cap = GL_DEPTH_TEST) 3046 glDepthFunc(func = GL_LESS) 3047 glDepthMask(flag = GL_TRUE) 3048 glDisable(cap = GL_BLEND) 3049 glDisable(cap = GL_CULL_FACE) 3050 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3051 glDisable(cap = GL_SCISSOR_TEST) 3052 glDisable(cap = GL_STENCIL_TEST) 3053 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 3055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 3056 glEnableVertexAttribArray(index = 0) 3057 glEnableVertexAttribArray(index = 1) 3058 glEnableVertexAttribArray(index = 2) 3059 glUseProgram(program = 4) 3060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3062 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3065 glEnable(cap = GL_BLEND) 3066 glDepthMask(flag = GL_FALSE) 3067 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 3069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 3070 glUseProgram(program = 13) 3071 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3072 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3073 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 3074 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3077 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3078 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3081 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 3082 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3083 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3084 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3086 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3088 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 3090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 3091 glUseProgram(program = 16) 3092 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3093 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3094 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3095 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3096 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3098 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3099 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3100 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3101 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3102 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 3104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 3105 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3106 glUseProgram(program = 4) 3107 glUniform1fv(location = 1, count = 1, value = &0.5) 3108 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3110 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3111 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3112 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 3114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 3115 glUseProgram(program = 16) 3116 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3117 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3118 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3119 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3120 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3121 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3122 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3123 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3124 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3125 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 3126 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 3127 glDisableVertexAttribArray(index = 0) 3128 glDisableVertexAttribArray(index = 1) 3129 glDisableVertexAttribArray(index = 2) 3130 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3131 glDisable(cap = GL_STENCIL_TEST) 3132 glDisable(cap = GL_SCISSOR_TEST) 3133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3135 glDepthMask(flag = GL_TRUE) 3136 glBindVertexArray(array = 0) 3137 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 3138 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 3139 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3140 glBindVertexArray(array = 1) 3141 glViewport(x = 0, y = 0, width = 375, height = 667) 3142 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3143 glClearDepth(depth = 1) 3144 glEnable(cap = GL_DEPTH_TEST) 3145 glDepthFunc(func = GL_LESS) 3146 glDepthMask(flag = GL_TRUE) 3147 glDisable(cap = GL_BLEND) 3148 glDisable(cap = GL_CULL_FACE) 3149 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3150 glDisable(cap = GL_SCISSOR_TEST) 3151 glDisable(cap = GL_STENCIL_TEST) 3152 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 3154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 3155 glEnableVertexAttribArray(index = 0) 3156 glEnableVertexAttribArray(index = 1) 3157 glEnableVertexAttribArray(index = 2) 3158 glUseProgram(program = 4) 3159 glUniform1fv(location = 1, count = 1, value = &1) 3160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3165 glEnable(cap = GL_BLEND) 3166 glDepthMask(flag = GL_FALSE) 3167 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 3169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 3170 glUseProgram(program = 13) 3171 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3172 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3173 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 3174 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3175 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3176 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3177 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3178 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3181 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 3182 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3183 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3186 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 3190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 3191 glUseProgram(program = 16) 3192 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3193 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3194 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3195 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3196 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3197 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3198 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3200 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3201 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3202 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 3204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 3205 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3206 glUseProgram(program = 4) 3207 glUniform1fv(location = 1, count = 1, value = &0.5) 3208 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3211 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3212 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 3214 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 3215 glUseProgram(program = 16) 3216 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3217 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3218 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3219 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3220 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3221 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3222 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3223 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3224 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3225 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 3226 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 3227 glDisableVertexAttribArray(index = 0) 3228 glDisableVertexAttribArray(index = 1) 3229 glDisableVertexAttribArray(index = 2) 3230 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3231 glDisable(cap = GL_STENCIL_TEST) 3232 glDisable(cap = GL_SCISSOR_TEST) 3233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3235 glDepthMask(flag = GL_TRUE) 3236 glBindVertexArray(array = 0) 3237 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 3238 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 3239 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3240 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 3241 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 3242 glBindVertexArray(array = 2) 3243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3244 glBufferData(target = GL_ARRAY_BUFFER, size = 149376, data = blob(149376), usage = GL_STATIC_DRAW) 3245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3246 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19008, data = blob(19008), usage = GL_STATIC_DRAW) 3247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3248 glBufferData(target = GL_ARRAY_BUFFER, size = 35616, data = blob(35616), usage = GL_STATIC_DRAW) 3249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3250 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4536, data = blob(4536), usage = GL_STATIC_DRAW) 3251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3252 glBufferData(target = GL_ARRAY_BUFFER, size = 72, data = blob(72), usage = GL_STATIC_DRAW) 3253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3254 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 48, data = blob(48), usage = GL_STATIC_DRAW) 3255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 3256 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 3257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 3258 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 3259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 3260 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 3261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 3262 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 3263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 3264 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 3265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 3266 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 3267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 3268 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 3269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 3270 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 3271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 3272 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 3273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 3274 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 3275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 3276 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 3277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 3278 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 3279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 3280 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 3281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 3282 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 3283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 3284 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 3285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 3286 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 3287 glViewport(x = 0, y = 0, width = 375, height = 640) 3288 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 3289 glClearDepth(depth = 1) 3290 glEnable(cap = GL_DEPTH_TEST) 3291 glDepthFunc(func = GL_LESS) 3292 glDepthMask(flag = GL_TRUE) 3293 glDisable(cap = GL_BLEND) 3294 glDisable(cap = GL_CULL_FACE) 3295 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3296 glDisable(cap = GL_SCISSOR_TEST) 3297 glDisable(cap = GL_STENCIL_TEST) 3298 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3299 glEnable(cap = GL_BLEND) 3300 glDepthMask(flag = GL_FALSE) 3301 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3304 glEnableVertexAttribArray(index = 0) 3305 glEnableVertexAttribArray(index = 1) 3306 glEnableVertexAttribArray(index = 2) 3307 glEnableVertexAttribArray(index = 3) 3308 glUseProgram(program = 1) 3309 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3310 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3312 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3313 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3314 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e640) 3315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9502, type = GL_UNSIGNED_SHORT, indices = 0x2) 3316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3318 glDisableVertexAttribArray(index = 3) 3319 glUseProgram(program = 4) 3320 glUniform1fv(location = 1, count = 1, value = &1) 3321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6858) 3325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2266, type = GL_UNSIGNED_SHORT, indices = 0x2) 3326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3328 glDisableVertexAttribArray(index = 2) 3329 glUseProgram(program = 7) 3330 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 3331 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3332 glUniform2fv(location = 2, count = 1, value = {0, 640}) 3333 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3335 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3336 glDrawElements(mode = GL_TRIANGLES, count = 12, type = GL_UNSIGNED_INT, indices = NULL) 3337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 3338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 3339 glEnableVertexAttribArray(index = 2) 3340 glUseProgram(program = 4) 3341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3343 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3344 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 3345 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 3346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 3347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 3348 glEnableVertexAttribArray(index = 3) 3349 glUseProgram(program = 1) 3350 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3351 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3352 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3353 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3354 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3355 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 3356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 3357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 3358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 3359 glDisableVertexAttribArray(index = 2) 3360 glDisableVertexAttribArray(index = 3) 3361 glUseProgram(program = 7) 3362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 3363 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3364 glUniform2fv(location = 2, count = 1, value = {0, 512}) 3365 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3366 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3367 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3368 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 3369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 3370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 3371 glEnableVertexAttribArray(index = 2) 3372 glUseProgram(program = 4) 3373 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3374 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3375 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3376 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 3377 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 3378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 3379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 3380 glEnableVertexAttribArray(index = 3) 3381 glUseProgram(program = 1) 3382 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3383 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3385 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3386 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3387 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 3388 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 3389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 3390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 3391 glDisableVertexAttribArray(index = 2) 3392 glDisableVertexAttribArray(index = 3) 3393 glUseProgram(program = 7) 3394 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 3395 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3396 glUniform2fv(location = 2, count = 1, value = {0, 384}) 3397 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3398 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3399 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3400 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 3401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 3402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 3403 glEnableVertexAttribArray(index = 2) 3404 glUseProgram(program = 4) 3405 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3407 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3408 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 3409 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 3410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 3411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 3412 glEnableVertexAttribArray(index = 3) 3413 glUseProgram(program = 1) 3414 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3415 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3417 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3418 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3419 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 3420 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 3421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3423 glDisableVertexAttribArray(index = 2) 3424 glDisableVertexAttribArray(index = 3) 3425 glUseProgram(program = 10) 3426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332958, 3.708023e-05, 0, 0, -6.328359e-05, 0.00312478, 0, 0, 0, 0, 0.01369863, 0, -0.988064, -0.5928488, 0.02739726, 1}) 3427 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 3428 glUniform1fv(location = 5, count = 1, value = &187.5) 3429 glUniform1fv(location = 6, count = 1, value = &0) 3430 glUniform2fv(location = 4, count = 1, value = {0, 0}) 3431 glGenTextures(n = 1, textures = &8) 3432 glBindTexture(target = GL_TEXTURE_2D, texture = 8) 3433 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 3434 glBindTexture(target = GL_TEXTURE_2D, texture = 8) 3435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3436 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3437 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 3438 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 3439 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 3440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3441 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3442 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 3443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3445 glEnableVertexAttribArray(index = 2) 3446 glUseProgram(program = 4) 3447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332958, 3.708023e-05, 0, 0, -6.328359e-05, 0.00312478, 0, 0, 0, 0, 1, 0, -0.988064, -0.5928488, 0, 1}) 3448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3449 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3450 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 3451 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 3452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3454 glEnableVertexAttribArray(index = 3) 3455 glUseProgram(program = 1) 3456 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005332958, 3.708023e-05, 0, 0, -6.328359e-05, 0.00312478, 0, 0, 0, 0, 1, 0, -0.988064, -0.5928488, 0, 1}) 3457 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3459 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3460 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3461 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 3462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 3463 glDisableVertexAttribArray(index = 0) 3464 glDisableVertexAttribArray(index = 1) 3465 glDisableVertexAttribArray(index = 2) 3466 glDisableVertexAttribArray(index = 3) 3467 glDisable(cap = GL_STENCIL_TEST) 3468 glDisable(cap = GL_SCISSOR_TEST) 3469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3470 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3471 glDepthMask(flag = GL_TRUE) 3472 glBindVertexArray(array = 0) 3473 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3474 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3475 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 3476 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 3477 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 3478 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3479 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 3480 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 3481 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3482 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3483 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3484 glBindVertexArray(array = 1) 3485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3486 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 3487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3488 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 3489 glViewport(x = 0, y = 0, width = 375, height = 667) 3490 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3491 glClearDepth(depth = 1) 3492 glEnable(cap = GL_DEPTH_TEST) 3493 glDepthFunc(func = GL_LESS) 3494 glDepthMask(flag = GL_TRUE) 3495 glDisable(cap = GL_BLEND) 3496 glDisable(cap = GL_CULL_FACE) 3497 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3498 glDisable(cap = GL_SCISSOR_TEST) 3499 glDisable(cap = GL_STENCIL_TEST) 3500 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 3502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 3503 glEnableVertexAttribArray(index = 0) 3504 glEnableVertexAttribArray(index = 1) 3505 glEnableVertexAttribArray(index = 2) 3506 glUseProgram(program = 4) 3507 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3510 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3511 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3512 glEnable(cap = GL_BLEND) 3513 glDepthMask(flag = GL_FALSE) 3514 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 3516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 3517 glUseProgram(program = 13) 3518 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3519 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3520 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 3521 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3522 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3523 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3524 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3525 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3526 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3527 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3528 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 3529 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3530 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3531 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3532 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3533 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3534 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3535 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 3537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 3538 glUseProgram(program = 16) 3539 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3540 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3541 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3542 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3543 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3545 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3546 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3547 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3548 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3549 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 3551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 3552 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3553 glUseProgram(program = 4) 3554 glUniform1fv(location = 1, count = 1, value = &0.5) 3555 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3557 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3558 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3559 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 3561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 3562 glUseProgram(program = 16) 3563 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3564 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3565 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3566 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3567 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3568 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3569 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3570 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3571 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3572 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 3573 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 3574 glDisableVertexAttribArray(index = 0) 3575 glDisableVertexAttribArray(index = 1) 3576 glDisableVertexAttribArray(index = 2) 3577 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3578 glDisable(cap = GL_STENCIL_TEST) 3579 glDisable(cap = GL_SCISSOR_TEST) 3580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3582 glDepthMask(flag = GL_TRUE) 3583 glBindVertexArray(array = 0) 3584 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 3585 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 3586 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3587 glBindVertexArray(array = 1) 3588 glViewport(x = 0, y = 0, width = 375, height = 667) 3589 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3590 glClearDepth(depth = 1) 3591 glEnable(cap = GL_DEPTH_TEST) 3592 glDepthFunc(func = GL_LESS) 3593 glDepthMask(flag = GL_TRUE) 3594 glDisable(cap = GL_BLEND) 3595 glDisable(cap = GL_CULL_FACE) 3596 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3597 glDisable(cap = GL_SCISSOR_TEST) 3598 glDisable(cap = GL_STENCIL_TEST) 3599 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 3601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 3602 glEnableVertexAttribArray(index = 0) 3603 glEnableVertexAttribArray(index = 1) 3604 glEnableVertexAttribArray(index = 2) 3605 glUseProgram(program = 4) 3606 glUniform1fv(location = 1, count = 1, value = &1) 3607 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3609 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3610 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3611 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3612 glEnable(cap = GL_BLEND) 3613 glDepthMask(flag = GL_FALSE) 3614 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 3616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 3617 glUseProgram(program = 13) 3618 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3619 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3620 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 3621 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3622 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3623 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3624 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3625 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3628 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 3629 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3630 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3631 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3633 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3634 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3635 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 3637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 3638 glUseProgram(program = 16) 3639 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3640 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3641 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3642 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3643 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3645 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3646 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3647 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3648 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3649 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 3651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 3652 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3653 glUseProgram(program = 4) 3654 glUniform1fv(location = 1, count = 1, value = &0.5) 3655 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3656 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3657 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3658 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 3659 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 3660 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 3661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 3662 glUseProgram(program = 16) 3663 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3664 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 3665 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3666 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3667 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 3668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3669 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3670 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3671 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3672 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 3673 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 3674 glDisableVertexAttribArray(index = 0) 3675 glDisableVertexAttribArray(index = 1) 3676 glDisableVertexAttribArray(index = 2) 3677 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3678 glDisable(cap = GL_STENCIL_TEST) 3679 glDisable(cap = GL_SCISSOR_TEST) 3680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3682 glDepthMask(flag = GL_TRUE) 3683 glBindVertexArray(array = 0) 3684 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 3685 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 3686 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3687 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 3688 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 3689 glBindVertexArray(array = 2) 3690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 3691 glBufferData(target = GL_ARRAY_BUFFER, size = 148224, data = blob(148224), usage = GL_STATIC_DRAW) 3692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 3693 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18864, data = blob(18864), usage = GL_STATIC_DRAW) 3694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 3695 glBufferData(target = GL_ARRAY_BUFFER, size = 38064, data = blob(38064), usage = GL_STATIC_DRAW) 3696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 3697 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4842, data = blob(4842), usage = GL_STATIC_DRAW) 3698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 3699 glBufferData(target = GL_ARRAY_BUFFER, size = 108, data = blob(108), usage = GL_STATIC_DRAW) 3700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 3701 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 84, data = blob(84), usage = GL_STATIC_DRAW) 3702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 3703 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 3704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 3705 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 3706 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 3707 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 3708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 3709 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 3710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 3711 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 3712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 3713 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 3714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 3715 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 3716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 3717 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 3718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 3719 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 3720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 3721 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 3722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3723 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 3724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3725 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 3726 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3727 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 3728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3729 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 3730 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3731 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 3732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3733 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 3734 glViewport(x = 0, y = 0, width = 375, height = 640) 3735 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 3736 glClearDepth(depth = 1) 3737 glEnable(cap = GL_DEPTH_TEST) 3738 glDepthFunc(func = GL_LESS) 3739 glDepthMask(flag = GL_TRUE) 3740 glDisable(cap = GL_BLEND) 3741 glDisable(cap = GL_CULL_FACE) 3742 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3743 glDisable(cap = GL_SCISSOR_TEST) 3744 glDisable(cap = GL_STENCIL_TEST) 3745 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3746 glEnable(cap = GL_BLEND) 3747 glDepthMask(flag = GL_FALSE) 3748 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 3750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 3751 glEnableVertexAttribArray(index = 0) 3752 glEnableVertexAttribArray(index = 1) 3753 glEnableVertexAttribArray(index = 2) 3754 glEnableVertexAttribArray(index = 3) 3755 glUseProgram(program = 1) 3756 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3757 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3759 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3760 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3761 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e280) 3762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9430, type = GL_UNSIGNED_SHORT, indices = 0x2) 3763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 3764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 3765 glDisableVertexAttribArray(index = 3) 3766 glUseProgram(program = 4) 3767 glUniform1fv(location = 1, count = 1, value = &1) 3768 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3769 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3770 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3771 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6f84) 3772 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2419, type = GL_UNSIGNED_SHORT, indices = 0x2) 3773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 3774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 3775 glDisableVertexAttribArray(index = 2) 3776 glUseProgram(program = 7) 3777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 3778 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3779 glUniform2fv(location = 2, count = 1, value = {0, 640}) 3780 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3782 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3783 glDrawElements(mode = GL_TRIANGLES, count = 21, type = GL_UNSIGNED_INT, indices = NULL) 3784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 3785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 3786 glEnableVertexAttribArray(index = 2) 3787 glUseProgram(program = 4) 3788 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3790 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3791 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 3792 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 3793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 3794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 3795 glEnableVertexAttribArray(index = 3) 3796 glUseProgram(program = 1) 3797 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3798 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3801 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3802 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 3803 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 3804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 3805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 3806 glDisableVertexAttribArray(index = 2) 3807 glDisableVertexAttribArray(index = 3) 3808 glUseProgram(program = 7) 3809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 3810 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3811 glUniform2fv(location = 2, count = 1, value = {0, 512}) 3812 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3813 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3814 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3815 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 3816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 3817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 3818 glEnableVertexAttribArray(index = 2) 3819 glUseProgram(program = 4) 3820 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3821 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3823 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 3824 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 3825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 3826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 3827 glEnableVertexAttribArray(index = 3) 3828 glUseProgram(program = 1) 3829 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3830 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3831 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3832 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3833 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3834 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 3835 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 3836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 3837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 3838 glDisableVertexAttribArray(index = 2) 3839 glDisableVertexAttribArray(index = 3) 3840 glUseProgram(program = 7) 3841 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 3842 glUniform2fv(location = 1, count = 1, value = {0, 0}) 3843 glUniform2fv(location = 2, count = 1, value = {0, 384}) 3844 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 3845 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3846 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3847 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 3848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 3849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 3850 glEnableVertexAttribArray(index = 2) 3851 glUseProgram(program = 4) 3852 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3853 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3854 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3855 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 3856 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 3857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 3858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 3859 glEnableVertexAttribArray(index = 3) 3860 glUseProgram(program = 1) 3861 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 3862 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3865 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3866 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 3867 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 3868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 3869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 3870 glDisableVertexAttribArray(index = 2) 3871 glDisableVertexAttribArray(index = 3) 3872 glUseProgram(program = 10) 3873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331698, 7.737602e-05, 0, 0, -0.0001320551, 0.003124042, 0, 0, 0, 0, 0.01369863, 0, -0.974933, -0.6002659, 0.02739726, 1}) 3874 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 3875 glUniform1fv(location = 5, count = 1, value = &187.5) 3876 glUniform1fv(location = 6, count = 1, value = &0) 3877 glUniform2fv(location = 4, count = 1, value = {0, 0}) 3878 glGenTextures(n = 1, textures = &9) 3879 glBindTexture(target = GL_TEXTURE_2D, texture = 9) 3880 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 3881 glBindTexture(target = GL_TEXTURE_2D, texture = 9) 3882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3883 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3884 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 3885 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 3886 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 3887 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3888 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3889 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 3890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 3891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 3892 glEnableVertexAttribArray(index = 2) 3893 glUseProgram(program = 4) 3894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331698, 7.737602e-05, 0, 0, -0.0001320551, 0.003124042, 0, 0, 0, 0, 1, 0, -0.974933, -0.6002659, 0, 1}) 3895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3896 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 3898 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 3899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 3900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 3901 glEnableVertexAttribArray(index = 3) 3902 glUseProgram(program = 1) 3903 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005331698, 7.737602e-05, 0, 0, -0.0001320551, 0.003124042, 0, 0, 0, 0, 1, 0, -0.974933, -0.6002659, 0, 1}) 3904 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 3905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 3906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 3907 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 3908 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 3909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 3910 glDisableVertexAttribArray(index = 0) 3911 glDisableVertexAttribArray(index = 1) 3912 glDisableVertexAttribArray(index = 2) 3913 glDisableVertexAttribArray(index = 3) 3914 glDisable(cap = GL_STENCIL_TEST) 3915 glDisable(cap = GL_SCISSOR_TEST) 3916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 3917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 3918 glDepthMask(flag = GL_TRUE) 3919 glBindVertexArray(array = 0) 3920 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3921 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 3922 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 3923 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 3924 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 3925 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3926 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 3927 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 3928 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 3929 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 3930 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 3931 glBindVertexArray(array = 1) 3932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3933 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 3934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3935 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 3936 glViewport(x = 0, y = 0, width = 375, height = 667) 3937 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 3938 glClearDepth(depth = 1) 3939 glEnable(cap = GL_DEPTH_TEST) 3940 glDepthFunc(func = GL_LESS) 3941 glDepthMask(flag = GL_TRUE) 3942 glDisable(cap = GL_BLEND) 3943 glDisable(cap = GL_CULL_FACE) 3944 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 3945 glDisable(cap = GL_SCISSOR_TEST) 3946 glDisable(cap = GL_STENCIL_TEST) 3947 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 3948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 3949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 3950 glEnableVertexAttribArray(index = 0) 3951 glEnableVertexAttribArray(index = 1) 3952 glEnableVertexAttribArray(index = 2) 3953 glUseProgram(program = 4) 3954 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 3956 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 3957 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 3958 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3959 glEnable(cap = GL_BLEND) 3960 glDepthMask(flag = GL_FALSE) 3961 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 3962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 3963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 3964 glUseProgram(program = 13) 3965 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3966 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 3967 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 3968 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3970 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3971 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 3972 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 3973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 3974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 3975 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 3976 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 3977 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 3978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 3982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 3983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 3984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 3985 glUseProgram(program = 16) 3986 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 3987 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 3988 glUniform1fv(location = 2, count = 1, value = &0.1851852) 3989 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 3990 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 3991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 3992 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 3993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 3994 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 3995 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 3996 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 3997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 3998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 3999 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4000 glUseProgram(program = 4) 4001 glUniform1fv(location = 1, count = 1, value = &0.5) 4002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4003 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4004 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4005 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4006 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 4008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 4009 glUseProgram(program = 16) 4010 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4011 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4012 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4013 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4014 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4016 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4018 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 4020 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 4021 glDisableVertexAttribArray(index = 0) 4022 glDisableVertexAttribArray(index = 1) 4023 glDisableVertexAttribArray(index = 2) 4024 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4025 glDisable(cap = GL_STENCIL_TEST) 4026 glDisable(cap = GL_SCISSOR_TEST) 4027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4029 glDepthMask(flag = GL_TRUE) 4030 glBindVertexArray(array = 0) 4031 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 4032 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 4033 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4034 glBindVertexArray(array = 1) 4035 glViewport(x = 0, y = 0, width = 375, height = 667) 4036 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4037 glClearDepth(depth = 1) 4038 glEnable(cap = GL_DEPTH_TEST) 4039 glDepthFunc(func = GL_LESS) 4040 glDepthMask(flag = GL_TRUE) 4041 glDisable(cap = GL_BLEND) 4042 glDisable(cap = GL_CULL_FACE) 4043 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4044 glDisable(cap = GL_SCISSOR_TEST) 4045 glDisable(cap = GL_STENCIL_TEST) 4046 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 4048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 4049 glEnableVertexAttribArray(index = 0) 4050 glEnableVertexAttribArray(index = 1) 4051 glEnableVertexAttribArray(index = 2) 4052 glUseProgram(program = 4) 4053 glUniform1fv(location = 1, count = 1, value = &1) 4054 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4056 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4057 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4058 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4059 glEnable(cap = GL_BLEND) 4060 glDepthMask(flag = GL_FALSE) 4061 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 4063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 4064 glUseProgram(program = 13) 4065 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4066 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4067 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 4068 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4069 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4070 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4071 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4072 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4075 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 4076 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4077 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4080 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4082 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 4084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 4085 glUseProgram(program = 16) 4086 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4087 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4088 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4089 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4090 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4091 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4092 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4094 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4095 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4096 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 4098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 4099 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4100 glUseProgram(program = 4) 4101 glUniform1fv(location = 1, count = 1, value = &0.5) 4102 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4104 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4106 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 4108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 4109 glUseProgram(program = 16) 4110 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4111 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4112 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4113 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4114 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4115 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4116 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4118 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4119 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 4120 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 4121 glDisableVertexAttribArray(index = 0) 4122 glDisableVertexAttribArray(index = 1) 4123 glDisableVertexAttribArray(index = 2) 4124 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4125 glDisable(cap = GL_STENCIL_TEST) 4126 glDisable(cap = GL_SCISSOR_TEST) 4127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4129 glDepthMask(flag = GL_TRUE) 4130 glBindVertexArray(array = 0) 4131 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 4132 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 4133 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4134 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4135 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4136 glBindVertexArray(array = 2) 4137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4138 glBufferData(target = GL_ARRAY_BUFFER, size = 147840, data = blob(147840), usage = GL_STATIC_DRAW) 4139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4140 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18816, data = blob(18816), usage = GL_STATIC_DRAW) 4141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4142 glBufferData(target = GL_ARRAY_BUFFER, size = 38304, data = blob(38304), usage = GL_STATIC_DRAW) 4143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4144 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4872, data = blob(4872), usage = GL_STATIC_DRAW) 4145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4146 glBufferData(target = GL_ARRAY_BUFFER, size = 108, data = blob(108), usage = GL_STATIC_DRAW) 4147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4148 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 84, data = blob(84), usage = GL_STATIC_DRAW) 4149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 4150 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 4151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 4152 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 4153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 4154 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 4155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 4156 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 4157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 4158 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 4159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 4160 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 4161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 4162 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 4163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 4164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 4165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 4166 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 4167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 4168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 4169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 4170 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 4171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 4172 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 4173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 4174 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 4175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 4176 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 4177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 4178 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 4179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 4180 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 4181 glViewport(x = 0, y = 0, width = 375, height = 640) 4182 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4183 glClearDepth(depth = 1) 4184 glEnable(cap = GL_DEPTH_TEST) 4185 glDepthFunc(func = GL_LESS) 4186 glDepthMask(flag = GL_TRUE) 4187 glDisable(cap = GL_BLEND) 4188 glDisable(cap = GL_CULL_FACE) 4189 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4190 glDisable(cap = GL_SCISSOR_TEST) 4191 glDisable(cap = GL_STENCIL_TEST) 4192 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4193 glEnable(cap = GL_BLEND) 4194 glDepthMask(flag = GL_FALSE) 4195 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4198 glEnableVertexAttribArray(index = 0) 4199 glEnableVertexAttribArray(index = 1) 4200 glEnableVertexAttribArray(index = 2) 4201 glEnableVertexAttribArray(index = 3) 4202 glUseProgram(program = 1) 4203 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4204 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4205 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4206 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4207 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4208 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e140) 4209 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9406, type = GL_UNSIGNED_SHORT, indices = 0x2) 4210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4212 glDisableVertexAttribArray(index = 3) 4213 glUseProgram(program = 4) 4214 glUniform1fv(location = 1, count = 1, value = &1) 4215 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4217 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4218 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7038) 4219 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2434, type = GL_UNSIGNED_SHORT, indices = 0x2) 4220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4222 glDisableVertexAttribArray(index = 2) 4223 glUseProgram(program = 7) 4224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 4225 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4226 glUniform2fv(location = 2, count = 1, value = {0, 640}) 4227 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4230 glDrawElements(mode = GL_TRIANGLES, count = 21, type = GL_UNSIGNED_INT, indices = NULL) 4231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 4232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 4233 glEnableVertexAttribArray(index = 2) 4234 glUseProgram(program = 4) 4235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4238 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 4239 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 4240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 4241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 4242 glEnableVertexAttribArray(index = 3) 4243 glUseProgram(program = 1) 4244 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4245 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4247 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4248 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4249 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 4250 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 4251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 4252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 4253 glDisableVertexAttribArray(index = 2) 4254 glDisableVertexAttribArray(index = 3) 4255 glUseProgram(program = 7) 4256 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 4257 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4258 glUniform2fv(location = 2, count = 1, value = {0, 512}) 4259 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4261 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4262 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 4263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 4264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 4265 glEnableVertexAttribArray(index = 2) 4266 glUseProgram(program = 4) 4267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4269 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 4271 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 4272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 4273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 4274 glEnableVertexAttribArray(index = 3) 4275 glUseProgram(program = 1) 4276 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4277 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4280 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4281 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 4282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 4283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 4284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 4285 glDisableVertexAttribArray(index = 2) 4286 glDisableVertexAttribArray(index = 3) 4287 glUseProgram(program = 7) 4288 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 4289 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4290 glUniform2fv(location = 2, count = 1, value = {0, 384}) 4291 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4293 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4294 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 4295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 4296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 4297 glEnableVertexAttribArray(index = 2) 4298 glUseProgram(program = 4) 4299 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4300 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4301 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4302 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 4303 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 4304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 4305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 4306 glEnableVertexAttribArray(index = 3) 4307 glUseProgram(program = 1) 4308 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4309 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4311 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4312 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4313 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 4314 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 4315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4317 glDisableVertexAttribArray(index = 2) 4318 glDisableVertexAttribArray(index = 3) 4319 glUseProgram(program = 10) 4320 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005329832, 0.0001132172, 0, 0, -0.0001932241, 0.003122949, 0, 0, 0, 0, 0.01369863, 0, -0.963114, -0.606781, 0.02739726, 1}) 4321 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 4322 glUniform1fv(location = 5, count = 1, value = &187.5) 4323 glUniform1fv(location = 6, count = 1, value = &0) 4324 glUniform2fv(location = 4, count = 1, value = {0, 0}) 4325 glGenTextures(n = 1, textures = &10) 4326 glBindTexture(target = GL_TEXTURE_2D, texture = 10) 4327 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 4328 glBindTexture(target = GL_TEXTURE_2D, texture = 10) 4329 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4330 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4331 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 4332 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 4333 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 4334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4335 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4336 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 4337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4339 glEnableVertexAttribArray(index = 2) 4340 glUseProgram(program = 4) 4341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005329832, 0.0001132172, 0, 0, -0.0001932241, 0.003122949, 0, 0, 0, 0, 1, 0, -0.963114, -0.606781, 0, 1}) 4342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4343 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4344 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 4345 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 4346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4348 glEnableVertexAttribArray(index = 3) 4349 glUseProgram(program = 1) 4350 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005329832, 0.0001132172, 0, 0, -0.0001932241, 0.003122949, 0, 0, 0, 0, 1, 0, -0.963114, -0.606781, 0, 1}) 4351 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4352 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4353 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4354 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4355 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 4356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 4357 glDisableVertexAttribArray(index = 0) 4358 glDisableVertexAttribArray(index = 1) 4359 glDisableVertexAttribArray(index = 2) 4360 glDisableVertexAttribArray(index = 3) 4361 glDisable(cap = GL_STENCIL_TEST) 4362 glDisable(cap = GL_SCISSOR_TEST) 4363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4365 glDepthMask(flag = GL_TRUE) 4366 glBindVertexArray(array = 0) 4367 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 4368 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 4369 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 4370 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 4371 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 4372 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 4373 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 4374 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 4375 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 4376 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4377 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4378 glBindVertexArray(array = 1) 4379 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4380 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 4381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4382 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 4383 glViewport(x = 0, y = 0, width = 375, height = 667) 4384 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4385 glClearDepth(depth = 1) 4386 glEnable(cap = GL_DEPTH_TEST) 4387 glDepthFunc(func = GL_LESS) 4388 glDepthMask(flag = GL_TRUE) 4389 glDisable(cap = GL_BLEND) 4390 glDisable(cap = GL_CULL_FACE) 4391 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4392 glDisable(cap = GL_SCISSOR_TEST) 4393 glDisable(cap = GL_STENCIL_TEST) 4394 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 4396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 4397 glEnableVertexAttribArray(index = 0) 4398 glEnableVertexAttribArray(index = 1) 4399 glEnableVertexAttribArray(index = 2) 4400 glUseProgram(program = 4) 4401 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4403 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4404 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4405 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4406 glEnable(cap = GL_BLEND) 4407 glDepthMask(flag = GL_FALSE) 4408 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 4410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 4411 glUseProgram(program = 13) 4412 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4413 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4414 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 4415 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4417 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4418 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4419 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4422 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 4423 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4424 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4425 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4426 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4427 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4428 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4429 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 4431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 4432 glUseProgram(program = 16) 4433 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4434 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4435 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4436 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4437 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4438 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4439 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4441 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4442 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4443 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 4445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 4446 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4447 glUseProgram(program = 4) 4448 glUniform1fv(location = 1, count = 1, value = &0.5) 4449 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4450 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4451 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4452 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4453 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 4455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 4456 glUseProgram(program = 16) 4457 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4458 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4459 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4460 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4461 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4463 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4464 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4465 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4466 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 4467 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 4468 glDisableVertexAttribArray(index = 0) 4469 glDisableVertexAttribArray(index = 1) 4470 glDisableVertexAttribArray(index = 2) 4471 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4472 glDisable(cap = GL_STENCIL_TEST) 4473 glDisable(cap = GL_SCISSOR_TEST) 4474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4476 glDepthMask(flag = GL_TRUE) 4477 glBindVertexArray(array = 0) 4478 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 4479 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 4480 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4481 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4482 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4483 glBindVertexArray(array = 2) 4484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 4485 glBufferData(target = GL_ARRAY_BUFFER, size = 147840, data = blob(147840), usage = GL_STATIC_DRAW) 4486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 4487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18816, data = blob(18816), usage = GL_STATIC_DRAW) 4488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 4489 glBufferData(target = GL_ARRAY_BUFFER, size = 38352, data = blob(38352), usage = GL_STATIC_DRAW) 4490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 4491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4878, data = blob(4878), usage = GL_STATIC_DRAW) 4492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 4493 glBufferData(target = GL_ARRAY_BUFFER, size = 108, data = blob(108), usage = GL_STATIC_DRAW) 4494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 4495 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 84, data = blob(84), usage = GL_STATIC_DRAW) 4496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 4497 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 4498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 4499 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 4500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 4501 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 4502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 4503 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 4504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 4505 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 4506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 4507 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 4508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 4509 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 4510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 4511 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 4512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 4513 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 4514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 4515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 4516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4517 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 4518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4519 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 4520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4521 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 4522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4523 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 4524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4525 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 4526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4527 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 4528 glViewport(x = 0, y = 0, width = 375, height = 640) 4529 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4530 glClearDepth(depth = 1) 4531 glEnable(cap = GL_DEPTH_TEST) 4532 glDepthFunc(func = GL_LESS) 4533 glDepthMask(flag = GL_TRUE) 4534 glDisable(cap = GL_BLEND) 4535 glDisable(cap = GL_CULL_FACE) 4536 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4537 glDisable(cap = GL_SCISSOR_TEST) 4538 glDisable(cap = GL_STENCIL_TEST) 4539 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4540 glEnable(cap = GL_BLEND) 4541 glDepthMask(flag = GL_FALSE) 4542 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 4544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 4545 glEnableVertexAttribArray(index = 0) 4546 glEnableVertexAttribArray(index = 1) 4547 glEnableVertexAttribArray(index = 2) 4548 glEnableVertexAttribArray(index = 3) 4549 glUseProgram(program = 1) 4550 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4551 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4552 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4553 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4554 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4555 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e140) 4556 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9406, type = GL_UNSIGNED_SHORT, indices = 0x2) 4557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 4558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 4559 glDisableVertexAttribArray(index = 3) 4560 glUseProgram(program = 4) 4561 glUniform1fv(location = 1, count = 1, value = &1) 4562 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4564 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x705c) 4566 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2437, type = GL_UNSIGNED_SHORT, indices = 0x2) 4567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 4568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 4569 glDisableVertexAttribArray(index = 2) 4570 glUseProgram(program = 7) 4571 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 4572 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4573 glUniform2fv(location = 2, count = 1, value = {0, 640}) 4574 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4576 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4577 glDrawElements(mode = GL_TRIANGLES, count = 21, type = GL_UNSIGNED_INT, indices = NULL) 4578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 4579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 4580 glEnableVertexAttribArray(index = 2) 4581 glUseProgram(program = 4) 4582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4584 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4585 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 4586 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 4587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 4588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 4589 glEnableVertexAttribArray(index = 3) 4590 glUseProgram(program = 1) 4591 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4592 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4594 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4595 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4596 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 4597 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 4598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 4599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 4600 glDisableVertexAttribArray(index = 2) 4601 glDisableVertexAttribArray(index = 3) 4602 glUseProgram(program = 7) 4603 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 4604 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4605 glUniform2fv(location = 2, count = 1, value = {0, 512}) 4606 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4608 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4609 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 4610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 4611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 4612 glEnableVertexAttribArray(index = 2) 4613 glUseProgram(program = 4) 4614 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4616 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 4618 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 4619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 4620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 4621 glEnableVertexAttribArray(index = 3) 4622 glUseProgram(program = 1) 4623 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4624 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4627 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4628 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 4629 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 4630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4632 glDisableVertexAttribArray(index = 2) 4633 glDisableVertexAttribArray(index = 3) 4634 glUseProgram(program = 7) 4635 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 4636 glUniform2fv(location = 1, count = 1, value = {0, 0}) 4637 glUniform2fv(location = 2, count = 1, value = {0, 384}) 4638 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 4639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4640 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4641 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 4642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4644 glEnableVertexAttribArray(index = 2) 4645 glUseProgram(program = 4) 4646 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4649 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 4650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 4651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4653 glEnableVertexAttribArray(index = 3) 4654 glUseProgram(program = 1) 4655 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4656 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4658 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4659 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4660 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 4661 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 4662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 4663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 4664 glDisableVertexAttribArray(index = 2) 4665 glDisableVertexAttribArray(index = 3) 4666 glUseProgram(program = 10) 4667 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005328906, 0.000127301, 0, 0, -0.0002172603, 0.003122406, 0, 0, 0, 0, 0.01369863, 0, -0.9584336, -0.60932, 0.02739726, 1}) 4668 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 4669 glUniform1fv(location = 5, count = 1, value = &187.5) 4670 glUniform1fv(location = 6, count = 1, value = &0) 4671 glUniform2fv(location = 4, count = 1, value = {0, 0}) 4672 glGenTextures(n = 1, textures = &11) 4673 glBindTexture(target = GL_TEXTURE_2D, texture = 11) 4674 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 4675 glBindTexture(target = GL_TEXTURE_2D, texture = 11) 4676 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4677 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4678 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 4679 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 4680 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 4681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4682 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4683 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 4684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 4685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 4686 glEnableVertexAttribArray(index = 2) 4687 glUseProgram(program = 4) 4688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005328906, 0.000127301, 0, 0, -0.0002172603, 0.003122406, 0, 0, 0, 0, 1, 0, -0.9584336, -0.60932, 0, 1}) 4689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 4692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 4693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 4694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 4695 glEnableVertexAttribArray(index = 3) 4696 glUseProgram(program = 1) 4697 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005328906, 0.000127301, 0, 0, -0.0002172603, 0.003122406, 0, 0, 0, 0, 1, 0, -0.9584336, -0.60932, 0, 1}) 4698 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4699 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 4700 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 4701 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 4702 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 4703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 4704 glDisableVertexAttribArray(index = 0) 4705 glDisableVertexAttribArray(index = 1) 4706 glDisableVertexAttribArray(index = 2) 4707 glDisableVertexAttribArray(index = 3) 4708 glDisable(cap = GL_STENCIL_TEST) 4709 glDisable(cap = GL_SCISSOR_TEST) 4710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4712 glDepthMask(flag = GL_TRUE) 4713 glBindVertexArray(array = 0) 4714 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 4715 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 4716 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 4717 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 4718 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 4719 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 4720 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 4721 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 4722 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 4723 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4724 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4725 glBindVertexArray(array = 1) 4726 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4727 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 4728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4729 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 4730 glViewport(x = 0, y = 0, width = 375, height = 667) 4731 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4732 glClearDepth(depth = 1) 4733 glEnable(cap = GL_DEPTH_TEST) 4734 glDepthFunc(func = GL_LESS) 4735 glDepthMask(flag = GL_TRUE) 4736 glDisable(cap = GL_BLEND) 4737 glDisable(cap = GL_CULL_FACE) 4738 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4739 glDisable(cap = GL_SCISSOR_TEST) 4740 glDisable(cap = GL_STENCIL_TEST) 4741 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 4743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 4744 glEnableVertexAttribArray(index = 0) 4745 glEnableVertexAttribArray(index = 1) 4746 glEnableVertexAttribArray(index = 2) 4747 glUseProgram(program = 4) 4748 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4750 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4751 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4752 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4753 glEnable(cap = GL_BLEND) 4754 glDepthMask(flag = GL_FALSE) 4755 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 4757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 4758 glUseProgram(program = 13) 4759 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4760 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4761 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 4762 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4763 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4764 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4765 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4766 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4769 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 4770 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4771 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4772 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4774 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4775 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4776 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 4778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 4779 glUseProgram(program = 16) 4780 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4781 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4782 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4783 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4784 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4786 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4787 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4788 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4789 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4790 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 4792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 4793 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4794 glUseProgram(program = 4) 4795 glUniform1fv(location = 1, count = 1, value = &0.5) 4796 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4797 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4798 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4799 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4800 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 4802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 4803 glUseProgram(program = 16) 4804 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4805 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4806 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4807 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4808 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4810 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4811 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4812 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4813 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 4814 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 4815 glDisableVertexAttribArray(index = 0) 4816 glDisableVertexAttribArray(index = 1) 4817 glDisableVertexAttribArray(index = 2) 4818 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4819 glDisable(cap = GL_STENCIL_TEST) 4820 glDisable(cap = GL_SCISSOR_TEST) 4821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4823 glDepthMask(flag = GL_TRUE) 4824 glBindVertexArray(array = 0) 4825 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 4826 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 4827 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 4828 glBindVertexArray(array = 1) 4829 glViewport(x = 0, y = 0, width = 375, height = 667) 4830 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 4831 glClearDepth(depth = 1) 4832 glEnable(cap = GL_DEPTH_TEST) 4833 glDepthFunc(func = GL_LESS) 4834 glDepthMask(flag = GL_TRUE) 4835 glDisable(cap = GL_BLEND) 4836 glDisable(cap = GL_CULL_FACE) 4837 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4838 glDisable(cap = GL_SCISSOR_TEST) 4839 glDisable(cap = GL_STENCIL_TEST) 4840 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 4842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 4843 glEnableVertexAttribArray(index = 0) 4844 glEnableVertexAttribArray(index = 1) 4845 glEnableVertexAttribArray(index = 2) 4846 glUseProgram(program = 4) 4847 glUniform1fv(location = 1, count = 1, value = &1) 4848 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4849 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4850 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4851 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 4852 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4853 glEnable(cap = GL_BLEND) 4854 glDepthMask(flag = GL_FALSE) 4855 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 4857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 4858 glUseProgram(program = 13) 4859 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4860 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 4861 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 4862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4864 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4865 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 4866 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 4867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 4868 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 4869 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 4870 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 4871 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 4872 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4874 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4875 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 4876 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 4877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 4878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 4879 glUseProgram(program = 16) 4880 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4881 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 4882 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4883 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4884 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 4885 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4886 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4887 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4888 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4889 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 4890 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 4891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 4892 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 4893 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4894 glUseProgram(program = 4) 4895 glUniform1fv(location = 1, count = 1, value = &0.5) 4896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 4898 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 4899 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 4900 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 4901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 4902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 4903 glUseProgram(program = 16) 4904 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 4905 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 4906 glUniform1fv(location = 2, count = 1, value = &0.1851852) 4907 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 4908 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 4909 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 4910 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 4911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 4912 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 4913 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 4914 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 4915 glDisableVertexAttribArray(index = 0) 4916 glDisableVertexAttribArray(index = 1) 4917 glDisableVertexAttribArray(index = 2) 4918 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4919 glDisable(cap = GL_STENCIL_TEST) 4920 glDisable(cap = GL_SCISSOR_TEST) 4921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 4922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 4923 glDepthMask(flag = GL_TRUE) 4924 glBindVertexArray(array = 0) 4925 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 4926 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 4927 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 4928 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4929 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 4930 glBindVertexArray(array = 2) 4931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4932 glBufferData(target = GL_ARRAY_BUFFER, size = 147072, data = blob(147072), usage = GL_STATIC_DRAW) 4933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4934 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18720, data = blob(18720), usage = GL_STATIC_DRAW) 4935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 4936 glBufferData(target = GL_ARRAY_BUFFER, size = 39152, data = blob(39152), usage = GL_STATIC_DRAW) 4937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 4938 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4978, data = blob(4978), usage = GL_STATIC_DRAW) 4939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 4940 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 4941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 4942 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 4943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 4944 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 4945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 4946 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 4947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 4948 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 4949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 4950 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 4951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 4952 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 4953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 4954 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 4955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 4956 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 4957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 4958 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 4959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 4960 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 4961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 4962 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 4963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 4964 glBufferData(target = GL_ARRAY_BUFFER, size = 168, data = blob(168), usage = GL_STATIC_DRAW) 4965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 4966 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 144, data = blob(144), usage = GL_STATIC_DRAW) 4967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 4968 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 4969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 4970 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 4971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 4972 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 4973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 4974 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 4975 glViewport(x = 0, y = 0, width = 375, height = 640) 4976 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 4977 glClearDepth(depth = 1) 4978 glEnable(cap = GL_DEPTH_TEST) 4979 glDepthFunc(func = GL_LESS) 4980 glDepthMask(flag = GL_TRUE) 4981 glDisable(cap = GL_BLEND) 4982 glDisable(cap = GL_CULL_FACE) 4983 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 4984 glDisable(cap = GL_SCISSOR_TEST) 4985 glDisable(cap = GL_STENCIL_TEST) 4986 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 4987 glEnable(cap = GL_BLEND) 4988 glDepthMask(flag = GL_FALSE) 4989 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 4990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 4991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 4992 glEnableVertexAttribArray(index = 0) 4993 glEnableVertexAttribArray(index = 1) 4994 glEnableVertexAttribArray(index = 2) 4995 glEnableVertexAttribArray(index = 3) 4996 glUseProgram(program = 1) 4997 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 4998 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 4999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5001 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5002 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dec0) 5003 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9358, type = GL_UNSIGNED_SHORT, indices = 0x2) 5004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5006 glDisableVertexAttribArray(index = 3) 5007 glUseProgram(program = 4) 5008 glUniform1fv(location = 1, count = 1, value = &1) 5009 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5010 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5011 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5012 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x72b4) 5013 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2487, type = GL_UNSIGNED_SHORT, indices = 0x2) 5014 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5016 glDisableVertexAttribArray(index = 2) 5017 glUseProgram(program = 7) 5018 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 5019 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5020 glUniform2fv(location = 2, count = 1, value = {0, 640}) 5021 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5023 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5024 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 5025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 5026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 5027 glEnableVertexAttribArray(index = 2) 5028 glUseProgram(program = 4) 5029 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5030 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5031 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5032 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 5033 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 5034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5036 glEnableVertexAttribArray(index = 3) 5037 glUseProgram(program = 1) 5038 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5039 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5042 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5043 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 5044 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 5045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5047 glDisableVertexAttribArray(index = 2) 5048 glDisableVertexAttribArray(index = 3) 5049 glUseProgram(program = 7) 5050 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 5051 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5052 glUniform2fv(location = 2, count = 1, value = {0, 512}) 5053 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5055 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5056 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 5057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5059 glEnableVertexAttribArray(index = 2) 5060 glUseProgram(program = 4) 5061 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5062 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5063 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5064 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 5065 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 5066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5068 glEnableVertexAttribArray(index = 3) 5069 glUseProgram(program = 1) 5070 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5071 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5072 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5073 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5074 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5075 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 5076 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 5077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5079 glDisableVertexAttribArray(index = 2) 5080 glDisableVertexAttribArray(index = 3) 5081 glUseProgram(program = 7) 5082 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 5083 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5084 glUniform2fv(location = 2, count = 1, value = {0, 384}) 5085 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5087 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5088 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_INT, indices = NULL) 5089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5091 glEnableVertexAttribArray(index = 2) 5092 glUseProgram(program = 4) 5093 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5095 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5096 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 5097 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 5098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5100 glEnableVertexAttribArray(index = 3) 5101 glUseProgram(program = 1) 5102 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5103 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5105 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5106 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5107 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 5108 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 5109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5111 glDisableVertexAttribArray(index = 2) 5112 glDisableVertexAttribArray(index = 3) 5113 glUseProgram(program = 10) 5114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532569, 0.0001672448, 0, 0, -0.0002854311, 0.003120522, 0, 0, 0, 0, 0.01369863, 0, -0.9450486, -0.6164562, 0.02739726, 1}) 5115 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 5116 glUniform1fv(location = 5, count = 1, value = &187.5) 5117 glUniform1fv(location = 6, count = 1, value = &0) 5118 glUniform2fv(location = 4, count = 1, value = {0, 0}) 5119 glGenTextures(n = 1, textures = &12) 5120 glBindTexture(target = GL_TEXTURE_2D, texture = 12) 5121 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 5122 glBindTexture(target = GL_TEXTURE_2D, texture = 12) 5123 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5124 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5125 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 5126 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 5127 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 5128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5130 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 5131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5133 glEnableVertexAttribArray(index = 2) 5134 glUseProgram(program = 4) 5135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532569, 0.0001672448, 0, 0, -0.0002854311, 0.003120522, 0, 0, 0, 0, 1, 0, -0.9450486, -0.6164562, 0, 1}) 5136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 5139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 5140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5142 glEnableVertexAttribArray(index = 3) 5143 glUseProgram(program = 1) 5144 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00532569, 0.0001672448, 0, 0, -0.0002854311, 0.003120522, 0, 0, 0, 0, 1, 0, -0.9450486, -0.6164562, 0, 1}) 5145 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5147 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5148 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5149 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 5150 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 5151 glDisableVertexAttribArray(index = 0) 5152 glDisableVertexAttribArray(index = 1) 5153 glDisableVertexAttribArray(index = 2) 5154 glDisableVertexAttribArray(index = 3) 5155 glDisable(cap = GL_STENCIL_TEST) 5156 glDisable(cap = GL_SCISSOR_TEST) 5157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5159 glDepthMask(flag = GL_TRUE) 5160 glBindVertexArray(array = 0) 5161 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5162 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5163 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 5164 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 5165 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 5166 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5167 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 5168 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 5169 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5170 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5171 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5172 glBindVertexArray(array = 1) 5173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5174 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5176 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 5177 glViewport(x = 0, y = 0, width = 375, height = 667) 5178 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5179 glClearDepth(depth = 1) 5180 glEnable(cap = GL_DEPTH_TEST) 5181 glDepthFunc(func = GL_LESS) 5182 glDepthMask(flag = GL_TRUE) 5183 glDisable(cap = GL_BLEND) 5184 glDisable(cap = GL_CULL_FACE) 5185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5186 glDisable(cap = GL_SCISSOR_TEST) 5187 glDisable(cap = GL_STENCIL_TEST) 5188 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 5190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 5191 glEnableVertexAttribArray(index = 0) 5192 glEnableVertexAttribArray(index = 1) 5193 glEnableVertexAttribArray(index = 2) 5194 glUseProgram(program = 4) 5195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5197 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5198 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5199 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5200 glEnable(cap = GL_BLEND) 5201 glDepthMask(flag = GL_FALSE) 5202 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 5204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 5205 glUseProgram(program = 13) 5206 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5207 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5208 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 5209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5211 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5212 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5213 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5216 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 5217 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5218 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5221 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5222 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5223 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 5225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 5226 glUseProgram(program = 16) 5227 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5228 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5229 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5230 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5231 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5232 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5233 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5234 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5235 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5236 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5237 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5238 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 5239 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 5240 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5241 glUseProgram(program = 4) 5242 glUniform1fv(location = 1, count = 1, value = &0.5) 5243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5245 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5246 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5247 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 5249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 5250 glUseProgram(program = 16) 5251 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5252 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5253 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5254 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5255 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5256 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5257 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5258 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5259 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5260 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 5261 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 5262 glDisableVertexAttribArray(index = 0) 5263 glDisableVertexAttribArray(index = 1) 5264 glDisableVertexAttribArray(index = 2) 5265 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5266 glDisable(cap = GL_STENCIL_TEST) 5267 glDisable(cap = GL_SCISSOR_TEST) 5268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5270 glDepthMask(flag = GL_TRUE) 5271 glBindVertexArray(array = 0) 5272 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 5273 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 5274 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5275 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5276 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5277 glBindVertexArray(array = 2) 5278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5279 glBufferData(target = GL_ARRAY_BUFFER, size = 147072, data = blob(147072), usage = GL_STATIC_DRAW) 5280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5281 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18720, data = blob(18720), usage = GL_STATIC_DRAW) 5282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5283 glBufferData(target = GL_ARRAY_BUFFER, size = 39584, data = blob(39584), usage = GL_STATIC_DRAW) 5284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5285 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5032, data = blob(5032), usage = GL_STATIC_DRAW) 5286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5287 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 5288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5289 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 5290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5291 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 5292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5293 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 5294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5295 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 5296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5297 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 5298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5299 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 5300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5301 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 5302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5303 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 5304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5305 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 5306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 5307 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 5308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 5309 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 5310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5311 glBufferData(target = GL_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 5312 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5313 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5315 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 5316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5317 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 5318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5319 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 5320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5321 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 5322 glViewport(x = 0, y = 0, width = 375, height = 640) 5323 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5324 glClearDepth(depth = 1) 5325 glEnable(cap = GL_DEPTH_TEST) 5326 glDepthFunc(func = GL_LESS) 5327 glDepthMask(flag = GL_TRUE) 5328 glDisable(cap = GL_BLEND) 5329 glDisable(cap = GL_CULL_FACE) 5330 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5331 glDisable(cap = GL_SCISSOR_TEST) 5332 glDisable(cap = GL_STENCIL_TEST) 5333 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5334 glEnable(cap = GL_BLEND) 5335 glDepthMask(flag = GL_FALSE) 5336 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5339 glEnableVertexAttribArray(index = 0) 5340 glEnableVertexAttribArray(index = 1) 5341 glEnableVertexAttribArray(index = 2) 5342 glEnableVertexAttribArray(index = 3) 5343 glUseProgram(program = 1) 5344 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5345 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5348 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5349 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dec0) 5350 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9358, type = GL_UNSIGNED_SHORT, indices = 0x2) 5351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5353 glDisableVertexAttribArray(index = 3) 5354 glUseProgram(program = 4) 5355 glUniform1fv(location = 1, count = 1, value = &1) 5356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5358 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5359 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x73f8) 5360 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2514, type = GL_UNSIGNED_SHORT, indices = 0x2) 5361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5363 glDisableVertexAttribArray(index = 2) 5364 glUseProgram(program = 7) 5365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 5366 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5367 glUniform2fv(location = 2, count = 1, value = {0, 640}) 5368 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5371 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 5372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5374 glEnableVertexAttribArray(index = 2) 5375 glUseProgram(program = 4) 5376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5378 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 5380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 5381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5383 glEnableVertexAttribArray(index = 3) 5384 glUseProgram(program = 1) 5385 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5386 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5389 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5390 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 5391 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 5392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5394 glDisableVertexAttribArray(index = 2) 5395 glDisableVertexAttribArray(index = 3) 5396 glUseProgram(program = 7) 5397 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 5398 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5399 glUniform2fv(location = 2, count = 1, value = {0, 512}) 5400 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5402 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5403 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 5404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5405 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5406 glEnableVertexAttribArray(index = 2) 5407 glUseProgram(program = 4) 5408 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5409 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5410 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5411 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 5412 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 5413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 5414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 5415 glEnableVertexAttribArray(index = 3) 5416 glUseProgram(program = 1) 5417 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5418 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5419 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5420 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5421 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5422 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 5423 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 5424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5426 glDisableVertexAttribArray(index = 2) 5427 glDisableVertexAttribArray(index = 3) 5428 glUseProgram(program = 7) 5429 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 5430 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5431 glUniform2fv(location = 2, count = 1, value = {0, 384}) 5432 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5433 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5434 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5435 glDrawElements(mode = GL_TRIANGLES, count = 60, type = GL_UNSIGNED_INT, indices = NULL) 5436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5438 glEnableVertexAttribArray(index = 2) 5439 glUseProgram(program = 4) 5440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5443 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 5444 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 5445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5447 glEnableVertexAttribArray(index = 3) 5448 glUseProgram(program = 1) 5449 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5450 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5451 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5452 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5453 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5454 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 5455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 5456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5458 glDisableVertexAttribArray(index = 2) 5459 glDisableVertexAttribArray(index = 3) 5460 glUseProgram(program = 10) 5461 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005324358, 0.0001812214, 0, 0, -0.0003092846, 0.003119741, 0, 0, 0, 0, 0.01369863, 0, -0.9403263, -0.6189305, 0.02739726, 1}) 5462 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 5463 glUniform1fv(location = 5, count = 1, value = &187.5) 5464 glUniform1fv(location = 6, count = 1, value = &0) 5465 glUniform2fv(location = 4, count = 1, value = {0, 0}) 5466 glGenTextures(n = 1, textures = &13) 5467 glBindTexture(target = GL_TEXTURE_2D, texture = 13) 5468 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 5469 glBindTexture(target = GL_TEXTURE_2D, texture = 13) 5470 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5471 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5472 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 5473 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 5474 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 5475 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5476 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5477 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 5478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5480 glEnableVertexAttribArray(index = 2) 5481 glUseProgram(program = 4) 5482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005324358, 0.0001812214, 0, 0, -0.0003092846, 0.003119741, 0, 0, 0, 0, 1, 0, -0.9403263, -0.6189305, 0, 1}) 5483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 5486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 5487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5489 glEnableVertexAttribArray(index = 3) 5490 glUseProgram(program = 1) 5491 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005324358, 0.0001812214, 0, 0, -0.0003092846, 0.003119741, 0, 0, 0, 0, 1, 0, -0.9403263, -0.6189305, 0, 1}) 5492 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5495 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5496 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 5497 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 5498 glDisableVertexAttribArray(index = 0) 5499 glDisableVertexAttribArray(index = 1) 5500 glDisableVertexAttribArray(index = 2) 5501 glDisableVertexAttribArray(index = 3) 5502 glDisable(cap = GL_STENCIL_TEST) 5503 glDisable(cap = GL_SCISSOR_TEST) 5504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5506 glDepthMask(flag = GL_TRUE) 5507 glBindVertexArray(array = 0) 5508 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5509 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5510 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 5511 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 5512 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 5513 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5514 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 5515 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 5516 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5517 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5518 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5519 glBindVertexArray(array = 1) 5520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5521 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5523 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 5524 glViewport(x = 0, y = 0, width = 375, height = 667) 5525 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5526 glClearDepth(depth = 1) 5527 glEnable(cap = GL_DEPTH_TEST) 5528 glDepthFunc(func = GL_LESS) 5529 glDepthMask(flag = GL_TRUE) 5530 glDisable(cap = GL_BLEND) 5531 glDisable(cap = GL_CULL_FACE) 5532 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5533 glDisable(cap = GL_SCISSOR_TEST) 5534 glDisable(cap = GL_STENCIL_TEST) 5535 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 5537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 5538 glEnableVertexAttribArray(index = 0) 5539 glEnableVertexAttribArray(index = 1) 5540 glEnableVertexAttribArray(index = 2) 5541 glUseProgram(program = 4) 5542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5544 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5546 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5547 glEnable(cap = GL_BLEND) 5548 glDepthMask(flag = GL_FALSE) 5549 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 5551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 5552 glUseProgram(program = 13) 5553 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5554 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5555 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 5556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5558 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5559 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5563 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 5564 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5565 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5570 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 5572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 5573 glUseProgram(program = 16) 5574 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5575 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5576 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5577 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5578 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5579 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5580 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5582 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5583 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5584 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 5586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 5587 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5588 glUseProgram(program = 4) 5589 glUniform1fv(location = 1, count = 1, value = &0.5) 5590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5592 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 5596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 5597 glUseProgram(program = 16) 5598 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5599 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5600 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5601 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5602 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5603 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5604 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5606 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 5608 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 5609 glDisableVertexAttribArray(index = 0) 5610 glDisableVertexAttribArray(index = 1) 5611 glDisableVertexAttribArray(index = 2) 5612 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5613 glDisable(cap = GL_STENCIL_TEST) 5614 glDisable(cap = GL_SCISSOR_TEST) 5615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5617 glDepthMask(flag = GL_TRUE) 5618 glBindVertexArray(array = 0) 5619 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 5620 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 5621 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5622 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5623 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5624 glBindVertexArray(array = 2) 5625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5626 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STATIC_DRAW) 5627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5628 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18672, data = blob(18672), usage = GL_STATIC_DRAW) 5629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5630 glBufferData(target = GL_ARRAY_BUFFER, size = 40576, data = blob(40576), usage = GL_STATIC_DRAW) 5631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5632 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5156, data = blob(5156), usage = GL_STATIC_DRAW) 5633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5634 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 5635 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5636 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 5637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 5638 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 5639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 5640 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 5641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5642 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 5643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5644 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 5645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5646 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 5647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5648 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 5649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5650 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 5651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5652 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 5653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5654 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 5655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5656 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 5657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5658 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 5659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5660 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 5661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5662 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 5663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5664 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 5665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5666 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 5667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5668 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 5669 glViewport(x = 0, y = 0, width = 375, height = 640) 5670 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 5671 glClearDepth(depth = 1) 5672 glEnable(cap = GL_DEPTH_TEST) 5673 glDepthFunc(func = GL_LESS) 5674 glDepthMask(flag = GL_TRUE) 5675 glDisable(cap = GL_BLEND) 5676 glDisable(cap = GL_CULL_FACE) 5677 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5678 glDisable(cap = GL_SCISSOR_TEST) 5679 glDisable(cap = GL_STENCIL_TEST) 5680 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5681 glEnable(cap = GL_BLEND) 5682 glDepthMask(flag = GL_FALSE) 5683 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 5685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 5686 glEnableVertexAttribArray(index = 0) 5687 glEnableVertexAttribArray(index = 1) 5688 glEnableVertexAttribArray(index = 2) 5689 glEnableVertexAttribArray(index = 3) 5690 glUseProgram(program = 1) 5691 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5692 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5695 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5696 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dd80) 5697 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9334, type = GL_UNSIGNED_SHORT, indices = 0x2) 5698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 5699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 5700 glDisableVertexAttribArray(index = 3) 5701 glUseProgram(program = 4) 5702 glUniform1fv(location = 1, count = 1, value = &1) 5703 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5705 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5706 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x76e0) 5707 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2576, type = GL_UNSIGNED_SHORT, indices = 0x2) 5708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 5709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 5710 glDisableVertexAttribArray(index = 2) 5711 glUseProgram(program = 7) 5712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 5713 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5714 glUniform2fv(location = 2, count = 1, value = {0, 640}) 5715 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5716 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5717 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5718 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 5719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 5720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 5721 glEnableVertexAttribArray(index = 2) 5722 glUseProgram(program = 4) 5723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 5727 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 5728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5730 glEnableVertexAttribArray(index = 3) 5731 glUseProgram(program = 1) 5732 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5733 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5735 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5736 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5737 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 5738 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 5739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5741 glDisableVertexAttribArray(index = 2) 5742 glDisableVertexAttribArray(index = 3) 5743 glUseProgram(program = 7) 5744 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 5745 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5746 glUniform2fv(location = 2, count = 1, value = {0, 512}) 5747 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5749 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5750 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 5751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5753 glEnableVertexAttribArray(index = 2) 5754 glUseProgram(program = 4) 5755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5757 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5758 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 5759 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 5760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5762 glEnableVertexAttribArray(index = 3) 5763 glUseProgram(program = 1) 5764 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5765 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5767 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5768 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5769 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 5770 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 5771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5773 glDisableVertexAttribArray(index = 2) 5774 glDisableVertexAttribArray(index = 3) 5775 glUseProgram(program = 7) 5776 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 5777 glUniform2fv(location = 1, count = 1, value = {0, 0}) 5778 glUniform2fv(location = 2, count = 1, value = {0, 384}) 5779 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 5780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5781 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5782 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 5783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5785 glEnableVertexAttribArray(index = 2) 5786 glUseProgram(program = 4) 5787 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5788 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5789 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5790 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 5791 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 5792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5794 glEnableVertexAttribArray(index = 3) 5795 glUseProgram(program = 1) 5796 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 5797 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5799 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5800 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5801 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 5802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 5803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 5804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 5805 glDisableVertexAttribArray(index = 2) 5806 glDisableVertexAttribArray(index = 3) 5807 glUseProgram(program = 10) 5808 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005322577, 0.0001983762, 0, 0, -0.0003385621, 0.003118697, 0, 0, 0, 0, 0.01369863, 0, -0.9345027, -0.6219512, 0.02739726, 1}) 5809 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 5810 glUniform1fv(location = 5, count = 1, value = &187.5) 5811 glUniform1fv(location = 6, count = 1, value = &0) 5812 glUniform2fv(location = 4, count = 1, value = {0, 0}) 5813 glGenTextures(n = 1, textures = &14) 5814 glBindTexture(target = GL_TEXTURE_2D, texture = 14) 5815 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 5816 glBindTexture(target = GL_TEXTURE_2D, texture = 14) 5817 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5818 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5819 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 5820 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 5821 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 5822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5823 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5824 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 5825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 5826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 5827 glEnableVertexAttribArray(index = 2) 5828 glUseProgram(program = 4) 5829 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005322577, 0.0001983762, 0, 0, -0.0003385621, 0.003118697, 0, 0, 0, 0, 1, 0, -0.9345027, -0.6219512, 0, 1}) 5830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5831 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5832 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 5833 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 5834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 5835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 5836 glEnableVertexAttribArray(index = 3) 5837 glUseProgram(program = 1) 5838 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005322577, 0.0001983762, 0, 0, -0.0003385621, 0.003118697, 0, 0, 0, 0, 1, 0, -0.9345027, -0.6219512, 0, 1}) 5839 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 5840 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 5841 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 5842 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 5843 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 5844 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 5845 glDisableVertexAttribArray(index = 0) 5846 glDisableVertexAttribArray(index = 1) 5847 glDisableVertexAttribArray(index = 2) 5848 glDisableVertexAttribArray(index = 3) 5849 glDisable(cap = GL_STENCIL_TEST) 5850 glDisable(cap = GL_SCISSOR_TEST) 5851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5853 glDepthMask(flag = GL_TRUE) 5854 glBindVertexArray(array = 0) 5855 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5856 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 5857 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 5858 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 5859 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 5860 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5861 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 5862 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 5863 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 5864 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5865 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 5866 glBindVertexArray(array = 1) 5867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5868 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 5869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5870 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 5871 glViewport(x = 0, y = 0, width = 375, height = 667) 5872 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 5873 glClearDepth(depth = 1) 5874 glEnable(cap = GL_DEPTH_TEST) 5875 glDepthFunc(func = GL_LESS) 5876 glDepthMask(flag = GL_TRUE) 5877 glDisable(cap = GL_BLEND) 5878 glDisable(cap = GL_CULL_FACE) 5879 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 5880 glDisable(cap = GL_SCISSOR_TEST) 5881 glDisable(cap = GL_STENCIL_TEST) 5882 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 5883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 5884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 5885 glEnableVertexAttribArray(index = 0) 5886 glEnableVertexAttribArray(index = 1) 5887 glEnableVertexAttribArray(index = 2) 5888 glUseProgram(program = 4) 5889 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5891 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5892 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 5893 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5894 glEnable(cap = GL_BLEND) 5895 glDepthMask(flag = GL_FALSE) 5896 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 5898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 5899 glUseProgram(program = 13) 5900 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5901 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 5902 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 5903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5905 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 5907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 5908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 5909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 5910 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 5911 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 5912 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 5913 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5915 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5916 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 5917 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 5918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 5919 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 5920 glUseProgram(program = 16) 5921 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5922 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 5923 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5924 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5925 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 5926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5927 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5929 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5930 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 5931 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 5932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 5933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 5934 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5935 glUseProgram(program = 4) 5936 glUniform1fv(location = 1, count = 1, value = &0.5) 5937 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 5939 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 5940 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 5941 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 5942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 5943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 5944 glUseProgram(program = 16) 5945 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 5946 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 5947 glUniform1fv(location = 2, count = 1, value = &0.1851852) 5948 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 5949 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 5950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 5951 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 5952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 5953 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 5954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 5955 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 5956 glDisableVertexAttribArray(index = 0) 5957 glDisableVertexAttribArray(index = 1) 5958 glDisableVertexAttribArray(index = 2) 5959 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 5960 glDisable(cap = GL_STENCIL_TEST) 5961 glDisable(cap = GL_SCISSOR_TEST) 5962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 5963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 5964 glDepthMask(flag = GL_TRUE) 5965 glBindVertexArray(array = 0) 5966 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 5967 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 5968 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 5969 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5970 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 5971 glBindVertexArray(array = 2) 5972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 5973 glBufferData(target = GL_ARRAY_BUFFER, size = 146304, data = blob(146304), usage = GL_STATIC_DRAW) 5974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 5975 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18624, data = blob(18624), usage = GL_STATIC_DRAW) 5976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 5977 glBufferData(target = GL_ARRAY_BUFFER, size = 40528, data = blob(40528), usage = GL_STATIC_DRAW) 5978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 5979 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5150, data = blob(5150), usage = GL_STATIC_DRAW) 5980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 5981 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 5982 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 5983 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 5984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 5985 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 5986 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 5987 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 5988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 5989 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 5990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 5991 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 5992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 5993 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 5994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 5995 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 5996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 5997 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 5998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 5999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 6000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6001 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 6002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 6004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6005 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 6006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6007 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 6008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6009 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 6010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6011 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 6012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6013 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 6014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6015 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 6016 glViewport(x = 0, y = 0, width = 375, height = 640) 6017 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6018 glClearDepth(depth = 1) 6019 glEnable(cap = GL_DEPTH_TEST) 6020 glDepthFunc(func = GL_LESS) 6021 glDepthMask(flag = GL_TRUE) 6022 glDisable(cap = GL_BLEND) 6023 glDisable(cap = GL_CULL_FACE) 6024 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6025 glDisable(cap = GL_SCISSOR_TEST) 6026 glDisable(cap = GL_STENCIL_TEST) 6027 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6028 glEnable(cap = GL_BLEND) 6029 glDepthMask(flag = GL_FALSE) 6030 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 6032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 6033 glEnableVertexAttribArray(index = 0) 6034 glEnableVertexAttribArray(index = 1) 6035 glEnableVertexAttribArray(index = 2) 6036 glEnableVertexAttribArray(index = 3) 6037 glUseProgram(program = 1) 6038 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6039 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6042 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6043 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dc40) 6044 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9310, type = GL_UNSIGNED_SHORT, indices = 0x2) 6045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 6046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 6047 glDisableVertexAttribArray(index = 3) 6048 glUseProgram(program = 4) 6049 glUniform1fv(location = 1, count = 1, value = &1) 6050 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6052 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6053 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x76bc) 6054 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2573, type = GL_UNSIGNED_SHORT, indices = 0x2) 6055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 6056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 6057 glDisableVertexAttribArray(index = 2) 6058 glUseProgram(program = 7) 6059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 6060 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6061 glUniform2fv(location = 2, count = 1, value = {0, 640}) 6062 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6063 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6064 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6065 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 6066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 6067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 6068 glEnableVertexAttribArray(index = 2) 6069 glUseProgram(program = 4) 6070 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6072 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 6074 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 6075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 6076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 6077 glEnableVertexAttribArray(index = 3) 6078 glUseProgram(program = 1) 6079 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6080 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6083 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6084 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 6085 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 6086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 6087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 6088 glDisableVertexAttribArray(index = 2) 6089 glDisableVertexAttribArray(index = 3) 6090 glUseProgram(program = 7) 6091 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 6092 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6093 glUniform2fv(location = 2, count = 1, value = {0, 512}) 6094 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6097 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 6098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 6099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 6100 glEnableVertexAttribArray(index = 2) 6101 glUseProgram(program = 4) 6102 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6104 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 6106 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 6107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6109 glEnableVertexAttribArray(index = 3) 6110 glUseProgram(program = 1) 6111 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6112 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6115 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6116 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 6117 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 6118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6120 glDisableVertexAttribArray(index = 2) 6121 glDisableVertexAttribArray(index = 3) 6122 glUseProgram(program = 7) 6123 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 6124 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6125 glUniform2fv(location = 2, count = 1, value = {0, 384}) 6126 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6128 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6129 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 6130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6132 glEnableVertexAttribArray(index = 2) 6133 glUseProgram(program = 4) 6134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6136 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6137 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 6138 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 6139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6141 glEnableVertexAttribArray(index = 3) 6142 glUseProgram(program = 1) 6143 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6144 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6147 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6148 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 6149 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 6150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6152 glDisableVertexAttribArray(index = 2) 6153 glDisableVertexAttribArray(index = 3) 6154 glUseProgram(program = 10) 6155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005320514, 0.000216541, 0, 0, -0.0003695632, 0.003117488, 0, 0, 0, 0, 0.01369863, 0, -0.9283032, -0.6251305, 0.02739726, 1}) 6156 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 6157 glUniform1fv(location = 5, count = 1, value = &187.5) 6158 glUniform1fv(location = 6, count = 1, value = &0) 6159 glUniform2fv(location = 4, count = 1, value = {0, 0}) 6160 glGenTextures(n = 1, textures = &15) 6161 glBindTexture(target = GL_TEXTURE_2D, texture = 15) 6162 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 6163 glBindTexture(target = GL_TEXTURE_2D, texture = 15) 6164 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6165 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6166 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 6167 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 6168 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 6169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6170 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6171 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 6172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6174 glEnableVertexAttribArray(index = 2) 6175 glUseProgram(program = 4) 6176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005320514, 0.000216541, 0, 0, -0.0003695632, 0.003117488, 0, 0, 0, 0, 1, 0, -0.9283032, -0.6251305, 0, 1}) 6177 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6178 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6179 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 6180 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 6181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6183 glEnableVertexAttribArray(index = 3) 6184 glUseProgram(program = 1) 6185 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005320514, 0.000216541, 0, 0, -0.0003695632, 0.003117488, 0, 0, 0, 0, 1, 0, -0.9283032, -0.6251305, 0, 1}) 6186 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6189 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6190 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 6191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 6192 glDisableVertexAttribArray(index = 0) 6193 glDisableVertexAttribArray(index = 1) 6194 glDisableVertexAttribArray(index = 2) 6195 glDisableVertexAttribArray(index = 3) 6196 glDisable(cap = GL_STENCIL_TEST) 6197 glDisable(cap = GL_SCISSOR_TEST) 6198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6200 glDepthMask(flag = GL_TRUE) 6201 glBindVertexArray(array = 0) 6202 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6203 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6204 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 6205 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 6206 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 6207 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6208 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 6209 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 6210 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6211 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6212 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6213 glBindVertexArray(array = 1) 6214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6215 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 6216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6217 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 6218 glViewport(x = 0, y = 0, width = 375, height = 667) 6219 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6220 glClearDepth(depth = 1) 6221 glEnable(cap = GL_DEPTH_TEST) 6222 glDepthFunc(func = GL_LESS) 6223 glDepthMask(flag = GL_TRUE) 6224 glDisable(cap = GL_BLEND) 6225 glDisable(cap = GL_CULL_FACE) 6226 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6227 glDisable(cap = GL_SCISSOR_TEST) 6228 glDisable(cap = GL_STENCIL_TEST) 6229 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 6231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 6232 glEnableVertexAttribArray(index = 0) 6233 glEnableVertexAttribArray(index = 1) 6234 glEnableVertexAttribArray(index = 2) 6235 glUseProgram(program = 4) 6236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6237 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6238 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6239 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6240 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6241 glEnable(cap = GL_BLEND) 6242 glDepthMask(flag = GL_FALSE) 6243 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 6245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 6246 glUseProgram(program = 13) 6247 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6248 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6249 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 6250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6252 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6253 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6257 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 6258 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6259 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6260 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6261 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6262 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6263 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6264 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 6266 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 6267 glUseProgram(program = 16) 6268 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6269 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6270 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6271 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6272 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6274 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6275 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6276 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6277 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6278 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 6280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 6281 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6282 glUseProgram(program = 4) 6283 glUniform1fv(location = 1, count = 1, value = &0.5) 6284 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6286 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6287 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6288 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 6290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 6291 glUseProgram(program = 16) 6292 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6293 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6294 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6295 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6296 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6298 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6299 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6300 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6301 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 6302 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 6303 glDisableVertexAttribArray(index = 0) 6304 glDisableVertexAttribArray(index = 1) 6305 glDisableVertexAttribArray(index = 2) 6306 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6307 glDisable(cap = GL_STENCIL_TEST) 6308 glDisable(cap = GL_SCISSOR_TEST) 6309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6311 glDepthMask(flag = GL_TRUE) 6312 glBindVertexArray(array = 0) 6313 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 6314 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 6315 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6316 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 6317 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 6318 glBindVertexArray(array = 2) 6319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6320 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 6321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6322 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 6323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6324 glBufferData(target = GL_ARRAY_BUFFER, size = 40624, data = blob(40624), usage = GL_STATIC_DRAW) 6325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6326 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5162, data = blob(5162), usage = GL_STATIC_DRAW) 6327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6328 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 6329 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6330 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 6331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6332 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 6333 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6334 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 6335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 6336 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 6337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 6338 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 6339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 6340 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 6341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 6342 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 6343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 6344 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 6345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 6346 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 6347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 6348 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 6349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 6350 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 6351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 6352 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 6353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 6354 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 6355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 6356 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 6357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 6358 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 6359 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 6360 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 6361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 6362 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 6363 glViewport(x = 0, y = 0, width = 375, height = 640) 6364 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6365 glClearDepth(depth = 1) 6366 glEnable(cap = GL_DEPTH_TEST) 6367 glDepthFunc(func = GL_LESS) 6368 glDepthMask(flag = GL_TRUE) 6369 glDisable(cap = GL_BLEND) 6370 glDisable(cap = GL_CULL_FACE) 6371 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6372 glDisable(cap = GL_SCISSOR_TEST) 6373 glDisable(cap = GL_STENCIL_TEST) 6374 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6375 glEnable(cap = GL_BLEND) 6376 glDepthMask(flag = GL_FALSE) 6377 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6380 glEnableVertexAttribArray(index = 0) 6381 glEnableVertexAttribArray(index = 1) 6382 glEnableVertexAttribArray(index = 2) 6383 glEnableVertexAttribArray(index = 3) 6384 glUseProgram(program = 1) 6385 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6386 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6389 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6390 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 6391 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 6392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6394 glDisableVertexAttribArray(index = 3) 6395 glUseProgram(program = 4) 6396 glUniform1fv(location = 1, count = 1, value = &1) 6397 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6398 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6399 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6400 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7704) 6401 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2579, type = GL_UNSIGNED_SHORT, indices = 0x2) 6402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6404 glDisableVertexAttribArray(index = 2) 6405 glUseProgram(program = 7) 6406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 6407 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6408 glUniform2fv(location = 2, count = 1, value = {0, 640}) 6409 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6410 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6411 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6412 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 6413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6415 glEnableVertexAttribArray(index = 2) 6416 glUseProgram(program = 4) 6417 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6419 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6420 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 6421 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 6422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 6423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 6424 glEnableVertexAttribArray(index = 3) 6425 glUseProgram(program = 1) 6426 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6427 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6430 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6431 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 6432 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 6433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 6434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 6435 glDisableVertexAttribArray(index = 2) 6436 glDisableVertexAttribArray(index = 3) 6437 glUseProgram(program = 7) 6438 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 6439 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6440 glUniform2fv(location = 2, count = 1, value = {0, 512}) 6441 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6443 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6444 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 6445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 6446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 6447 glEnableVertexAttribArray(index = 2) 6448 glUseProgram(program = 4) 6449 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6450 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6451 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6452 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 6453 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 6454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 6455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 6456 glEnableVertexAttribArray(index = 3) 6457 glUseProgram(program = 1) 6458 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6459 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6461 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6462 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6463 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 6464 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 6465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 6466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 6467 glDisableVertexAttribArray(index = 2) 6468 glDisableVertexAttribArray(index = 3) 6469 glUseProgram(program = 7) 6470 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 6471 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6472 glUniform2fv(location = 2, count = 1, value = {0, 384}) 6473 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6474 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6475 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6476 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 6477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 6478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 6479 glEnableVertexAttribArray(index = 2) 6480 glUseProgram(program = 4) 6481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 6485 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 6486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 6487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 6488 glEnableVertexAttribArray(index = 3) 6489 glUseProgram(program = 1) 6490 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6491 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6493 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6494 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6495 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 6496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 6497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6499 glDisableVertexAttribArray(index = 2) 6500 glDisableVertexAttribArray(index = 3) 6501 glUseProgram(program = 10) 6502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005318278, 0.0002346359, 0, 0, -0.0004004452, 0.003116179, 0, 0, 0, 0, 0.01369863, 0, -0.9220937, -0.6282778, 0.02739726, 1}) 6503 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 6504 glUniform1fv(location = 5, count = 1, value = &187.5) 6505 glUniform1fv(location = 6, count = 1, value = &0) 6506 glUniform2fv(location = 4, count = 1, value = {0, 0}) 6507 glGenTextures(n = 1, textures = &16) 6508 glBindTexture(target = GL_TEXTURE_2D, texture = 16) 6509 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 6510 glBindTexture(target = GL_TEXTURE_2D, texture = 16) 6511 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6512 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6513 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 6514 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 6515 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 6516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6517 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6518 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 6519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6521 glEnableVertexAttribArray(index = 2) 6522 glUseProgram(program = 4) 6523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005318278, 0.0002346359, 0, 0, -0.0004004452, 0.003116179, 0, 0, 0, 0, 1, 0, -0.9220937, -0.6282778, 0, 1}) 6524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6525 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 6527 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 6528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6530 glEnableVertexAttribArray(index = 3) 6531 glUseProgram(program = 1) 6532 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005318278, 0.0002346359, 0, 0, -0.0004004452, 0.003116179, 0, 0, 0, 0, 1, 0, -0.9220937, -0.6282778, 0, 1}) 6533 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6536 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6537 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 6538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 6539 glDisableVertexAttribArray(index = 0) 6540 glDisableVertexAttribArray(index = 1) 6541 glDisableVertexAttribArray(index = 2) 6542 glDisableVertexAttribArray(index = 3) 6543 glDisable(cap = GL_STENCIL_TEST) 6544 glDisable(cap = GL_SCISSOR_TEST) 6545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6547 glDepthMask(flag = GL_TRUE) 6548 glBindVertexArray(array = 0) 6549 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6550 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6551 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 6552 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 6553 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 6554 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6555 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 6556 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 6557 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6558 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6559 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6560 glBindVertexArray(array = 1) 6561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6562 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 6563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6564 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 6565 glViewport(x = 0, y = 0, width = 375, height = 667) 6566 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6567 glClearDepth(depth = 1) 6568 glEnable(cap = GL_DEPTH_TEST) 6569 glDepthFunc(func = GL_LESS) 6570 glDepthMask(flag = GL_TRUE) 6571 glDisable(cap = GL_BLEND) 6572 glDisable(cap = GL_CULL_FACE) 6573 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6574 glDisable(cap = GL_SCISSOR_TEST) 6575 glDisable(cap = GL_STENCIL_TEST) 6576 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 6578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 6579 glEnableVertexAttribArray(index = 0) 6580 glEnableVertexAttribArray(index = 1) 6581 glEnableVertexAttribArray(index = 2) 6582 glUseProgram(program = 4) 6583 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6584 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6585 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6586 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6587 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6588 glEnable(cap = GL_BLEND) 6589 glDepthMask(flag = GL_FALSE) 6590 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 6592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 6593 glUseProgram(program = 13) 6594 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6595 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6596 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 6597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6599 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6604 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 6605 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6606 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6607 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6609 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6610 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6611 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6612 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 6613 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 6614 glUseProgram(program = 16) 6615 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6616 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6617 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6618 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6619 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6620 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6621 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6622 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6623 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6624 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6625 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 6627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 6628 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6629 glUseProgram(program = 4) 6630 glUniform1fv(location = 1, count = 1, value = &0.5) 6631 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6633 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6634 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6635 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 6637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 6638 glUseProgram(program = 16) 6639 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6640 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6641 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6642 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6643 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6645 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6646 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6647 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6648 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 6649 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 6650 glDisableVertexAttribArray(index = 0) 6651 glDisableVertexAttribArray(index = 1) 6652 glDisableVertexAttribArray(index = 2) 6653 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6654 glDisable(cap = GL_STENCIL_TEST) 6655 glDisable(cap = GL_SCISSOR_TEST) 6656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6658 glDepthMask(flag = GL_TRUE) 6659 glBindVertexArray(array = 0) 6660 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 6661 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 6662 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6663 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 6664 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 6665 glBindVertexArray(array = 2) 6666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 6667 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 6668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 6669 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 6670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 6671 glBufferData(target = GL_ARRAY_BUFFER, size = 40944, data = blob(40944), usage = GL_STATIC_DRAW) 6672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 6673 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5202, data = blob(5202), usage = GL_STATIC_DRAW) 6674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 6675 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 6676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 6677 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 6678 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 6679 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 6680 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 6681 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 6682 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 6683 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 6684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 6685 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 6686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 6687 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 6688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 6689 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 6690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 6691 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 6692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 6693 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 6694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6695 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 6696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6697 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 6698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6699 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 6700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6701 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 6702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6703 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 6704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6705 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 6706 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6707 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 6708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6709 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 6710 glViewport(x = 0, y = 0, width = 375, height = 640) 6711 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 6712 glClearDepth(depth = 1) 6713 glEnable(cap = GL_DEPTH_TEST) 6714 glDepthFunc(func = GL_LESS) 6715 glDepthMask(flag = GL_TRUE) 6716 glDisable(cap = GL_BLEND) 6717 glDisable(cap = GL_CULL_FACE) 6718 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6719 glDisable(cap = GL_SCISSOR_TEST) 6720 glDisable(cap = GL_STENCIL_TEST) 6721 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6722 glEnable(cap = GL_BLEND) 6723 glDepthMask(flag = GL_FALSE) 6724 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 6726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 6727 glEnableVertexAttribArray(index = 0) 6728 glEnableVertexAttribArray(index = 1) 6729 glEnableVertexAttribArray(index = 2) 6730 glEnableVertexAttribArray(index = 3) 6731 glUseProgram(program = 1) 6732 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6733 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6735 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6736 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6737 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 6738 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 6739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 6740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 6741 glDisableVertexAttribArray(index = 3) 6742 glUseProgram(program = 4) 6743 glUniform1fv(location = 1, count = 1, value = &1) 6744 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6745 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6746 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6747 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x77f4) 6748 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2599, type = GL_UNSIGNED_SHORT, indices = 0x2) 6749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 6750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 6751 glDisableVertexAttribArray(index = 2) 6752 glUseProgram(program = 7) 6753 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 6754 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6755 glUniform2fv(location = 2, count = 1, value = {0, 640}) 6756 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6758 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6759 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 6760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 6761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 6762 glEnableVertexAttribArray(index = 2) 6763 glUseProgram(program = 4) 6764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6766 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6767 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 6768 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 6769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 6770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 6771 glEnableVertexAttribArray(index = 3) 6772 glUseProgram(program = 1) 6773 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6774 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6776 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6777 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6778 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 6779 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 6780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 6781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 6782 glDisableVertexAttribArray(index = 2) 6783 glDisableVertexAttribArray(index = 3) 6784 glUseProgram(program = 7) 6785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 6786 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6787 glUniform2fv(location = 2, count = 1, value = {0, 512}) 6788 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6790 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6791 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 6792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 6793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 6794 glEnableVertexAttribArray(index = 2) 6795 glUseProgram(program = 4) 6796 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6797 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6798 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6799 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 6800 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 6801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 6802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 6803 glEnableVertexAttribArray(index = 3) 6804 glUseProgram(program = 1) 6805 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6806 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6807 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6808 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6809 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6810 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 6811 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 6812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 6813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 6814 glDisableVertexAttribArray(index = 2) 6815 glDisableVertexAttribArray(index = 3) 6816 glUseProgram(program = 7) 6817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 6818 glUniform2fv(location = 1, count = 1, value = {0, 0}) 6819 glUniform2fv(location = 2, count = 1, value = {0, 384}) 6820 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 6821 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6823 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 6824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 6825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 6826 glEnableVertexAttribArray(index = 2) 6827 glUseProgram(program = 4) 6828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6829 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6830 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6831 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 6832 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 6833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 6834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 6835 glEnableVertexAttribArray(index = 3) 6836 glUseProgram(program = 1) 6837 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 6838 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6841 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6842 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 6843 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 6844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 6845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 6846 glDisableVertexAttribArray(index = 2) 6847 glDisableVertexAttribArray(index = 3) 6848 glUseProgram(program = 10) 6849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00531602, 0.0002515975, 0, 0, -0.0004293931, 0.003114855, 0, 0, 0, 0, 0.01369863, 0, -0.9162424, -0.6312099, 0.02739726, 1}) 6850 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 6851 glUniform1fv(location = 5, count = 1, value = &187.5) 6852 glUniform1fv(location = 6, count = 1, value = &0) 6853 glUniform2fv(location = 4, count = 1, value = {0, 0}) 6854 glGenTextures(n = 1, textures = &17) 6855 glBindTexture(target = GL_TEXTURE_2D, texture = 17) 6856 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 6857 glBindTexture(target = GL_TEXTURE_2D, texture = 17) 6858 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6859 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6860 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 6861 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 6862 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 6863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6865 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 6866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 6867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 6868 glEnableVertexAttribArray(index = 2) 6869 glUseProgram(program = 4) 6870 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00531602, 0.0002515975, 0, 0, -0.0004293931, 0.003114855, 0, 0, 0, 0, 1, 0, -0.9162424, -0.6312099, 0, 1}) 6871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 6874 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 6875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 6876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 6877 glEnableVertexAttribArray(index = 3) 6878 glUseProgram(program = 1) 6879 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00531602, 0.0002515975, 0, 0, -0.0004293931, 0.003114855, 0, 0, 0, 0, 1, 0, -0.9162424, -0.6312099, 0, 1}) 6880 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 6881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 6882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 6883 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 6884 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 6885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 6886 glDisableVertexAttribArray(index = 0) 6887 glDisableVertexAttribArray(index = 1) 6888 glDisableVertexAttribArray(index = 2) 6889 glDisableVertexAttribArray(index = 3) 6890 glDisable(cap = GL_STENCIL_TEST) 6891 glDisable(cap = GL_SCISSOR_TEST) 6892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 6893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 6894 glDepthMask(flag = GL_TRUE) 6895 glBindVertexArray(array = 0) 6896 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6897 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 6898 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 6899 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 6900 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 6901 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6902 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 6903 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 6904 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 6905 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 6906 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 6907 glBindVertexArray(array = 1) 6908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6909 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 6910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6911 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 6912 glViewport(x = 0, y = 0, width = 375, height = 667) 6913 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 6914 glClearDepth(depth = 1) 6915 glEnable(cap = GL_DEPTH_TEST) 6916 glDepthFunc(func = GL_LESS) 6917 glDepthMask(flag = GL_TRUE) 6918 glDisable(cap = GL_BLEND) 6919 glDisable(cap = GL_CULL_FACE) 6920 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 6921 glDisable(cap = GL_SCISSOR_TEST) 6922 glDisable(cap = GL_STENCIL_TEST) 6923 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 6924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 6925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 6926 glEnableVertexAttribArray(index = 0) 6927 glEnableVertexAttribArray(index = 1) 6928 glEnableVertexAttribArray(index = 2) 6929 glUseProgram(program = 4) 6930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6931 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6932 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6933 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 6934 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6935 glEnable(cap = GL_BLEND) 6936 glDepthMask(flag = GL_FALSE) 6937 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 6939 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 6940 glUseProgram(program = 13) 6941 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6942 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 6943 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 6944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6946 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 6948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 6949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 6950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 6951 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 6952 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 6953 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 6954 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6956 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6957 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 6958 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 6959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 6960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 6961 glUseProgram(program = 16) 6962 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6963 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 6964 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6965 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6966 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 6967 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6968 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6970 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6971 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 6972 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 6973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 6974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 6975 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 6976 glUseProgram(program = 4) 6977 glUniform1fv(location = 1, count = 1, value = &0.5) 6978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 6980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 6981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 6982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 6983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 6984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 6985 glUseProgram(program = 16) 6986 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 6987 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 6988 glUniform1fv(location = 2, count = 1, value = &0.1851852) 6989 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 6990 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 6991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 6992 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 6993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 6994 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 6995 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 6996 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 6997 glDisableVertexAttribArray(index = 0) 6998 glDisableVertexAttribArray(index = 1) 6999 glDisableVertexAttribArray(index = 2) 7000 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7001 glDisable(cap = GL_STENCIL_TEST) 7002 glDisable(cap = GL_SCISSOR_TEST) 7003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7005 glDepthMask(flag = GL_TRUE) 7006 glBindVertexArray(array = 0) 7007 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 7008 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 7009 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7010 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7011 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7012 glBindVertexArray(array = 2) 7013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7014 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 7015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 7017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7018 glBufferData(target = GL_ARRAY_BUFFER, size = 42704, data = blob(42704), usage = GL_STATIC_DRAW) 7019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5422, data = blob(5422), usage = GL_STATIC_DRAW) 7021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7022 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 7023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7024 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 7025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7026 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 7027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7028 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 7029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7030 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 7031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7032 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 7033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7034 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 7035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7036 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 7037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7038 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 7039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7040 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 7041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7042 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 7043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7044 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 7045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7046 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 7047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7048 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 7049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7050 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 7051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7052 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 7053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7054 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 7055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7056 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 7057 glViewport(x = 0, y = 0, width = 375, height = 640) 7058 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7059 glClearDepth(depth = 1) 7060 glEnable(cap = GL_DEPTH_TEST) 7061 glDepthFunc(func = GL_LESS) 7062 glDepthMask(flag = GL_TRUE) 7063 glDisable(cap = GL_BLEND) 7064 glDisable(cap = GL_CULL_FACE) 7065 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7066 glDisable(cap = GL_SCISSOR_TEST) 7067 glDisable(cap = GL_STENCIL_TEST) 7068 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7069 glEnable(cap = GL_BLEND) 7070 glDepthMask(flag = GL_FALSE) 7071 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7074 glEnableVertexAttribArray(index = 0) 7075 glEnableVertexAttribArray(index = 1) 7076 glEnableVertexAttribArray(index = 2) 7077 glEnableVertexAttribArray(index = 3) 7078 glUseProgram(program = 1) 7079 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7080 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7083 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7084 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 7085 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 7086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7088 glDisableVertexAttribArray(index = 3) 7089 glUseProgram(program = 4) 7090 glUniform1fv(location = 1, count = 1, value = &1) 7091 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7092 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7093 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7094 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7d1c) 7095 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2709, type = GL_UNSIGNED_SHORT, indices = 0x2) 7096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7098 glDisableVertexAttribArray(index = 2) 7099 glUseProgram(program = 7) 7100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 7101 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7102 glUniform2fv(location = 2, count = 1, value = {0, 640}) 7103 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7105 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7106 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 7107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7109 glEnableVertexAttribArray(index = 2) 7110 glUseProgram(program = 4) 7111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 7115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 7116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7118 glEnableVertexAttribArray(index = 3) 7119 glUseProgram(program = 1) 7120 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7121 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7124 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7125 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 7126 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 7127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7129 glDisableVertexAttribArray(index = 2) 7130 glDisableVertexAttribArray(index = 3) 7131 glUseProgram(program = 7) 7132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 7133 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7134 glUniform2fv(location = 2, count = 1, value = {0, 512}) 7135 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7138 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 7139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7141 glEnableVertexAttribArray(index = 2) 7142 glUseProgram(program = 4) 7143 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7145 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 7147 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 7148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7150 glEnableVertexAttribArray(index = 3) 7151 glUseProgram(program = 1) 7152 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7153 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7155 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7156 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7157 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 7158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 7159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7161 glDisableVertexAttribArray(index = 2) 7162 glDisableVertexAttribArray(index = 3) 7163 glUseProgram(program = 7) 7164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 7165 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7166 glUniform2fv(location = 2, count = 1, value = {0, 384}) 7167 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7168 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7169 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7170 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 7171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7173 glEnableVertexAttribArray(index = 2) 7174 glUseProgram(program = 4) 7175 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7177 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7178 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 7179 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 7180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7182 glEnableVertexAttribArray(index = 3) 7183 glUseProgram(program = 1) 7184 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7185 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7188 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7189 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 7190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 7191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7193 glDisableVertexAttribArray(index = 2) 7194 glDisableVertexAttribArray(index = 3) 7195 glUseProgram(program = 10) 7196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005313457, 0.0002695405, 0, 0, -0.0004600158, 0.003113354, 0, 0, 0, 0, 0.01369863, 0, -0.9100204, -0.6342927, 0.02739726, 1}) 7197 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 7198 glUniform1fv(location = 5, count = 1, value = &187.5) 7199 glUniform1fv(location = 6, count = 1, value = &0) 7200 glUniform2fv(location = 4, count = 1, value = {0, 0}) 7201 glGenTextures(n = 1, textures = &18) 7202 glBindTexture(target = GL_TEXTURE_2D, texture = 18) 7203 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 7204 glBindTexture(target = GL_TEXTURE_2D, texture = 18) 7205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7206 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7207 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 7208 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 7209 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 7210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7211 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7212 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 7213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7214 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7215 glEnableVertexAttribArray(index = 2) 7216 glUseProgram(program = 4) 7217 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005313457, 0.0002695405, 0, 0, -0.0004600158, 0.003113354, 0, 0, 0, 0, 1, 0, -0.9100204, -0.6342927, 0, 1}) 7218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7219 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7220 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 7221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 7222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7224 glEnableVertexAttribArray(index = 3) 7225 glUseProgram(program = 1) 7226 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005313457, 0.0002695405, 0, 0, -0.0004600158, 0.003113354, 0, 0, 0, 0, 1, 0, -0.9100204, -0.6342927, 0, 1}) 7227 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7230 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7231 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 7232 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 7233 glDisableVertexAttribArray(index = 0) 7234 glDisableVertexAttribArray(index = 1) 7235 glDisableVertexAttribArray(index = 2) 7236 glDisableVertexAttribArray(index = 3) 7237 glDisable(cap = GL_STENCIL_TEST) 7238 glDisable(cap = GL_SCISSOR_TEST) 7239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7241 glDepthMask(flag = GL_TRUE) 7242 glBindVertexArray(array = 0) 7243 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7244 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7245 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 7246 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 7247 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 7248 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7249 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 7250 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 7251 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7252 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7253 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7254 glBindVertexArray(array = 1) 7255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7256 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 7257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7258 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 7259 glViewport(x = 0, y = 0, width = 375, height = 667) 7260 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7261 glClearDepth(depth = 1) 7262 glEnable(cap = GL_DEPTH_TEST) 7263 glDepthFunc(func = GL_LESS) 7264 glDepthMask(flag = GL_TRUE) 7265 glDisable(cap = GL_BLEND) 7266 glDisable(cap = GL_CULL_FACE) 7267 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7268 glDisable(cap = GL_SCISSOR_TEST) 7269 glDisable(cap = GL_STENCIL_TEST) 7270 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 7272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 7273 glEnableVertexAttribArray(index = 0) 7274 glEnableVertexAttribArray(index = 1) 7275 glEnableVertexAttribArray(index = 2) 7276 glUseProgram(program = 4) 7277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7282 glEnable(cap = GL_BLEND) 7283 glDepthMask(flag = GL_FALSE) 7284 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 7286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 7287 glUseProgram(program = 13) 7288 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7289 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7290 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 7291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7295 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7298 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 7299 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7300 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7303 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 7306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 7307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 7308 glUseProgram(program = 16) 7309 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7310 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 7311 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7312 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7313 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 7314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7315 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 7316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7317 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7318 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 7319 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 7320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 7321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 7322 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7323 glUseProgram(program = 4) 7324 glUniform1fv(location = 1, count = 1, value = &0.5) 7325 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7327 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 7329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 7330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 7331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 7332 glUseProgram(program = 16) 7333 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7334 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 7335 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7336 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7337 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 7338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7339 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 7340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7341 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7342 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 7343 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 7344 glDisableVertexAttribArray(index = 0) 7345 glDisableVertexAttribArray(index = 1) 7346 glDisableVertexAttribArray(index = 2) 7347 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7348 glDisable(cap = GL_STENCIL_TEST) 7349 glDisable(cap = GL_SCISSOR_TEST) 7350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7352 glDepthMask(flag = GL_TRUE) 7353 glBindVertexArray(array = 0) 7354 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 7355 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 7356 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7357 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7358 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7359 glBindVertexArray(array = 2) 7360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7361 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 7362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7363 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 7364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7365 glBufferData(target = GL_ARRAY_BUFFER, size = 42752, data = blob(42752), usage = GL_STATIC_DRAW) 7366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5428, data = blob(5428), usage = GL_STATIC_DRAW) 7368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7369 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 7370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7371 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 7372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7373 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 7374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7375 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 7376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7377 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 7378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7379 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 7380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7381 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 7382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7383 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 7384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7385 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 7386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7387 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 7388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7389 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 7390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7391 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 7392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7393 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 7394 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7395 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 7396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7397 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 7398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7399 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 7400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7401 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 7402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7403 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 7404 glViewport(x = 0, y = 0, width = 375, height = 640) 7405 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7406 glClearDepth(depth = 1) 7407 glEnable(cap = GL_DEPTH_TEST) 7408 glDepthFunc(func = GL_LESS) 7409 glDepthMask(flag = GL_TRUE) 7410 glDisable(cap = GL_BLEND) 7411 glDisable(cap = GL_CULL_FACE) 7412 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7413 glDisable(cap = GL_SCISSOR_TEST) 7414 glDisable(cap = GL_STENCIL_TEST) 7415 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7416 glEnable(cap = GL_BLEND) 7417 glDepthMask(flag = GL_FALSE) 7418 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7421 glEnableVertexAttribArray(index = 0) 7422 glEnableVertexAttribArray(index = 1) 7423 glEnableVertexAttribArray(index = 2) 7424 glEnableVertexAttribArray(index = 3) 7425 glUseProgram(program = 1) 7426 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7427 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7430 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7431 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 7432 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 7433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7435 glDisableVertexAttribArray(index = 3) 7436 glUseProgram(program = 4) 7437 glUniform1fv(location = 1, count = 1, value = &1) 7438 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7440 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7441 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7d40) 7442 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2712, type = GL_UNSIGNED_SHORT, indices = 0x2) 7443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7445 glDisableVertexAttribArray(index = 2) 7446 glUseProgram(program = 7) 7447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 7448 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7449 glUniform2fv(location = 2, count = 1, value = {0, 640}) 7450 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7451 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7452 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7453 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 7454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7456 glEnableVertexAttribArray(index = 2) 7457 glUseProgram(program = 4) 7458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 7462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 7463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7465 glEnableVertexAttribArray(index = 3) 7466 glUseProgram(program = 1) 7467 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7468 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7471 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7472 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 7473 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 7474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7476 glDisableVertexAttribArray(index = 2) 7477 glDisableVertexAttribArray(index = 3) 7478 glUseProgram(program = 7) 7479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 7480 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7481 glUniform2fv(location = 2, count = 1, value = {0, 512}) 7482 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7485 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 7486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7488 glEnableVertexAttribArray(index = 2) 7489 glUseProgram(program = 4) 7490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7492 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7493 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 7494 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 7495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7497 glEnableVertexAttribArray(index = 3) 7498 glUseProgram(program = 1) 7499 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7500 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7503 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7504 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 7505 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 7506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7508 glDisableVertexAttribArray(index = 2) 7509 glDisableVertexAttribArray(index = 3) 7510 glUseProgram(program = 7) 7511 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 7512 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7513 glUniform2fv(location = 2, count = 1, value = {0, 384}) 7514 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7516 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7517 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 7518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7520 glEnableVertexAttribArray(index = 2) 7521 glUseProgram(program = 4) 7522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7523 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7525 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 7526 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 7527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7529 glEnableVertexAttribArray(index = 3) 7530 glUseProgram(program = 1) 7531 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7532 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7535 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7536 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 7537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 7538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7540 glDisableVertexAttribArray(index = 2) 7541 glDisableVertexAttribArray(index = 3) 7542 glUseProgram(program = 10) 7543 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005310731, 0.0002873969, 0, 0, -0.0004904908, 0.003111756, 0, 0, 0, 0, 0.01369863, 0, -0.903795, -0.6373413, 0.02739726, 1}) 7544 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 7545 glUniform1fv(location = 5, count = 1, value = &187.5) 7546 glUniform1fv(location = 6, count = 1, value = &0) 7547 glUniform2fv(location = 4, count = 1, value = {0, 0}) 7548 glGenTextures(n = 1, textures = &19) 7549 glBindTexture(target = GL_TEXTURE_2D, texture = 19) 7550 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 7551 glBindTexture(target = GL_TEXTURE_2D, texture = 19) 7552 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7553 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7554 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 7555 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 7556 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 7557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7558 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7559 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 7560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7562 glEnableVertexAttribArray(index = 2) 7563 glUseProgram(program = 4) 7564 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005310731, 0.0002873969, 0, 0, -0.0004904908, 0.003111756, 0, 0, 0, 0, 1, 0, -0.903795, -0.6373413, 0, 1}) 7565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7566 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7567 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 7568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 7569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7570 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7571 glEnableVertexAttribArray(index = 3) 7572 glUseProgram(program = 1) 7573 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005310731, 0.0002873969, 0, 0, -0.0004904908, 0.003111756, 0, 0, 0, 0, 1, 0, -0.903795, -0.6373413, 0, 1}) 7574 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7576 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7577 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7578 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 7579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 7580 glDisableVertexAttribArray(index = 0) 7581 glDisableVertexAttribArray(index = 1) 7582 glDisableVertexAttribArray(index = 2) 7583 glDisableVertexAttribArray(index = 3) 7584 glDisable(cap = GL_STENCIL_TEST) 7585 glDisable(cap = GL_SCISSOR_TEST) 7586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7588 glDepthMask(flag = GL_TRUE) 7589 glBindVertexArray(array = 0) 7590 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7591 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7592 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 7593 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 7594 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 7595 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7596 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 7597 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 7598 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7599 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7600 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7601 glBindVertexArray(array = 1) 7602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7603 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 7604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7605 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 7606 glViewport(x = 0, y = 0, width = 375, height = 667) 7607 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7608 glClearDepth(depth = 1) 7609 glEnable(cap = GL_DEPTH_TEST) 7610 glDepthFunc(func = GL_LESS) 7611 glDepthMask(flag = GL_TRUE) 7612 glDisable(cap = GL_BLEND) 7613 glDisable(cap = GL_CULL_FACE) 7614 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7615 glDisable(cap = GL_SCISSOR_TEST) 7616 glDisable(cap = GL_STENCIL_TEST) 7617 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 7619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 7620 glEnableVertexAttribArray(index = 0) 7621 glEnableVertexAttribArray(index = 1) 7622 glEnableVertexAttribArray(index = 2) 7623 glUseProgram(program = 4) 7624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7629 glEnable(cap = GL_BLEND) 7630 glDepthMask(flag = GL_FALSE) 7631 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 7633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 7634 glUseProgram(program = 13) 7635 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7636 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7637 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 7638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7642 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7645 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 7646 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7647 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7650 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 7653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 7654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 7655 glUseProgram(program = 16) 7656 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7657 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 7658 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7659 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7660 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 7661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7662 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 7663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7664 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7665 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 7666 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 7667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 7668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 7669 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7670 glUseProgram(program = 4) 7671 glUniform1fv(location = 1, count = 1, value = &0.5) 7672 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7674 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 7676 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 7677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 7678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 7679 glUseProgram(program = 16) 7680 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 7681 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 7682 glUniform1fv(location = 2, count = 1, value = &0.1851852) 7683 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 7684 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 7685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7686 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 7687 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7688 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7689 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 7690 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 7691 glDisableVertexAttribArray(index = 0) 7692 glDisableVertexAttribArray(index = 1) 7693 glDisableVertexAttribArray(index = 2) 7694 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7695 glDisable(cap = GL_STENCIL_TEST) 7696 glDisable(cap = GL_SCISSOR_TEST) 7697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7699 glDepthMask(flag = GL_TRUE) 7700 glBindVertexArray(array = 0) 7701 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 7702 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 7703 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7704 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7705 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 7706 glBindVertexArray(array = 2) 7707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7708 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 7709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7710 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 7711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7712 glBufferData(target = GL_ARRAY_BUFFER, size = 42848, data = blob(42848), usage = GL_STATIC_DRAW) 7713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7714 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5440, data = blob(5440), usage = GL_STATIC_DRAW) 7715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7716 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 7717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7718 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 7719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7720 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 7721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7722 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 7723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7724 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 7725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7726 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 7727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7728 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 7729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7730 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 7731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7732 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 7733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7734 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 7735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7736 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 7737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7738 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 7739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7740 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 7741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7742 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 7743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7744 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 7745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7746 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 7747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7748 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 7749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7750 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 7751 glViewport(x = 0, y = 0, width = 375, height = 640) 7752 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 7753 glClearDepth(depth = 1) 7754 glEnable(cap = GL_DEPTH_TEST) 7755 glDepthFunc(func = GL_LESS) 7756 glDepthMask(flag = GL_TRUE) 7757 glDisable(cap = GL_BLEND) 7758 glDisable(cap = GL_CULL_FACE) 7759 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7760 glDisable(cap = GL_SCISSOR_TEST) 7761 glDisable(cap = GL_STENCIL_TEST) 7762 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7763 glEnable(cap = GL_BLEND) 7764 glDepthMask(flag = GL_FALSE) 7765 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 7767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 7768 glEnableVertexAttribArray(index = 0) 7769 glEnableVertexAttribArray(index = 1) 7770 glEnableVertexAttribArray(index = 2) 7771 glEnableVertexAttribArray(index = 3) 7772 glUseProgram(program = 1) 7773 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7774 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7776 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7777 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7778 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 7779 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 7780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 7781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 7782 glDisableVertexAttribArray(index = 3) 7783 glUseProgram(program = 4) 7784 glUniform1fv(location = 1, count = 1, value = &1) 7785 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7787 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7788 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7d88) 7789 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2718, type = GL_UNSIGNED_SHORT, indices = 0x2) 7790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 7791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 7792 glDisableVertexAttribArray(index = 2) 7793 glUseProgram(program = 7) 7794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 7795 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7796 glUniform2fv(location = 2, count = 1, value = {0, 640}) 7797 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7799 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7800 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 7801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 7802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 7803 glEnableVertexAttribArray(index = 2) 7804 glUseProgram(program = 4) 7805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7807 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7808 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 7809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 7810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 7811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 7812 glEnableVertexAttribArray(index = 3) 7813 glUseProgram(program = 1) 7814 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7815 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7818 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7819 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 7820 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 7821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 7822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 7823 glDisableVertexAttribArray(index = 2) 7824 glDisableVertexAttribArray(index = 3) 7825 glUseProgram(program = 7) 7826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 7827 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7828 glUniform2fv(location = 2, count = 1, value = {0, 512}) 7829 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7831 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7832 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 7833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 7834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 7835 glEnableVertexAttribArray(index = 2) 7836 glUseProgram(program = 4) 7837 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7839 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7840 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 7841 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 7842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 7843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 7844 glEnableVertexAttribArray(index = 3) 7845 glUseProgram(program = 1) 7846 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7847 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7848 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7849 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7850 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7851 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 7852 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 7853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 7854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 7855 glDisableVertexAttribArray(index = 2) 7856 glDisableVertexAttribArray(index = 3) 7857 glUseProgram(program = 7) 7858 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 7859 glUniform2fv(location = 1, count = 1, value = {0, 0}) 7860 glUniform2fv(location = 2, count = 1, value = {0, 384}) 7861 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 7862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7864 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 7865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 7866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 7867 glEnableVertexAttribArray(index = 2) 7868 glUseProgram(program = 4) 7869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7871 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 7873 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 7874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 7875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 7876 glEnableVertexAttribArray(index = 3) 7877 glUseProgram(program = 1) 7878 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 7879 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7881 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7882 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7883 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 7884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 7885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 7886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 7887 glDisableVertexAttribArray(index = 2) 7888 glDisableVertexAttribArray(index = 3) 7889 glUseProgram(program = 10) 7890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005308018, 0.0003041188, 0, 0, -0.0005190294, 0.003110167, 0, 0, 0, 0, 0.01369863, 0, -0.8979353, -0.6401786, 0.02739726, 1}) 7891 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 7892 glUniform1fv(location = 5, count = 1, value = &187.5) 7893 glUniform1fv(location = 6, count = 1, value = &0) 7894 glUniform2fv(location = 4, count = 1, value = {0, 0}) 7895 glGenTextures(n = 1, textures = &20) 7896 glBindTexture(target = GL_TEXTURE_2D, texture = 20) 7897 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 7898 glBindTexture(target = GL_TEXTURE_2D, texture = 20) 7899 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7900 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7901 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 7902 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 7903 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 7904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7905 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7906 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 7907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 7908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 7909 glEnableVertexAttribArray(index = 2) 7910 glUseProgram(program = 4) 7911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005308018, 0.0003041188, 0, 0, -0.0005190294, 0.003110167, 0, 0, 0, 0, 1, 0, -0.8979353, -0.6401786, 0, 1}) 7912 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7913 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7914 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 7915 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 7916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 7917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 7918 glEnableVertexAttribArray(index = 3) 7919 glUseProgram(program = 1) 7920 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005308018, 0.0003041188, 0, 0, -0.0005190294, 0.003110167, 0, 0, 0, 0, 1, 0, -0.8979353, -0.6401786, 0, 1}) 7921 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 7922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 7923 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 7924 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 7925 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 7926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 7927 glDisableVertexAttribArray(index = 0) 7928 glDisableVertexAttribArray(index = 1) 7929 glDisableVertexAttribArray(index = 2) 7930 glDisableVertexAttribArray(index = 3) 7931 glDisable(cap = GL_STENCIL_TEST) 7932 glDisable(cap = GL_SCISSOR_TEST) 7933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 7934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 7935 glDepthMask(flag = GL_TRUE) 7936 glBindVertexArray(array = 0) 7937 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7938 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 7939 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 7940 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 7941 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 7942 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7943 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 7944 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 7945 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 7946 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 7947 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 7948 glBindVertexArray(array = 1) 7949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7950 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 7951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7952 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 7953 glViewport(x = 0, y = 0, width = 375, height = 667) 7954 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 7955 glClearDepth(depth = 1) 7956 glEnable(cap = GL_DEPTH_TEST) 7957 glDepthFunc(func = GL_LESS) 7958 glDepthMask(flag = GL_TRUE) 7959 glDisable(cap = GL_BLEND) 7960 glDisable(cap = GL_CULL_FACE) 7961 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 7962 glDisable(cap = GL_SCISSOR_TEST) 7963 glDisable(cap = GL_STENCIL_TEST) 7964 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 7965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 7966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 7967 glEnableVertexAttribArray(index = 0) 7968 glEnableVertexAttribArray(index = 1) 7969 glEnableVertexAttribArray(index = 2) 7970 glUseProgram(program = 4) 7971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 7973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 7974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 7975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7976 glEnable(cap = GL_BLEND) 7977 glDepthMask(flag = GL_FALSE) 7978 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 7979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 7980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 7981 glUseProgram(program = 13) 7982 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7983 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 7984 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 7985 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7986 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7987 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7988 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 7989 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 7990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 7991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 7992 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 7993 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 7994 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 7995 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 7996 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 7997 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 7998 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 7999 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 8001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 8002 glUseProgram(program = 16) 8003 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8004 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8005 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8006 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8007 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8009 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8010 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8011 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8012 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8013 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8014 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 8015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 8016 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8017 glUseProgram(program = 4) 8018 glUniform1fv(location = 1, count = 1, value = &0.5) 8019 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8020 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8021 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8022 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 8023 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 8024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 8025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 8026 glUseProgram(program = 16) 8027 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8028 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 8029 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8030 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8031 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 8032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8033 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8034 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8035 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8036 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 8037 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 8038 glDisableVertexAttribArray(index = 0) 8039 glDisableVertexAttribArray(index = 1) 8040 glDisableVertexAttribArray(index = 2) 8041 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8042 glDisable(cap = GL_STENCIL_TEST) 8043 glDisable(cap = GL_SCISSOR_TEST) 8044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8046 glDepthMask(flag = GL_TRUE) 8047 glBindVertexArray(array = 0) 8048 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 8049 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 8050 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8051 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8052 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8053 glBindVertexArray(array = 2) 8054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8055 glBufferData(target = GL_ARRAY_BUFFER, size = 144768, data = blob(144768), usage = GL_STATIC_DRAW) 8056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18432, data = blob(18432), usage = GL_STATIC_DRAW) 8058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8059 glBufferData(target = GL_ARRAY_BUFFER, size = 43360, data = blob(43360), usage = GL_STATIC_DRAW) 8060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8061 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5504, data = blob(5504), usage = GL_STATIC_DRAW) 8062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8063 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 8064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8065 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 8066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8067 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 8068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 8070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8071 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 8072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8073 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 8074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8075 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 8076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8077 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 8078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8079 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 8080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8081 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 8082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8083 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 8084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8085 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 8086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8087 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 8088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8089 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 8090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8091 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 8092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8093 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 8094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8095 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 8096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8097 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 8098 glViewport(x = 0, y = 0, width = 375, height = 640) 8099 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8100 glClearDepth(depth = 1) 8101 glEnable(cap = GL_DEPTH_TEST) 8102 glDepthFunc(func = GL_LESS) 8103 glDepthMask(flag = GL_TRUE) 8104 glDisable(cap = GL_BLEND) 8105 glDisable(cap = GL_CULL_FACE) 8106 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8107 glDisable(cap = GL_SCISSOR_TEST) 8108 glDisable(cap = GL_STENCIL_TEST) 8109 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8110 glEnable(cap = GL_BLEND) 8111 glDepthMask(flag = GL_FALSE) 8112 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8115 glEnableVertexAttribArray(index = 0) 8116 glEnableVertexAttribArray(index = 1) 8117 glEnableVertexAttribArray(index = 2) 8118 glEnableVertexAttribArray(index = 3) 8119 glUseProgram(program = 1) 8120 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8121 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8124 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8125 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d740) 8126 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9214, type = GL_UNSIGNED_SHORT, indices = 0x2) 8127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8129 glDisableVertexAttribArray(index = 3) 8130 glUseProgram(program = 4) 8131 glUniform1fv(location = 1, count = 1, value = &1) 8132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8134 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8135 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f08) 8136 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2750, type = GL_UNSIGNED_SHORT, indices = 0x2) 8137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8139 glDisableVertexAttribArray(index = 2) 8140 glUseProgram(program = 7) 8141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 8142 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8143 glUniform2fv(location = 2, count = 1, value = {0, 640}) 8144 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8147 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 8148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8150 glEnableVertexAttribArray(index = 2) 8151 glUseProgram(program = 4) 8152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8153 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8154 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8155 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 8156 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 8157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8159 glEnableVertexAttribArray(index = 3) 8160 glUseProgram(program = 1) 8161 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8162 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8164 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8165 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8166 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 8167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 8168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8170 glDisableVertexAttribArray(index = 2) 8171 glDisableVertexAttribArray(index = 3) 8172 glUseProgram(program = 7) 8173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 8174 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8175 glUniform2fv(location = 2, count = 1, value = {0, 512}) 8176 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8177 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8178 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8179 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 8180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8182 glEnableVertexAttribArray(index = 2) 8183 glUseProgram(program = 4) 8184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 8188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 8189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8191 glEnableVertexAttribArray(index = 3) 8192 glUseProgram(program = 1) 8193 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8194 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8196 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8197 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8198 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 8199 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 8200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8202 glDisableVertexAttribArray(index = 2) 8203 glDisableVertexAttribArray(index = 3) 8204 glUseProgram(program = 7) 8205 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 8206 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8207 glUniform2fv(location = 2, count = 1, value = {0, 384}) 8208 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8211 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 8212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8214 glEnableVertexAttribArray(index = 2) 8215 glUseProgram(program = 4) 8216 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8218 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8219 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 8220 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 8221 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8223 glEnableVertexAttribArray(index = 3) 8224 glUseProgram(program = 1) 8225 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8226 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8229 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8230 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 8231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 8232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8234 glDisableVertexAttribArray(index = 2) 8235 glDisableVertexAttribArray(index = 3) 8236 glUseProgram(program = 10) 8237 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005304982, 0.0003217911, 0, 0, -0.0005491902, 0.003108388, 0, 0, 0, 0, 0.01369863, 0, -0.891711, -0.6431586, 0.02739726, 1}) 8238 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 8239 glUniform1fv(location = 5, count = 1, value = &187.5) 8240 glUniform1fv(location = 6, count = 1, value = &0) 8241 glUniform2fv(location = 4, count = 1, value = {0, 0}) 8242 glGenTextures(n = 1, textures = &21) 8243 glBindTexture(target = GL_TEXTURE_2D, texture = 21) 8244 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 8245 glBindTexture(target = GL_TEXTURE_2D, texture = 21) 8246 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8247 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8248 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 8249 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 8250 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 8251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8253 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 8254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8256 glEnableVertexAttribArray(index = 2) 8257 glUseProgram(program = 4) 8258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005304982, 0.0003217911, 0, 0, -0.0005491902, 0.003108388, 0, 0, 0, 0, 1, 0, -0.891711, -0.6431586, 0, 1}) 8259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8260 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8261 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 8262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 8263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8265 glEnableVertexAttribArray(index = 3) 8266 glUseProgram(program = 1) 8267 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005304982, 0.0003217911, 0, 0, -0.0005491902, 0.003108388, 0, 0, 0, 0, 1, 0, -0.891711, -0.6431586, 0, 1}) 8268 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8269 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8270 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8271 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8272 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 8273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 8274 glDisableVertexAttribArray(index = 0) 8275 glDisableVertexAttribArray(index = 1) 8276 glDisableVertexAttribArray(index = 2) 8277 glDisableVertexAttribArray(index = 3) 8278 glDisable(cap = GL_STENCIL_TEST) 8279 glDisable(cap = GL_SCISSOR_TEST) 8280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8282 glDepthMask(flag = GL_TRUE) 8283 glBindVertexArray(array = 0) 8284 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8285 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8286 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 8287 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 8288 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 8289 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8290 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 8291 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 8292 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8293 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8294 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8295 glBindVertexArray(array = 1) 8296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 8297 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 8299 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8300 glViewport(x = 0, y = 0, width = 375, height = 667) 8301 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8302 glClearDepth(depth = 1) 8303 glEnable(cap = GL_DEPTH_TEST) 8304 glDepthFunc(func = GL_LESS) 8305 glDepthMask(flag = GL_TRUE) 8306 glDisable(cap = GL_BLEND) 8307 glDisable(cap = GL_CULL_FACE) 8308 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8309 glDisable(cap = GL_SCISSOR_TEST) 8310 glDisable(cap = GL_STENCIL_TEST) 8311 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 8313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 8314 glEnableVertexAttribArray(index = 0) 8315 glEnableVertexAttribArray(index = 1) 8316 glEnableVertexAttribArray(index = 2) 8317 glUseProgram(program = 4) 8318 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 8322 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8323 glEnable(cap = GL_BLEND) 8324 glDepthMask(flag = GL_FALSE) 8325 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 8327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 8328 glUseProgram(program = 13) 8329 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 8330 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 8331 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 8332 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8334 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8335 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 8336 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 8338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 8339 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 8340 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8341 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8342 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8343 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8344 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8345 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 8346 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 8348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 8349 glUseProgram(program = 16) 8350 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8351 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8352 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8353 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8354 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8355 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8356 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8358 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8359 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8360 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 8362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 8363 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8364 glUseProgram(program = 4) 8365 glUniform1fv(location = 1, count = 1, value = &0.5) 8366 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8368 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8369 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 8370 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 8371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 8372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 8373 glUseProgram(program = 16) 8374 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8375 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 8376 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8377 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8378 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 8379 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8380 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8381 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8382 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8383 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 8384 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 8385 glDisableVertexAttribArray(index = 0) 8386 glDisableVertexAttribArray(index = 1) 8387 glDisableVertexAttribArray(index = 2) 8388 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8389 glDisable(cap = GL_STENCIL_TEST) 8390 glDisable(cap = GL_SCISSOR_TEST) 8391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8393 glDepthMask(flag = GL_TRUE) 8394 glBindVertexArray(array = 0) 8395 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 8396 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 8397 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8398 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8399 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8400 glBindVertexArray(array = 2) 8401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8402 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 8403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 8405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8406 glBufferData(target = GL_ARRAY_BUFFER, size = 43472, data = blob(43472), usage = GL_STATIC_DRAW) 8407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5518, data = blob(5518), usage = GL_STATIC_DRAW) 8409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8410 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 8411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8412 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 8413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8414 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 8415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 8417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8418 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 8419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 8421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8422 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 8423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8424 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 8425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8426 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 8427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8428 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 8429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8430 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 8431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8432 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 8433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8434 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 8435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8436 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 8437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8438 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 8439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8440 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 8441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8442 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 8443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8444 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 8445 glViewport(x = 0, y = 0, width = 375, height = 640) 8446 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8447 glClearDepth(depth = 1) 8448 glEnable(cap = GL_DEPTH_TEST) 8449 glDepthFunc(func = GL_LESS) 8450 glDepthMask(flag = GL_TRUE) 8451 glDisable(cap = GL_BLEND) 8452 glDisable(cap = GL_CULL_FACE) 8453 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8454 glDisable(cap = GL_SCISSOR_TEST) 8455 glDisable(cap = GL_STENCIL_TEST) 8456 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8457 glEnable(cap = GL_BLEND) 8458 glDepthMask(flag = GL_FALSE) 8459 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8462 glEnableVertexAttribArray(index = 0) 8463 glEnableVertexAttribArray(index = 1) 8464 glEnableVertexAttribArray(index = 2) 8465 glEnableVertexAttribArray(index = 3) 8466 glUseProgram(program = 1) 8467 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8468 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8471 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8472 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 8473 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 8474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8476 glDisableVertexAttribArray(index = 3) 8477 glUseProgram(program = 4) 8478 glUniform1fv(location = 1, count = 1, value = &1) 8479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8480 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8481 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8482 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f5c) 8483 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2757, type = GL_UNSIGNED_SHORT, indices = 0x2) 8484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8486 glDisableVertexAttribArray(index = 2) 8487 glUseProgram(program = 7) 8488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 8489 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8490 glUniform2fv(location = 2, count = 1, value = {0, 640}) 8491 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8493 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8494 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 8495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8497 glEnableVertexAttribArray(index = 2) 8498 glUseProgram(program = 4) 8499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8501 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 8503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 8504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8506 glEnableVertexAttribArray(index = 3) 8507 glUseProgram(program = 1) 8508 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8509 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8512 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8513 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 8514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 8515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8517 glDisableVertexAttribArray(index = 2) 8518 glDisableVertexAttribArray(index = 3) 8519 glUseProgram(program = 7) 8520 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 8521 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8522 glUniform2fv(location = 2, count = 1, value = {0, 512}) 8523 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8525 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8526 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 8527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8529 glEnableVertexAttribArray(index = 2) 8530 glUseProgram(program = 4) 8531 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8532 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8533 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8534 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 8535 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 8536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8538 glEnableVertexAttribArray(index = 3) 8539 glUseProgram(program = 1) 8540 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8541 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8542 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8543 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8544 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8545 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 8546 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 8547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8549 glDisableVertexAttribArray(index = 2) 8550 glDisableVertexAttribArray(index = 3) 8551 glUseProgram(program = 7) 8552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 8553 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8554 glUniform2fv(location = 2, count = 1, value = {0, 384}) 8555 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8557 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8558 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 8559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8561 glEnableVertexAttribArray(index = 2) 8562 glUseProgram(program = 4) 8563 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8565 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8566 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 8567 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 8568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8569 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8570 glEnableVertexAttribArray(index = 3) 8571 glUseProgram(program = 1) 8572 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8573 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8576 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8577 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 8578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 8579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8581 glDisableVertexAttribArray(index = 2) 8582 glDisableVertexAttribArray(index = 3) 8583 glUseProgram(program = 10) 8584 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005301792, 0.0003393604, 0, 0, -0.0005791751, 0.003106519, 0, 0, 0, 0, 0.01369863, 0, -0.8854907, -0.6461023, 0.02739726, 1}) 8585 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 8586 glUniform1fv(location = 5, count = 1, value = &187.5) 8587 glUniform1fv(location = 6, count = 1, value = &0) 8588 glUniform2fv(location = 4, count = 1, value = {0, 0}) 8589 glGenTextures(n = 1, textures = &22) 8590 glBindTexture(target = GL_TEXTURE_2D, texture = 22) 8591 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 8592 glBindTexture(target = GL_TEXTURE_2D, texture = 22) 8593 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8594 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8595 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 8596 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 8597 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 8598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8600 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 8601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8603 glEnableVertexAttribArray(index = 2) 8604 glUseProgram(program = 4) 8605 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005301792, 0.0003393604, 0, 0, -0.0005791751, 0.003106519, 0, 0, 0, 0, 1, 0, -0.8854907, -0.6461023, 0, 1}) 8606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8608 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 8609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 8610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8612 glEnableVertexAttribArray(index = 3) 8613 glUseProgram(program = 1) 8614 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005301792, 0.0003393604, 0, 0, -0.0005791751, 0.003106519, 0, 0, 0, 0, 1, 0, -0.8854907, -0.6461023, 0, 1}) 8615 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8616 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8617 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8618 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8619 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 8620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 8621 glDisableVertexAttribArray(index = 0) 8622 glDisableVertexAttribArray(index = 1) 8623 glDisableVertexAttribArray(index = 2) 8624 glDisableVertexAttribArray(index = 3) 8625 glDisable(cap = GL_STENCIL_TEST) 8626 glDisable(cap = GL_SCISSOR_TEST) 8627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8629 glDepthMask(flag = GL_TRUE) 8630 glBindVertexArray(array = 0) 8631 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8632 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8633 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 8634 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 8635 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 8636 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8637 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 8638 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 8639 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8640 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8641 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8642 glBindVertexArray(array = 1) 8643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 8644 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 8646 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8647 glViewport(x = 0, y = 0, width = 375, height = 667) 8648 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8649 glClearDepth(depth = 1) 8650 glEnable(cap = GL_DEPTH_TEST) 8651 glDepthFunc(func = GL_LESS) 8652 glDepthMask(flag = GL_TRUE) 8653 glDisable(cap = GL_BLEND) 8654 glDisable(cap = GL_CULL_FACE) 8655 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8656 glDisable(cap = GL_SCISSOR_TEST) 8657 glDisable(cap = GL_STENCIL_TEST) 8658 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 8660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 8661 glEnableVertexAttribArray(index = 0) 8662 glEnableVertexAttribArray(index = 1) 8663 glEnableVertexAttribArray(index = 2) 8664 glUseProgram(program = 4) 8665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8667 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 8669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8670 glEnable(cap = GL_BLEND) 8671 glDepthMask(flag = GL_FALSE) 8672 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 8674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 8675 glUseProgram(program = 13) 8676 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 8677 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 8678 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 8679 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8681 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8682 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 8683 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 8684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 8685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 8686 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 8687 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8688 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 8693 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 8694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 8695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 8696 glUseProgram(program = 16) 8697 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8698 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 8699 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8700 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8701 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 8702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8703 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8706 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 8707 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 8708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 8709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 8710 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8711 glUseProgram(program = 4) 8712 glUniform1fv(location = 1, count = 1, value = &0.5) 8713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8715 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 8717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 8718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 8719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 8720 glUseProgram(program = 16) 8721 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 8722 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 8723 glUniform1fv(location = 2, count = 1, value = &0.1851852) 8724 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 8725 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 8726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 8727 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 8728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 8729 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 8730 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 8731 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 8732 glDisableVertexAttribArray(index = 0) 8733 glDisableVertexAttribArray(index = 1) 8734 glDisableVertexAttribArray(index = 2) 8735 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8736 glDisable(cap = GL_STENCIL_TEST) 8737 glDisable(cap = GL_SCISSOR_TEST) 8738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8740 glDepthMask(flag = GL_TRUE) 8741 glBindVertexArray(array = 0) 8742 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 8743 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 8744 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8745 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8746 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 8747 glBindVertexArray(array = 2) 8748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8749 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 8750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 8752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8753 glBufferData(target = GL_ARRAY_BUFFER, size = 43600, data = blob(43600), usage = GL_STATIC_DRAW) 8754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8755 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5534, data = blob(5534), usage = GL_STATIC_DRAW) 8756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8757 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 8758 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8759 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 8760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8761 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 8762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8763 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 8764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8765 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 8766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8767 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 8768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8769 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 8770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8771 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 8772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8773 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 8774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8775 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 8776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8777 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 8778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8779 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 8780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8781 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 8782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 8784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8785 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 8786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8787 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 8788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8789 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 8790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8791 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 8792 glViewport(x = 0, y = 0, width = 375, height = 640) 8793 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 8794 glClearDepth(depth = 1) 8795 glEnable(cap = GL_DEPTH_TEST) 8796 glDepthFunc(func = GL_LESS) 8797 glDepthMask(flag = GL_TRUE) 8798 glDisable(cap = GL_BLEND) 8799 glDisable(cap = GL_CULL_FACE) 8800 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 8801 glDisable(cap = GL_SCISSOR_TEST) 8802 glDisable(cap = GL_STENCIL_TEST) 8803 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 8804 glEnable(cap = GL_BLEND) 8805 glDepthMask(flag = GL_FALSE) 8806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 8807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 8808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 8809 glEnableVertexAttribArray(index = 0) 8810 glEnableVertexAttribArray(index = 1) 8811 glEnableVertexAttribArray(index = 2) 8812 glEnableVertexAttribArray(index = 3) 8813 glUseProgram(program = 1) 8814 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8815 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8818 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8819 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 8820 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 8821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 8822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 8823 glDisableVertexAttribArray(index = 3) 8824 glUseProgram(program = 4) 8825 glUniform1fv(location = 1, count = 1, value = &1) 8826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8828 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8829 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7fbc) 8830 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2765, type = GL_UNSIGNED_SHORT, indices = 0x2) 8831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 8832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 8833 glDisableVertexAttribArray(index = 2) 8834 glUseProgram(program = 7) 8835 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 8836 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8837 glUniform2fv(location = 2, count = 1, value = {0, 640}) 8838 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8841 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 8842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 8843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 8844 glEnableVertexAttribArray(index = 2) 8845 glUseProgram(program = 4) 8846 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8848 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 8850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 8851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 8852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 8853 glEnableVertexAttribArray(index = 3) 8854 glUseProgram(program = 1) 8855 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8856 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8859 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8860 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 8861 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 8862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 8863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 8864 glDisableVertexAttribArray(index = 2) 8865 glDisableVertexAttribArray(index = 3) 8866 glUseProgram(program = 7) 8867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 8868 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8869 glUniform2fv(location = 2, count = 1, value = {0, 512}) 8870 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8873 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 8874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 8875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 8876 glEnableVertexAttribArray(index = 2) 8877 glUseProgram(program = 4) 8878 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8879 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8880 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8881 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 8882 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 8883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 8884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 8885 glEnableVertexAttribArray(index = 3) 8886 glUseProgram(program = 1) 8887 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8888 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8890 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8891 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8892 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 8893 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 8894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 8895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 8896 glDisableVertexAttribArray(index = 2) 8897 glDisableVertexAttribArray(index = 3) 8898 glUseProgram(program = 7) 8899 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 8900 glUniform2fv(location = 1, count = 1, value = {0, 0}) 8901 glUniform2fv(location = 2, count = 1, value = {0, 384}) 8902 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 8903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8905 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 8906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 8907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 8908 glEnableVertexAttribArray(index = 2) 8909 glUseProgram(program = 4) 8910 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8912 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8913 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 8914 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 8915 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 8916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 8917 glEnableVertexAttribArray(index = 3) 8918 glUseProgram(program = 1) 8919 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 8920 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8921 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8922 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8923 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8924 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 8925 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 8926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 8927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 8928 glDisableVertexAttribArray(index = 2) 8929 glDisableVertexAttribArray(index = 3) 8930 glUseProgram(program = 10) 8931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005298653, 0.0003557972, 0, 0, -0.0006072273, 0.003104679, 0, 0, 0, 0, 0.01369863, 0, -0.8796422, -0.6488394, 0.02739726, 1}) 8932 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 8933 glUniform1fv(location = 5, count = 1, value = &187.5) 8934 glUniform1fv(location = 6, count = 1, value = &0) 8935 glUniform2fv(location = 4, count = 1, value = {0, 0}) 8936 glGenTextures(n = 1, textures = &23) 8937 glBindTexture(target = GL_TEXTURE_2D, texture = 23) 8938 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 8939 glBindTexture(target = GL_TEXTURE_2D, texture = 23) 8940 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 8941 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 8942 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 8943 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 8944 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 8945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8946 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8947 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 8948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 8949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 8950 glEnableVertexAttribArray(index = 2) 8951 glUseProgram(program = 4) 8952 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005298653, 0.0003557972, 0, 0, -0.0006072273, 0.003104679, 0, 0, 0, 0, 1, 0, -0.8796422, -0.6488394, 0, 1}) 8953 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 8954 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 8955 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 8956 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 8957 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 8958 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 8959 glEnableVertexAttribArray(index = 3) 8960 glUseProgram(program = 1) 8961 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005298653, 0.0003557972, 0, 0, -0.0006072273, 0.003104679, 0, 0, 0, 0, 1, 0, -0.8796422, -0.6488394, 0, 1}) 8962 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 8963 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 8964 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 8965 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 8966 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 8967 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 8968 glDisableVertexAttribArray(index = 0) 8969 glDisableVertexAttribArray(index = 1) 8970 glDisableVertexAttribArray(index = 2) 8971 glDisableVertexAttribArray(index = 3) 8972 glDisable(cap = GL_STENCIL_TEST) 8973 glDisable(cap = GL_SCISSOR_TEST) 8974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 8975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 8976 glDepthMask(flag = GL_TRUE) 8977 glBindVertexArray(array = 0) 8978 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8979 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 8980 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 8981 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 8982 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 8983 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8984 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 8985 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 8986 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 8987 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 8988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 8989 glBindVertexArray(array = 1) 8990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 8991 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 8992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 8993 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 8994 glViewport(x = 0, y = 0, width = 375, height = 667) 8995 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 8996 glClearDepth(depth = 1) 8997 glEnable(cap = GL_DEPTH_TEST) 8998 glDepthFunc(func = GL_LESS) 8999 glDepthMask(flag = GL_TRUE) 9000 glDisable(cap = GL_BLEND) 9001 glDisable(cap = GL_CULL_FACE) 9002 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9003 glDisable(cap = GL_SCISSOR_TEST) 9004 glDisable(cap = GL_STENCIL_TEST) 9005 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 9007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 9008 glEnableVertexAttribArray(index = 0) 9009 glEnableVertexAttribArray(index = 1) 9010 glEnableVertexAttribArray(index = 2) 9011 glUseProgram(program = 4) 9012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9014 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9016 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9017 glEnable(cap = GL_BLEND) 9018 glDepthMask(flag = GL_FALSE) 9019 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 9021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 9022 glUseProgram(program = 13) 9023 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9024 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9025 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 9026 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9029 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 9032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 9033 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 9034 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9035 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9036 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9040 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 9042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 9043 glUseProgram(program = 16) 9044 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9045 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9046 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9047 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9048 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9050 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9051 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9053 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9054 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 9056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 9057 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9058 glUseProgram(program = 4) 9059 glUniform1fv(location = 1, count = 1, value = &0.5) 9060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9062 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 9066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 9067 glUseProgram(program = 16) 9068 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9069 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9070 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9071 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9072 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9074 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9076 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9077 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 9078 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 9079 glDisableVertexAttribArray(index = 0) 9080 glDisableVertexAttribArray(index = 1) 9081 glDisableVertexAttribArray(index = 2) 9082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9083 glDisable(cap = GL_STENCIL_TEST) 9084 glDisable(cap = GL_SCISSOR_TEST) 9085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9087 glDepthMask(flag = GL_TRUE) 9088 glBindVertexArray(array = 0) 9089 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 9090 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 9091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9092 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9093 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9094 glBindVertexArray(array = 2) 9095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9096 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 9097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9098 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 9099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9100 glBufferData(target = GL_ARRAY_BUFFER, size = 43712, data = blob(43712), usage = GL_STATIC_DRAW) 9101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9102 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5548, data = blob(5548), usage = GL_STATIC_DRAW) 9103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9104 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 9105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9106 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 9107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9108 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 9109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9110 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 9111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9112 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 9113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9114 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 9115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9116 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 9117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9118 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 9119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9120 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 9121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9122 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 9123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9124 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 9125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9126 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 9127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9128 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 9129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9130 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 9131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9132 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 9133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9134 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 9135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9136 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 9137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9138 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 9139 glViewport(x = 0, y = 0, width = 375, height = 640) 9140 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9141 glClearDepth(depth = 1) 9142 glEnable(cap = GL_DEPTH_TEST) 9143 glDepthFunc(func = GL_LESS) 9144 glDepthMask(flag = GL_TRUE) 9145 glDisable(cap = GL_BLEND) 9146 glDisable(cap = GL_CULL_FACE) 9147 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9148 glDisable(cap = GL_SCISSOR_TEST) 9149 glDisable(cap = GL_STENCIL_TEST) 9150 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9151 glEnable(cap = GL_BLEND) 9152 glDepthMask(flag = GL_FALSE) 9153 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9156 glEnableVertexAttribArray(index = 0) 9157 glEnableVertexAttribArray(index = 1) 9158 glEnableVertexAttribArray(index = 2) 9159 glEnableVertexAttribArray(index = 3) 9160 glUseProgram(program = 1) 9161 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9162 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9164 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9165 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9166 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 9167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 9168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9170 glDisableVertexAttribArray(index = 3) 9171 glUseProgram(program = 4) 9172 glUniform1fv(location = 1, count = 1, value = &1) 9173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9175 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8010) 9177 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2772, type = GL_UNSIGNED_SHORT, indices = 0x2) 9178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9180 glDisableVertexAttribArray(index = 2) 9181 glUseProgram(program = 7) 9182 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 9183 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9184 glUniform2fv(location = 2, count = 1, value = {0, 640}) 9185 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9188 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 9189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9191 glEnableVertexAttribArray(index = 2) 9192 glUseProgram(program = 4) 9193 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9194 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9195 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9196 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 9197 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 9198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9200 glEnableVertexAttribArray(index = 3) 9201 glUseProgram(program = 1) 9202 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9203 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9206 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9207 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 9208 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 9209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9211 glDisableVertexAttribArray(index = 2) 9212 glDisableVertexAttribArray(index = 3) 9213 glUseProgram(program = 7) 9214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 9215 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9216 glUniform2fv(location = 2, count = 1, value = {0, 512}) 9217 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9219 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9220 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 9221 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9223 glEnableVertexAttribArray(index = 2) 9224 glUseProgram(program = 4) 9225 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9227 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 9229 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 9230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9232 glEnableVertexAttribArray(index = 3) 9233 glUseProgram(program = 1) 9234 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9235 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9238 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9239 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 9240 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 9241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9242 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9243 glDisableVertexAttribArray(index = 2) 9244 glDisableVertexAttribArray(index = 3) 9245 glUseProgram(program = 7) 9246 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 9247 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9248 glUniform2fv(location = 2, count = 1, value = {0, 384}) 9249 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9252 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 9253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9255 glEnableVertexAttribArray(index = 2) 9256 glUseProgram(program = 4) 9257 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9258 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9259 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9260 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 9261 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 9262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9264 glEnableVertexAttribArray(index = 3) 9265 glUseProgram(program = 1) 9266 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9267 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9269 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9270 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9271 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 9272 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 9273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9275 glDisableVertexAttribArray(index = 2) 9276 glDisableVertexAttribArray(index = 3) 9277 glUseProgram(program = 10) 9278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005295175, 0.000373151, 0, 0, -0.0006368444, 0.003102641, 0, 0, 0, 0, 0.01369863, 0, -0.8734369, -0.651711, 0.02739726, 1}) 9279 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 9280 glUniform1fv(location = 5, count = 1, value = &187.5) 9281 glUniform1fv(location = 6, count = 1, value = &0) 9282 glUniform2fv(location = 4, count = 1, value = {0, 0}) 9283 glGenTextures(n = 1, textures = &24) 9284 glBindTexture(target = GL_TEXTURE_2D, texture = 24) 9285 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 9286 glBindTexture(target = GL_TEXTURE_2D, texture = 24) 9287 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9288 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9289 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 9290 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 9291 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 9292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9293 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9294 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 9295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9297 glEnableVertexAttribArray(index = 2) 9298 glUseProgram(program = 4) 9299 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005295175, 0.000373151, 0, 0, -0.0006368444, 0.003102641, 0, 0, 0, 0, 1, 0, -0.8734369, -0.651711, 0, 1}) 9300 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9301 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9302 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 9303 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 9304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 9306 glEnableVertexAttribArray(index = 3) 9307 glUseProgram(program = 1) 9308 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005295175, 0.000373151, 0, 0, -0.0006368444, 0.003102641, 0, 0, 0, 0, 1, 0, -0.8734369, -0.651711, 0, 1}) 9309 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9311 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9312 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9313 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 9314 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 9315 glDisableVertexAttribArray(index = 0) 9316 glDisableVertexAttribArray(index = 1) 9317 glDisableVertexAttribArray(index = 2) 9318 glDisableVertexAttribArray(index = 3) 9319 glDisable(cap = GL_STENCIL_TEST) 9320 glDisable(cap = GL_SCISSOR_TEST) 9321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9323 glDepthMask(flag = GL_TRUE) 9324 glBindVertexArray(array = 0) 9325 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 9326 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 9327 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 9328 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 9329 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 9330 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 9331 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 9332 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 9333 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 9334 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9335 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9336 glBindVertexArray(array = 1) 9337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 9338 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 9339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 9340 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 9341 glViewport(x = 0, y = 0, width = 375, height = 667) 9342 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 9343 glClearDepth(depth = 1) 9344 glEnable(cap = GL_DEPTH_TEST) 9345 glDepthFunc(func = GL_LESS) 9346 glDepthMask(flag = GL_TRUE) 9347 glDisable(cap = GL_BLEND) 9348 glDisable(cap = GL_CULL_FACE) 9349 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9350 glDisable(cap = GL_SCISSOR_TEST) 9351 glDisable(cap = GL_STENCIL_TEST) 9352 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 9354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 9355 glEnableVertexAttribArray(index = 0) 9356 glEnableVertexAttribArray(index = 1) 9357 glEnableVertexAttribArray(index = 2) 9358 glUseProgram(program = 4) 9359 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9361 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9363 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9364 glEnable(cap = GL_BLEND) 9365 glDepthMask(flag = GL_FALSE) 9366 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 9368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 9369 glUseProgram(program = 13) 9370 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9371 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9372 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 9373 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9374 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9375 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9376 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9377 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 9379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 9380 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 9381 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9382 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9383 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9385 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9386 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9387 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 9389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 9390 glUseProgram(program = 16) 9391 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9392 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9393 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9394 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9395 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9397 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9398 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9399 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9400 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9401 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 9403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 9404 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9405 glUseProgram(program = 4) 9406 glUniform1fv(location = 1, count = 1, value = &0.5) 9407 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9408 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9409 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9410 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9411 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 9413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 9414 glUseProgram(program = 16) 9415 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9416 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9417 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9418 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9419 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9421 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9422 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9423 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9424 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 9425 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 9426 glDisableVertexAttribArray(index = 0) 9427 glDisableVertexAttribArray(index = 1) 9428 glDisableVertexAttribArray(index = 2) 9429 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9430 glDisable(cap = GL_STENCIL_TEST) 9431 glDisable(cap = GL_SCISSOR_TEST) 9432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9434 glDepthMask(flag = GL_TRUE) 9435 glBindVertexArray(array = 0) 9436 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 9437 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 9438 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9439 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9440 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9441 glBindVertexArray(array = 2) 9442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9443 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 9444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9445 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 9446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9447 glBufferData(target = GL_ARRAY_BUFFER, size = 43680, data = blob(43680), usage = GL_STATIC_DRAW) 9448 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9449 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5544, data = blob(5544), usage = GL_STATIC_DRAW) 9450 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9451 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 9452 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9453 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 9454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9455 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 9456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9457 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 9458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9459 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 9460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9461 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 9462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9463 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 9464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9465 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 9466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9467 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 9468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9469 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 9470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9471 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 9472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9473 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 9474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9475 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 9476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9477 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 9478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9479 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 9480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9481 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 9482 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9483 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 9484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9485 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 9486 glViewport(x = 0, y = 0, width = 375, height = 640) 9487 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9488 glClearDepth(depth = 1) 9489 glEnable(cap = GL_DEPTH_TEST) 9490 glDepthFunc(func = GL_LESS) 9491 glDepthMask(flag = GL_TRUE) 9492 glDisable(cap = GL_BLEND) 9493 glDisable(cap = GL_CULL_FACE) 9494 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9495 glDisable(cap = GL_SCISSOR_TEST) 9496 glDisable(cap = GL_STENCIL_TEST) 9497 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9498 glEnable(cap = GL_BLEND) 9499 glDepthMask(flag = GL_FALSE) 9500 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9503 glEnableVertexAttribArray(index = 0) 9504 glEnableVertexAttribArray(index = 1) 9505 glEnableVertexAttribArray(index = 2) 9506 glEnableVertexAttribArray(index = 3) 9507 glUseProgram(program = 1) 9508 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9509 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9512 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9513 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 9514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 9515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9517 glDisableVertexAttribArray(index = 3) 9518 glUseProgram(program = 4) 9519 glUniform1fv(location = 1, count = 1, value = &1) 9520 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9522 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9523 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7ff8) 9524 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2770, type = GL_UNSIGNED_SHORT, indices = 0x2) 9525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9527 glDisableVertexAttribArray(index = 2) 9528 glUseProgram(program = 7) 9529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 9530 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9531 glUniform2fv(location = 2, count = 1, value = {0, 640}) 9532 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9535 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 9536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9538 glEnableVertexAttribArray(index = 2) 9539 glUseProgram(program = 4) 9540 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9542 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 9544 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 9545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9547 glEnableVertexAttribArray(index = 3) 9548 glUseProgram(program = 1) 9549 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9550 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9553 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9554 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 9555 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 9556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9558 glDisableVertexAttribArray(index = 2) 9559 glDisableVertexAttribArray(index = 3) 9560 glUseProgram(program = 7) 9561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 9562 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9563 glUniform2fv(location = 2, count = 1, value = {0, 512}) 9564 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9566 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9567 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 9568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9569 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9570 glEnableVertexAttribArray(index = 2) 9571 glUseProgram(program = 4) 9572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9574 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9575 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 9576 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 9577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9579 glEnableVertexAttribArray(index = 3) 9580 glUseProgram(program = 1) 9581 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9582 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9584 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9585 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9586 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 9587 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 9588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9590 glDisableVertexAttribArray(index = 2) 9591 glDisableVertexAttribArray(index = 3) 9592 glUseProgram(program = 7) 9593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 9594 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9595 glUniform2fv(location = 2, count = 1, value = {0, 384}) 9596 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9598 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9599 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 9600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9602 glEnableVertexAttribArray(index = 2) 9603 glUseProgram(program = 4) 9604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 9608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 9609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9611 glEnableVertexAttribArray(index = 3) 9612 glUseProgram(program = 1) 9613 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9614 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9616 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9617 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9618 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 9619 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 9620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9622 glDisableVertexAttribArray(index = 2) 9623 glDisableVertexAttribArray(index = 3) 9624 glUseProgram(program = 10) 9625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005291554, 0.0003903858, 0, 0, -0.0006662585, 0.00310052, 0, 0, 0, 0, 0.01369863, 0, -0.8672429, -0.6545448, 0.02739726, 1}) 9626 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 9627 glUniform1fv(location = 5, count = 1, value = &187.5) 9628 glUniform1fv(location = 6, count = 1, value = &0) 9629 glUniform2fv(location = 4, count = 1, value = {0, 0}) 9630 glGenTextures(n = 1, textures = &25) 9631 glBindTexture(target = GL_TEXTURE_2D, texture = 25) 9632 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 9633 glBindTexture(target = GL_TEXTURE_2D, texture = 25) 9634 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9635 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9636 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 9637 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 9638 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 9639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9640 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9641 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 9642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9644 glEnableVertexAttribArray(index = 2) 9645 glUseProgram(program = 4) 9646 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005291554, 0.0003903858, 0, 0, -0.0006662585, 0.00310052, 0, 0, 0, 0, 1, 0, -0.8672429, -0.6545448, 0, 1}) 9647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9649 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 9650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 9651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 9653 glEnableVertexAttribArray(index = 3) 9654 glUseProgram(program = 1) 9655 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005291554, 0.0003903858, 0, 0, -0.0006662585, 0.00310052, 0, 0, 0, 0, 1, 0, -0.8672429, -0.6545448, 0, 1}) 9656 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9658 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9659 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9660 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 9661 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 9662 glDisableVertexAttribArray(index = 0) 9663 glDisableVertexAttribArray(index = 1) 9664 glDisableVertexAttribArray(index = 2) 9665 glDisableVertexAttribArray(index = 3) 9666 glDisable(cap = GL_STENCIL_TEST) 9667 glDisable(cap = GL_SCISSOR_TEST) 9668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9670 glDepthMask(flag = GL_TRUE) 9671 glBindVertexArray(array = 0) 9672 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 9673 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 9674 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 9675 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 9676 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 9677 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 9678 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 9679 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 9680 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 9681 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 9683 glBindVertexArray(array = 1) 9684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 9685 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 9686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 9687 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 9688 glViewport(x = 0, y = 0, width = 375, height = 667) 9689 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 9690 glClearDepth(depth = 1) 9691 glEnable(cap = GL_DEPTH_TEST) 9692 glDepthFunc(func = GL_LESS) 9693 glDepthMask(flag = GL_TRUE) 9694 glDisable(cap = GL_BLEND) 9695 glDisable(cap = GL_CULL_FACE) 9696 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9697 glDisable(cap = GL_SCISSOR_TEST) 9698 glDisable(cap = GL_STENCIL_TEST) 9699 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 9701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 9702 glEnableVertexAttribArray(index = 0) 9703 glEnableVertexAttribArray(index = 1) 9704 glEnableVertexAttribArray(index = 2) 9705 glUseProgram(program = 4) 9706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9708 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 9710 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9711 glEnable(cap = GL_BLEND) 9712 glDepthMask(flag = GL_FALSE) 9713 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 9715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 9716 glUseProgram(program = 13) 9717 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9718 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 9719 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 9720 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9722 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9723 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 9724 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 9725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 9726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 9727 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 9728 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9729 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9730 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9732 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 9734 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 9735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 9736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 9737 glUseProgram(program = 16) 9738 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9739 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 9740 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9741 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9742 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 9743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9744 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9745 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9746 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9747 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 9748 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 9749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 9750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 9751 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9752 glUseProgram(program = 4) 9753 glUniform1fv(location = 1, count = 1, value = &0.5) 9754 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9755 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9756 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9757 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 9758 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 9759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 9760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 9761 glUseProgram(program = 16) 9762 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 9763 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 9764 glUniform1fv(location = 2, count = 1, value = &0.1851852) 9765 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 9766 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 9767 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 9768 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 9769 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 9770 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 9771 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 9772 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 9773 glDisableVertexAttribArray(index = 0) 9774 glDisableVertexAttribArray(index = 1) 9775 glDisableVertexAttribArray(index = 2) 9776 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9777 glDisable(cap = GL_STENCIL_TEST) 9778 glDisable(cap = GL_SCISSOR_TEST) 9779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 9780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 9781 glDepthMask(flag = GL_TRUE) 9782 glBindVertexArray(array = 0) 9783 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 9784 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 9785 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 9786 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9787 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 9788 glBindVertexArray(array = 2) 9789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9790 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 9791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9792 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 9793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9794 glBufferData(target = GL_ARRAY_BUFFER, size = 43584, data = blob(43584), usage = GL_STATIC_DRAW) 9795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9796 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5532, data = blob(5532), usage = GL_STATIC_DRAW) 9797 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9798 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 9799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9800 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 9801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9802 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 9803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9804 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 9805 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9806 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 9807 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9808 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 9809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9810 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 9811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9812 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 9813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9814 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 9815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9816 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 9817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9818 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 9819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9820 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 9821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9822 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 9823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9824 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 9825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9826 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 9827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9828 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 9829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9830 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 9831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9832 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 9833 glViewport(x = 0, y = 0, width = 375, height = 640) 9834 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 9835 glClearDepth(depth = 1) 9836 glEnable(cap = GL_DEPTH_TEST) 9837 glDepthFunc(func = GL_LESS) 9838 glDepthMask(flag = GL_TRUE) 9839 glDisable(cap = GL_BLEND) 9840 glDisable(cap = GL_CULL_FACE) 9841 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 9842 glDisable(cap = GL_SCISSOR_TEST) 9843 glDisable(cap = GL_STENCIL_TEST) 9844 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 9845 glEnable(cap = GL_BLEND) 9846 glDepthMask(flag = GL_FALSE) 9847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 9848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 9849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 9850 glEnableVertexAttribArray(index = 0) 9851 glEnableVertexAttribArray(index = 1) 9852 glEnableVertexAttribArray(index = 2) 9853 glEnableVertexAttribArray(index = 3) 9854 glUseProgram(program = 1) 9855 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9856 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9859 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9860 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 9861 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 9862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 9863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 9864 glDisableVertexAttribArray(index = 3) 9865 glUseProgram(program = 4) 9866 glUniform1fv(location = 1, count = 1, value = &1) 9867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9869 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9870 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7fb0) 9871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2764, type = GL_UNSIGNED_SHORT, indices = 0x2) 9872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 9873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 9874 glDisableVertexAttribArray(index = 2) 9875 glUseProgram(program = 7) 9876 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 9877 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9878 glUniform2fv(location = 2, count = 1, value = {0, 640}) 9879 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9881 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9882 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 9883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 9884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 9885 glEnableVertexAttribArray(index = 2) 9886 glUseProgram(program = 4) 9887 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9888 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9889 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9890 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 9891 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 9892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 9893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 9894 glEnableVertexAttribArray(index = 3) 9895 glUseProgram(program = 1) 9896 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9897 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9899 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9900 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9901 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 9902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 9903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 9904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 9905 glDisableVertexAttribArray(index = 2) 9906 glDisableVertexAttribArray(index = 3) 9907 glUseProgram(program = 7) 9908 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 9909 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9910 glUniform2fv(location = 2, count = 1, value = {0, 512}) 9911 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9912 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9913 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9914 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 9915 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 9916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 9917 glEnableVertexAttribArray(index = 2) 9918 glUseProgram(program = 4) 9919 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9920 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9921 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9922 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 9923 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 9924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 9925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 9926 glEnableVertexAttribArray(index = 3) 9927 glUseProgram(program = 1) 9928 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9929 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9932 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9933 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 9934 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 9935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 9936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 9937 glDisableVertexAttribArray(index = 2) 9938 glDisableVertexAttribArray(index = 3) 9939 glUseProgram(program = 7) 9940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 9941 glUniform2fv(location = 1, count = 1, value = {0, 0}) 9942 glUniform2fv(location = 2, count = 1, value = {0, 384}) 9943 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 9944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9946 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 9947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 9948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 9949 glEnableVertexAttribArray(index = 2) 9950 glUseProgram(program = 4) 9951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 9955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 9956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 9957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 9958 glEnableVertexAttribArray(index = 3) 9959 glUseProgram(program = 1) 9960 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 9961 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 9962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 9963 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 9964 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 9965 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 9966 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 9967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 9968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 9969 glDisableVertexAttribArray(index = 2) 9970 glDisableVertexAttribArray(index = 3) 9971 glUseProgram(program = 10) 9972 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00528802, 0.0004064935, 0, 0, -0.0006937489, 0.003098449, 0, 0, 0, 0, 0.01369863, 0, -0.8614258, -0.6571767, 0.02739726, 1}) 9973 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 9974 glUniform1fv(location = 5, count = 1, value = &187.5) 9975 glUniform1fv(location = 6, count = 1, value = &0) 9976 glUniform2fv(location = 4, count = 1, value = {0, 0}) 9977 glGenTextures(n = 1, textures = &26) 9978 glBindTexture(target = GL_TEXTURE_2D, texture = 26) 9979 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 9980 glBindTexture(target = GL_TEXTURE_2D, texture = 26) 9981 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 9982 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 9983 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 9984 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 9985 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 9986 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9987 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9988 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 9989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 9990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 9991 glEnableVertexAttribArray(index = 2) 9992 glUseProgram(program = 4) 9993 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00528802, 0.0004064935, 0, 0, -0.0006937489, 0.003098449, 0, 0, 0, 0, 1, 0, -0.8614258, -0.6571767, 0, 1}) 9994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 9995 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 9996 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 9997 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 9998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 9999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 10000 glEnableVertexAttribArray(index = 3) 10001 glUseProgram(program = 1) 10002 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00528802, 0.0004064935, 0, 0, -0.0006937489, 0.003098449, 0, 0, 0, 0, 1, 0, -0.8614258, -0.6571767, 0, 1}) 10003 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10004 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10005 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10006 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10007 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 10008 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 10009 glDisableVertexAttribArray(index = 0) 10010 glDisableVertexAttribArray(index = 1) 10011 glDisableVertexAttribArray(index = 2) 10012 glDisableVertexAttribArray(index = 3) 10013 glDisable(cap = GL_STENCIL_TEST) 10014 glDisable(cap = GL_SCISSOR_TEST) 10015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10016 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10017 glDepthMask(flag = GL_TRUE) 10018 glBindVertexArray(array = 0) 10019 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10020 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10021 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 10022 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 10023 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 10024 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10025 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 10026 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 10027 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10028 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10029 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10030 glBindVertexArray(array = 1) 10031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10032 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 10033 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10034 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 10035 glViewport(x = 0, y = 0, width = 375, height = 667) 10036 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10037 glClearDepth(depth = 1) 10038 glEnable(cap = GL_DEPTH_TEST) 10039 glDepthFunc(func = GL_LESS) 10040 glDepthMask(flag = GL_TRUE) 10041 glDisable(cap = GL_BLEND) 10042 glDisable(cap = GL_CULL_FACE) 10043 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10044 glDisable(cap = GL_SCISSOR_TEST) 10045 glDisable(cap = GL_STENCIL_TEST) 10046 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 10048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 10049 glEnableVertexAttribArray(index = 0) 10050 glEnableVertexAttribArray(index = 1) 10051 glEnableVertexAttribArray(index = 2) 10052 glUseProgram(program = 4) 10053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10055 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10058 glEnable(cap = GL_BLEND) 10059 glDepthMask(flag = GL_FALSE) 10060 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 10062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 10063 glUseProgram(program = 13) 10064 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10065 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10066 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 10067 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10068 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10069 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10070 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10071 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10074 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 10075 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10076 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10081 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 10083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 10084 glUseProgram(program = 16) 10085 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10086 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10087 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10088 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10089 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10091 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10092 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10093 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10094 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10095 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 10097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 10098 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10099 glUseProgram(program = 4) 10100 glUniform1fv(location = 1, count = 1, value = &0.5) 10101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10103 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10105 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 10107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 10108 glUseProgram(program = 16) 10109 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10110 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10111 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10112 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10113 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10115 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10116 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10117 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10118 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 10119 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 10120 glDisableVertexAttribArray(index = 0) 10121 glDisableVertexAttribArray(index = 1) 10122 glDisableVertexAttribArray(index = 2) 10123 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10124 glDisable(cap = GL_STENCIL_TEST) 10125 glDisable(cap = GL_SCISSOR_TEST) 10126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10128 glDepthMask(flag = GL_TRUE) 10129 glBindVertexArray(array = 0) 10130 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 10131 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 10132 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10133 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 10134 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 10135 glBindVertexArray(array = 2) 10136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 10137 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 10138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 10139 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 10140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 10141 glBufferData(target = GL_ARRAY_BUFFER, size = 46416, data = blob(46416), usage = GL_STATIC_DRAW) 10142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 10143 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5886, data = blob(5886), usage = GL_STATIC_DRAW) 10144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 10145 glBufferData(target = GL_ARRAY_BUFFER, size = 180, data = blob(180), usage = GL_STATIC_DRAW) 10146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 10147 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 156, data = blob(156), usage = GL_STATIC_DRAW) 10148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 10149 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 10150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 10151 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 10152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 10153 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 10154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 10155 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 10156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 10157 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 10158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 10159 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 10160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 10161 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 10162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 10163 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 10164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 10165 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 10166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 10167 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 10168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10169 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 10170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10171 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 10172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10173 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 10174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10175 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 10176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10177 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 10178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10179 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 10180 glViewport(x = 0, y = 0, width = 375, height = 640) 10181 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10182 glClearDepth(depth = 1) 10183 glEnable(cap = GL_DEPTH_TEST) 10184 glDepthFunc(func = GL_LESS) 10185 glDepthMask(flag = GL_TRUE) 10186 glDisable(cap = GL_BLEND) 10187 glDisable(cap = GL_CULL_FACE) 10188 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10189 glDisable(cap = GL_SCISSOR_TEST) 10190 glDisable(cap = GL_STENCIL_TEST) 10191 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10192 glEnable(cap = GL_BLEND) 10193 glDepthMask(flag = GL_FALSE) 10194 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 10196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 10197 glEnableVertexAttribArray(index = 0) 10198 glEnableVertexAttribArray(index = 1) 10199 glEnableVertexAttribArray(index = 2) 10200 glEnableVertexAttribArray(index = 3) 10201 glUseProgram(program = 1) 10202 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10203 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10206 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10207 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 10208 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 10209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 10210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 10211 glDisableVertexAttribArray(index = 3) 10212 glUseProgram(program = 4) 10213 glUniform1fv(location = 1, count = 1, value = &1) 10214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10216 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10217 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x87fc) 10218 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2941, type = GL_UNSIGNED_SHORT, indices = 0x2) 10219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 10220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 10221 glDisableVertexAttribArray(index = 2) 10222 glUseProgram(program = 7) 10223 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 10224 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10225 glUniform2fv(location = 2, count = 1, value = {0, 640}) 10226 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10229 glDrawElements(mode = GL_TRIANGLES, count = 39, type = GL_UNSIGNED_INT, indices = NULL) 10230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 10231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 10232 glEnableVertexAttribArray(index = 2) 10233 glUseProgram(program = 4) 10234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10236 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 10238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 10239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 10240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 10241 glEnableVertexAttribArray(index = 3) 10242 glUseProgram(program = 1) 10243 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10244 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10247 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10248 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 10249 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 10250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 10251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 10252 glDisableVertexAttribArray(index = 2) 10253 glDisableVertexAttribArray(index = 3) 10254 glUseProgram(program = 7) 10255 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 10256 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10257 glUniform2fv(location = 2, count = 1, value = {0, 512}) 10258 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10260 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10261 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 10262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 10263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 10264 glEnableVertexAttribArray(index = 2) 10265 glUseProgram(program = 4) 10266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10267 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10268 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10269 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 10270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 10271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 10272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 10273 glEnableVertexAttribArray(index = 3) 10274 glUseProgram(program = 1) 10275 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10276 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10278 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10279 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10280 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 10281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 10282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10284 glDisableVertexAttribArray(index = 2) 10285 glDisableVertexAttribArray(index = 3) 10286 glUseProgram(program = 7) 10287 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 10288 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10289 glUniform2fv(location = 2, count = 1, value = {0, 384}) 10290 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10292 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10293 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 10294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10296 glEnableVertexAttribArray(index = 2) 10297 glUseProgram(program = 4) 10298 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10299 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10300 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10301 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 10302 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 10303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10305 glEnableVertexAttribArray(index = 3) 10306 glUseProgram(program = 1) 10307 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10308 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10309 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10310 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10311 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10312 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 10313 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 10314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10316 glDisableVertexAttribArray(index = 2) 10317 glDisableVertexAttribArray(index = 3) 10318 glUseProgram(program = 10) 10319 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005284135, 0.0004234825, 0, 0, -0.0007227435, 0.003096173, 0, 0, 0, 0, 0.01369863, 0, -0.8552609, -0.6599354, 0.02739726, 1}) 10320 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 10321 glUniform1fv(location = 5, count = 1, value = &187.5) 10322 glUniform1fv(location = 6, count = 1, value = &0) 10323 glUniform2fv(location = 4, count = 1, value = {0, 0}) 10324 glGenTextures(n = 1, textures = &27) 10325 glBindTexture(target = GL_TEXTURE_2D, texture = 27) 10326 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 10327 glBindTexture(target = GL_TEXTURE_2D, texture = 27) 10328 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10329 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10330 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 10331 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 10332 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 10333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10334 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10335 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 10336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 10337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 10338 glEnableVertexAttribArray(index = 2) 10339 glUseProgram(program = 4) 10340 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005284135, 0.0004234825, 0, 0, -0.0007227435, 0.003096173, 0, 0, 0, 0, 1, 0, -0.8552609, -0.6599354, 0, 1}) 10341 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10342 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10343 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 10344 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 10345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 10346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 10347 glEnableVertexAttribArray(index = 3) 10348 glUseProgram(program = 1) 10349 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005284135, 0.0004234825, 0, 0, -0.0007227435, 0.003096173, 0, 0, 0, 0, 1, 0, -0.8552609, -0.6599354, 0, 1}) 10350 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10351 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10352 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10353 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10354 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 10355 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 10356 glDisableVertexAttribArray(index = 0) 10357 glDisableVertexAttribArray(index = 1) 10358 glDisableVertexAttribArray(index = 2) 10359 glDisableVertexAttribArray(index = 3) 10360 glDisable(cap = GL_STENCIL_TEST) 10361 glDisable(cap = GL_SCISSOR_TEST) 10362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10364 glDepthMask(flag = GL_TRUE) 10365 glBindVertexArray(array = 0) 10366 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10367 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10368 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 10369 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 10370 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 10371 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10372 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 10373 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 10374 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10375 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10376 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10377 glBindVertexArray(array = 1) 10378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10379 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 10380 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10381 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 10382 glViewport(x = 0, y = 0, width = 375, height = 667) 10383 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10384 glClearDepth(depth = 1) 10385 glEnable(cap = GL_DEPTH_TEST) 10386 glDepthFunc(func = GL_LESS) 10387 glDepthMask(flag = GL_TRUE) 10388 glDisable(cap = GL_BLEND) 10389 glDisable(cap = GL_CULL_FACE) 10390 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10391 glDisable(cap = GL_SCISSOR_TEST) 10392 glDisable(cap = GL_STENCIL_TEST) 10393 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 10395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 10396 glEnableVertexAttribArray(index = 0) 10397 glEnableVertexAttribArray(index = 1) 10398 glEnableVertexAttribArray(index = 2) 10399 glUseProgram(program = 4) 10400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10402 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10405 glEnable(cap = GL_BLEND) 10406 glDepthMask(flag = GL_FALSE) 10407 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 10409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 10410 glUseProgram(program = 13) 10411 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10412 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10413 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 10414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10421 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 10422 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10423 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10428 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 10430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 10431 glUseProgram(program = 16) 10432 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10433 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10434 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10435 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10436 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10438 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10440 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10441 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10442 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 10444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 10445 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10446 glUseProgram(program = 4) 10447 glUniform1fv(location = 1, count = 1, value = &0.5) 10448 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10450 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 10454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 10455 glUseProgram(program = 16) 10456 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10457 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10458 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10459 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10460 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10461 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10462 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10464 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 10466 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 10467 glDisableVertexAttribArray(index = 0) 10468 glDisableVertexAttribArray(index = 1) 10469 glDisableVertexAttribArray(index = 2) 10470 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10471 glDisable(cap = GL_STENCIL_TEST) 10472 glDisable(cap = GL_SCISSOR_TEST) 10473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10475 glDepthMask(flag = GL_TRUE) 10476 glBindVertexArray(array = 0) 10477 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 10478 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 10479 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10480 glBindVertexArray(array = 1) 10481 glViewport(x = 0, y = 0, width = 375, height = 667) 10482 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10483 glClearDepth(depth = 1) 10484 glEnable(cap = GL_DEPTH_TEST) 10485 glDepthFunc(func = GL_LESS) 10486 glDepthMask(flag = GL_TRUE) 10487 glDisable(cap = GL_BLEND) 10488 glDisable(cap = GL_CULL_FACE) 10489 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10490 glDisable(cap = GL_SCISSOR_TEST) 10491 glDisable(cap = GL_STENCIL_TEST) 10492 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 10494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 10495 glEnableVertexAttribArray(index = 0) 10496 glEnableVertexAttribArray(index = 1) 10497 glEnableVertexAttribArray(index = 2) 10498 glUseProgram(program = 4) 10499 glUniform1fv(location = 1, count = 1, value = &1) 10500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10504 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10505 glEnable(cap = GL_BLEND) 10506 glDepthMask(flag = GL_FALSE) 10507 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 10509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 10510 glUseProgram(program = 13) 10511 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10512 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10513 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 10514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10516 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10521 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 10522 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10523 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 10530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 10531 glUseProgram(program = 16) 10532 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10533 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10534 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10535 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10536 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10537 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10538 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10540 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10541 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10542 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 10544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 10545 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10546 glUseProgram(program = 4) 10547 glUniform1fv(location = 1, count = 1, value = &0.5) 10548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10550 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10552 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 10554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 10555 glUseProgram(program = 16) 10556 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10557 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10558 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10559 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10560 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10562 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 10566 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 10567 glDisableVertexAttribArray(index = 0) 10568 glDisableVertexAttribArray(index = 1) 10569 glDisableVertexAttribArray(index = 2) 10570 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10571 glDisable(cap = GL_STENCIL_TEST) 10572 glDisable(cap = GL_SCISSOR_TEST) 10573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10574 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10575 glDepthMask(flag = GL_TRUE) 10576 glBindVertexArray(array = 0) 10577 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 10578 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 10579 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10580 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 10581 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 10582 glBindVertexArray(array = 2) 10583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10584 glBufferData(target = GL_ARRAY_BUFFER, size = 143616, data = blob(143616), usage = GL_STATIC_DRAW) 10585 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10586 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18288, data = blob(18288), usage = GL_STATIC_DRAW) 10587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10588 glBufferData(target = GL_ARRAY_BUFFER, size = 46528, data = blob(46528), usage = GL_STATIC_DRAW) 10589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10590 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5900, data = blob(5900), usage = GL_STATIC_DRAW) 10591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10592 glBufferData(target = GL_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 10593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10594 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 204, data = blob(204), usage = GL_STATIC_DRAW) 10595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 10596 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 10597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 10598 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 10599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 10600 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 10601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 10602 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 10603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 10604 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 10605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 10606 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 10607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 10608 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 10609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 10610 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 10611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 10612 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 10613 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 10614 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 10615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 10616 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 10617 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 10618 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 10619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 10620 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 10621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 10622 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 10623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 10624 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 10625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 10626 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 10627 glViewport(x = 0, y = 0, width = 375, height = 640) 10628 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 10629 glClearDepth(depth = 1) 10630 glEnable(cap = GL_DEPTH_TEST) 10631 glDepthFunc(func = GL_LESS) 10632 glDepthMask(flag = GL_TRUE) 10633 glDisable(cap = GL_BLEND) 10634 glDisable(cap = GL_CULL_FACE) 10635 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10636 glDisable(cap = GL_SCISSOR_TEST) 10637 glDisable(cap = GL_STENCIL_TEST) 10638 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10639 glEnable(cap = GL_BLEND) 10640 glDepthMask(flag = GL_FALSE) 10641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 10643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 10644 glEnableVertexAttribArray(index = 0) 10645 glEnableVertexAttribArray(index = 1) 10646 glEnableVertexAttribArray(index = 2) 10647 glEnableVertexAttribArray(index = 3) 10648 glUseProgram(program = 1) 10649 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10650 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10651 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10652 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10653 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10654 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d380) 10655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9142, type = GL_UNSIGNED_SHORT, indices = 0x2) 10656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 10657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 10658 glDisableVertexAttribArray(index = 3) 10659 glUseProgram(program = 4) 10660 glUniform1fv(location = 1, count = 1, value = &1) 10661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10663 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8850) 10665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2948, type = GL_UNSIGNED_SHORT, indices = 0x2) 10666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 10667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 10668 glDisableVertexAttribArray(index = 2) 10669 glUseProgram(program = 7) 10670 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 10671 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10672 glUniform2fv(location = 2, count = 1, value = {0, 640}) 10673 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10674 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10675 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10676 glDrawElements(mode = GL_TRIANGLES, count = 51, type = GL_UNSIGNED_INT, indices = NULL) 10677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 10678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 10679 glEnableVertexAttribArray(index = 2) 10680 glUseProgram(program = 4) 10681 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10682 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10683 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10684 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 10685 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 10686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 10687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 10688 glEnableVertexAttribArray(index = 3) 10689 glUseProgram(program = 1) 10690 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10691 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10692 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10693 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10694 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10695 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 10696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 10697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 10698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 10699 glDisableVertexAttribArray(index = 2) 10700 glDisableVertexAttribArray(index = 3) 10701 glUseProgram(program = 7) 10702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 10703 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10704 glUniform2fv(location = 2, count = 1, value = {0, 512}) 10705 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10706 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10707 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10708 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 10709 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 10710 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 10711 glEnableVertexAttribArray(index = 2) 10712 glUseProgram(program = 4) 10713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10715 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 10717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 10718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 10719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 10720 glEnableVertexAttribArray(index = 3) 10721 glUseProgram(program = 1) 10722 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10723 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10726 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10727 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 10728 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 10729 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 10730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 10731 glDisableVertexAttribArray(index = 2) 10732 glDisableVertexAttribArray(index = 3) 10733 glUseProgram(program = 7) 10734 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 10735 glUniform2fv(location = 1, count = 1, value = {0, 0}) 10736 glUniform2fv(location = 2, count = 1, value = {0, 384}) 10737 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 10738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10739 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10740 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 10741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 10742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 10743 glEnableVertexAttribArray(index = 2) 10744 glUseProgram(program = 4) 10745 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10746 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10747 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10748 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 10749 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 10750 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 10751 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 10752 glEnableVertexAttribArray(index = 3) 10753 glUseProgram(program = 1) 10754 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 10755 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10757 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10758 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10759 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 10760 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 10761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 10762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 10763 glDisableVertexAttribArray(index = 2) 10764 glDisableVertexAttribArray(index = 3) 10765 glUseProgram(program = 10) 10766 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005274991, 0.0004609648, 0, 0, -0.0007867133, 0.003090815, 0, 0, 0, 0, 0.01369863, 0, -0.8415521, -0.6659586, 0.02739726, 1}) 10767 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 10768 glUniform1fv(location = 5, count = 1, value = &187.5) 10769 glUniform1fv(location = 6, count = 1, value = &0) 10770 glUniform2fv(location = 4, count = 1, value = {0, 0}) 10771 glGenTextures(n = 1, textures = &28) 10772 glBindTexture(target = GL_TEXTURE_2D, texture = 28) 10773 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 10774 glBindTexture(target = GL_TEXTURE_2D, texture = 28) 10775 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10776 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10777 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 10778 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 10779 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 10780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10781 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10782 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 10783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 10784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 10785 glEnableVertexAttribArray(index = 2) 10786 glUseProgram(program = 4) 10787 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005274991, 0.0004609648, 0, 0, -0.0007867133, 0.003090815, 0, 0, 0, 0, 1, 0, -0.8415521, -0.6659586, 0, 1}) 10788 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10789 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10790 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 10791 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 10792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 10793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 10794 glEnableVertexAttribArray(index = 3) 10795 glUseProgram(program = 1) 10796 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005274991, 0.0004609648, 0, 0, -0.0007867133, 0.003090815, 0, 0, 0, 0, 1, 0, -0.8415521, -0.6659586, 0, 1}) 10797 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 10798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 10799 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 10800 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 10801 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 10802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 10803 glDisableVertexAttribArray(index = 0) 10804 glDisableVertexAttribArray(index = 1) 10805 glDisableVertexAttribArray(index = 2) 10806 glDisableVertexAttribArray(index = 3) 10807 glDisable(cap = GL_STENCIL_TEST) 10808 glDisable(cap = GL_SCISSOR_TEST) 10809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10811 glDepthMask(flag = GL_TRUE) 10812 glBindVertexArray(array = 0) 10813 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10814 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 10815 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 10816 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 10817 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 10818 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10819 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 10820 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 10821 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 10822 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 10823 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10824 glBindVertexArray(array = 1) 10825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10826 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 10827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10828 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 10829 glViewport(x = 0, y = 0, width = 375, height = 667) 10830 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10831 glClearDepth(depth = 1) 10832 glEnable(cap = GL_DEPTH_TEST) 10833 glDepthFunc(func = GL_LESS) 10834 glDepthMask(flag = GL_TRUE) 10835 glDisable(cap = GL_BLEND) 10836 glDisable(cap = GL_CULL_FACE) 10837 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10838 glDisable(cap = GL_SCISSOR_TEST) 10839 glDisable(cap = GL_STENCIL_TEST) 10840 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 10842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 10843 glEnableVertexAttribArray(index = 0) 10844 glEnableVertexAttribArray(index = 1) 10845 glEnableVertexAttribArray(index = 2) 10846 glUseProgram(program = 4) 10847 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10848 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10849 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10850 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10851 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10852 glEnable(cap = GL_BLEND) 10853 glDepthMask(flag = GL_FALSE) 10854 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 10856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 10857 glUseProgram(program = 13) 10858 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10859 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10860 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 10861 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10863 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10864 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10868 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 10869 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10870 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10871 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10872 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10873 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10874 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10875 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 10877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 10878 glUseProgram(program = 16) 10879 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10880 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10881 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10882 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10883 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10884 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10885 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10886 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10887 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10888 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10889 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 10891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 10892 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10893 glUseProgram(program = 4) 10894 glUniform1fv(location = 1, count = 1, value = &0.5) 10895 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10897 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10898 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10899 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 10900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 10901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 10902 glUseProgram(program = 16) 10903 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10904 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 10905 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10906 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10907 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 10908 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10909 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10911 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10912 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 10913 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 10914 glDisableVertexAttribArray(index = 0) 10915 glDisableVertexAttribArray(index = 1) 10916 glDisableVertexAttribArray(index = 2) 10917 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10918 glDisable(cap = GL_STENCIL_TEST) 10919 glDisable(cap = GL_SCISSOR_TEST) 10920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 10921 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 10922 glDepthMask(flag = GL_TRUE) 10923 glBindVertexArray(array = 0) 10924 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 10925 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 10926 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 10927 glBindVertexArray(array = 1) 10928 glViewport(x = 0, y = 0, width = 375, height = 667) 10929 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 10930 glClearDepth(depth = 1) 10931 glEnable(cap = GL_DEPTH_TEST) 10932 glDepthFunc(func = GL_LESS) 10933 glDepthMask(flag = GL_TRUE) 10934 glDisable(cap = GL_BLEND) 10935 glDisable(cap = GL_CULL_FACE) 10936 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 10937 glDisable(cap = GL_SCISSOR_TEST) 10938 glDisable(cap = GL_STENCIL_TEST) 10939 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 10940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 10941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 10942 glEnableVertexAttribArray(index = 0) 10943 glEnableVertexAttribArray(index = 1) 10944 glEnableVertexAttribArray(index = 2) 10945 glUseProgram(program = 4) 10946 glUniform1fv(location = 1, count = 1, value = &1) 10947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10949 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10950 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 10951 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10952 glEnable(cap = GL_BLEND) 10953 glDepthMask(flag = GL_FALSE) 10954 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 10956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 10957 glUseProgram(program = 13) 10958 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10959 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 10960 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 10961 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10963 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10964 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 10965 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 10966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 10967 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 10968 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 10969 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 10970 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 10971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10973 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 10975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 10976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 10977 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 10978 glUseProgram(program = 16) 10979 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 10980 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 10981 glUniform1fv(location = 2, count = 1, value = &0.1851852) 10982 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 10983 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 10984 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10985 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 10986 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 10987 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 10988 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 10989 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 10990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 10991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 10992 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 10993 glUseProgram(program = 4) 10994 glUniform1fv(location = 1, count = 1, value = &0.5) 10995 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 10996 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 10997 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 10998 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 10999 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 11001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 11002 glUseProgram(program = 16) 11003 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11004 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11005 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11006 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11007 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11009 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11010 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11011 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11012 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 11013 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 11014 glDisableVertexAttribArray(index = 0) 11015 glDisableVertexAttribArray(index = 1) 11016 glDisableVertexAttribArray(index = 2) 11017 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11018 glDisable(cap = GL_STENCIL_TEST) 11019 glDisable(cap = GL_SCISSOR_TEST) 11020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11022 glDepthMask(flag = GL_TRUE) 11023 glBindVertexArray(array = 0) 11024 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 11025 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 11026 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11027 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11028 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11029 glBindVertexArray(array = 2) 11030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11031 glBufferData(target = GL_ARRAY_BUFFER, size = 142848, data = blob(142848), usage = GL_STATIC_DRAW) 11032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11033 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18192, data = blob(18192), usage = GL_STATIC_DRAW) 11034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11035 glBufferData(target = GL_ARRAY_BUFFER, size = 46496, data = blob(46496), usage = GL_STATIC_DRAW) 11036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11037 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5896, data = blob(5896), usage = GL_STATIC_DRAW) 11038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11039 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 11040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 11042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11043 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 11044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11045 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 11046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11047 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 11048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11049 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 11050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11051 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 11052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11053 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 11054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11055 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 11056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 11058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11059 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 11060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11061 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 11062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11063 glBufferData(target = GL_ARRAY_BUFFER, size = 420, data = blob(420), usage = GL_STATIC_DRAW) 11064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11065 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 396, data = blob(396), usage = GL_STATIC_DRAW) 11066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11067 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 11068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 11070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11071 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 11072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11073 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 11074 glViewport(x = 0, y = 0, width = 375, height = 640) 11075 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11076 glClearDepth(depth = 1) 11077 glEnable(cap = GL_DEPTH_TEST) 11078 glDepthFunc(func = GL_LESS) 11079 glDepthMask(flag = GL_TRUE) 11080 glDisable(cap = GL_BLEND) 11081 glDisable(cap = GL_CULL_FACE) 11082 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11083 glDisable(cap = GL_SCISSOR_TEST) 11084 glDisable(cap = GL_STENCIL_TEST) 11085 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11086 glEnable(cap = GL_BLEND) 11087 glDepthMask(flag = GL_FALSE) 11088 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11091 glEnableVertexAttribArray(index = 0) 11092 glEnableVertexAttribArray(index = 1) 11093 glEnableVertexAttribArray(index = 2) 11094 glEnableVertexAttribArray(index = 3) 11095 glUseProgram(program = 1) 11096 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11097 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11099 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11100 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11101 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d100) 11102 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9094, type = GL_UNSIGNED_SHORT, indices = 0x2) 11103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11105 glDisableVertexAttribArray(index = 3) 11106 glUseProgram(program = 4) 11107 glUniform1fv(location = 1, count = 1, value = &1) 11108 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11110 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11111 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8838) 11112 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2946, type = GL_UNSIGNED_SHORT, indices = 0x2) 11113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11115 glDisableVertexAttribArray(index = 2) 11116 glUseProgram(program = 7) 11117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 11118 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11119 glUniform2fv(location = 2, count = 1, value = {0, 640}) 11120 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11121 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11122 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11123 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 11124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11126 glEnableVertexAttribArray(index = 2) 11127 glUseProgram(program = 4) 11128 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11130 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11131 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 11132 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 11133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11135 glEnableVertexAttribArray(index = 3) 11136 glUseProgram(program = 1) 11137 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11138 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11140 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11141 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11142 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 11143 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 11144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11146 glDisableVertexAttribArray(index = 2) 11147 glDisableVertexAttribArray(index = 3) 11148 glUseProgram(program = 7) 11149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 11150 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11151 glUniform2fv(location = 2, count = 1, value = {0, 512}) 11152 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11153 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11154 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11155 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 11156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11158 glEnableVertexAttribArray(index = 2) 11159 glUseProgram(program = 4) 11160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 11164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 11165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11167 glEnableVertexAttribArray(index = 3) 11168 glUseProgram(program = 1) 11169 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11170 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11171 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11172 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11173 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11174 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 11175 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 11176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11177 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11178 glDisableVertexAttribArray(index = 2) 11179 glDisableVertexAttribArray(index = 3) 11180 glUseProgram(program = 7) 11181 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 11182 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11183 glUniform2fv(location = 2, count = 1, value = {0, 384}) 11184 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11187 glDrawElements(mode = GL_TRIANGLES, count = 99, type = GL_UNSIGNED_INT, indices = NULL) 11188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11190 glEnableVertexAttribArray(index = 2) 11191 glUseProgram(program = 4) 11192 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11194 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 11196 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 11197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11199 glEnableVertexAttribArray(index = 3) 11200 glUseProgram(program = 1) 11201 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11202 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11204 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11205 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11206 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 11207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 11208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11210 glDisableVertexAttribArray(index = 2) 11211 glDisableVertexAttribArray(index = 3) 11212 glUseProgram(program = 10) 11213 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005266566, 0.0004929273, 0, 0, -0.0008412626, 0.003085879, 0, 0, 0, 0, 0.01369863, 0, -0.8297445, -0.6710261, 0.02739726, 1}) 11214 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 11215 glUniform1fv(location = 5, count = 1, value = &187.5) 11216 glUniform1fv(location = 6, count = 1, value = &0) 11217 glUniform2fv(location = 4, count = 1, value = {0, 0}) 11218 glGenTextures(n = 1, textures = &29) 11219 glBindTexture(target = GL_TEXTURE_2D, texture = 29) 11220 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 11221 glBindTexture(target = GL_TEXTURE_2D, texture = 29) 11222 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11223 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11224 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 11225 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 11226 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 11227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11229 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 11230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 11231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 11232 glEnableVertexAttribArray(index = 2) 11233 glUseProgram(program = 4) 11234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005266566, 0.0004929273, 0, 0, -0.0008412626, 0.003085879, 0, 0, 0, 0, 1, 0, -0.8297445, -0.6710261, 0, 1}) 11235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11236 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 11238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 11239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 11240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 11241 glEnableVertexAttribArray(index = 3) 11242 glUseProgram(program = 1) 11243 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005266566, 0.0004929273, 0, 0, -0.0008412626, 0.003085879, 0, 0, 0, 0, 1, 0, -0.8297445, -0.6710261, 0, 1}) 11244 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11247 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11248 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 11249 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 11250 glDisableVertexAttribArray(index = 0) 11251 glDisableVertexAttribArray(index = 1) 11252 glDisableVertexAttribArray(index = 2) 11253 glDisableVertexAttribArray(index = 3) 11254 glDisable(cap = GL_STENCIL_TEST) 11255 glDisable(cap = GL_SCISSOR_TEST) 11256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11258 glDepthMask(flag = GL_TRUE) 11259 glBindVertexArray(array = 0) 11260 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 11261 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 11262 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 11263 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 11264 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 11265 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 11266 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 11267 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 11268 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 11269 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11270 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11271 glBindVertexArray(array = 1) 11272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 11273 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 11274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 11275 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 11276 glViewport(x = 0, y = 0, width = 375, height = 667) 11277 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 11278 glClearDepth(depth = 1) 11279 glEnable(cap = GL_DEPTH_TEST) 11280 glDepthFunc(func = GL_LESS) 11281 glDepthMask(flag = GL_TRUE) 11282 glDisable(cap = GL_BLEND) 11283 glDisable(cap = GL_CULL_FACE) 11284 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11285 glDisable(cap = GL_SCISSOR_TEST) 11286 glDisable(cap = GL_STENCIL_TEST) 11287 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 11289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 11290 glEnableVertexAttribArray(index = 0) 11291 glEnableVertexAttribArray(index = 1) 11292 glEnableVertexAttribArray(index = 2) 11293 glUseProgram(program = 4) 11294 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11296 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11297 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 11298 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11299 glEnable(cap = GL_BLEND) 11300 glDepthMask(flag = GL_FALSE) 11301 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 11303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 11304 glUseProgram(program = 13) 11305 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11306 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11307 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 11308 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11309 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11310 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11311 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 11312 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11313 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 11314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 11315 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 11316 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11318 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11320 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 11322 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 11323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 11324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 11325 glUseProgram(program = 16) 11326 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11327 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 11328 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11329 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11330 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 11331 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11332 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11334 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11335 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 11336 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 11337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 11338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 11339 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11340 glUseProgram(program = 4) 11341 glUniform1fv(location = 1, count = 1, value = &0.5) 11342 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11343 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11344 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11345 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 11346 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 11348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 11349 glUseProgram(program = 16) 11350 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11351 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11352 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11353 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11354 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11355 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11356 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11358 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11359 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 11360 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 11361 glDisableVertexAttribArray(index = 0) 11362 glDisableVertexAttribArray(index = 1) 11363 glDisableVertexAttribArray(index = 2) 11364 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11365 glDisable(cap = GL_STENCIL_TEST) 11366 glDisable(cap = GL_SCISSOR_TEST) 11367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11369 glDepthMask(flag = GL_TRUE) 11370 glBindVertexArray(array = 0) 11371 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 11372 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 11373 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11374 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11375 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11376 glBindVertexArray(array = 2) 11377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11378 glBufferData(target = GL_ARRAY_BUFFER, size = 142848, data = blob(142848), usage = GL_STATIC_DRAW) 11379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11380 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18192, data = blob(18192), usage = GL_STATIC_DRAW) 11381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11382 glBufferData(target = GL_ARRAY_BUFFER, size = 47408, data = blob(47408), usage = GL_STATIC_DRAW) 11383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11384 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6010, data = blob(6010), usage = GL_STATIC_DRAW) 11385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11386 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 11387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11388 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 11389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11390 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 11391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11392 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 11393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11394 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 11395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11396 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 11397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11398 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 11399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11400 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 11401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11402 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 11403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 11405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11406 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 11407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 11409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11410 glBufferData(target = GL_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 11411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11412 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 420, data = blob(420), usage = GL_STATIC_DRAW) 11413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11414 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 11415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 11417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11418 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 11419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 11421 glViewport(x = 0, y = 0, width = 375, height = 640) 11422 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11423 glClearDepth(depth = 1) 11424 glEnable(cap = GL_DEPTH_TEST) 11425 glDepthFunc(func = GL_LESS) 11426 glDepthMask(flag = GL_TRUE) 11427 glDisable(cap = GL_BLEND) 11428 glDisable(cap = GL_CULL_FACE) 11429 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11430 glDisable(cap = GL_SCISSOR_TEST) 11431 glDisable(cap = GL_STENCIL_TEST) 11432 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11433 glEnable(cap = GL_BLEND) 11434 glDepthMask(flag = GL_FALSE) 11435 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11438 glEnableVertexAttribArray(index = 0) 11439 glEnableVertexAttribArray(index = 1) 11440 glEnableVertexAttribArray(index = 2) 11441 glEnableVertexAttribArray(index = 3) 11442 glUseProgram(program = 1) 11443 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11444 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11446 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11447 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11448 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d100) 11449 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9094, type = GL_UNSIGNED_SHORT, indices = 0x2) 11450 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11451 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11452 glDisableVertexAttribArray(index = 3) 11453 glUseProgram(program = 4) 11454 glUniform1fv(location = 1, count = 1, value = &1) 11455 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11456 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11457 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11458 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8ae4) 11459 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3003, type = GL_UNSIGNED_SHORT, indices = 0x2) 11460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11462 glDisableVertexAttribArray(index = 2) 11463 glUseProgram(program = 7) 11464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 11465 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11466 glUniform2fv(location = 2, count = 1, value = {0, 640}) 11467 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11469 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11470 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 11471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11473 glEnableVertexAttribArray(index = 2) 11474 glUseProgram(program = 4) 11475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11477 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 11479 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 11480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11482 glEnableVertexAttribArray(index = 3) 11483 glUseProgram(program = 1) 11484 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11485 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11487 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11488 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11489 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 11490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 11491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11493 glDisableVertexAttribArray(index = 2) 11494 glDisableVertexAttribArray(index = 3) 11495 glUseProgram(program = 7) 11496 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 11497 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11498 glUniform2fv(location = 2, count = 1, value = {0, 512}) 11499 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11501 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11502 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 11503 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11504 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11505 glEnableVertexAttribArray(index = 2) 11506 glUseProgram(program = 4) 11507 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11510 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 11511 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 11512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11514 glEnableVertexAttribArray(index = 3) 11515 glUseProgram(program = 1) 11516 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11517 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11518 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11519 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11520 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11521 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 11522 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 11523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11525 glDisableVertexAttribArray(index = 2) 11526 glDisableVertexAttribArray(index = 3) 11527 glUseProgram(program = 7) 11528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 11529 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11530 glUniform2fv(location = 2, count = 1, value = {0, 384}) 11531 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11532 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11533 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11534 glDrawElements(mode = GL_TRIANGLES, count = 105, type = GL_UNSIGNED_INT, indices = NULL) 11535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11537 glEnableVertexAttribArray(index = 2) 11538 glUseProgram(program = 4) 11539 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11540 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11541 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11542 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 11543 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 11544 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11545 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11546 glEnableVertexAttribArray(index = 3) 11547 glUseProgram(program = 1) 11548 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11549 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11550 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11551 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11552 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11553 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 11554 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 11555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 11556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 11557 glDisableVertexAttribArray(index = 2) 11558 glDisableVertexAttribArray(index = 3) 11559 glUseProgram(program = 10) 11560 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005263399, 0.000504407, 0, 0, -0.0008608546, 0.003084023, 0, 0, 0, 0, 0.01369863, 0, -0.8254771, -0.6728306, 0.02739726, 1}) 11561 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 11562 glUniform1fv(location = 5, count = 1, value = &187.5) 11563 glUniform1fv(location = 6, count = 1, value = &0) 11564 glUniform2fv(location = 4, count = 1, value = {0, 0}) 11565 glGenTextures(n = 1, textures = &30) 11566 glBindTexture(target = GL_TEXTURE_2D, texture = 30) 11567 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 11568 glBindTexture(target = GL_TEXTURE_2D, texture = 30) 11569 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11570 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11571 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 11572 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 11573 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 11574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11576 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 11577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 11578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 11579 glEnableVertexAttribArray(index = 2) 11580 glUseProgram(program = 4) 11581 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005263399, 0.000504407, 0, 0, -0.0008608546, 0.003084023, 0, 0, 0, 0, 1, 0, -0.8254771, -0.6728306, 0, 1}) 11582 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11583 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11584 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 11585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 11586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 11587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 11588 glEnableVertexAttribArray(index = 3) 11589 glUseProgram(program = 1) 11590 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005263399, 0.000504407, 0, 0, -0.0008608546, 0.003084023, 0, 0, 0, 0, 1, 0, -0.8254771, -0.6728306, 0, 1}) 11591 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11592 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11593 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11594 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11595 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 11596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 11597 glDisableVertexAttribArray(index = 0) 11598 glDisableVertexAttribArray(index = 1) 11599 glDisableVertexAttribArray(index = 2) 11600 glDisableVertexAttribArray(index = 3) 11601 glDisable(cap = GL_STENCIL_TEST) 11602 glDisable(cap = GL_SCISSOR_TEST) 11603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11605 glDepthMask(flag = GL_TRUE) 11606 glBindVertexArray(array = 0) 11607 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 11608 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 11609 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 11610 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 11611 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 11612 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 11613 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 11614 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 11615 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 11616 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11617 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11618 glBindVertexArray(array = 1) 11619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 11620 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 11621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 11622 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 11623 glViewport(x = 0, y = 0, width = 375, height = 667) 11624 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 11625 glClearDepth(depth = 1) 11626 glEnable(cap = GL_DEPTH_TEST) 11627 glDepthFunc(func = GL_LESS) 11628 glDepthMask(flag = GL_TRUE) 11629 glDisable(cap = GL_BLEND) 11630 glDisable(cap = GL_CULL_FACE) 11631 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11632 glDisable(cap = GL_SCISSOR_TEST) 11633 glDisable(cap = GL_STENCIL_TEST) 11634 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 11636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 11637 glEnableVertexAttribArray(index = 0) 11638 glEnableVertexAttribArray(index = 1) 11639 glEnableVertexAttribArray(index = 2) 11640 glUseProgram(program = 4) 11641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11643 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 11645 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11646 glEnable(cap = GL_BLEND) 11647 glDepthMask(flag = GL_FALSE) 11648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 11650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 11651 glUseProgram(program = 13) 11652 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11653 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11654 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 11655 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11656 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11657 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11658 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 11659 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11660 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 11661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 11662 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 11663 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11664 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 11669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 11670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 11671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 11672 glUseProgram(program = 16) 11673 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11674 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 11675 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11676 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11677 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 11678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11679 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11681 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11682 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 11683 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 11684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 11685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 11686 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11687 glUseProgram(program = 4) 11688 glUniform1fv(location = 1, count = 1, value = &0.5) 11689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11691 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 11693 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 11695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 11696 glUseProgram(program = 16) 11697 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11698 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11699 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11700 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11701 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11703 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11704 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11705 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11706 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 11707 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 11708 glDisableVertexAttribArray(index = 0) 11709 glDisableVertexAttribArray(index = 1) 11710 glDisableVertexAttribArray(index = 2) 11711 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11712 glDisable(cap = GL_STENCIL_TEST) 11713 glDisable(cap = GL_SCISSOR_TEST) 11714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11716 glDepthMask(flag = GL_TRUE) 11717 glBindVertexArray(array = 0) 11718 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 11719 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 11720 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 11721 glBindVertexArray(array = 1) 11722 glViewport(x = 0, y = 0, width = 375, height = 667) 11723 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 11724 glClearDepth(depth = 1) 11725 glEnable(cap = GL_DEPTH_TEST) 11726 glDepthFunc(func = GL_LESS) 11727 glDepthMask(flag = GL_TRUE) 11728 glDisable(cap = GL_BLEND) 11729 glDisable(cap = GL_CULL_FACE) 11730 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11731 glDisable(cap = GL_SCISSOR_TEST) 11732 glDisable(cap = GL_STENCIL_TEST) 11733 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 11735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 11736 glEnableVertexAttribArray(index = 0) 11737 glEnableVertexAttribArray(index = 1) 11738 glEnableVertexAttribArray(index = 2) 11739 glUseProgram(program = 4) 11740 glUniform1fv(location = 1, count = 1, value = &1) 11741 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11743 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11744 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 11745 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11746 glEnable(cap = GL_BLEND) 11747 glDepthMask(flag = GL_FALSE) 11748 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 11750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 11751 glUseProgram(program = 13) 11752 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11753 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 11754 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 11755 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11757 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11758 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 11759 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 11760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 11761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 11762 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 11763 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 11764 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 11765 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11767 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11768 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 11769 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 11770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 11771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 11772 glUseProgram(program = 16) 11773 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11774 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 11775 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11776 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11777 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 11778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11779 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11781 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 11783 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 11784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 11785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 11786 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11787 glUseProgram(program = 4) 11788 glUniform1fv(location = 1, count = 1, value = &0.5) 11789 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11792 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 11793 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 11794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 11795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 11796 glUseProgram(program = 16) 11797 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 11798 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 11799 glUniform1fv(location = 2, count = 1, value = &0.1851852) 11800 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 11801 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 11802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 11803 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 11804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 11805 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 11806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 11807 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 11808 glDisableVertexAttribArray(index = 0) 11809 glDisableVertexAttribArray(index = 1) 11810 glDisableVertexAttribArray(index = 2) 11811 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11812 glDisable(cap = GL_STENCIL_TEST) 11813 glDisable(cap = GL_SCISSOR_TEST) 11814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 11815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 11816 glDepthMask(flag = GL_TRUE) 11817 glBindVertexArray(array = 0) 11818 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 11819 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 11820 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 11821 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11822 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 11823 glBindVertexArray(array = 2) 11824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11825 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 11826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11827 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 11828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11829 glBufferData(target = GL_ARRAY_BUFFER, size = 47456, data = blob(47456), usage = GL_STATIC_DRAW) 11830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11831 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6016, data = blob(6016), usage = GL_STATIC_DRAW) 11832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11833 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 11834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11835 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 11836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11837 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 11838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11839 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 11840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11841 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 11842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11843 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 11844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11845 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 11846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11847 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 11848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11849 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 11850 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11851 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 11852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11853 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 11854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 11856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11857 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 11858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11859 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 11860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11861 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 11862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11863 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 11864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11865 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 11866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11867 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 11868 glViewport(x = 0, y = 0, width = 375, height = 640) 11869 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 11870 glClearDepth(depth = 1) 11871 glEnable(cap = GL_DEPTH_TEST) 11872 glDepthFunc(func = GL_LESS) 11873 glDepthMask(flag = GL_TRUE) 11874 glDisable(cap = GL_BLEND) 11875 glDisable(cap = GL_CULL_FACE) 11876 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 11877 glDisable(cap = GL_SCISSOR_TEST) 11878 glDisable(cap = GL_STENCIL_TEST) 11879 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 11880 glEnable(cap = GL_BLEND) 11881 glDepthMask(flag = GL_FALSE) 11882 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 11883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 11884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 11885 glEnableVertexAttribArray(index = 0) 11886 glEnableVertexAttribArray(index = 1) 11887 glEnableVertexAttribArray(index = 2) 11888 glEnableVertexAttribArray(index = 3) 11889 glUseProgram(program = 1) 11890 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11891 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11892 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11893 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11894 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11895 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 11896 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 11897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 11898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 11899 glDisableVertexAttribArray(index = 3) 11900 glUseProgram(program = 4) 11901 glUniform1fv(location = 1, count = 1, value = &1) 11902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8b08) 11906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3006, type = GL_UNSIGNED_SHORT, indices = 0x2) 11907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 11908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 11909 glDisableVertexAttribArray(index = 2) 11910 glUseProgram(program = 7) 11911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 11912 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11913 glUniform2fv(location = 2, count = 1, value = {0, 640}) 11914 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11915 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11916 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11917 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 11918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 11919 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 11920 glEnableVertexAttribArray(index = 2) 11921 glUseProgram(program = 4) 11922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 11926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 11927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 11928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 11929 glEnableVertexAttribArray(index = 3) 11930 glUseProgram(program = 1) 11931 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11932 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11933 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11934 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11935 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11936 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 11937 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 11938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 11939 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 11940 glDisableVertexAttribArray(index = 2) 11941 glDisableVertexAttribArray(index = 3) 11942 glUseProgram(program = 7) 11943 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 11944 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11945 glUniform2fv(location = 2, count = 1, value = {0, 512}) 11946 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11948 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11949 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 11950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 11951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 11952 glEnableVertexAttribArray(index = 2) 11953 glUseProgram(program = 4) 11954 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11956 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11957 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 11958 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 11959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 11960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 11961 glEnableVertexAttribArray(index = 3) 11962 glUseProgram(program = 1) 11963 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11964 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11966 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11967 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 11968 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 11969 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 11970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 11971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 11972 glDisableVertexAttribArray(index = 2) 11973 glDisableVertexAttribArray(index = 3) 11974 glUseProgram(program = 7) 11975 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 11976 glUniform2fv(location = 1, count = 1, value = {0, 0}) 11977 glUniform2fv(location = 2, count = 1, value = {0, 384}) 11978 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 11979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11981 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 11982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 11983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 11984 glEnableVertexAttribArray(index = 2) 11985 glUseProgram(program = 4) 11986 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11987 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 11988 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 11989 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 11990 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 11991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 11992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 11993 glEnableVertexAttribArray(index = 3) 11994 glUseProgram(program = 1) 11995 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 11996 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 11997 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 11998 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 11999 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12000 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 12001 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 12002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12004 glDisableVertexAttribArray(index = 2) 12005 glDisableVertexAttribArray(index = 3) 12006 glUseProgram(program = 10) 12007 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005253035, 0.0005402308, 0, 0, -0.000921994, 0.00307795, 0, 0, 0, 0, 0.01369863, 0, -0.8120701, -0.6784089, 0.02739726, 1}) 12008 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 12009 glUniform1fv(location = 5, count = 1, value = &187.5) 12010 glUniform1fv(location = 6, count = 1, value = &0) 12011 glUniform2fv(location = 4, count = 1, value = {0, 0}) 12012 glGenTextures(n = 1, textures = &31) 12013 glBindTexture(target = GL_TEXTURE_2D, texture = 31) 12014 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 12015 glBindTexture(target = GL_TEXTURE_2D, texture = 31) 12016 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12017 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12018 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 12019 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 12020 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 12021 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12022 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12023 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 12024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12026 glEnableVertexAttribArray(index = 2) 12027 glUseProgram(program = 4) 12028 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005253035, 0.0005402308, 0, 0, -0.000921994, 0.00307795, 0, 0, 0, 0, 1, 0, -0.8120701, -0.6784089, 0, 1}) 12029 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12030 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12031 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 12032 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 12033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12035 glEnableVertexAttribArray(index = 3) 12036 glUseProgram(program = 1) 12037 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005253035, 0.0005402308, 0, 0, -0.000921994, 0.00307795, 0, 0, 0, 0, 1, 0, -0.8120701, -0.6784089, 0, 1}) 12038 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12039 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12040 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12041 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12042 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 12043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 12044 glDisableVertexAttribArray(index = 0) 12045 glDisableVertexAttribArray(index = 1) 12046 glDisableVertexAttribArray(index = 2) 12047 glDisableVertexAttribArray(index = 3) 12048 glDisable(cap = GL_STENCIL_TEST) 12049 glDisable(cap = GL_SCISSOR_TEST) 12050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12052 glDepthMask(flag = GL_TRUE) 12053 glBindVertexArray(array = 0) 12054 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12055 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12056 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 12057 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 12058 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 12059 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12060 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 12061 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 12062 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12063 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12064 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12065 glBindVertexArray(array = 1) 12066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12067 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 12068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 12070 glViewport(x = 0, y = 0, width = 375, height = 667) 12071 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12072 glClearDepth(depth = 1) 12073 glEnable(cap = GL_DEPTH_TEST) 12074 glDepthFunc(func = GL_LESS) 12075 glDepthMask(flag = GL_TRUE) 12076 glDisable(cap = GL_BLEND) 12077 glDisable(cap = GL_CULL_FACE) 12078 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12079 glDisable(cap = GL_SCISSOR_TEST) 12080 glDisable(cap = GL_STENCIL_TEST) 12081 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 12083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 12084 glEnableVertexAttribArray(index = 0) 12085 glEnableVertexAttribArray(index = 1) 12086 glEnableVertexAttribArray(index = 2) 12087 glUseProgram(program = 4) 12088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12090 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12091 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12092 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12093 glEnable(cap = GL_BLEND) 12094 glDepthMask(flag = GL_FALSE) 12095 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 12097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 12098 glUseProgram(program = 13) 12099 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12100 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12101 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 12102 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12103 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12104 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12105 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12106 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12109 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 12110 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12111 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12114 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 12118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 12119 glUseProgram(program = 16) 12120 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12121 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12122 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12123 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12124 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12126 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12130 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 12132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 12133 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12134 glUseProgram(program = 4) 12135 glUniform1fv(location = 1, count = 1, value = &0.5) 12136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12139 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12140 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 12142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 12143 glUseProgram(program = 16) 12144 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12145 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12146 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12147 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12148 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12149 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12150 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12151 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12152 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12153 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 12154 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 12155 glDisableVertexAttribArray(index = 0) 12156 glDisableVertexAttribArray(index = 1) 12157 glDisableVertexAttribArray(index = 2) 12158 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12159 glDisable(cap = GL_STENCIL_TEST) 12160 glDisable(cap = GL_SCISSOR_TEST) 12161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12163 glDepthMask(flag = GL_TRUE) 12164 glBindVertexArray(array = 0) 12165 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 12166 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 12167 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12168 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12169 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12170 glBindVertexArray(array = 2) 12171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12172 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 12173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12174 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 12175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12176 glBufferData(target = GL_ARRAY_BUFFER, size = 47344, data = blob(47344), usage = GL_STATIC_DRAW) 12177 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12178 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6002, data = blob(6002), usage = GL_STATIC_DRAW) 12179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12180 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 12181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12182 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 12183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 12184 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 12185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 12186 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 12187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 12188 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 12189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 12190 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 12191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 12192 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 12193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 12194 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 12195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 12196 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 12197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 12198 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 12199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 12200 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 12201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 12202 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 12203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 12204 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 12205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 12206 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 12207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 12208 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 12209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 12210 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 12211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 12212 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 12213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 12214 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 12215 glViewport(x = 0, y = 0, width = 375, height = 640) 12216 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12217 glClearDepth(depth = 1) 12218 glEnable(cap = GL_DEPTH_TEST) 12219 glDepthFunc(func = GL_LESS) 12220 glDepthMask(flag = GL_TRUE) 12221 glDisable(cap = GL_BLEND) 12222 glDisable(cap = GL_CULL_FACE) 12223 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12224 glDisable(cap = GL_SCISSOR_TEST) 12225 glDisable(cap = GL_STENCIL_TEST) 12226 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12227 glEnable(cap = GL_BLEND) 12228 glDepthMask(flag = GL_FALSE) 12229 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12232 glEnableVertexAttribArray(index = 0) 12233 glEnableVertexAttribArray(index = 1) 12234 glEnableVertexAttribArray(index = 2) 12235 glEnableVertexAttribArray(index = 3) 12236 glUseProgram(program = 1) 12237 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12238 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12239 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12240 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12241 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12242 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 12243 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 12244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12246 glDisableVertexAttribArray(index = 3) 12247 glUseProgram(program = 4) 12248 glUniform1fv(location = 1, count = 1, value = &1) 12249 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8ab4) 12253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2999, type = GL_UNSIGNED_SHORT, indices = 0x2) 12254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12256 glDisableVertexAttribArray(index = 2) 12257 glUseProgram(program = 7) 12258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 12259 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12260 glUniform2fv(location = 2, count = 1, value = {0, 640}) 12261 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12262 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12263 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12264 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 12265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 12266 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 12267 glEnableVertexAttribArray(index = 2) 12268 glUseProgram(program = 4) 12269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 12273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 12274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 12275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 12276 glEnableVertexAttribArray(index = 3) 12277 glUseProgram(program = 1) 12278 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12279 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12281 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12282 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12283 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 12284 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 12285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 12286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 12287 glDisableVertexAttribArray(index = 2) 12288 glDisableVertexAttribArray(index = 3) 12289 glUseProgram(program = 7) 12290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 12291 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12292 glUniform2fv(location = 2, count = 1, value = {0, 512}) 12293 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12294 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12295 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12296 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 12297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 12298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 12299 glEnableVertexAttribArray(index = 2) 12300 glUseProgram(program = 4) 12301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12303 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 12305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 12306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 12307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 12308 glEnableVertexAttribArray(index = 3) 12309 glUseProgram(program = 1) 12310 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12311 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12313 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12314 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12315 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 12316 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 12317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 12318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 12319 glDisableVertexAttribArray(index = 2) 12320 glDisableVertexAttribArray(index = 3) 12321 glUseProgram(program = 7) 12322 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 12323 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12324 glUniform2fv(location = 2, count = 1, value = {0, 384}) 12325 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12327 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12328 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 12329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 12330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 12331 glEnableVertexAttribArray(index = 2) 12332 glUseProgram(program = 4) 12333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12335 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12336 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 12337 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 12338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 12339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 12340 glEnableVertexAttribArray(index = 3) 12341 glUseProgram(program = 1) 12342 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12343 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12345 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12346 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12347 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 12348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 12349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12351 glDisableVertexAttribArray(index = 2) 12352 glDisableVertexAttribArray(index = 3) 12353 glUseProgram(program = 10) 12354 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005249662, 0.0005513708, 0, 0, -0.0009410062, 0.003075974, 0, 0, 0, 0, 0.01369863, 0, -0.807873, -0.6801271, 0.02739726, 1}) 12355 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 12356 glUniform1fv(location = 5, count = 1, value = &187.5) 12357 glUniform1fv(location = 6, count = 1, value = &0) 12358 glUniform2fv(location = 4, count = 1, value = {0, 0}) 12359 glGenTextures(n = 1, textures = &32) 12360 glBindTexture(target = GL_TEXTURE_2D, texture = 32) 12361 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 12362 glBindTexture(target = GL_TEXTURE_2D, texture = 32) 12363 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12364 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12365 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 12366 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 12367 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 12368 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12369 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12370 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 12371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12373 glEnableVertexAttribArray(index = 2) 12374 glUseProgram(program = 4) 12375 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005249662, 0.0005513708, 0, 0, -0.0009410062, 0.003075974, 0, 0, 0, 0, 1, 0, -0.807873, -0.6801271, 0, 1}) 12376 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12377 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12378 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 12379 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 12380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12382 glEnableVertexAttribArray(index = 3) 12383 glUseProgram(program = 1) 12384 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005249662, 0.0005513708, 0, 0, -0.0009410062, 0.003075974, 0, 0, 0, 0, 1, 0, -0.807873, -0.6801271, 0, 1}) 12385 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12386 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12387 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12388 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12389 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 12390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 12391 glDisableVertexAttribArray(index = 0) 12392 glDisableVertexAttribArray(index = 1) 12393 glDisableVertexAttribArray(index = 2) 12394 glDisableVertexAttribArray(index = 3) 12395 glDisable(cap = GL_STENCIL_TEST) 12396 glDisable(cap = GL_SCISSOR_TEST) 12397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12399 glDepthMask(flag = GL_TRUE) 12400 glBindVertexArray(array = 0) 12401 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12402 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12403 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 12404 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 12405 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 12406 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12407 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 12408 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 12409 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12410 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12411 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12412 glBindVertexArray(array = 1) 12413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12414 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 12415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 12417 glViewport(x = 0, y = 0, width = 375, height = 667) 12418 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12419 glClearDepth(depth = 1) 12420 glEnable(cap = GL_DEPTH_TEST) 12421 glDepthFunc(func = GL_LESS) 12422 glDepthMask(flag = GL_TRUE) 12423 glDisable(cap = GL_BLEND) 12424 glDisable(cap = GL_CULL_FACE) 12425 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12426 glDisable(cap = GL_SCISSOR_TEST) 12427 glDisable(cap = GL_STENCIL_TEST) 12428 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 12430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 12431 glEnableVertexAttribArray(index = 0) 12432 glEnableVertexAttribArray(index = 1) 12433 glEnableVertexAttribArray(index = 2) 12434 glUseProgram(program = 4) 12435 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12436 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12437 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12438 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12439 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12440 glEnable(cap = GL_BLEND) 12441 glDepthMask(flag = GL_FALSE) 12442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 12444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 12445 glUseProgram(program = 13) 12446 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12447 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12448 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 12449 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12450 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12451 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12452 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12453 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12456 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 12457 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12458 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12459 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12461 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12462 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12463 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 12465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 12466 glUseProgram(program = 16) 12467 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12468 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12469 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12470 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12471 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12472 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12473 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12474 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12475 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12476 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12477 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 12479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 12480 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12481 glUseProgram(program = 4) 12482 glUniform1fv(location = 1, count = 1, value = &0.5) 12483 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12484 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12485 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12486 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12487 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 12489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 12490 glUseProgram(program = 16) 12491 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12492 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12493 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12494 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12495 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12496 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12497 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12498 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12499 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12500 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 12501 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 12502 glDisableVertexAttribArray(index = 0) 12503 glDisableVertexAttribArray(index = 1) 12504 glDisableVertexAttribArray(index = 2) 12505 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12506 glDisable(cap = GL_STENCIL_TEST) 12507 glDisable(cap = GL_SCISSOR_TEST) 12508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12510 glDepthMask(flag = GL_TRUE) 12511 glBindVertexArray(array = 0) 12512 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 12513 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 12514 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12515 glBindVertexArray(array = 1) 12516 glViewport(x = 0, y = 0, width = 375, height = 667) 12517 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12518 glClearDepth(depth = 1) 12519 glEnable(cap = GL_DEPTH_TEST) 12520 glDepthFunc(func = GL_LESS) 12521 glDepthMask(flag = GL_TRUE) 12522 glDisable(cap = GL_BLEND) 12523 glDisable(cap = GL_CULL_FACE) 12524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12525 glDisable(cap = GL_SCISSOR_TEST) 12526 glDisable(cap = GL_STENCIL_TEST) 12527 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 12529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 12530 glEnableVertexAttribArray(index = 0) 12531 glEnableVertexAttribArray(index = 1) 12532 glEnableVertexAttribArray(index = 2) 12533 glUseProgram(program = 4) 12534 glUniform1fv(location = 1, count = 1, value = &1) 12535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12536 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12537 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12538 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12539 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12540 glEnable(cap = GL_BLEND) 12541 glDepthMask(flag = GL_FALSE) 12542 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 12544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 12545 glUseProgram(program = 13) 12546 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12547 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12548 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 12549 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12550 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12551 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12552 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12553 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12556 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 12557 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12558 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12559 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12561 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12562 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12563 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12564 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 12565 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 12566 glUseProgram(program = 16) 12567 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12568 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12569 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12570 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12571 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12573 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12575 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12576 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12577 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 12579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 12580 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12581 glUseProgram(program = 4) 12582 glUniform1fv(location = 1, count = 1, value = &0.5) 12583 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12584 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12585 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12586 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12587 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 12589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 12590 glUseProgram(program = 16) 12591 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12592 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12593 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12594 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12595 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12596 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12597 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12599 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 12601 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 12602 glDisableVertexAttribArray(index = 0) 12603 glDisableVertexAttribArray(index = 1) 12604 glDisableVertexAttribArray(index = 2) 12605 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12606 glDisable(cap = GL_STENCIL_TEST) 12607 glDisable(cap = GL_SCISSOR_TEST) 12608 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12610 glDepthMask(flag = GL_TRUE) 12611 glBindVertexArray(array = 0) 12612 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 12613 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 12614 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12615 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12616 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12617 glBindVertexArray(array = 2) 12618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 12619 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 12620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 12621 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 12622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 12623 glBufferData(target = GL_ARRAY_BUFFER, size = 47280, data = blob(47280), usage = GL_STATIC_DRAW) 12624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 12625 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5994, data = blob(5994), usage = GL_STATIC_DRAW) 12626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 12627 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 12628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 12629 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 12630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 12631 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 12632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 12633 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 12634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 12635 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 12636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 12637 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 12638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 12639 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 12640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 12641 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 12642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 12643 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 12644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 12645 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 12646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 12647 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 12648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 12649 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 12650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12651 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 12652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12653 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 12654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12655 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 12656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12657 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 12658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12659 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 12660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12661 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 12662 glViewport(x = 0, y = 0, width = 375, height = 640) 12663 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 12664 glClearDepth(depth = 1) 12665 glEnable(cap = GL_DEPTH_TEST) 12666 glDepthFunc(func = GL_LESS) 12667 glDepthMask(flag = GL_TRUE) 12668 glDisable(cap = GL_BLEND) 12669 glDisable(cap = GL_CULL_FACE) 12670 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12671 glDisable(cap = GL_SCISSOR_TEST) 12672 glDisable(cap = GL_STENCIL_TEST) 12673 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12674 glEnable(cap = GL_BLEND) 12675 glDepthMask(flag = GL_FALSE) 12676 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 12678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 12679 glEnableVertexAttribArray(index = 0) 12680 glEnableVertexAttribArray(index = 1) 12681 glEnableVertexAttribArray(index = 2) 12682 glEnableVertexAttribArray(index = 3) 12683 glUseProgram(program = 1) 12684 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12685 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12687 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12688 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12689 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 12690 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 12691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 12692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 12693 glDisableVertexAttribArray(index = 3) 12694 glUseProgram(program = 4) 12695 glUniform1fv(location = 1, count = 1, value = &1) 12696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12698 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8a84) 12700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2995, type = GL_UNSIGNED_SHORT, indices = 0x2) 12701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 12702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 12703 glDisableVertexAttribArray(index = 2) 12704 glUseProgram(program = 7) 12705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 12706 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12707 glUniform2fv(location = 2, count = 1, value = {0, 640}) 12708 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12710 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12711 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 12712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 12713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 12714 glEnableVertexAttribArray(index = 2) 12715 glUseProgram(program = 4) 12716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12718 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 12720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 12721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 12722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 12723 glEnableVertexAttribArray(index = 3) 12724 glUseProgram(program = 1) 12725 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12726 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12728 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12729 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12730 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 12731 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 12732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 12733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 12734 glDisableVertexAttribArray(index = 2) 12735 glDisableVertexAttribArray(index = 3) 12736 glUseProgram(program = 7) 12737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 12738 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12739 glUniform2fv(location = 2, count = 1, value = {0, 512}) 12740 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12743 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 12744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 12745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 12746 glEnableVertexAttribArray(index = 2) 12747 glUseProgram(program = 4) 12748 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12750 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12751 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 12752 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 12753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 12754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 12755 glEnableVertexAttribArray(index = 3) 12756 glUseProgram(program = 1) 12757 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12758 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12761 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12762 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 12763 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 12764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12766 glDisableVertexAttribArray(index = 2) 12767 glDisableVertexAttribArray(index = 3) 12768 glUseProgram(program = 7) 12769 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 12770 glUniform2fv(location = 1, count = 1, value = {0, 0}) 12771 glUniform2fv(location = 2, count = 1, value = {0, 384}) 12772 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 12773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12774 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12775 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 12776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12778 glEnableVertexAttribArray(index = 2) 12779 glUseProgram(program = 4) 12780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12782 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 12784 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 12785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12787 glEnableVertexAttribArray(index = 3) 12788 glUseProgram(program = 1) 12789 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 12790 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12791 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12792 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12793 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12794 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 12795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 12796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 12797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 12798 glDisableVertexAttribArray(index = 2) 12799 glDisableVertexAttribArray(index = 3) 12800 glUseProgram(program = 10) 12801 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0052387, 0.0005860742, 0, 0, -0.001000233, 0.003069551, 0, 0, 0, 0, 0.01369863, 0, -0.7947125, -0.6854297, 0.02739726, 1}) 12802 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 12803 glUniform1fv(location = 5, count = 1, value = &187.5) 12804 glUniform1fv(location = 6, count = 1, value = &0) 12805 glUniform2fv(location = 4, count = 1, value = {0, 0}) 12806 glGenTextures(n = 1, textures = &33) 12807 glBindTexture(target = GL_TEXTURE_2D, texture = 33) 12808 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 12809 glBindTexture(target = GL_TEXTURE_2D, texture = 33) 12810 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12811 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12812 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 12813 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 12814 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 12815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12817 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 12818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 12819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 12820 glEnableVertexAttribArray(index = 2) 12821 glUseProgram(program = 4) 12822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0052387, 0.0005860742, 0, 0, -0.001000233, 0.003069551, 0, 0, 0, 0, 1, 0, -0.7947125, -0.6854297, 0, 1}) 12823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12824 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 12826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 12827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 12828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 12829 glEnableVertexAttribArray(index = 3) 12830 glUseProgram(program = 1) 12831 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.0052387, 0.0005860742, 0, 0, -0.001000233, 0.003069551, 0, 0, 0, 0, 1, 0, -0.7947125, -0.6854297, 0, 1}) 12832 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 12833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 12834 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 12835 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 12836 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 12837 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 12838 glDisableVertexAttribArray(index = 0) 12839 glDisableVertexAttribArray(index = 1) 12840 glDisableVertexAttribArray(index = 2) 12841 glDisableVertexAttribArray(index = 3) 12842 glDisable(cap = GL_STENCIL_TEST) 12843 glDisable(cap = GL_SCISSOR_TEST) 12844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12846 glDepthMask(flag = GL_TRUE) 12847 glBindVertexArray(array = 0) 12848 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12849 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 12850 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 12851 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 12852 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 12853 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12854 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 12855 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 12856 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 12857 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12858 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 12859 glBindVertexArray(array = 1) 12860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12861 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 12862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12863 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 12864 glViewport(x = 0, y = 0, width = 375, height = 667) 12865 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 12866 glClearDepth(depth = 1) 12867 glEnable(cap = GL_DEPTH_TEST) 12868 glDepthFunc(func = GL_LESS) 12869 glDepthMask(flag = GL_TRUE) 12870 glDisable(cap = GL_BLEND) 12871 glDisable(cap = GL_CULL_FACE) 12872 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 12873 glDisable(cap = GL_SCISSOR_TEST) 12874 glDisable(cap = GL_STENCIL_TEST) 12875 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 12876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 12877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 12878 glEnableVertexAttribArray(index = 0) 12879 glEnableVertexAttribArray(index = 1) 12880 glEnableVertexAttribArray(index = 2) 12881 glUseProgram(program = 4) 12882 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12883 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12884 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12885 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 12886 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12887 glEnable(cap = GL_BLEND) 12888 glDepthMask(flag = GL_FALSE) 12889 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 12891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 12892 glUseProgram(program = 13) 12893 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12894 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 12895 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 12896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12898 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12899 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 12900 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 12901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 12902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 12903 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 12904 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 12905 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 12906 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12907 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12908 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12909 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 12910 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 12911 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 12912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 12913 glUseProgram(program = 16) 12914 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12915 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 12916 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12917 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12918 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 12919 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12920 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12921 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12922 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12923 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 12924 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 12925 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 12926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 12927 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12928 glUseProgram(program = 4) 12929 glUniform1fv(location = 1, count = 1, value = &0.5) 12930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12931 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 12932 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 12933 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 12934 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 12935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 12936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 12937 glUseProgram(program = 16) 12938 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 12939 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 12940 glUniform1fv(location = 2, count = 1, value = &0.1851852) 12941 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 12942 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 12943 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 12944 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 12945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 12946 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 12947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 12948 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 12949 glDisableVertexAttribArray(index = 0) 12950 glDisableVertexAttribArray(index = 1) 12951 glDisableVertexAttribArray(index = 2) 12952 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 12953 glDisable(cap = GL_STENCIL_TEST) 12954 glDisable(cap = GL_SCISSOR_TEST) 12955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 12956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 12957 glDepthMask(flag = GL_TRUE) 12958 glBindVertexArray(array = 0) 12959 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 12960 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 12961 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 12962 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12963 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 12964 glBindVertexArray(array = 2) 12965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 12966 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 12967 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 12968 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 12969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 12970 glBufferData(target = GL_ARRAY_BUFFER, size = 47344, data = blob(47344), usage = GL_STATIC_DRAW) 12971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 12972 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6002, data = blob(6002), usage = GL_STATIC_DRAW) 12973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 12974 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 12975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 12976 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 12977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 12978 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 12979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 12980 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 12981 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 12982 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 12983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 12984 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 12985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 12986 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 12987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 12988 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 12989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 12990 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 12991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 12992 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 12993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 12994 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 12995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 12996 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 12997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 12998 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 12999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13000 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 13001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13002 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 13003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13004 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 13005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13006 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 13007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13008 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 13009 glViewport(x = 0, y = 0, width = 375, height = 640) 13010 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13011 glClearDepth(depth = 1) 13012 glEnable(cap = GL_DEPTH_TEST) 13013 glDepthFunc(func = GL_LESS) 13014 glDepthMask(flag = GL_TRUE) 13015 glDisable(cap = GL_BLEND) 13016 glDisable(cap = GL_CULL_FACE) 13017 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13018 glDisable(cap = GL_SCISSOR_TEST) 13019 glDisable(cap = GL_STENCIL_TEST) 13020 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13021 glEnable(cap = GL_BLEND) 13022 glDepthMask(flag = GL_FALSE) 13023 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13026 glEnableVertexAttribArray(index = 0) 13027 glEnableVertexAttribArray(index = 1) 13028 glEnableVertexAttribArray(index = 2) 13029 glEnableVertexAttribArray(index = 3) 13030 glUseProgram(program = 1) 13031 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13032 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13034 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13035 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13036 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 13037 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 13038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13040 glDisableVertexAttribArray(index = 3) 13041 glUseProgram(program = 4) 13042 glUniform1fv(location = 1, count = 1, value = &1) 13043 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13044 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13045 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13046 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8ab4) 13047 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2999, type = GL_UNSIGNED_SHORT, indices = 0x2) 13048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13050 glDisableVertexAttribArray(index = 2) 13051 glUseProgram(program = 7) 13052 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 13053 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13054 glUniform2fv(location = 2, count = 1, value = {0, 640}) 13055 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13057 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13058 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 13059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 13060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 13061 glEnableVertexAttribArray(index = 2) 13062 glUseProgram(program = 4) 13063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13065 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 13067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 13068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 13069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 13070 glEnableVertexAttribArray(index = 3) 13071 glUseProgram(program = 1) 13072 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13073 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13075 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13076 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13077 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 13078 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 13079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 13080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 13081 glDisableVertexAttribArray(index = 2) 13082 glDisableVertexAttribArray(index = 3) 13083 glUseProgram(program = 7) 13084 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 13085 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13086 glUniform2fv(location = 2, count = 1, value = {0, 512}) 13087 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13090 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 13091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 13092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 13093 glEnableVertexAttribArray(index = 2) 13094 glUseProgram(program = 4) 13095 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13097 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13098 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 13099 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 13100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 13101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 13102 glEnableVertexAttribArray(index = 3) 13103 glUseProgram(program = 1) 13104 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13105 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13106 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13107 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13108 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13109 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 13110 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 13111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 13112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13113 glDisableVertexAttribArray(index = 2) 13114 glDisableVertexAttribArray(index = 3) 13115 glUseProgram(program = 7) 13116 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 13117 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13118 glUniform2fv(location = 2, count = 1, value = {0, 384}) 13119 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13121 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13122 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 13123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13125 glEnableVertexAttribArray(index = 2) 13126 glUseProgram(program = 4) 13127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13130 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 13131 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 13132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13134 glEnableVertexAttribArray(index = 3) 13135 glUseProgram(program = 1) 13136 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13137 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13140 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13141 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 13142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 13143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13145 glDisableVertexAttribArray(index = 2) 13146 glDisableVertexAttribArray(index = 3) 13147 glUseProgram(program = 10) 13148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005235157, 0.0005968466, 0, 0, -0.001018618, 0.003067475, 0, 0, 0, 0, 0.01369863, 0, -0.7906009, -0.6870601, 0.02739726, 1}) 13149 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 13150 glUniform1fv(location = 5, count = 1, value = &187.5) 13151 glUniform1fv(location = 6, count = 1, value = &0) 13152 glUniform2fv(location = 4, count = 1, value = {0, 0}) 13153 glGenTextures(n = 1, textures = &34) 13154 glBindTexture(target = GL_TEXTURE_2D, texture = 34) 13155 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 13156 glBindTexture(target = GL_TEXTURE_2D, texture = 34) 13157 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13158 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13159 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 13160 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 13161 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 13162 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13163 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13164 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 13165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 13166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 13167 glEnableVertexAttribArray(index = 2) 13168 glUseProgram(program = 4) 13169 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005235157, 0.0005968466, 0, 0, -0.001018618, 0.003067475, 0, 0, 0, 0, 1, 0, -0.7906009, -0.6870601, 0, 1}) 13170 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13171 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13172 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 13173 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 13174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13176 glEnableVertexAttribArray(index = 3) 13177 glUseProgram(program = 1) 13178 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005235157, 0.0005968466, 0, 0, -0.001018618, 0.003067475, 0, 0, 0, 0, 1, 0, -0.7906009, -0.6870601, 0, 1}) 13179 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13182 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13183 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 13184 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 13185 glDisableVertexAttribArray(index = 0) 13186 glDisableVertexAttribArray(index = 1) 13187 glDisableVertexAttribArray(index = 2) 13188 glDisableVertexAttribArray(index = 3) 13189 glDisable(cap = GL_STENCIL_TEST) 13190 glDisable(cap = GL_SCISSOR_TEST) 13191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13193 glDepthMask(flag = GL_TRUE) 13194 glBindVertexArray(array = 0) 13195 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13196 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13197 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 13198 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 13199 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 13200 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13201 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 13202 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 13203 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13204 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13205 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13206 glBindVertexArray(array = 1) 13207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13208 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13210 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13211 glViewport(x = 0, y = 0, width = 375, height = 667) 13212 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13213 glClearDepth(depth = 1) 13214 glEnable(cap = GL_DEPTH_TEST) 13215 glDepthFunc(func = GL_LESS) 13216 glDepthMask(flag = GL_TRUE) 13217 glDisable(cap = GL_BLEND) 13218 glDisable(cap = GL_CULL_FACE) 13219 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13220 glDisable(cap = GL_SCISSOR_TEST) 13221 glDisable(cap = GL_STENCIL_TEST) 13222 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 13224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 13225 glEnableVertexAttribArray(index = 0) 13226 glEnableVertexAttribArray(index = 1) 13227 glEnableVertexAttribArray(index = 2) 13228 glUseProgram(program = 4) 13229 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13231 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13232 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 13233 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13234 glEnable(cap = GL_BLEND) 13235 glDepthMask(flag = GL_FALSE) 13236 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 13238 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 13239 glUseProgram(program = 13) 13240 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13241 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13242 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 13243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13245 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13246 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 13247 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13250 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 13251 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13252 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13253 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13255 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13256 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 13257 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 13258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 13259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 13260 glUseProgram(program = 16) 13261 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13262 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 13263 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13264 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13265 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 13266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13267 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13269 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13270 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 13271 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 13272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 13273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 13274 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13275 glUseProgram(program = 4) 13276 glUniform1fv(location = 1, count = 1, value = &0.5) 13277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 13281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 13282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 13283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 13284 glUseProgram(program = 16) 13285 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13286 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 13287 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13288 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13289 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 13290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13291 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13293 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 13295 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 13296 glDisableVertexAttribArray(index = 0) 13297 glDisableVertexAttribArray(index = 1) 13298 glDisableVertexAttribArray(index = 2) 13299 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13300 glDisable(cap = GL_STENCIL_TEST) 13301 glDisable(cap = GL_SCISSOR_TEST) 13302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13304 glDepthMask(flag = GL_TRUE) 13305 glBindVertexArray(array = 0) 13306 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 13307 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 13308 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13309 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 13310 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 13311 glBindVertexArray(array = 2) 13312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13313 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 13314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13315 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 13316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13317 glBufferData(target = GL_ARRAY_BUFFER, size = 47200, data = blob(47200), usage = GL_STATIC_DRAW) 13318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13319 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5984, data = blob(5984), usage = GL_STATIC_DRAW) 13320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 13321 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 13322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13323 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 13324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 13325 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 13326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 13327 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 13328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 13329 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 13330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 13331 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 13332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 13333 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 13334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 13335 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 13336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 13337 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 13338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 13339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 13340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 13341 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 13342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 13343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 13344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13345 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 13346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13347 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 13348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13349 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 13350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13351 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 13352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13353 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 13354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13355 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 13356 glViewport(x = 0, y = 0, width = 375, height = 640) 13357 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13358 glClearDepth(depth = 1) 13359 glEnable(cap = GL_DEPTH_TEST) 13360 glDepthFunc(func = GL_LESS) 13361 glDepthMask(flag = GL_TRUE) 13362 glDisable(cap = GL_BLEND) 13363 glDisable(cap = GL_CULL_FACE) 13364 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13365 glDisable(cap = GL_SCISSOR_TEST) 13366 glDisable(cap = GL_STENCIL_TEST) 13367 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13368 glEnable(cap = GL_BLEND) 13369 glDepthMask(flag = GL_FALSE) 13370 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13373 glEnableVertexAttribArray(index = 0) 13374 glEnableVertexAttribArray(index = 1) 13375 glEnableVertexAttribArray(index = 2) 13376 glEnableVertexAttribArray(index = 3) 13377 glUseProgram(program = 1) 13378 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13379 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13381 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13382 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13383 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 13384 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 13385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13387 glDisableVertexAttribArray(index = 3) 13388 glUseProgram(program = 4) 13389 glUniform1fv(location = 1, count = 1, value = &1) 13390 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13392 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8a48) 13394 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2990, type = GL_UNSIGNED_SHORT, indices = 0x2) 13395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 13396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13397 glDisableVertexAttribArray(index = 2) 13398 glUseProgram(program = 7) 13399 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 13400 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13401 glUniform2fv(location = 2, count = 1, value = {0, 640}) 13402 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13403 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13404 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13405 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 13406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 13407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 13408 glEnableVertexAttribArray(index = 2) 13409 glUseProgram(program = 4) 13410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 13414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 13415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 13416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 13417 glEnableVertexAttribArray(index = 3) 13418 glUseProgram(program = 1) 13419 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13420 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13423 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13424 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 13425 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 13426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 13427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 13428 glDisableVertexAttribArray(index = 2) 13429 glDisableVertexAttribArray(index = 3) 13430 glUseProgram(program = 7) 13431 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 13432 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13433 glUniform2fv(location = 2, count = 1, value = {0, 512}) 13434 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13436 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13437 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 13438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 13439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 13440 glEnableVertexAttribArray(index = 2) 13441 glUseProgram(program = 4) 13442 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13444 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13445 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 13446 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 13447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 13448 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 13449 glEnableVertexAttribArray(index = 3) 13450 glUseProgram(program = 1) 13451 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13452 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13454 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13455 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13456 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 13457 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 13458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13460 glDisableVertexAttribArray(index = 2) 13461 glDisableVertexAttribArray(index = 3) 13462 glUseProgram(program = 7) 13463 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 13464 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13465 glUniform2fv(location = 2, count = 1, value = {0, 384}) 13466 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13468 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13469 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 13470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13472 glEnableVertexAttribArray(index = 2) 13473 glUseProgram(program = 4) 13474 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13475 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13476 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13477 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 13478 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 13479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13481 glEnableVertexAttribArray(index = 3) 13482 glUseProgram(program = 1) 13483 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13484 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13485 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13486 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13487 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13488 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 13489 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 13490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13492 glDisableVertexAttribArray(index = 2) 13493 glDisableVertexAttribArray(index = 3) 13494 glUseProgram(program = 10) 13495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005230075, 0.0006119492, 0, 0, -0.001044393, 0.003064497, 0, 0, 0, 0, 0.01369863, 0, -0.7848154, -0.6893337, 0.02739726, 1}) 13496 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 13497 glUniform1fv(location = 5, count = 1, value = &187.5) 13498 glUniform1fv(location = 6, count = 1, value = &0) 13499 glUniform2fv(location = 4, count = 1, value = {0, 0}) 13500 glGenTextures(n = 1, textures = &35) 13501 glBindTexture(target = GL_TEXTURE_2D, texture = 35) 13502 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 13503 glBindTexture(target = GL_TEXTURE_2D, texture = 35) 13504 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13505 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13506 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 13507 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 13508 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 13509 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13510 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13511 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 13512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 13513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 13514 glEnableVertexAttribArray(index = 2) 13515 glUseProgram(program = 4) 13516 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005230075, 0.0006119492, 0, 0, -0.001044393, 0.003064497, 0, 0, 0, 0, 1, 0, -0.7848154, -0.6893337, 0, 1}) 13517 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13518 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13519 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 13520 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 13521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13523 glEnableVertexAttribArray(index = 3) 13524 glUseProgram(program = 1) 13525 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005230075, 0.0006119492, 0, 0, -0.001044393, 0.003064497, 0, 0, 0, 0, 1, 0, -0.7848154, -0.6893337, 0, 1}) 13526 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13529 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13530 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 13531 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 13532 glDisableVertexAttribArray(index = 0) 13533 glDisableVertexAttribArray(index = 1) 13534 glDisableVertexAttribArray(index = 2) 13535 glDisableVertexAttribArray(index = 3) 13536 glDisable(cap = GL_STENCIL_TEST) 13537 glDisable(cap = GL_SCISSOR_TEST) 13538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13540 glDepthMask(flag = GL_TRUE) 13541 glBindVertexArray(array = 0) 13542 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13543 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13544 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 13545 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 13546 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 13547 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13548 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 13549 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 13550 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13552 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13553 glBindVertexArray(array = 1) 13554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13555 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13557 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13558 glViewport(x = 0, y = 0, width = 375, height = 667) 13559 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13560 glClearDepth(depth = 1) 13561 glEnable(cap = GL_DEPTH_TEST) 13562 glDepthFunc(func = GL_LESS) 13563 glDepthMask(flag = GL_TRUE) 13564 glDisable(cap = GL_BLEND) 13565 glDisable(cap = GL_CULL_FACE) 13566 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13567 glDisable(cap = GL_SCISSOR_TEST) 13568 glDisable(cap = GL_STENCIL_TEST) 13569 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 13571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 13572 glEnableVertexAttribArray(index = 0) 13573 glEnableVertexAttribArray(index = 1) 13574 glEnableVertexAttribArray(index = 2) 13575 glUseProgram(program = 4) 13576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 13580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13581 glEnable(cap = GL_BLEND) 13582 glDepthMask(flag = GL_FALSE) 13583 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13584 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 13585 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 13586 glUseProgram(program = 13) 13587 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13588 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13589 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 13590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 13594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13597 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 13598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13599 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13602 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 13604 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 13605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 13606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 13607 glUseProgram(program = 16) 13608 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13609 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 13610 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13611 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13612 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 13613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13614 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13616 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13617 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 13618 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 13619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 13620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 13621 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13622 glUseProgram(program = 4) 13623 glUniform1fv(location = 1, count = 1, value = &0.5) 13624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 13628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 13629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 13630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 13631 glUseProgram(program = 16) 13632 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13633 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 13634 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13635 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13636 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 13637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13638 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 13642 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 13643 glDisableVertexAttribArray(index = 0) 13644 glDisableVertexAttribArray(index = 1) 13645 glDisableVertexAttribArray(index = 2) 13646 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13647 glDisable(cap = GL_STENCIL_TEST) 13648 glDisable(cap = GL_SCISSOR_TEST) 13649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13651 glDepthMask(flag = GL_TRUE) 13652 glBindVertexArray(array = 0) 13653 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 13654 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 13655 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13656 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 13657 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 13658 glBindVertexArray(array = 2) 13659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13660 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 13661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13662 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 13663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13664 glBufferData(target = GL_ARRAY_BUFFER, size = 47152, data = blob(47152), usage = GL_STATIC_DRAW) 13665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13666 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5978, data = blob(5978), usage = GL_STATIC_DRAW) 13667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13668 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 13669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13670 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 13671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 13672 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 13673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 13674 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 13675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 13676 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 13677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 13678 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 13679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 13680 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 13681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 13682 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 13683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 13684 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 13685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 13686 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 13687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 13688 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 13689 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 13690 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 13691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 13692 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 13693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13694 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 13695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13696 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 13697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13698 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 13699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13700 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 13701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13702 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 13703 glViewport(x = 0, y = 0, width = 375, height = 640) 13704 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 13705 glClearDepth(depth = 1) 13706 glEnable(cap = GL_DEPTH_TEST) 13707 glDepthFunc(func = GL_LESS) 13708 glDepthMask(flag = GL_TRUE) 13709 glDisable(cap = GL_BLEND) 13710 glDisable(cap = GL_CULL_FACE) 13711 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13712 glDisable(cap = GL_SCISSOR_TEST) 13713 glDisable(cap = GL_STENCIL_TEST) 13714 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13715 glEnable(cap = GL_BLEND) 13716 glDepthMask(flag = GL_FALSE) 13717 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 13719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 13720 glEnableVertexAttribArray(index = 0) 13721 glEnableVertexAttribArray(index = 1) 13722 glEnableVertexAttribArray(index = 2) 13723 glEnableVertexAttribArray(index = 3) 13724 glUseProgram(program = 1) 13725 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13726 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13728 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13729 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13730 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 13731 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 13732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 13733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 13734 glDisableVertexAttribArray(index = 3) 13735 glUseProgram(program = 4) 13736 glUniform1fv(location = 1, count = 1, value = &1) 13737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13739 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8a24) 13741 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2987, type = GL_UNSIGNED_SHORT, indices = 0x2) 13742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 13743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 13744 glDisableVertexAttribArray(index = 2) 13745 glUseProgram(program = 7) 13746 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 13747 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13748 glUniform2fv(location = 2, count = 1, value = {0, 640}) 13749 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13750 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13751 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13752 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 13753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 13754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 13755 glEnableVertexAttribArray(index = 2) 13756 glUseProgram(program = 4) 13757 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13759 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 13761 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 13762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 13763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 13764 glEnableVertexAttribArray(index = 3) 13765 glUseProgram(program = 1) 13766 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13767 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13770 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13771 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 13772 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 13773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 13774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 13775 glDisableVertexAttribArray(index = 2) 13776 glDisableVertexAttribArray(index = 3) 13777 glUseProgram(program = 7) 13778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 13779 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13780 glUniform2fv(location = 2, count = 1, value = {0, 512}) 13781 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13783 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13784 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 13785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 13786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 13787 glEnableVertexAttribArray(index = 2) 13788 glUseProgram(program = 4) 13789 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13792 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 13793 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 13794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 13795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 13796 glEnableVertexAttribArray(index = 3) 13797 glUseProgram(program = 1) 13798 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13799 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13800 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13801 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13802 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13803 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 13804 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 13805 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 13806 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 13807 glDisableVertexAttribArray(index = 2) 13808 glDisableVertexAttribArray(index = 3) 13809 glUseProgram(program = 7) 13810 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 13811 glUniform2fv(location = 1, count = 1, value = {0, 0}) 13812 glUniform2fv(location = 2, count = 1, value = {0, 384}) 13813 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 13814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13815 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13816 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 13817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 13818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 13819 glEnableVertexAttribArray(index = 2) 13820 glUseProgram(program = 4) 13821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13823 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13824 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 13825 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 13826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 13827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 13828 glEnableVertexAttribArray(index = 3) 13829 glUseProgram(program = 1) 13830 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 13831 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13833 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13834 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13835 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 13836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 13837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 13838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 13839 glDisableVertexAttribArray(index = 2) 13840 glDisableVertexAttribArray(index = 3) 13841 glUseProgram(program = 10) 13842 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005224928, 0.0006268627, 0, 0, -0.001069846, 0.003061482, 0, 0, 0, 0, 0.01369863, 0, -0.7790779, -0.6915646, 0.02739726, 1}) 13843 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 13844 glUniform1fv(location = 5, count = 1, value = &187.5) 13845 glUniform1fv(location = 6, count = 1, value = &0) 13846 glUniform2fv(location = 4, count = 1, value = {0, 0}) 13847 glGenTextures(n = 1, textures = &36) 13848 glBindTexture(target = GL_TEXTURE_2D, texture = 36) 13849 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 13850 glBindTexture(target = GL_TEXTURE_2D, texture = 36) 13851 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13852 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13853 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 13854 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 13855 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 13856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13858 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 13859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 13860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 13861 glEnableVertexAttribArray(index = 2) 13862 glUseProgram(program = 4) 13863 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005224928, 0.0006268627, 0, 0, -0.001069846, 0.003061482, 0, 0, 0, 0, 1, 0, -0.7790779, -0.6915646, 0, 1}) 13864 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13865 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13866 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 13867 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 13868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 13869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 13870 glEnableVertexAttribArray(index = 3) 13871 glUseProgram(program = 1) 13872 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005224928, 0.0006268627, 0, 0, -0.001069846, 0.003061482, 0, 0, 0, 0, 1, 0, -0.7790779, -0.6915646, 0, 1}) 13873 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 13874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 13875 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 13876 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 13877 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 13878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 13879 glDisableVertexAttribArray(index = 0) 13880 glDisableVertexAttribArray(index = 1) 13881 glDisableVertexAttribArray(index = 2) 13882 glDisableVertexAttribArray(index = 3) 13883 glDisable(cap = GL_STENCIL_TEST) 13884 glDisable(cap = GL_SCISSOR_TEST) 13885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13887 glDepthMask(flag = GL_TRUE) 13888 glBindVertexArray(array = 0) 13889 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13890 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 13891 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 13892 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 13893 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 13894 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13895 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 13896 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 13897 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 13898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 13899 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 13900 glBindVertexArray(array = 1) 13901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13902 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 13903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13904 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 13905 glViewport(x = 0, y = 0, width = 375, height = 667) 13906 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 13907 glClearDepth(depth = 1) 13908 glEnable(cap = GL_DEPTH_TEST) 13909 glDepthFunc(func = GL_LESS) 13910 glDepthMask(flag = GL_TRUE) 13911 glDisable(cap = GL_BLEND) 13912 glDisable(cap = GL_CULL_FACE) 13913 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 13914 glDisable(cap = GL_SCISSOR_TEST) 13915 glDisable(cap = GL_STENCIL_TEST) 13916 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 13917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 13918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 13919 glEnableVertexAttribArray(index = 0) 13920 glEnableVertexAttribArray(index = 1) 13921 glEnableVertexAttribArray(index = 2) 13922 glUseProgram(program = 4) 13923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 13927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13928 glEnable(cap = GL_BLEND) 13929 glDepthMask(flag = GL_FALSE) 13930 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 13932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 13933 glUseProgram(program = 13) 13934 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13935 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 13936 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 13937 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13939 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13940 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 13941 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 13942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 13943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 13944 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 13945 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 13946 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 13947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13949 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13950 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 13951 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 13952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 13953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 13954 glUseProgram(program = 16) 13955 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13956 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 13957 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13958 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13959 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 13960 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13961 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13963 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13964 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 13965 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 13966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 13967 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 13968 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13969 glUseProgram(program = 4) 13970 glUniform1fv(location = 1, count = 1, value = &0.5) 13971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 13973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 13974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 13975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 13976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 13977 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 13978 glUseProgram(program = 16) 13979 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 13980 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 13981 glUniform1fv(location = 2, count = 1, value = &0.1851852) 13982 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 13983 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 13984 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 13985 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 13986 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 13987 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 13988 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 13989 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 13990 glDisableVertexAttribArray(index = 0) 13991 glDisableVertexAttribArray(index = 1) 13992 glDisableVertexAttribArray(index = 2) 13993 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 13994 glDisable(cap = GL_STENCIL_TEST) 13995 glDisable(cap = GL_SCISSOR_TEST) 13996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 13997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 13998 glDepthMask(flag = GL_TRUE) 13999 glBindVertexArray(array = 0) 14000 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 14001 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 14002 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14003 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14004 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14005 glBindVertexArray(array = 2) 14006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14007 glBufferData(target = GL_ARRAY_BUFFER, size = 141696, data = blob(141696), usage = GL_STATIC_DRAW) 14008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14009 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18048, data = blob(18048), usage = GL_STATIC_DRAW) 14010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14011 glBufferData(target = GL_ARRAY_BUFFER, size = 48464, data = blob(48464), usage = GL_STATIC_DRAW) 14012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14013 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6142, data = blob(6142), usage = GL_STATIC_DRAW) 14014 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14015 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 14016 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14017 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 14018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14019 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 14020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14021 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 14022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14023 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 14024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14025 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 14026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14027 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 14028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14029 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 14030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14031 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 14032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14033 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 14034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14035 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 14036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14037 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 14038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14039 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 14040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 14042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14043 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 14044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14045 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 14046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14047 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 14048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14049 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 14050 glViewport(x = 0, y = 0, width = 375, height = 640) 14051 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14052 glClearDepth(depth = 1) 14053 glEnable(cap = GL_DEPTH_TEST) 14054 glDepthFunc(func = GL_LESS) 14055 glDepthMask(flag = GL_TRUE) 14056 glDisable(cap = GL_BLEND) 14057 glDisable(cap = GL_CULL_FACE) 14058 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14059 glDisable(cap = GL_SCISSOR_TEST) 14060 glDisable(cap = GL_STENCIL_TEST) 14061 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14062 glEnable(cap = GL_BLEND) 14063 glDepthMask(flag = GL_FALSE) 14064 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14067 glEnableVertexAttribArray(index = 0) 14068 glEnableVertexAttribArray(index = 1) 14069 glEnableVertexAttribArray(index = 2) 14070 glEnableVertexAttribArray(index = 3) 14071 glUseProgram(program = 1) 14072 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14073 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14075 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14076 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14077 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cd40) 14078 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9022, type = GL_UNSIGNED_SHORT, indices = 0x2) 14079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14081 glDisableVertexAttribArray(index = 3) 14082 glUseProgram(program = 4) 14083 glUniform1fv(location = 1, count = 1, value = &1) 14084 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14086 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dfc) 14088 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3069, type = GL_UNSIGNED_SHORT, indices = 0x2) 14089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14091 glDisableVertexAttribArray(index = 2) 14092 glUseProgram(program = 7) 14093 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 14094 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14095 glUniform2fv(location = 2, count = 1, value = {0, 640}) 14096 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14097 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14098 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14099 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 14100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14102 glEnableVertexAttribArray(index = 2) 14103 glUseProgram(program = 4) 14104 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14106 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14107 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 14108 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 14109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14111 glEnableVertexAttribArray(index = 3) 14112 glUseProgram(program = 1) 14113 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14114 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14117 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14118 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 14119 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 14120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14122 glDisableVertexAttribArray(index = 2) 14123 glDisableVertexAttribArray(index = 3) 14124 glUseProgram(program = 7) 14125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 14126 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14127 glUniform2fv(location = 2, count = 1, value = {0, 512}) 14128 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14130 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14131 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 14132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14134 glEnableVertexAttribArray(index = 2) 14135 glUseProgram(program = 4) 14136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14139 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 14140 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 14141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14143 glEnableVertexAttribArray(index = 3) 14144 glUseProgram(program = 1) 14145 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14146 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14147 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14148 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14149 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14150 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 14151 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 14152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14154 glDisableVertexAttribArray(index = 2) 14155 glDisableVertexAttribArray(index = 3) 14156 glUseProgram(program = 7) 14157 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 14158 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14159 glUniform2fv(location = 2, count = 1, value = {0, 384}) 14160 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14163 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 14164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14166 glEnableVertexAttribArray(index = 2) 14167 glUseProgram(program = 4) 14168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14170 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14171 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 14172 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 14173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14175 glEnableVertexAttribArray(index = 3) 14176 glUseProgram(program = 1) 14177 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14178 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14181 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14182 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 14183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 14184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14186 glDisableVertexAttribArray(index = 2) 14187 glDisableVertexAttribArray(index = 3) 14188 glUseProgram(program = 10) 14189 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005220029, 0.0006407224, 0, 0, -0.0010935, 0.003058611, 0, 0, 0, 0, 0.01369863, 0, -0.7737243, -0.693625, 0.02739726, 1}) 14190 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 14191 glUniform1fv(location = 5, count = 1, value = &187.5) 14192 glUniform1fv(location = 6, count = 1, value = &0) 14193 glUniform2fv(location = 4, count = 1, value = {0, 0}) 14194 glGenTextures(n = 1, textures = &37) 14195 glBindTexture(target = GL_TEXTURE_2D, texture = 37) 14196 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 14197 glBindTexture(target = GL_TEXTURE_2D, texture = 37) 14198 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14199 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14200 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 14201 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 14202 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 14203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14204 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14205 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 14206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14208 glEnableVertexAttribArray(index = 2) 14209 glUseProgram(program = 4) 14210 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005220029, 0.0006407224, 0, 0, -0.0010935, 0.003058611, 0, 0, 0, 0, 1, 0, -0.7737243, -0.693625, 0, 1}) 14211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14212 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14213 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 14214 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 14215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14217 glEnableVertexAttribArray(index = 3) 14218 glUseProgram(program = 1) 14219 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005220029, 0.0006407224, 0, 0, -0.0010935, 0.003058611, 0, 0, 0, 0, 1, 0, -0.7737243, -0.693625, 0, 1}) 14220 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14222 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14223 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14224 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 14225 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 14226 glDisableVertexAttribArray(index = 0) 14227 glDisableVertexAttribArray(index = 1) 14228 glDisableVertexAttribArray(index = 2) 14229 glDisableVertexAttribArray(index = 3) 14230 glDisable(cap = GL_STENCIL_TEST) 14231 glDisable(cap = GL_SCISSOR_TEST) 14232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14234 glDepthMask(flag = GL_TRUE) 14235 glBindVertexArray(array = 0) 14236 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14237 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14238 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 14239 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 14240 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 14241 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14242 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 14243 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 14244 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14245 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14246 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14247 glBindVertexArray(array = 1) 14248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14249 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 14250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14251 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 14252 glViewport(x = 0, y = 0, width = 375, height = 667) 14253 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14254 glClearDepth(depth = 1) 14255 glEnable(cap = GL_DEPTH_TEST) 14256 glDepthFunc(func = GL_LESS) 14257 glDepthMask(flag = GL_TRUE) 14258 glDisable(cap = GL_BLEND) 14259 glDisable(cap = GL_CULL_FACE) 14260 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14261 glDisable(cap = GL_SCISSOR_TEST) 14262 glDisable(cap = GL_STENCIL_TEST) 14263 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 14265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 14266 glEnableVertexAttribArray(index = 0) 14267 glEnableVertexAttribArray(index = 1) 14268 glEnableVertexAttribArray(index = 2) 14269 glUseProgram(program = 4) 14270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14275 glEnable(cap = GL_BLEND) 14276 glDepthMask(flag = GL_FALSE) 14277 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 14279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 14280 glUseProgram(program = 13) 14281 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14282 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14283 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 14284 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14286 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14287 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14288 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14291 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 14292 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14293 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14294 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14296 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14297 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14298 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 14300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 14301 glUseProgram(program = 16) 14302 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14303 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14304 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14305 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14306 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 14307 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14308 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 14309 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14310 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14311 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 14312 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 14313 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 14314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 14315 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14316 glUseProgram(program = 4) 14317 glUniform1fv(location = 1, count = 1, value = &0.5) 14318 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 14322 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 14323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 14324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 14325 glUseProgram(program = 16) 14326 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14327 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 14328 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14329 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14330 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 14331 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14332 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 14333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14334 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14335 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 14336 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 14337 glDisableVertexAttribArray(index = 0) 14338 glDisableVertexAttribArray(index = 1) 14339 glDisableVertexAttribArray(index = 2) 14340 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14341 glDisable(cap = GL_STENCIL_TEST) 14342 glDisable(cap = GL_SCISSOR_TEST) 14343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14345 glDepthMask(flag = GL_TRUE) 14346 glBindVertexArray(array = 0) 14347 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 14348 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 14349 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14350 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14351 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14352 glBindVertexArray(array = 2) 14353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14354 glBufferData(target = GL_ARRAY_BUFFER, size = 141696, data = blob(141696), usage = GL_STATIC_DRAW) 14355 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14356 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18048, data = blob(18048), usage = GL_STATIC_DRAW) 14357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14358 glBufferData(target = GL_ARRAY_BUFFER, size = 48464, data = blob(48464), usage = GL_STATIC_DRAW) 14359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14360 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6142, data = blob(6142), usage = GL_STATIC_DRAW) 14361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14362 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 14363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14364 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 14365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14366 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 14367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14368 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 14369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14370 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 14371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14372 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 14373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14374 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 14375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14376 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 14377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14378 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 14379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14380 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 14381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14382 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 14383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14384 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 14385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14386 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 14387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14388 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 14389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14390 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 14391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14392 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 14393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14394 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 14395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14396 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 14397 glViewport(x = 0, y = 0, width = 375, height = 640) 14398 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14399 glClearDepth(depth = 1) 14400 glEnable(cap = GL_DEPTH_TEST) 14401 glDepthFunc(func = GL_LESS) 14402 glDepthMask(flag = GL_TRUE) 14403 glDisable(cap = GL_BLEND) 14404 glDisable(cap = GL_CULL_FACE) 14405 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14406 glDisable(cap = GL_SCISSOR_TEST) 14407 glDisable(cap = GL_STENCIL_TEST) 14408 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14409 glEnable(cap = GL_BLEND) 14410 glDepthMask(flag = GL_FALSE) 14411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14414 glEnableVertexAttribArray(index = 0) 14415 glEnableVertexAttribArray(index = 1) 14416 glEnableVertexAttribArray(index = 2) 14417 glEnableVertexAttribArray(index = 3) 14418 glUseProgram(program = 1) 14419 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14420 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14423 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14424 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cd40) 14425 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9022, type = GL_UNSIGNED_SHORT, indices = 0x2) 14426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14428 glDisableVertexAttribArray(index = 3) 14429 glUseProgram(program = 4) 14430 glUniform1fv(location = 1, count = 1, value = &1) 14431 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14432 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14433 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14434 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dfc) 14435 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3069, type = GL_UNSIGNED_SHORT, indices = 0x2) 14436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14438 glDisableVertexAttribArray(index = 2) 14439 glUseProgram(program = 7) 14440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 14441 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14442 glUniform2fv(location = 2, count = 1, value = {0, 640}) 14443 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14444 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14445 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14446 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 14447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14448 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14449 glEnableVertexAttribArray(index = 2) 14450 glUseProgram(program = 4) 14451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14453 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 14455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 14456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14458 glEnableVertexAttribArray(index = 3) 14459 glUseProgram(program = 1) 14460 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14461 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14463 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14464 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14465 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 14466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 14467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14469 glDisableVertexAttribArray(index = 2) 14470 glDisableVertexAttribArray(index = 3) 14471 glUseProgram(program = 7) 14472 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 14473 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14474 glUniform2fv(location = 2, count = 1, value = {0, 512}) 14475 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14477 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14478 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 14479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14481 glEnableVertexAttribArray(index = 2) 14482 glUseProgram(program = 4) 14483 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14484 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14485 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14486 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 14487 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 14488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14490 glEnableVertexAttribArray(index = 3) 14491 glUseProgram(program = 1) 14492 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14493 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14494 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14495 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14496 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14497 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 14498 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 14499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14501 glDisableVertexAttribArray(index = 2) 14502 glDisableVertexAttribArray(index = 3) 14503 glUseProgram(program = 7) 14504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 14505 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14506 glUniform2fv(location = 2, count = 1, value = {0, 384}) 14507 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14510 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 14511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14513 glEnableVertexAttribArray(index = 2) 14514 glUseProgram(program = 4) 14515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14517 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14518 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 14519 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 14520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14522 glEnableVertexAttribArray(index = 3) 14523 glUseProgram(program = 1) 14524 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14525 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14526 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14527 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14528 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14529 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 14530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 14531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14533 glDisableVertexAttribArray(index = 2) 14534 glDisableVertexAttribArray(index = 3) 14535 glUseProgram(program = 10) 14536 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005214771, 0.0006552569, 0, 0, -0.001118305, 0.00305553, 0, 0, 0, 0, 0.01369863, 0, -0.7680874, -0.6957725, 0.02739726, 1}) 14537 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 14538 glUniform1fv(location = 5, count = 1, value = &187.5) 14539 glUniform1fv(location = 6, count = 1, value = &0) 14540 glUniform2fv(location = 4, count = 1, value = {0, 0}) 14541 glGenTextures(n = 1, textures = &38) 14542 glBindTexture(target = GL_TEXTURE_2D, texture = 38) 14543 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 14544 glBindTexture(target = GL_TEXTURE_2D, texture = 38) 14545 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14546 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14547 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 14548 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 14549 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 14550 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14551 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14552 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 14553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14555 glEnableVertexAttribArray(index = 2) 14556 glUseProgram(program = 4) 14557 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005214771, 0.0006552569, 0, 0, -0.001118305, 0.00305553, 0, 0, 0, 0, 1, 0, -0.7680874, -0.6957725, 0, 1}) 14558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14559 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14560 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 14561 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 14562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14564 glEnableVertexAttribArray(index = 3) 14565 glUseProgram(program = 1) 14566 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005214771, 0.0006552569, 0, 0, -0.001118305, 0.00305553, 0, 0, 0, 0, 1, 0, -0.7680874, -0.6957725, 0, 1}) 14567 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14568 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14569 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14570 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14571 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 14572 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 14573 glDisableVertexAttribArray(index = 0) 14574 glDisableVertexAttribArray(index = 1) 14575 glDisableVertexAttribArray(index = 2) 14576 glDisableVertexAttribArray(index = 3) 14577 glDisable(cap = GL_STENCIL_TEST) 14578 glDisable(cap = GL_SCISSOR_TEST) 14579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14581 glDepthMask(flag = GL_TRUE) 14582 glBindVertexArray(array = 0) 14583 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14584 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14585 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 14586 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 14587 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 14588 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14589 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 14590 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 14591 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14592 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14593 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14594 glBindVertexArray(array = 1) 14595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14596 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 14597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14598 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 14599 glViewport(x = 0, y = 0, width = 375, height = 667) 14600 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14601 glClearDepth(depth = 1) 14602 glEnable(cap = GL_DEPTH_TEST) 14603 glDepthFunc(func = GL_LESS) 14604 glDepthMask(flag = GL_TRUE) 14605 glDisable(cap = GL_BLEND) 14606 glDisable(cap = GL_CULL_FACE) 14607 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14608 glDisable(cap = GL_SCISSOR_TEST) 14609 glDisable(cap = GL_STENCIL_TEST) 14610 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 14612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 14613 glEnableVertexAttribArray(index = 0) 14614 glEnableVertexAttribArray(index = 1) 14615 glEnableVertexAttribArray(index = 2) 14616 glUseProgram(program = 4) 14617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14619 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14622 glEnable(cap = GL_BLEND) 14623 glDepthMask(flag = GL_FALSE) 14624 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 14626 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 14627 glUseProgram(program = 13) 14628 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14629 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14630 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 14631 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14633 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14634 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14635 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14638 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 14639 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14640 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14643 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14645 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 14647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 14648 glUseProgram(program = 16) 14649 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14650 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14651 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14652 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14653 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 14654 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14655 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 14656 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14657 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14658 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 14659 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 14660 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 14661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 14662 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14663 glUseProgram(program = 4) 14664 glUniform1fv(location = 1, count = 1, value = &0.5) 14665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14667 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 14669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 14670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 14671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 14672 glUseProgram(program = 16) 14673 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14674 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 14675 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14676 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 14677 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 14678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14679 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 14680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14681 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14682 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 14683 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 14684 glDisableVertexAttribArray(index = 0) 14685 glDisableVertexAttribArray(index = 1) 14686 glDisableVertexAttribArray(index = 2) 14687 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14688 glDisable(cap = GL_STENCIL_TEST) 14689 glDisable(cap = GL_SCISSOR_TEST) 14690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14692 glDepthMask(flag = GL_TRUE) 14693 glBindVertexArray(array = 0) 14694 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 14695 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 14696 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14697 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14698 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 14699 glBindVertexArray(array = 2) 14700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14701 glBufferData(target = GL_ARRAY_BUFFER, size = 141696, data = blob(141696), usage = GL_STATIC_DRAW) 14702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14703 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18048, data = blob(18048), usage = GL_STATIC_DRAW) 14704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14705 glBufferData(target = GL_ARRAY_BUFFER, size = 48448, data = blob(48448), usage = GL_STATIC_DRAW) 14706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14707 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6140, data = blob(6140), usage = GL_STATIC_DRAW) 14708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14709 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 14710 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14711 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 14712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14713 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 14714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14715 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 14716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14717 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 14718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14719 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 14720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14721 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 14722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14723 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 14724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14725 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 14726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14727 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 14728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14729 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 14730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14731 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 14732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14733 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 14734 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14735 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 14736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14737 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 14738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14739 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 14740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14741 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 14742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14743 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 14744 glViewport(x = 0, y = 0, width = 375, height = 640) 14745 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 14746 glClearDepth(depth = 1) 14747 glEnable(cap = GL_DEPTH_TEST) 14748 glDepthFunc(func = GL_LESS) 14749 glDepthMask(flag = GL_TRUE) 14750 glDisable(cap = GL_BLEND) 14751 glDisable(cap = GL_CULL_FACE) 14752 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14753 glDisable(cap = GL_SCISSOR_TEST) 14754 glDisable(cap = GL_STENCIL_TEST) 14755 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14756 glEnable(cap = GL_BLEND) 14757 glDepthMask(flag = GL_FALSE) 14758 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 14760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 14761 glEnableVertexAttribArray(index = 0) 14762 glEnableVertexAttribArray(index = 1) 14763 glEnableVertexAttribArray(index = 2) 14764 glEnableVertexAttribArray(index = 3) 14765 glUseProgram(program = 1) 14766 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14767 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14770 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14771 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cd40) 14772 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9022, type = GL_UNSIGNED_SHORT, indices = 0x2) 14773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 14774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 14775 glDisableVertexAttribArray(index = 3) 14776 glUseProgram(program = 4) 14777 glUniform1fv(location = 1, count = 1, value = &1) 14778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14779 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14780 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14781 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8df0) 14782 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3068, type = GL_UNSIGNED_SHORT, indices = 0x2) 14783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 14784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 14785 glDisableVertexAttribArray(index = 2) 14786 glUseProgram(program = 7) 14787 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 14788 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14789 glUniform2fv(location = 2, count = 1, value = {0, 640}) 14790 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14791 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14792 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14793 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 14794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 14795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 14796 glEnableVertexAttribArray(index = 2) 14797 glUseProgram(program = 4) 14798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 14802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 14803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 14804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 14805 glEnableVertexAttribArray(index = 3) 14806 glUseProgram(program = 1) 14807 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14808 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14811 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14812 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 14813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 14814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 14815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 14816 glDisableVertexAttribArray(index = 2) 14817 glDisableVertexAttribArray(index = 3) 14818 glUseProgram(program = 7) 14819 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 14820 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14821 glUniform2fv(location = 2, count = 1, value = {0, 512}) 14822 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14824 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14825 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 14826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 14827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 14828 glEnableVertexAttribArray(index = 2) 14829 glUseProgram(program = 4) 14830 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14831 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14832 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14833 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 14834 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 14835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 14836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 14837 glEnableVertexAttribArray(index = 3) 14838 glUseProgram(program = 1) 14839 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14840 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14842 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14843 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14844 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 14845 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 14846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 14847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 14848 glDisableVertexAttribArray(index = 2) 14849 glDisableVertexAttribArray(index = 3) 14850 glUseProgram(program = 7) 14851 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 14852 glUniform2fv(location = 1, count = 1, value = {0, 0}) 14853 glUniform2fv(location = 2, count = 1, value = {0, 384}) 14854 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 14855 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14856 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14857 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 14858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 14859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 14860 glEnableVertexAttribArray(index = 2) 14861 glUseProgram(program = 4) 14862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14865 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 14866 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 14867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 14868 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 14869 glEnableVertexAttribArray(index = 3) 14870 glUseProgram(program = 1) 14871 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 14872 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14874 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14875 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14876 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 14877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 14878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 14879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 14880 glDisableVertexAttribArray(index = 2) 14881 glDisableVertexAttribArray(index = 3) 14882 glUseProgram(program = 10) 14883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005209466, 0.0006695901, 0, 0, -0.001142767, 0.003052421, 0, 0, 0, 0, 0.01369863, 0, -0.7625059, -0.6978771, 0.02739726, 1}) 14884 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 14885 glUniform1fv(location = 5, count = 1, value = &187.5) 14886 glUniform1fv(location = 6, count = 1, value = &0) 14887 glUniform2fv(location = 4, count = 1, value = {0, 0}) 14888 glGenTextures(n = 1, textures = &39) 14889 glBindTexture(target = GL_TEXTURE_2D, texture = 39) 14890 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 14891 glBindTexture(target = GL_TEXTURE_2D, texture = 39) 14892 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14893 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14894 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 14895 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 14896 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 14897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14898 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14899 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 14900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 14901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 14902 glEnableVertexAttribArray(index = 2) 14903 glUseProgram(program = 4) 14904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005209466, 0.0006695901, 0, 0, -0.001142767, 0.003052421, 0, 0, 0, 0, 1, 0, -0.7625059, -0.6978771, 0, 1}) 14905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14907 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 14908 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 14909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 14910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 14911 glEnableVertexAttribArray(index = 3) 14912 glUseProgram(program = 1) 14913 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005209466, 0.0006695901, 0, 0, -0.001142767, 0.003052421, 0, 0, 0, 0, 1, 0, -0.7625059, -0.6978771, 0, 1}) 14914 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 14915 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 14916 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 14917 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 14918 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 14919 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 14920 glDisableVertexAttribArray(index = 0) 14921 glDisableVertexAttribArray(index = 1) 14922 glDisableVertexAttribArray(index = 2) 14923 glDisableVertexAttribArray(index = 3) 14924 glDisable(cap = GL_STENCIL_TEST) 14925 glDisable(cap = GL_SCISSOR_TEST) 14926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 14927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 14928 glDepthMask(flag = GL_TRUE) 14929 glBindVertexArray(array = 0) 14930 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14931 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 14932 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 14933 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 14934 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 14935 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14936 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 14937 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 14938 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 14939 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 14940 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 14941 glBindVertexArray(array = 1) 14942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14943 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 14944 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14945 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 14946 glViewport(x = 0, y = 0, width = 375, height = 667) 14947 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 14948 glClearDepth(depth = 1) 14949 glEnable(cap = GL_DEPTH_TEST) 14950 glDepthFunc(func = GL_LESS) 14951 glDepthMask(flag = GL_TRUE) 14952 glDisable(cap = GL_BLEND) 14953 glDisable(cap = GL_CULL_FACE) 14954 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 14955 glDisable(cap = GL_SCISSOR_TEST) 14956 glDisable(cap = GL_STENCIL_TEST) 14957 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 14958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 14959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 14960 glEnableVertexAttribArray(index = 0) 14961 glEnableVertexAttribArray(index = 1) 14962 glEnableVertexAttribArray(index = 2) 14963 glUseProgram(program = 4) 14964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 14966 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 14967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 14968 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14969 glEnable(cap = GL_BLEND) 14970 glDepthMask(flag = GL_FALSE) 14971 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 14972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 14973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 14974 glUseProgram(program = 13) 14975 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14976 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 14977 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 14978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 14982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 14983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 14984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 14985 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 14986 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 14987 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 14988 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 14989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 14990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 14991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 14992 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 14993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 14994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 14995 glUseProgram(program = 16) 14996 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 14997 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 14998 glUniform1fv(location = 2, count = 1, value = &0.1851852) 14999 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15000 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15001 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15002 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15003 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15004 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15005 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15006 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 15008 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 15009 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15010 glUseProgram(program = 4) 15011 glUniform1fv(location = 1, count = 1, value = &0.5) 15012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15014 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15016 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 15018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 15019 glUseProgram(program = 16) 15020 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15021 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15022 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15023 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15024 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15025 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15026 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15028 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15029 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 15030 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 15031 glDisableVertexAttribArray(index = 0) 15032 glDisableVertexAttribArray(index = 1) 15033 glDisableVertexAttribArray(index = 2) 15034 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15035 glDisable(cap = GL_STENCIL_TEST) 15036 glDisable(cap = GL_SCISSOR_TEST) 15037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15039 glDepthMask(flag = GL_TRUE) 15040 glBindVertexArray(array = 0) 15041 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 15042 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 15043 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15044 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15045 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15046 glBindVertexArray(array = 2) 15047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15048 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 15049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15050 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 15051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15052 glBufferData(target = GL_ARRAY_BUFFER, size = 48480, data = blob(48480), usage = GL_STATIC_DRAW) 15053 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15054 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6144, data = blob(6144), usage = GL_STATIC_DRAW) 15055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15056 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 15057 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15058 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 15059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15060 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 15061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15062 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 15063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15064 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 15065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15066 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 15067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15068 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 15069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15070 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 15071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15072 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 15073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15074 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 15075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15076 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 15077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15078 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 15079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15080 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 15081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15082 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 15083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15084 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 15085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15086 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 15087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15088 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 15089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15090 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 15091 glViewport(x = 0, y = 0, width = 375, height = 640) 15092 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15093 glClearDepth(depth = 1) 15094 glEnable(cap = GL_DEPTH_TEST) 15095 glDepthFunc(func = GL_LESS) 15096 glDepthMask(flag = GL_TRUE) 15097 glDisable(cap = GL_BLEND) 15098 glDisable(cap = GL_CULL_FACE) 15099 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15100 glDisable(cap = GL_SCISSOR_TEST) 15101 glDisable(cap = GL_STENCIL_TEST) 15102 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15103 glEnable(cap = GL_BLEND) 15104 glDepthMask(flag = GL_FALSE) 15105 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15108 glEnableVertexAttribArray(index = 0) 15109 glEnableVertexAttribArray(index = 1) 15110 glEnableVertexAttribArray(index = 2) 15111 glEnableVertexAttribArray(index = 3) 15112 glUseProgram(program = 1) 15113 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15114 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15117 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15118 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 15119 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 15120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15122 glDisableVertexAttribArray(index = 3) 15123 glUseProgram(program = 4) 15124 glUniform1fv(location = 1, count = 1, value = &1) 15125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15127 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15128 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8e08) 15129 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3070, type = GL_UNSIGNED_SHORT, indices = 0x2) 15130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15132 glDisableVertexAttribArray(index = 2) 15133 glUseProgram(program = 7) 15134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 15135 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15136 glUniform2fv(location = 2, count = 1, value = {0, 640}) 15137 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15140 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 15141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15143 glEnableVertexAttribArray(index = 2) 15144 glUseProgram(program = 4) 15145 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15147 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15148 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 15149 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 15150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15152 glEnableVertexAttribArray(index = 3) 15153 glUseProgram(program = 1) 15154 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15155 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15158 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15159 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 15160 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 15161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15163 glDisableVertexAttribArray(index = 2) 15164 glDisableVertexAttribArray(index = 3) 15165 glUseProgram(program = 7) 15166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 15167 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15168 glUniform2fv(location = 2, count = 1, value = {0, 512}) 15169 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15170 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15171 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15172 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 15173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15175 glEnableVertexAttribArray(index = 2) 15176 glUseProgram(program = 4) 15177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15179 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 15181 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 15182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15184 glEnableVertexAttribArray(index = 3) 15185 glUseProgram(program = 1) 15186 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15187 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15190 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15191 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 15192 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 15193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15195 glDisableVertexAttribArray(index = 2) 15196 glDisableVertexAttribArray(index = 3) 15197 glUseProgram(program = 7) 15198 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 15199 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15200 glUniform2fv(location = 2, count = 1, value = {0, 384}) 15201 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15203 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15204 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 15205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15207 glEnableVertexAttribArray(index = 2) 15208 glUseProgram(program = 4) 15209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15211 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15212 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 15213 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 15214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15216 glEnableVertexAttribArray(index = 3) 15217 glUseProgram(program = 1) 15218 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15219 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15221 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15222 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15223 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 15224 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 15225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15227 glDisableVertexAttribArray(index = 2) 15228 glDisableVertexAttribArray(index = 3) 15229 glUseProgram(program = 10) 15230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005204433, 0.000682893, 0, 0, -0.001165471, 0.003049472, 0, 0, 0, 0, 0.01369863, 0, -0.7573053, -0.6998185, 0.02739726, 1}) 15231 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 15232 glUniform1fv(location = 5, count = 1, value = &187.5) 15233 glUniform1fv(location = 6, count = 1, value = &0) 15234 glUniform2fv(location = 4, count = 1, value = {0, 0}) 15235 glGenTextures(n = 1, textures = &40) 15236 glBindTexture(target = GL_TEXTURE_2D, texture = 40) 15237 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 15238 glBindTexture(target = GL_TEXTURE_2D, texture = 40) 15239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15241 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 15242 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 15243 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 15244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15245 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15246 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 15247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 15248 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 15249 glEnableVertexAttribArray(index = 2) 15250 glUseProgram(program = 4) 15251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005204433, 0.000682893, 0, 0, -0.001165471, 0.003049472, 0, 0, 0, 0, 1, 0, -0.7573053, -0.6998185, 0, 1}) 15252 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15253 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15254 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 15255 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 15256 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 15257 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 15258 glEnableVertexAttribArray(index = 3) 15259 glUseProgram(program = 1) 15260 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005204433, 0.000682893, 0, 0, -0.001165471, 0.003049472, 0, 0, 0, 0, 1, 0, -0.7573053, -0.6998185, 0, 1}) 15261 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15262 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15263 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15264 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15265 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 15266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 15267 glDisableVertexAttribArray(index = 0) 15268 glDisableVertexAttribArray(index = 1) 15269 glDisableVertexAttribArray(index = 2) 15270 glDisableVertexAttribArray(index = 3) 15271 glDisable(cap = GL_STENCIL_TEST) 15272 glDisable(cap = GL_SCISSOR_TEST) 15273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15275 glDepthMask(flag = GL_TRUE) 15276 glBindVertexArray(array = 0) 15277 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15278 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15279 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 15280 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 15281 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 15282 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15283 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 15284 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 15285 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15286 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15287 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15288 glBindVertexArray(array = 1) 15289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 15290 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 15291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 15292 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 15293 glViewport(x = 0, y = 0, width = 375, height = 667) 15294 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 15295 glClearDepth(depth = 1) 15296 glEnable(cap = GL_DEPTH_TEST) 15297 glDepthFunc(func = GL_LESS) 15298 glDepthMask(flag = GL_TRUE) 15299 glDisable(cap = GL_BLEND) 15300 glDisable(cap = GL_CULL_FACE) 15301 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15302 glDisable(cap = GL_SCISSOR_TEST) 15303 glDisable(cap = GL_STENCIL_TEST) 15304 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 15306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 15307 glEnableVertexAttribArray(index = 0) 15308 glEnableVertexAttribArray(index = 1) 15309 glEnableVertexAttribArray(index = 2) 15310 glUseProgram(program = 4) 15311 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15313 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 15315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15316 glEnable(cap = GL_BLEND) 15317 glDepthMask(flag = GL_FALSE) 15318 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 15320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 15321 glUseProgram(program = 13) 15322 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 15323 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 15324 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 15325 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 15329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 15331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 15332 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 15333 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15334 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15335 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15336 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15337 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15338 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 15339 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 15340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 15341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 15342 glUseProgram(program = 16) 15343 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15344 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 15345 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15346 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15347 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15349 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15351 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15352 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15353 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 15355 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 15356 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15357 glUseProgram(program = 4) 15358 glUniform1fv(location = 1, count = 1, value = &0.5) 15359 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15361 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15363 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 15365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 15366 glUseProgram(program = 16) 15367 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15368 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15369 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15370 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15371 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15373 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15374 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15375 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15376 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 15377 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 15378 glDisableVertexAttribArray(index = 0) 15379 glDisableVertexAttribArray(index = 1) 15380 glDisableVertexAttribArray(index = 2) 15381 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15382 glDisable(cap = GL_STENCIL_TEST) 15383 glDisable(cap = GL_SCISSOR_TEST) 15384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15386 glDepthMask(flag = GL_TRUE) 15387 glBindVertexArray(array = 0) 15388 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 15389 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 15390 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15391 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15392 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15393 glBindVertexArray(array = 2) 15394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15395 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 15396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15397 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 15398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15399 glBufferData(target = GL_ARRAY_BUFFER, size = 48448, data = blob(48448), usage = GL_STATIC_DRAW) 15400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15401 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6140, data = blob(6140), usage = GL_STATIC_DRAW) 15402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15403 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 15404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15405 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 15406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15407 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 15408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15409 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 15410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15411 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 15412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15413 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 15414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15415 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 15416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15417 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 15418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15419 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 15420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15421 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 15422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15423 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 15424 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15425 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 15426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15427 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 15428 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15429 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 15430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15431 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 15432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15433 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 15434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15435 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 15436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15437 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 15438 glViewport(x = 0, y = 0, width = 375, height = 640) 15439 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15440 glClearDepth(depth = 1) 15441 glEnable(cap = GL_DEPTH_TEST) 15442 glDepthFunc(func = GL_LESS) 15443 glDepthMask(flag = GL_TRUE) 15444 glDisable(cap = GL_BLEND) 15445 glDisable(cap = GL_CULL_FACE) 15446 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15447 glDisable(cap = GL_SCISSOR_TEST) 15448 glDisable(cap = GL_STENCIL_TEST) 15449 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15450 glEnable(cap = GL_BLEND) 15451 glDepthMask(flag = GL_FALSE) 15452 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15455 glEnableVertexAttribArray(index = 0) 15456 glEnableVertexAttribArray(index = 1) 15457 glEnableVertexAttribArray(index = 2) 15458 glEnableVertexAttribArray(index = 3) 15459 glUseProgram(program = 1) 15460 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15461 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15463 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15464 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15465 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 15466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 15467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15469 glDisableVertexAttribArray(index = 3) 15470 glUseProgram(program = 4) 15471 glUniform1fv(location = 1, count = 1, value = &1) 15472 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15474 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15475 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8df0) 15476 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3068, type = GL_UNSIGNED_SHORT, indices = 0x2) 15477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15479 glDisableVertexAttribArray(index = 2) 15480 glUseProgram(program = 7) 15481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 15482 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15483 glUniform2fv(location = 2, count = 1, value = {0, 640}) 15484 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15485 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15486 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15487 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 15488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15490 glEnableVertexAttribArray(index = 2) 15491 glUseProgram(program = 4) 15492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 15496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 15497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15499 glEnableVertexAttribArray(index = 3) 15500 glUseProgram(program = 1) 15501 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15502 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15505 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15506 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 15507 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 15508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15510 glDisableVertexAttribArray(index = 2) 15511 glDisableVertexAttribArray(index = 3) 15512 glUseProgram(program = 7) 15513 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 15514 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15515 glUniform2fv(location = 2, count = 1, value = {0, 512}) 15516 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15517 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15518 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15519 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 15520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15522 glEnableVertexAttribArray(index = 2) 15523 glUseProgram(program = 4) 15524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15526 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 15528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 15529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15531 glEnableVertexAttribArray(index = 3) 15532 glUseProgram(program = 1) 15533 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15534 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15537 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15538 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 15539 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 15540 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15541 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15542 glDisableVertexAttribArray(index = 2) 15543 glDisableVertexAttribArray(index = 3) 15544 glUseProgram(program = 7) 15545 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 15546 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15547 glUniform2fv(location = 2, count = 1, value = {0, 384}) 15548 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15550 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15551 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 15552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15554 glEnableVertexAttribArray(index = 2) 15555 glUseProgram(program = 4) 15556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15558 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15559 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 15560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 15561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15563 glEnableVertexAttribArray(index = 3) 15564 glUseProgram(program = 1) 15565 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15566 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15568 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15569 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15570 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 15571 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 15572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15574 glDisableVertexAttribArray(index = 2) 15575 glDisableVertexAttribArray(index = 3) 15576 glUseProgram(program = 10) 15577 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005199051, 0.0006968247, 0, 0, -0.001189247, 0.003046319, 0, 0, 0, 0, 0.01369863, 0, -0.7518382, -0.7018394, 0.02739726, 1}) 15578 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 15579 glUniform1fv(location = 5, count = 1, value = &187.5) 15580 glUniform1fv(location = 6, count = 1, value = &0) 15581 glUniform2fv(location = 4, count = 1, value = {0, 0}) 15582 glGenTextures(n = 1, textures = &41) 15583 glBindTexture(target = GL_TEXTURE_2D, texture = 41) 15584 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 15585 glBindTexture(target = GL_TEXTURE_2D, texture = 41) 15586 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15587 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15588 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 15589 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 15590 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 15591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15592 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15593 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 15594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 15595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 15596 glEnableVertexAttribArray(index = 2) 15597 glUseProgram(program = 4) 15598 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005199051, 0.0006968247, 0, 0, -0.001189247, 0.003046319, 0, 0, 0, 0, 1, 0, -0.7518382, -0.7018394, 0, 1}) 15599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15600 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15601 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 15602 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 15603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 15604 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 15605 glEnableVertexAttribArray(index = 3) 15606 glUseProgram(program = 1) 15607 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005199051, 0.0006968247, 0, 0, -0.001189247, 0.003046319, 0, 0, 0, 0, 1, 0, -0.7518382, -0.7018394, 0, 1}) 15608 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15609 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15610 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15611 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15612 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 15613 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 15614 glDisableVertexAttribArray(index = 0) 15615 glDisableVertexAttribArray(index = 1) 15616 glDisableVertexAttribArray(index = 2) 15617 glDisableVertexAttribArray(index = 3) 15618 glDisable(cap = GL_STENCIL_TEST) 15619 glDisable(cap = GL_SCISSOR_TEST) 15620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15622 glDepthMask(flag = GL_TRUE) 15623 glBindVertexArray(array = 0) 15624 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15625 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15626 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 15627 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 15628 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 15629 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15630 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 15631 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 15632 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15633 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15634 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15635 glBindVertexArray(array = 1) 15636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 15637 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 15638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 15639 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 15640 glViewport(x = 0, y = 0, width = 375, height = 667) 15641 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 15642 glClearDepth(depth = 1) 15643 glEnable(cap = GL_DEPTH_TEST) 15644 glDepthFunc(func = GL_LESS) 15645 glDepthMask(flag = GL_TRUE) 15646 glDisable(cap = GL_BLEND) 15647 glDisable(cap = GL_CULL_FACE) 15648 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15649 glDisable(cap = GL_SCISSOR_TEST) 15650 glDisable(cap = GL_STENCIL_TEST) 15651 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 15653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 15654 glEnableVertexAttribArray(index = 0) 15655 glEnableVertexAttribArray(index = 1) 15656 glEnableVertexAttribArray(index = 2) 15657 glUseProgram(program = 4) 15658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 15662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15663 glEnable(cap = GL_BLEND) 15664 glDepthMask(flag = GL_FALSE) 15665 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 15667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 15668 glUseProgram(program = 13) 15669 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 15670 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 15671 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 15672 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15674 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 15676 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 15677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 15678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 15679 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 15680 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15681 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15682 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 15686 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 15687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 15688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 15689 glUseProgram(program = 16) 15690 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15691 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 15692 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15693 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15694 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 15695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15696 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15698 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 15700 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 15701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 15702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 15703 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15704 glUseProgram(program = 4) 15705 glUniform1fv(location = 1, count = 1, value = &0.5) 15706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15708 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 15710 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 15711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 15712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 15713 glUseProgram(program = 16) 15714 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 15715 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 15716 glUniform1fv(location = 2, count = 1, value = &0.1851852) 15717 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 15718 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 15719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 15720 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 15721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 15722 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 15723 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 15724 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 15725 glDisableVertexAttribArray(index = 0) 15726 glDisableVertexAttribArray(index = 1) 15727 glDisableVertexAttribArray(index = 2) 15728 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15729 glDisable(cap = GL_STENCIL_TEST) 15730 glDisable(cap = GL_SCISSOR_TEST) 15731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15733 glDepthMask(flag = GL_TRUE) 15734 glBindVertexArray(array = 0) 15735 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 15736 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 15737 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15738 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15739 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 15740 glBindVertexArray(array = 2) 15741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15742 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 15743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15744 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 15745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15746 glBufferData(target = GL_ARRAY_BUFFER, size = 48416, data = blob(48416), usage = GL_STATIC_DRAW) 15747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15748 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6136, data = blob(6136), usage = GL_STATIC_DRAW) 15749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15750 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 15751 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15752 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 15753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15754 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 15755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15756 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 15757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15758 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 15759 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15760 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 15761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15762 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 15763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15764 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 15765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15766 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 15767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15768 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 15769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15770 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 15771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15772 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 15773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15774 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 15775 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15776 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 15777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15778 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 15779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15780 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 15781 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15782 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 15783 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15784 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 15785 glViewport(x = 0, y = 0, width = 375, height = 640) 15786 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 15787 glClearDepth(depth = 1) 15788 glEnable(cap = GL_DEPTH_TEST) 15789 glDepthFunc(func = GL_LESS) 15790 glDepthMask(flag = GL_TRUE) 15791 glDisable(cap = GL_BLEND) 15792 glDisable(cap = GL_CULL_FACE) 15793 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15794 glDisable(cap = GL_SCISSOR_TEST) 15795 glDisable(cap = GL_STENCIL_TEST) 15796 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15797 glEnable(cap = GL_BLEND) 15798 glDepthMask(flag = GL_FALSE) 15799 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 15800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 15801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 15802 glEnableVertexAttribArray(index = 0) 15803 glEnableVertexAttribArray(index = 1) 15804 glEnableVertexAttribArray(index = 2) 15805 glEnableVertexAttribArray(index = 3) 15806 glUseProgram(program = 1) 15807 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15808 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15811 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15812 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 15813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 15814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 15815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 15816 glDisableVertexAttribArray(index = 3) 15817 glUseProgram(program = 4) 15818 glUniform1fv(location = 1, count = 1, value = &1) 15819 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15820 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15821 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15822 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dd8) 15823 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3066, type = GL_UNSIGNED_SHORT, indices = 0x2) 15824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 15825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 15826 glDisableVertexAttribArray(index = 2) 15827 glUseProgram(program = 7) 15828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 15829 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15830 glUniform2fv(location = 2, count = 1, value = {0, 640}) 15831 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15833 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15834 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 15835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 15836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 15837 glEnableVertexAttribArray(index = 2) 15838 glUseProgram(program = 4) 15839 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15840 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15841 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15842 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 15843 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 15844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 15845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 15846 glEnableVertexAttribArray(index = 3) 15847 glUseProgram(program = 1) 15848 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15849 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15852 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15853 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 15854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 15855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 15856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 15857 glDisableVertexAttribArray(index = 2) 15858 glDisableVertexAttribArray(index = 3) 15859 glUseProgram(program = 7) 15860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 15861 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15862 glUniform2fv(location = 2, count = 1, value = {0, 512}) 15863 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15864 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15865 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15866 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 15867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 15868 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 15869 glEnableVertexAttribArray(index = 2) 15870 glUseProgram(program = 4) 15871 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15872 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15873 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15874 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 15875 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 15876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 15877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 15878 glEnableVertexAttribArray(index = 3) 15879 glUseProgram(program = 1) 15880 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15881 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15884 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15885 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 15886 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 15887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 15888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 15889 glDisableVertexAttribArray(index = 2) 15890 glDisableVertexAttribArray(index = 3) 15891 glUseProgram(program = 7) 15892 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 15893 glUniform2fv(location = 1, count = 1, value = {0, 0}) 15894 glUniform2fv(location = 2, count = 1, value = {0, 384}) 15895 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 15896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15897 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15898 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 15899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 15900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 15901 glEnableVertexAttribArray(index = 2) 15902 glUseProgram(program = 4) 15903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15905 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 15907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 15908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 15909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 15910 glEnableVertexAttribArray(index = 3) 15911 glUseProgram(program = 1) 15912 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 15913 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15915 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15916 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15917 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 15918 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 15919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 15920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 15921 glDisableVertexAttribArray(index = 2) 15922 glDisableVertexAttribArray(index = 3) 15923 glUseProgram(program = 10) 15924 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00519364, 0.0007105442, 0, 0, -0.001212662, 0.003043148, 0, 0, 0, 0, 0.01369863, 0, -0.7464333, -0.7038174, 0.02739726, 1}) 15925 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 15926 glUniform1fv(location = 5, count = 1, value = &187.5) 15927 glUniform1fv(location = 6, count = 1, value = &0) 15928 glUniform2fv(location = 4, count = 1, value = {0, 0}) 15929 glGenTextures(n = 1, textures = &42) 15930 glBindTexture(target = GL_TEXTURE_2D, texture = 42) 15931 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 15932 glBindTexture(target = GL_TEXTURE_2D, texture = 42) 15933 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 15934 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 15935 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 15936 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 15937 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 15938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15939 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15940 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 15941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 15942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 15943 glEnableVertexAttribArray(index = 2) 15944 glUseProgram(program = 4) 15945 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00519364, 0.0007105442, 0, 0, -0.001212662, 0.003043148, 0, 0, 0, 0, 1, 0, -0.7464333, -0.7038174, 0, 1}) 15946 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 15947 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 15948 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 15949 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 15950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 15951 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 15952 glEnableVertexAttribArray(index = 3) 15953 glUseProgram(program = 1) 15954 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00519364, 0.0007105442, 0, 0, -0.001212662, 0.003043148, 0, 0, 0, 0, 1, 0, -0.7464333, -0.7038174, 0, 1}) 15955 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 15956 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 15957 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 15958 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 15959 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 15960 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 15961 glDisableVertexAttribArray(index = 0) 15962 glDisableVertexAttribArray(index = 1) 15963 glDisableVertexAttribArray(index = 2) 15964 glDisableVertexAttribArray(index = 3) 15965 glDisable(cap = GL_STENCIL_TEST) 15966 glDisable(cap = GL_SCISSOR_TEST) 15967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 15968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 15969 glDepthMask(flag = GL_TRUE) 15970 glBindVertexArray(array = 0) 15971 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15972 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 15973 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 15974 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 15975 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 15976 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15977 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 15978 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 15979 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 15980 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 15981 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 15982 glBindVertexArray(array = 1) 15983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 15984 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 15985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 15986 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 15987 glViewport(x = 0, y = 0, width = 375, height = 667) 15988 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 15989 glClearDepth(depth = 1) 15990 glEnable(cap = GL_DEPTH_TEST) 15991 glDepthFunc(func = GL_LESS) 15992 glDepthMask(flag = GL_TRUE) 15993 glDisable(cap = GL_BLEND) 15994 glDisable(cap = GL_CULL_FACE) 15995 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 15996 glDisable(cap = GL_SCISSOR_TEST) 15997 glDisable(cap = GL_STENCIL_TEST) 15998 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 15999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 16000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 16001 glEnableVertexAttribArray(index = 0) 16002 glEnableVertexAttribArray(index = 1) 16003 glEnableVertexAttribArray(index = 2) 16004 glUseProgram(program = 4) 16005 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16007 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16008 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 16009 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16010 glEnable(cap = GL_BLEND) 16011 glDepthMask(flag = GL_FALSE) 16012 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 16014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 16015 glUseProgram(program = 13) 16016 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16017 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16018 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 16019 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16020 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16021 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16022 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 16023 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 16025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 16026 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 16027 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16028 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16029 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16030 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16031 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16032 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 16033 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 16034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 16035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 16036 glUseProgram(program = 16) 16037 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16038 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 16039 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16040 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16041 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 16042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16043 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16044 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16045 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16046 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 16047 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 16048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 16049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 16050 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16051 glUseProgram(program = 4) 16052 glUniform1fv(location = 1, count = 1, value = &0.5) 16053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16055 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 16057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 16058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 16059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 16060 glUseProgram(program = 16) 16061 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16062 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 16063 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16064 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16065 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 16066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16067 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16068 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16069 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16070 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 16071 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 16072 glDisableVertexAttribArray(index = 0) 16073 glDisableVertexAttribArray(index = 1) 16074 glDisableVertexAttribArray(index = 2) 16075 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16076 glDisable(cap = GL_STENCIL_TEST) 16077 glDisable(cap = GL_SCISSOR_TEST) 16078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16080 glDepthMask(flag = GL_TRUE) 16081 glBindVertexArray(array = 0) 16082 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 16083 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 16084 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16085 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16086 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16087 glBindVertexArray(array = 2) 16088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16089 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 16090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16091 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 16092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16093 glBufferData(target = GL_ARRAY_BUFFER, size = 48432, data = blob(48432), usage = GL_STATIC_DRAW) 16094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16095 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6138, data = blob(6138), usage = GL_STATIC_DRAW) 16096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16097 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 16098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16099 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 16100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16101 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 16102 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16103 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 16104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16105 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 16106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16107 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 16108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16109 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 16110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16111 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 16112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16113 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 16114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16115 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 16116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16117 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 16118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16119 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 16120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16121 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 16122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16123 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 16124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16125 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 16126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16127 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 16128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16129 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 16130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16131 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 16132 glViewport(x = 0, y = 0, width = 375, height = 640) 16133 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16134 glClearDepth(depth = 1) 16135 glEnable(cap = GL_DEPTH_TEST) 16136 glDepthFunc(func = GL_LESS) 16137 glDepthMask(flag = GL_TRUE) 16138 glDisable(cap = GL_BLEND) 16139 glDisable(cap = GL_CULL_FACE) 16140 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16141 glDisable(cap = GL_SCISSOR_TEST) 16142 glDisable(cap = GL_STENCIL_TEST) 16143 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16144 glEnable(cap = GL_BLEND) 16145 glDepthMask(flag = GL_FALSE) 16146 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16149 glEnableVertexAttribArray(index = 0) 16150 glEnableVertexAttribArray(index = 1) 16151 glEnableVertexAttribArray(index = 2) 16152 glEnableVertexAttribArray(index = 3) 16153 glUseProgram(program = 1) 16154 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16155 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16158 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16159 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 16160 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 16161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16163 glDisableVertexAttribArray(index = 3) 16164 glUseProgram(program = 4) 16165 glUniform1fv(location = 1, count = 1, value = &1) 16166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16167 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16168 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16169 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8de4) 16170 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3067, type = GL_UNSIGNED_SHORT, indices = 0x2) 16171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16173 glDisableVertexAttribArray(index = 2) 16174 glUseProgram(program = 7) 16175 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 16176 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16177 glUniform2fv(location = 2, count = 1, value = {0, 640}) 16178 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16181 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 16182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16184 glEnableVertexAttribArray(index = 2) 16185 glUseProgram(program = 4) 16186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16189 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 16190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 16191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16193 glEnableVertexAttribArray(index = 3) 16194 glUseProgram(program = 1) 16195 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16196 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16199 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16200 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 16201 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 16202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16204 glDisableVertexAttribArray(index = 2) 16205 glDisableVertexAttribArray(index = 3) 16206 glUseProgram(program = 7) 16207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 16208 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16209 glUniform2fv(location = 2, count = 1, value = {0, 512}) 16210 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16212 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16213 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 16214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16216 glEnableVertexAttribArray(index = 2) 16217 glUseProgram(program = 4) 16218 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16219 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16220 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16221 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 16222 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 16223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16225 glEnableVertexAttribArray(index = 3) 16226 glUseProgram(program = 1) 16227 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16228 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16230 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16231 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16232 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 16233 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 16234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16236 glDisableVertexAttribArray(index = 2) 16237 glDisableVertexAttribArray(index = 3) 16238 glUseProgram(program = 7) 16239 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 16240 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16241 glUniform2fv(location = 2, count = 1, value = {0, 384}) 16242 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16243 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16244 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16245 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 16246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16248 glEnableVertexAttribArray(index = 2) 16249 glUseProgram(program = 4) 16250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16253 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 16254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 16255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16257 glEnableVertexAttribArray(index = 3) 16258 glUseProgram(program = 1) 16259 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16260 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16261 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16262 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16263 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16264 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 16265 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 16266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16268 glDisableVertexAttribArray(index = 2) 16269 glDisableVertexAttribArray(index = 3) 16270 glUseProgram(program = 10) 16271 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005188525, 0.0007232595, 0, 0, -0.001234363, 0.003040151, 0, 0, 0, 0, 0.01369863, 0, -0.7414054, -0.7056395, 0.02739726, 1}) 16272 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 16273 glUniform1fv(location = 5, count = 1, value = &187.5) 16274 glUniform1fv(location = 6, count = 1, value = &0) 16275 glUniform2fv(location = 4, count = 1, value = {0, 0}) 16276 glGenTextures(n = 1, textures = &43) 16277 glBindTexture(target = GL_TEXTURE_2D, texture = 43) 16278 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 16279 glBindTexture(target = GL_TEXTURE_2D, texture = 43) 16280 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16281 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16282 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 16283 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 16284 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 16285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16286 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16287 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 16288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 16289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 16290 glEnableVertexAttribArray(index = 2) 16291 glUseProgram(program = 4) 16292 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005188525, 0.0007232595, 0, 0, -0.001234363, 0.003040151, 0, 0, 0, 0, 1, 0, -0.7414054, -0.7056395, 0, 1}) 16293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16294 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 16296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 16297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 16298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 16299 glEnableVertexAttribArray(index = 3) 16300 glUseProgram(program = 1) 16301 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005188525, 0.0007232595, 0, 0, -0.001234363, 0.003040151, 0, 0, 0, 0, 1, 0, -0.7414054, -0.7056395, 0, 1}) 16302 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16304 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16305 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16306 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 16307 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 16308 glDisableVertexAttribArray(index = 0) 16309 glDisableVertexAttribArray(index = 1) 16310 glDisableVertexAttribArray(index = 2) 16311 glDisableVertexAttribArray(index = 3) 16312 glDisable(cap = GL_STENCIL_TEST) 16313 glDisable(cap = GL_SCISSOR_TEST) 16314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16316 glDepthMask(flag = GL_TRUE) 16317 glBindVertexArray(array = 0) 16318 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 16319 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 16320 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 16321 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 16322 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 16323 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 16324 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 16325 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 16326 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 16327 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16328 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16329 glBindVertexArray(array = 1) 16330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 16331 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 16332 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 16333 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 16334 glViewport(x = 0, y = 0, width = 375, height = 667) 16335 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 16336 glClearDepth(depth = 1) 16337 glEnable(cap = GL_DEPTH_TEST) 16338 glDepthFunc(func = GL_LESS) 16339 glDepthMask(flag = GL_TRUE) 16340 glDisable(cap = GL_BLEND) 16341 glDisable(cap = GL_CULL_FACE) 16342 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16343 glDisable(cap = GL_SCISSOR_TEST) 16344 glDisable(cap = GL_STENCIL_TEST) 16345 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 16347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 16348 glEnableVertexAttribArray(index = 0) 16349 glEnableVertexAttribArray(index = 1) 16350 glEnableVertexAttribArray(index = 2) 16351 glUseProgram(program = 4) 16352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16354 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 16356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16357 glEnable(cap = GL_BLEND) 16358 glDepthMask(flag = GL_FALSE) 16359 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 16361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 16362 glUseProgram(program = 13) 16363 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16364 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16365 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 16366 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16368 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16369 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 16370 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 16372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 16373 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 16374 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16375 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 16380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 16381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 16382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 16383 glUseProgram(program = 16) 16384 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16385 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 16386 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16387 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16388 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 16389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16390 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16392 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 16394 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 16395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 16396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 16397 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16398 glUseProgram(program = 4) 16399 glUniform1fv(location = 1, count = 1, value = &0.5) 16400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16402 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 16404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 16405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 16406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 16407 glUseProgram(program = 16) 16408 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16409 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 16410 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16411 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16412 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 16413 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16414 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 16418 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 16419 glDisableVertexAttribArray(index = 0) 16420 glDisableVertexAttribArray(index = 1) 16421 glDisableVertexAttribArray(index = 2) 16422 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16423 glDisable(cap = GL_STENCIL_TEST) 16424 glDisable(cap = GL_SCISSOR_TEST) 16425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16427 glDepthMask(flag = GL_TRUE) 16428 glBindVertexArray(array = 0) 16429 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 16430 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 16431 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16432 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16433 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16434 glBindVertexArray(array = 2) 16435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16436 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 16437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16438 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 16439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16440 glBufferData(target = GL_ARRAY_BUFFER, size = 48400, data = blob(48400), usage = GL_STATIC_DRAW) 16441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16442 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6134, data = blob(6134), usage = GL_STATIC_DRAW) 16443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16444 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 16445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16446 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 16447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16448 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 16449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16450 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 16451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16452 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 16453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16454 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 16455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16456 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 16457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16458 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 16459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16460 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 16461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 16463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16464 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 16465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16466 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 16467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16468 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 16469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16470 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 16471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16472 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 16473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16474 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 16475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16476 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 16477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16478 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 16479 glViewport(x = 0, y = 0, width = 375, height = 640) 16480 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16481 glClearDepth(depth = 1) 16482 glEnable(cap = GL_DEPTH_TEST) 16483 glDepthFunc(func = GL_LESS) 16484 glDepthMask(flag = GL_TRUE) 16485 glDisable(cap = GL_BLEND) 16486 glDisable(cap = GL_CULL_FACE) 16487 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16488 glDisable(cap = GL_SCISSOR_TEST) 16489 glDisable(cap = GL_STENCIL_TEST) 16490 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16491 glEnable(cap = GL_BLEND) 16492 glDepthMask(flag = GL_FALSE) 16493 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16496 glEnableVertexAttribArray(index = 0) 16497 glEnableVertexAttribArray(index = 1) 16498 glEnableVertexAttribArray(index = 2) 16499 glEnableVertexAttribArray(index = 3) 16500 glUseProgram(program = 1) 16501 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16502 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16505 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16506 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 16507 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 16508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16510 glDisableVertexAttribArray(index = 3) 16511 glUseProgram(program = 4) 16512 glUniform1fv(location = 1, count = 1, value = &1) 16513 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16514 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16515 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16516 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dcc) 16517 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3065, type = GL_UNSIGNED_SHORT, indices = 0x2) 16518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16520 glDisableVertexAttribArray(index = 2) 16521 glUseProgram(program = 7) 16522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 16523 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16524 glUniform2fv(location = 2, count = 1, value = {0, 640}) 16525 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16526 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16527 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16528 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 16529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16531 glEnableVertexAttribArray(index = 2) 16532 glUseProgram(program = 4) 16533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 16537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 16538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16540 glEnableVertexAttribArray(index = 3) 16541 glUseProgram(program = 1) 16542 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16543 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16546 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16547 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 16548 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 16549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16551 glDisableVertexAttribArray(index = 2) 16552 glDisableVertexAttribArray(index = 3) 16553 glUseProgram(program = 7) 16554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 16555 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16556 glUniform2fv(location = 2, count = 1, value = {0, 512}) 16557 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16559 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16560 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 16561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16563 glEnableVertexAttribArray(index = 2) 16564 glUseProgram(program = 4) 16565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16567 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 16569 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 16570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16572 glEnableVertexAttribArray(index = 3) 16573 glUseProgram(program = 1) 16574 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16575 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16578 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16579 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 16580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 16581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16583 glDisableVertexAttribArray(index = 2) 16584 glDisableVertexAttribArray(index = 3) 16585 glUseProgram(program = 7) 16586 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 16587 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16588 glUniform2fv(location = 2, count = 1, value = {0, 384}) 16589 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16591 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16592 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 16593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16595 glEnableVertexAttribArray(index = 2) 16596 glUseProgram(program = 4) 16597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 16601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 16602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16604 glEnableVertexAttribArray(index = 3) 16605 glUseProgram(program = 1) 16606 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16607 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16609 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16610 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16611 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 16612 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 16613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16615 glDisableVertexAttribArray(index = 2) 16616 glDisableVertexAttribArray(index = 3) 16617 glUseProgram(program = 10) 16618 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005183074, 0.0007365565, 0, 0, -0.001257056, 0.003036957, 0, 0, 0, 0, 0.01369863, 0, -0.7361283, -0.7075338, 0.02739726, 1}) 16619 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 16620 glUniform1fv(location = 5, count = 1, value = &187.5) 16621 glUniform1fv(location = 6, count = 1, value = &0) 16622 glUniform2fv(location = 4, count = 1, value = {0, 0}) 16623 glGenTextures(n = 1, textures = &44) 16624 glBindTexture(target = GL_TEXTURE_2D, texture = 44) 16625 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 16626 glBindTexture(target = GL_TEXTURE_2D, texture = 44) 16627 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16628 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16629 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 16630 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 16631 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 16632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16633 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16634 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 16635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 16636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 16637 glEnableVertexAttribArray(index = 2) 16638 glUseProgram(program = 4) 16639 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005183074, 0.0007365565, 0, 0, -0.001257056, 0.003036957, 0, 0, 0, 0, 1, 0, -0.7361283, -0.7075338, 0, 1}) 16640 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16641 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16642 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 16643 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 16644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 16645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 16646 glEnableVertexAttribArray(index = 3) 16647 glUseProgram(program = 1) 16648 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005183074, 0.0007365565, 0, 0, -0.001257056, 0.003036957, 0, 0, 0, 0, 1, 0, -0.7361283, -0.7075338, 0, 1}) 16649 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16650 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16651 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16652 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16653 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 16654 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 16655 glDisableVertexAttribArray(index = 0) 16656 glDisableVertexAttribArray(index = 1) 16657 glDisableVertexAttribArray(index = 2) 16658 glDisableVertexAttribArray(index = 3) 16659 glDisable(cap = GL_STENCIL_TEST) 16660 glDisable(cap = GL_SCISSOR_TEST) 16661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16663 glDepthMask(flag = GL_TRUE) 16664 glBindVertexArray(array = 0) 16665 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 16666 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 16667 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 16668 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 16669 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 16670 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 16671 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 16672 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 16673 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 16674 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16675 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 16676 glBindVertexArray(array = 1) 16677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 16678 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 16679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 16680 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 16681 glViewport(x = 0, y = 0, width = 375, height = 667) 16682 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 16683 glClearDepth(depth = 1) 16684 glEnable(cap = GL_DEPTH_TEST) 16685 glDepthFunc(func = GL_LESS) 16686 glDepthMask(flag = GL_TRUE) 16687 glDisable(cap = GL_BLEND) 16688 glDisable(cap = GL_CULL_FACE) 16689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16690 glDisable(cap = GL_SCISSOR_TEST) 16691 glDisable(cap = GL_STENCIL_TEST) 16692 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 16694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 16695 glEnableVertexAttribArray(index = 0) 16696 glEnableVertexAttribArray(index = 1) 16697 glEnableVertexAttribArray(index = 2) 16698 glUseProgram(program = 4) 16699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 16703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16704 glEnable(cap = GL_BLEND) 16705 glDepthMask(flag = GL_FALSE) 16706 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 16708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 16709 glUseProgram(program = 13) 16710 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16711 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 16712 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 16713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 16717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 16718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 16719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 16720 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 16721 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16722 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 16727 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 16728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 16729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 16730 glUseProgram(program = 16) 16731 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16732 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 16733 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16734 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16735 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 16736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16737 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16739 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 16741 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 16742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 16743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 16744 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16745 glUseProgram(program = 4) 16746 glUniform1fv(location = 1, count = 1, value = &0.5) 16747 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16749 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16750 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 16751 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 16752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 16753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 16754 glUseProgram(program = 16) 16755 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 16756 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 16757 glUniform1fv(location = 2, count = 1, value = &0.1851852) 16758 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 16759 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 16760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 16761 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 16762 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 16763 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 16764 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 16765 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 16766 glDisableVertexAttribArray(index = 0) 16767 glDisableVertexAttribArray(index = 1) 16768 glDisableVertexAttribArray(index = 2) 16769 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16770 glDisable(cap = GL_STENCIL_TEST) 16771 glDisable(cap = GL_SCISSOR_TEST) 16772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 16773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 16774 glDepthMask(flag = GL_TRUE) 16775 glBindVertexArray(array = 0) 16776 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 16777 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 16778 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 16779 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16780 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 16781 glBindVertexArray(array = 2) 16782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16783 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 16784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16785 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 16786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16787 glBufferData(target = GL_ARRAY_BUFFER, size = 48352, data = blob(48352), usage = GL_STATIC_DRAW) 16788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16789 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6128, data = blob(6128), usage = GL_STATIC_DRAW) 16790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16791 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 16792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16793 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 16794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16795 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 16796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16797 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 16798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16799 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 16800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16801 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 16802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16803 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 16804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16805 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 16806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16807 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 16808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16809 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 16810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16811 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 16812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16813 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 16814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16815 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 16816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16817 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 16818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16819 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 16820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16821 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 16822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16823 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 16824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16825 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 16826 glViewport(x = 0, y = 0, width = 375, height = 640) 16827 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 16828 glClearDepth(depth = 1) 16829 glEnable(cap = GL_DEPTH_TEST) 16830 glDepthFunc(func = GL_LESS) 16831 glDepthMask(flag = GL_TRUE) 16832 glDisable(cap = GL_BLEND) 16833 glDisable(cap = GL_CULL_FACE) 16834 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 16835 glDisable(cap = GL_SCISSOR_TEST) 16836 glDisable(cap = GL_STENCIL_TEST) 16837 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 16838 glEnable(cap = GL_BLEND) 16839 glDepthMask(flag = GL_FALSE) 16840 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 16841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 16842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 16843 glEnableVertexAttribArray(index = 0) 16844 glEnableVertexAttribArray(index = 1) 16845 glEnableVertexAttribArray(index = 2) 16846 glEnableVertexAttribArray(index = 3) 16847 glUseProgram(program = 1) 16848 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16849 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16852 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16853 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 16854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 16855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 16856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 16857 glDisableVertexAttribArray(index = 3) 16858 glUseProgram(program = 4) 16859 glUniform1fv(location = 1, count = 1, value = &1) 16860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8da8) 16864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3062, type = GL_UNSIGNED_SHORT, indices = 0x2) 16865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 16866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 16867 glDisableVertexAttribArray(index = 2) 16868 glUseProgram(program = 7) 16869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 16870 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16871 glUniform2fv(location = 2, count = 1, value = {0, 640}) 16872 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16874 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16875 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 16876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 16877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 16878 glEnableVertexAttribArray(index = 2) 16879 glUseProgram(program = 4) 16880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 16884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 16885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 16886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 16887 glEnableVertexAttribArray(index = 3) 16888 glUseProgram(program = 1) 16889 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16890 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16891 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16892 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16893 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16894 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 16895 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 16896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 16897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 16898 glDisableVertexAttribArray(index = 2) 16899 glDisableVertexAttribArray(index = 3) 16900 glUseProgram(program = 7) 16901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 16902 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16903 glUniform2fv(location = 2, count = 1, value = {0, 512}) 16904 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16907 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 16908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 16909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 16910 glEnableVertexAttribArray(index = 2) 16911 glUseProgram(program = 4) 16912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16914 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 16916 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 16917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 16918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 16919 glEnableVertexAttribArray(index = 3) 16920 glUseProgram(program = 1) 16921 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16922 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16925 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16926 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 16927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 16928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 16929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 16930 glDisableVertexAttribArray(index = 2) 16931 glDisableVertexAttribArray(index = 3) 16932 glUseProgram(program = 7) 16933 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 16934 glUniform2fv(location = 1, count = 1, value = {0, 0}) 16935 glUniform2fv(location = 2, count = 1, value = {0, 384}) 16936 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 16937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16938 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16939 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 16940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 16941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 16942 glEnableVertexAttribArray(index = 2) 16943 glUseProgram(program = 4) 16944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16946 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 16948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 16949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 16950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 16951 glEnableVertexAttribArray(index = 3) 16952 glUseProgram(program = 1) 16953 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 16954 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16956 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16957 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 16958 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 16959 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 16960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 16961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 16962 glDisableVertexAttribArray(index = 2) 16963 glDisableVertexAttribArray(index = 3) 16964 glUseProgram(program = 10) 16965 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005177611, 0.0007496308, 0, 0, -0.00127937, 0.003033757, 0, 0, 0, 0, 0.01369863, 0, -0.7309203, -0.7093851, 0.02739726, 1}) 16966 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 16967 glUniform1fv(location = 5, count = 1, value = &187.5) 16968 glUniform1fv(location = 6, count = 1, value = &0) 16969 glUniform2fv(location = 4, count = 1, value = {0, 0}) 16970 glGenTextures(n = 1, textures = &45) 16971 glBindTexture(target = GL_TEXTURE_2D, texture = 45) 16972 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 16973 glBindTexture(target = GL_TEXTURE_2D, texture = 45) 16974 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 16975 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 16976 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 16977 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 16978 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 16979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16981 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 16982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 16983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 16984 glEnableVertexAttribArray(index = 2) 16985 glUseProgram(program = 4) 16986 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005177611, 0.0007496308, 0, 0, -0.00127937, 0.003033757, 0, 0, 0, 0, 1, 0, -0.7309203, -0.7093851, 0, 1}) 16987 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 16988 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 16989 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 16990 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 16991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 16992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 16993 glEnableVertexAttribArray(index = 3) 16994 glUseProgram(program = 1) 16995 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005177611, 0.0007496308, 0, 0, -0.00127937, 0.003033757, 0, 0, 0, 0, 1, 0, -0.7309203, -0.7093851, 0, 1}) 16996 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 16997 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 16998 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 16999 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17000 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 17001 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 17002 glDisableVertexAttribArray(index = 0) 17003 glDisableVertexAttribArray(index = 1) 17004 glDisableVertexAttribArray(index = 2) 17005 glDisableVertexAttribArray(index = 3) 17006 glDisable(cap = GL_STENCIL_TEST) 17007 glDisable(cap = GL_SCISSOR_TEST) 17008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17010 glDepthMask(flag = GL_TRUE) 17011 glBindVertexArray(array = 0) 17012 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17013 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17014 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 17015 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 17016 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 17017 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17018 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 17019 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 17020 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17021 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17022 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17023 glBindVertexArray(array = 1) 17024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17025 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 17026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17027 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 17028 glViewport(x = 0, y = 0, width = 375, height = 667) 17029 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17030 glClearDepth(depth = 1) 17031 glEnable(cap = GL_DEPTH_TEST) 17032 glDepthFunc(func = GL_LESS) 17033 glDepthMask(flag = GL_TRUE) 17034 glDisable(cap = GL_BLEND) 17035 glDisable(cap = GL_CULL_FACE) 17036 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17037 glDisable(cap = GL_SCISSOR_TEST) 17038 glDisable(cap = GL_STENCIL_TEST) 17039 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 17041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 17042 glEnableVertexAttribArray(index = 0) 17043 glEnableVertexAttribArray(index = 1) 17044 glEnableVertexAttribArray(index = 2) 17045 glUseProgram(program = 4) 17046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17051 glEnable(cap = GL_BLEND) 17052 glDepthMask(flag = GL_FALSE) 17053 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 17055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 17056 glUseProgram(program = 13) 17057 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17058 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17059 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 17060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17062 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17067 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 17068 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17069 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17070 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17072 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17074 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 17076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 17077 glUseProgram(program = 16) 17078 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17079 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17080 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17081 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17082 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17084 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17086 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17088 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 17090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 17091 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17092 glUseProgram(program = 4) 17093 glUniform1fv(location = 1, count = 1, value = &0.5) 17094 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 17100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 17101 glUseProgram(program = 16) 17102 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17103 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17104 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17105 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17106 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17108 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17110 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17111 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 17112 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 17113 glDisableVertexAttribArray(index = 0) 17114 glDisableVertexAttribArray(index = 1) 17115 glDisableVertexAttribArray(index = 2) 17116 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17117 glDisable(cap = GL_STENCIL_TEST) 17118 glDisable(cap = GL_SCISSOR_TEST) 17119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17121 glDepthMask(flag = GL_TRUE) 17122 glBindVertexArray(array = 0) 17123 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 17124 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 17125 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17126 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17127 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17128 glBindVertexArray(array = 2) 17129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17130 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 17131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17132 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 17133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17134 glBufferData(target = GL_ARRAY_BUFFER, size = 48480, data = blob(48480), usage = GL_STATIC_DRAW) 17135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17136 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6144, data = blob(6144), usage = GL_STATIC_DRAW) 17137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17138 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 17139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17140 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 17141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 17142 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 17143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 17144 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 17145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 17146 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 17147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 17148 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 17149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 17150 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 17151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 17152 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 17153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 17154 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 17155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 17156 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 17157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 17158 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 17159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 17160 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 17161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 17162 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 17163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 17164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 17165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 17166 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 17167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 17168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 17169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 17170 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 17171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 17172 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 17173 glViewport(x = 0, y = 0, width = 375, height = 640) 17174 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17175 glClearDepth(depth = 1) 17176 glEnable(cap = GL_DEPTH_TEST) 17177 glDepthFunc(func = GL_LESS) 17178 glDepthMask(flag = GL_TRUE) 17179 glDisable(cap = GL_BLEND) 17180 glDisable(cap = GL_CULL_FACE) 17181 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17182 glDisable(cap = GL_SCISSOR_TEST) 17183 glDisable(cap = GL_STENCIL_TEST) 17184 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17185 glEnable(cap = GL_BLEND) 17186 glDepthMask(flag = GL_FALSE) 17187 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17190 glEnableVertexAttribArray(index = 0) 17191 glEnableVertexAttribArray(index = 1) 17192 glEnableVertexAttribArray(index = 2) 17193 glEnableVertexAttribArray(index = 3) 17194 glUseProgram(program = 1) 17195 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17196 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17199 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17200 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 17201 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 17202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17204 glDisableVertexAttribArray(index = 3) 17205 glUseProgram(program = 4) 17206 glUniform1fv(location = 1, count = 1, value = &1) 17207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8e08) 17211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3070, type = GL_UNSIGNED_SHORT, indices = 0x2) 17212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17214 glDisableVertexAttribArray(index = 2) 17215 glUseProgram(program = 7) 17216 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 17217 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17218 glUniform2fv(location = 2, count = 1, value = {0, 640}) 17219 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17221 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17222 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 17223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 17224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 17225 glEnableVertexAttribArray(index = 2) 17226 glUseProgram(program = 4) 17227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17230 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 17231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 17232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 17233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 17234 glEnableVertexAttribArray(index = 3) 17235 glUseProgram(program = 1) 17236 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17237 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17239 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17240 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17241 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 17242 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 17243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 17244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 17245 glDisableVertexAttribArray(index = 2) 17246 glDisableVertexAttribArray(index = 3) 17247 glUseProgram(program = 7) 17248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 17249 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17250 glUniform2fv(location = 2, count = 1, value = {0, 512}) 17251 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17252 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17253 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17254 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 17255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 17256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 17257 glEnableVertexAttribArray(index = 2) 17258 glUseProgram(program = 4) 17259 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17261 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17262 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 17263 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 17264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 17265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 17266 glEnableVertexAttribArray(index = 3) 17267 glUseProgram(program = 1) 17268 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17269 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17272 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17273 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 17274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 17275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 17276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 17277 glDisableVertexAttribArray(index = 2) 17278 glDisableVertexAttribArray(index = 3) 17279 glUseProgram(program = 7) 17280 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 17281 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17282 glUniform2fv(location = 2, count = 1, value = {0, 384}) 17283 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17285 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17286 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 17287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 17288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 17289 glEnableVertexAttribArray(index = 2) 17290 glUseProgram(program = 4) 17291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17293 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 17295 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 17296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 17297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 17298 glEnableVertexAttribArray(index = 3) 17299 glUseProgram(program = 1) 17300 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17301 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17303 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17304 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17305 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 17306 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 17307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17309 glDisableVertexAttribArray(index = 2) 17310 glDisableVertexAttribArray(index = 3) 17311 glUseProgram(program = 10) 17312 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005172465, 0.0007617296, 0, 0, -0.001300019, 0.003030741, 0, 0, 0, 0, 0.01369863, 0, -0.7260838, -0.7110883, 0.02739726, 1}) 17313 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 17314 glUniform1fv(location = 5, count = 1, value = &187.5) 17315 glUniform1fv(location = 6, count = 1, value = &0) 17316 glUniform2fv(location = 4, count = 1, value = {0, 0}) 17317 glGenTextures(n = 1, textures = &46) 17318 glBindTexture(target = GL_TEXTURE_2D, texture = 46) 17319 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 17320 glBindTexture(target = GL_TEXTURE_2D, texture = 46) 17321 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17322 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17323 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 17324 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 17325 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 17326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17327 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17328 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 17329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 17330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 17331 glEnableVertexAttribArray(index = 2) 17332 glUseProgram(program = 4) 17333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005172465, 0.0007617296, 0, 0, -0.001300019, 0.003030741, 0, 0, 0, 0, 1, 0, -0.7260838, -0.7110883, 0, 1}) 17334 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17335 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17336 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 17337 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 17338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 17339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 17340 glEnableVertexAttribArray(index = 3) 17341 glUseProgram(program = 1) 17342 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005172465, 0.0007617296, 0, 0, -0.001300019, 0.003030741, 0, 0, 0, 0, 1, 0, -0.7260838, -0.7110883, 0, 1}) 17343 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17345 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17346 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17347 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 17348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 17349 glDisableVertexAttribArray(index = 0) 17350 glDisableVertexAttribArray(index = 1) 17351 glDisableVertexAttribArray(index = 2) 17352 glDisableVertexAttribArray(index = 3) 17353 glDisable(cap = GL_STENCIL_TEST) 17354 glDisable(cap = GL_SCISSOR_TEST) 17355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17356 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17357 glDepthMask(flag = GL_TRUE) 17358 glBindVertexArray(array = 0) 17359 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17360 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17361 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 17362 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 17363 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 17364 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17365 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 17366 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 17367 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17368 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17369 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17370 glBindVertexArray(array = 1) 17371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17372 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 17373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17374 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 17375 glViewport(x = 0, y = 0, width = 375, height = 667) 17376 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17377 glClearDepth(depth = 1) 17378 glEnable(cap = GL_DEPTH_TEST) 17379 glDepthFunc(func = GL_LESS) 17380 glDepthMask(flag = GL_TRUE) 17381 glDisable(cap = GL_BLEND) 17382 glDisable(cap = GL_CULL_FACE) 17383 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17384 glDisable(cap = GL_SCISSOR_TEST) 17385 glDisable(cap = GL_STENCIL_TEST) 17386 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 17388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 17389 glEnableVertexAttribArray(index = 0) 17390 glEnableVertexAttribArray(index = 1) 17391 glEnableVertexAttribArray(index = 2) 17392 glUseProgram(program = 4) 17393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17395 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17397 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17398 glEnable(cap = GL_BLEND) 17399 glDepthMask(flag = GL_FALSE) 17400 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 17402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 17403 glUseProgram(program = 13) 17404 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17405 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17406 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 17407 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17408 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17409 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17410 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17411 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17414 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 17415 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17416 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17417 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17419 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17420 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17421 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 17423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 17424 glUseProgram(program = 16) 17425 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17426 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17427 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17428 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17429 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17431 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17432 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17433 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17434 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17435 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 17437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 17438 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17439 glUseProgram(program = 4) 17440 glUniform1fv(location = 1, count = 1, value = &0.5) 17441 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17443 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17444 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 17447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 17448 glUseProgram(program = 16) 17449 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17450 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17451 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17452 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17453 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17454 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17455 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17456 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17457 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17458 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 17459 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 17460 glDisableVertexAttribArray(index = 0) 17461 glDisableVertexAttribArray(index = 1) 17462 glDisableVertexAttribArray(index = 2) 17463 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17464 glDisable(cap = GL_STENCIL_TEST) 17465 glDisable(cap = GL_SCISSOR_TEST) 17466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17468 glDepthMask(flag = GL_TRUE) 17469 glBindVertexArray(array = 0) 17470 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 17471 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 17472 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17473 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17474 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17475 glBindVertexArray(array = 2) 17476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 17477 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 17478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 17479 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 17480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 17481 glBufferData(target = GL_ARRAY_BUFFER, size = 48432, data = blob(48432), usage = GL_STATIC_DRAW) 17482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 17483 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6138, data = blob(6138), usage = GL_STATIC_DRAW) 17484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 17485 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 17486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 17487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 17488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 17489 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 17490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 17491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 17492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 17493 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 17494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 17495 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 17496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 17497 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 17498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 17499 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 17500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 17501 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 17502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 17503 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 17504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 17505 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 17506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 17507 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 17508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17509 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 17510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17511 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 17512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17513 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 17514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 17516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17517 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 17518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17519 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 17520 glViewport(x = 0, y = 0, width = 375, height = 640) 17521 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17522 glClearDepth(depth = 1) 17523 glEnable(cap = GL_DEPTH_TEST) 17524 glDepthFunc(func = GL_LESS) 17525 glDepthMask(flag = GL_TRUE) 17526 glDisable(cap = GL_BLEND) 17527 glDisable(cap = GL_CULL_FACE) 17528 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17529 glDisable(cap = GL_SCISSOR_TEST) 17530 glDisable(cap = GL_STENCIL_TEST) 17531 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17532 glEnable(cap = GL_BLEND) 17533 glDepthMask(flag = GL_FALSE) 17534 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 17536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 17537 glEnableVertexAttribArray(index = 0) 17538 glEnableVertexAttribArray(index = 1) 17539 glEnableVertexAttribArray(index = 2) 17540 glEnableVertexAttribArray(index = 3) 17541 glUseProgram(program = 1) 17542 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17543 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17546 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17547 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 17548 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 17549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 17550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 17551 glDisableVertexAttribArray(index = 3) 17552 glUseProgram(program = 4) 17553 glUniform1fv(location = 1, count = 1, value = &1) 17554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17556 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17557 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8de4) 17558 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3067, type = GL_UNSIGNED_SHORT, indices = 0x2) 17559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 17560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 17561 glDisableVertexAttribArray(index = 2) 17562 glUseProgram(program = 7) 17563 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 17564 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17565 glUniform2fv(location = 2, count = 1, value = {0, 640}) 17566 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17568 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17569 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 17570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 17571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 17572 glEnableVertexAttribArray(index = 2) 17573 glUseProgram(program = 4) 17574 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17576 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17577 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 17578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 17579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 17580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 17581 glEnableVertexAttribArray(index = 3) 17582 glUseProgram(program = 1) 17583 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17584 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17587 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17588 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 17589 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 17590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 17591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 17592 glDisableVertexAttribArray(index = 2) 17593 glDisableVertexAttribArray(index = 3) 17594 glUseProgram(program = 7) 17595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 17596 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17597 glUniform2fv(location = 2, count = 1, value = {0, 512}) 17598 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17600 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17601 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 17602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 17603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 17604 glEnableVertexAttribArray(index = 2) 17605 glUseProgram(program = 4) 17606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17608 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17609 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 17610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 17611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 17612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 17613 glEnableVertexAttribArray(index = 3) 17614 glUseProgram(program = 1) 17615 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17616 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17619 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17620 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 17621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 17622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17624 glDisableVertexAttribArray(index = 2) 17625 glDisableVertexAttribArray(index = 3) 17626 glUseProgram(program = 7) 17627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 17628 glUniform2fv(location = 1, count = 1, value = {0, 0}) 17629 glUniform2fv(location = 2, count = 1, value = {0, 384}) 17630 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 17631 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17632 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17633 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 17634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17635 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17636 glEnableVertexAttribArray(index = 2) 17637 glUseProgram(program = 4) 17638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17640 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17641 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 17642 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 17643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17645 glEnableVertexAttribArray(index = 3) 17646 glUseProgram(program = 1) 17647 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17648 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17650 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17651 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17652 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 17653 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 17654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 17655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 17656 glDisableVertexAttribArray(index = 2) 17657 glDisableVertexAttribArray(index = 3) 17658 glUseProgram(program = 10) 17659 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005166999, 0.0007743621, 0, 0, -0.001321578, 0.003027539, 0, 0, 0, 0, 0.01369863, 0, -0.7210164, -0.7128563, 0.02739726, 1}) 17660 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 17661 glUniform1fv(location = 5, count = 1, value = &187.5) 17662 glUniform1fv(location = 6, count = 1, value = &0) 17663 glUniform2fv(location = 4, count = 1, value = {0, 0}) 17664 glGenTextures(n = 1, textures = &47) 17665 glBindTexture(target = GL_TEXTURE_2D, texture = 47) 17666 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 17667 glBindTexture(target = GL_TEXTURE_2D, texture = 47) 17668 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17669 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17670 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 17671 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 17672 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 17673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17674 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17675 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 17676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 17677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 17678 glEnableVertexAttribArray(index = 2) 17679 glUseProgram(program = 4) 17680 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005166999, 0.0007743621, 0, 0, -0.001321578, 0.003027539, 0, 0, 0, 0, 1, 0, -0.7210164, -0.7128563, 0, 1}) 17681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17682 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17683 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 17684 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 17685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 17686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 17687 glEnableVertexAttribArray(index = 3) 17688 glUseProgram(program = 1) 17689 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005166999, 0.0007743621, 0, 0, -0.001321578, 0.003027539, 0, 0, 0, 0, 1, 0, -0.7210164, -0.7128563, 0, 1}) 17690 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17691 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17692 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17693 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17694 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 17695 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 17696 glDisableVertexAttribArray(index = 0) 17697 glDisableVertexAttribArray(index = 1) 17698 glDisableVertexAttribArray(index = 2) 17699 glDisableVertexAttribArray(index = 3) 17700 glDisable(cap = GL_STENCIL_TEST) 17701 glDisable(cap = GL_SCISSOR_TEST) 17702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17703 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17704 glDepthMask(flag = GL_TRUE) 17705 glBindVertexArray(array = 0) 17706 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17707 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 17708 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 17709 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 17710 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 17711 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17712 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 17713 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 17714 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 17715 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17716 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17717 glBindVertexArray(array = 1) 17718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17719 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 17720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17721 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 17722 glViewport(x = 0, y = 0, width = 375, height = 667) 17723 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17724 glClearDepth(depth = 1) 17725 glEnable(cap = GL_DEPTH_TEST) 17726 glDepthFunc(func = GL_LESS) 17727 glDepthMask(flag = GL_TRUE) 17728 glDisable(cap = GL_BLEND) 17729 glDisable(cap = GL_CULL_FACE) 17730 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17731 glDisable(cap = GL_SCISSOR_TEST) 17732 glDisable(cap = GL_STENCIL_TEST) 17733 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 17735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 17736 glEnableVertexAttribArray(index = 0) 17737 glEnableVertexAttribArray(index = 1) 17738 glEnableVertexAttribArray(index = 2) 17739 glUseProgram(program = 4) 17740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17745 glEnable(cap = GL_BLEND) 17746 glDepthMask(flag = GL_FALSE) 17747 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 17749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 17750 glUseProgram(program = 13) 17751 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17752 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17753 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 17754 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17755 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17756 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17757 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17758 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17761 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 17762 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17763 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17766 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17767 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17768 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 17770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 17771 glUseProgram(program = 16) 17772 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17773 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17774 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17775 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17776 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17778 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17779 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17780 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17781 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17782 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 17784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 17785 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17786 glUseProgram(program = 4) 17787 glUniform1fv(location = 1, count = 1, value = &0.5) 17788 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17790 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17791 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17792 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 17794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 17795 glUseProgram(program = 16) 17796 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17797 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17798 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17799 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17800 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17801 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17802 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17803 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17804 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17805 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 17806 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 17807 glDisableVertexAttribArray(index = 0) 17808 glDisableVertexAttribArray(index = 1) 17809 glDisableVertexAttribArray(index = 2) 17810 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17811 glDisable(cap = GL_STENCIL_TEST) 17812 glDisable(cap = GL_SCISSOR_TEST) 17813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17815 glDepthMask(flag = GL_TRUE) 17816 glBindVertexArray(array = 0) 17817 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 17818 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 17819 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 17820 glBindVertexArray(array = 1) 17821 glViewport(x = 0, y = 0, width = 375, height = 667) 17822 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 17823 glClearDepth(depth = 1) 17824 glEnable(cap = GL_DEPTH_TEST) 17825 glDepthFunc(func = GL_LESS) 17826 glDepthMask(flag = GL_TRUE) 17827 glDisable(cap = GL_BLEND) 17828 glDisable(cap = GL_CULL_FACE) 17829 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17830 glDisable(cap = GL_SCISSOR_TEST) 17831 glDisable(cap = GL_STENCIL_TEST) 17832 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 17834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 17835 glEnableVertexAttribArray(index = 0) 17836 glEnableVertexAttribArray(index = 1) 17837 glEnableVertexAttribArray(index = 2) 17838 glUseProgram(program = 4) 17839 glUniform1fv(location = 1, count = 1, value = &1) 17840 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17842 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17843 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 17844 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17845 glEnable(cap = GL_BLEND) 17846 glDepthMask(flag = GL_FALSE) 17847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 17849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 17850 glUseProgram(program = 13) 17851 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17852 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 17853 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 17854 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17855 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17856 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17857 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 17858 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 17859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 17860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 17861 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 17862 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 17863 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 17864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17865 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17866 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17867 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 17868 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 17869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 17870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 17871 glUseProgram(program = 16) 17872 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17873 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 17874 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17875 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17876 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 17877 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17878 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17879 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17880 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17881 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 17882 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 17883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 17884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 17885 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17886 glUseProgram(program = 4) 17887 glUniform1fv(location = 1, count = 1, value = &0.5) 17888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 17890 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 17891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 17892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 17893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 17894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 17895 glUseProgram(program = 16) 17896 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 17897 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 17898 glUniform1fv(location = 2, count = 1, value = &0.1851852) 17899 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 17900 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 17901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 17902 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 17903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 17904 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 17905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 17906 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 17907 glDisableVertexAttribArray(index = 0) 17908 glDisableVertexAttribArray(index = 1) 17909 glDisableVertexAttribArray(index = 2) 17910 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17911 glDisable(cap = GL_STENCIL_TEST) 17912 glDisable(cap = GL_SCISSOR_TEST) 17913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 17914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 17915 glDepthMask(flag = GL_TRUE) 17916 glBindVertexArray(array = 0) 17917 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 17918 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 17919 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 17920 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17921 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 17922 glBindVertexArray(array = 2) 17923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17924 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 17925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17926 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 17927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17928 glBufferData(target = GL_ARRAY_BUFFER, size = 48464, data = blob(48464), usage = GL_STATIC_DRAW) 17929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17930 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6142, data = blob(6142), usage = GL_STATIC_DRAW) 17931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 17932 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 17933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 17934 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 17935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 17936 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 17937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 17938 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 17939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 17940 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 17941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 17942 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 17943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 17944 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 17945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 17946 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 17947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 17948 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 17949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 17950 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 17951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 17952 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 17953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 17954 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 17955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 17956 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 17957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 17958 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 17959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 17960 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 17961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 17962 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 17963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 17964 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 17965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 17966 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 17967 glViewport(x = 0, y = 0, width = 375, height = 640) 17968 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 17969 glClearDepth(depth = 1) 17970 glEnable(cap = GL_DEPTH_TEST) 17971 glDepthFunc(func = GL_LESS) 17972 glDepthMask(flag = GL_TRUE) 17973 glDisable(cap = GL_BLEND) 17974 glDisable(cap = GL_CULL_FACE) 17975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 17976 glDisable(cap = GL_SCISSOR_TEST) 17977 glDisable(cap = GL_STENCIL_TEST) 17978 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 17979 glEnable(cap = GL_BLEND) 17980 glDepthMask(flag = GL_FALSE) 17981 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 17982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 17983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 17984 glEnableVertexAttribArray(index = 0) 17985 glEnableVertexAttribArray(index = 1) 17986 glEnableVertexAttribArray(index = 2) 17987 glEnableVertexAttribArray(index = 3) 17988 glUseProgram(program = 1) 17989 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 17990 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 17991 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 17992 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 17993 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 17994 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 17995 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 17996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 17997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 17998 glDisableVertexAttribArray(index = 3) 17999 glUseProgram(program = 4) 18000 glUniform1fv(location = 1, count = 1, value = &1) 18001 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18003 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dfc) 18005 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3069, type = GL_UNSIGNED_SHORT, indices = 0x2) 18006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18008 glDisableVertexAttribArray(index = 2) 18009 glUseProgram(program = 7) 18010 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 18011 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18012 glUniform2fv(location = 2, count = 1, value = {0, 640}) 18013 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18015 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18016 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 18017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 18018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 18019 glEnableVertexAttribArray(index = 2) 18020 glUseProgram(program = 4) 18021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18023 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 18025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 18026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 18027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 18028 glEnableVertexAttribArray(index = 3) 18029 glUseProgram(program = 1) 18030 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18031 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18033 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18034 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18035 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 18036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 18037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 18038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 18039 glDisableVertexAttribArray(index = 2) 18040 glDisableVertexAttribArray(index = 3) 18041 glUseProgram(program = 7) 18042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 18043 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18044 glUniform2fv(location = 2, count = 1, value = {0, 512}) 18045 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18047 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18048 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 18049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 18050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 18051 glEnableVertexAttribArray(index = 2) 18052 glUseProgram(program = 4) 18053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18055 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 18057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 18058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 18059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 18060 glEnableVertexAttribArray(index = 3) 18061 glUseProgram(program = 1) 18062 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18063 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18065 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18066 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18067 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 18068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 18069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 18070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 18071 glDisableVertexAttribArray(index = 2) 18072 glDisableVertexAttribArray(index = 3) 18073 glUseProgram(program = 7) 18074 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 18075 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18076 glUniform2fv(location = 2, count = 1, value = {0, 384}) 18077 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18079 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18080 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 18081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 18082 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 18083 glEnableVertexAttribArray(index = 2) 18084 glUseProgram(program = 4) 18085 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18087 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18088 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 18089 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 18090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 18091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 18092 glEnableVertexAttribArray(index = 3) 18093 glUseProgram(program = 1) 18094 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18095 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18097 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18098 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18099 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 18100 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 18101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18102 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18103 glDisableVertexAttribArray(index = 2) 18104 glDisableVertexAttribArray(index = 3) 18105 glUseProgram(program = 10) 18106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005154816, 0.0008017548, 0, 0, -0.001368328, 0.0030204, 0, 0, 0, 0, 0.01369863, 0, -0.7099664, -0.7166539, 0.02739726, 1}) 18107 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 18108 glUniform1fv(location = 5, count = 1, value = &187.5) 18109 glUniform1fv(location = 6, count = 1, value = &0) 18110 glUniform2fv(location = 4, count = 1, value = {0, 0}) 18111 glGenTextures(n = 1, textures = &48) 18112 glBindTexture(target = GL_TEXTURE_2D, texture = 48) 18113 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 18114 glBindTexture(target = GL_TEXTURE_2D, texture = 48) 18115 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18116 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18117 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 18118 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 18119 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 18120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18121 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18122 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 18123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 18124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 18125 glEnableVertexAttribArray(index = 2) 18126 glUseProgram(program = 4) 18127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005154816, 0.0008017548, 0, 0, -0.001368328, 0.0030204, 0, 0, 0, 0, 1, 0, -0.7099664, -0.7166539, 0, 1}) 18128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18130 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 18131 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 18132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 18133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 18134 glEnableVertexAttribArray(index = 3) 18135 glUseProgram(program = 1) 18136 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005154816, 0.0008017548, 0, 0, -0.001368328, 0.0030204, 0, 0, 0, 0, 1, 0, -0.7099664, -0.7166539, 0, 1}) 18137 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18140 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18141 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 18142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 18143 glDisableVertexAttribArray(index = 0) 18144 glDisableVertexAttribArray(index = 1) 18145 glDisableVertexAttribArray(index = 2) 18146 glDisableVertexAttribArray(index = 3) 18147 glDisable(cap = GL_STENCIL_TEST) 18148 glDisable(cap = GL_SCISSOR_TEST) 18149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18151 glDepthMask(flag = GL_TRUE) 18152 glBindVertexArray(array = 0) 18153 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 18154 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 18155 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 18156 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 18157 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 18158 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 18159 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 18160 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 18161 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 18162 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18163 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18164 glBindVertexArray(array = 1) 18165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18166 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 18167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 18169 glViewport(x = 0, y = 0, width = 375, height = 667) 18170 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18171 glClearDepth(depth = 1) 18172 glEnable(cap = GL_DEPTH_TEST) 18173 glDepthFunc(func = GL_LESS) 18174 glDepthMask(flag = GL_TRUE) 18175 glDisable(cap = GL_BLEND) 18176 glDisable(cap = GL_CULL_FACE) 18177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18178 glDisable(cap = GL_SCISSOR_TEST) 18179 glDisable(cap = GL_STENCIL_TEST) 18180 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 18182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 18183 glEnableVertexAttribArray(index = 0) 18184 glEnableVertexAttribArray(index = 1) 18185 glEnableVertexAttribArray(index = 2) 18186 glUseProgram(program = 4) 18187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18190 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18192 glEnable(cap = GL_BLEND) 18193 glDepthMask(flag = GL_FALSE) 18194 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 18196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 18197 glUseProgram(program = 13) 18198 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18199 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18200 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 18201 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18205 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18208 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 18209 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18210 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18211 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18213 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18214 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18215 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 18217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 18218 glUseProgram(program = 16) 18219 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18220 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18221 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18222 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18223 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18225 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18227 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18229 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 18231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 18232 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18233 glUseProgram(program = 4) 18234 glUniform1fv(location = 1, count = 1, value = &0.5) 18235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18238 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18239 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 18241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 18242 glUseProgram(program = 16) 18243 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18244 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18245 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18246 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18247 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18249 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18251 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 18253 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 18254 glDisableVertexAttribArray(index = 0) 18255 glDisableVertexAttribArray(index = 1) 18256 glDisableVertexAttribArray(index = 2) 18257 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18258 glDisable(cap = GL_STENCIL_TEST) 18259 glDisable(cap = GL_SCISSOR_TEST) 18260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18262 glDepthMask(flag = GL_TRUE) 18263 glBindVertexArray(array = 0) 18264 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 18265 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 18266 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18267 glBindVertexArray(array = 1) 18268 glViewport(x = 0, y = 0, width = 375, height = 667) 18269 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18270 glClearDepth(depth = 1) 18271 glEnable(cap = GL_DEPTH_TEST) 18272 glDepthFunc(func = GL_LESS) 18273 glDepthMask(flag = GL_TRUE) 18274 glDisable(cap = GL_BLEND) 18275 glDisable(cap = GL_CULL_FACE) 18276 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18277 glDisable(cap = GL_SCISSOR_TEST) 18278 glDisable(cap = GL_STENCIL_TEST) 18279 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 18281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 18282 glEnableVertexAttribArray(index = 0) 18283 glEnableVertexAttribArray(index = 1) 18284 glEnableVertexAttribArray(index = 2) 18285 glUseProgram(program = 4) 18286 glUniform1fv(location = 1, count = 1, value = &1) 18287 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18289 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18291 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18292 glEnable(cap = GL_BLEND) 18293 glDepthMask(flag = GL_FALSE) 18294 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 18296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 18297 glUseProgram(program = 13) 18298 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18299 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18300 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 18301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18303 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18305 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18308 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 18309 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18310 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18311 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18313 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 18317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 18318 glUseProgram(program = 16) 18319 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18320 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18321 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18322 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18323 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18325 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18329 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 18331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 18332 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18333 glUseProgram(program = 4) 18334 glUniform1fv(location = 1, count = 1, value = &0.5) 18335 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18336 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18337 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18338 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18339 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 18341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 18342 glUseProgram(program = 16) 18343 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18344 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18345 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18346 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18347 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18349 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18351 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18352 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 18353 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 18354 glDisableVertexAttribArray(index = 0) 18355 glDisableVertexAttribArray(index = 1) 18356 glDisableVertexAttribArray(index = 2) 18357 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18358 glDisable(cap = GL_STENCIL_TEST) 18359 glDisable(cap = GL_SCISSOR_TEST) 18360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18362 glDepthMask(flag = GL_TRUE) 18363 glBindVertexArray(array = 0) 18364 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 18365 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 18366 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18367 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 18368 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 18369 glBindVertexArray(array = 2) 18370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 18371 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 18372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 18373 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 18374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 18375 glBufferData(target = GL_ARRAY_BUFFER, size = 48464, data = blob(48464), usage = GL_STATIC_DRAW) 18376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 18377 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6142, data = blob(6142), usage = GL_STATIC_DRAW) 18378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 18379 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 18380 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 18381 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 18382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 18383 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 18384 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 18385 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 18386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 18387 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 18388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 18389 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 18390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 18391 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 18392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 18393 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 18394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 18395 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 18396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 18397 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 18398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 18399 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 18400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 18401 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 18402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18403 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 18404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18405 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 18406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18407 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 18408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18409 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 18410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18411 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 18412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18413 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 18414 glViewport(x = 0, y = 0, width = 375, height = 640) 18415 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18416 glClearDepth(depth = 1) 18417 glEnable(cap = GL_DEPTH_TEST) 18418 glDepthFunc(func = GL_LESS) 18419 glDepthMask(flag = GL_TRUE) 18420 glDisable(cap = GL_BLEND) 18421 glDisable(cap = GL_CULL_FACE) 18422 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18423 glDisable(cap = GL_SCISSOR_TEST) 18424 glDisable(cap = GL_STENCIL_TEST) 18425 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18426 glEnable(cap = GL_BLEND) 18427 glDepthMask(flag = GL_FALSE) 18428 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 18430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 18431 glEnableVertexAttribArray(index = 0) 18432 glEnableVertexAttribArray(index = 1) 18433 glEnableVertexAttribArray(index = 2) 18434 glEnableVertexAttribArray(index = 3) 18435 glUseProgram(program = 1) 18436 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18437 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18438 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18439 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18440 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18441 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 18442 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 18443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 18444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 18445 glDisableVertexAttribArray(index = 3) 18446 glUseProgram(program = 4) 18447 glUniform1fv(location = 1, count = 1, value = &1) 18448 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18450 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dfc) 18452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3069, type = GL_UNSIGNED_SHORT, indices = 0x2) 18453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 18454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 18455 glDisableVertexAttribArray(index = 2) 18456 glUseProgram(program = 7) 18457 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 18458 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18459 glUniform2fv(location = 2, count = 1, value = {0, 640}) 18460 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18461 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18462 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18463 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 18464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 18465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 18466 glEnableVertexAttribArray(index = 2) 18467 glUseProgram(program = 4) 18468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 18472 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 18473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 18474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 18475 glEnableVertexAttribArray(index = 3) 18476 glUseProgram(program = 1) 18477 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18478 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18479 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18480 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18481 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18482 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 18483 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 18484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 18485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 18486 glDisableVertexAttribArray(index = 2) 18487 glDisableVertexAttribArray(index = 3) 18488 glUseProgram(program = 7) 18489 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 18490 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18491 glUniform2fv(location = 2, count = 1, value = {0, 512}) 18492 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18495 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 18496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 18497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 18498 glEnableVertexAttribArray(index = 2) 18499 glUseProgram(program = 4) 18500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 18504 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 18505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 18506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 18507 glEnableVertexAttribArray(index = 3) 18508 glUseProgram(program = 1) 18509 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18510 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18512 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18513 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18514 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 18515 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 18516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18517 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18518 glDisableVertexAttribArray(index = 2) 18519 glDisableVertexAttribArray(index = 3) 18520 glUseProgram(program = 7) 18521 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 18522 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18523 glUniform2fv(location = 2, count = 1, value = {0, 384}) 18524 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18526 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18527 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 18528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18530 glEnableVertexAttribArray(index = 2) 18531 glUseProgram(program = 4) 18532 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18535 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 18536 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 18537 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18539 glEnableVertexAttribArray(index = 3) 18540 glUseProgram(program = 1) 18541 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18542 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18544 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18545 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18546 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 18547 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 18548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18550 glDisableVertexAttribArray(index = 2) 18551 glDisableVertexAttribArray(index = 3) 18552 glUseProgram(program = 10) 18553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005144319, 0.0008245753, 0, 0, -0.001407275, 0.003014249, 0, 0, 0, 0, 0.01369863, 0, -0.7006958, -0.7197796, 0.02739726, 1}) 18554 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 18555 glUniform1fv(location = 5, count = 1, value = &187.5) 18556 glUniform1fv(location = 6, count = 1, value = &0) 18557 glUniform2fv(location = 4, count = 1, value = {0, 0}) 18558 glGenTextures(n = 1, textures = &49) 18559 glBindTexture(target = GL_TEXTURE_2D, texture = 49) 18560 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 18561 glBindTexture(target = GL_TEXTURE_2D, texture = 49) 18562 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18563 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18564 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 18565 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 18566 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 18567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18568 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18569 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 18570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 18571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 18572 glEnableVertexAttribArray(index = 2) 18573 glUseProgram(program = 4) 18574 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005144319, 0.0008245753, 0, 0, -0.001407275, 0.003014249, 0, 0, 0, 0, 1, 0, -0.7006958, -0.7197796, 0, 1}) 18575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18576 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18577 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 18578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 18579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 18580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 18581 glEnableVertexAttribArray(index = 3) 18582 glUseProgram(program = 1) 18583 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005144319, 0.0008245753, 0, 0, -0.001407275, 0.003014249, 0, 0, 0, 0, 1, 0, -0.7006958, -0.7197796, 0, 1}) 18584 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18587 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18588 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 18589 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 18590 glDisableVertexAttribArray(index = 0) 18591 glDisableVertexAttribArray(index = 1) 18592 glDisableVertexAttribArray(index = 2) 18593 glDisableVertexAttribArray(index = 3) 18594 glDisable(cap = GL_STENCIL_TEST) 18595 glDisable(cap = GL_SCISSOR_TEST) 18596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18598 glDepthMask(flag = GL_TRUE) 18599 glBindVertexArray(array = 0) 18600 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 18601 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 18602 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 18603 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 18604 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 18605 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 18606 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 18607 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 18608 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 18609 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18610 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18611 glBindVertexArray(array = 1) 18612 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18613 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 18614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18615 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 18616 glViewport(x = 0, y = 0, width = 375, height = 667) 18617 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18618 glClearDepth(depth = 1) 18619 glEnable(cap = GL_DEPTH_TEST) 18620 glDepthFunc(func = GL_LESS) 18621 glDepthMask(flag = GL_TRUE) 18622 glDisable(cap = GL_BLEND) 18623 glDisable(cap = GL_CULL_FACE) 18624 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18625 glDisable(cap = GL_SCISSOR_TEST) 18626 glDisable(cap = GL_STENCIL_TEST) 18627 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 18629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 18630 glEnableVertexAttribArray(index = 0) 18631 glEnableVertexAttribArray(index = 1) 18632 glEnableVertexAttribArray(index = 2) 18633 glUseProgram(program = 4) 18634 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18635 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18636 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18637 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18638 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18639 glEnable(cap = GL_BLEND) 18640 glDepthMask(flag = GL_FALSE) 18641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 18643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 18644 glUseProgram(program = 13) 18645 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18646 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18647 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 18648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18650 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18652 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18655 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 18656 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18657 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18660 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 18664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 18665 glUseProgram(program = 16) 18666 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18667 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18668 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18669 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18670 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18672 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18674 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18676 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 18678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 18679 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18680 glUseProgram(program = 4) 18681 glUniform1fv(location = 1, count = 1, value = &0.5) 18682 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18684 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18686 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 18688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 18689 glUseProgram(program = 16) 18690 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18691 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18692 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18693 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18694 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18696 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18698 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 18700 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 18701 glDisableVertexAttribArray(index = 0) 18702 glDisableVertexAttribArray(index = 1) 18703 glDisableVertexAttribArray(index = 2) 18704 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18705 glDisable(cap = GL_STENCIL_TEST) 18706 glDisable(cap = GL_SCISSOR_TEST) 18707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18709 glDepthMask(flag = GL_TRUE) 18710 glBindVertexArray(array = 0) 18711 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 18712 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 18713 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 18714 glBindVertexArray(array = 1) 18715 glViewport(x = 0, y = 0, width = 375, height = 667) 18716 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 18717 glClearDepth(depth = 1) 18718 glEnable(cap = GL_DEPTH_TEST) 18719 glDepthFunc(func = GL_LESS) 18720 glDepthMask(flag = GL_TRUE) 18721 glDisable(cap = GL_BLEND) 18722 glDisable(cap = GL_CULL_FACE) 18723 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18724 glDisable(cap = GL_SCISSOR_TEST) 18725 glDisable(cap = GL_STENCIL_TEST) 18726 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 18728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 18729 glEnableVertexAttribArray(index = 0) 18730 glEnableVertexAttribArray(index = 1) 18731 glEnableVertexAttribArray(index = 2) 18732 glUseProgram(program = 4) 18733 glUniform1fv(location = 1, count = 1, value = &1) 18734 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18735 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18736 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18737 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 18738 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18739 glEnable(cap = GL_BLEND) 18740 glDepthMask(flag = GL_FALSE) 18741 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 18743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 18744 glUseProgram(program = 13) 18745 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18746 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 18747 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 18748 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18750 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18751 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 18752 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 18753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 18754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 18755 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 18756 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 18757 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 18758 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18760 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18761 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 18762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 18763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 18764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 18765 glUseProgram(program = 16) 18766 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18767 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 18768 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18769 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18770 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 18771 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18772 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18774 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18775 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 18776 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 18777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 18778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 18779 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18780 glUseProgram(program = 4) 18781 glUniform1fv(location = 1, count = 1, value = &0.5) 18782 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18784 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18785 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 18786 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 18787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 18788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 18789 glUseProgram(program = 16) 18790 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 18791 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 18792 glUniform1fv(location = 2, count = 1, value = &0.1851852) 18793 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 18794 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 18795 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 18796 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 18797 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 18798 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 18799 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 18800 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 18801 glDisableVertexAttribArray(index = 0) 18802 glDisableVertexAttribArray(index = 1) 18803 glDisableVertexAttribArray(index = 2) 18804 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18805 glDisable(cap = GL_STENCIL_TEST) 18806 glDisable(cap = GL_SCISSOR_TEST) 18807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 18808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 18809 glDepthMask(flag = GL_TRUE) 18810 glBindVertexArray(array = 0) 18811 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 18812 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 18813 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 18814 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 18815 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 18816 glBindVertexArray(array = 2) 18817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18818 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 18819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18820 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 18821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18822 glBufferData(target = GL_ARRAY_BUFFER, size = 48416, data = blob(48416), usage = GL_STATIC_DRAW) 18823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18824 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6136, data = blob(6136), usage = GL_STATIC_DRAW) 18825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18826 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 18827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18828 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 18829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 18830 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 18831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 18832 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 18833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 18834 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 18835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 18836 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 18837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 18838 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 18839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 18840 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 18841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 18842 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 18843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 18844 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 18845 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 18846 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 18847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 18848 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 18849 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 18850 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 18851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 18852 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 18853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 18854 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 18855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 18856 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 18857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 18858 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 18859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 18860 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 18861 glViewport(x = 0, y = 0, width = 375, height = 640) 18862 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 18863 glClearDepth(depth = 1) 18864 glEnable(cap = GL_DEPTH_TEST) 18865 glDepthFunc(func = GL_LESS) 18866 glDepthMask(flag = GL_TRUE) 18867 glDisable(cap = GL_BLEND) 18868 glDisable(cap = GL_CULL_FACE) 18869 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 18870 glDisable(cap = GL_SCISSOR_TEST) 18871 glDisable(cap = GL_STENCIL_TEST) 18872 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 18873 glEnable(cap = GL_BLEND) 18874 glDepthMask(flag = GL_FALSE) 18875 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 18876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 18877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 18878 glEnableVertexAttribArray(index = 0) 18879 glEnableVertexAttribArray(index = 1) 18880 glEnableVertexAttribArray(index = 2) 18881 glEnableVertexAttribArray(index = 3) 18882 glUseProgram(program = 1) 18883 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18884 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18886 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18887 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18888 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 18889 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 18890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 18891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 18892 glDisableVertexAttribArray(index = 3) 18893 glUseProgram(program = 4) 18894 glUniform1fv(location = 1, count = 1, value = &1) 18895 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18897 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18898 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8dd8) 18899 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3066, type = GL_UNSIGNED_SHORT, indices = 0x2) 18900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 18901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 18902 glDisableVertexAttribArray(index = 2) 18903 glUseProgram(program = 7) 18904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 18905 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18906 glUniform2fv(location = 2, count = 1, value = {0, 640}) 18907 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18909 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18910 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 18911 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 18912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 18913 glEnableVertexAttribArray(index = 2) 18914 glUseProgram(program = 4) 18915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18918 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 18919 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 18920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 18921 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 18922 glEnableVertexAttribArray(index = 3) 18923 glUseProgram(program = 1) 18924 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18925 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18926 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18927 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18928 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18929 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 18930 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 18931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 18932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 18933 glDisableVertexAttribArray(index = 2) 18934 glDisableVertexAttribArray(index = 3) 18935 glUseProgram(program = 7) 18936 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 18937 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18938 glUniform2fv(location = 2, count = 1, value = {0, 512}) 18939 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18941 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18942 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 18943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 18944 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 18945 glEnableVertexAttribArray(index = 2) 18946 glUseProgram(program = 4) 18947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18949 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18950 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 18951 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 18952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 18953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 18954 glEnableVertexAttribArray(index = 3) 18955 glUseProgram(program = 1) 18956 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18957 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18959 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18960 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18961 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 18962 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 18963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 18964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 18965 glDisableVertexAttribArray(index = 2) 18966 glDisableVertexAttribArray(index = 3) 18967 glUseProgram(program = 7) 18968 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 18969 glUniform2fv(location = 1, count = 1, value = {0, 0}) 18970 glUniform2fv(location = 2, count = 1, value = {0, 384}) 18971 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 18972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18974 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 18975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 18976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 18977 glEnableVertexAttribArray(index = 2) 18978 glUseProgram(program = 4) 18979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 18981 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 18982 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 18983 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 18984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 18985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 18986 glEnableVertexAttribArray(index = 3) 18987 glUseProgram(program = 1) 18988 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 18989 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 18990 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 18991 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 18992 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 18993 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 18994 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 18995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 18996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 18997 glDisableVertexAttribArray(index = 2) 18998 glDisableVertexAttribArray(index = 3) 18999 glUseProgram(program = 10) 19000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005133949, 0.000846474, 0, 0, -0.001444649, 0.003008174, 0, 0, 0, 0, 0.01369863, 0, -0.6917439, -0.7227464, 0.02739726, 1}) 19001 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 19002 glUniform1fv(location = 5, count = 1, value = &187.5) 19003 glUniform1fv(location = 6, count = 1, value = &0) 19004 glUniform2fv(location = 4, count = 1, value = {0, 0}) 19005 glGenTextures(n = 1, textures = &50) 19006 glBindTexture(target = GL_TEXTURE_2D, texture = 50) 19007 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 19008 glBindTexture(target = GL_TEXTURE_2D, texture = 50) 19009 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19010 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19011 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 19012 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 19013 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 19014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19015 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19016 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 19017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19019 glEnableVertexAttribArray(index = 2) 19020 glUseProgram(program = 4) 19021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005133949, 0.000846474, 0, 0, -0.001444649, 0.003008174, 0, 0, 0, 0, 1, 0, -0.6917439, -0.7227464, 0, 1}) 19022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19023 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 19025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 19026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19028 glEnableVertexAttribArray(index = 3) 19029 glUseProgram(program = 1) 19030 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005133949, 0.000846474, 0, 0, -0.001444649, 0.003008174, 0, 0, 0, 0, 1, 0, -0.6917439, -0.7227464, 0, 1}) 19031 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19033 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19034 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19035 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 19036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 19037 glDisableVertexAttribArray(index = 0) 19038 glDisableVertexAttribArray(index = 1) 19039 glDisableVertexAttribArray(index = 2) 19040 glDisableVertexAttribArray(index = 3) 19041 glDisable(cap = GL_STENCIL_TEST) 19042 glDisable(cap = GL_SCISSOR_TEST) 19043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19045 glDepthMask(flag = GL_TRUE) 19046 glBindVertexArray(array = 0) 19047 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19048 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19049 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 19050 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 19051 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 19052 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19053 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 19054 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 19055 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19056 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19057 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19058 glBindVertexArray(array = 1) 19059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19060 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19062 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19063 glViewport(x = 0, y = 0, width = 375, height = 667) 19064 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19065 glClearDepth(depth = 1) 19066 glEnable(cap = GL_DEPTH_TEST) 19067 glDepthFunc(func = GL_LESS) 19068 glDepthMask(flag = GL_TRUE) 19069 glDisable(cap = GL_BLEND) 19070 glDisable(cap = GL_CULL_FACE) 19071 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19072 glDisable(cap = GL_SCISSOR_TEST) 19073 glDisable(cap = GL_STENCIL_TEST) 19074 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 19076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 19077 glEnableVertexAttribArray(index = 0) 19078 glEnableVertexAttribArray(index = 1) 19079 glEnableVertexAttribArray(index = 2) 19080 glUseProgram(program = 4) 19081 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19082 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19083 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19084 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19085 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19086 glEnable(cap = GL_BLEND) 19087 glDepthMask(flag = GL_FALSE) 19088 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 19090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 19091 glUseProgram(program = 13) 19092 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19093 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19094 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 19095 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19097 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19098 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19099 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19102 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 19103 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19104 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19105 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19106 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19107 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19108 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19109 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 19111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 19112 glUseProgram(program = 16) 19113 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19114 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19115 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19116 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19117 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19119 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19121 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19122 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19123 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 19125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 19126 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19127 glUseProgram(program = 4) 19128 glUniform1fv(location = 1, count = 1, value = &0.5) 19129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19131 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 19135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 19136 glUseProgram(program = 16) 19137 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19138 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19139 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19140 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19141 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19142 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19143 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19145 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 19147 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 19148 glDisableVertexAttribArray(index = 0) 19149 glDisableVertexAttribArray(index = 1) 19150 glDisableVertexAttribArray(index = 2) 19151 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19152 glDisable(cap = GL_STENCIL_TEST) 19153 glDisable(cap = GL_SCISSOR_TEST) 19154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19156 glDepthMask(flag = GL_TRUE) 19157 glBindVertexArray(array = 0) 19158 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 19159 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 19160 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19161 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19162 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19163 glBindVertexArray(array = 2) 19164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 19165 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 19166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 19167 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 19168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 19169 glBufferData(target = GL_ARRAY_BUFFER, size = 48496, data = blob(48496), usage = GL_STATIC_DRAW) 19170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 19171 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6146, data = blob(6146), usage = GL_STATIC_DRAW) 19172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 19173 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 19174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 19175 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 19176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 19177 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 19178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 19179 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 19180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 19181 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 19182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 19183 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 19184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 19185 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 19186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 19187 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 19188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 19189 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 19190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 19191 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 19192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 19193 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 19194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 19195 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 19196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19197 glBufferData(target = GL_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 19198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19199 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 19200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19201 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 19202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19203 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 19204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19205 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 19206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19207 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 19208 glViewport(x = 0, y = 0, width = 375, height = 640) 19209 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19210 glClearDepth(depth = 1) 19211 glEnable(cap = GL_DEPTH_TEST) 19212 glDepthFunc(func = GL_LESS) 19213 glDepthMask(flag = GL_TRUE) 19214 glDisable(cap = GL_BLEND) 19215 glDisable(cap = GL_CULL_FACE) 19216 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19217 glDisable(cap = GL_SCISSOR_TEST) 19218 glDisable(cap = GL_STENCIL_TEST) 19219 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19220 glEnable(cap = GL_BLEND) 19221 glDepthMask(flag = GL_FALSE) 19222 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 19224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 19225 glEnableVertexAttribArray(index = 0) 19226 glEnableVertexAttribArray(index = 1) 19227 glEnableVertexAttribArray(index = 2) 19228 glEnableVertexAttribArray(index = 3) 19229 glUseProgram(program = 1) 19230 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19231 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19233 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19234 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19235 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 19236 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 19237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 19238 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 19239 glDisableVertexAttribArray(index = 3) 19240 glUseProgram(program = 4) 19241 glUniform1fv(location = 1, count = 1, value = &1) 19242 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19243 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19244 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19245 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8e14) 19246 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3071, type = GL_UNSIGNED_SHORT, indices = 0x2) 19247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 19248 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 19249 glDisableVertexAttribArray(index = 2) 19250 glUseProgram(program = 7) 19251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 19252 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19253 glUniform2fv(location = 2, count = 1, value = {0, 640}) 19254 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19256 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19257 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 19258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 19259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 19260 glEnableVertexAttribArray(index = 2) 19261 glUseProgram(program = 4) 19262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19265 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 19266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 19267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 19268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 19269 glEnableVertexAttribArray(index = 3) 19270 glUseProgram(program = 1) 19271 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19272 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19274 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19275 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19276 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 19277 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 19278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 19279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 19280 glDisableVertexAttribArray(index = 2) 19281 glDisableVertexAttribArray(index = 3) 19282 glUseProgram(program = 7) 19283 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 19284 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19285 glUniform2fv(location = 2, count = 1, value = {0, 512}) 19286 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19288 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19289 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 19290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 19291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 19292 glEnableVertexAttribArray(index = 2) 19293 glUseProgram(program = 4) 19294 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19296 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19297 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 19298 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 19299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 19300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 19301 glEnableVertexAttribArray(index = 3) 19302 glUseProgram(program = 1) 19303 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19304 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19307 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19308 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 19309 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 19310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19312 glDisableVertexAttribArray(index = 2) 19313 glDisableVertexAttribArray(index = 3) 19314 glUseProgram(program = 7) 19315 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 19316 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19317 glUniform2fv(location = 2, count = 1, value = {0, 384}) 19318 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19321 glDrawElements(mode = GL_TRIANGLES, count = 135, type = GL_UNSIGNED_INT, indices = NULL) 19322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19324 glEnableVertexAttribArray(index = 2) 19325 glUseProgram(program = 4) 19326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19327 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19328 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19329 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 19330 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 19331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19332 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19333 glEnableVertexAttribArray(index = 3) 19334 glUseProgram(program = 1) 19335 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19336 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19337 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19338 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19339 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19340 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 19341 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 19342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19344 glDisableVertexAttribArray(index = 2) 19345 glDisableVertexAttribArray(index = 3) 19346 glUseProgram(program = 10) 19347 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005129909, 0.0008548432, 0, 0, -0.001458932, 0.003005806, 0, 0, 0, 0, 0.01369863, 0, -0.688308, -0.7238716, 0.02739726, 1}) 19348 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 19349 glUniform1fv(location = 5, count = 1, value = &187.5) 19350 glUniform1fv(location = 6, count = 1, value = &0) 19351 glUniform2fv(location = 4, count = 1, value = {0, 0}) 19352 glGenTextures(n = 1, textures = &51) 19353 glBindTexture(target = GL_TEXTURE_2D, texture = 51) 19354 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 19355 glBindTexture(target = GL_TEXTURE_2D, texture = 51) 19356 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19357 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19358 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 19359 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 19360 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 19361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19363 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 19364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19366 glEnableVertexAttribArray(index = 2) 19367 glUseProgram(program = 4) 19368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005129909, 0.0008548432, 0, 0, -0.001458932, 0.003005806, 0, 0, 0, 0, 1, 0, -0.688308, -0.7238716, 0, 1}) 19369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 19372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 19373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19375 glEnableVertexAttribArray(index = 3) 19376 glUseProgram(program = 1) 19377 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005129909, 0.0008548432, 0, 0, -0.001458932, 0.003005806, 0, 0, 0, 0, 1, 0, -0.688308, -0.7238716, 0, 1}) 19378 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19379 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19380 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19381 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19382 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 19383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 19384 glDisableVertexAttribArray(index = 0) 19385 glDisableVertexAttribArray(index = 1) 19386 glDisableVertexAttribArray(index = 2) 19387 glDisableVertexAttribArray(index = 3) 19388 glDisable(cap = GL_STENCIL_TEST) 19389 glDisable(cap = GL_SCISSOR_TEST) 19390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19392 glDepthMask(flag = GL_TRUE) 19393 glBindVertexArray(array = 0) 19394 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19395 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19396 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 19397 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 19398 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 19399 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19400 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 19401 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 19402 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19403 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19404 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19405 glBindVertexArray(array = 1) 19406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19407 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19409 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19410 glViewport(x = 0, y = 0, width = 375, height = 667) 19411 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19412 glClearDepth(depth = 1) 19413 glEnable(cap = GL_DEPTH_TEST) 19414 glDepthFunc(func = GL_LESS) 19415 glDepthMask(flag = GL_TRUE) 19416 glDisable(cap = GL_BLEND) 19417 glDisable(cap = GL_CULL_FACE) 19418 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19419 glDisable(cap = GL_SCISSOR_TEST) 19420 glDisable(cap = GL_STENCIL_TEST) 19421 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 19423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 19424 glEnableVertexAttribArray(index = 0) 19425 glEnableVertexAttribArray(index = 1) 19426 glEnableVertexAttribArray(index = 2) 19427 glUseProgram(program = 4) 19428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19430 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19431 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19432 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19433 glEnable(cap = GL_BLEND) 19434 glDepthMask(flag = GL_FALSE) 19435 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 19437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 19438 glUseProgram(program = 13) 19439 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19440 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19441 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 19442 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19444 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19445 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19446 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19448 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19449 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 19450 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19451 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19452 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19453 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19454 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19455 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19456 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 19458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 19459 glUseProgram(program = 16) 19460 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19461 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19462 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19463 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19464 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19465 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19466 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19468 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19469 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19470 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 19472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 19473 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19474 glUseProgram(program = 4) 19475 glUniform1fv(location = 1, count = 1, value = &0.5) 19476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19478 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19480 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 19482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 19483 glUseProgram(program = 16) 19484 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19485 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19486 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19487 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19488 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19489 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19490 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19492 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19493 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 19494 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 19495 glDisableVertexAttribArray(index = 0) 19496 glDisableVertexAttribArray(index = 1) 19497 glDisableVertexAttribArray(index = 2) 19498 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19499 glDisable(cap = GL_STENCIL_TEST) 19500 glDisable(cap = GL_SCISSOR_TEST) 19501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19503 glDepthMask(flag = GL_TRUE) 19504 glBindVertexArray(array = 0) 19505 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 19506 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 19507 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19508 glBindVertexArray(array = 1) 19509 glViewport(x = 0, y = 0, width = 375, height = 667) 19510 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19511 glClearDepth(depth = 1) 19512 glEnable(cap = GL_DEPTH_TEST) 19513 glDepthFunc(func = GL_LESS) 19514 glDepthMask(flag = GL_TRUE) 19515 glDisable(cap = GL_BLEND) 19516 glDisable(cap = GL_CULL_FACE) 19517 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19518 glDisable(cap = GL_SCISSOR_TEST) 19519 glDisable(cap = GL_STENCIL_TEST) 19520 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 19522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 19523 glEnableVertexAttribArray(index = 0) 19524 glEnableVertexAttribArray(index = 1) 19525 glEnableVertexAttribArray(index = 2) 19526 glUseProgram(program = 4) 19527 glUniform1fv(location = 1, count = 1, value = &1) 19528 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19530 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19531 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19533 glEnable(cap = GL_BLEND) 19534 glDepthMask(flag = GL_FALSE) 19535 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 19537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 19538 glUseProgram(program = 13) 19539 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19540 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19541 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 19542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19544 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19546 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19549 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 19550 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19551 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19554 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19555 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19556 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 19558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 19559 glUseProgram(program = 16) 19560 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19561 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19562 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19563 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19564 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19566 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19570 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 19572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 19573 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19574 glUseProgram(program = 4) 19575 glUniform1fv(location = 1, count = 1, value = &0.5) 19576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 19582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 19583 glUseProgram(program = 16) 19584 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19585 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19586 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19587 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19588 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19589 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19590 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19592 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 19594 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 19595 glDisableVertexAttribArray(index = 0) 19596 glDisableVertexAttribArray(index = 1) 19597 glDisableVertexAttribArray(index = 2) 19598 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19599 glDisable(cap = GL_STENCIL_TEST) 19600 glDisable(cap = GL_SCISSOR_TEST) 19601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19603 glDepthMask(flag = GL_TRUE) 19604 glBindVertexArray(array = 0) 19605 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 19606 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 19607 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19608 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19609 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19610 glBindVertexArray(array = 2) 19611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19612 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 19613 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19614 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 19615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19616 glBufferData(target = GL_ARRAY_BUFFER, size = 48448, data = blob(48448), usage = GL_STATIC_DRAW) 19617 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19618 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6140, data = blob(6140), usage = GL_STATIC_DRAW) 19619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19620 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 19621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19622 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 19623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 19624 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 19625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 19626 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 19627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 19628 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 19629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 19630 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 19631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 19632 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 19633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 19634 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 19635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 19636 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 19637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 19638 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 19639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 19640 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 19641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 19642 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 19643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 19644 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 19645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 19646 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 19647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 19648 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 19649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 19650 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 19651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 19652 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 19653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 19654 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 19655 glViewport(x = 0, y = 0, width = 375, height = 640) 19656 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 19657 glClearDepth(depth = 1) 19658 glEnable(cap = GL_DEPTH_TEST) 19659 glDepthFunc(func = GL_LESS) 19660 glDepthMask(flag = GL_TRUE) 19661 glDisable(cap = GL_BLEND) 19662 glDisable(cap = GL_CULL_FACE) 19663 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19664 glDisable(cap = GL_SCISSOR_TEST) 19665 glDisable(cap = GL_STENCIL_TEST) 19666 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19667 glEnable(cap = GL_BLEND) 19668 glDepthMask(flag = GL_FALSE) 19669 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 19672 glEnableVertexAttribArray(index = 0) 19673 glEnableVertexAttribArray(index = 1) 19674 glEnableVertexAttribArray(index = 2) 19675 glEnableVertexAttribArray(index = 3) 19676 glUseProgram(program = 1) 19677 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19678 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19680 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19681 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19682 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 19683 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 19684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19686 glDisableVertexAttribArray(index = 3) 19687 glUseProgram(program = 4) 19688 glUniform1fv(location = 1, count = 1, value = &1) 19689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19691 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8df0) 19693 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3068, type = GL_UNSIGNED_SHORT, indices = 0x2) 19694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19696 glDisableVertexAttribArray(index = 2) 19697 glUseProgram(program = 7) 19698 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 19699 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19700 glUniform2fv(location = 2, count = 1, value = {0, 640}) 19701 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19702 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19703 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19704 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 19705 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 19706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 19707 glEnableVertexAttribArray(index = 2) 19708 glUseProgram(program = 4) 19709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19711 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 19713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 19714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 19715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 19716 glEnableVertexAttribArray(index = 3) 19717 glUseProgram(program = 1) 19718 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19719 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19722 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19723 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 19724 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 19725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 19726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 19727 glDisableVertexAttribArray(index = 2) 19728 glDisableVertexAttribArray(index = 3) 19729 glUseProgram(program = 7) 19730 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 19731 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19732 glUniform2fv(location = 2, count = 1, value = {0, 512}) 19733 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19735 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19736 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 19737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 19738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 19739 glEnableVertexAttribArray(index = 2) 19740 glUseProgram(program = 4) 19741 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19743 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19744 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 19745 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 19746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 19747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 19748 glEnableVertexAttribArray(index = 3) 19749 glUseProgram(program = 1) 19750 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19751 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19753 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19754 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19755 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 19756 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 19757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 19758 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 19759 glDisableVertexAttribArray(index = 2) 19760 glDisableVertexAttribArray(index = 3) 19761 glUseProgram(program = 7) 19762 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 19763 glUniform2fv(location = 1, count = 1, value = {0, 0}) 19764 glUniform2fv(location = 2, count = 1, value = {0, 384}) 19765 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 19766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19767 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19768 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 19769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 19770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 19771 glEnableVertexAttribArray(index = 2) 19772 glUseProgram(program = 4) 19773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19774 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19775 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19776 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 19777 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 19778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 19779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 19780 glEnableVertexAttribArray(index = 3) 19781 glUseProgram(program = 1) 19782 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 19783 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19784 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19785 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19786 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19787 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 19788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 19789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 19790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 19791 glDisableVertexAttribArray(index = 2) 19792 glDisableVertexAttribArray(index = 3) 19793 glUseProgram(program = 10) 19794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005118577, 0.0008778538, 0, 0, -0.001498204, 0.002999166, 0, 0, 0, 0, 0.01369863, 0, -0.67882, -0.7269412, 0.02739726, 1}) 19795 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 19796 glUniform1fv(location = 5, count = 1, value = &187.5) 19797 glUniform1fv(location = 6, count = 1, value = &0) 19798 glUniform2fv(location = 4, count = 1, value = {0, 0}) 19799 glGenTextures(n = 1, textures = &52) 19800 glBindTexture(target = GL_TEXTURE_2D, texture = 52) 19801 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 19802 glBindTexture(target = GL_TEXTURE_2D, texture = 52) 19803 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19804 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19805 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 19806 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 19807 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 19808 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19809 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19810 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 19811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 19812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 19813 glEnableVertexAttribArray(index = 2) 19814 glUseProgram(program = 4) 19815 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005118577, 0.0008778538, 0, 0, -0.001498204, 0.002999166, 0, 0, 0, 0, 1, 0, -0.67882, -0.7269412, 0, 1}) 19816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19818 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 19819 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 19820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 19821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 19822 glEnableVertexAttribArray(index = 3) 19823 glUseProgram(program = 1) 19824 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005118577, 0.0008778538, 0, 0, -0.001498204, 0.002999166, 0, 0, 0, 0, 1, 0, -0.67882, -0.7269412, 0, 1}) 19825 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 19826 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 19827 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 19828 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 19829 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 19830 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 19831 glDisableVertexAttribArray(index = 0) 19832 glDisableVertexAttribArray(index = 1) 19833 glDisableVertexAttribArray(index = 2) 19834 glDisableVertexAttribArray(index = 3) 19835 glDisable(cap = GL_STENCIL_TEST) 19836 glDisable(cap = GL_SCISSOR_TEST) 19837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19839 glDepthMask(flag = GL_TRUE) 19840 glBindVertexArray(array = 0) 19841 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19842 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 19843 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 19844 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 19845 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 19846 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19847 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 19848 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 19849 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 19850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19851 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 19852 glBindVertexArray(array = 1) 19853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19854 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 19855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19856 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 19857 glViewport(x = 0, y = 0, width = 375, height = 667) 19858 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 19859 glClearDepth(depth = 1) 19860 glEnable(cap = GL_DEPTH_TEST) 19861 glDepthFunc(func = GL_LESS) 19862 glDepthMask(flag = GL_TRUE) 19863 glDisable(cap = GL_BLEND) 19864 glDisable(cap = GL_CULL_FACE) 19865 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 19866 glDisable(cap = GL_SCISSOR_TEST) 19867 glDisable(cap = GL_STENCIL_TEST) 19868 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 19869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 19870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 19871 glEnableVertexAttribArray(index = 0) 19872 glEnableVertexAttribArray(index = 1) 19873 glEnableVertexAttribArray(index = 2) 19874 glUseProgram(program = 4) 19875 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19877 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19878 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 19879 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19880 glEnable(cap = GL_BLEND) 19881 glDepthMask(flag = GL_FALSE) 19882 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 19884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 19885 glUseProgram(program = 13) 19886 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19887 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 19888 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 19889 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19891 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19892 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 19893 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 19894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 19895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 19896 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 19897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 19898 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 19899 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19901 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19902 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 19903 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 19904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 19905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 19906 glUseProgram(program = 16) 19907 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19908 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 19909 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19910 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19911 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 19912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19913 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19915 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19916 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 19917 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 19918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 19919 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 19920 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19921 glUseProgram(program = 4) 19922 glUniform1fv(location = 1, count = 1, value = &0.5) 19923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 19925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 19926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 19927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 19928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 19929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 19930 glUseProgram(program = 16) 19931 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 19932 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 19933 glUniform1fv(location = 2, count = 1, value = &0.1851852) 19934 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 19935 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 19936 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 19937 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 19938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 19939 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 19940 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 19941 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 19942 glDisableVertexAttribArray(index = 0) 19943 glDisableVertexAttribArray(index = 1) 19944 glDisableVertexAttribArray(index = 2) 19945 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 19946 glDisable(cap = GL_STENCIL_TEST) 19947 glDisable(cap = GL_SCISSOR_TEST) 19948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 19949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 19950 glDepthMask(flag = GL_TRUE) 19951 glBindVertexArray(array = 0) 19952 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 19953 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 19954 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 19955 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19956 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 19957 glBindVertexArray(array = 2) 19958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 19959 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 19960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 19961 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 19962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 19963 glBufferData(target = GL_ARRAY_BUFFER, size = 48512, data = blob(48512), usage = GL_STATIC_DRAW) 19964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 19965 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6148, data = blob(6148), usage = GL_STATIC_DRAW) 19966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 19967 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 19968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 19969 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 19970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 19971 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 19972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 19973 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 19974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 19975 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 19976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 19977 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 19978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 19979 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 19980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 19981 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 19982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 19983 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 19984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 19985 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 19986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 19987 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 19988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 19989 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 19990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 19991 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 19992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 19993 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 19994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 19995 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 19996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 19997 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 19998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 19999 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 20000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20001 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 20002 glViewport(x = 0, y = 0, width = 375, height = 640) 20003 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20004 glClearDepth(depth = 1) 20005 glEnable(cap = GL_DEPTH_TEST) 20006 glDepthFunc(func = GL_LESS) 20007 glDepthMask(flag = GL_TRUE) 20008 glDisable(cap = GL_BLEND) 20009 glDisable(cap = GL_CULL_FACE) 20010 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20011 glDisable(cap = GL_SCISSOR_TEST) 20012 glDisable(cap = GL_STENCIL_TEST) 20013 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20014 glEnable(cap = GL_BLEND) 20015 glDepthMask(flag = GL_FALSE) 20016 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 20018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 20019 glEnableVertexAttribArray(index = 0) 20020 glEnableVertexAttribArray(index = 1) 20021 glEnableVertexAttribArray(index = 2) 20022 glEnableVertexAttribArray(index = 3) 20023 glUseProgram(program = 1) 20024 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20025 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20027 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20028 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20029 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 20030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 20031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 20032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 20033 glDisableVertexAttribArray(index = 3) 20034 glUseProgram(program = 4) 20035 glUniform1fv(location = 1, count = 1, value = &1) 20036 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20038 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8e20) 20040 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3072, type = GL_UNSIGNED_SHORT, indices = 0x2) 20041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 20042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 20043 glDisableVertexAttribArray(index = 2) 20044 glUseProgram(program = 7) 20045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 20046 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20047 glUniform2fv(location = 2, count = 1, value = {0, 640}) 20048 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20049 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20050 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20051 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 20052 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 20053 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 20054 glEnableVertexAttribArray(index = 2) 20055 glUseProgram(program = 4) 20056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20058 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 20060 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 20061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 20062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 20063 glEnableVertexAttribArray(index = 3) 20064 glUseProgram(program = 1) 20065 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20066 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20069 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20070 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 20071 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 20072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 20073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 20074 glDisableVertexAttribArray(index = 2) 20075 glDisableVertexAttribArray(index = 3) 20076 glUseProgram(program = 7) 20077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 20078 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20079 glUniform2fv(location = 2, count = 1, value = {0, 512}) 20080 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20083 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 20084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 20085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 20086 glEnableVertexAttribArray(index = 2) 20087 glUseProgram(program = 4) 20088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20090 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20091 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 20092 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 20093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 20094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 20095 glEnableVertexAttribArray(index = 3) 20096 glUseProgram(program = 1) 20097 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20098 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20099 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20100 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20101 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20102 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 20103 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 20104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20106 glDisableVertexAttribArray(index = 2) 20107 glDisableVertexAttribArray(index = 3) 20108 glUseProgram(program = 7) 20109 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 20110 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20111 glUniform2fv(location = 2, count = 1, value = {0, 384}) 20112 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20115 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 20116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20118 glEnableVertexAttribArray(index = 2) 20119 glUseProgram(program = 4) 20120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20121 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20122 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20123 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 20124 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 20125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20127 glEnableVertexAttribArray(index = 3) 20128 glUseProgram(program = 1) 20129 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20130 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20132 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20133 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20134 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 20135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 20136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20138 glDisableVertexAttribArray(index = 2) 20139 glDisableVertexAttribArray(index = 3) 20140 glUseProgram(program = 10) 20141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005114663, 0.0008856506, 0, 0, -0.00151151, 0.002996873, 0, 0, 0, 0, 0.01369863, 0, -0.6755912, -0.7279732, 0.02739726, 1}) 20142 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 20143 glUniform1fv(location = 5, count = 1, value = &187.5) 20144 glUniform1fv(location = 6, count = 1, value = &0) 20145 glUniform2fv(location = 4, count = 1, value = {0, 0}) 20146 glGenTextures(n = 1, textures = &53) 20147 glBindTexture(target = GL_TEXTURE_2D, texture = 53) 20148 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 20149 glBindTexture(target = GL_TEXTURE_2D, texture = 53) 20150 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20151 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20152 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 20153 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 20154 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 20155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20156 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20157 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 20158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20160 glEnableVertexAttribArray(index = 2) 20161 glUseProgram(program = 4) 20162 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005114663, 0.0008856506, 0, 0, -0.00151151, 0.002996873, 0, 0, 0, 0, 1, 0, -0.6755912, -0.7279732, 0, 1}) 20163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20164 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20165 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 20166 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 20167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20169 glEnableVertexAttribArray(index = 3) 20170 glUseProgram(program = 1) 20171 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005114663, 0.0008856506, 0, 0, -0.00151151, 0.002996873, 0, 0, 0, 0, 1, 0, -0.6755912, -0.7279732, 0, 1}) 20172 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20174 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20175 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20176 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 20177 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 20178 glDisableVertexAttribArray(index = 0) 20179 glDisableVertexAttribArray(index = 1) 20180 glDisableVertexAttribArray(index = 2) 20181 glDisableVertexAttribArray(index = 3) 20182 glDisable(cap = GL_STENCIL_TEST) 20183 glDisable(cap = GL_SCISSOR_TEST) 20184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20186 glDepthMask(flag = GL_TRUE) 20187 glBindVertexArray(array = 0) 20188 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20189 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20190 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 20191 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 20192 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 20193 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20194 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 20195 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 20196 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20197 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20198 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20199 glBindVertexArray(array = 1) 20200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20201 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 20202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20203 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 20204 glViewport(x = 0, y = 0, width = 375, height = 667) 20205 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20206 glClearDepth(depth = 1) 20207 glEnable(cap = GL_DEPTH_TEST) 20208 glDepthFunc(func = GL_LESS) 20209 glDepthMask(flag = GL_TRUE) 20210 glDisable(cap = GL_BLEND) 20211 glDisable(cap = GL_CULL_FACE) 20212 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20213 glDisable(cap = GL_SCISSOR_TEST) 20214 glDisable(cap = GL_STENCIL_TEST) 20215 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 20217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 20218 glEnableVertexAttribArray(index = 0) 20219 glEnableVertexAttribArray(index = 1) 20220 glEnableVertexAttribArray(index = 2) 20221 glUseProgram(program = 4) 20222 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20223 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20224 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20225 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20226 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20227 glEnable(cap = GL_BLEND) 20228 glDepthMask(flag = GL_FALSE) 20229 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 20231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 20232 glUseProgram(program = 13) 20233 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20234 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20235 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 20236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20237 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20238 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20239 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20240 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20242 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20243 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 20244 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20245 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20246 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20247 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20248 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20249 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20250 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 20252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 20253 glUseProgram(program = 16) 20254 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20255 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20256 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20257 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20258 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20259 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20260 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20261 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20262 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20263 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20264 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 20266 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 20267 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20268 glUseProgram(program = 4) 20269 glUniform1fv(location = 1, count = 1, value = &0.5) 20270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 20276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 20277 glUseProgram(program = 16) 20278 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20279 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20280 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20281 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20282 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20283 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20284 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20286 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20287 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 20288 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 20289 glDisableVertexAttribArray(index = 0) 20290 glDisableVertexAttribArray(index = 1) 20291 glDisableVertexAttribArray(index = 2) 20292 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20293 glDisable(cap = GL_STENCIL_TEST) 20294 glDisable(cap = GL_SCISSOR_TEST) 20295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20297 glDepthMask(flag = GL_TRUE) 20298 glBindVertexArray(array = 0) 20299 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 20300 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 20301 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20302 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20303 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20304 glBindVertexArray(array = 2) 20305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20306 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 20307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20308 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 20309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20310 glBufferData(target = GL_ARRAY_BUFFER, size = 48304, data = blob(48304), usage = GL_STATIC_DRAW) 20311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20312 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6122, data = blob(6122), usage = GL_STATIC_DRAW) 20313 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20314 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 20315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20316 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 20317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 20318 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 20319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 20320 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 20321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 20322 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 20323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 20324 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 20325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 20326 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 20327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 20328 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 20329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 20330 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 20331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 20332 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 20333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 20334 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 20335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 20336 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 20337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 20338 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 20339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 20340 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 20341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 20342 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 20343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 20344 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 20345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 20346 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 20347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 20348 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 20349 glViewport(x = 0, y = 0, width = 375, height = 640) 20350 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20351 glClearDepth(depth = 1) 20352 glEnable(cap = GL_DEPTH_TEST) 20353 glDepthFunc(func = GL_LESS) 20354 glDepthMask(flag = GL_TRUE) 20355 glDisable(cap = GL_BLEND) 20356 glDisable(cap = GL_CULL_FACE) 20357 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20358 glDisable(cap = GL_SCISSOR_TEST) 20359 glDisable(cap = GL_STENCIL_TEST) 20360 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20361 glEnable(cap = GL_BLEND) 20362 glDepthMask(flag = GL_FALSE) 20363 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20366 glEnableVertexAttribArray(index = 0) 20367 glEnableVertexAttribArray(index = 1) 20368 glEnableVertexAttribArray(index = 2) 20369 glEnableVertexAttribArray(index = 3) 20370 glUseProgram(program = 1) 20371 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20372 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20374 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20375 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20376 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 20377 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 20378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20380 glDisableVertexAttribArray(index = 3) 20381 glUseProgram(program = 4) 20382 glUniform1fv(location = 1, count = 1, value = &1) 20383 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20385 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20386 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8d84) 20387 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3059, type = GL_UNSIGNED_SHORT, indices = 0x2) 20388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20390 glDisableVertexAttribArray(index = 2) 20391 glUseProgram(program = 7) 20392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 20393 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20394 glUniform2fv(location = 2, count = 1, value = {0, 640}) 20395 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20397 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20398 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 20399 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 20400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 20401 glEnableVertexAttribArray(index = 2) 20402 glUseProgram(program = 4) 20403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20405 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20406 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 20407 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 20408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 20409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 20410 glEnableVertexAttribArray(index = 3) 20411 glUseProgram(program = 1) 20412 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20413 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20415 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20416 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20417 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 20418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 20419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 20420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 20421 glDisableVertexAttribArray(index = 2) 20422 glDisableVertexAttribArray(index = 3) 20423 glUseProgram(program = 7) 20424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 20425 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20426 glUniform2fv(location = 2, count = 1, value = {0, 512}) 20427 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20430 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 20431 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 20432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 20433 glEnableVertexAttribArray(index = 2) 20434 glUseProgram(program = 4) 20435 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20436 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20437 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20438 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 20439 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 20440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 20441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 20442 glEnableVertexAttribArray(index = 3) 20443 glUseProgram(program = 1) 20444 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20445 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20446 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20447 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20448 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20449 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 20450 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 20451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 20452 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 20453 glDisableVertexAttribArray(index = 2) 20454 glDisableVertexAttribArray(index = 3) 20455 glUseProgram(program = 7) 20456 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 20457 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20458 glUniform2fv(location = 2, count = 1, value = {0, 384}) 20459 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20461 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20462 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 20463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 20464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 20465 glEnableVertexAttribArray(index = 2) 20466 glUseProgram(program = 4) 20467 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20469 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20470 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 20471 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 20472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 20473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 20474 glEnableVertexAttribArray(index = 3) 20475 glUseProgram(program = 1) 20476 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20477 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20478 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20479 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20480 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20481 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 20482 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 20483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20485 glDisableVertexAttribArray(index = 2) 20486 glDisableVertexAttribArray(index = 3) 20487 glUseProgram(program = 10) 20488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005109901, 0.0008950387, 0, 0, -0.001527533, 0.002994083, 0, 0, 0, 0, 0.01369863, 0, -0.671694, -0.7292103, 0.02739726, 1}) 20489 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 20490 glUniform1fv(location = 5, count = 1, value = &187.5) 20491 glUniform1fv(location = 6, count = 1, value = &0) 20492 glUniform2fv(location = 4, count = 1, value = {0, 0}) 20493 glGenTextures(n = 1, textures = &54) 20494 glBindTexture(target = GL_TEXTURE_2D, texture = 54) 20495 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 20496 glBindTexture(target = GL_TEXTURE_2D, texture = 54) 20497 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20498 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20499 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 20500 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 20501 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 20502 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20503 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20504 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 20505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20507 glEnableVertexAttribArray(index = 2) 20508 glUseProgram(program = 4) 20509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005109901, 0.0008950387, 0, 0, -0.001527533, 0.002994083, 0, 0, 0, 0, 1, 0, -0.671694, -0.7292103, 0, 1}) 20510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 20513 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 20514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20516 glEnableVertexAttribArray(index = 3) 20517 glUseProgram(program = 1) 20518 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005109901, 0.0008950387, 0, 0, -0.001527533, 0.002994083, 0, 0, 0, 0, 1, 0, -0.671694, -0.7292103, 0, 1}) 20519 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20521 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20522 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20523 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 20524 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 20525 glDisableVertexAttribArray(index = 0) 20526 glDisableVertexAttribArray(index = 1) 20527 glDisableVertexAttribArray(index = 2) 20528 glDisableVertexAttribArray(index = 3) 20529 glDisable(cap = GL_STENCIL_TEST) 20530 glDisable(cap = GL_SCISSOR_TEST) 20531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20533 glDepthMask(flag = GL_TRUE) 20534 glBindVertexArray(array = 0) 20535 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20536 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20537 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 20538 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 20539 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 20540 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20541 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 20542 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 20543 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20544 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20545 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20546 glBindVertexArray(array = 1) 20547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20548 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 20549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20550 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 20551 glViewport(x = 0, y = 0, width = 375, height = 667) 20552 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20553 glClearDepth(depth = 1) 20554 glEnable(cap = GL_DEPTH_TEST) 20555 glDepthFunc(func = GL_LESS) 20556 glDepthMask(flag = GL_TRUE) 20557 glDisable(cap = GL_BLEND) 20558 glDisable(cap = GL_CULL_FACE) 20559 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20560 glDisable(cap = GL_SCISSOR_TEST) 20561 glDisable(cap = GL_STENCIL_TEST) 20562 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 20564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 20565 glEnableVertexAttribArray(index = 0) 20566 glEnableVertexAttribArray(index = 1) 20567 glEnableVertexAttribArray(index = 2) 20568 glUseProgram(program = 4) 20569 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20570 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20571 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20572 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20573 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20574 glEnable(cap = GL_BLEND) 20575 glDepthMask(flag = GL_FALSE) 20576 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 20578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 20579 glUseProgram(program = 13) 20580 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20581 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20582 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 20583 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20584 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20585 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20586 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20587 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20590 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 20591 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20592 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20594 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20595 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20596 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20597 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 20599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 20600 glUseProgram(program = 16) 20601 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20602 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20603 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20604 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20605 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20607 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20609 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20610 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20611 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20612 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 20613 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 20614 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20615 glUseProgram(program = 4) 20616 glUniform1fv(location = 1, count = 1, value = &0.5) 20617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20619 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 20623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 20624 glUseProgram(program = 16) 20625 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20626 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20627 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20628 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20629 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20630 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20631 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20633 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20634 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 20635 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 20636 glDisableVertexAttribArray(index = 0) 20637 glDisableVertexAttribArray(index = 1) 20638 glDisableVertexAttribArray(index = 2) 20639 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20640 glDisable(cap = GL_STENCIL_TEST) 20641 glDisable(cap = GL_SCISSOR_TEST) 20642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20644 glDepthMask(flag = GL_TRUE) 20645 glBindVertexArray(array = 0) 20646 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 20647 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 20648 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20649 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20650 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20651 glBindVertexArray(array = 2) 20652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 20653 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 20654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 20655 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 20656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 20657 glBufferData(target = GL_ARRAY_BUFFER, size = 48320, data = blob(48320), usage = GL_STATIC_DRAW) 20658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 20659 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6124, data = blob(6124), usage = GL_STATIC_DRAW) 20660 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 20661 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 20662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 20663 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 20664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 20665 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 20666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 20667 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 20668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 20669 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 20670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 20671 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 20672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 20673 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 20674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 20675 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 20676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 20677 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 20678 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 20679 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 20680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 20681 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 20682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 20683 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 20684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20685 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 20686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20687 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 20688 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20689 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 20690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20691 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 20692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20693 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 20694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20695 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 20696 glViewport(x = 0, y = 0, width = 375, height = 640) 20697 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 20698 glClearDepth(depth = 1) 20699 glEnable(cap = GL_DEPTH_TEST) 20700 glDepthFunc(func = GL_LESS) 20701 glDepthMask(flag = GL_TRUE) 20702 glDisable(cap = GL_BLEND) 20703 glDisable(cap = GL_CULL_FACE) 20704 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20705 glDisable(cap = GL_SCISSOR_TEST) 20706 glDisable(cap = GL_STENCIL_TEST) 20707 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20708 glEnable(cap = GL_BLEND) 20709 glDepthMask(flag = GL_FALSE) 20710 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 20712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 20713 glEnableVertexAttribArray(index = 0) 20714 glEnableVertexAttribArray(index = 1) 20715 glEnableVertexAttribArray(index = 2) 20716 glEnableVertexAttribArray(index = 3) 20717 glUseProgram(program = 1) 20718 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20719 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20722 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20723 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 20724 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 20725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 20726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 20727 glDisableVertexAttribArray(index = 3) 20728 glUseProgram(program = 4) 20729 glUniform1fv(location = 1, count = 1, value = &1) 20730 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20732 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8d90) 20734 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3060, type = GL_UNSIGNED_SHORT, indices = 0x2) 20735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 20736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 20737 glDisableVertexAttribArray(index = 2) 20738 glUseProgram(program = 7) 20739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 20740 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20741 glUniform2fv(location = 2, count = 1, value = {0, 640}) 20742 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20744 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20745 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 20746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 20747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 20748 glEnableVertexAttribArray(index = 2) 20749 glUseProgram(program = 4) 20750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20752 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 20754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 20755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 20756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 20757 glEnableVertexAttribArray(index = 3) 20758 glUseProgram(program = 1) 20759 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20760 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20762 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20763 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20764 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 20765 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 20766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 20767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 20768 glDisableVertexAttribArray(index = 2) 20769 glDisableVertexAttribArray(index = 3) 20770 glUseProgram(program = 7) 20771 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 20772 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20773 glUniform2fv(location = 2, count = 1, value = {0, 512}) 20774 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20776 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20777 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 20778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 20779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 20780 glEnableVertexAttribArray(index = 2) 20781 glUseProgram(program = 4) 20782 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20784 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20785 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 20786 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 20787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 20788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 20789 glEnableVertexAttribArray(index = 3) 20790 glUseProgram(program = 1) 20791 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20792 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20793 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20794 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20795 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20796 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 20797 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 20798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 20799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 20800 glDisableVertexAttribArray(index = 2) 20801 glDisableVertexAttribArray(index = 3) 20802 glUseProgram(program = 7) 20803 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 20804 glUniform2fv(location = 1, count = 1, value = {0, 0}) 20805 glUniform2fv(location = 2, count = 1, value = {0, 384}) 20806 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 20807 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20808 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20809 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 20810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 20811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 20812 glEnableVertexAttribArray(index = 2) 20813 glUseProgram(program = 4) 20814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20817 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 20818 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 20819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 20820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 20821 glEnableVertexAttribArray(index = 3) 20822 glUseProgram(program = 1) 20823 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 20824 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20825 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20826 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20827 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20828 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 20829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 20830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 20831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 20832 glDisableVertexAttribArray(index = 2) 20833 glDisableVertexAttribArray(index = 3) 20834 glUseProgram(program = 10) 20835 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005104912, 0.0009047604, 0, 0, -0.001544124, 0.002991159, 0, 0, 0, 0, 0.01369863, 0, -0.6676476, -0.730485, 0.02739726, 1}) 20836 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 20837 glUniform1fv(location = 5, count = 1, value = &187.5) 20838 glUniform1fv(location = 6, count = 1, value = &0) 20839 glUniform2fv(location = 4, count = 1, value = {0, 0}) 20840 glGenTextures(n = 1, textures = &55) 20841 glBindTexture(target = GL_TEXTURE_2D, texture = 55) 20842 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 20843 glBindTexture(target = GL_TEXTURE_2D, texture = 55) 20844 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20845 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20846 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 20847 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 20848 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 20849 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20850 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20851 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 20852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 20853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 20854 glEnableVertexAttribArray(index = 2) 20855 glUseProgram(program = 4) 20856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005104912, 0.0009047604, 0, 0, -0.001544124, 0.002991159, 0, 0, 0, 0, 1, 0, -0.6676476, -0.730485, 0, 1}) 20857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 20860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 20861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 20862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 20863 glEnableVertexAttribArray(index = 3) 20864 glUseProgram(program = 1) 20865 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005104912, 0.0009047604, 0, 0, -0.001544124, 0.002991159, 0, 0, 0, 0, 1, 0, -0.6676476, -0.730485, 0, 1}) 20866 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 20867 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 20868 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 20869 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 20870 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 20871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 20872 glDisableVertexAttribArray(index = 0) 20873 glDisableVertexAttribArray(index = 1) 20874 glDisableVertexAttribArray(index = 2) 20875 glDisableVertexAttribArray(index = 3) 20876 glDisable(cap = GL_STENCIL_TEST) 20877 glDisable(cap = GL_SCISSOR_TEST) 20878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20880 glDepthMask(flag = GL_TRUE) 20881 glBindVertexArray(array = 0) 20882 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20883 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 20884 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 20885 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 20886 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 20887 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20888 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 20889 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 20890 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 20891 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20892 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 20893 glBindVertexArray(array = 1) 20894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20895 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 20896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20897 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 20898 glViewport(x = 0, y = 0, width = 375, height = 667) 20899 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 20900 glClearDepth(depth = 1) 20901 glEnable(cap = GL_DEPTH_TEST) 20902 glDepthFunc(func = GL_LESS) 20903 glDepthMask(flag = GL_TRUE) 20904 glDisable(cap = GL_BLEND) 20905 glDisable(cap = GL_CULL_FACE) 20906 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 20907 glDisable(cap = GL_SCISSOR_TEST) 20908 glDisable(cap = GL_STENCIL_TEST) 20909 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 20910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 20911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 20912 glEnableVertexAttribArray(index = 0) 20913 glEnableVertexAttribArray(index = 1) 20914 glEnableVertexAttribArray(index = 2) 20915 glUseProgram(program = 4) 20916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20918 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 20920 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20921 glEnable(cap = GL_BLEND) 20922 glDepthMask(flag = GL_FALSE) 20923 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 20925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 20926 glUseProgram(program = 13) 20927 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20928 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 20929 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 20930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20931 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20932 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20933 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 20934 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 20935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 20936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 20937 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 20938 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 20939 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 20940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 20944 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 20945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 20946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 20947 glUseProgram(program = 16) 20948 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20949 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 20950 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20951 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20952 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 20953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20954 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20956 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20957 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 20958 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 20959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 20960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 20961 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20962 glUseProgram(program = 4) 20963 glUniform1fv(location = 1, count = 1, value = &0.5) 20964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 20966 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 20967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 20968 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 20969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 20970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 20971 glUseProgram(program = 16) 20972 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 20973 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 20974 glUniform1fv(location = 2, count = 1, value = &0.1851852) 20975 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 20976 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 20977 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 20978 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 20979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 20980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 20981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 20982 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 20983 glDisableVertexAttribArray(index = 0) 20984 glDisableVertexAttribArray(index = 1) 20985 glDisableVertexAttribArray(index = 2) 20986 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 20987 glDisable(cap = GL_STENCIL_TEST) 20988 glDisable(cap = GL_SCISSOR_TEST) 20989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 20990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 20991 glDepthMask(flag = GL_TRUE) 20992 glBindVertexArray(array = 0) 20993 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 20994 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 20995 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 20996 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20997 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 20998 glBindVertexArray(array = 2) 20999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21000 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 21001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21002 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 21003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21004 glBufferData(target = GL_ARRAY_BUFFER, size = 48336, data = blob(48336), usage = GL_STATIC_DRAW) 21005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21006 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6126, data = blob(6126), usage = GL_STATIC_DRAW) 21007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21008 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 21009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21010 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 21011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21012 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 21013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21014 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 21015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21016 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 21017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21018 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 21019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21020 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 21021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21022 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 21023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21024 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 21025 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21026 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 21027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21028 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 21029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21030 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 21031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21032 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 21033 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21034 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 21035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21036 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 21037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21038 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 21039 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21040 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 21041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21042 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 21043 glViewport(x = 0, y = 0, width = 375, height = 640) 21044 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21045 glClearDepth(depth = 1) 21046 glEnable(cap = GL_DEPTH_TEST) 21047 glDepthFunc(func = GL_LESS) 21048 glDepthMask(flag = GL_TRUE) 21049 glDisable(cap = GL_BLEND) 21050 glDisable(cap = GL_CULL_FACE) 21051 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21052 glDisable(cap = GL_SCISSOR_TEST) 21053 glDisable(cap = GL_STENCIL_TEST) 21054 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21055 glEnable(cap = GL_BLEND) 21056 glDepthMask(flag = GL_FALSE) 21057 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21060 glEnableVertexAttribArray(index = 0) 21061 glEnableVertexAttribArray(index = 1) 21062 glEnableVertexAttribArray(index = 2) 21063 glEnableVertexAttribArray(index = 3) 21064 glUseProgram(program = 1) 21065 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21066 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21069 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21070 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 21071 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 21072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21074 glDisableVertexAttribArray(index = 3) 21075 glUseProgram(program = 4) 21076 glUniform1fv(location = 1, count = 1, value = &1) 21077 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21079 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8d9c) 21081 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3061, type = GL_UNSIGNED_SHORT, indices = 0x2) 21082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21084 glDisableVertexAttribArray(index = 2) 21085 glUseProgram(program = 7) 21086 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 21087 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21088 glUniform2fv(location = 2, count = 1, value = {0, 640}) 21089 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21090 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21091 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21092 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 21093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21095 glEnableVertexAttribArray(index = 2) 21096 glUseProgram(program = 4) 21097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21099 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 21101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 21102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21104 glEnableVertexAttribArray(index = 3) 21105 glUseProgram(program = 1) 21106 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21107 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21110 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21111 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 21112 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 21113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21115 glDisableVertexAttribArray(index = 2) 21116 glDisableVertexAttribArray(index = 3) 21117 glUseProgram(program = 7) 21118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 21119 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21120 glUniform2fv(location = 2, count = 1, value = {0, 512}) 21121 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21124 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 21125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21127 glEnableVertexAttribArray(index = 2) 21128 glUseProgram(program = 4) 21129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21131 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 21133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 21134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21136 glEnableVertexAttribArray(index = 3) 21137 glUseProgram(program = 1) 21138 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21139 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21141 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21142 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21143 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 21144 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 21145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21147 glDisableVertexAttribArray(index = 2) 21148 glDisableVertexAttribArray(index = 3) 21149 glUseProgram(program = 7) 21150 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 21151 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21152 glUniform2fv(location = 2, count = 1, value = {0, 384}) 21153 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21155 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21156 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 21157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21159 glEnableVertexAttribArray(index = 2) 21160 glUseProgram(program = 4) 21161 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21162 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21163 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21164 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 21165 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 21166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21168 glEnableVertexAttribArray(index = 3) 21169 glUseProgram(program = 1) 21170 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21171 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21172 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21173 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21174 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21175 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 21176 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 21177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21179 glDisableVertexAttribArray(index = 2) 21180 glDisableVertexAttribArray(index = 3) 21181 glUseProgram(program = 10) 21182 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005100001, 0.0009142188, 0, 0, -0.001560267, 0.002988282, 0, 0, 0, 0, 0.01369863, 0, -0.6637003, -0.7317189, 0.02739726, 1}) 21183 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 21184 glUniform1fv(location = 5, count = 1, value = &187.5) 21185 glUniform1fv(location = 6, count = 1, value = &0) 21186 glUniform2fv(location = 4, count = 1, value = {0, 0}) 21187 glGenTextures(n = 1, textures = &56) 21188 glBindTexture(target = GL_TEXTURE_2D, texture = 56) 21189 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 21190 glBindTexture(target = GL_TEXTURE_2D, texture = 56) 21191 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21192 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21193 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 21194 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 21195 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 21196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21197 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21198 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 21199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 21200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 21201 glEnableVertexAttribArray(index = 2) 21202 glUseProgram(program = 4) 21203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005100001, 0.0009142188, 0, 0, -0.001560267, 0.002988282, 0, 0, 0, 0, 1, 0, -0.6637003, -0.7317189, 0, 1}) 21204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21206 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 21207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 21208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 21209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 21210 glEnableVertexAttribArray(index = 3) 21211 glUseProgram(program = 1) 21212 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005100001, 0.0009142188, 0, 0, -0.001560267, 0.002988282, 0, 0, 0, 0, 1, 0, -0.6637003, -0.7317189, 0, 1}) 21213 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21214 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21215 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21216 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21217 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 21218 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 21219 glDisableVertexAttribArray(index = 0) 21220 glDisableVertexAttribArray(index = 1) 21221 glDisableVertexAttribArray(index = 2) 21222 glDisableVertexAttribArray(index = 3) 21223 glDisable(cap = GL_STENCIL_TEST) 21224 glDisable(cap = GL_SCISSOR_TEST) 21225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21227 glDepthMask(flag = GL_TRUE) 21228 glBindVertexArray(array = 0) 21229 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21230 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21231 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 21232 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 21233 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 21234 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21235 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 21236 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 21237 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21238 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21239 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21240 glBindVertexArray(array = 1) 21241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21242 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 21243 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21244 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 21245 glViewport(x = 0, y = 0, width = 375, height = 667) 21246 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 21247 glClearDepth(depth = 1) 21248 glEnable(cap = GL_DEPTH_TEST) 21249 glDepthFunc(func = GL_LESS) 21250 glDepthMask(flag = GL_TRUE) 21251 glDisable(cap = GL_BLEND) 21252 glDisable(cap = GL_CULL_FACE) 21253 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21254 glDisable(cap = GL_SCISSOR_TEST) 21255 glDisable(cap = GL_STENCIL_TEST) 21256 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 21258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 21259 glEnableVertexAttribArray(index = 0) 21260 glEnableVertexAttribArray(index = 1) 21261 glEnableVertexAttribArray(index = 2) 21262 glUseProgram(program = 4) 21263 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21265 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 21267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21268 glEnable(cap = GL_BLEND) 21269 glDepthMask(flag = GL_FALSE) 21270 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 21272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 21273 glUseProgram(program = 13) 21274 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21275 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21276 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 21277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 21281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21284 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 21285 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21286 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21287 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 21291 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 21292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 21293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 21294 glUseProgram(program = 16) 21295 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21296 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 21297 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21298 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21299 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 21300 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21301 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 21302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21303 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21304 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 21305 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 21306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 21307 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 21308 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21309 glUseProgram(program = 4) 21310 glUniform1fv(location = 1, count = 1, value = &0.5) 21311 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21313 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 21315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 21316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 21317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 21318 glUseProgram(program = 16) 21319 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21320 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 21321 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21322 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21323 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 21324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21325 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 21326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 21329 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 21330 glDisableVertexAttribArray(index = 0) 21331 glDisableVertexAttribArray(index = 1) 21332 glDisableVertexAttribArray(index = 2) 21333 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21334 glDisable(cap = GL_STENCIL_TEST) 21335 glDisable(cap = GL_SCISSOR_TEST) 21336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21338 glDepthMask(flag = GL_TRUE) 21339 glBindVertexArray(array = 0) 21340 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 21341 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 21342 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21343 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 21344 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 21345 glBindVertexArray(array = 2) 21346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21347 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 21348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21349 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 21350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21351 glBufferData(target = GL_ARRAY_BUFFER, size = 47840, data = blob(47840), usage = GL_STATIC_DRAW) 21352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21353 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6064, data = blob(6064), usage = GL_STATIC_DRAW) 21354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21355 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 21356 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21357 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 21358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21359 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 21360 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21361 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 21362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21363 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 21364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21365 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 21366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21367 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 21368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21369 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 21370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21371 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 21372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21373 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 21374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21375 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 21376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21377 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 21378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21379 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 21380 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21381 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 21382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21383 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 21384 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21385 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 21386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21387 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 21388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21389 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 21390 glViewport(x = 0, y = 0, width = 375, height = 640) 21391 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21392 glClearDepth(depth = 1) 21393 glEnable(cap = GL_DEPTH_TEST) 21394 glDepthFunc(func = GL_LESS) 21395 glDepthMask(flag = GL_TRUE) 21396 glDisable(cap = GL_BLEND) 21397 glDisable(cap = GL_CULL_FACE) 21398 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21399 glDisable(cap = GL_SCISSOR_TEST) 21400 glDisable(cap = GL_STENCIL_TEST) 21401 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21402 glEnable(cap = GL_BLEND) 21403 glDepthMask(flag = GL_FALSE) 21404 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21407 glEnableVertexAttribArray(index = 0) 21408 glEnableVertexAttribArray(index = 1) 21409 glEnableVertexAttribArray(index = 2) 21410 glEnableVertexAttribArray(index = 3) 21411 glUseProgram(program = 1) 21412 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21413 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21415 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21416 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21417 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 21418 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 21419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21421 glDisableVertexAttribArray(index = 3) 21422 glUseProgram(program = 4) 21423 glUniform1fv(location = 1, count = 1, value = &1) 21424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21426 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8c28) 21428 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3030, type = GL_UNSIGNED_SHORT, indices = 0x2) 21429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21431 glDisableVertexAttribArray(index = 2) 21432 glUseProgram(program = 7) 21433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 21434 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21435 glUniform2fv(location = 2, count = 1, value = {0, 640}) 21436 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21437 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21438 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21439 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 21440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21442 glEnableVertexAttribArray(index = 2) 21443 glUseProgram(program = 4) 21444 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21446 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 21448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 21449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21451 glEnableVertexAttribArray(index = 3) 21452 glUseProgram(program = 1) 21453 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21454 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21456 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21457 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21458 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 21459 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 21460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21462 glDisableVertexAttribArray(index = 2) 21463 glDisableVertexAttribArray(index = 3) 21464 glUseProgram(program = 7) 21465 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 21466 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21467 glUniform2fv(location = 2, count = 1, value = {0, 512}) 21468 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21471 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 21472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21474 glEnableVertexAttribArray(index = 2) 21475 glUseProgram(program = 4) 21476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21478 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 21480 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 21481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21483 glEnableVertexAttribArray(index = 3) 21484 glUseProgram(program = 1) 21485 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21486 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21488 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21489 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21490 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 21491 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 21492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21494 glDisableVertexAttribArray(index = 2) 21495 glDisableVertexAttribArray(index = 3) 21496 glUseProgram(program = 7) 21497 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 21498 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21499 glUniform2fv(location = 2, count = 1, value = {0, 384}) 21500 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21503 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 21504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21506 glEnableVertexAttribArray(index = 2) 21507 glUseProgram(program = 4) 21508 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21509 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21510 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21511 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 21512 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 21513 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21515 glEnableVertexAttribArray(index = 3) 21516 glUseProgram(program = 1) 21517 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21518 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21520 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21521 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21522 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 21523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 21524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21526 glDisableVertexAttribArray(index = 2) 21527 glDisableVertexAttribArray(index = 3) 21528 glUseProgram(program = 10) 21529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005095456, 0.0009228784, 0, 0, -0.001575046, 0.002985619, 0, 0, 0, 0, 0.01369863, 0, -0.660077, -0.7328433, 0.02739726, 1}) 21530 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 21531 glUniform1fv(location = 5, count = 1, value = &187.5) 21532 glUniform1fv(location = 6, count = 1, value = &0) 21533 glUniform2fv(location = 4, count = 1, value = {0, 0}) 21534 glGenTextures(n = 1, textures = &57) 21535 glBindTexture(target = GL_TEXTURE_2D, texture = 57) 21536 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 21537 glBindTexture(target = GL_TEXTURE_2D, texture = 57) 21538 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21539 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21540 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 21541 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 21542 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 21543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21544 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21545 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 21546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 21547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 21548 glEnableVertexAttribArray(index = 2) 21549 glUseProgram(program = 4) 21550 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005095456, 0.0009228784, 0, 0, -0.001575046, 0.002985619, 0, 0, 0, 0, 1, 0, -0.660077, -0.7328433, 0, 1}) 21551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21553 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 21554 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 21555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 21556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 21557 glEnableVertexAttribArray(index = 3) 21558 glUseProgram(program = 1) 21559 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005095456, 0.0009228784, 0, 0, -0.001575046, 0.002985619, 0, 0, 0, 0, 1, 0, -0.660077, -0.7328433, 0, 1}) 21560 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21561 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21562 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21563 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21564 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 21565 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 21566 glDisableVertexAttribArray(index = 0) 21567 glDisableVertexAttribArray(index = 1) 21568 glDisableVertexAttribArray(index = 2) 21569 glDisableVertexAttribArray(index = 3) 21570 glDisable(cap = GL_STENCIL_TEST) 21571 glDisable(cap = GL_SCISSOR_TEST) 21572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21574 glDepthMask(flag = GL_TRUE) 21575 glBindVertexArray(array = 0) 21576 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21577 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21578 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 21579 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 21580 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 21581 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21582 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 21583 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 21584 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21585 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21586 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21587 glBindVertexArray(array = 1) 21588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21589 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 21590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21591 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 21592 glViewport(x = 0, y = 0, width = 375, height = 667) 21593 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 21594 glClearDepth(depth = 1) 21595 glEnable(cap = GL_DEPTH_TEST) 21596 glDepthFunc(func = GL_LESS) 21597 glDepthMask(flag = GL_TRUE) 21598 glDisable(cap = GL_BLEND) 21599 glDisable(cap = GL_CULL_FACE) 21600 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21601 glDisable(cap = GL_SCISSOR_TEST) 21602 glDisable(cap = GL_STENCIL_TEST) 21603 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 21605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 21606 glEnableVertexAttribArray(index = 0) 21607 glEnableVertexAttribArray(index = 1) 21608 glEnableVertexAttribArray(index = 2) 21609 glUseProgram(program = 4) 21610 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21612 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21613 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 21614 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21615 glEnable(cap = GL_BLEND) 21616 glDepthMask(flag = GL_FALSE) 21617 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 21619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 21620 glUseProgram(program = 13) 21621 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21622 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21623 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 21624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21626 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 21628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21631 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 21632 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21633 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21634 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21635 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21636 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21637 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 21638 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 21639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 21640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 21641 glUseProgram(program = 16) 21642 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21643 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 21644 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21645 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21646 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 21647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21648 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 21649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21650 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21651 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 21652 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 21653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 21654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 21655 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21656 glUseProgram(program = 4) 21657 glUniform1fv(location = 1, count = 1, value = &0.5) 21658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 21662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 21663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 21664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 21665 glUseProgram(program = 16) 21666 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21667 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 21668 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21669 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21670 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 21671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21672 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 21673 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21674 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21675 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 21676 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 21677 glDisableVertexAttribArray(index = 0) 21678 glDisableVertexAttribArray(index = 1) 21679 glDisableVertexAttribArray(index = 2) 21680 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21681 glDisable(cap = GL_STENCIL_TEST) 21682 glDisable(cap = GL_SCISSOR_TEST) 21683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21685 glDepthMask(flag = GL_TRUE) 21686 glBindVertexArray(array = 0) 21687 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 21688 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 21689 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21690 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 21691 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 21692 glBindVertexArray(array = 2) 21693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21694 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 21695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21696 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 21697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21698 glBufferData(target = GL_ARRAY_BUFFER, size = 47856, data = blob(47856), usage = GL_STATIC_DRAW) 21699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21700 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6066, data = blob(6066), usage = GL_STATIC_DRAW) 21701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21702 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 21703 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21704 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 21705 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21706 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 21707 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21708 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 21709 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21710 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 21711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21712 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 21713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21714 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 21715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21716 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 21717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21718 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 21719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21720 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 21721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21722 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 21723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21724 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 21725 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21726 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 21727 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21728 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 21729 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21730 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 21731 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21732 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 21733 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21734 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 21735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21736 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 21737 glViewport(x = 0, y = 0, width = 375, height = 640) 21738 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 21739 glClearDepth(depth = 1) 21740 glEnable(cap = GL_DEPTH_TEST) 21741 glDepthFunc(func = GL_LESS) 21742 glDepthMask(flag = GL_TRUE) 21743 glDisable(cap = GL_BLEND) 21744 glDisable(cap = GL_CULL_FACE) 21745 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21746 glDisable(cap = GL_SCISSOR_TEST) 21747 glDisable(cap = GL_STENCIL_TEST) 21748 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21749 glEnable(cap = GL_BLEND) 21750 glDepthMask(flag = GL_FALSE) 21751 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 21753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 21754 glEnableVertexAttribArray(index = 0) 21755 glEnableVertexAttribArray(index = 1) 21756 glEnableVertexAttribArray(index = 2) 21757 glEnableVertexAttribArray(index = 3) 21758 glUseProgram(program = 1) 21759 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21760 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21762 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21763 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21764 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 21765 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 21766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 21767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 21768 glDisableVertexAttribArray(index = 3) 21769 glUseProgram(program = 4) 21770 glUniform1fv(location = 1, count = 1, value = &1) 21771 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21772 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21773 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21774 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8c34) 21775 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3031, type = GL_UNSIGNED_SHORT, indices = 0x2) 21776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 21777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 21778 glDisableVertexAttribArray(index = 2) 21779 glUseProgram(program = 7) 21780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 21781 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21782 glUniform2fv(location = 2, count = 1, value = {0, 640}) 21783 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21784 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21785 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21786 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 21787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 21788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 21789 glEnableVertexAttribArray(index = 2) 21790 glUseProgram(program = 4) 21791 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21793 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 21795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 21796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 21797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 21798 glEnableVertexAttribArray(index = 3) 21799 glUseProgram(program = 1) 21800 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21801 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21802 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21803 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21804 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21805 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 21806 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 21807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 21808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 21809 glDisableVertexAttribArray(index = 2) 21810 glDisableVertexAttribArray(index = 3) 21811 glUseProgram(program = 7) 21812 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 21813 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21814 glUniform2fv(location = 2, count = 1, value = {0, 512}) 21815 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21818 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 21819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 21820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 21821 glEnableVertexAttribArray(index = 2) 21822 glUseProgram(program = 4) 21823 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21825 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21826 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 21827 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 21828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 21829 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 21830 glEnableVertexAttribArray(index = 3) 21831 glUseProgram(program = 1) 21832 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21833 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21836 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21837 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 21838 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 21839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 21840 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 21841 glDisableVertexAttribArray(index = 2) 21842 glDisableVertexAttribArray(index = 3) 21843 glUseProgram(program = 7) 21844 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 21845 glUniform2fv(location = 1, count = 1, value = {0, 0}) 21846 glUniform2fv(location = 2, count = 1, value = {0, 384}) 21847 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 21848 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21849 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21850 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 21851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 21852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 21853 glEnableVertexAttribArray(index = 2) 21854 glUseProgram(program = 4) 21855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21858 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 21859 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 21860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 21861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 21862 glEnableVertexAttribArray(index = 3) 21863 glUseProgram(program = 1) 21864 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 21865 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21867 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21868 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21869 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 21870 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 21871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 21872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 21873 glDisableVertexAttribArray(index = 2) 21874 glDisableVertexAttribArray(index = 3) 21875 glUseProgram(program = 10) 21876 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005090714, 0.0009318199, 0, 0, -0.001590306, 0.00298284, 0, 0, 0, 0, 0.01369863, 0, -0.6563265, -0.7339988, 0.02739726, 1}) 21877 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 21878 glUniform1fv(location = 5, count = 1, value = &187.5) 21879 glUniform1fv(location = 6, count = 1, value = &0) 21880 glUniform2fv(location = 4, count = 1, value = {0, 0}) 21881 glGenTextures(n = 1, textures = &58) 21882 glBindTexture(target = GL_TEXTURE_2D, texture = 58) 21883 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 21884 glBindTexture(target = GL_TEXTURE_2D, texture = 58) 21885 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21886 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21887 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 21888 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 21889 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 21890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21891 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21892 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 21893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 21894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 21895 glEnableVertexAttribArray(index = 2) 21896 glUseProgram(program = 4) 21897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005090714, 0.0009318199, 0, 0, -0.001590306, 0.00298284, 0, 0, 0, 0, 1, 0, -0.6563265, -0.7339988, 0, 1}) 21898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21899 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21900 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 21901 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 21902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 21903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 21904 glEnableVertexAttribArray(index = 3) 21905 glUseProgram(program = 1) 21906 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005090714, 0.0009318199, 0, 0, -0.001590306, 0.00298284, 0, 0, 0, 0, 1, 0, -0.6563265, -0.7339988, 0, 1}) 21907 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 21908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 21909 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 21910 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 21911 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 21912 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 21913 glDisableVertexAttribArray(index = 0) 21914 glDisableVertexAttribArray(index = 1) 21915 glDisableVertexAttribArray(index = 2) 21916 glDisableVertexAttribArray(index = 3) 21917 glDisable(cap = GL_STENCIL_TEST) 21918 glDisable(cap = GL_SCISSOR_TEST) 21919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 21920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 21921 glDepthMask(flag = GL_TRUE) 21922 glBindVertexArray(array = 0) 21923 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21924 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 21925 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 21926 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 21927 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 21928 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21929 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 21930 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 21931 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 21932 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 21933 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 21934 glBindVertexArray(array = 1) 21935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21936 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 21937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21938 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 21939 glViewport(x = 0, y = 0, width = 375, height = 667) 21940 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 21941 glClearDepth(depth = 1) 21942 glEnable(cap = GL_DEPTH_TEST) 21943 glDepthFunc(func = GL_LESS) 21944 glDepthMask(flag = GL_TRUE) 21945 glDisable(cap = GL_BLEND) 21946 glDisable(cap = GL_CULL_FACE) 21947 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 21948 glDisable(cap = GL_SCISSOR_TEST) 21949 glDisable(cap = GL_STENCIL_TEST) 21950 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 21951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 21952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 21953 glEnableVertexAttribArray(index = 0) 21954 glEnableVertexAttribArray(index = 1) 21955 glEnableVertexAttribArray(index = 2) 21956 glUseProgram(program = 4) 21957 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 21959 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 21960 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 21961 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21962 glEnable(cap = GL_BLEND) 21963 glDepthMask(flag = GL_FALSE) 21964 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 21965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 21966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 21967 glUseProgram(program = 13) 21968 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21969 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 21970 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 21971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21973 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 21975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 21976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 21977 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 21978 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 21979 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 21980 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 21981 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21983 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21984 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 21985 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 21986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 21987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 21988 glUseProgram(program = 16) 21989 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 21990 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 21991 glUniform1fv(location = 2, count = 1, value = &0.1851852) 21992 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 21993 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 21994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 21995 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 21996 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 21997 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 21998 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 21999 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 22000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 22001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 22002 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22003 glUseProgram(program = 4) 22004 glUniform1fv(location = 1, count = 1, value = &0.5) 22005 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22007 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22008 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 22009 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 22010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 22011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 22012 glUseProgram(program = 16) 22013 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22014 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 22015 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22016 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22017 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 22018 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22019 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 22020 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22021 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22022 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 22023 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 22024 glDisableVertexAttribArray(index = 0) 22025 glDisableVertexAttribArray(index = 1) 22026 glDisableVertexAttribArray(index = 2) 22027 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22028 glDisable(cap = GL_STENCIL_TEST) 22029 glDisable(cap = GL_SCISSOR_TEST) 22030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22032 glDepthMask(flag = GL_TRUE) 22033 glBindVertexArray(array = 0) 22034 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 22035 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 22036 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22037 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22038 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22039 glBindVertexArray(array = 2) 22040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22041 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 22042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22043 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 22044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22045 glBufferData(target = GL_ARRAY_BUFFER, size = 47904, data = blob(47904), usage = GL_STATIC_DRAW) 22046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22047 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6072, data = blob(6072), usage = GL_STATIC_DRAW) 22048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22049 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 22050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22051 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 22052 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22053 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 22054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22055 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 22056 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22057 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 22058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22059 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 22060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22061 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 22062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22063 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 22064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22065 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 22066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22067 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 22068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22069 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 22070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22071 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 22072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22073 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 22074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22075 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 22076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22077 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 22078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22079 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 22080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22081 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 22082 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22083 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 22084 glViewport(x = 0, y = 0, width = 375, height = 640) 22085 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22086 glClearDepth(depth = 1) 22087 glEnable(cap = GL_DEPTH_TEST) 22088 glDepthFunc(func = GL_LESS) 22089 glDepthMask(flag = GL_TRUE) 22090 glDisable(cap = GL_BLEND) 22091 glDisable(cap = GL_CULL_FACE) 22092 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22093 glDisable(cap = GL_SCISSOR_TEST) 22094 glDisable(cap = GL_STENCIL_TEST) 22095 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22096 glEnable(cap = GL_BLEND) 22097 glDepthMask(flag = GL_FALSE) 22098 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22101 glEnableVertexAttribArray(index = 0) 22102 glEnableVertexAttribArray(index = 1) 22103 glEnableVertexAttribArray(index = 2) 22104 glEnableVertexAttribArray(index = 3) 22105 glUseProgram(program = 1) 22106 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22107 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22110 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22111 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 22112 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 22113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22115 glDisableVertexAttribArray(index = 3) 22116 glUseProgram(program = 4) 22117 glUniform1fv(location = 1, count = 1, value = &1) 22118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22120 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22121 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8c58) 22122 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3034, type = GL_UNSIGNED_SHORT, indices = 0x2) 22123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22125 glDisableVertexAttribArray(index = 2) 22126 glUseProgram(program = 7) 22127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 22128 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22129 glUniform2fv(location = 2, count = 1, value = {0, 640}) 22130 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22132 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22133 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 22134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22136 glEnableVertexAttribArray(index = 2) 22137 glUseProgram(program = 4) 22138 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22140 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22141 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 22142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 22143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22145 glEnableVertexAttribArray(index = 3) 22146 glUseProgram(program = 1) 22147 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22148 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22150 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22151 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22152 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 22153 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 22154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22156 glDisableVertexAttribArray(index = 2) 22157 glDisableVertexAttribArray(index = 3) 22158 glUseProgram(program = 7) 22159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 22160 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22161 glUniform2fv(location = 2, count = 1, value = {0, 512}) 22162 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22164 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22165 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 22166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22168 glEnableVertexAttribArray(index = 2) 22169 glUseProgram(program = 4) 22170 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22171 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22172 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22173 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 22174 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 22175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22176 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22177 glEnableVertexAttribArray(index = 3) 22178 glUseProgram(program = 1) 22179 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22180 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22181 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22182 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22183 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22184 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 22185 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 22186 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22187 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22188 glDisableVertexAttribArray(index = 2) 22189 glDisableVertexAttribArray(index = 3) 22190 glUseProgram(program = 7) 22191 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 22192 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22193 glUniform2fv(location = 2, count = 1, value = {0, 384}) 22194 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22196 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22197 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 22198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22200 glEnableVertexAttribArray(index = 2) 22201 glUseProgram(program = 4) 22202 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22204 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22205 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 22206 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 22207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22209 glEnableVertexAttribArray(index = 3) 22210 glUseProgram(program = 1) 22211 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22212 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22213 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22214 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22215 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22216 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 22217 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 22218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22219 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22220 glDisableVertexAttribArray(index = 2) 22221 glDisableVertexAttribArray(index = 3) 22222 glUseProgram(program = 10) 22223 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005086067, 0.0009404923, 0, 0, -0.001605107, 0.002980117, 0, 0, 0, 0, 0.01369863, 0, -0.65268, -0.7351143, 0.02739726, 1}) 22224 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 22225 glUniform1fv(location = 5, count = 1, value = &187.5) 22226 glUniform1fv(location = 6, count = 1, value = &0) 22227 glUniform2fv(location = 4, count = 1, value = {0, 0}) 22228 glGenTextures(n = 1, textures = &59) 22229 glBindTexture(target = GL_TEXTURE_2D, texture = 59) 22230 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 22231 glBindTexture(target = GL_TEXTURE_2D, texture = 59) 22232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22233 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22234 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 22235 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 22236 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 22237 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22238 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22239 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 22240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 22241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 22242 glEnableVertexAttribArray(index = 2) 22243 glUseProgram(program = 4) 22244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005086067, 0.0009404923, 0, 0, -0.001605107, 0.002980117, 0, 0, 0, 0, 1, 0, -0.65268, -0.7351143, 0, 1}) 22245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 22248 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 22249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 22250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 22251 glEnableVertexAttribArray(index = 3) 22252 glUseProgram(program = 1) 22253 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005086067, 0.0009404923, 0, 0, -0.001605107, 0.002980117, 0, 0, 0, 0, 1, 0, -0.65268, -0.7351143, 0, 1}) 22254 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22256 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22257 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22258 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 22259 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 22260 glDisableVertexAttribArray(index = 0) 22261 glDisableVertexAttribArray(index = 1) 22262 glDisableVertexAttribArray(index = 2) 22263 glDisableVertexAttribArray(index = 3) 22264 glDisable(cap = GL_STENCIL_TEST) 22265 glDisable(cap = GL_SCISSOR_TEST) 22266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22268 glDepthMask(flag = GL_TRUE) 22269 glBindVertexArray(array = 0) 22270 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22271 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22272 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 22273 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 22274 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 22275 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22276 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 22277 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 22278 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22279 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22280 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22281 glBindVertexArray(array = 1) 22282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 22283 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 22284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 22285 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 22286 glViewport(x = 0, y = 0, width = 375, height = 667) 22287 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 22288 glClearDepth(depth = 1) 22289 glEnable(cap = GL_DEPTH_TEST) 22290 glDepthFunc(func = GL_LESS) 22291 glDepthMask(flag = GL_TRUE) 22292 glDisable(cap = GL_BLEND) 22293 glDisable(cap = GL_CULL_FACE) 22294 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22295 glDisable(cap = GL_SCISSOR_TEST) 22296 glDisable(cap = GL_STENCIL_TEST) 22297 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 22299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 22300 glEnableVertexAttribArray(index = 0) 22301 glEnableVertexAttribArray(index = 1) 22302 glEnableVertexAttribArray(index = 2) 22303 glUseProgram(program = 4) 22304 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22307 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 22308 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22309 glEnable(cap = GL_BLEND) 22310 glDepthMask(flag = GL_FALSE) 22311 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 22313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 22314 glUseProgram(program = 13) 22315 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 22316 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 22317 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 22318 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22320 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 22322 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 22324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 22325 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 22326 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22327 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22330 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 22332 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 22333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 22334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 22335 glUseProgram(program = 16) 22336 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22337 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 22338 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22339 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22340 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 22341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22342 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 22343 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22344 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22345 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 22346 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 22347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 22348 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 22349 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22350 glUseProgram(program = 4) 22351 glUniform1fv(location = 1, count = 1, value = &0.5) 22352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22354 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 22356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 22357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 22358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 22359 glUseProgram(program = 16) 22360 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22361 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 22362 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22363 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22364 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 22365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22366 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 22367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22368 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22369 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 22370 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 22371 glDisableVertexAttribArray(index = 0) 22372 glDisableVertexAttribArray(index = 1) 22373 glDisableVertexAttribArray(index = 2) 22374 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22375 glDisable(cap = GL_STENCIL_TEST) 22376 glDisable(cap = GL_SCISSOR_TEST) 22377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22379 glDepthMask(flag = GL_TRUE) 22380 glBindVertexArray(array = 0) 22381 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 22382 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 22383 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22384 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22385 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22386 glBindVertexArray(array = 2) 22387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22388 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 22389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22390 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 22391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22392 glBufferData(target = GL_ARRAY_BUFFER, size = 47856, data = blob(47856), usage = GL_STATIC_DRAW) 22393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22394 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6066, data = blob(6066), usage = GL_STATIC_DRAW) 22395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22396 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 22397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22398 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 22399 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22400 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 22401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22402 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 22403 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22404 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 22405 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22406 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 22407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22408 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 22409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22410 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 22411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22412 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 22413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22414 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 22415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22416 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 22417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22418 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 22419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22420 glBufferData(target = GL_ARRAY_BUFFER, size = 540, data = blob(540), usage = GL_STATIC_DRAW) 22421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22422 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 22423 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22424 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 22425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22426 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 22427 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22428 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 22429 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22430 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 22431 glViewport(x = 0, y = 0, width = 375, height = 640) 22432 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22433 glClearDepth(depth = 1) 22434 glEnable(cap = GL_DEPTH_TEST) 22435 glDepthFunc(func = GL_LESS) 22436 glDepthMask(flag = GL_TRUE) 22437 glDisable(cap = GL_BLEND) 22438 glDisable(cap = GL_CULL_FACE) 22439 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22440 glDisable(cap = GL_SCISSOR_TEST) 22441 glDisable(cap = GL_STENCIL_TEST) 22442 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22443 glEnable(cap = GL_BLEND) 22444 glDepthMask(flag = GL_FALSE) 22445 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22448 glEnableVertexAttribArray(index = 0) 22449 glEnableVertexAttribArray(index = 1) 22450 glEnableVertexAttribArray(index = 2) 22451 glEnableVertexAttribArray(index = 3) 22452 glUseProgram(program = 1) 22453 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22454 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22456 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22457 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22458 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 22459 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 22460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22462 glDisableVertexAttribArray(index = 3) 22463 glUseProgram(program = 4) 22464 glUniform1fv(location = 1, count = 1, value = &1) 22465 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22466 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22467 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22468 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8c34) 22469 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3031, type = GL_UNSIGNED_SHORT, indices = 0x2) 22470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22472 glDisableVertexAttribArray(index = 2) 22473 glUseProgram(program = 7) 22474 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 22475 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22476 glUniform2fv(location = 2, count = 1, value = {0, 640}) 22477 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22478 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22479 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22480 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 22481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22483 glEnableVertexAttribArray(index = 2) 22484 glUseProgram(program = 4) 22485 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22487 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22488 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 22489 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 22490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22492 glEnableVertexAttribArray(index = 3) 22493 glUseProgram(program = 1) 22494 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22495 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22497 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22498 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22499 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 22500 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 22501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22503 glDisableVertexAttribArray(index = 2) 22504 glDisableVertexAttribArray(index = 3) 22505 glUseProgram(program = 7) 22506 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 22507 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22508 glUniform2fv(location = 2, count = 1, value = {0, 512}) 22509 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22512 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 22513 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22515 glEnableVertexAttribArray(index = 2) 22516 glUseProgram(program = 4) 22517 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22518 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22519 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22520 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 22521 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 22522 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22523 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22524 glEnableVertexAttribArray(index = 3) 22525 glUseProgram(program = 1) 22526 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22527 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22529 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22530 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22531 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 22532 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 22533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22535 glDisableVertexAttribArray(index = 2) 22536 glDisableVertexAttribArray(index = 3) 22537 glUseProgram(program = 7) 22538 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 22539 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22540 glUniform2fv(location = 2, count = 1, value = {0, 384}) 22541 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22542 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22543 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22544 glDrawElements(mode = GL_TRIANGLES, count = 129, type = GL_UNSIGNED_INT, indices = NULL) 22545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22547 glEnableVertexAttribArray(index = 2) 22548 glUseProgram(program = 4) 22549 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22550 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22551 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22552 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 22553 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 22554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22556 glEnableVertexAttribArray(index = 3) 22557 glUseProgram(program = 1) 22558 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22559 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22561 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22562 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22563 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 22564 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 22565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22566 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22567 glDisableVertexAttribArray(index = 2) 22568 glDisableVertexAttribArray(index = 3) 22569 glUseProgram(program = 10) 22570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005081784, 0.000948407, 0, 0, -0.001618615, 0.002977608, 0, 0, 0, 0, 0.01369863, 0, -0.6493443, -0.7361278, 0.02739726, 1}) 22571 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 22572 glUniform1fv(location = 5, count = 1, value = &187.5) 22573 glUniform1fv(location = 6, count = 1, value = &0) 22574 glUniform2fv(location = 4, count = 1, value = {0, 0}) 22575 glGenTextures(n = 1, textures = &60) 22576 glBindTexture(target = GL_TEXTURE_2D, texture = 60) 22577 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 22578 glBindTexture(target = GL_TEXTURE_2D, texture = 60) 22579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22580 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22581 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 22582 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 22583 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 22584 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22585 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22586 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 22587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 22588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 22589 glEnableVertexAttribArray(index = 2) 22590 glUseProgram(program = 4) 22591 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005081784, 0.000948407, 0, 0, -0.001618615, 0.002977608, 0, 0, 0, 0, 1, 0, -0.6493443, -0.7361278, 0, 1}) 22592 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22593 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22594 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 22595 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 22596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 22597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 22598 glEnableVertexAttribArray(index = 3) 22599 glUseProgram(program = 1) 22600 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005081784, 0.000948407, 0, 0, -0.001618615, 0.002977608, 0, 0, 0, 0, 1, 0, -0.6493443, -0.7361278, 0, 1}) 22601 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22603 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22604 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22605 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 22606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 22607 glDisableVertexAttribArray(index = 0) 22608 glDisableVertexAttribArray(index = 1) 22609 glDisableVertexAttribArray(index = 2) 22610 glDisableVertexAttribArray(index = 3) 22611 glDisable(cap = GL_STENCIL_TEST) 22612 glDisable(cap = GL_SCISSOR_TEST) 22613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22615 glDepthMask(flag = GL_TRUE) 22616 glBindVertexArray(array = 0) 22617 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22618 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22619 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 22620 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 22621 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 22622 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22623 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 22624 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 22625 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22626 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22627 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22628 glBindVertexArray(array = 1) 22629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 22630 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 22631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 22632 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 22633 glViewport(x = 0, y = 0, width = 375, height = 667) 22634 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 22635 glClearDepth(depth = 1) 22636 glEnable(cap = GL_DEPTH_TEST) 22637 glDepthFunc(func = GL_LESS) 22638 glDepthMask(flag = GL_TRUE) 22639 glDisable(cap = GL_BLEND) 22640 glDisable(cap = GL_CULL_FACE) 22641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22642 glDisable(cap = GL_SCISSOR_TEST) 22643 glDisable(cap = GL_STENCIL_TEST) 22644 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 22646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 22647 glEnableVertexAttribArray(index = 0) 22648 glEnableVertexAttribArray(index = 1) 22649 glEnableVertexAttribArray(index = 2) 22650 glUseProgram(program = 4) 22651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22653 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 22655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22656 glEnable(cap = GL_BLEND) 22657 glDepthMask(flag = GL_FALSE) 22658 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 22660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 22661 glUseProgram(program = 13) 22662 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 22663 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 22664 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 22665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 22669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 22670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 22671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 22672 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 22673 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22674 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 22679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 22680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 22681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 22682 glUseProgram(program = 16) 22683 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22684 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 22685 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22686 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22687 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 22688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22689 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 22690 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22692 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 22693 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 22694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 22695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 22696 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22697 glUseProgram(program = 4) 22698 glUniform1fv(location = 1, count = 1, value = &0.5) 22699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 22703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 22704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 22705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 22706 glUseProgram(program = 16) 22707 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 22708 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 22709 glUniform1fv(location = 2, count = 1, value = &0.1851852) 22710 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 22711 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 22712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22713 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 22714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 22715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 22716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 22717 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 22718 glDisableVertexAttribArray(index = 0) 22719 glDisableVertexAttribArray(index = 1) 22720 glDisableVertexAttribArray(index = 2) 22721 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22722 glDisable(cap = GL_STENCIL_TEST) 22723 glDisable(cap = GL_SCISSOR_TEST) 22724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22726 glDepthMask(flag = GL_TRUE) 22727 glBindVertexArray(array = 0) 22728 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 22729 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 22730 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22731 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22732 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 22733 glBindVertexArray(array = 2) 22734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22735 glBufferData(target = GL_ARRAY_BUFFER, size = 144768, data = blob(144768), usage = GL_STATIC_DRAW) 22736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22737 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18432, data = blob(18432), usage = GL_STATIC_DRAW) 22738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22739 glBufferData(target = GL_ARRAY_BUFFER, size = 47440, data = blob(47440), usage = GL_STATIC_DRAW) 22740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22741 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6014, data = blob(6014), usage = GL_STATIC_DRAW) 22742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22743 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 22744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22745 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 22746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22747 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 22748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22749 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 22750 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22751 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 22752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22753 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 22754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22755 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 22756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22757 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 22758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22759 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 22760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22761 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 22762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22763 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 22764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22765 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 22766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22767 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 22768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22769 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 22770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22771 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 22772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22773 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 22774 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22775 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 22776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22777 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 22778 glViewport(x = 0, y = 0, width = 375, height = 640) 22779 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 22780 glClearDepth(depth = 1) 22781 glEnable(cap = GL_DEPTH_TEST) 22782 glDepthFunc(func = GL_LESS) 22783 glDepthMask(flag = GL_TRUE) 22784 glDisable(cap = GL_BLEND) 22785 glDisable(cap = GL_CULL_FACE) 22786 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22787 glDisable(cap = GL_SCISSOR_TEST) 22788 glDisable(cap = GL_STENCIL_TEST) 22789 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22790 glEnable(cap = GL_BLEND) 22791 glDepthMask(flag = GL_FALSE) 22792 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 22793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 22794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 22795 glEnableVertexAttribArray(index = 0) 22796 glEnableVertexAttribArray(index = 1) 22797 glEnableVertexAttribArray(index = 2) 22798 glEnableVertexAttribArray(index = 3) 22799 glUseProgram(program = 1) 22800 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22801 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22802 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22803 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22804 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22805 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d740) 22806 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9214, type = GL_UNSIGNED_SHORT, indices = 0x2) 22807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 22808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 22809 glDisableVertexAttribArray(index = 3) 22810 glUseProgram(program = 4) 22811 glUniform1fv(location = 1, count = 1, value = &1) 22812 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22813 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22814 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22815 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8afc) 22816 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3005, type = GL_UNSIGNED_SHORT, indices = 0x2) 22817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 22818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 22819 glDisableVertexAttribArray(index = 2) 22820 glUseProgram(program = 7) 22821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 22822 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22823 glUniform2fv(location = 2, count = 1, value = {0, 640}) 22824 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22825 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22826 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22827 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 22828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 22829 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 22830 glEnableVertexAttribArray(index = 2) 22831 glUseProgram(program = 4) 22832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22834 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 22836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 22837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 22838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 22839 glEnableVertexAttribArray(index = 3) 22840 glUseProgram(program = 1) 22841 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22842 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22844 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22845 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22846 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 22847 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 22848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 22849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 22850 glDisableVertexAttribArray(index = 2) 22851 glDisableVertexAttribArray(index = 3) 22852 glUseProgram(program = 7) 22853 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 22854 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22855 glUniform2fv(location = 2, count = 1, value = {0, 512}) 22856 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22859 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 22860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 22861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 22862 glEnableVertexAttribArray(index = 2) 22863 glUseProgram(program = 4) 22864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22865 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22866 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22867 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 22868 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 22869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 22870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 22871 glEnableVertexAttribArray(index = 3) 22872 glUseProgram(program = 1) 22873 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22874 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22877 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22878 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 22879 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 22880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 22881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 22882 glDisableVertexAttribArray(index = 2) 22883 glDisableVertexAttribArray(index = 3) 22884 glUseProgram(program = 7) 22885 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 22886 glUniform2fv(location = 1, count = 1, value = {0, 0}) 22887 glUniform2fv(location = 2, count = 1, value = {0, 384}) 22888 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 22889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22890 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22891 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 22892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 22893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 22894 glEnableVertexAttribArray(index = 2) 22895 glUseProgram(program = 4) 22896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22898 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22899 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 22900 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 22901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 22902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 22903 glEnableVertexAttribArray(index = 3) 22904 glUseProgram(program = 1) 22905 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 22906 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22907 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22908 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22909 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22910 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 22911 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 22912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 22913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 22914 glDisableVertexAttribArray(index = 2) 22915 glDisableVertexAttribArray(index = 3) 22916 glUseProgram(program = 10) 22917 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005077336, 0.0009565516, 0, 0, -0.001632515, 0.002975002, 0, 0, 0, 0, 0.01369863, 0, -0.6459039, -0.7371662, 0.02739726, 1}) 22918 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 22919 glUniform1fv(location = 5, count = 1, value = &187.5) 22920 glUniform1fv(location = 6, count = 1, value = &0) 22921 glUniform2fv(location = 4, count = 1, value = {0, 0}) 22922 glGenTextures(n = 1, textures = &61) 22923 glBindTexture(target = GL_TEXTURE_2D, texture = 61) 22924 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 22925 glBindTexture(target = GL_TEXTURE_2D, texture = 61) 22926 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 22927 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 22928 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 22929 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 22930 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 22931 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22932 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22933 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 22934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 22935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 22936 glEnableVertexAttribArray(index = 2) 22937 glUseProgram(program = 4) 22938 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005077336, 0.0009565516, 0, 0, -0.001632515, 0.002975002, 0, 0, 0, 0, 1, 0, -0.6459039, -0.7371662, 0, 1}) 22939 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 22940 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 22941 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 22942 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 22943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 22944 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 22945 glEnableVertexAttribArray(index = 3) 22946 glUseProgram(program = 1) 22947 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005077336, 0.0009565516, 0, 0, -0.001632515, 0.002975002, 0, 0, 0, 0, 1, 0, -0.6459039, -0.7371662, 0, 1}) 22948 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 22949 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 22950 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 22951 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 22952 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 22953 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 22954 glDisableVertexAttribArray(index = 0) 22955 glDisableVertexAttribArray(index = 1) 22956 glDisableVertexAttribArray(index = 2) 22957 glDisableVertexAttribArray(index = 3) 22958 glDisable(cap = GL_STENCIL_TEST) 22959 glDisable(cap = GL_SCISSOR_TEST) 22960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 22961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 22962 glDepthMask(flag = GL_TRUE) 22963 glBindVertexArray(array = 0) 22964 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22965 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 22966 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 22967 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 22968 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 22969 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22970 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 22971 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 22972 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 22973 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 22974 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 22975 glBindVertexArray(array = 1) 22976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 22977 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 22978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 22979 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 22980 glViewport(x = 0, y = 0, width = 375, height = 667) 22981 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 22982 glClearDepth(depth = 1) 22983 glEnable(cap = GL_DEPTH_TEST) 22984 glDepthFunc(func = GL_LESS) 22985 glDepthMask(flag = GL_TRUE) 22986 glDisable(cap = GL_BLEND) 22987 glDisable(cap = GL_CULL_FACE) 22988 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 22989 glDisable(cap = GL_SCISSOR_TEST) 22990 glDisable(cap = GL_STENCIL_TEST) 22991 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 22992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 22993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 22994 glEnableVertexAttribArray(index = 0) 22995 glEnableVertexAttribArray(index = 1) 22996 glEnableVertexAttribArray(index = 2) 22997 glUseProgram(program = 4) 22998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 22999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23003 glEnable(cap = GL_BLEND) 23004 glDepthMask(flag = GL_FALSE) 23005 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 23007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 23008 glUseProgram(program = 13) 23009 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23010 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23011 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 23012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23016 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 23018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 23019 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 23020 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23021 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 23028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 23029 glUseProgram(program = 16) 23030 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23031 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23032 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23033 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23034 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23036 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23040 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 23042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 23043 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23044 glUseProgram(program = 4) 23045 glUniform1fv(location = 1, count = 1, value = &0.5) 23046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 23052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 23053 glUseProgram(program = 16) 23054 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23055 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23056 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23057 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23058 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23060 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23062 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 23064 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 23065 glDisableVertexAttribArray(index = 0) 23066 glDisableVertexAttribArray(index = 1) 23067 glDisableVertexAttribArray(index = 2) 23068 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23069 glDisable(cap = GL_STENCIL_TEST) 23070 glDisable(cap = GL_SCISSOR_TEST) 23071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23073 glDepthMask(flag = GL_TRUE) 23074 glBindVertexArray(array = 0) 23075 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 23076 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 23077 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23078 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23079 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23080 glBindVertexArray(array = 2) 23081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23082 glBufferData(target = GL_ARRAY_BUFFER, size = 145152, data = blob(145152), usage = GL_STATIC_DRAW) 23083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23084 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18480, data = blob(18480), usage = GL_STATIC_DRAW) 23085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23086 glBufferData(target = GL_ARRAY_BUFFER, size = 47488, data = blob(47488), usage = GL_STATIC_DRAW) 23087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23088 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6020, data = blob(6020), usage = GL_STATIC_DRAW) 23089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23090 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 23091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23092 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 23093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23094 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 23095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23096 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 23097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23098 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 23099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23100 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 23101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23102 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 23103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23104 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 23105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23106 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 23107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23108 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 23109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23110 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 23111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23112 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 23113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23114 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 23115 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23116 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 23117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23118 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 23119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23120 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 23121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23122 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 23123 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23124 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 23125 glViewport(x = 0, y = 0, width = 375, height = 640) 23126 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23127 glClearDepth(depth = 1) 23128 glEnable(cap = GL_DEPTH_TEST) 23129 glDepthFunc(func = GL_LESS) 23130 glDepthMask(flag = GL_TRUE) 23131 glDisable(cap = GL_BLEND) 23132 glDisable(cap = GL_CULL_FACE) 23133 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23134 glDisable(cap = GL_SCISSOR_TEST) 23135 glDisable(cap = GL_STENCIL_TEST) 23136 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23137 glEnable(cap = GL_BLEND) 23138 glDepthMask(flag = GL_FALSE) 23139 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23142 glEnableVertexAttribArray(index = 0) 23143 glEnableVertexAttribArray(index = 1) 23144 glEnableVertexAttribArray(index = 2) 23145 glEnableVertexAttribArray(index = 3) 23146 glUseProgram(program = 1) 23147 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23148 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23150 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23151 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23152 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d880) 23153 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9238, type = GL_UNSIGNED_SHORT, indices = 0x2) 23154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23156 glDisableVertexAttribArray(index = 3) 23157 glUseProgram(program = 4) 23158 glUniform1fv(location = 1, count = 1, value = &1) 23159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8b20) 23163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3008, type = GL_UNSIGNED_SHORT, indices = 0x2) 23164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23166 glDisableVertexAttribArray(index = 2) 23167 glUseProgram(program = 7) 23168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 23169 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23170 glUniform2fv(location = 2, count = 1, value = {0, 640}) 23171 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23172 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23173 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23174 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 23175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23176 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23177 glEnableVertexAttribArray(index = 2) 23178 glUseProgram(program = 4) 23179 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23182 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 23183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 23184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23186 glEnableVertexAttribArray(index = 3) 23187 glUseProgram(program = 1) 23188 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23189 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23192 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23193 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 23194 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 23195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23197 glDisableVertexAttribArray(index = 2) 23198 glDisableVertexAttribArray(index = 3) 23199 glUseProgram(program = 7) 23200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 23201 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23202 glUniform2fv(location = 2, count = 1, value = {0, 512}) 23203 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23206 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 23207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23209 glEnableVertexAttribArray(index = 2) 23210 glUseProgram(program = 4) 23211 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23213 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23214 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 23215 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 23216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23218 glEnableVertexAttribArray(index = 3) 23219 glUseProgram(program = 1) 23220 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23221 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23223 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23224 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23225 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 23226 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 23227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23229 glDisableVertexAttribArray(index = 2) 23230 glDisableVertexAttribArray(index = 3) 23231 glUseProgram(program = 7) 23232 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 23233 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23234 glUniform2fv(location = 2, count = 1, value = {0, 384}) 23235 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23238 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 23239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23241 glEnableVertexAttribArray(index = 2) 23242 glUseProgram(program = 4) 23243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23245 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23246 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 23247 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 23248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23250 glEnableVertexAttribArray(index = 3) 23251 glUseProgram(program = 1) 23252 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23253 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23255 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23256 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23257 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 23258 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 23259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23261 glDisableVertexAttribArray(index = 2) 23262 glDisableVertexAttribArray(index = 3) 23263 glUseProgram(program = 10) 23264 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005072997, 0.000964422, 0, 0, -0.001645947, 0.002972459, 0, 0, 0, 0, 0.01369863, 0, -0.642572, -0.7381653, 0.02739726, 1}) 23265 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 23266 glUniform1fv(location = 5, count = 1, value = &187.5) 23267 glUniform1fv(location = 6, count = 1, value = &0) 23268 glUniform2fv(location = 4, count = 1, value = {0, 0}) 23269 glGenTextures(n = 1, textures = &62) 23270 glBindTexture(target = GL_TEXTURE_2D, texture = 62) 23271 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 23272 glBindTexture(target = GL_TEXTURE_2D, texture = 62) 23273 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23274 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23275 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 23276 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 23277 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 23278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23280 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 23281 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23282 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23283 glEnableVertexAttribArray(index = 2) 23284 glUseProgram(program = 4) 23285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005072997, 0.000964422, 0, 0, -0.001645947, 0.002972459, 0, 0, 0, 0, 1, 0, -0.642572, -0.7381653, 0, 1}) 23286 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23287 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23288 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 23289 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 23290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23292 glEnableVertexAttribArray(index = 3) 23293 glUseProgram(program = 1) 23294 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005072997, 0.000964422, 0, 0, -0.001645947, 0.002972459, 0, 0, 0, 0, 1, 0, -0.642572, -0.7381653, 0, 1}) 23295 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23296 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23297 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23298 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23299 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 23300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 23301 glDisableVertexAttribArray(index = 0) 23302 glDisableVertexAttribArray(index = 1) 23303 glDisableVertexAttribArray(index = 2) 23304 glDisableVertexAttribArray(index = 3) 23305 glDisable(cap = GL_STENCIL_TEST) 23306 glDisable(cap = GL_SCISSOR_TEST) 23307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23309 glDepthMask(flag = GL_TRUE) 23310 glBindVertexArray(array = 0) 23311 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 23312 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 23313 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 23314 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 23315 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 23316 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 23317 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 23318 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 23319 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 23320 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23321 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23322 glBindVertexArray(array = 1) 23323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 23324 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 23325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 23326 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 23327 glViewport(x = 0, y = 0, width = 375, height = 667) 23328 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 23329 glClearDepth(depth = 1) 23330 glEnable(cap = GL_DEPTH_TEST) 23331 glDepthFunc(func = GL_LESS) 23332 glDepthMask(flag = GL_TRUE) 23333 glDisable(cap = GL_BLEND) 23334 glDisable(cap = GL_CULL_FACE) 23335 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23336 glDisable(cap = GL_SCISSOR_TEST) 23337 glDisable(cap = GL_STENCIL_TEST) 23338 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 23340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 23341 glEnableVertexAttribArray(index = 0) 23342 glEnableVertexAttribArray(index = 1) 23343 glEnableVertexAttribArray(index = 2) 23344 glUseProgram(program = 4) 23345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23350 glEnable(cap = GL_BLEND) 23351 glDepthMask(flag = GL_FALSE) 23352 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 23354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 23355 glUseProgram(program = 13) 23356 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23357 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23358 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 23359 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23361 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23363 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 23365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 23366 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 23367 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23368 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23369 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23371 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23373 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 23375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 23376 glUseProgram(program = 16) 23377 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23378 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23379 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23380 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23381 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23383 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23385 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23386 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23387 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 23389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 23390 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23391 glUseProgram(program = 4) 23392 glUniform1fv(location = 1, count = 1, value = &0.5) 23393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23395 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23397 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 23399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 23400 glUseProgram(program = 16) 23401 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23402 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23403 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23404 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23405 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23407 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23408 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23409 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23410 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 23411 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 23412 glDisableVertexAttribArray(index = 0) 23413 glDisableVertexAttribArray(index = 1) 23414 glDisableVertexAttribArray(index = 2) 23415 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23416 glDisable(cap = GL_STENCIL_TEST) 23417 glDisable(cap = GL_SCISSOR_TEST) 23418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23420 glDepthMask(flag = GL_TRUE) 23421 glBindVertexArray(array = 0) 23422 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 23423 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 23424 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23425 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23426 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23427 glBindVertexArray(array = 2) 23428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23429 glBufferData(target = GL_ARRAY_BUFFER, size = 145152, data = blob(145152), usage = GL_STATIC_DRAW) 23430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23431 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18480, data = blob(18480), usage = GL_STATIC_DRAW) 23432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23433 glBufferData(target = GL_ARRAY_BUFFER, size = 47456, data = blob(47456), usage = GL_STATIC_DRAW) 23434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23435 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 6016, data = blob(6016), usage = GL_STATIC_DRAW) 23436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23437 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 23438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23439 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 23440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23441 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 23442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23443 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 23444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23445 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 23446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23447 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 23448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23449 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 23450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23451 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 23452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23453 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 23454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23455 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 23456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23457 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 23458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23459 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 23460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23461 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 23462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23463 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 23464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23465 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 23466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23467 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 23468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23469 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 23470 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23471 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 23472 glViewport(x = 0, y = 0, width = 375, height = 640) 23473 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23474 glClearDepth(depth = 1) 23475 glEnable(cap = GL_DEPTH_TEST) 23476 glDepthFunc(func = GL_LESS) 23477 glDepthMask(flag = GL_TRUE) 23478 glDisable(cap = GL_BLEND) 23479 glDisable(cap = GL_CULL_FACE) 23480 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23481 glDisable(cap = GL_SCISSOR_TEST) 23482 glDisable(cap = GL_STENCIL_TEST) 23483 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23484 glEnable(cap = GL_BLEND) 23485 glDepthMask(flag = GL_FALSE) 23486 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23489 glEnableVertexAttribArray(index = 0) 23490 glEnableVertexAttribArray(index = 1) 23491 glEnableVertexAttribArray(index = 2) 23492 glEnableVertexAttribArray(index = 3) 23493 glUseProgram(program = 1) 23494 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23495 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23497 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23498 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23499 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d880) 23500 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9238, type = GL_UNSIGNED_SHORT, indices = 0x2) 23501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23503 glDisableVertexAttribArray(index = 3) 23504 glUseProgram(program = 4) 23505 glUniform1fv(location = 1, count = 1, value = &1) 23506 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23507 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23508 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23509 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8b08) 23510 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 3006, type = GL_UNSIGNED_SHORT, indices = 0x2) 23511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23513 glDisableVertexAttribArray(index = 2) 23514 glUseProgram(program = 7) 23515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 23516 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23517 glUniform2fv(location = 2, count = 1, value = {0, 640}) 23518 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23520 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23521 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 23522 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23523 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23524 glEnableVertexAttribArray(index = 2) 23525 glUseProgram(program = 4) 23526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 23530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 23531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23533 glEnableVertexAttribArray(index = 3) 23534 glUseProgram(program = 1) 23535 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23536 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23538 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23539 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23540 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 23541 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 23542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23544 glDisableVertexAttribArray(index = 2) 23545 glDisableVertexAttribArray(index = 3) 23546 glUseProgram(program = 7) 23547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 23548 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23549 glUniform2fv(location = 2, count = 1, value = {0, 512}) 23550 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23553 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 23554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23556 glEnableVertexAttribArray(index = 2) 23557 glUseProgram(program = 4) 23558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 23562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 23563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23565 glEnableVertexAttribArray(index = 3) 23566 glUseProgram(program = 1) 23567 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23568 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23569 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23570 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23571 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23572 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 23573 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 23574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23575 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23576 glDisableVertexAttribArray(index = 2) 23577 glDisableVertexAttribArray(index = 3) 23578 glUseProgram(program = 7) 23579 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 23580 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23581 glUniform2fv(location = 2, count = 1, value = {0, 384}) 23582 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23584 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23585 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 23586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23588 glEnableVertexAttribArray(index = 2) 23589 glUseProgram(program = 4) 23590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23591 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23592 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23593 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 23594 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 23595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23597 glEnableVertexAttribArray(index = 3) 23598 glUseProgram(program = 1) 23599 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23600 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23602 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23603 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23604 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 23605 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 23606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23608 glDisableVertexAttribArray(index = 2) 23609 glDisableVertexAttribArray(index = 3) 23610 glUseProgram(program = 10) 23611 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005069019, 0.0009715773, 0, 0, -0.001658159, 0.002970128, 0, 0, 0, 0, 0.01369863, 0, -0.6395364, -0.7390698, 0.02739726, 1}) 23612 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 23613 glUniform1fv(location = 5, count = 1, value = &187.5) 23614 glUniform1fv(location = 6, count = 1, value = &0) 23615 glUniform2fv(location = 4, count = 1, value = {0, 0}) 23616 glGenTextures(n = 1, textures = &63) 23617 glBindTexture(target = GL_TEXTURE_2D, texture = 63) 23618 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 23619 glBindTexture(target = GL_TEXTURE_2D, texture = 63) 23620 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23621 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23622 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 23623 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 23624 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 23625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23627 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 23628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23630 glEnableVertexAttribArray(index = 2) 23631 glUseProgram(program = 4) 23632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005069019, 0.0009715773, 0, 0, -0.001658159, 0.002970128, 0, 0, 0, 0, 1, 0, -0.6395364, -0.7390698, 0, 1}) 23633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23634 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23635 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 23636 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 23637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23639 glEnableVertexAttribArray(index = 3) 23640 glUseProgram(program = 1) 23641 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005069019, 0.0009715773, 0, 0, -0.001658159, 0.002970128, 0, 0, 0, 0, 1, 0, -0.6395364, -0.7390698, 0, 1}) 23642 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23644 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23645 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23646 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 23647 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 23648 glDisableVertexAttribArray(index = 0) 23649 glDisableVertexAttribArray(index = 1) 23650 glDisableVertexAttribArray(index = 2) 23651 glDisableVertexAttribArray(index = 3) 23652 glDisable(cap = GL_STENCIL_TEST) 23653 glDisable(cap = GL_SCISSOR_TEST) 23654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23656 glDepthMask(flag = GL_TRUE) 23657 glBindVertexArray(array = 0) 23658 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 23659 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 23660 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 23661 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 23662 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 23663 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 23664 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 23665 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 23666 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 23667 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23668 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 23669 glBindVertexArray(array = 1) 23670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 23671 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 23672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 23673 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 23674 glViewport(x = 0, y = 0, width = 375, height = 667) 23675 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 23676 glClearDepth(depth = 1) 23677 glEnable(cap = GL_DEPTH_TEST) 23678 glDepthFunc(func = GL_LESS) 23679 glDepthMask(flag = GL_TRUE) 23680 glDisable(cap = GL_BLEND) 23681 glDisable(cap = GL_CULL_FACE) 23682 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23683 glDisable(cap = GL_SCISSOR_TEST) 23684 glDisable(cap = GL_STENCIL_TEST) 23685 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 23687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 23688 glEnableVertexAttribArray(index = 0) 23689 glEnableVertexAttribArray(index = 1) 23690 glEnableVertexAttribArray(index = 2) 23691 glUseProgram(program = 4) 23692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 23696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23697 glEnable(cap = GL_BLEND) 23698 glDepthMask(flag = GL_FALSE) 23699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 23701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 23702 glUseProgram(program = 13) 23703 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23704 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 23705 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 23706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23708 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 23710 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 23711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 23712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 23713 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 23714 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23715 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 23720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 23721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 23722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 23723 glUseProgram(program = 16) 23724 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23725 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 23726 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23727 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23728 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 23729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23730 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23732 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 23734 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 23735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 23736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 23737 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23738 glUseProgram(program = 4) 23739 glUniform1fv(location = 1, count = 1, value = &0.5) 23740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 23744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 23745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 23746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 23747 glUseProgram(program = 16) 23748 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 23749 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 23750 glUniform1fv(location = 2, count = 1, value = &0.1851852) 23751 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 23752 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 23753 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 23754 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 23755 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 23756 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 23757 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 23758 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 23759 glDisableVertexAttribArray(index = 0) 23760 glDisableVertexAttribArray(index = 1) 23761 glDisableVertexAttribArray(index = 2) 23762 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23763 glDisable(cap = GL_STENCIL_TEST) 23764 glDisable(cap = GL_SCISSOR_TEST) 23765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 23766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 23767 glDepthMask(flag = GL_TRUE) 23768 glBindVertexArray(array = 0) 23769 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 23770 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 23771 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 23772 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23773 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 23774 glBindVertexArray(array = 2) 23775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23776 glBufferData(target = GL_ARRAY_BUFFER, size = 145536, data = blob(145536), usage = GL_STATIC_DRAW) 23777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23778 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18528, data = blob(18528), usage = GL_STATIC_DRAW) 23779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23780 glBufferData(target = GL_ARRAY_BUFFER, size = 47008, data = blob(47008), usage = GL_STATIC_DRAW) 23781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23782 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5960, data = blob(5960), usage = GL_STATIC_DRAW) 23783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23784 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 23785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23786 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 23787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23788 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 23789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 23791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23792 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 23793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23794 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 23795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23796 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 23797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23798 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 23799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23800 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 23801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23802 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 23803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23804 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 23805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23806 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 23807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23808 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 23809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23810 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 23811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23812 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 23813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 23815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23816 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 23817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23818 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 23819 glViewport(x = 0, y = 0, width = 375, height = 640) 23820 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 23821 glClearDepth(depth = 1) 23822 glEnable(cap = GL_DEPTH_TEST) 23823 glDepthFunc(func = GL_LESS) 23824 glDepthMask(flag = GL_TRUE) 23825 glDisable(cap = GL_BLEND) 23826 glDisable(cap = GL_CULL_FACE) 23827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 23828 glDisable(cap = GL_SCISSOR_TEST) 23829 glDisable(cap = GL_STENCIL_TEST) 23830 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 23831 glEnable(cap = GL_BLEND) 23832 glDepthMask(flag = GL_FALSE) 23833 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 23834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 23835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 23836 glEnableVertexAttribArray(index = 0) 23837 glEnableVertexAttribArray(index = 1) 23838 glEnableVertexAttribArray(index = 2) 23839 glEnableVertexAttribArray(index = 3) 23840 glUseProgram(program = 1) 23841 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23842 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23844 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23845 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23846 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d9c0) 23847 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9262, type = GL_UNSIGNED_SHORT, indices = 0x2) 23848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 23849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 23850 glDisableVertexAttribArray(index = 3) 23851 glUseProgram(program = 4) 23852 glUniform1fv(location = 1, count = 1, value = &1) 23853 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23854 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23855 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23856 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x89b8) 23857 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2978, type = GL_UNSIGNED_SHORT, indices = 0x2) 23858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 23859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 23860 glDisableVertexAttribArray(index = 2) 23861 glUseProgram(program = 7) 23862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 23863 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23864 glUniform2fv(location = 2, count = 1, value = {0, 640}) 23865 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23867 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23868 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 23869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 23870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 23871 glEnableVertexAttribArray(index = 2) 23872 glUseProgram(program = 4) 23873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23875 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23876 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 23877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 23878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 23879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 23880 glEnableVertexAttribArray(index = 3) 23881 glUseProgram(program = 1) 23882 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23883 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23886 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23887 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 23888 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 23889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 23890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 23891 glDisableVertexAttribArray(index = 2) 23892 glDisableVertexAttribArray(index = 3) 23893 glUseProgram(program = 7) 23894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 23895 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23896 glUniform2fv(location = 2, count = 1, value = {0, 512}) 23897 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23899 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23900 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 23901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 23902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 23903 glEnableVertexAttribArray(index = 2) 23904 glUseProgram(program = 4) 23905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23907 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 23909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 23910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 23911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 23912 glEnableVertexAttribArray(index = 3) 23913 glUseProgram(program = 1) 23914 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23915 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23918 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23919 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 23920 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 23921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 23922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 23923 glDisableVertexAttribArray(index = 2) 23924 glDisableVertexAttribArray(index = 3) 23925 glUseProgram(program = 7) 23926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 23927 glUniform2fv(location = 1, count = 1, value = {0, 0}) 23928 glUniform2fv(location = 2, count = 1, value = {0, 384}) 23929 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 23930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23932 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 23933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 23934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 23935 glEnableVertexAttribArray(index = 2) 23936 glUseProgram(program = 4) 23937 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23939 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23940 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 23941 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 23942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 23943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 23944 glEnableVertexAttribArray(index = 3) 23945 glUseProgram(program = 1) 23946 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 23947 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23949 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23950 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23951 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 23952 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 23953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 23954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 23955 glDisableVertexAttribArray(index = 2) 23956 glDisableVertexAttribArray(index = 3) 23957 glUseProgram(program = 10) 23958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005064908, 0.0009789104, 0, 0, -0.001670674, 0.00296772, 0, 0, 0, 0, 0.01369863, 0, -0.6364189, -0.7399931, 0.02739726, 1}) 23959 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 23960 glUniform1fv(location = 5, count = 1, value = &187.5) 23961 glUniform1fv(location = 6, count = 1, value = &0) 23962 glUniform2fv(location = 4, count = 1, value = {0, 0}) 23963 glGenTextures(n = 1, textures = &64) 23964 glBindTexture(target = GL_TEXTURE_2D, texture = 64) 23965 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 23966 glBindTexture(target = GL_TEXTURE_2D, texture = 64) 23967 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 23968 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 23969 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 23970 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 23971 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 23972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23974 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 23975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 23976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 23977 glEnableVertexAttribArray(index = 2) 23978 glUseProgram(program = 4) 23979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005064908, 0.0009789104, 0, 0, -0.001670674, 0.00296772, 0, 0, 0, 0, 1, 0, -0.6364189, -0.7399931, 0, 1}) 23980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 23981 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 23982 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 23983 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 23984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 23985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 23986 glEnableVertexAttribArray(index = 3) 23987 glUseProgram(program = 1) 23988 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005064908, 0.0009789104, 0, 0, -0.001670674, 0.00296772, 0, 0, 0, 0, 1, 0, -0.6364189, -0.7399931, 0, 1}) 23989 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 23990 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 23991 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 23992 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 23993 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 23994 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 23995 glDisableVertexAttribArray(index = 0) 23996 glDisableVertexAttribArray(index = 1) 23997 glDisableVertexAttribArray(index = 2) 23998 glDisableVertexAttribArray(index = 3) 23999 glDisable(cap = GL_STENCIL_TEST) 24000 glDisable(cap = GL_SCISSOR_TEST) 24001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24003 glDepthMask(flag = GL_TRUE) 24004 glBindVertexArray(array = 0) 24005 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24006 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24007 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 24008 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 24009 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 24010 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24011 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 24012 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 24013 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24014 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24015 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24016 glBindVertexArray(array = 1) 24017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24018 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24021 glViewport(x = 0, y = 0, width = 375, height = 667) 24022 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24023 glClearDepth(depth = 1) 24024 glEnable(cap = GL_DEPTH_TEST) 24025 glDepthFunc(func = GL_LESS) 24026 glDepthMask(flag = GL_TRUE) 24027 glDisable(cap = GL_BLEND) 24028 glDisable(cap = GL_CULL_FACE) 24029 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24030 glDisable(cap = GL_SCISSOR_TEST) 24031 glDisable(cap = GL_STENCIL_TEST) 24032 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 24034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 24035 glEnableVertexAttribArray(index = 0) 24036 glEnableVertexAttribArray(index = 1) 24037 glEnableVertexAttribArray(index = 2) 24038 glUseProgram(program = 4) 24039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24044 glEnable(cap = GL_BLEND) 24045 glDepthMask(flag = GL_FALSE) 24046 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 24048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 24049 glUseProgram(program = 13) 24050 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24051 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24052 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 24053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24060 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 24061 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24062 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 24067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 24068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 24069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 24070 glUseProgram(program = 16) 24071 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24072 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 24073 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24074 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24075 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 24076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24077 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 24081 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 24082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 24083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 24084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24085 glUseProgram(program = 4) 24086 glUniform1fv(location = 1, count = 1, value = &0.5) 24087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 24091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 24092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 24093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 24094 glUseProgram(program = 16) 24095 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24096 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 24097 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24098 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24099 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 24100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24101 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 24105 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 24106 glDisableVertexAttribArray(index = 0) 24107 glDisableVertexAttribArray(index = 1) 24108 glDisableVertexAttribArray(index = 2) 24109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24110 glDisable(cap = GL_STENCIL_TEST) 24111 glDisable(cap = GL_SCISSOR_TEST) 24112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24114 glDepthMask(flag = GL_TRUE) 24115 glBindVertexArray(array = 0) 24116 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 24117 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 24118 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24119 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24120 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24121 glBindVertexArray(array = 2) 24122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24123 glBufferData(target = GL_ARRAY_BUFFER, size = 145536, data = blob(145536), usage = GL_STATIC_DRAW) 24124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24125 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18528, data = blob(18528), usage = GL_STATIC_DRAW) 24126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24127 glBufferData(target = GL_ARRAY_BUFFER, size = 47056, data = blob(47056), usage = GL_STATIC_DRAW) 24128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24129 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5966, data = blob(5966), usage = GL_STATIC_DRAW) 24130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24131 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 24132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24133 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 24134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24135 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 24136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24137 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 24138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24139 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 24140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24141 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 24142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24143 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 24144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24145 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 24146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24147 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 24148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24149 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 24150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24151 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 24152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24153 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 24154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24155 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 24156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24157 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 24158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24159 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 24160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24161 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 24162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24163 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 24164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24165 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 24166 glViewport(x = 0, y = 0, width = 375, height = 640) 24167 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24168 glClearDepth(depth = 1) 24169 glEnable(cap = GL_DEPTH_TEST) 24170 glDepthFunc(func = GL_LESS) 24171 glDepthMask(flag = GL_TRUE) 24172 glDisable(cap = GL_BLEND) 24173 glDisable(cap = GL_CULL_FACE) 24174 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24175 glDisable(cap = GL_SCISSOR_TEST) 24176 glDisable(cap = GL_STENCIL_TEST) 24177 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24178 glEnable(cap = GL_BLEND) 24179 glDepthMask(flag = GL_FALSE) 24180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24183 glEnableVertexAttribArray(index = 0) 24184 glEnableVertexAttribArray(index = 1) 24185 glEnableVertexAttribArray(index = 2) 24186 glEnableVertexAttribArray(index = 3) 24187 glUseProgram(program = 1) 24188 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24189 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24192 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24193 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d9c0) 24194 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9262, type = GL_UNSIGNED_SHORT, indices = 0x2) 24195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24197 glDisableVertexAttribArray(index = 3) 24198 glUseProgram(program = 4) 24199 glUniform1fv(location = 1, count = 1, value = &1) 24200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24201 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24202 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24203 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x89dc) 24204 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2981, type = GL_UNSIGNED_SHORT, indices = 0x2) 24205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24207 glDisableVertexAttribArray(index = 2) 24208 glUseProgram(program = 7) 24209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 24210 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24211 glUniform2fv(location = 2, count = 1, value = {0, 640}) 24212 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24213 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24214 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24215 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 24216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24218 glEnableVertexAttribArray(index = 2) 24219 glUseProgram(program = 4) 24220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24222 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 24224 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 24225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24227 glEnableVertexAttribArray(index = 3) 24228 glUseProgram(program = 1) 24229 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24230 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24233 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24234 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 24235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 24236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24238 glDisableVertexAttribArray(index = 2) 24239 glDisableVertexAttribArray(index = 3) 24240 glUseProgram(program = 7) 24241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 24242 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24243 glUniform2fv(location = 2, count = 1, value = {0, 512}) 24244 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24247 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 24248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24250 glEnableVertexAttribArray(index = 2) 24251 glUseProgram(program = 4) 24252 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24254 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24255 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 24256 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 24257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24259 glEnableVertexAttribArray(index = 3) 24260 glUseProgram(program = 1) 24261 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24262 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24265 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24266 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 24267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 24268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24270 glDisableVertexAttribArray(index = 2) 24271 glDisableVertexAttribArray(index = 3) 24272 glUseProgram(program = 7) 24273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 24274 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24275 glUniform2fv(location = 2, count = 1, value = {0, 384}) 24276 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24278 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24279 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 24280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24282 glEnableVertexAttribArray(index = 2) 24283 glUseProgram(program = 4) 24284 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24286 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24287 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 24288 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 24289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24291 glEnableVertexAttribArray(index = 3) 24292 glUseProgram(program = 1) 24293 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24294 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24296 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24297 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24298 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 24299 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 24300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24302 glDisableVertexAttribArray(index = 2) 24303 glDisableVertexAttribArray(index = 3) 24304 glUseProgram(program = 10) 24305 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005060921, 0.0009859643, 0, 0, -0.001682712, 0.002965384, 0, 0, 0, 0, 0.01369863, 0, -0.6334143, -0.7408777, 0.02739726, 1}) 24306 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 24307 glUniform1fv(location = 5, count = 1, value = &187.5) 24308 glUniform1fv(location = 6, count = 1, value = &0) 24309 glUniform2fv(location = 4, count = 1, value = {0, 0}) 24310 glGenTextures(n = 1, textures = &65) 24311 glBindTexture(target = GL_TEXTURE_2D, texture = 65) 24312 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 24313 glBindTexture(target = GL_TEXTURE_2D, texture = 65) 24314 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24315 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24316 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 24317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 24318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 24319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24321 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 24322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 24323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 24324 glEnableVertexAttribArray(index = 2) 24325 glUseProgram(program = 4) 24326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005060921, 0.0009859643, 0, 0, -0.001682712, 0.002965384, 0, 0, 0, 0, 1, 0, -0.6334143, -0.7408777, 0, 1}) 24327 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24328 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24329 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 24330 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 24331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 24332 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 24333 glEnableVertexAttribArray(index = 3) 24334 glUseProgram(program = 1) 24335 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005060921, 0.0009859643, 0, 0, -0.001682712, 0.002965384, 0, 0, 0, 0, 1, 0, -0.6334143, -0.7408777, 0, 1}) 24336 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24337 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24338 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24339 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24340 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 24341 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 24342 glDisableVertexAttribArray(index = 0) 24343 glDisableVertexAttribArray(index = 1) 24344 glDisableVertexAttribArray(index = 2) 24345 glDisableVertexAttribArray(index = 3) 24346 glDisable(cap = GL_STENCIL_TEST) 24347 glDisable(cap = GL_SCISSOR_TEST) 24348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24350 glDepthMask(flag = GL_TRUE) 24351 glBindVertexArray(array = 0) 24352 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24353 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24354 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 24355 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 24356 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 24357 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24358 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 24359 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 24360 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24361 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24362 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24363 glBindVertexArray(array = 1) 24364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24365 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24368 glViewport(x = 0, y = 0, width = 375, height = 667) 24369 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24370 glClearDepth(depth = 1) 24371 glEnable(cap = GL_DEPTH_TEST) 24372 glDepthFunc(func = GL_LESS) 24373 glDepthMask(flag = GL_TRUE) 24374 glDisable(cap = GL_BLEND) 24375 glDisable(cap = GL_CULL_FACE) 24376 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24377 glDisable(cap = GL_SCISSOR_TEST) 24378 glDisable(cap = GL_STENCIL_TEST) 24379 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 24381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 24382 glEnableVertexAttribArray(index = 0) 24383 glEnableVertexAttribArray(index = 1) 24384 glEnableVertexAttribArray(index = 2) 24385 glUseProgram(program = 4) 24386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24391 glEnable(cap = GL_BLEND) 24392 glDepthMask(flag = GL_FALSE) 24393 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 24395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 24396 glUseProgram(program = 13) 24397 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24398 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24399 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 24400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24407 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 24408 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24409 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 24414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 24415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 24416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 24417 glUseProgram(program = 16) 24418 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24419 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 24420 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24421 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24422 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 24423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24424 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 24428 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 24429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 24430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 24431 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24432 glUseProgram(program = 4) 24433 glUniform1fv(location = 1, count = 1, value = &0.5) 24434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24436 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 24438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 24439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 24440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 24441 glUseProgram(program = 16) 24442 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24443 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 24444 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24445 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24446 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 24447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24448 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 24452 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 24453 glDisableVertexAttribArray(index = 0) 24454 glDisableVertexAttribArray(index = 1) 24455 glDisableVertexAttribArray(index = 2) 24456 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24457 glDisable(cap = GL_STENCIL_TEST) 24458 glDisable(cap = GL_SCISSOR_TEST) 24459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24461 glDepthMask(flag = GL_TRUE) 24462 glBindVertexArray(array = 0) 24463 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 24464 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 24465 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24466 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24467 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24468 glBindVertexArray(array = 2) 24469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24470 glBufferData(target = GL_ARRAY_BUFFER, size = 146304, data = blob(146304), usage = GL_STATIC_DRAW) 24471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24472 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18624, data = blob(18624), usage = GL_STATIC_DRAW) 24473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24474 glBufferData(target = GL_ARRAY_BUFFER, size = 47008, data = blob(47008), usage = GL_STATIC_DRAW) 24475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24476 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5960, data = blob(5960), usage = GL_STATIC_DRAW) 24477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24478 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 24479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24480 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 24481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24482 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 24483 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24484 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 24485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24486 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 24487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24488 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 24489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24490 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 24491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24492 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 24493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24494 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 24495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24496 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 24497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24498 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 24499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24500 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 24501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24502 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 24503 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24504 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 24505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24506 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 24507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24508 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 24509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24510 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 24511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24512 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 24513 glViewport(x = 0, y = 0, width = 375, height = 640) 24514 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24515 glClearDepth(depth = 1) 24516 glEnable(cap = GL_DEPTH_TEST) 24517 glDepthFunc(func = GL_LESS) 24518 glDepthMask(flag = GL_TRUE) 24519 glDisable(cap = GL_BLEND) 24520 glDisable(cap = GL_CULL_FACE) 24521 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24522 glDisable(cap = GL_SCISSOR_TEST) 24523 glDisable(cap = GL_STENCIL_TEST) 24524 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24525 glEnable(cap = GL_BLEND) 24526 glDepthMask(flag = GL_FALSE) 24527 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24530 glEnableVertexAttribArray(index = 0) 24531 glEnableVertexAttribArray(index = 1) 24532 glEnableVertexAttribArray(index = 2) 24533 glEnableVertexAttribArray(index = 3) 24534 glUseProgram(program = 1) 24535 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24536 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24538 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24539 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24540 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dc40) 24541 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9310, type = GL_UNSIGNED_SHORT, indices = 0x2) 24542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24544 glDisableVertexAttribArray(index = 3) 24545 glUseProgram(program = 4) 24546 glUniform1fv(location = 1, count = 1, value = &1) 24547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24549 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24550 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x89b8) 24551 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2978, type = GL_UNSIGNED_SHORT, indices = 0x2) 24552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24554 glDisableVertexAttribArray(index = 2) 24555 glUseProgram(program = 7) 24556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 24557 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24558 glUniform2fv(location = 2, count = 1, value = {0, 640}) 24559 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24561 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24562 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 24563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24565 glEnableVertexAttribArray(index = 2) 24566 glUseProgram(program = 4) 24567 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24568 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24569 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24570 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 24571 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 24572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24574 glEnableVertexAttribArray(index = 3) 24575 glUseProgram(program = 1) 24576 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24577 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24578 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24579 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24580 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24581 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 24582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 24583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24585 glDisableVertexAttribArray(index = 2) 24586 glDisableVertexAttribArray(index = 3) 24587 glUseProgram(program = 7) 24588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 24589 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24590 glUniform2fv(location = 2, count = 1, value = {0, 512}) 24591 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24592 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24593 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24594 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 24595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24597 glEnableVertexAttribArray(index = 2) 24598 glUseProgram(program = 4) 24599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24601 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24602 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 24603 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 24604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24606 glEnableVertexAttribArray(index = 3) 24607 glUseProgram(program = 1) 24608 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24609 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24611 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24612 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24613 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 24614 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 24615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24617 glDisableVertexAttribArray(index = 2) 24618 glDisableVertexAttribArray(index = 3) 24619 glUseProgram(program = 7) 24620 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 24621 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24622 glUniform2fv(location = 2, count = 1, value = {0, 384}) 24623 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24624 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24625 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24626 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 24627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24629 glEnableVertexAttribArray(index = 2) 24630 glUseProgram(program = 4) 24631 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24633 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24634 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 24635 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 24636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24638 glEnableVertexAttribArray(index = 3) 24639 glUseProgram(program = 1) 24640 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24641 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24643 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24644 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24645 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 24646 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 24647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24649 glDisableVertexAttribArray(index = 2) 24650 glDisableVertexAttribArray(index = 3) 24651 glUseProgram(program = 10) 24652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005057286, 0.0009923474, 0, 0, -0.001693606, 0.002963254, 0, 0, 0, 0, 0.01369863, 0, -0.6306901, -0.7416751, 0.02739726, 1}) 24653 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 24654 glUniform1fv(location = 5, count = 1, value = &187.5) 24655 glUniform1fv(location = 6, count = 1, value = &0) 24656 glUniform2fv(location = 4, count = 1, value = {0, 0}) 24657 glGenTextures(n = 1, textures = &66) 24658 glBindTexture(target = GL_TEXTURE_2D, texture = 66) 24659 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 24660 glBindTexture(target = GL_TEXTURE_2D, texture = 66) 24661 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24662 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24663 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 24664 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 24665 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 24666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24667 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24668 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 24669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 24670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 24671 glEnableVertexAttribArray(index = 2) 24672 glUseProgram(program = 4) 24673 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005057286, 0.0009923474, 0, 0, -0.001693606, 0.002963254, 0, 0, 0, 0, 1, 0, -0.6306901, -0.7416751, 0, 1}) 24674 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24675 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24676 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 24677 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 24678 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 24679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 24680 glEnableVertexAttribArray(index = 3) 24681 glUseProgram(program = 1) 24682 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005057286, 0.0009923474, 0, 0, -0.001693606, 0.002963254, 0, 0, 0, 0, 1, 0, -0.6306901, -0.7416751, 0, 1}) 24683 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24684 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24685 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24686 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24687 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 24688 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 24689 glDisableVertexAttribArray(index = 0) 24690 glDisableVertexAttribArray(index = 1) 24691 glDisableVertexAttribArray(index = 2) 24692 glDisableVertexAttribArray(index = 3) 24693 glDisable(cap = GL_STENCIL_TEST) 24694 glDisable(cap = GL_SCISSOR_TEST) 24695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24697 glDepthMask(flag = GL_TRUE) 24698 glBindVertexArray(array = 0) 24699 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24700 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 24701 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 24702 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 24703 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 24704 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24705 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 24706 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 24707 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 24708 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24709 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 24710 glBindVertexArray(array = 1) 24711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24712 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 24713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24714 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 24715 glViewport(x = 0, y = 0, width = 375, height = 667) 24716 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 24717 glClearDepth(depth = 1) 24718 glEnable(cap = GL_DEPTH_TEST) 24719 glDepthFunc(func = GL_LESS) 24720 glDepthMask(flag = GL_TRUE) 24721 glDisable(cap = GL_BLEND) 24722 glDisable(cap = GL_CULL_FACE) 24723 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24724 glDisable(cap = GL_SCISSOR_TEST) 24725 glDisable(cap = GL_STENCIL_TEST) 24726 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 24728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 24729 glEnableVertexAttribArray(index = 0) 24730 glEnableVertexAttribArray(index = 1) 24731 glEnableVertexAttribArray(index = 2) 24732 glUseProgram(program = 4) 24733 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24735 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 24737 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24738 glEnable(cap = GL_BLEND) 24739 glDepthMask(flag = GL_FALSE) 24740 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 24742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 24743 glUseProgram(program = 13) 24744 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24745 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 24746 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 24747 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24749 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24750 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 24751 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 24752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 24753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 24754 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 24755 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 24756 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 24757 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24759 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 24761 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 24762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 24763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 24764 glUseProgram(program = 16) 24765 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24766 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 24767 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24768 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24769 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 24770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24771 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24772 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24773 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24774 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 24775 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 24776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 24777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 24778 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24779 glUseProgram(program = 4) 24780 glUniform1fv(location = 1, count = 1, value = &0.5) 24781 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24783 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24784 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 24785 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 24786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 24787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 24788 glUseProgram(program = 16) 24789 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 24790 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 24791 glUniform1fv(location = 2, count = 1, value = &0.1851852) 24792 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 24793 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 24794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 24795 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 24796 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 24797 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 24798 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 24799 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 24800 glDisableVertexAttribArray(index = 0) 24801 glDisableVertexAttribArray(index = 1) 24802 glDisableVertexAttribArray(index = 2) 24803 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24804 glDisable(cap = GL_STENCIL_TEST) 24805 glDisable(cap = GL_SCISSOR_TEST) 24806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 24807 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 24808 glDepthMask(flag = GL_TRUE) 24809 glBindVertexArray(array = 0) 24810 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 24811 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 24812 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 24813 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24814 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 24815 glBindVertexArray(array = 2) 24816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24817 glBufferData(target = GL_ARRAY_BUFFER, size = 146304, data = blob(146304), usage = GL_STATIC_DRAW) 24818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24819 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18624, data = blob(18624), usage = GL_STATIC_DRAW) 24820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24821 glBufferData(target = GL_ARRAY_BUFFER, size = 46464, data = blob(46464), usage = GL_STATIC_DRAW) 24822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24823 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5892, data = blob(5892), usage = GL_STATIC_DRAW) 24824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24825 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 24826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24827 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 24828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24829 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 24830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24831 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 24832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24833 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 24834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24835 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 24836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24837 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 24838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24839 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 24840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24841 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 24842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24843 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 24844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24845 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 24846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24847 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 24848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24849 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 24850 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24851 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 24852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24853 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 24854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 24856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24857 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 24858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24859 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 24860 glViewport(x = 0, y = 0, width = 375, height = 640) 24861 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 24862 glClearDepth(depth = 1) 24863 glEnable(cap = GL_DEPTH_TEST) 24864 glDepthFunc(func = GL_LESS) 24865 glDepthMask(flag = GL_TRUE) 24866 glDisable(cap = GL_BLEND) 24867 glDisable(cap = GL_CULL_FACE) 24868 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 24869 glDisable(cap = GL_SCISSOR_TEST) 24870 glDisable(cap = GL_STENCIL_TEST) 24871 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 24872 glEnable(cap = GL_BLEND) 24873 glDepthMask(flag = GL_FALSE) 24874 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 24875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 24876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 24877 glEnableVertexAttribArray(index = 0) 24878 glEnableVertexAttribArray(index = 1) 24879 glEnableVertexAttribArray(index = 2) 24880 glEnableVertexAttribArray(index = 3) 24881 glUseProgram(program = 1) 24882 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24883 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24886 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24887 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dc40) 24888 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9310, type = GL_UNSIGNED_SHORT, indices = 0x2) 24889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 24890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 24891 glDisableVertexAttribArray(index = 3) 24892 glUseProgram(program = 4) 24893 glUniform1fv(location = 1, count = 1, value = &1) 24894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24896 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24897 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8820) 24898 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2944, type = GL_UNSIGNED_SHORT, indices = 0x2) 24899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 24900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 24901 glDisableVertexAttribArray(index = 2) 24902 glUseProgram(program = 7) 24903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 24904 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24905 glUniform2fv(location = 2, count = 1, value = {0, 640}) 24906 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24907 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24908 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24909 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 24910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 24911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 24912 glEnableVertexAttribArray(index = 2) 24913 glUseProgram(program = 4) 24914 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24915 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24916 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24917 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 24918 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 24919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 24920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 24921 glEnableVertexAttribArray(index = 3) 24922 glUseProgram(program = 1) 24923 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24924 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24926 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24927 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24928 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 24929 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 24930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 24931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 24932 glDisableVertexAttribArray(index = 2) 24933 glDisableVertexAttribArray(index = 3) 24934 glUseProgram(program = 7) 24935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 24936 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24937 glUniform2fv(location = 2, count = 1, value = {0, 512}) 24938 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24939 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24940 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24941 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 24942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 24943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 24944 glEnableVertexAttribArray(index = 2) 24945 glUseProgram(program = 4) 24946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24948 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24949 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 24950 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 24951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 24952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 24953 glEnableVertexAttribArray(index = 3) 24954 glUseProgram(program = 1) 24955 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24956 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24957 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24958 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24959 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24960 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 24961 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 24962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 24963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 24964 glDisableVertexAttribArray(index = 2) 24965 glDisableVertexAttribArray(index = 3) 24966 glUseProgram(program = 7) 24967 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 24968 glUniform2fv(location = 1, count = 1, value = {0, 0}) 24969 glUniform2fv(location = 2, count = 1, value = {0, 384}) 24970 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 24971 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24972 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24973 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 24974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 24975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 24976 glEnableVertexAttribArray(index = 2) 24977 glUseProgram(program = 4) 24978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 24980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 24981 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 24982 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 24983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 24984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 24985 glEnableVertexAttribArray(index = 3) 24986 glUseProgram(program = 1) 24987 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 24988 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 24989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 24990 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 24991 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 24992 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 24993 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 24994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 24995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 24996 glDisableVertexAttribArray(index = 2) 24997 glDisableVertexAttribArray(index = 3) 24998 glUseProgram(program = 10) 24999 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005053553, 0.0009988557, 0, 0, -0.001704714, 0.002961066, 0, 0, 0, 0, 0.01369863, 0, -0.6279073, -0.7424853, 0.02739726, 1}) 25000 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 25001 glUniform1fv(location = 5, count = 1, value = &187.5) 25002 glUniform1fv(location = 6, count = 1, value = &0) 25003 glUniform2fv(location = 4, count = 1, value = {0, 0}) 25004 glGenTextures(n = 1, textures = &67) 25005 glBindTexture(target = GL_TEXTURE_2D, texture = 67) 25006 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 25007 glBindTexture(target = GL_TEXTURE_2D, texture = 67) 25008 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25009 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25010 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 25011 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 25012 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 25013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25014 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25015 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 25016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25018 glEnableVertexAttribArray(index = 2) 25019 glUseProgram(program = 4) 25020 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005053553, 0.0009988557, 0, 0, -0.001704714, 0.002961066, 0, 0, 0, 0, 1, 0, -0.6279073, -0.7424853, 0, 1}) 25021 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25022 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25023 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 25024 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 25025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25027 glEnableVertexAttribArray(index = 3) 25028 glUseProgram(program = 1) 25029 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005053553, 0.0009988557, 0, 0, -0.001704714, 0.002961066, 0, 0, 0, 0, 1, 0, -0.6279073, -0.7424853, 0, 1}) 25030 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25031 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25032 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25033 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25034 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 25035 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 25036 glDisableVertexAttribArray(index = 0) 25037 glDisableVertexAttribArray(index = 1) 25038 glDisableVertexAttribArray(index = 2) 25039 glDisableVertexAttribArray(index = 3) 25040 glDisable(cap = GL_STENCIL_TEST) 25041 glDisable(cap = GL_SCISSOR_TEST) 25042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25044 glDepthMask(flag = GL_TRUE) 25045 glBindVertexArray(array = 0) 25046 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25047 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25048 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 25049 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 25050 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 25051 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25052 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 25053 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 25054 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25055 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25056 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25057 glBindVertexArray(array = 1) 25058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25059 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 25060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25061 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 25062 glViewport(x = 0, y = 0, width = 375, height = 667) 25063 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25064 glClearDepth(depth = 1) 25065 glEnable(cap = GL_DEPTH_TEST) 25066 glDepthFunc(func = GL_LESS) 25067 glDepthMask(flag = GL_TRUE) 25068 glDisable(cap = GL_BLEND) 25069 glDisable(cap = GL_CULL_FACE) 25070 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25071 glDisable(cap = GL_SCISSOR_TEST) 25072 glDisable(cap = GL_STENCIL_TEST) 25073 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 25075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 25076 glEnableVertexAttribArray(index = 0) 25077 glEnableVertexAttribArray(index = 1) 25078 glEnableVertexAttribArray(index = 2) 25079 glUseProgram(program = 4) 25080 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25084 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25085 glEnable(cap = GL_BLEND) 25086 glDepthMask(flag = GL_FALSE) 25087 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 25089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 25090 glUseProgram(program = 13) 25091 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25092 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25093 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 25094 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25096 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25101 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 25102 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25103 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25104 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25106 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25107 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25108 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 25110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 25111 glUseProgram(program = 16) 25112 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25113 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25114 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25115 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25116 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25118 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25120 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25121 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25122 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 25124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 25125 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25126 glUseProgram(program = 4) 25127 glUniform1fv(location = 1, count = 1, value = &0.5) 25128 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25130 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25131 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25132 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 25134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 25135 glUseProgram(program = 16) 25136 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25137 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25138 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25139 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25140 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25142 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25143 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25144 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25145 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 25146 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 25147 glDisableVertexAttribArray(index = 0) 25148 glDisableVertexAttribArray(index = 1) 25149 glDisableVertexAttribArray(index = 2) 25150 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25151 glDisable(cap = GL_STENCIL_TEST) 25152 glDisable(cap = GL_SCISSOR_TEST) 25153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25155 glDepthMask(flag = GL_TRUE) 25156 glBindVertexArray(array = 0) 25157 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 25158 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 25159 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25160 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 25161 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 25162 glBindVertexArray(array = 2) 25163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25164 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STATIC_DRAW) 25165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25166 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18672, data = blob(18672), usage = GL_STATIC_DRAW) 25167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25168 glBufferData(target = GL_ARRAY_BUFFER, size = 46576, data = blob(46576), usage = GL_STATIC_DRAW) 25169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25170 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5906, data = blob(5906), usage = GL_STATIC_DRAW) 25171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25172 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 25173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25174 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 25175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 25176 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 25177 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 25178 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 25179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 25180 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 25181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 25182 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 25183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 25184 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 25185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 25186 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 25187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 25188 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 25189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 25190 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 25191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 25192 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 25193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 25194 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 25195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 25196 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 25197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 25198 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 25199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 25200 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 25201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 25202 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 25203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 25204 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 25205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 25206 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 25207 glViewport(x = 0, y = 0, width = 375, height = 640) 25208 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25209 glClearDepth(depth = 1) 25210 glEnable(cap = GL_DEPTH_TEST) 25211 glDepthFunc(func = GL_LESS) 25212 glDepthMask(flag = GL_TRUE) 25213 glDisable(cap = GL_BLEND) 25214 glDisable(cap = GL_CULL_FACE) 25215 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25216 glDisable(cap = GL_SCISSOR_TEST) 25217 glDisable(cap = GL_STENCIL_TEST) 25218 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25219 glEnable(cap = GL_BLEND) 25220 glDepthMask(flag = GL_FALSE) 25221 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25224 glEnableVertexAttribArray(index = 0) 25225 glEnableVertexAttribArray(index = 1) 25226 glEnableVertexAttribArray(index = 2) 25227 glEnableVertexAttribArray(index = 3) 25228 glUseProgram(program = 1) 25229 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25230 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25233 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25234 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dd80) 25235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9334, type = GL_UNSIGNED_SHORT, indices = 0x2) 25236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25238 glDisableVertexAttribArray(index = 3) 25239 glUseProgram(program = 4) 25240 glUniform1fv(location = 1, count = 1, value = &1) 25241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25242 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25243 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25244 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8874) 25245 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2951, type = GL_UNSIGNED_SHORT, indices = 0x2) 25246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25248 glDisableVertexAttribArray(index = 2) 25249 glUseProgram(program = 7) 25250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 25251 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25252 glUniform2fv(location = 2, count = 1, value = {0, 640}) 25253 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25255 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25256 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 25257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 25258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 25259 glEnableVertexAttribArray(index = 2) 25260 glUseProgram(program = 4) 25261 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25262 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25263 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25264 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 25265 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 25266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 25267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 25268 glEnableVertexAttribArray(index = 3) 25269 glUseProgram(program = 1) 25270 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25271 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25272 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25273 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25274 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25275 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 25276 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 25277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 25278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 25279 glDisableVertexAttribArray(index = 2) 25280 glDisableVertexAttribArray(index = 3) 25281 glUseProgram(program = 7) 25282 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 25283 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25284 glUniform2fv(location = 2, count = 1, value = {0, 512}) 25285 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25286 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25287 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25288 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 25289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 25290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 25291 glEnableVertexAttribArray(index = 2) 25292 glUseProgram(program = 4) 25293 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25294 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25295 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25296 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 25297 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 25298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 25299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 25300 glEnableVertexAttribArray(index = 3) 25301 glUseProgram(program = 1) 25302 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25303 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25304 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25305 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25306 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25307 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 25308 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 25309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 25310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 25311 glDisableVertexAttribArray(index = 2) 25312 glDisableVertexAttribArray(index = 3) 25313 glUseProgram(program = 7) 25314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 25315 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25316 glUniform2fv(location = 2, count = 1, value = {0, 384}) 25317 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25318 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25319 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25320 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 25321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 25322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 25323 glEnableVertexAttribArray(index = 2) 25324 glUseProgram(program = 4) 25325 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25327 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 25329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 25330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 25331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 25332 glEnableVertexAttribArray(index = 3) 25333 glUseProgram(program = 1) 25334 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25335 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25336 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25337 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25338 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25339 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 25340 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 25341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25343 glDisableVertexAttribArray(index = 2) 25344 glDisableVertexAttribArray(index = 3) 25345 glUseProgram(program = 10) 25346 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005049956, 0.001005081, 0, 0, -0.001715338, 0.002958959, 0, 0, 0, 0, 0.01369863, 0, -0.6252408, -0.7432575, 0.02739726, 1}) 25347 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 25348 glUniform1fv(location = 5, count = 1, value = &187.5) 25349 glUniform1fv(location = 6, count = 1, value = &0) 25350 glUniform2fv(location = 4, count = 1, value = {0, 0}) 25351 glGenTextures(n = 1, textures = &68) 25352 glBindTexture(target = GL_TEXTURE_2D, texture = 68) 25353 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 25354 glBindTexture(target = GL_TEXTURE_2D, texture = 68) 25355 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25356 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25357 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 25358 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 25359 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 25360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25361 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25362 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 25363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25365 glEnableVertexAttribArray(index = 2) 25366 glUseProgram(program = 4) 25367 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005049956, 0.001005081, 0, 0, -0.001715338, 0.002958959, 0, 0, 0, 0, 1, 0, -0.6252408, -0.7432575, 0, 1}) 25368 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25369 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25370 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 25371 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 25372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25374 glEnableVertexAttribArray(index = 3) 25375 glUseProgram(program = 1) 25376 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005049956, 0.001005081, 0, 0, -0.001715338, 0.002958959, 0, 0, 0, 0, 1, 0, -0.6252408, -0.7432575, 0, 1}) 25377 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25379 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25380 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25381 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 25382 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 25383 glDisableVertexAttribArray(index = 0) 25384 glDisableVertexAttribArray(index = 1) 25385 glDisableVertexAttribArray(index = 2) 25386 glDisableVertexAttribArray(index = 3) 25387 glDisable(cap = GL_STENCIL_TEST) 25388 glDisable(cap = GL_SCISSOR_TEST) 25389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25391 glDepthMask(flag = GL_TRUE) 25392 glBindVertexArray(array = 0) 25393 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25394 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25395 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 25396 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 25397 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 25398 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25399 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 25400 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 25401 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25402 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25403 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25404 glBindVertexArray(array = 1) 25405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25406 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 25407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 25409 glViewport(x = 0, y = 0, width = 375, height = 667) 25410 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25411 glClearDepth(depth = 1) 25412 glEnable(cap = GL_DEPTH_TEST) 25413 glDepthFunc(func = GL_LESS) 25414 glDepthMask(flag = GL_TRUE) 25415 glDisable(cap = GL_BLEND) 25416 glDisable(cap = GL_CULL_FACE) 25417 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25418 glDisable(cap = GL_SCISSOR_TEST) 25419 glDisable(cap = GL_STENCIL_TEST) 25420 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 25422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 25423 glEnableVertexAttribArray(index = 0) 25424 glEnableVertexAttribArray(index = 1) 25425 glEnableVertexAttribArray(index = 2) 25426 glUseProgram(program = 4) 25427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25431 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25432 glEnable(cap = GL_BLEND) 25433 glDepthMask(flag = GL_FALSE) 25434 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 25436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 25437 glUseProgram(program = 13) 25438 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25439 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25440 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 25441 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25443 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25444 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25448 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 25449 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25450 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25453 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 25457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 25458 glUseProgram(program = 16) 25459 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25460 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25461 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25462 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25463 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25465 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25466 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25467 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25468 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25469 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 25471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 25472 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25473 glUseProgram(program = 4) 25474 glUniform1fv(location = 1, count = 1, value = &0.5) 25475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25477 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25479 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 25481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 25482 glUseProgram(program = 16) 25483 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25484 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25485 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25486 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25487 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25489 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25490 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25491 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25492 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 25493 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 25494 glDisableVertexAttribArray(index = 0) 25495 glDisableVertexAttribArray(index = 1) 25496 glDisableVertexAttribArray(index = 2) 25497 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25498 glDisable(cap = GL_STENCIL_TEST) 25499 glDisable(cap = GL_SCISSOR_TEST) 25500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25502 glDepthMask(flag = GL_TRUE) 25503 glBindVertexArray(array = 0) 25504 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 25505 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 25506 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25507 glBindVertexArray(array = 1) 25508 glViewport(x = 0, y = 0, width = 375, height = 667) 25509 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25510 glClearDepth(depth = 1) 25511 glEnable(cap = GL_DEPTH_TEST) 25512 glDepthFunc(func = GL_LESS) 25513 glDepthMask(flag = GL_TRUE) 25514 glDisable(cap = GL_BLEND) 25515 glDisable(cap = GL_CULL_FACE) 25516 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25517 glDisable(cap = GL_SCISSOR_TEST) 25518 glDisable(cap = GL_STENCIL_TEST) 25519 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 25521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 25522 glEnableVertexAttribArray(index = 0) 25523 glEnableVertexAttribArray(index = 1) 25524 glEnableVertexAttribArray(index = 2) 25525 glUseProgram(program = 4) 25526 glUniform1fv(location = 1, count = 1, value = &1) 25527 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25529 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25530 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25531 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25532 glEnable(cap = GL_BLEND) 25533 glDepthMask(flag = GL_FALSE) 25534 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 25536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 25537 glUseProgram(program = 13) 25538 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25539 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25540 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 25541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25542 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25543 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25544 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25545 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25548 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 25549 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25550 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25551 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25552 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25553 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25554 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25555 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 25557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 25558 glUseProgram(program = 16) 25559 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25560 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25561 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25562 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25563 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25564 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25565 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25567 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25569 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 25571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 25572 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25573 glUseProgram(program = 4) 25574 glUniform1fv(location = 1, count = 1, value = &0.5) 25575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25578 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 25581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 25582 glUseProgram(program = 16) 25583 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25584 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25585 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25586 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25587 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25589 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 25593 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 25594 glDisableVertexAttribArray(index = 0) 25595 glDisableVertexAttribArray(index = 1) 25596 glDisableVertexAttribArray(index = 2) 25597 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25598 glDisable(cap = GL_STENCIL_TEST) 25599 glDisable(cap = GL_SCISSOR_TEST) 25600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25602 glDepthMask(flag = GL_TRUE) 25603 glBindVertexArray(array = 0) 25604 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 25605 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 25606 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25607 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 25608 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 25609 glBindVertexArray(array = 2) 25610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 25611 glBufferData(target = GL_ARRAY_BUFFER, size = 147072, data = blob(147072), usage = GL_STATIC_DRAW) 25612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 25613 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18720, data = blob(18720), usage = GL_STATIC_DRAW) 25614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 25615 glBufferData(target = GL_ARRAY_BUFFER, size = 46080, data = blob(46080), usage = GL_STATIC_DRAW) 25616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 25617 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5844, data = blob(5844), usage = GL_STATIC_DRAW) 25618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 25619 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 25620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 25621 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 25622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 25623 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 25624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 25625 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 25626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 25627 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 25628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 25629 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 25630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 25631 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 25632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 25633 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 25634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 25635 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 25636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 25637 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 25638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 25639 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 25640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 25641 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 25642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25643 glBufferData(target = GL_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 25644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25645 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 25646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25647 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 25648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25649 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 25650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25651 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 25652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25653 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 25654 glViewport(x = 0, y = 0, width = 375, height = 640) 25655 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 25656 glClearDepth(depth = 1) 25657 glEnable(cap = GL_DEPTH_TEST) 25658 glDepthFunc(func = GL_LESS) 25659 glDepthMask(flag = GL_TRUE) 25660 glDisable(cap = GL_BLEND) 25661 glDisable(cap = GL_CULL_FACE) 25662 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25663 glDisable(cap = GL_SCISSOR_TEST) 25664 glDisable(cap = GL_STENCIL_TEST) 25665 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25666 glEnable(cap = GL_BLEND) 25667 glDepthMask(flag = GL_FALSE) 25668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 25670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 25671 glEnableVertexAttribArray(index = 0) 25672 glEnableVertexAttribArray(index = 1) 25673 glEnableVertexAttribArray(index = 2) 25674 glEnableVertexAttribArray(index = 3) 25675 glUseProgram(program = 1) 25676 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25677 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25679 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25680 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25681 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dec0) 25682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9358, type = GL_UNSIGNED_SHORT, indices = 0x2) 25683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 25684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 25685 glDisableVertexAttribArray(index = 3) 25686 glUseProgram(program = 4) 25687 glUniform1fv(location = 1, count = 1, value = &1) 25688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8700) 25692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2920, type = GL_UNSIGNED_SHORT, indices = 0x2) 25693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 25694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 25695 glDisableVertexAttribArray(index = 2) 25696 glUseProgram(program = 7) 25697 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 25698 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25699 glUniform2fv(location = 2, count = 1, value = {0, 640}) 25700 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25701 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25702 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25703 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 25704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 25705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 25706 glEnableVertexAttribArray(index = 2) 25707 glUseProgram(program = 4) 25708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25710 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 25712 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 25713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 25714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 25715 glEnableVertexAttribArray(index = 3) 25716 glUseProgram(program = 1) 25717 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25718 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25720 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25721 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25722 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 25723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 25724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 25725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 25726 glDisableVertexAttribArray(index = 2) 25727 glDisableVertexAttribArray(index = 3) 25728 glUseProgram(program = 7) 25729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 25730 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25731 glUniform2fv(location = 2, count = 1, value = {0, 512}) 25732 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25734 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25735 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 25736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 25737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 25738 glEnableVertexAttribArray(index = 2) 25739 glUseProgram(program = 4) 25740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 25744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 25745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 25746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 25747 glEnableVertexAttribArray(index = 3) 25748 glUseProgram(program = 1) 25749 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25750 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25752 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25753 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25754 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 25755 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 25756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 25757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 25758 glDisableVertexAttribArray(index = 2) 25759 glDisableVertexAttribArray(index = 3) 25760 glUseProgram(program = 7) 25761 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 25762 glUniform2fv(location = 1, count = 1, value = {0, 0}) 25763 glUniform2fv(location = 2, count = 1, value = {0, 384}) 25764 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 25765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25766 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25767 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_INT, indices = NULL) 25768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 25769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 25770 glEnableVertexAttribArray(index = 2) 25771 glUseProgram(program = 4) 25772 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25774 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25775 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 25776 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 25777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 25778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 25779 glEnableVertexAttribArray(index = 3) 25780 glUseProgram(program = 1) 25781 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 25782 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25784 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25785 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25786 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 25787 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 25788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 25789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 25790 glDisableVertexAttribArray(index = 2) 25791 glDisableVertexAttribArray(index = 3) 25792 glUseProgram(program = 10) 25793 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005042621, 0.001017646, 0, 0, -0.001736783, 0.002954661, 0, 0, 0, 0, 0.01369863, 0, -0.6198447, -0.7448076, 0.02739726, 1}) 25794 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 25795 glUniform1fv(location = 5, count = 1, value = &187.5) 25796 glUniform1fv(location = 6, count = 1, value = &0) 25797 glUniform2fv(location = 4, count = 1, value = {0, 0}) 25798 glGenTextures(n = 1, textures = &69) 25799 glBindTexture(target = GL_TEXTURE_2D, texture = 69) 25800 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 25801 glBindTexture(target = GL_TEXTURE_2D, texture = 69) 25802 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25803 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25804 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 25805 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 25806 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 25807 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25808 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25809 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 25810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 25811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 25812 glEnableVertexAttribArray(index = 2) 25813 glUseProgram(program = 4) 25814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005042621, 0.001017646, 0, 0, -0.001736783, 0.002954661, 0, 0, 0, 0, 1, 0, -0.6198447, -0.7448076, 0, 1}) 25815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25817 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 25818 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 25819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 25820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 25821 glEnableVertexAttribArray(index = 3) 25822 glUseProgram(program = 1) 25823 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005042621, 0.001017646, 0, 0, -0.001736783, 0.002954661, 0, 0, 0, 0, 1, 0, -0.6198447, -0.7448076, 0, 1}) 25824 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 25825 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 25826 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 25827 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 25828 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 25829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 25830 glDisableVertexAttribArray(index = 0) 25831 glDisableVertexAttribArray(index = 1) 25832 glDisableVertexAttribArray(index = 2) 25833 glDisableVertexAttribArray(index = 3) 25834 glDisable(cap = GL_STENCIL_TEST) 25835 glDisable(cap = GL_SCISSOR_TEST) 25836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25838 glDepthMask(flag = GL_TRUE) 25839 glBindVertexArray(array = 0) 25840 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25841 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 25842 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 25843 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 25844 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 25845 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25846 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 25847 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 25848 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 25849 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 25850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25851 glBindVertexArray(array = 1) 25852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25853 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 25854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 25856 glViewport(x = 0, y = 0, width = 375, height = 667) 25857 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25858 glClearDepth(depth = 1) 25859 glEnable(cap = GL_DEPTH_TEST) 25860 glDepthFunc(func = GL_LESS) 25861 glDepthMask(flag = GL_TRUE) 25862 glDisable(cap = GL_BLEND) 25863 glDisable(cap = GL_CULL_FACE) 25864 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25865 glDisable(cap = GL_SCISSOR_TEST) 25866 glDisable(cap = GL_STENCIL_TEST) 25867 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 25869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 25870 glEnableVertexAttribArray(index = 0) 25871 glEnableVertexAttribArray(index = 1) 25872 glEnableVertexAttribArray(index = 2) 25873 glUseProgram(program = 4) 25874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25879 glEnable(cap = GL_BLEND) 25880 glDepthMask(flag = GL_FALSE) 25881 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 25883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 25884 glUseProgram(program = 13) 25885 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25886 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25887 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 25888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25890 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25895 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 25896 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 25902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 25903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 25904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 25905 glUseProgram(program = 16) 25906 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25907 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 25908 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25909 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25910 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 25911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25912 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 25916 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 25917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 25918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 25919 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25920 glUseProgram(program = 4) 25921 glUniform1fv(location = 1, count = 1, value = &0.5) 25922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 25926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 25927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 25928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 25929 glUseProgram(program = 16) 25930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 25931 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 25932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 25933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 25934 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 25935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25936 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 25937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 25940 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 25941 glDisableVertexAttribArray(index = 0) 25942 glDisableVertexAttribArray(index = 1) 25943 glDisableVertexAttribArray(index = 2) 25944 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25945 glDisable(cap = GL_STENCIL_TEST) 25946 glDisable(cap = GL_SCISSOR_TEST) 25947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 25948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 25949 glDepthMask(flag = GL_TRUE) 25950 glBindVertexArray(array = 0) 25951 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 25952 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 25953 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 25954 glBindVertexArray(array = 1) 25955 glViewport(x = 0, y = 0, width = 375, height = 667) 25956 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 25957 glClearDepth(depth = 1) 25958 glEnable(cap = GL_DEPTH_TEST) 25959 glDepthFunc(func = GL_LESS) 25960 glDepthMask(flag = GL_TRUE) 25961 glDisable(cap = GL_BLEND) 25962 glDisable(cap = GL_CULL_FACE) 25963 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 25964 glDisable(cap = GL_SCISSOR_TEST) 25965 glDisable(cap = GL_STENCIL_TEST) 25966 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 25967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 25968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 25969 glEnableVertexAttribArray(index = 0) 25970 glEnableVertexAttribArray(index = 1) 25971 glEnableVertexAttribArray(index = 2) 25972 glUseProgram(program = 4) 25973 glUniform1fv(location = 1, count = 1, value = &1) 25974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 25976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 25977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 25978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25979 glEnable(cap = GL_BLEND) 25980 glDepthMask(flag = GL_FALSE) 25981 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 25982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 25983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 25984 glUseProgram(program = 13) 25985 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25986 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 25987 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 25988 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 25990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 25991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 25992 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 25993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 25994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 25995 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 25996 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 25997 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 25998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 25999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26000 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 26004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 26005 glUseProgram(program = 16) 26006 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26007 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26008 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26009 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26010 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26012 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26016 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 26018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 26019 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26020 glUseProgram(program = 4) 26021 glUniform1fv(location = 1, count = 1, value = &0.5) 26022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26024 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 26028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 26029 glUseProgram(program = 16) 26030 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26031 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26032 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26033 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26034 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26036 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26039 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 26040 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 26041 glDisableVertexAttribArray(index = 0) 26042 glDisableVertexAttribArray(index = 1) 26043 glDisableVertexAttribArray(index = 2) 26044 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26045 glDisable(cap = GL_STENCIL_TEST) 26046 glDisable(cap = GL_SCISSOR_TEST) 26047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26049 glDepthMask(flag = GL_TRUE) 26050 glBindVertexArray(array = 0) 26051 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 26052 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 26053 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26054 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26055 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26056 glBindVertexArray(array = 2) 26057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26058 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 26059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26060 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 26061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26062 glBufferData(target = GL_ARRAY_BUFFER, size = 46128, data = blob(46128), usage = GL_STATIC_DRAW) 26063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26064 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5850, data = blob(5850), usage = GL_STATIC_DRAW) 26065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26066 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 26067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26068 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 26069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26070 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 26071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26072 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 26073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26074 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 26075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26076 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 26077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26078 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 26079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26080 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 26081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26082 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 26083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26084 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 26085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26086 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 26087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26088 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 26089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26090 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 26091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26092 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 26093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 26094 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 26095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 26096 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 26097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 26098 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 26099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 26100 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 26101 glViewport(x = 0, y = 0, width = 375, height = 640) 26102 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26103 glClearDepth(depth = 1) 26104 glEnable(cap = GL_DEPTH_TEST) 26105 glDepthFunc(func = GL_LESS) 26106 glDepthMask(flag = GL_TRUE) 26107 glDisable(cap = GL_BLEND) 26108 glDisable(cap = GL_CULL_FACE) 26109 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26110 glDisable(cap = GL_SCISSOR_TEST) 26111 glDisable(cap = GL_STENCIL_TEST) 26112 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26113 glEnable(cap = GL_BLEND) 26114 glDepthMask(flag = GL_FALSE) 26115 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26118 glEnableVertexAttribArray(index = 0) 26119 glEnableVertexAttribArray(index = 1) 26120 glEnableVertexAttribArray(index = 2) 26121 glEnableVertexAttribArray(index = 3) 26122 glUseProgram(program = 1) 26123 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26124 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26126 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26127 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26128 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 26129 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 26130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26132 glDisableVertexAttribArray(index = 3) 26133 glUseProgram(program = 4) 26134 glUniform1fv(location = 1, count = 1, value = &1) 26135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8724) 26139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2923, type = GL_UNSIGNED_SHORT, indices = 0x2) 26140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26142 glDisableVertexAttribArray(index = 2) 26143 glUseProgram(program = 7) 26144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 26145 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26146 glUniform2fv(location = 2, count = 1, value = {0, 640}) 26147 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26148 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26149 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26150 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 26151 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26153 glEnableVertexAttribArray(index = 2) 26154 glUseProgram(program = 4) 26155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26158 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 26159 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 26160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26162 glEnableVertexAttribArray(index = 3) 26163 glUseProgram(program = 1) 26164 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26165 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26168 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26169 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 26170 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 26171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26173 glDisableVertexAttribArray(index = 2) 26174 glDisableVertexAttribArray(index = 3) 26175 glUseProgram(program = 7) 26176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 26177 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26178 glUniform2fv(location = 2, count = 1, value = {0, 512}) 26179 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26182 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 26183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26185 glEnableVertexAttribArray(index = 2) 26186 glUseProgram(program = 4) 26187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26190 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 26191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 26192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26194 glEnableVertexAttribArray(index = 3) 26195 glUseProgram(program = 1) 26196 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26197 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26199 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26200 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26201 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 26202 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 26203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26205 glDisableVertexAttribArray(index = 2) 26206 glDisableVertexAttribArray(index = 3) 26207 glUseProgram(program = 7) 26208 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 26209 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26210 glUniform2fv(location = 2, count = 1, value = {0, 384}) 26211 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26213 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26214 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 26215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 26216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 26217 glEnableVertexAttribArray(index = 2) 26218 glUseProgram(program = 4) 26219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26221 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26222 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 26223 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 26224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 26225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 26226 glEnableVertexAttribArray(index = 3) 26227 glUseProgram(program = 1) 26228 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26229 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26231 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26232 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26233 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 26234 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 26235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26237 glDisableVertexAttribArray(index = 2) 26238 glDisableVertexAttribArray(index = 3) 26239 glUseProgram(program = 10) 26240 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005036503, 0.001027996, 0, 0, -0.001754446, 0.002951076, 0, 0, 0, 0, 0.01369863, 0, -0.6153858, -0.7460759, 0.02739726, 1}) 26241 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 26242 glUniform1fv(location = 5, count = 1, value = &187.5) 26243 glUniform1fv(location = 6, count = 1, value = &0) 26244 glUniform2fv(location = 4, count = 1, value = {0, 0}) 26245 glGenTextures(n = 1, textures = &70) 26246 glBindTexture(target = GL_TEXTURE_2D, texture = 70) 26247 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 26248 glBindTexture(target = GL_TEXTURE_2D, texture = 70) 26249 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26250 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26251 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 26252 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 26253 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 26254 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26255 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26256 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 26257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 26258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 26259 glEnableVertexAttribArray(index = 2) 26260 glUseProgram(program = 4) 26261 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005036503, 0.001027996, 0, 0, -0.001754446, 0.002951076, 0, 0, 0, 0, 1, 0, -0.6153858, -0.7460759, 0, 1}) 26262 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26263 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26264 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 26265 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 26266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 26267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 26268 glEnableVertexAttribArray(index = 3) 26269 glUseProgram(program = 1) 26270 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005036503, 0.001027996, 0, 0, -0.001754446, 0.002951076, 0, 0, 0, 0, 1, 0, -0.6153858, -0.7460759, 0, 1}) 26271 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26272 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26273 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26274 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26275 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 26276 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 26277 glDisableVertexAttribArray(index = 0) 26278 glDisableVertexAttribArray(index = 1) 26279 glDisableVertexAttribArray(index = 2) 26280 glDisableVertexAttribArray(index = 3) 26281 glDisable(cap = GL_STENCIL_TEST) 26282 glDisable(cap = GL_SCISSOR_TEST) 26283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26285 glDepthMask(flag = GL_TRUE) 26286 glBindVertexArray(array = 0) 26287 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 26288 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 26289 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 26290 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 26291 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 26292 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 26293 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 26294 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 26295 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 26296 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26297 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26298 glBindVertexArray(array = 1) 26299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 26300 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 26301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 26302 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 26303 glViewport(x = 0, y = 0, width = 375, height = 667) 26304 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 26305 glClearDepth(depth = 1) 26306 glEnable(cap = GL_DEPTH_TEST) 26307 glDepthFunc(func = GL_LESS) 26308 glDepthMask(flag = GL_TRUE) 26309 glDisable(cap = GL_BLEND) 26310 glDisable(cap = GL_CULL_FACE) 26311 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26312 glDisable(cap = GL_SCISSOR_TEST) 26313 glDisable(cap = GL_STENCIL_TEST) 26314 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 26316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 26317 glEnableVertexAttribArray(index = 0) 26318 glEnableVertexAttribArray(index = 1) 26319 glEnableVertexAttribArray(index = 2) 26320 glUseProgram(program = 4) 26321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 26325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26326 glEnable(cap = GL_BLEND) 26327 glDepthMask(flag = GL_FALSE) 26328 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 26330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 26331 glUseProgram(program = 13) 26332 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26333 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26334 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 26335 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26336 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26337 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26338 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 26339 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 26341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 26342 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 26343 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26344 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26347 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 26351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 26352 glUseProgram(program = 16) 26353 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26354 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26355 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26356 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26357 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26358 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26359 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26361 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26363 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 26365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 26366 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26367 glUseProgram(program = 4) 26368 glUniform1fv(location = 1, count = 1, value = &0.5) 26369 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26371 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26373 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 26375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 26376 glUseProgram(program = 16) 26377 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26378 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26379 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26380 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26381 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26383 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26385 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26386 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 26387 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 26388 glDisableVertexAttribArray(index = 0) 26389 glDisableVertexAttribArray(index = 1) 26390 glDisableVertexAttribArray(index = 2) 26391 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26392 glDisable(cap = GL_STENCIL_TEST) 26393 glDisable(cap = GL_SCISSOR_TEST) 26394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26396 glDepthMask(flag = GL_TRUE) 26397 glBindVertexArray(array = 0) 26398 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 26399 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 26400 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26401 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26402 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26403 glBindVertexArray(array = 2) 26404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 26405 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 26406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 26407 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 26408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 26409 glBufferData(target = GL_ARRAY_BUFFER, size = 46048, data = blob(46048), usage = GL_STATIC_DRAW) 26410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 26411 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5840, data = blob(5840), usage = GL_STATIC_DRAW) 26412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26413 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 26414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26415 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 26416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26417 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 26418 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26419 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 26420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26421 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 26422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26423 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 26424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26425 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 26426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26427 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 26428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26429 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 26430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26431 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 26432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26433 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 26434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26435 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 26436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26437 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 26438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26439 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 26440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26441 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 26442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26443 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 26444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26445 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 26446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26447 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 26448 glViewport(x = 0, y = 0, width = 375, height = 640) 26449 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26450 glClearDepth(depth = 1) 26451 glEnable(cap = GL_DEPTH_TEST) 26452 glDepthFunc(func = GL_LESS) 26453 glDepthMask(flag = GL_TRUE) 26454 glDisable(cap = GL_BLEND) 26455 glDisable(cap = GL_CULL_FACE) 26456 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26457 glDisable(cap = GL_SCISSOR_TEST) 26458 glDisable(cap = GL_STENCIL_TEST) 26459 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26460 glEnable(cap = GL_BLEND) 26461 glDepthMask(flag = GL_FALSE) 26462 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 26464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 26465 glEnableVertexAttribArray(index = 0) 26466 glEnableVertexAttribArray(index = 1) 26467 glEnableVertexAttribArray(index = 2) 26468 glEnableVertexAttribArray(index = 3) 26469 glUseProgram(program = 1) 26470 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26471 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26474 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26475 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 26476 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 26477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 26478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 26479 glDisableVertexAttribArray(index = 3) 26480 glUseProgram(program = 4) 26481 glUniform1fv(location = 1, count = 1, value = &1) 26482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x86e8) 26486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2918, type = GL_UNSIGNED_SHORT, indices = 0x2) 26487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26489 glDisableVertexAttribArray(index = 2) 26490 glUseProgram(program = 7) 26491 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 26492 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26493 glUniform2fv(location = 2, count = 1, value = {0, 640}) 26494 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26496 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26497 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 26498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26500 glEnableVertexAttribArray(index = 2) 26501 glUseProgram(program = 4) 26502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 26506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 26507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26509 glEnableVertexAttribArray(index = 3) 26510 glUseProgram(program = 1) 26511 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26512 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26513 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26514 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26515 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26516 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 26517 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 26518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26520 glDisableVertexAttribArray(index = 2) 26521 glDisableVertexAttribArray(index = 3) 26522 glUseProgram(program = 7) 26523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 26524 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26525 glUniform2fv(location = 2, count = 1, value = {0, 512}) 26526 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26529 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 26530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26532 glEnableVertexAttribArray(index = 2) 26533 glUseProgram(program = 4) 26534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 26538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 26539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26541 glEnableVertexAttribArray(index = 3) 26542 glUseProgram(program = 1) 26543 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26544 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26546 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26547 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26548 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 26549 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 26550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26552 glDisableVertexAttribArray(index = 2) 26553 glDisableVertexAttribArray(index = 3) 26554 glUseProgram(program = 7) 26555 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 26556 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26557 glUniform2fv(location = 2, count = 1, value = {0, 384}) 26558 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26561 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 26562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26564 glEnableVertexAttribArray(index = 2) 26565 glUseProgram(program = 4) 26566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26568 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26569 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 26570 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 26571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26573 glEnableVertexAttribArray(index = 3) 26574 glUseProgram(program = 1) 26575 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26576 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26579 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26580 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 26581 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 26582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 26583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 26584 glDisableVertexAttribArray(index = 2) 26585 glDisableVertexAttribArray(index = 3) 26586 glUseProgram(program = 10) 26587 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005034491, 0.001031373, 0, 0, -0.00176021, 0.002949897, 0, 0, 0, 0, 0.01369863, 0, -0.6139278, -0.7464882, 0.02739726, 1}) 26588 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 26589 glUniform1fv(location = 5, count = 1, value = &187.5) 26590 glUniform1fv(location = 6, count = 1, value = &0) 26591 glUniform2fv(location = 4, count = 1, value = {0, 0}) 26592 glGenTextures(n = 1, textures = &71) 26593 glBindTexture(target = GL_TEXTURE_2D, texture = 71) 26594 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 26595 glBindTexture(target = GL_TEXTURE_2D, texture = 71) 26596 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26597 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26598 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 26599 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 26600 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 26601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26602 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26603 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 26604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 26605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 26606 glEnableVertexAttribArray(index = 2) 26607 glUseProgram(program = 4) 26608 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005034491, 0.001031373, 0, 0, -0.00176021, 0.002949897, 0, 0, 0, 0, 1, 0, -0.6139278, -0.7464882, 0, 1}) 26609 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26610 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26611 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 26612 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 26613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 26614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 26615 glEnableVertexAttribArray(index = 3) 26616 glUseProgram(program = 1) 26617 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005034491, 0.001031373, 0, 0, -0.00176021, 0.002949897, 0, 0, 0, 0, 1, 0, -0.6139278, -0.7464882, 0, 1}) 26618 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26620 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26621 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26622 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 26623 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 26624 glDisableVertexAttribArray(index = 0) 26625 glDisableVertexAttribArray(index = 1) 26626 glDisableVertexAttribArray(index = 2) 26627 glDisableVertexAttribArray(index = 3) 26628 glDisable(cap = GL_STENCIL_TEST) 26629 glDisable(cap = GL_SCISSOR_TEST) 26630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26632 glDepthMask(flag = GL_TRUE) 26633 glBindVertexArray(array = 0) 26634 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 26635 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 26636 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 26637 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 26638 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 26639 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 26640 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 26641 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 26642 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 26643 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26644 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26645 glBindVertexArray(array = 1) 26646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 26647 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 26648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 26649 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 26650 glViewport(x = 0, y = 0, width = 375, height = 667) 26651 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 26652 glClearDepth(depth = 1) 26653 glEnable(cap = GL_DEPTH_TEST) 26654 glDepthFunc(func = GL_LESS) 26655 glDepthMask(flag = GL_TRUE) 26656 glDisable(cap = GL_BLEND) 26657 glDisable(cap = GL_CULL_FACE) 26658 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26659 glDisable(cap = GL_SCISSOR_TEST) 26660 glDisable(cap = GL_STENCIL_TEST) 26661 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 26663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 26664 glEnableVertexAttribArray(index = 0) 26665 glEnableVertexAttribArray(index = 1) 26666 glEnableVertexAttribArray(index = 2) 26667 glUseProgram(program = 4) 26668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 26672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26673 glEnable(cap = GL_BLEND) 26674 glDepthMask(flag = GL_FALSE) 26675 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 26677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 26678 glUseProgram(program = 13) 26679 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26680 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26681 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 26682 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 26686 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 26688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 26689 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 26690 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26691 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26694 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 26698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 26699 glUseProgram(program = 16) 26700 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26701 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26702 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26703 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26704 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26706 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26708 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26710 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 26712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 26713 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26714 glUseProgram(program = 4) 26715 glUniform1fv(location = 1, count = 1, value = &0.5) 26716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26718 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 26722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 26723 glUseProgram(program = 16) 26724 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26725 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26726 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26727 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26728 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26730 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26732 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 26734 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 26735 glDisableVertexAttribArray(index = 0) 26736 glDisableVertexAttribArray(index = 1) 26737 glDisableVertexAttribArray(index = 2) 26738 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26739 glDisable(cap = GL_STENCIL_TEST) 26740 glDisable(cap = GL_SCISSOR_TEST) 26741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26743 glDepthMask(flag = GL_TRUE) 26744 glBindVertexArray(array = 0) 26745 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 26746 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 26747 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 26748 glBindVertexArray(array = 1) 26749 glViewport(x = 0, y = 0, width = 375, height = 667) 26750 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 26751 glClearDepth(depth = 1) 26752 glEnable(cap = GL_DEPTH_TEST) 26753 glDepthFunc(func = GL_LESS) 26754 glDepthMask(flag = GL_TRUE) 26755 glDisable(cap = GL_BLEND) 26756 glDisable(cap = GL_CULL_FACE) 26757 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26758 glDisable(cap = GL_SCISSOR_TEST) 26759 glDisable(cap = GL_STENCIL_TEST) 26760 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 26762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 26763 glEnableVertexAttribArray(index = 0) 26764 glEnableVertexAttribArray(index = 1) 26765 glEnableVertexAttribArray(index = 2) 26766 glUseProgram(program = 4) 26767 glUniform1fv(location = 1, count = 1, value = &1) 26768 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26769 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26770 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26771 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 26772 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26773 glEnable(cap = GL_BLEND) 26774 glDepthMask(flag = GL_FALSE) 26775 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 26777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 26778 glUseProgram(program = 13) 26779 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26780 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 26781 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 26782 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26784 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26785 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 26786 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 26787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 26788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 26789 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 26790 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 26791 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 26792 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26793 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26794 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26795 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 26796 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 26797 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 26798 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 26799 glUseProgram(program = 16) 26800 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26801 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 26802 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26803 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26804 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 26805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26806 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26807 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26808 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26809 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 26810 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 26811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 26812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 26813 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26814 glUseProgram(program = 4) 26815 glUniform1fv(location = 1, count = 1, value = &0.5) 26816 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26817 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26818 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26819 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 26820 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 26821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 26822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 26823 glUseProgram(program = 16) 26824 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 26825 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 26826 glUniform1fv(location = 2, count = 1, value = &0.1851852) 26827 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 26828 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 26829 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 26830 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 26831 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 26832 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 26833 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 26834 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 26835 glDisableVertexAttribArray(index = 0) 26836 glDisableVertexAttribArray(index = 1) 26837 glDisableVertexAttribArray(index = 2) 26838 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26839 glDisable(cap = GL_STENCIL_TEST) 26840 glDisable(cap = GL_SCISSOR_TEST) 26841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 26842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 26843 glDepthMask(flag = GL_TRUE) 26844 glBindVertexArray(array = 0) 26845 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 26846 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 26847 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 26848 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26849 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 26850 glBindVertexArray(array = 2) 26851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26852 glBufferData(target = GL_ARRAY_BUFFER, size = 147840, data = blob(147840), usage = GL_STATIC_DRAW) 26853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26854 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18816, data = blob(18816), usage = GL_STATIC_DRAW) 26855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26856 glBufferData(target = GL_ARRAY_BUFFER, size = 44496, data = blob(44496), usage = GL_STATIC_DRAW) 26857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26858 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5646, data = blob(5646), usage = GL_STATIC_DRAW) 26859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26860 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 26861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26862 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 26863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26864 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 26865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26866 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 26867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26868 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 26869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26870 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 26871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26872 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 26873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26874 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 26875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26876 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 26877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26878 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 26879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26880 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 26881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26882 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 26883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26884 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 26885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26886 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 26887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 26888 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 26889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 26890 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 26891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 26892 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 26893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 26894 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 26895 glViewport(x = 0, y = 0, width = 375, height = 640) 26896 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 26897 glClearDepth(depth = 1) 26898 glEnable(cap = GL_DEPTH_TEST) 26899 glDepthFunc(func = GL_LESS) 26900 glDepthMask(flag = GL_TRUE) 26901 glDisable(cap = GL_BLEND) 26902 glDisable(cap = GL_CULL_FACE) 26903 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 26904 glDisable(cap = GL_SCISSOR_TEST) 26905 glDisable(cap = GL_STENCIL_TEST) 26906 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 26907 glEnable(cap = GL_BLEND) 26908 glDepthMask(flag = GL_FALSE) 26909 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 26910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 26911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 26912 glEnableVertexAttribArray(index = 0) 26913 glEnableVertexAttribArray(index = 1) 26914 glEnableVertexAttribArray(index = 2) 26915 glEnableVertexAttribArray(index = 3) 26916 glUseProgram(program = 1) 26917 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26918 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26920 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26921 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26922 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e140) 26923 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9406, type = GL_UNSIGNED_SHORT, indices = 0x2) 26924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 26925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 26926 glDisableVertexAttribArray(index = 3) 26927 glUseProgram(program = 4) 26928 glUniform1fv(location = 1, count = 1, value = &1) 26929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x825c) 26933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2821, type = GL_UNSIGNED_SHORT, indices = 0x2) 26934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 26935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 26936 glDisableVertexAttribArray(index = 2) 26937 glUseProgram(program = 7) 26938 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 26939 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26940 glUniform2fv(location = 2, count = 1, value = {0, 640}) 26941 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26944 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 26945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 26946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 26947 glEnableVertexAttribArray(index = 2) 26948 glUseProgram(program = 4) 26949 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26950 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26952 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 26953 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 26954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 26955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 26956 glEnableVertexAttribArray(index = 3) 26957 glUseProgram(program = 1) 26958 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26959 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26961 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26962 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26963 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 26964 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 26965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 26966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 26967 glDisableVertexAttribArray(index = 2) 26968 glDisableVertexAttribArray(index = 3) 26969 glUseProgram(program = 7) 26970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 26971 glUniform2fv(location = 1, count = 1, value = {0, 0}) 26972 glUniform2fv(location = 2, count = 1, value = {0, 512}) 26973 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 26974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26975 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26976 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 26977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 26978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 26979 glEnableVertexAttribArray(index = 2) 26980 glUseProgram(program = 4) 26981 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 26983 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 26984 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 26985 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 26986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 26987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 26988 glEnableVertexAttribArray(index = 3) 26989 glUseProgram(program = 1) 26990 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 26991 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 26992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 26993 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 26994 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 26995 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 26996 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 26997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 26998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 26999 glDisableVertexAttribArray(index = 2) 27000 glDisableVertexAttribArray(index = 3) 27001 glUseProgram(program = 7) 27002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 27003 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27004 glUniform2fv(location = 2, count = 1, value = {0, 384}) 27005 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27007 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27008 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 27009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27011 glEnableVertexAttribArray(index = 2) 27012 glUseProgram(program = 4) 27013 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27015 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27016 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 27017 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 27018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27020 glEnableVertexAttribArray(index = 3) 27021 glUseProgram(program = 1) 27022 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27023 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27024 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27025 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27026 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27027 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 27028 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 27029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27030 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27031 glDisableVertexAttribArray(index = 2) 27032 glDisableVertexAttribArray(index = 3) 27033 glUseProgram(program = 10) 27034 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005028647, 0.001041116, 0, 0, -0.001776837, 0.002946473, 0, 0, 0, 0, 0.01369863, 0, -0.6097144, -0.7476729, 0.02739726, 1}) 27035 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 27036 glUniform1fv(location = 5, count = 1, value = &187.5) 27037 glUniform1fv(location = 6, count = 1, value = &0) 27038 glUniform2fv(location = 4, count = 1, value = {0, 0}) 27039 glGenTextures(n = 1, textures = &72) 27040 glBindTexture(target = GL_TEXTURE_2D, texture = 72) 27041 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 27042 glBindTexture(target = GL_TEXTURE_2D, texture = 72) 27043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27045 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 27046 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 27047 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 27048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27049 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27050 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 27051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 27052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 27053 glEnableVertexAttribArray(index = 2) 27054 glUseProgram(program = 4) 27055 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005028647, 0.001041116, 0, 0, -0.001776837, 0.002946473, 0, 0, 0, 0, 1, 0, -0.6097144, -0.7476729, 0, 1}) 27056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27057 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27058 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 27059 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 27060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 27061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 27062 glEnableVertexAttribArray(index = 3) 27063 glUseProgram(program = 1) 27064 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005028647, 0.001041116, 0, 0, -0.001776837, 0.002946473, 0, 0, 0, 0, 1, 0, -0.6097144, -0.7476729, 0, 1}) 27065 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27066 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27067 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27068 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27069 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 27070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 27071 glDisableVertexAttribArray(index = 0) 27072 glDisableVertexAttribArray(index = 1) 27073 glDisableVertexAttribArray(index = 2) 27074 glDisableVertexAttribArray(index = 3) 27075 glDisable(cap = GL_STENCIL_TEST) 27076 glDisable(cap = GL_SCISSOR_TEST) 27077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27079 glDepthMask(flag = GL_TRUE) 27080 glBindVertexArray(array = 0) 27081 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27082 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27083 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 27084 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 27085 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 27086 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27087 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 27088 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 27089 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27090 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27092 glBindVertexArray(array = 1) 27093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27094 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 27095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27096 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 27097 glViewport(x = 0, y = 0, width = 375, height = 667) 27098 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27099 glClearDepth(depth = 1) 27100 glEnable(cap = GL_DEPTH_TEST) 27101 glDepthFunc(func = GL_LESS) 27102 glDepthMask(flag = GL_TRUE) 27103 glDisable(cap = GL_BLEND) 27104 glDisable(cap = GL_CULL_FACE) 27105 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27106 glDisable(cap = GL_SCISSOR_TEST) 27107 glDisable(cap = GL_STENCIL_TEST) 27108 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 27110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 27111 glEnableVertexAttribArray(index = 0) 27112 glEnableVertexAttribArray(index = 1) 27113 glEnableVertexAttribArray(index = 2) 27114 glUseProgram(program = 4) 27115 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27116 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27117 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27118 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27119 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27120 glEnable(cap = GL_BLEND) 27121 glDepthMask(flag = GL_FALSE) 27122 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 27124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 27125 glUseProgram(program = 13) 27126 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27127 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27128 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 27129 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27131 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27132 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27136 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 27137 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27138 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27139 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27141 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27142 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27143 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 27145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 27146 glUseProgram(program = 16) 27147 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27148 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27149 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27150 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27151 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27153 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27155 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27156 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27157 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 27159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 27160 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27161 glUseProgram(program = 4) 27162 glUniform1fv(location = 1, count = 1, value = &0.5) 27163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 27169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 27170 glUseProgram(program = 16) 27171 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27172 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27173 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27174 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27175 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27177 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27179 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27180 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 27181 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 27182 glDisableVertexAttribArray(index = 0) 27183 glDisableVertexAttribArray(index = 1) 27184 glDisableVertexAttribArray(index = 2) 27185 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27186 glDisable(cap = GL_STENCIL_TEST) 27187 glDisable(cap = GL_SCISSOR_TEST) 27188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27190 glDepthMask(flag = GL_TRUE) 27191 glBindVertexArray(array = 0) 27192 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 27193 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 27194 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27195 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27196 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27197 glBindVertexArray(array = 2) 27198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27199 glBufferData(target = GL_ARRAY_BUFFER, size = 148224, data = blob(148224), usage = GL_STATIC_DRAW) 27200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27201 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18864, data = blob(18864), usage = GL_STATIC_DRAW) 27202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27203 glBufferData(target = GL_ARRAY_BUFFER, size = 44208, data = blob(44208), usage = GL_STATIC_DRAW) 27204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27205 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5610, data = blob(5610), usage = GL_STATIC_DRAW) 27206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 27207 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 27208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 27209 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 27210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 27211 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 27212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 27213 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 27214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 27215 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 27216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 27217 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 27218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 27219 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 27220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 27221 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 27222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 27223 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 27224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 27225 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 27226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 27227 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 27228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 27229 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 27230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27231 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 27232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27233 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 27234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27235 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 27236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27237 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 27238 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27239 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 27240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27241 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 27242 glViewport(x = 0, y = 0, width = 375, height = 640) 27243 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27244 glClearDepth(depth = 1) 27245 glEnable(cap = GL_DEPTH_TEST) 27246 glDepthFunc(func = GL_LESS) 27247 glDepthMask(flag = GL_TRUE) 27248 glDisable(cap = GL_BLEND) 27249 glDisable(cap = GL_CULL_FACE) 27250 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27251 glDisable(cap = GL_SCISSOR_TEST) 27252 glDisable(cap = GL_STENCIL_TEST) 27253 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27254 glEnable(cap = GL_BLEND) 27255 glDepthMask(flag = GL_FALSE) 27256 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27259 glEnableVertexAttribArray(index = 0) 27260 glEnableVertexAttribArray(index = 1) 27261 glEnableVertexAttribArray(index = 2) 27262 glEnableVertexAttribArray(index = 3) 27263 glUseProgram(program = 1) 27264 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27265 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27267 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27268 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27269 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e280) 27270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9430, type = GL_UNSIGNED_SHORT, indices = 0x2) 27271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27273 glDisableVertexAttribArray(index = 3) 27274 glUseProgram(program = 4) 27275 glUniform1fv(location = 1, count = 1, value = &1) 27276 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27278 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27279 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8184) 27280 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2803, type = GL_UNSIGNED_SHORT, indices = 0x2) 27281 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 27282 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 27283 glDisableVertexAttribArray(index = 2) 27284 glUseProgram(program = 7) 27285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 27286 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27287 glUniform2fv(location = 2, count = 1, value = {0, 640}) 27288 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27290 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27291 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 27292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 27293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 27294 glEnableVertexAttribArray(index = 2) 27295 glUseProgram(program = 4) 27296 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 27300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 27301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 27302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 27303 glEnableVertexAttribArray(index = 3) 27304 glUseProgram(program = 1) 27305 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27306 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27308 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27309 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27310 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 27311 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 27312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 27313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 27314 glDisableVertexAttribArray(index = 2) 27315 glDisableVertexAttribArray(index = 3) 27316 glUseProgram(program = 7) 27317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 27318 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27319 glUniform2fv(location = 2, count = 1, value = {0, 512}) 27320 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27322 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27323 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 27324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 27325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 27326 glEnableVertexAttribArray(index = 2) 27327 glUseProgram(program = 4) 27328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27330 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 27332 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 27333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 27334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 27335 glEnableVertexAttribArray(index = 3) 27336 glUseProgram(program = 1) 27337 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27338 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27340 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27341 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27342 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 27343 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 27344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27346 glDisableVertexAttribArray(index = 2) 27347 glDisableVertexAttribArray(index = 3) 27348 glUseProgram(program = 7) 27349 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 27350 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27351 glUniform2fv(location = 2, count = 1, value = {0, 384}) 27352 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27354 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27355 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 27356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27358 glEnableVertexAttribArray(index = 2) 27359 glUseProgram(program = 4) 27360 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27363 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 27364 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 27365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27367 glEnableVertexAttribArray(index = 3) 27368 glUseProgram(program = 1) 27369 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27370 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27371 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27372 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27373 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27374 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 27375 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 27376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27378 glDisableVertexAttribArray(index = 2) 27379 glDisableVertexAttribArray(index = 3) 27380 glUseProgram(program = 10) 27381 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005026971, 0.00104389, 0, 0, -0.001781573, 0.002945491, 0, 0, 0, 0, 0.01369863, 0, -0.6085123, -0.748009, 0.02739726, 1}) 27382 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 27383 glUniform1fv(location = 5, count = 1, value = &187.5) 27384 glUniform1fv(location = 6, count = 1, value = &0) 27385 glUniform2fv(location = 4, count = 1, value = {0, 0}) 27386 glGenTextures(n = 1, textures = &73) 27387 glBindTexture(target = GL_TEXTURE_2D, texture = 73) 27388 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 27389 glBindTexture(target = GL_TEXTURE_2D, texture = 73) 27390 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27391 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27392 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 27393 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 27394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 27395 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27396 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27397 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 27398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 27399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 27400 glEnableVertexAttribArray(index = 2) 27401 glUseProgram(program = 4) 27402 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005026971, 0.00104389, 0, 0, -0.001781573, 0.002945491, 0, 0, 0, 0, 1, 0, -0.6085123, -0.748009, 0, 1}) 27403 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27404 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27405 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 27406 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 27407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 27408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 27409 glEnableVertexAttribArray(index = 3) 27410 glUseProgram(program = 1) 27411 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005026971, 0.00104389, 0, 0, -0.001781573, 0.002945491, 0, 0, 0, 0, 1, 0, -0.6085123, -0.748009, 0, 1}) 27412 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27413 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27414 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27415 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27416 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 27417 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 27418 glDisableVertexAttribArray(index = 0) 27419 glDisableVertexAttribArray(index = 1) 27420 glDisableVertexAttribArray(index = 2) 27421 glDisableVertexAttribArray(index = 3) 27422 glDisable(cap = GL_STENCIL_TEST) 27423 glDisable(cap = GL_SCISSOR_TEST) 27424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27426 glDepthMask(flag = GL_TRUE) 27427 glBindVertexArray(array = 0) 27428 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27429 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27430 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 27431 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 27432 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 27433 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27434 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 27435 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 27436 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27437 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27438 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27439 glBindVertexArray(array = 1) 27440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27441 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 27442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27443 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 27444 glViewport(x = 0, y = 0, width = 375, height = 667) 27445 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27446 glClearDepth(depth = 1) 27447 glEnable(cap = GL_DEPTH_TEST) 27448 glDepthFunc(func = GL_LESS) 27449 glDepthMask(flag = GL_TRUE) 27450 glDisable(cap = GL_BLEND) 27451 glDisable(cap = GL_CULL_FACE) 27452 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27453 glDisable(cap = GL_SCISSOR_TEST) 27454 glDisable(cap = GL_STENCIL_TEST) 27455 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 27457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 27458 glEnableVertexAttribArray(index = 0) 27459 glEnableVertexAttribArray(index = 1) 27460 glEnableVertexAttribArray(index = 2) 27461 glUseProgram(program = 4) 27462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27464 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27467 glEnable(cap = GL_BLEND) 27468 glDepthMask(flag = GL_FALSE) 27469 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 27471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 27472 glUseProgram(program = 13) 27473 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27474 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27475 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 27476 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27478 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27479 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27480 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27483 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 27484 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27485 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27488 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 27492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 27493 glUseProgram(program = 16) 27494 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27495 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27496 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27497 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27498 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27500 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27504 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 27506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 27507 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27508 glUseProgram(program = 4) 27509 glUniform1fv(location = 1, count = 1, value = &0.5) 27510 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27512 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 27516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 27517 glUseProgram(program = 16) 27518 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27519 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27520 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27521 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27522 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27524 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 27528 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 27529 glDisableVertexAttribArray(index = 0) 27530 glDisableVertexAttribArray(index = 1) 27531 glDisableVertexAttribArray(index = 2) 27532 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27533 glDisable(cap = GL_STENCIL_TEST) 27534 glDisable(cap = GL_SCISSOR_TEST) 27535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27537 glDepthMask(flag = GL_TRUE) 27538 glBindVertexArray(array = 0) 27539 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 27540 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 27541 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27542 glBindVertexArray(array = 1) 27543 glViewport(x = 0, y = 0, width = 375, height = 667) 27544 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27545 glClearDepth(depth = 1) 27546 glEnable(cap = GL_DEPTH_TEST) 27547 glDepthFunc(func = GL_LESS) 27548 glDepthMask(flag = GL_TRUE) 27549 glDisable(cap = GL_BLEND) 27550 glDisable(cap = GL_CULL_FACE) 27551 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27552 glDisable(cap = GL_SCISSOR_TEST) 27553 glDisable(cap = GL_STENCIL_TEST) 27554 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 27556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 27557 glEnableVertexAttribArray(index = 0) 27558 glEnableVertexAttribArray(index = 1) 27559 glEnableVertexAttribArray(index = 2) 27560 glUseProgram(program = 4) 27561 glUniform1fv(location = 1, count = 1, value = &1) 27562 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27564 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27565 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27566 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27567 glEnable(cap = GL_BLEND) 27568 glDepthMask(flag = GL_FALSE) 27569 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 27571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 27572 glUseProgram(program = 13) 27573 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27574 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27575 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 27576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27578 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27583 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 27584 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27585 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27586 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27588 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27589 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27590 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 27592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 27593 glUseProgram(program = 16) 27594 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27595 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27596 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27597 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27598 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27600 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27602 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27603 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27604 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 27606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 27607 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27608 glUseProgram(program = 4) 27609 glUniform1fv(location = 1, count = 1, value = &0.5) 27610 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27612 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27613 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27614 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 27616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 27617 glUseProgram(program = 16) 27618 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27619 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27620 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27621 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27622 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27623 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27624 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27626 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 27628 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 27629 glDisableVertexAttribArray(index = 0) 27630 glDisableVertexAttribArray(index = 1) 27631 glDisableVertexAttribArray(index = 2) 27632 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27633 glDisable(cap = GL_STENCIL_TEST) 27634 glDisable(cap = GL_SCISSOR_TEST) 27635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27637 glDepthMask(flag = GL_TRUE) 27638 glBindVertexArray(array = 0) 27639 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 27640 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 27641 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27642 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27643 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27644 glBindVertexArray(array = 2) 27645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27646 glBufferData(target = GL_ARRAY_BUFFER, size = 148608, data = blob(148608), usage = GL_STATIC_DRAW) 27647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27648 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18912, data = blob(18912), usage = GL_STATIC_DRAW) 27649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27650 glBufferData(target = GL_ARRAY_BUFFER, size = 44096, data = blob(44096), usage = GL_STATIC_DRAW) 27651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27652 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5596, data = blob(5596), usage = GL_STATIC_DRAW) 27653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27654 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 27655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27656 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 27657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 27658 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 27659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 27660 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 27661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 27662 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 27663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 27664 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 27665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 27666 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 27667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 27668 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 27669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 27670 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 27671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 27672 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 27673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 27674 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 27675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 27676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 27677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 27678 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 27679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 27680 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 27681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27682 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 27683 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27684 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 27685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27686 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 27687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27688 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 27689 glViewport(x = 0, y = 0, width = 375, height = 640) 27690 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 27691 glClearDepth(depth = 1) 27692 glEnable(cap = GL_DEPTH_TEST) 27693 glDepthFunc(func = GL_LESS) 27694 glDepthMask(flag = GL_TRUE) 27695 glDisable(cap = GL_BLEND) 27696 glDisable(cap = GL_CULL_FACE) 27697 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27698 glDisable(cap = GL_SCISSOR_TEST) 27699 glDisable(cap = GL_STENCIL_TEST) 27700 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27701 glEnable(cap = GL_BLEND) 27702 glDepthMask(flag = GL_FALSE) 27703 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 27705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 27706 glEnableVertexAttribArray(index = 0) 27707 glEnableVertexAttribArray(index = 1) 27708 glEnableVertexAttribArray(index = 2) 27709 glEnableVertexAttribArray(index = 3) 27710 glUseProgram(program = 1) 27711 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27712 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27714 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27715 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27716 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e3c0) 27717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9454, type = GL_UNSIGNED_SHORT, indices = 0x2) 27718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 27719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 27720 glDisableVertexAttribArray(index = 3) 27721 glUseProgram(program = 4) 27722 glUniform1fv(location = 1, count = 1, value = &1) 27723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8130) 27727 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2796, type = GL_UNSIGNED_SHORT, indices = 0x2) 27728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 27729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 27730 glDisableVertexAttribArray(index = 2) 27731 glUseProgram(program = 7) 27732 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 27733 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27734 glUniform2fv(location = 2, count = 1, value = {0, 640}) 27735 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27736 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27737 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27738 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 27739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 27740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 27741 glEnableVertexAttribArray(index = 2) 27742 glUseProgram(program = 4) 27743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 27747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 27748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 27749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 27750 glEnableVertexAttribArray(index = 3) 27751 glUseProgram(program = 1) 27752 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27753 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27754 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27755 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27756 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27757 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 27758 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 27759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 27760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 27761 glDisableVertexAttribArray(index = 2) 27762 glDisableVertexAttribArray(index = 3) 27763 glUseProgram(program = 7) 27764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 27765 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27766 glUniform2fv(location = 2, count = 1, value = {0, 512}) 27767 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27770 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 27771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 27772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 27773 glEnableVertexAttribArray(index = 2) 27774 glUseProgram(program = 4) 27775 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27776 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27777 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27778 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 27779 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 27780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 27781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 27782 glEnableVertexAttribArray(index = 3) 27783 glUseProgram(program = 1) 27784 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27785 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27787 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27788 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27789 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 27790 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 27791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 27792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 27793 glDisableVertexAttribArray(index = 2) 27794 glDisableVertexAttribArray(index = 3) 27795 glUseProgram(program = 7) 27796 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 27797 glUniform2fv(location = 1, count = 1, value = {0, 0}) 27798 glUniform2fv(location = 2, count = 1, value = {0, 384}) 27799 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 27800 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27801 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27802 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 27803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27805 glEnableVertexAttribArray(index = 2) 27806 glUseProgram(program = 4) 27807 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27808 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27809 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27810 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 27811 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 27812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27814 glEnableVertexAttribArray(index = 3) 27815 glUseProgram(program = 1) 27816 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 27817 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27818 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27819 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27820 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27821 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 27822 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 27823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 27824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 27825 glDisableVertexAttribArray(index = 2) 27826 glDisableVertexAttribArray(index = 3) 27827 glUseProgram(program = 10) 27828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005022218, 0.001051717, 0, 0, -0.00179493, 0.002942706, 0, 0, 0, 0, 0.01369863, 0, -0.6051165, -0.7489542, 0.02739726, 1}) 27829 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 27830 glUniform1fv(location = 5, count = 1, value = &187.5) 27831 glUniform1fv(location = 6, count = 1, value = &0) 27832 glUniform2fv(location = 4, count = 1, value = {0, 0}) 27833 glGenTextures(n = 1, textures = &74) 27834 glBindTexture(target = GL_TEXTURE_2D, texture = 74) 27835 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 27836 glBindTexture(target = GL_TEXTURE_2D, texture = 74) 27837 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27838 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27839 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 27840 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 27841 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 27842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27843 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27844 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 27845 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 27846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 27847 glEnableVertexAttribArray(index = 2) 27848 glUseProgram(program = 4) 27849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005022218, 0.001051717, 0, 0, -0.00179493, 0.002942706, 0, 0, 0, 0, 1, 0, -0.6051165, -0.7489542, 0, 1}) 27850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27852 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 27853 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 27854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 27855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 27856 glEnableVertexAttribArray(index = 3) 27857 glUseProgram(program = 1) 27858 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005022218, 0.001051717, 0, 0, -0.00179493, 0.002942706, 0, 0, 0, 0, 1, 0, -0.6051165, -0.7489542, 0, 1}) 27859 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 27860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 27861 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 27862 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 27863 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 27864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 27865 glDisableVertexAttribArray(index = 0) 27866 glDisableVertexAttribArray(index = 1) 27867 glDisableVertexAttribArray(index = 2) 27868 glDisableVertexAttribArray(index = 3) 27869 glDisable(cap = GL_STENCIL_TEST) 27870 glDisable(cap = GL_SCISSOR_TEST) 27871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27873 glDepthMask(flag = GL_TRUE) 27874 glBindVertexArray(array = 0) 27875 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27876 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 27877 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 27878 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 27879 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 27880 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27881 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 27882 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 27883 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 27884 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27885 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 27886 glBindVertexArray(array = 1) 27887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27888 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 27889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27890 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 27891 glViewport(x = 0, y = 0, width = 375, height = 667) 27892 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 27893 glClearDepth(depth = 1) 27894 glEnable(cap = GL_DEPTH_TEST) 27895 glDepthFunc(func = GL_LESS) 27896 glDepthMask(flag = GL_TRUE) 27897 glDisable(cap = GL_BLEND) 27898 glDisable(cap = GL_CULL_FACE) 27899 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 27900 glDisable(cap = GL_SCISSOR_TEST) 27901 glDisable(cap = GL_STENCIL_TEST) 27902 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 27903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 27904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 27905 glEnableVertexAttribArray(index = 0) 27906 glEnableVertexAttribArray(index = 1) 27907 glEnableVertexAttribArray(index = 2) 27908 glUseProgram(program = 4) 27909 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27912 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 27913 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27914 glEnable(cap = GL_BLEND) 27915 glDepthMask(flag = GL_FALSE) 27916 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 27918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 27919 glUseProgram(program = 13) 27920 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27921 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 27922 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 27923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27925 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 27927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 27928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 27929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 27930 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 27931 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 27932 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 27933 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27935 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27936 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 27937 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 27938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 27939 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 27940 glUseProgram(program = 16) 27941 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27942 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 27943 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27944 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27945 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 27946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27947 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27949 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27950 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 27951 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 27952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 27953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 27954 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27955 glUseProgram(program = 4) 27956 glUniform1fv(location = 1, count = 1, value = &0.5) 27957 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 27959 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 27960 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 27961 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 27962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 27963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 27964 glUseProgram(program = 16) 27965 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 27966 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 27967 glUniform1fv(location = 2, count = 1, value = &0.1851852) 27968 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 27969 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 27970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 27971 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 27972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 27973 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 27974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 27975 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 27976 glDisableVertexAttribArray(index = 0) 27977 glDisableVertexAttribArray(index = 1) 27978 glDisableVertexAttribArray(index = 2) 27979 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 27980 glDisable(cap = GL_STENCIL_TEST) 27981 glDisable(cap = GL_SCISSOR_TEST) 27982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 27983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 27984 glDepthMask(flag = GL_TRUE) 27985 glBindVertexArray(array = 0) 27986 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 27987 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 27988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 27989 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27990 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 27991 glBindVertexArray(array = 2) 27992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 27993 glBufferData(target = GL_ARRAY_BUFFER, size = 148608, data = blob(148608), usage = GL_STATIC_DRAW) 27994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 27995 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18912, data = blob(18912), usage = GL_STATIC_DRAW) 27996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 27997 glBufferData(target = GL_ARRAY_BUFFER, size = 44000, data = blob(44000), usage = GL_STATIC_DRAW) 27998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 27999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5584, data = blob(5584), usage = GL_STATIC_DRAW) 28000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28001 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 28002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 28004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28005 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 28006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28007 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 28008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28009 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 28010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28011 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 28012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28013 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 28014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28015 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 28016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28017 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 28018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28019 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 28020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28021 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 28022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28023 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 28024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28025 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 28026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28027 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 28028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28029 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 28030 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28031 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 28032 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28033 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 28034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28035 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 28036 glViewport(x = 0, y = 0, width = 375, height = 640) 28037 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28038 glClearDepth(depth = 1) 28039 glEnable(cap = GL_DEPTH_TEST) 28040 glDepthFunc(func = GL_LESS) 28041 glDepthMask(flag = GL_TRUE) 28042 glDisable(cap = GL_BLEND) 28043 glDisable(cap = GL_CULL_FACE) 28044 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28045 glDisable(cap = GL_SCISSOR_TEST) 28046 glDisable(cap = GL_STENCIL_TEST) 28047 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28048 glEnable(cap = GL_BLEND) 28049 glDepthMask(flag = GL_FALSE) 28050 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 28052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 28053 glEnableVertexAttribArray(index = 0) 28054 glEnableVertexAttribArray(index = 1) 28055 glEnableVertexAttribArray(index = 2) 28056 glEnableVertexAttribArray(index = 3) 28057 glUseProgram(program = 1) 28058 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28059 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28061 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28062 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28063 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e3c0) 28064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9454, type = GL_UNSIGNED_SHORT, indices = 0x2) 28065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 28066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 28067 glDisableVertexAttribArray(index = 3) 28068 glUseProgram(program = 4) 28069 glUniform1fv(location = 1, count = 1, value = &1) 28070 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28072 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x80e8) 28074 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2790, type = GL_UNSIGNED_SHORT, indices = 0x2) 28075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28077 glDisableVertexAttribArray(index = 2) 28078 glUseProgram(program = 7) 28079 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 28080 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28081 glUniform2fv(location = 2, count = 1, value = {0, 640}) 28082 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28083 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28084 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28085 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 28086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28088 glEnableVertexAttribArray(index = 2) 28089 glUseProgram(program = 4) 28090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28093 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 28094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 28095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28097 glEnableVertexAttribArray(index = 3) 28098 glUseProgram(program = 1) 28099 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28100 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28101 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28102 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28103 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28104 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 28105 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 28106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28108 glDisableVertexAttribArray(index = 2) 28109 glDisableVertexAttribArray(index = 3) 28110 glUseProgram(program = 7) 28111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 28112 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28113 glUniform2fv(location = 2, count = 1, value = {0, 512}) 28114 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28117 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 28118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28120 glEnableVertexAttribArray(index = 2) 28121 glUseProgram(program = 4) 28122 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28123 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28124 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28125 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 28126 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 28127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28129 glEnableVertexAttribArray(index = 3) 28130 glUseProgram(program = 1) 28131 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28132 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28134 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28135 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28136 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 28137 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 28138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28140 glDisableVertexAttribArray(index = 2) 28141 glDisableVertexAttribArray(index = 3) 28142 glUseProgram(program = 7) 28143 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 28144 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28145 glUniform2fv(location = 2, count = 1, value = {0, 384}) 28146 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28147 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28148 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28149 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 28150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28152 glEnableVertexAttribArray(index = 2) 28153 glUseProgram(program = 4) 28154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28156 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 28158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 28159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28161 glEnableVertexAttribArray(index = 3) 28162 glUseProgram(program = 1) 28163 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28164 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28166 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28167 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28168 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 28169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 28170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28172 glDisableVertexAttribArray(index = 2) 28173 glDisableVertexAttribArray(index = 3) 28174 glUseProgram(program = 10) 28175 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005020894, 0.001053885, 0, 0, -0.00179863, 0.00294193, 0, 0, 0, 0, 0.01369863, 0, -0.6041746, -0.7492152, 0.02739726, 1}) 28176 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 28177 glUniform1fv(location = 5, count = 1, value = &187.5) 28178 glUniform1fv(location = 6, count = 1, value = &0) 28179 glUniform2fv(location = 4, count = 1, value = {0, 0}) 28180 glGenTextures(n = 1, textures = &75) 28181 glBindTexture(target = GL_TEXTURE_2D, texture = 75) 28182 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 28183 glBindTexture(target = GL_TEXTURE_2D, texture = 75) 28184 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28185 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28186 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 28187 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 28188 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 28189 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28190 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28191 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 28192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28194 glEnableVertexAttribArray(index = 2) 28195 glUseProgram(program = 4) 28196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005020894, 0.001053885, 0, 0, -0.00179863, 0.00294193, 0, 0, 0, 0, 1, 0, -0.6041746, -0.7492152, 0, 1}) 28197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 28200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 28201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28203 glEnableVertexAttribArray(index = 3) 28204 glUseProgram(program = 1) 28205 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005020894, 0.001053885, 0, 0, -0.00179863, 0.00294193, 0, 0, 0, 0, 1, 0, -0.6041746, -0.7492152, 0, 1}) 28206 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28208 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28209 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28210 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 28211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 28212 glDisableVertexAttribArray(index = 0) 28213 glDisableVertexAttribArray(index = 1) 28214 glDisableVertexAttribArray(index = 2) 28215 glDisableVertexAttribArray(index = 3) 28216 glDisable(cap = GL_STENCIL_TEST) 28217 glDisable(cap = GL_SCISSOR_TEST) 28218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28219 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28220 glDepthMask(flag = GL_TRUE) 28221 glBindVertexArray(array = 0) 28222 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28223 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28224 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 28225 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 28226 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 28227 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28228 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 28229 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 28230 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28231 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28232 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28233 glBindVertexArray(array = 1) 28234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28235 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 28236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28237 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 28238 glViewport(x = 0, y = 0, width = 375, height = 667) 28239 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28240 glClearDepth(depth = 1) 28241 glEnable(cap = GL_DEPTH_TEST) 28242 glDepthFunc(func = GL_LESS) 28243 glDepthMask(flag = GL_TRUE) 28244 glDisable(cap = GL_BLEND) 28245 glDisable(cap = GL_CULL_FACE) 28246 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28247 glDisable(cap = GL_SCISSOR_TEST) 28248 glDisable(cap = GL_STENCIL_TEST) 28249 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 28251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 28252 glEnableVertexAttribArray(index = 0) 28253 glEnableVertexAttribArray(index = 1) 28254 glEnableVertexAttribArray(index = 2) 28255 glUseProgram(program = 4) 28256 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28257 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28258 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28259 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28260 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28261 glEnable(cap = GL_BLEND) 28262 glDepthMask(flag = GL_FALSE) 28263 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 28265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 28266 glUseProgram(program = 13) 28267 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28268 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28269 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 28270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28272 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28277 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 28278 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28280 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28282 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28283 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28284 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 28286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 28287 glUseProgram(program = 16) 28288 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28289 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28290 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28291 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28292 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28293 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28294 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 28295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28296 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28297 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28298 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 28300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 28301 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28302 glUseProgram(program = 4) 28303 glUniform1fv(location = 1, count = 1, value = &0.5) 28304 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28307 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 28308 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 28309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 28310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 28311 glUseProgram(program = 16) 28312 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28313 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 28314 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28315 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28316 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 28317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28318 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 28319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28320 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 28322 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 28323 glDisableVertexAttribArray(index = 0) 28324 glDisableVertexAttribArray(index = 1) 28325 glDisableVertexAttribArray(index = 2) 28326 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28327 glDisable(cap = GL_STENCIL_TEST) 28328 glDisable(cap = GL_SCISSOR_TEST) 28329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28331 glDepthMask(flag = GL_TRUE) 28332 glBindVertexArray(array = 0) 28333 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 28334 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 28335 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28336 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 28337 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 28338 glBindVertexArray(array = 2) 28339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28340 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 28341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28342 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 28343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28344 glBufferData(target = GL_ARRAY_BUFFER, size = 43536, data = blob(43536), usage = GL_STATIC_DRAW) 28345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28346 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5526, data = blob(5526), usage = GL_STATIC_DRAW) 28347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28348 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 28349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28350 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 28351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28352 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 28353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28354 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 28355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28356 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 28357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28358 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 28359 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28360 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 28361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28362 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 28363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28364 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 28365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28366 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 28367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28368 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 28369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28370 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 28371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28372 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 28373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28374 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 28375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 28376 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 28377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 28378 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 28379 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 28380 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 28381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 28382 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 28383 glViewport(x = 0, y = 0, width = 375, height = 640) 28384 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28385 glClearDepth(depth = 1) 28386 glEnable(cap = GL_DEPTH_TEST) 28387 glDepthFunc(func = GL_LESS) 28388 glDepthMask(flag = GL_TRUE) 28389 glDisable(cap = GL_BLEND) 28390 glDisable(cap = GL_CULL_FACE) 28391 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28392 glDisable(cap = GL_SCISSOR_TEST) 28393 glDisable(cap = GL_STENCIL_TEST) 28394 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28395 glEnable(cap = GL_BLEND) 28396 glDepthMask(flag = GL_FALSE) 28397 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28400 glEnableVertexAttribArray(index = 0) 28401 glEnableVertexAttribArray(index = 1) 28402 glEnableVertexAttribArray(index = 2) 28403 glEnableVertexAttribArray(index = 3) 28404 glUseProgram(program = 1) 28405 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28406 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28408 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28409 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28410 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 28411 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 28412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28414 glDisableVertexAttribArray(index = 3) 28415 glUseProgram(program = 4) 28416 glUniform1fv(location = 1, count = 1, value = &1) 28417 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28419 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28420 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f8c) 28421 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2761, type = GL_UNSIGNED_SHORT, indices = 0x2) 28422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28424 glDisableVertexAttribArray(index = 2) 28425 glUseProgram(program = 7) 28426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 28427 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28428 glUniform2fv(location = 2, count = 1, value = {0, 640}) 28429 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28430 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28431 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28432 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 28433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28435 glEnableVertexAttribArray(index = 2) 28436 glUseProgram(program = 4) 28437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28438 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28439 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28440 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 28441 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 28442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28444 glEnableVertexAttribArray(index = 3) 28445 glUseProgram(program = 1) 28446 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28447 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28449 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28450 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28451 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 28452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 28453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28455 glDisableVertexAttribArray(index = 2) 28456 glDisableVertexAttribArray(index = 3) 28457 glUseProgram(program = 7) 28458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 28459 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28460 glUniform2fv(location = 2, count = 1, value = {0, 512}) 28461 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28463 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28464 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 28465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28467 glEnableVertexAttribArray(index = 2) 28468 glUseProgram(program = 4) 28469 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28470 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28471 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28472 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 28473 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 28474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28476 glEnableVertexAttribArray(index = 3) 28477 glUseProgram(program = 1) 28478 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28479 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28480 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28481 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28482 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28483 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 28484 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 28485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28487 glDisableVertexAttribArray(index = 2) 28488 glDisableVertexAttribArray(index = 3) 28489 glUseProgram(program = 7) 28490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 28491 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28492 glUniform2fv(location = 2, count = 1, value = {0, 384}) 28493 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28494 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28495 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28496 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 28497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 28498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 28499 glEnableVertexAttribArray(index = 2) 28500 glUseProgram(program = 4) 28501 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28502 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28503 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28504 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 28505 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 28506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 28507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 28508 glEnableVertexAttribArray(index = 3) 28509 glUseProgram(program = 1) 28510 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28511 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28512 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28513 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28514 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28515 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 28516 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 28517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28519 glDisableVertexAttribArray(index = 2) 28520 glDisableVertexAttribArray(index = 3) 28521 glUseProgram(program = 10) 28522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005019167, 0.001056705, 0, 0, -0.001803443, 0.002940918, 0, 0, 0, 0, 0.01369863, 0, -0.6029482, -0.7495543, 0.02739726, 1}) 28523 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 28524 glUniform1fv(location = 5, count = 1, value = &187.5) 28525 glUniform1fv(location = 6, count = 1, value = &0) 28526 glUniform2fv(location = 4, count = 1, value = {0, 0}) 28527 glGenTextures(n = 1, textures = &76) 28528 glBindTexture(target = GL_TEXTURE_2D, texture = 76) 28529 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 28530 glBindTexture(target = GL_TEXTURE_2D, texture = 76) 28531 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28532 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28533 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 28534 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 28535 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 28536 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28537 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28538 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 28539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28541 glEnableVertexAttribArray(index = 2) 28542 glUseProgram(program = 4) 28543 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005019167, 0.001056705, 0, 0, -0.001803443, 0.002940918, 0, 0, 0, 0, 1, 0, -0.6029482, -0.7495543, 0, 1}) 28544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28546 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 28547 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 28548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28550 glEnableVertexAttribArray(index = 3) 28551 glUseProgram(program = 1) 28552 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005019167, 0.001056705, 0, 0, -0.001803443, 0.002940918, 0, 0, 0, 0, 1, 0, -0.6029482, -0.7495543, 0, 1}) 28553 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28556 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28557 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 28558 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 28559 glDisableVertexAttribArray(index = 0) 28560 glDisableVertexAttribArray(index = 1) 28561 glDisableVertexAttribArray(index = 2) 28562 glDisableVertexAttribArray(index = 3) 28563 glDisable(cap = GL_STENCIL_TEST) 28564 glDisable(cap = GL_SCISSOR_TEST) 28565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28566 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28567 glDepthMask(flag = GL_TRUE) 28568 glBindVertexArray(array = 0) 28569 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28570 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28571 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 28572 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 28573 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 28574 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28575 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 28576 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 28577 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28578 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28579 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28580 glBindVertexArray(array = 1) 28581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28582 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 28583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28584 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 28585 glViewport(x = 0, y = 0, width = 375, height = 667) 28586 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28587 glClearDepth(depth = 1) 28588 glEnable(cap = GL_DEPTH_TEST) 28589 glDepthFunc(func = GL_LESS) 28590 glDepthMask(flag = GL_TRUE) 28591 glDisable(cap = GL_BLEND) 28592 glDisable(cap = GL_CULL_FACE) 28593 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28594 glDisable(cap = GL_SCISSOR_TEST) 28595 glDisable(cap = GL_STENCIL_TEST) 28596 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 28598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 28599 glEnableVertexAttribArray(index = 0) 28600 glEnableVertexAttribArray(index = 1) 28601 glEnableVertexAttribArray(index = 2) 28602 glUseProgram(program = 4) 28603 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28604 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28605 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28606 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28607 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28608 glEnable(cap = GL_BLEND) 28609 glDepthMask(flag = GL_FALSE) 28610 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 28612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 28613 glUseProgram(program = 13) 28614 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28615 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28616 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 28617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28619 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28624 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 28625 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28626 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28629 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28630 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28631 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 28633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 28634 glUseProgram(program = 16) 28635 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28636 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28637 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28638 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28639 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28640 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28641 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 28642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28643 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28644 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28645 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 28647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 28648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28649 glUseProgram(program = 4) 28650 glUniform1fv(location = 1, count = 1, value = &0.5) 28651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28653 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 28655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 28656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 28657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 28658 glUseProgram(program = 16) 28659 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28660 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 28661 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28662 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28663 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 28664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28665 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 28666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 28669 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 28670 glDisableVertexAttribArray(index = 0) 28671 glDisableVertexAttribArray(index = 1) 28672 glDisableVertexAttribArray(index = 2) 28673 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28674 glDisable(cap = GL_STENCIL_TEST) 28675 glDisable(cap = GL_SCISSOR_TEST) 28676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28678 glDepthMask(flag = GL_TRUE) 28679 glBindVertexArray(array = 0) 28680 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 28681 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 28682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28683 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 28684 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 28685 glBindVertexArray(array = 2) 28686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 28687 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 28688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 28689 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 28690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 28691 glBufferData(target = GL_ARRAY_BUFFER, size = 43472, data = blob(43472), usage = GL_STATIC_DRAW) 28692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 28693 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5518, data = blob(5518), usage = GL_STATIC_DRAW) 28694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28695 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 28696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28697 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 28698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28699 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 28700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28701 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 28702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28703 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 28704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28705 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 28706 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28707 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 28708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28709 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 28710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28711 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 28712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28713 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 28714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28715 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 28716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28717 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 28718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28719 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 28720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28721 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 28722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28723 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 28724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28725 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 28726 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28727 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 28728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28729 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 28730 glViewport(x = 0, y = 0, width = 375, height = 640) 28731 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 28732 glClearDepth(depth = 1) 28733 glEnable(cap = GL_DEPTH_TEST) 28734 glDepthFunc(func = GL_LESS) 28735 glDepthMask(flag = GL_TRUE) 28736 glDisable(cap = GL_BLEND) 28737 glDisable(cap = GL_CULL_FACE) 28738 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28739 glDisable(cap = GL_SCISSOR_TEST) 28740 glDisable(cap = GL_STENCIL_TEST) 28741 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28742 glEnable(cap = GL_BLEND) 28743 glDepthMask(flag = GL_FALSE) 28744 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 28746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 28747 glEnableVertexAttribArray(index = 0) 28748 glEnableVertexAttribArray(index = 1) 28749 glEnableVertexAttribArray(index = 2) 28750 glEnableVertexAttribArray(index = 3) 28751 glUseProgram(program = 1) 28752 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28753 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28754 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28755 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28756 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28757 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 28758 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 28759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 28760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 28761 glDisableVertexAttribArray(index = 3) 28762 glUseProgram(program = 4) 28763 glUniform1fv(location = 1, count = 1, value = &1) 28764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28766 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28767 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f5c) 28768 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2757, type = GL_UNSIGNED_SHORT, indices = 0x2) 28769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 28770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 28771 glDisableVertexAttribArray(index = 2) 28772 glUseProgram(program = 7) 28773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 28774 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28775 glUniform2fv(location = 2, count = 1, value = {0, 640}) 28776 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28777 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28778 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28779 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 28780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 28781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 28782 glEnableVertexAttribArray(index = 2) 28783 glUseProgram(program = 4) 28784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28786 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 28788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 28789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 28790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 28791 glEnableVertexAttribArray(index = 3) 28792 glUseProgram(program = 1) 28793 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28794 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28796 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28797 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28798 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 28799 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 28800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 28801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 28802 glDisableVertexAttribArray(index = 2) 28803 glDisableVertexAttribArray(index = 3) 28804 glUseProgram(program = 7) 28805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 28806 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28807 glUniform2fv(location = 2, count = 1, value = {0, 512}) 28808 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28811 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 28812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 28813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 28814 glEnableVertexAttribArray(index = 2) 28815 glUseProgram(program = 4) 28816 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28817 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28818 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28819 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 28820 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 28821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 28822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 28823 glEnableVertexAttribArray(index = 3) 28824 glUseProgram(program = 1) 28825 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28826 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28828 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28829 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28830 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 28831 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 28832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 28833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 28834 glDisableVertexAttribArray(index = 2) 28835 glDisableVertexAttribArray(index = 3) 28836 glUseProgram(program = 7) 28837 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 28838 glUniform2fv(location = 1, count = 1, value = {0, 0}) 28839 glUniform2fv(location = 2, count = 1, value = {0, 384}) 28840 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 28841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28842 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28843 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 28844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 28845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 28846 glEnableVertexAttribArray(index = 2) 28847 glUseProgram(program = 4) 28848 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28849 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28850 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28851 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 28852 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 28853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 28854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 28855 glEnableVertexAttribArray(index = 3) 28856 glUseProgram(program = 1) 28857 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 28858 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28859 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28860 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28861 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28862 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 28863 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 28864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 28865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 28866 glDisableVertexAttribArray(index = 2) 28867 glDisableVertexAttribArray(index = 3) 28868 glUseProgram(program = 10) 28869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005017702, 0.001059091, 0, 0, -0.001807515, 0.00294006, 0, 0, 0, 0, 0.01369863, 0, -0.6019101, -0.7498407, 0.02739726, 1}) 28870 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 28871 glUniform1fv(location = 5, count = 1, value = &187.5) 28872 glUniform1fv(location = 6, count = 1, value = &0) 28873 glUniform2fv(location = 4, count = 1, value = {0, 0}) 28874 glGenTextures(n = 1, textures = &77) 28875 glBindTexture(target = GL_TEXTURE_2D, texture = 77) 28876 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 28877 glBindTexture(target = GL_TEXTURE_2D, texture = 77) 28878 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28879 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28880 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 28881 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 28882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 28883 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28884 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28885 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 28886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 28887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 28888 glEnableVertexAttribArray(index = 2) 28889 glUseProgram(program = 4) 28890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005017702, 0.001059091, 0, 0, -0.001807515, 0.00294006, 0, 0, 0, 0, 1, 0, -0.6019101, -0.7498407, 0, 1}) 28891 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28892 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28893 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 28894 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 28895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 28896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 28897 glEnableVertexAttribArray(index = 3) 28898 glUseProgram(program = 1) 28899 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005017702, 0.001059091, 0, 0, -0.001807515, 0.00294006, 0, 0, 0, 0, 1, 0, -0.6019101, -0.7498407, 0, 1}) 28900 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 28901 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 28902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 28903 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 28904 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 28905 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 28906 glDisableVertexAttribArray(index = 0) 28907 glDisableVertexAttribArray(index = 1) 28908 glDisableVertexAttribArray(index = 2) 28909 glDisableVertexAttribArray(index = 3) 28910 glDisable(cap = GL_STENCIL_TEST) 28911 glDisable(cap = GL_SCISSOR_TEST) 28912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 28913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 28914 glDepthMask(flag = GL_TRUE) 28915 glBindVertexArray(array = 0) 28916 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28917 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 28918 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 28919 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 28920 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 28921 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28922 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 28923 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 28924 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 28925 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 28926 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 28927 glBindVertexArray(array = 1) 28928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28929 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 28930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28931 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 28932 glViewport(x = 0, y = 0, width = 375, height = 667) 28933 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 28934 glClearDepth(depth = 1) 28935 glEnable(cap = GL_DEPTH_TEST) 28936 glDepthFunc(func = GL_LESS) 28937 glDepthMask(flag = GL_TRUE) 28938 glDisable(cap = GL_BLEND) 28939 glDisable(cap = GL_CULL_FACE) 28940 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 28941 glDisable(cap = GL_SCISSOR_TEST) 28942 glDisable(cap = GL_STENCIL_TEST) 28943 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 28944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 28945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 28946 glEnableVertexAttribArray(index = 0) 28947 glEnableVertexAttribArray(index = 1) 28948 glEnableVertexAttribArray(index = 2) 28949 glUseProgram(program = 4) 28950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 28952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 28953 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 28954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28955 glEnable(cap = GL_BLEND) 28956 glDepthMask(flag = GL_FALSE) 28957 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 28959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 28960 glUseProgram(program = 13) 28961 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28962 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 28963 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 28964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 28968 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 28969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 28970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 28971 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 28972 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 28973 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 28974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 28978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 28979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 28980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 28981 glUseProgram(program = 16) 28982 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 28983 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 28984 glUniform1fv(location = 2, count = 1, value = &0.1851852) 28985 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 28986 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 28987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28988 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 28989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 28990 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 28991 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 28992 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 28993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 28994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 28995 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 28996 glUseProgram(program = 4) 28997 glUniform1fv(location = 1, count = 1, value = &0.5) 28998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 28999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 29002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 29003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 29004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 29005 glUseProgram(program = 16) 29006 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29007 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 29008 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29009 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29010 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 29011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29012 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 29013 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29014 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29015 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 29016 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 29017 glDisableVertexAttribArray(index = 0) 29018 glDisableVertexAttribArray(index = 1) 29019 glDisableVertexAttribArray(index = 2) 29020 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29021 glDisable(cap = GL_STENCIL_TEST) 29022 glDisable(cap = GL_SCISSOR_TEST) 29023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29025 glDepthMask(flag = GL_TRUE) 29026 glBindVertexArray(array = 0) 29027 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 29028 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 29029 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29030 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29031 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29032 glBindVertexArray(array = 2) 29033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29034 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 29035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29036 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 29037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29038 glBufferData(target = GL_ARRAY_BUFFER, size = 43440, data = blob(43440), usage = GL_STATIC_DRAW) 29039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29040 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5514, data = blob(5514), usage = GL_STATIC_DRAW) 29041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29042 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 29043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29044 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 29045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29046 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 29047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29048 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 29049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29050 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 29051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29052 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 29053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29054 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 29055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29056 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 29057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29058 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 29059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29060 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 29061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29062 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 29063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29064 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 29065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29066 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 29067 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29068 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 29069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29070 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 29071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29072 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 29073 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29074 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 29075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29076 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 29077 glViewport(x = 0, y = 0, width = 375, height = 640) 29078 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29079 glClearDepth(depth = 1) 29080 glEnable(cap = GL_DEPTH_TEST) 29081 glDepthFunc(func = GL_LESS) 29082 glDepthMask(flag = GL_TRUE) 29083 glDisable(cap = GL_BLEND) 29084 glDisable(cap = GL_CULL_FACE) 29085 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29086 glDisable(cap = GL_SCISSOR_TEST) 29087 glDisable(cap = GL_STENCIL_TEST) 29088 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29089 glEnable(cap = GL_BLEND) 29090 glDepthMask(flag = GL_FALSE) 29091 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29094 glEnableVertexAttribArray(index = 0) 29095 glEnableVertexAttribArray(index = 1) 29096 glEnableVertexAttribArray(index = 2) 29097 glEnableVertexAttribArray(index = 3) 29098 glUseProgram(program = 1) 29099 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29100 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29101 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29102 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29103 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29104 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 29105 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 29106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29108 glDisableVertexAttribArray(index = 3) 29109 glUseProgram(program = 4) 29110 glUniform1fv(location = 1, count = 1, value = &1) 29111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f44) 29115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2755, type = GL_UNSIGNED_SHORT, indices = 0x2) 29116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29118 glDisableVertexAttribArray(index = 2) 29119 glUseProgram(program = 7) 29120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 29121 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29122 glUniform2fv(location = 2, count = 1, value = {0, 640}) 29123 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29124 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29125 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29126 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 29127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29129 glEnableVertexAttribArray(index = 2) 29130 glUseProgram(program = 4) 29131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29133 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 29135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 29136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29138 glEnableVertexAttribArray(index = 3) 29139 glUseProgram(program = 1) 29140 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29141 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29143 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29144 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29145 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 29146 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 29147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29149 glDisableVertexAttribArray(index = 2) 29150 glDisableVertexAttribArray(index = 3) 29151 glUseProgram(program = 7) 29152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 29153 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29154 glUniform2fv(location = 2, count = 1, value = {0, 512}) 29155 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29158 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 29159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29161 glEnableVertexAttribArray(index = 2) 29162 glUseProgram(program = 4) 29163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 29167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 29168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29170 glEnableVertexAttribArray(index = 3) 29171 glUseProgram(program = 1) 29172 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29173 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29175 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29176 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29177 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 29178 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 29179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29181 glDisableVertexAttribArray(index = 2) 29182 glDisableVertexAttribArray(index = 3) 29183 glUseProgram(program = 7) 29184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 29185 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29186 glUniform2fv(location = 2, count = 1, value = {0, 384}) 29187 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29190 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 29191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29193 glEnableVertexAttribArray(index = 2) 29194 glUseProgram(program = 4) 29195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29197 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29198 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 29199 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 29200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29202 glEnableVertexAttribArray(index = 3) 29203 glUseProgram(program = 1) 29204 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29205 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29207 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29208 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29209 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 29210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 29211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29213 glDisableVertexAttribArray(index = 2) 29214 glDisableVertexAttribArray(index = 3) 29215 glUseProgram(program = 10) 29216 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005016318, 0.00106134, 0, 0, -0.001811353, 0.002939249, 0, 0, 0, 0, 0.01369863, 0, -0.6009308, -0.7501103, 0.02739726, 1}) 29217 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 29218 glUniform1fv(location = 5, count = 1, value = &187.5) 29219 glUniform1fv(location = 6, count = 1, value = &0) 29220 glUniform2fv(location = 4, count = 1, value = {0, 0}) 29221 glGenTextures(n = 1, textures = &78) 29222 glBindTexture(target = GL_TEXTURE_2D, texture = 78) 29223 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 29224 glBindTexture(target = GL_TEXTURE_2D, texture = 78) 29225 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29226 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29227 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 29228 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 29229 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 29230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29231 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29232 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 29233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 29234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 29235 glEnableVertexAttribArray(index = 2) 29236 glUseProgram(program = 4) 29237 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005016318, 0.00106134, 0, 0, -0.001811353, 0.002939249, 0, 0, 0, 0, 1, 0, -0.6009308, -0.7501103, 0, 1}) 29238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29239 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29240 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 29241 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 29242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 29243 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 29244 glEnableVertexAttribArray(index = 3) 29245 glUseProgram(program = 1) 29246 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005016318, 0.00106134, 0, 0, -0.001811353, 0.002939249, 0, 0, 0, 0, 1, 0, -0.6009308, -0.7501103, 0, 1}) 29247 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29248 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29249 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29250 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29251 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 29252 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 29253 glDisableVertexAttribArray(index = 0) 29254 glDisableVertexAttribArray(index = 1) 29255 glDisableVertexAttribArray(index = 2) 29256 glDisableVertexAttribArray(index = 3) 29257 glDisable(cap = GL_STENCIL_TEST) 29258 glDisable(cap = GL_SCISSOR_TEST) 29259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29261 glDepthMask(flag = GL_TRUE) 29262 glBindVertexArray(array = 0) 29263 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29264 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29265 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 29266 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 29267 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 29268 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29269 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 29270 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 29271 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29272 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29273 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29274 glBindVertexArray(array = 1) 29275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 29276 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 29277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 29278 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 29279 glViewport(x = 0, y = 0, width = 375, height = 667) 29280 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 29281 glClearDepth(depth = 1) 29282 glEnable(cap = GL_DEPTH_TEST) 29283 glDepthFunc(func = GL_LESS) 29284 glDepthMask(flag = GL_TRUE) 29285 glDisable(cap = GL_BLEND) 29286 glDisable(cap = GL_CULL_FACE) 29287 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29288 glDisable(cap = GL_SCISSOR_TEST) 29289 glDisable(cap = GL_STENCIL_TEST) 29290 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 29292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 29293 glEnableVertexAttribArray(index = 0) 29294 glEnableVertexAttribArray(index = 1) 29295 glEnableVertexAttribArray(index = 2) 29296 glUseProgram(program = 4) 29297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 29301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29302 glEnable(cap = GL_BLEND) 29303 glDepthMask(flag = GL_FALSE) 29304 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 29306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 29307 glUseProgram(program = 13) 29308 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 29309 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 29310 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 29311 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29313 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 29315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 29317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 29318 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 29319 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29320 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29323 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 29325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 29326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 29327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 29328 glUseProgram(program = 16) 29329 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29330 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 29331 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29332 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29333 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 29334 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29335 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 29336 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29337 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29338 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 29339 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 29340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 29341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 29342 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29343 glUseProgram(program = 4) 29344 glUniform1fv(location = 1, count = 1, value = &0.5) 29345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 29349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 29350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 29351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 29352 glUseProgram(program = 16) 29353 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29354 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 29355 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29356 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29357 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 29358 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29359 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 29360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29361 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 29363 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 29364 glDisableVertexAttribArray(index = 0) 29365 glDisableVertexAttribArray(index = 1) 29366 glDisableVertexAttribArray(index = 2) 29367 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29368 glDisable(cap = GL_STENCIL_TEST) 29369 glDisable(cap = GL_SCISSOR_TEST) 29370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29372 glDepthMask(flag = GL_TRUE) 29373 glBindVertexArray(array = 0) 29374 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 29375 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 29376 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29377 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29378 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29379 glBindVertexArray(array = 2) 29380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29381 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 29382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29383 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 29384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29385 glBufferData(target = GL_ARRAY_BUFFER, size = 43376, data = blob(43376), usage = GL_STATIC_DRAW) 29386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29387 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5506, data = blob(5506), usage = GL_STATIC_DRAW) 29388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29389 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 29390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29391 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 29392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29393 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 29394 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29395 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 29396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29397 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 29398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29399 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 29400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29401 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 29402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29403 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 29404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29405 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 29406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29407 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 29408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29409 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 29410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29411 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 29412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29413 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 29414 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29415 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 29416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29417 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 29418 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29419 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 29420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29421 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 29422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29423 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 29424 glViewport(x = 0, y = 0, width = 375, height = 640) 29425 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29426 glClearDepth(depth = 1) 29427 glEnable(cap = GL_DEPTH_TEST) 29428 glDepthFunc(func = GL_LESS) 29429 glDepthMask(flag = GL_TRUE) 29430 glDisable(cap = GL_BLEND) 29431 glDisable(cap = GL_CULL_FACE) 29432 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29433 glDisable(cap = GL_SCISSOR_TEST) 29434 glDisable(cap = GL_STENCIL_TEST) 29435 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29436 glEnable(cap = GL_BLEND) 29437 glDepthMask(flag = GL_FALSE) 29438 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29441 glEnableVertexAttribArray(index = 0) 29442 glEnableVertexAttribArray(index = 1) 29443 glEnableVertexAttribArray(index = 2) 29444 glEnableVertexAttribArray(index = 3) 29445 glUseProgram(program = 1) 29446 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29447 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29449 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29450 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29451 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 29452 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 29453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29455 glDisableVertexAttribArray(index = 3) 29456 glUseProgram(program = 4) 29457 glUniform1fv(location = 1, count = 1, value = &1) 29458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7f14) 29462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2751, type = GL_UNSIGNED_SHORT, indices = 0x2) 29463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29465 glDisableVertexAttribArray(index = 2) 29466 glUseProgram(program = 7) 29467 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 29468 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29469 glUniform2fv(location = 2, count = 1, value = {0, 640}) 29470 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29471 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29472 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29473 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 29474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29476 glEnableVertexAttribArray(index = 2) 29477 glUseProgram(program = 4) 29478 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29479 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29480 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29481 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 29482 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 29483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29485 glEnableVertexAttribArray(index = 3) 29486 glUseProgram(program = 1) 29487 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29488 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29489 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29490 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29491 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29492 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 29493 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 29494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29496 glDisableVertexAttribArray(index = 2) 29497 glDisableVertexAttribArray(index = 3) 29498 glUseProgram(program = 7) 29499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 29500 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29501 glUniform2fv(location = 2, count = 1, value = {0, 512}) 29502 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29505 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 29506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29508 glEnableVertexAttribArray(index = 2) 29509 glUseProgram(program = 4) 29510 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29512 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 29514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 29515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29517 glEnableVertexAttribArray(index = 3) 29518 glUseProgram(program = 1) 29519 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29520 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29522 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29523 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29524 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 29525 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 29526 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29527 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29528 glDisableVertexAttribArray(index = 2) 29529 glDisableVertexAttribArray(index = 3) 29530 glUseProgram(program = 7) 29531 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 29532 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29533 glUniform2fv(location = 2, count = 1, value = {0, 384}) 29534 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29537 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 29538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29540 glEnableVertexAttribArray(index = 2) 29541 glUseProgram(program = 4) 29542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29544 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29545 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 29546 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 29547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29549 glEnableVertexAttribArray(index = 3) 29550 glUseProgram(program = 1) 29551 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29552 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29554 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29555 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29556 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 29557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 29558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29560 glDisableVertexAttribArray(index = 2) 29561 glDisableVertexAttribArray(index = 3) 29562 glUseProgram(program = 10) 29563 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005015112, 0.001063294, 0, 0, -0.001814689, 0.002938542, 0, 0, 0, 0, 0.01369863, 0, -0.6000793, -0.7503444, 0.02739726, 1}) 29564 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 29565 glUniform1fv(location = 5, count = 1, value = &187.5) 29566 glUniform1fv(location = 6, count = 1, value = &0) 29567 glUniform2fv(location = 4, count = 1, value = {0, 0}) 29568 glGenTextures(n = 1, textures = &79) 29569 glBindTexture(target = GL_TEXTURE_2D, texture = 79) 29570 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 29571 glBindTexture(target = GL_TEXTURE_2D, texture = 79) 29572 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29573 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29574 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 29575 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 29576 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 29577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29579 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 29580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 29581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 29582 glEnableVertexAttribArray(index = 2) 29583 glUseProgram(program = 4) 29584 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005015112, 0.001063294, 0, 0, -0.001814689, 0.002938542, 0, 0, 0, 0, 1, 0, -0.6000793, -0.7503444, 0, 1}) 29585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29587 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 29588 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 29589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 29590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 29591 glEnableVertexAttribArray(index = 3) 29592 glUseProgram(program = 1) 29593 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005015112, 0.001063294, 0, 0, -0.001814689, 0.002938542, 0, 0, 0, 0, 1, 0, -0.6000793, -0.7503444, 0, 1}) 29594 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29596 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29597 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29598 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 29599 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 29600 glDisableVertexAttribArray(index = 0) 29601 glDisableVertexAttribArray(index = 1) 29602 glDisableVertexAttribArray(index = 2) 29603 glDisableVertexAttribArray(index = 3) 29604 glDisable(cap = GL_STENCIL_TEST) 29605 glDisable(cap = GL_SCISSOR_TEST) 29606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29608 glDepthMask(flag = GL_TRUE) 29609 glBindVertexArray(array = 0) 29610 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29611 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29612 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 29613 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 29614 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 29615 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29616 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 29617 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 29618 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29619 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29620 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29621 glBindVertexArray(array = 1) 29622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 29623 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 29624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 29625 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 29626 glViewport(x = 0, y = 0, width = 375, height = 667) 29627 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 29628 glClearDepth(depth = 1) 29629 glEnable(cap = GL_DEPTH_TEST) 29630 glDepthFunc(func = GL_LESS) 29631 glDepthMask(flag = GL_TRUE) 29632 glDisable(cap = GL_BLEND) 29633 glDisable(cap = GL_CULL_FACE) 29634 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29635 glDisable(cap = GL_SCISSOR_TEST) 29636 glDisable(cap = GL_STENCIL_TEST) 29637 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 29639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 29640 glEnableVertexAttribArray(index = 0) 29641 glEnableVertexAttribArray(index = 1) 29642 glEnableVertexAttribArray(index = 2) 29643 glUseProgram(program = 4) 29644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29647 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 29648 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29649 glEnable(cap = GL_BLEND) 29650 glDepthMask(flag = GL_FALSE) 29651 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 29653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 29654 glUseProgram(program = 13) 29655 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 29656 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 29657 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 29658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29660 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 29662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 29664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 29665 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 29666 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29667 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29670 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 29672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 29673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 29674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 29675 glUseProgram(program = 16) 29676 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29677 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 29678 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29679 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29680 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 29681 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29682 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 29683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29685 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 29686 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 29687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 29688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 29689 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29690 glUseProgram(program = 4) 29691 glUniform1fv(location = 1, count = 1, value = &0.5) 29692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 29696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 29697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 29698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 29699 glUseProgram(program = 16) 29700 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 29701 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 29702 glUniform1fv(location = 2, count = 1, value = &0.1851852) 29703 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 29704 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 29705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29706 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 29707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 29708 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 29709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 29710 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 29711 glDisableVertexAttribArray(index = 0) 29712 glDisableVertexAttribArray(index = 1) 29713 glDisableVertexAttribArray(index = 2) 29714 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29715 glDisable(cap = GL_STENCIL_TEST) 29716 glDisable(cap = GL_SCISSOR_TEST) 29717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29719 glDepthMask(flag = GL_TRUE) 29720 glBindVertexArray(array = 0) 29721 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 29722 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 29723 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29724 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29725 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 29726 glBindVertexArray(array = 2) 29727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29728 glBufferData(target = GL_ARRAY_BUFFER, size = 149376, data = blob(149376), usage = GL_STATIC_DRAW) 29729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29730 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19008, data = blob(19008), usage = GL_STATIC_DRAW) 29731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29732 glBufferData(target = GL_ARRAY_BUFFER, size = 43296, data = blob(43296), usage = GL_STATIC_DRAW) 29733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29734 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5496, data = blob(5496), usage = GL_STATIC_DRAW) 29735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29736 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 29737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29738 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 29739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29740 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 29741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29742 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 29743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29744 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 29745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29746 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 29747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29748 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 29749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29750 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 29751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29752 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 29753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29754 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 29755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29756 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 29757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29758 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 29759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29760 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 29761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29762 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 29763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29764 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 29765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29766 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 29767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29768 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 29769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29770 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 29771 glViewport(x = 0, y = 0, width = 375, height = 640) 29772 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 29773 glClearDepth(depth = 1) 29774 glEnable(cap = GL_DEPTH_TEST) 29775 glDepthFunc(func = GL_LESS) 29776 glDepthMask(flag = GL_TRUE) 29777 glDisable(cap = GL_BLEND) 29778 glDisable(cap = GL_CULL_FACE) 29779 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29780 glDisable(cap = GL_SCISSOR_TEST) 29781 glDisable(cap = GL_STENCIL_TEST) 29782 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29783 glEnable(cap = GL_BLEND) 29784 glDepthMask(flag = GL_FALSE) 29785 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 29787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 29788 glEnableVertexAttribArray(index = 0) 29789 glEnableVertexAttribArray(index = 1) 29790 glEnableVertexAttribArray(index = 2) 29791 glEnableVertexAttribArray(index = 3) 29792 glUseProgram(program = 1) 29793 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29794 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29796 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29797 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29798 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e640) 29799 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9502, type = GL_UNSIGNED_SHORT, indices = 0x2) 29800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 29801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 29802 glDisableVertexAttribArray(index = 3) 29803 glUseProgram(program = 4) 29804 glUniform1fv(location = 1, count = 1, value = &1) 29805 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29807 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29808 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7ed8) 29809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2746, type = GL_UNSIGNED_SHORT, indices = 0x2) 29810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 29811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 29812 glDisableVertexAttribArray(index = 2) 29813 glUseProgram(program = 7) 29814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 29815 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29816 glUniform2fv(location = 2, count = 1, value = {0, 640}) 29817 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29818 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29819 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29820 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 29821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 29822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 29823 glEnableVertexAttribArray(index = 2) 29824 glUseProgram(program = 4) 29825 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29826 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29827 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29828 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 29829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 29830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 29831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 29832 glEnableVertexAttribArray(index = 3) 29833 glUseProgram(program = 1) 29834 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29835 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29836 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29837 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29838 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29839 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 29840 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 29841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 29842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 29843 glDisableVertexAttribArray(index = 2) 29844 glDisableVertexAttribArray(index = 3) 29845 glUseProgram(program = 7) 29846 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 29847 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29848 glUniform2fv(location = 2, count = 1, value = {0, 512}) 29849 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29852 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 29853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 29854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 29855 glEnableVertexAttribArray(index = 2) 29856 glUseProgram(program = 4) 29857 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29859 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29860 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 29861 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 29862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 29863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 29864 glEnableVertexAttribArray(index = 3) 29865 glUseProgram(program = 1) 29866 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29867 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29869 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29870 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29871 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 29872 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 29873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 29874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 29875 glDisableVertexAttribArray(index = 2) 29876 glDisableVertexAttribArray(index = 3) 29877 glUseProgram(program = 7) 29878 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 29879 glUniform2fv(location = 1, count = 1, value = {0, 0}) 29880 glUniform2fv(location = 2, count = 1, value = {0, 384}) 29881 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 29882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29884 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 29885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 29886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 29887 glEnableVertexAttribArray(index = 2) 29888 glUseProgram(program = 4) 29889 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29890 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29891 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29892 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 29893 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 29894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 29895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 29896 glEnableVertexAttribArray(index = 3) 29897 glUseProgram(program = 1) 29898 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 29899 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29901 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29902 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29903 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 29904 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 29905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 29906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 29907 glDisableVertexAttribArray(index = 2) 29908 glDisableVertexAttribArray(index = 3) 29909 glUseProgram(program = 10) 29910 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005014142, 0.001064864, 0, 0, -0.001817368, 0.002937974, 0, 0, 0, 0, 0.01369863, 0, -0.5993952, -0.750532, 0.02739726, 1}) 29911 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 29912 glUniform1fv(location = 5, count = 1, value = &187.5) 29913 glUniform1fv(location = 6, count = 1, value = &0) 29914 glUniform2fv(location = 4, count = 1, value = {0, 0}) 29915 glGenTextures(n = 1, textures = &80) 29916 glBindTexture(target = GL_TEXTURE_2D, texture = 80) 29917 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 29918 glBindTexture(target = GL_TEXTURE_2D, texture = 80) 29919 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 29920 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 29921 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 29922 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 29923 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 29924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29926 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 29927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 29928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 29929 glEnableVertexAttribArray(index = 2) 29930 glUseProgram(program = 4) 29931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005014142, 0.001064864, 0, 0, -0.001817368, 0.002937974, 0, 0, 0, 0, 1, 0, -0.5993952, -0.750532, 0, 1}) 29932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29933 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29934 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 29935 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 29936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 29937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 29938 glEnableVertexAttribArray(index = 3) 29939 glUseProgram(program = 1) 29940 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005014142, 0.001064864, 0, 0, -0.001817368, 0.002937974, 0, 0, 0, 0, 1, 0, -0.5993952, -0.750532, 0, 1}) 29941 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 29942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 29943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 29944 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 29945 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 29946 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 29947 glDisableVertexAttribArray(index = 0) 29948 glDisableVertexAttribArray(index = 1) 29949 glDisableVertexAttribArray(index = 2) 29950 glDisableVertexAttribArray(index = 3) 29951 glDisable(cap = GL_STENCIL_TEST) 29952 glDisable(cap = GL_SCISSOR_TEST) 29953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 29954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 29955 glDepthMask(flag = GL_TRUE) 29956 glBindVertexArray(array = 0) 29957 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29958 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 29959 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 29960 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 29961 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 29962 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29963 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 29964 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 29965 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 29966 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 29967 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 29968 glBindVertexArray(array = 1) 29969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 29970 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 29971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 29972 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 29973 glViewport(x = 0, y = 0, width = 375, height = 667) 29974 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 29975 glClearDepth(depth = 1) 29976 glEnable(cap = GL_DEPTH_TEST) 29977 glDepthFunc(func = GL_LESS) 29978 glDepthMask(flag = GL_TRUE) 29979 glDisable(cap = GL_BLEND) 29980 glDisable(cap = GL_CULL_FACE) 29981 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 29982 glDisable(cap = GL_SCISSOR_TEST) 29983 glDisable(cap = GL_STENCIL_TEST) 29984 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 29985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 29986 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 29987 glEnableVertexAttribArray(index = 0) 29988 glEnableVertexAttribArray(index = 1) 29989 glEnableVertexAttribArray(index = 2) 29990 glUseProgram(program = 4) 29991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 29992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 29993 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 29994 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 29995 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 29996 glEnable(cap = GL_BLEND) 29997 glDepthMask(flag = GL_FALSE) 29998 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 29999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 30000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 30001 glUseProgram(program = 13) 30002 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30003 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30004 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 30005 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30007 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30008 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30009 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 30011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 30012 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 30013 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30014 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30017 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30018 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30019 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 30021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 30022 glUseProgram(program = 16) 30023 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30024 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30025 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30026 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30027 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30028 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30029 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30030 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30031 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30032 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30033 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 30035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 30036 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30037 glUseProgram(program = 4) 30038 glUniform1fv(location = 1, count = 1, value = &0.5) 30039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 30045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 30046 glUseProgram(program = 16) 30047 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30048 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30049 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30050 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30051 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30052 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30053 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 30057 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 30058 glDisableVertexAttribArray(index = 0) 30059 glDisableVertexAttribArray(index = 1) 30060 glDisableVertexAttribArray(index = 2) 30061 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30062 glDisable(cap = GL_STENCIL_TEST) 30063 glDisable(cap = GL_SCISSOR_TEST) 30064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30066 glDepthMask(flag = GL_TRUE) 30067 glBindVertexArray(array = 0) 30068 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 30069 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 30070 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30071 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30072 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30073 glBindVertexArray(array = 2) 30074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30075 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 30076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30077 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 30078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30079 glBufferData(target = GL_ARRAY_BUFFER, size = 43216, data = blob(43216), usage = GL_STATIC_DRAW) 30080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30081 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5486, data = blob(5486), usage = GL_STATIC_DRAW) 30082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30083 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 30084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30085 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 30086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30087 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 30088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30089 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 30090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30091 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 30092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30093 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 30094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30095 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 30096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30097 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 30098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30099 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 30100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30101 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 30102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30103 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 30104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30105 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 30106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30107 glBufferData(target = GL_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 30108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30109 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 432, data = blob(432), usage = GL_STATIC_DRAW) 30110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30111 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 30112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30113 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 30114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30115 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 30116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30117 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 30118 glViewport(x = 0, y = 0, width = 375, height = 640) 30119 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30120 glClearDepth(depth = 1) 30121 glEnable(cap = GL_DEPTH_TEST) 30122 glDepthFunc(func = GL_LESS) 30123 glDepthMask(flag = GL_TRUE) 30124 glDisable(cap = GL_BLEND) 30125 glDisable(cap = GL_CULL_FACE) 30126 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30127 glDisable(cap = GL_SCISSOR_TEST) 30128 glDisable(cap = GL_STENCIL_TEST) 30129 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30130 glEnable(cap = GL_BLEND) 30131 glDepthMask(flag = GL_FALSE) 30132 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30135 glEnableVertexAttribArray(index = 0) 30136 glEnableVertexAttribArray(index = 1) 30137 glEnableVertexAttribArray(index = 2) 30138 glEnableVertexAttribArray(index = 3) 30139 glUseProgram(program = 1) 30140 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30141 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30143 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30144 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30145 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 30146 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 30147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30149 glDisableVertexAttribArray(index = 3) 30150 glUseProgram(program = 4) 30151 glUniform1fv(location = 1, count = 1, value = &1) 30152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30153 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30154 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30155 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7e9c) 30156 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2741, type = GL_UNSIGNED_SHORT, indices = 0x2) 30157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30159 glDisableVertexAttribArray(index = 2) 30160 glUseProgram(program = 7) 30161 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 30162 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30163 glUniform2fv(location = 2, count = 1, value = {0, 640}) 30164 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30166 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30167 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 30168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30170 glEnableVertexAttribArray(index = 2) 30171 glUseProgram(program = 4) 30172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30174 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 30176 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 30177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30179 glEnableVertexAttribArray(index = 3) 30180 glUseProgram(program = 1) 30181 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30182 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30183 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30184 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30185 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30186 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 30187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 30188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30190 glDisableVertexAttribArray(index = 2) 30191 glDisableVertexAttribArray(index = 3) 30192 glUseProgram(program = 7) 30193 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 30194 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30195 glUniform2fv(location = 2, count = 1, value = {0, 512}) 30196 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30199 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 30200 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30202 glEnableVertexAttribArray(index = 2) 30203 glUseProgram(program = 4) 30204 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30205 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30206 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30207 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 30208 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 30209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30211 glEnableVertexAttribArray(index = 3) 30212 glUseProgram(program = 1) 30213 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30214 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30216 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30217 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30218 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 30219 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 30220 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30222 glDisableVertexAttribArray(index = 2) 30223 glDisableVertexAttribArray(index = 3) 30224 glUseProgram(program = 7) 30225 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 30226 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30227 glUniform2fv(location = 2, count = 1, value = {0, 384}) 30228 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30230 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30231 glDrawElements(mode = GL_TRIANGLES, count = 108, type = GL_UNSIGNED_INT, indices = NULL) 30232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30234 glEnableVertexAttribArray(index = 2) 30235 glUseProgram(program = 4) 30236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30237 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30238 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30239 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 30240 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 30241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30242 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30243 glEnableVertexAttribArray(index = 3) 30244 glUseProgram(program = 1) 30245 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30246 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30247 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30248 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30249 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30250 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 30251 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 30252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30254 glDisableVertexAttribArray(index = 2) 30255 glDisableVertexAttribArray(index = 3) 30256 glUseProgram(program = 10) 30257 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005013287, 0.001066245, 0, 0, -0.001819724, 0.002937473, 0, 0, 0, 0, 0.01369863, 0, -0.598793, -0.7506971, 0.02739726, 1}) 30258 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 30259 glUniform1fv(location = 5, count = 1, value = &187.5) 30260 glUniform1fv(location = 6, count = 1, value = &0) 30261 glUniform2fv(location = 4, count = 1, value = {0, 0}) 30262 glGenTextures(n = 1, textures = &81) 30263 glBindTexture(target = GL_TEXTURE_2D, texture = 81) 30264 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 30265 glBindTexture(target = GL_TEXTURE_2D, texture = 81) 30266 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30267 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30268 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 30269 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 30270 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 30271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30273 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 30274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30276 glEnableVertexAttribArray(index = 2) 30277 glUseProgram(program = 4) 30278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005013287, 0.001066245, 0, 0, -0.001819724, 0.002937473, 0, 0, 0, 0, 1, 0, -0.598793, -0.7506971, 0, 1}) 30279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30280 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30281 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 30282 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 30283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30285 glEnableVertexAttribArray(index = 3) 30286 glUseProgram(program = 1) 30287 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005013287, 0.001066245, 0, 0, -0.001819724, 0.002937473, 0, 0, 0, 0, 1, 0, -0.598793, -0.7506971, 0, 1}) 30288 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30290 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30291 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30292 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 30293 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 30294 glDisableVertexAttribArray(index = 0) 30295 glDisableVertexAttribArray(index = 1) 30296 glDisableVertexAttribArray(index = 2) 30297 glDisableVertexAttribArray(index = 3) 30298 glDisable(cap = GL_STENCIL_TEST) 30299 glDisable(cap = GL_SCISSOR_TEST) 30300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30302 glDepthMask(flag = GL_TRUE) 30303 glBindVertexArray(array = 0) 30304 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 30305 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 30306 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 30307 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 30308 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 30309 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 30310 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 30311 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 30312 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 30313 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30314 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30315 glBindVertexArray(array = 1) 30316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 30317 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 30318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 30319 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 30320 glViewport(x = 0, y = 0, width = 375, height = 667) 30321 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 30322 glClearDepth(depth = 1) 30323 glEnable(cap = GL_DEPTH_TEST) 30324 glDepthFunc(func = GL_LESS) 30325 glDepthMask(flag = GL_TRUE) 30326 glDisable(cap = GL_BLEND) 30327 glDisable(cap = GL_CULL_FACE) 30328 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30329 glDisable(cap = GL_SCISSOR_TEST) 30330 glDisable(cap = GL_STENCIL_TEST) 30331 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 30333 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 30334 glEnableVertexAttribArray(index = 0) 30335 glEnableVertexAttribArray(index = 1) 30336 glEnableVertexAttribArray(index = 2) 30337 glUseProgram(program = 4) 30338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30340 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 30342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30343 glEnable(cap = GL_BLEND) 30344 glDepthMask(flag = GL_FALSE) 30345 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 30347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 30348 glUseProgram(program = 13) 30349 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30350 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30351 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 30352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30354 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 30358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 30359 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 30360 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30361 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30366 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 30368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 30369 glUseProgram(program = 16) 30370 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30371 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30372 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30373 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30374 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30375 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30376 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30380 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 30382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 30383 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30384 glUseProgram(program = 4) 30385 glUniform1fv(location = 1, count = 1, value = &0.5) 30386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 30392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 30393 glUseProgram(program = 16) 30394 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30395 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30396 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30397 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30398 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30399 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30400 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 30404 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 30405 glDisableVertexAttribArray(index = 0) 30406 glDisableVertexAttribArray(index = 1) 30407 glDisableVertexAttribArray(index = 2) 30408 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30409 glDisable(cap = GL_STENCIL_TEST) 30410 glDisable(cap = GL_SCISSOR_TEST) 30411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30413 glDepthMask(flag = GL_TRUE) 30414 glBindVertexArray(array = 0) 30415 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 30416 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 30417 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30418 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30419 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30420 glBindVertexArray(array = 2) 30421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30422 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 30423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30424 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 30425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30426 glBufferData(target = GL_ARRAY_BUFFER, size = 43136, data = blob(43136), usage = GL_STATIC_DRAW) 30427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30428 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5476, data = blob(5476), usage = GL_STATIC_DRAW) 30429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30430 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 30431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30432 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 30433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30434 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 30435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30436 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 30437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30438 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 30439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30440 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 30441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30442 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 30443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30444 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 30445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30446 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 30447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30448 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 30449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30450 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 30451 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30452 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 30453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30454 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 30455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30456 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 30457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30458 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 30459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30460 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 30461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30462 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 30463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30464 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 30465 glViewport(x = 0, y = 0, width = 375, height = 640) 30466 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30467 glClearDepth(depth = 1) 30468 glEnable(cap = GL_DEPTH_TEST) 30469 glDepthFunc(func = GL_LESS) 30470 glDepthMask(flag = GL_TRUE) 30471 glDisable(cap = GL_BLEND) 30472 glDisable(cap = GL_CULL_FACE) 30473 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30474 glDisable(cap = GL_SCISSOR_TEST) 30475 glDisable(cap = GL_STENCIL_TEST) 30476 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30477 glEnable(cap = GL_BLEND) 30478 glDepthMask(flag = GL_FALSE) 30479 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30482 glEnableVertexAttribArray(index = 0) 30483 glEnableVertexAttribArray(index = 1) 30484 glEnableVertexAttribArray(index = 2) 30485 glEnableVertexAttribArray(index = 3) 30486 glUseProgram(program = 1) 30487 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30488 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30489 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30490 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30491 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30492 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 30493 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 30494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30496 glDisableVertexAttribArray(index = 3) 30497 glUseProgram(program = 4) 30498 glUniform1fv(location = 1, count = 1, value = &1) 30499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30501 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7e60) 30503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2736, type = GL_UNSIGNED_SHORT, indices = 0x2) 30504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30506 glDisableVertexAttribArray(index = 2) 30507 glUseProgram(program = 7) 30508 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 30509 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30510 glUniform2fv(location = 2, count = 1, value = {0, 640}) 30511 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30512 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30513 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30514 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 30515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30517 glEnableVertexAttribArray(index = 2) 30518 glUseProgram(program = 4) 30519 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30521 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 30523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 30524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30526 glEnableVertexAttribArray(index = 3) 30527 glUseProgram(program = 1) 30528 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30529 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30531 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30532 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30533 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 30534 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 30535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30537 glDisableVertexAttribArray(index = 2) 30538 glDisableVertexAttribArray(index = 3) 30539 glUseProgram(program = 7) 30540 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 30541 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30542 glUniform2fv(location = 2, count = 1, value = {0, 512}) 30543 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30546 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 30547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30549 glEnableVertexAttribArray(index = 2) 30550 glUseProgram(program = 4) 30551 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30552 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30553 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30554 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 30555 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 30556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30558 glEnableVertexAttribArray(index = 3) 30559 glUseProgram(program = 1) 30560 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30561 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30562 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30563 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30564 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30565 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 30566 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 30567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30569 glDisableVertexAttribArray(index = 2) 30570 glDisableVertexAttribArray(index = 3) 30571 glUseProgram(program = 7) 30572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 30573 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30574 glUniform2fv(location = 2, count = 1, value = {0, 384}) 30575 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30578 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 30579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30581 glEnableVertexAttribArray(index = 2) 30582 glUseProgram(program = 4) 30583 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30584 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30585 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30586 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 30587 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 30588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30590 glEnableVertexAttribArray(index = 3) 30591 glUseProgram(program = 1) 30592 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30593 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30594 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30595 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30596 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30597 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 30598 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 30599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30601 glDisableVertexAttribArray(index = 2) 30602 glDisableVertexAttribArray(index = 3) 30603 glUseProgram(program = 10) 30604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012615, 0.00106733, 0, 0, -0.001821576, 0.002937079, 0, 0, 0, 0, 0.01369863, 0, -0.5983196, -0.7508267, 0.02739726, 1}) 30605 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 30606 glUniform1fv(location = 5, count = 1, value = &187.5) 30607 glUniform1fv(location = 6, count = 1, value = &0) 30608 glUniform2fv(location = 4, count = 1, value = {0, 0}) 30609 glGenTextures(n = 1, textures = &82) 30610 glBindTexture(target = GL_TEXTURE_2D, texture = 82) 30611 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 30612 glBindTexture(target = GL_TEXTURE_2D, texture = 82) 30613 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30614 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30615 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 30616 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 30617 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 30618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30619 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30620 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 30621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30623 glEnableVertexAttribArray(index = 2) 30624 glUseProgram(program = 4) 30625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012615, 0.00106733, 0, 0, -0.001821576, 0.002937079, 0, 0, 0, 0, 1, 0, -0.5983196, -0.7508267, 0, 1}) 30626 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30627 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30628 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 30629 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 30630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30632 glEnableVertexAttribArray(index = 3) 30633 glUseProgram(program = 1) 30634 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005012615, 0.00106733, 0, 0, -0.001821576, 0.002937079, 0, 0, 0, 0, 1, 0, -0.5983196, -0.7508267, 0, 1}) 30635 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30636 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30637 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30638 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30639 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 30640 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 30641 glDisableVertexAttribArray(index = 0) 30642 glDisableVertexAttribArray(index = 1) 30643 glDisableVertexAttribArray(index = 2) 30644 glDisableVertexAttribArray(index = 3) 30645 glDisable(cap = GL_STENCIL_TEST) 30646 glDisable(cap = GL_SCISSOR_TEST) 30647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30649 glDepthMask(flag = GL_TRUE) 30650 glBindVertexArray(array = 0) 30651 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 30652 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 30653 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 30654 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 30655 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 30656 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 30657 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 30658 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 30659 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 30660 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30661 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 30662 glBindVertexArray(array = 1) 30663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 30664 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 30665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 30666 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 30667 glViewport(x = 0, y = 0, width = 375, height = 667) 30668 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 30669 glClearDepth(depth = 1) 30670 glEnable(cap = GL_DEPTH_TEST) 30671 glDepthFunc(func = GL_LESS) 30672 glDepthMask(flag = GL_TRUE) 30673 glDisable(cap = GL_BLEND) 30674 glDisable(cap = GL_CULL_FACE) 30675 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30676 glDisable(cap = GL_SCISSOR_TEST) 30677 glDisable(cap = GL_STENCIL_TEST) 30678 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 30680 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 30681 glEnableVertexAttribArray(index = 0) 30682 glEnableVertexAttribArray(index = 1) 30683 glEnableVertexAttribArray(index = 2) 30684 glUseProgram(program = 4) 30685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30687 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 30689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30690 glEnable(cap = GL_BLEND) 30691 glDepthMask(flag = GL_FALSE) 30692 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 30694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 30695 glUseProgram(program = 13) 30696 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30697 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 30698 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 30699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30701 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 30703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 30704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 30705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 30706 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 30707 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30708 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 30713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 30714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 30715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 30716 glUseProgram(program = 16) 30717 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30718 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 30719 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30720 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30721 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 30722 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30723 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 30727 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 30728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 30729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 30730 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30731 glUseProgram(program = 4) 30732 glUniform1fv(location = 1, count = 1, value = &0.5) 30733 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30735 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 30737 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 30738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 30739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 30740 glUseProgram(program = 16) 30741 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 30742 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 30743 glUniform1fv(location = 2, count = 1, value = &0.1851852) 30744 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 30745 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 30746 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 30747 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 30748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 30749 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 30750 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 30751 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 30752 glDisableVertexAttribArray(index = 0) 30753 glDisableVertexAttribArray(index = 1) 30754 glDisableVertexAttribArray(index = 2) 30755 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30756 glDisable(cap = GL_STENCIL_TEST) 30757 glDisable(cap = GL_SCISSOR_TEST) 30758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30759 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30760 glDepthMask(flag = GL_TRUE) 30761 glBindVertexArray(array = 0) 30762 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 30763 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 30764 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 30765 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30766 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 30767 glBindVertexArray(array = 2) 30768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30769 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 30770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30771 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 30772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30773 glBufferData(target = GL_ARRAY_BUFFER, size = 42624, data = blob(42624), usage = GL_STATIC_DRAW) 30774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30775 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5412, data = blob(5412), usage = GL_STATIC_DRAW) 30776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30777 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 30778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30779 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 30780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30781 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 30782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 30784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30785 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 30786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30787 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 30788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30789 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 30790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30791 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 30792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30793 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 30794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30795 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 30796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30797 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 30798 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30799 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 30800 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30801 glBufferData(target = GL_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 30802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30803 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 456, data = blob(456), usage = GL_STATIC_DRAW) 30804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30805 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 30806 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30807 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 30808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30809 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 30810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30811 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 30812 glViewport(x = 0, y = 0, width = 375, height = 640) 30813 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 30814 glClearDepth(depth = 1) 30815 glEnable(cap = GL_DEPTH_TEST) 30816 glDepthFunc(func = GL_LESS) 30817 glDepthMask(flag = GL_TRUE) 30818 glDisable(cap = GL_BLEND) 30819 glDisable(cap = GL_CULL_FACE) 30820 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 30821 glDisable(cap = GL_SCISSOR_TEST) 30822 glDisable(cap = GL_STENCIL_TEST) 30823 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 30824 glEnable(cap = GL_BLEND) 30825 glDepthMask(flag = GL_FALSE) 30826 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 30827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 30828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 30829 glEnableVertexAttribArray(index = 0) 30830 glEnableVertexAttribArray(index = 1) 30831 glEnableVertexAttribArray(index = 2) 30832 glEnableVertexAttribArray(index = 3) 30833 glUseProgram(program = 1) 30834 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30835 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30836 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30837 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30838 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30839 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 30840 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 30841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 30842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 30843 glDisableVertexAttribArray(index = 3) 30844 glUseProgram(program = 4) 30845 glUniform1fv(location = 1, count = 1, value = &1) 30846 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30848 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7ce0) 30850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2704, type = GL_UNSIGNED_SHORT, indices = 0x2) 30851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 30852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 30853 glDisableVertexAttribArray(index = 2) 30854 glUseProgram(program = 7) 30855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 30856 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30857 glUniform2fv(location = 2, count = 1, value = {0, 640}) 30858 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30859 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30860 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30861 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 30862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 30863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 30864 glEnableVertexAttribArray(index = 2) 30865 glUseProgram(program = 4) 30866 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30867 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30868 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30869 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 30870 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 30871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 30872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 30873 glEnableVertexAttribArray(index = 3) 30874 glUseProgram(program = 1) 30875 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30876 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30878 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30879 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30880 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 30881 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 30882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 30883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 30884 glDisableVertexAttribArray(index = 2) 30885 glDisableVertexAttribArray(index = 3) 30886 glUseProgram(program = 7) 30887 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 30888 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30889 glUniform2fv(location = 2, count = 1, value = {0, 512}) 30890 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30891 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30892 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30893 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 30894 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 30895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 30896 glEnableVertexAttribArray(index = 2) 30897 glUseProgram(program = 4) 30898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30900 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 30902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 30903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 30904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 30905 glEnableVertexAttribArray(index = 3) 30906 glUseProgram(program = 1) 30907 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30908 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30910 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30911 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30912 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 30913 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 30914 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 30915 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 30916 glDisableVertexAttribArray(index = 2) 30917 glDisableVertexAttribArray(index = 3) 30918 glUseProgram(program = 7) 30919 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 30920 glUniform2fv(location = 1, count = 1, value = {0, 0}) 30921 glUniform2fv(location = 2, count = 1, value = {0, 384}) 30922 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 30923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30925 glDrawElements(mode = GL_TRIANGLES, count = 114, type = GL_UNSIGNED_INT, indices = NULL) 30926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 30927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 30928 glEnableVertexAttribArray(index = 2) 30929 glUseProgram(program = 4) 30930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30931 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30932 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30933 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 30934 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 30935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 30936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 30937 glEnableVertexAttribArray(index = 3) 30938 glUseProgram(program = 1) 30939 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 30940 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30942 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30943 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30944 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 30945 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 30946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 30947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 30948 glDisableVertexAttribArray(index = 2) 30949 glDisableVertexAttribArray(index = 3) 30950 glUseProgram(program = 10) 30951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012149, 0.001068081, 0, 0, -0.001822858, 0.002936806, 0, 0, 0, 0, 0.01369863, 0, -0.597992, -0.7509162, 0.02739726, 1}) 30952 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 30953 glUniform1fv(location = 5, count = 1, value = &187.5) 30954 glUniform1fv(location = 6, count = 1, value = &0) 30955 glUniform2fv(location = 4, count = 1, value = {0, 0}) 30956 glGenTextures(n = 1, textures = &83) 30957 glBindTexture(target = GL_TEXTURE_2D, texture = 83) 30958 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 30959 glBindTexture(target = GL_TEXTURE_2D, texture = 83) 30960 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 30961 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 30962 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 30963 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 30964 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 30965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30966 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30967 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 30968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 30969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 30970 glEnableVertexAttribArray(index = 2) 30971 glUseProgram(program = 4) 30972 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012149, 0.001068081, 0, 0, -0.001822858, 0.002936806, 0, 0, 0, 0, 1, 0, -0.597992, -0.7509162, 0, 1}) 30973 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 30974 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 30975 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 30976 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 30977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 30978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 30979 glEnableVertexAttribArray(index = 3) 30980 glUseProgram(program = 1) 30981 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005012149, 0.001068081, 0, 0, -0.001822858, 0.002936806, 0, 0, 0, 0, 1, 0, -0.597992, -0.7509162, 0, 1}) 30982 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 30983 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 30984 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 30985 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 30986 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 30987 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 30988 glDisableVertexAttribArray(index = 0) 30989 glDisableVertexAttribArray(index = 1) 30990 glDisableVertexAttribArray(index = 2) 30991 glDisableVertexAttribArray(index = 3) 30992 glDisable(cap = GL_STENCIL_TEST) 30993 glDisable(cap = GL_SCISSOR_TEST) 30994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 30995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 30996 glDepthMask(flag = GL_TRUE) 30997 glBindVertexArray(array = 0) 30998 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 30999 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 31000 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 31001 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 31002 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 31003 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31004 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 31005 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 31006 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31007 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31008 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31009 glBindVertexArray(array = 1) 31010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31011 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 31012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31013 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 31014 glViewport(x = 0, y = 0, width = 375, height = 667) 31015 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31016 glClearDepth(depth = 1) 31017 glEnable(cap = GL_DEPTH_TEST) 31018 glDepthFunc(func = GL_LESS) 31019 glDepthMask(flag = GL_TRUE) 31020 glDisable(cap = GL_BLEND) 31021 glDisable(cap = GL_CULL_FACE) 31022 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31023 glDisable(cap = GL_SCISSOR_TEST) 31024 glDisable(cap = GL_STENCIL_TEST) 31025 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 31027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 31028 glEnableVertexAttribArray(index = 0) 31029 glEnableVertexAttribArray(index = 1) 31030 glEnableVertexAttribArray(index = 2) 31031 glUseProgram(program = 4) 31032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31034 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31037 glEnable(cap = GL_BLEND) 31038 glDepthMask(flag = GL_FALSE) 31039 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 31041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 31042 glUseProgram(program = 13) 31043 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31044 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31045 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 31046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31048 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31053 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 31054 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31055 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31058 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31060 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 31062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 31063 glUseProgram(program = 16) 31064 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31065 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31066 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31067 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31068 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31069 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31070 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31072 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31074 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 31076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 31077 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31078 glUseProgram(program = 4) 31079 glUniform1fv(location = 1, count = 1, value = &0.5) 31080 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31084 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 31086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 31087 glUseProgram(program = 16) 31088 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31089 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31090 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31091 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31092 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31093 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31094 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31096 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 31098 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 31099 glDisableVertexAttribArray(index = 0) 31100 glDisableVertexAttribArray(index = 1) 31101 glDisableVertexAttribArray(index = 2) 31102 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31103 glDisable(cap = GL_STENCIL_TEST) 31104 glDisable(cap = GL_SCISSOR_TEST) 31105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31107 glDepthMask(flag = GL_TRUE) 31108 glBindVertexArray(array = 0) 31109 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 31110 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 31111 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31112 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31113 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31114 glBindVertexArray(array = 2) 31115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31116 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 31117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31118 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 31119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31120 glBufferData(target = GL_ARRAY_BUFFER, size = 42384, data = blob(42384), usage = GL_STATIC_DRAW) 31121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31122 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5382, data = blob(5382), usage = GL_STATIC_DRAW) 31123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31124 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 31125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31126 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 31127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31128 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 31129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31130 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 31131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31132 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 31133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31134 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 31135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31136 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 31137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31138 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 31139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31140 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 31141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31142 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 31143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31144 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 31145 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31146 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 31147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31148 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 31149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31150 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 31151 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31152 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 31153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31154 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 31155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31156 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 31157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31158 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 31159 glViewport(x = 0, y = 0, width = 375, height = 640) 31160 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31161 glClearDepth(depth = 1) 31162 glEnable(cap = GL_DEPTH_TEST) 31163 glDepthFunc(func = GL_LESS) 31164 glDepthMask(flag = GL_TRUE) 31165 glDisable(cap = GL_BLEND) 31166 glDisable(cap = GL_CULL_FACE) 31167 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31168 glDisable(cap = GL_SCISSOR_TEST) 31169 glDisable(cap = GL_STENCIL_TEST) 31170 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31171 glEnable(cap = GL_BLEND) 31172 glDepthMask(flag = GL_FALSE) 31173 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31176 glEnableVertexAttribArray(index = 0) 31177 glEnableVertexAttribArray(index = 1) 31178 glEnableVertexAttribArray(index = 2) 31179 glEnableVertexAttribArray(index = 3) 31180 glUseProgram(program = 1) 31181 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31182 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31183 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31184 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31185 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31186 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 31187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 31188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31190 glDisableVertexAttribArray(index = 3) 31191 glUseProgram(program = 4) 31192 glUniform1fv(location = 1, count = 1, value = &1) 31193 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31194 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31195 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31196 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7c2c) 31197 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2689, type = GL_UNSIGNED_SHORT, indices = 0x2) 31198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31200 glDisableVertexAttribArray(index = 2) 31201 glUseProgram(program = 7) 31202 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 31203 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31204 glUniform2fv(location = 2, count = 1, value = {0, 640}) 31205 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31207 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31208 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 31209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31211 glEnableVertexAttribArray(index = 2) 31212 glUseProgram(program = 4) 31213 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31214 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31215 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31216 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 31217 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 31218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31219 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31220 glEnableVertexAttribArray(index = 3) 31221 glUseProgram(program = 1) 31222 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31223 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31224 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31225 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31226 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31227 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 31228 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 31229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31231 glDisableVertexAttribArray(index = 2) 31232 glDisableVertexAttribArray(index = 3) 31233 glUseProgram(program = 7) 31234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 31235 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31236 glUniform2fv(location = 2, count = 1, value = {0, 512}) 31237 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31239 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31240 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 31241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31242 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31243 glEnableVertexAttribArray(index = 2) 31244 glUseProgram(program = 4) 31245 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31247 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31248 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 31249 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 31250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31252 glEnableVertexAttribArray(index = 3) 31253 glUseProgram(program = 1) 31254 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31255 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31257 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31258 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31259 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 31260 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 31261 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31262 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31263 glDisableVertexAttribArray(index = 2) 31264 glDisableVertexAttribArray(index = 3) 31265 glUseProgram(program = 7) 31266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 31267 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31268 glUniform2fv(location = 2, count = 1, value = {0, 384}) 31269 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31272 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 31273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31275 glEnableVertexAttribArray(index = 2) 31276 glUseProgram(program = 4) 31277 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31278 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31279 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31280 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 31281 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 31282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31284 glEnableVertexAttribArray(index = 3) 31285 glUseProgram(program = 1) 31286 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31287 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31289 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31290 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31291 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 31292 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 31293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31294 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31295 glDisableVertexAttribArray(index = 2) 31296 glDisableVertexAttribArray(index = 3) 31297 glUseProgram(program = 10) 31298 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011831, 0.001068591, 0, 0, -0.001823729, 0.00293662, 0, 0, 0, 0, 0.01369863, 0, -0.5977692, -0.7509772, 0.02739726, 1}) 31299 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 31300 glUniform1fv(location = 5, count = 1, value = &187.5) 31301 glUniform1fv(location = 6, count = 1, value = &0) 31302 glUniform2fv(location = 4, count = 1, value = {0, 0}) 31303 glGenTextures(n = 1, textures = &84) 31304 glBindTexture(target = GL_TEXTURE_2D, texture = 84) 31305 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 31306 glBindTexture(target = GL_TEXTURE_2D, texture = 84) 31307 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31308 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31309 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 31310 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 31311 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 31312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31313 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31314 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 31315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 31316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 31317 glEnableVertexAttribArray(index = 2) 31318 glUseProgram(program = 4) 31319 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011831, 0.001068591, 0, 0, -0.001823729, 0.00293662, 0, 0, 0, 0, 1, 0, -0.5977692, -0.7509772, 0, 1}) 31320 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31321 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31322 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 31323 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 31324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 31325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 31326 glEnableVertexAttribArray(index = 3) 31327 glUseProgram(program = 1) 31328 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005011831, 0.001068591, 0, 0, -0.001823729, 0.00293662, 0, 0, 0, 0, 1, 0, -0.5977692, -0.7509772, 0, 1}) 31329 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31331 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31332 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31333 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 31334 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 31335 glDisableVertexAttribArray(index = 0) 31336 glDisableVertexAttribArray(index = 1) 31337 glDisableVertexAttribArray(index = 2) 31338 glDisableVertexAttribArray(index = 3) 31339 glDisable(cap = GL_STENCIL_TEST) 31340 glDisable(cap = GL_SCISSOR_TEST) 31341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31343 glDepthMask(flag = GL_TRUE) 31344 glBindVertexArray(array = 0) 31345 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 31346 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 31347 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 31348 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 31349 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 31350 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31351 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 31352 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 31353 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31354 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31355 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31356 glBindVertexArray(array = 1) 31357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31358 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 31359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31360 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 31361 glViewport(x = 0, y = 0, width = 375, height = 667) 31362 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31363 glClearDepth(depth = 1) 31364 glEnable(cap = GL_DEPTH_TEST) 31365 glDepthFunc(func = GL_LESS) 31366 glDepthMask(flag = GL_TRUE) 31367 glDisable(cap = GL_BLEND) 31368 glDisable(cap = GL_CULL_FACE) 31369 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31370 glDisable(cap = GL_SCISSOR_TEST) 31371 glDisable(cap = GL_STENCIL_TEST) 31372 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 31374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 31375 glEnableVertexAttribArray(index = 0) 31376 glEnableVertexAttribArray(index = 1) 31377 glEnableVertexAttribArray(index = 2) 31378 glUseProgram(program = 4) 31379 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31381 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31382 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31384 glEnable(cap = GL_BLEND) 31385 glDepthMask(flag = GL_FALSE) 31386 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 31388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 31389 glUseProgram(program = 13) 31390 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31391 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31392 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 31393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31395 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31397 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31400 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 31401 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31402 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31405 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31406 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31407 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 31409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 31410 glUseProgram(program = 16) 31411 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31412 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31413 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31414 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31415 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31416 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31417 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31419 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31420 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31421 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 31423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 31424 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31425 glUseProgram(program = 4) 31426 glUniform1fv(location = 1, count = 1, value = &0.5) 31427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31431 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 31433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 31434 glUseProgram(program = 16) 31435 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31436 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31437 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31438 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31439 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31440 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31441 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31443 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31444 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 31445 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 31446 glDisableVertexAttribArray(index = 0) 31447 glDisableVertexAttribArray(index = 1) 31448 glDisableVertexAttribArray(index = 2) 31449 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31450 glDisable(cap = GL_STENCIL_TEST) 31451 glDisable(cap = GL_SCISSOR_TEST) 31452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31454 glDepthMask(flag = GL_TRUE) 31455 glBindVertexArray(array = 0) 31456 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 31457 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 31458 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31459 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31460 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31461 glBindVertexArray(array = 2) 31462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31463 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 31464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31465 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 31466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31467 glBufferData(target = GL_ARRAY_BUFFER, size = 42160, data = blob(42160), usage = GL_STATIC_DRAW) 31468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31469 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 5354, data = blob(5354), usage = GL_STATIC_DRAW) 31470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31471 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 31472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31473 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 31474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31475 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 31476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31477 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 31478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31479 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 31480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31481 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 31482 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31483 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 31484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31485 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 31486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31487 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 31488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31489 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 31490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31491 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 31492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31493 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 31494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31495 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 31496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31497 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 31498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31499 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 31500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31501 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 31502 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31503 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 31504 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31505 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 31506 glViewport(x = 0, y = 0, width = 375, height = 640) 31507 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31508 glClearDepth(depth = 1) 31509 glEnable(cap = GL_DEPTH_TEST) 31510 glDepthFunc(func = GL_LESS) 31511 glDepthMask(flag = GL_TRUE) 31512 glDisable(cap = GL_BLEND) 31513 glDisable(cap = GL_CULL_FACE) 31514 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31515 glDisable(cap = GL_SCISSOR_TEST) 31516 glDisable(cap = GL_STENCIL_TEST) 31517 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31518 glEnable(cap = GL_BLEND) 31519 glDepthMask(flag = GL_FALSE) 31520 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31523 glEnableVertexAttribArray(index = 0) 31524 glEnableVertexAttribArray(index = 1) 31525 glEnableVertexAttribArray(index = 2) 31526 glEnableVertexAttribArray(index = 3) 31527 glUseProgram(program = 1) 31528 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31529 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31531 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31532 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31533 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 31534 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 31535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31537 glDisableVertexAttribArray(index = 3) 31538 glUseProgram(program = 4) 31539 glUniform1fv(location = 1, count = 1, value = &1) 31540 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31542 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7b84) 31544 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2675, type = GL_UNSIGNED_SHORT, indices = 0x2) 31545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31547 glDisableVertexAttribArray(index = 2) 31548 glUseProgram(program = 7) 31549 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 31550 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31551 glUniform2fv(location = 2, count = 1, value = {0, 640}) 31552 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31554 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31555 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 31556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31558 glEnableVertexAttribArray(index = 2) 31559 glUseProgram(program = 4) 31560 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31561 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31562 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31563 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 31564 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 31565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31566 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31567 glEnableVertexAttribArray(index = 3) 31568 glUseProgram(program = 1) 31569 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31570 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31572 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31573 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31574 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 31575 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 31576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31578 glDisableVertexAttribArray(index = 2) 31579 glDisableVertexAttribArray(index = 3) 31580 glUseProgram(program = 7) 31581 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 31582 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31583 glUniform2fv(location = 2, count = 1, value = {0, 512}) 31584 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31587 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 31588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31590 glEnableVertexAttribArray(index = 2) 31591 glUseProgram(program = 4) 31592 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31594 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31595 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 31596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 31597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31599 glEnableVertexAttribArray(index = 3) 31600 glUseProgram(program = 1) 31601 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31602 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31604 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31605 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31606 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 31607 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 31608 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31609 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31610 glDisableVertexAttribArray(index = 2) 31611 glDisableVertexAttribArray(index = 3) 31612 glUseProgram(program = 7) 31613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 31614 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31615 glUniform2fv(location = 2, count = 1, value = {0, 384}) 31616 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31619 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 31620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31622 glEnableVertexAttribArray(index = 2) 31623 glUseProgram(program = 4) 31624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31627 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 31628 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 31629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31631 glEnableVertexAttribArray(index = 3) 31632 glUseProgram(program = 1) 31633 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31634 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31635 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31636 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31637 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31638 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 31639 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 31640 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31642 glDisableVertexAttribArray(index = 2) 31643 glDisableVertexAttribArray(index = 3) 31644 glUseProgram(program = 10) 31645 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011699, 0.001068805, 0, 0, -0.001824095, 0.002936542, 0, 0, 0, 0, 0.01369863, 0, -0.5976758, -0.7510027, 0.02739726, 1}) 31646 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 31647 glUniform1fv(location = 5, count = 1, value = &187.5) 31648 glUniform1fv(location = 6, count = 1, value = &0) 31649 glUniform2fv(location = 4, count = 1, value = {0, 0}) 31650 glGenTextures(n = 1, textures = &85) 31651 glBindTexture(target = GL_TEXTURE_2D, texture = 85) 31652 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 31653 glBindTexture(target = GL_TEXTURE_2D, texture = 85) 31654 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31655 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31656 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 31657 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 31658 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 31659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31661 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 31662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 31663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 31664 glEnableVertexAttribArray(index = 2) 31665 glUseProgram(program = 4) 31666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011699, 0.001068805, 0, 0, -0.001824095, 0.002936542, 0, 0, 0, 0, 1, 0, -0.5976758, -0.7510027, 0, 1}) 31667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31668 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31669 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 31670 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 31671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 31672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 31673 glEnableVertexAttribArray(index = 3) 31674 glUseProgram(program = 1) 31675 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005011699, 0.001068805, 0, 0, -0.001824095, 0.002936542, 0, 0, 0, 0, 1, 0, -0.5976758, -0.7510027, 0, 1}) 31676 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31678 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31679 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31680 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 31681 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 31682 glDisableVertexAttribArray(index = 0) 31683 glDisableVertexAttribArray(index = 1) 31684 glDisableVertexAttribArray(index = 2) 31685 glDisableVertexAttribArray(index = 3) 31686 glDisable(cap = GL_STENCIL_TEST) 31687 glDisable(cap = GL_SCISSOR_TEST) 31688 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31689 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31690 glDepthMask(flag = GL_TRUE) 31691 glBindVertexArray(array = 0) 31692 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 31693 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 31694 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 31695 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 31696 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 31697 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31698 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 31699 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 31700 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 31701 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31702 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 31703 glBindVertexArray(array = 1) 31704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31705 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 31706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31707 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 31708 glViewport(x = 0, y = 0, width = 375, height = 667) 31709 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 31710 glClearDepth(depth = 1) 31711 glEnable(cap = GL_DEPTH_TEST) 31712 glDepthFunc(func = GL_LESS) 31713 glDepthMask(flag = GL_TRUE) 31714 glDisable(cap = GL_BLEND) 31715 glDisable(cap = GL_CULL_FACE) 31716 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31717 glDisable(cap = GL_SCISSOR_TEST) 31718 glDisable(cap = GL_STENCIL_TEST) 31719 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 31721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 31722 glEnableVertexAttribArray(index = 0) 31723 glEnableVertexAttribArray(index = 1) 31724 glEnableVertexAttribArray(index = 2) 31725 glUseProgram(program = 4) 31726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31728 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 31730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31731 glEnable(cap = GL_BLEND) 31732 glDepthMask(flag = GL_FALSE) 31733 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 31735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 31736 glUseProgram(program = 13) 31737 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31738 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 31739 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 31740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31742 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 31744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 31745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 31746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 31747 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 31748 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 31749 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 31750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 31754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 31755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 31756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 31757 glUseProgram(program = 16) 31758 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31759 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 31760 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31761 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31762 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 31763 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31764 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31766 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31767 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 31768 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 31769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 31770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 31771 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31772 glUseProgram(program = 4) 31773 glUniform1fv(location = 1, count = 1, value = &0.5) 31774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31776 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 31778 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 31779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 31780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 31781 glUseProgram(program = 16) 31782 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 31783 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 31784 glUniform1fv(location = 2, count = 1, value = &0.1851852) 31785 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 31786 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 31787 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 31788 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 31789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 31790 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 31791 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 31792 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 31793 glDisableVertexAttribArray(index = 0) 31794 glDisableVertexAttribArray(index = 1) 31795 glDisableVertexAttribArray(index = 2) 31796 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31797 glDisable(cap = GL_STENCIL_TEST) 31798 glDisable(cap = GL_SCISSOR_TEST) 31799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 31800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 31801 glDepthMask(flag = GL_TRUE) 31802 glBindVertexArray(array = 0) 31803 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 31804 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 31805 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 31806 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31807 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 31808 glBindVertexArray(array = 2) 31809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31810 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 31811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31812 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 31813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31814 glBufferData(target = GL_ARRAY_BUFFER, size = 39296, data = blob(39296), usage = GL_STATIC_DRAW) 31815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31816 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4996, data = blob(4996), usage = GL_STATIC_DRAW) 31817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31818 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 31819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31820 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 31821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31822 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 31823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31824 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 31825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31826 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 31827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31828 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 31829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31830 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 31831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31832 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 31833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31834 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 31835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31836 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 31837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31838 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 31839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31840 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 31841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31842 glBufferData(target = GL_ARRAY_BUFFER, size = 468, data = blob(468), usage = GL_STATIC_DRAW) 31843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31844 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 444, data = blob(444), usage = GL_STATIC_DRAW) 31845 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31846 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 31847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31848 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 31849 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31850 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 31851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31852 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 31853 glViewport(x = 0, y = 0, width = 375, height = 640) 31854 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 31855 glClearDepth(depth = 1) 31856 glEnable(cap = GL_DEPTH_TEST) 31857 glDepthFunc(func = GL_LESS) 31858 glDepthMask(flag = GL_TRUE) 31859 glDisable(cap = GL_BLEND) 31860 glDisable(cap = GL_CULL_FACE) 31861 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 31862 glDisable(cap = GL_SCISSOR_TEST) 31863 glDisable(cap = GL_STENCIL_TEST) 31864 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 31865 glEnable(cap = GL_BLEND) 31866 glDepthMask(flag = GL_FALSE) 31867 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 31868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 31869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 31870 glEnableVertexAttribArray(index = 0) 31871 glEnableVertexAttribArray(index = 1) 31872 glEnableVertexAttribArray(index = 2) 31873 glEnableVertexAttribArray(index = 3) 31874 glUseProgram(program = 1) 31875 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31876 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31878 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31879 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31880 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 31881 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 31882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 31883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 31884 glDisableVertexAttribArray(index = 3) 31885 glUseProgram(program = 4) 31886 glUniform1fv(location = 1, count = 1, value = &1) 31887 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31888 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31889 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31890 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7320) 31891 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2496, type = GL_UNSIGNED_SHORT, indices = 0x2) 31892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 31893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 31894 glDisableVertexAttribArray(index = 2) 31895 glUseProgram(program = 7) 31896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 31897 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31898 glUniform2fv(location = 2, count = 1, value = {0, 640}) 31899 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31901 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31902 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 31903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 31904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 31905 glEnableVertexAttribArray(index = 2) 31906 glUseProgram(program = 4) 31907 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31908 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31909 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31910 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 31911 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 31912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 31913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 31914 glEnableVertexAttribArray(index = 3) 31915 glUseProgram(program = 1) 31916 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31917 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31919 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31920 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31921 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 31922 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 31923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 31924 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 31925 glDisableVertexAttribArray(index = 2) 31926 glDisableVertexAttribArray(index = 3) 31927 glUseProgram(program = 7) 31928 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 31929 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31930 glUniform2fv(location = 2, count = 1, value = {0, 512}) 31931 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31933 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31934 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 31935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 31936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 31937 glEnableVertexAttribArray(index = 2) 31938 glUseProgram(program = 4) 31939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31941 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31942 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 31943 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 31944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 31945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 31946 glEnableVertexAttribArray(index = 3) 31947 glUseProgram(program = 1) 31948 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31949 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31950 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31952 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31953 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 31954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 31955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 31956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 31957 glDisableVertexAttribArray(index = 2) 31958 glDisableVertexAttribArray(index = 3) 31959 glUseProgram(program = 7) 31960 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 31961 glUniform2fv(location = 1, count = 1, value = {0, 0}) 31962 glUniform2fv(location = 2, count = 1, value = {0, 384}) 31963 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 31964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31965 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31966 glDrawElements(mode = GL_TRIANGLES, count = 111, type = GL_UNSIGNED_INT, indices = NULL) 31967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 31968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 31969 glEnableVertexAttribArray(index = 2) 31970 glUseProgram(program = 4) 31971 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 31973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 31974 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 31975 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 31976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 31977 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 31978 glEnableVertexAttribArray(index = 3) 31979 glUseProgram(program = 1) 31980 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 31981 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 31982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 31983 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 31984 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 31985 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 31986 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 31987 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 31988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 31989 glDisableVertexAttribArray(index = 2) 31990 glDisableVertexAttribArray(index = 3) 31991 glUseProgram(program = 10) 31992 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011741, 0.001068737, 0, 0, -0.001823977, 0.002936567, 0, 0, 0, 0, 0.01369863, 0, -0.5977058, -0.7509945, 0.02739726, 1}) 31993 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 31994 glUniform1fv(location = 5, count = 1, value = &187.5) 31995 glUniform1fv(location = 6, count = 1, value = &0) 31996 glUniform2fv(location = 4, count = 1, value = {0, 0}) 31997 glGenTextures(n = 1, textures = &86) 31998 glBindTexture(target = GL_TEXTURE_2D, texture = 86) 31999 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 32000 glBindTexture(target = GL_TEXTURE_2D, texture = 86) 32001 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32002 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32003 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 32004 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 32005 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 32006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32007 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32008 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 32009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 32010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 32011 glEnableVertexAttribArray(index = 2) 32012 glUseProgram(program = 4) 32013 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011741, 0.001068737, 0, 0, -0.001823977, 0.002936567, 0, 0, 0, 0, 1, 0, -0.5977058, -0.7509945, 0, 1}) 32014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32015 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32016 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 32017 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 32018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 32019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 32020 glEnableVertexAttribArray(index = 3) 32021 glUseProgram(program = 1) 32022 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005011741, 0.001068737, 0, 0, -0.001823977, 0.002936567, 0, 0, 0, 0, 1, 0, -0.5977058, -0.7509945, 0, 1}) 32023 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32024 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32025 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32026 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32027 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 32028 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 32029 glDisableVertexAttribArray(index = 0) 32030 glDisableVertexAttribArray(index = 1) 32031 glDisableVertexAttribArray(index = 2) 32032 glDisableVertexAttribArray(index = 3) 32033 glDisable(cap = GL_STENCIL_TEST) 32034 glDisable(cap = GL_SCISSOR_TEST) 32035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32037 glDepthMask(flag = GL_TRUE) 32038 glBindVertexArray(array = 0) 32039 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32040 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32041 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 32042 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 32043 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 32044 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32045 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 32046 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 32047 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32048 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32049 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32050 glBindVertexArray(array = 1) 32051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32052 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 32053 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32054 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 32055 glViewport(x = 0, y = 0, width = 375, height = 667) 32056 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32057 glClearDepth(depth = 1) 32058 glEnable(cap = GL_DEPTH_TEST) 32059 glDepthFunc(func = GL_LESS) 32060 glDepthMask(flag = GL_TRUE) 32061 glDisable(cap = GL_BLEND) 32062 glDisable(cap = GL_CULL_FACE) 32063 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32064 glDisable(cap = GL_SCISSOR_TEST) 32065 glDisable(cap = GL_STENCIL_TEST) 32066 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 32068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 32069 glEnableVertexAttribArray(index = 0) 32070 glEnableVertexAttribArray(index = 1) 32071 glEnableVertexAttribArray(index = 2) 32072 glUseProgram(program = 4) 32073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32075 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32078 glEnable(cap = GL_BLEND) 32079 glDepthMask(flag = GL_FALSE) 32080 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 32082 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 32083 glUseProgram(program = 13) 32084 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32085 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32086 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 32087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32089 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32094 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 32095 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32096 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 32103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 32104 glUseProgram(program = 16) 32105 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32106 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32107 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32108 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32109 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32110 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32111 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32113 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32115 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 32117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 32118 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32119 glUseProgram(program = 4) 32120 glUniform1fv(location = 1, count = 1, value = &0.5) 32121 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32125 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 32127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 32128 glUseProgram(program = 16) 32129 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32130 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32131 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32132 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32133 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32135 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32137 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 32139 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 32140 glDisableVertexAttribArray(index = 0) 32141 glDisableVertexAttribArray(index = 1) 32142 glDisableVertexAttribArray(index = 2) 32143 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32144 glDisable(cap = GL_STENCIL_TEST) 32145 glDisable(cap = GL_SCISSOR_TEST) 32146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32148 glDepthMask(flag = GL_TRUE) 32149 glBindVertexArray(array = 0) 32150 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 32151 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 32152 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32153 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32154 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32155 glBindVertexArray(array = 2) 32156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 32157 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 32158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 32159 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 32160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 32161 glBufferData(target = GL_ARRAY_BUFFER, size = 39280, data = blob(39280), usage = GL_STATIC_DRAW) 32162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 32163 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4994, data = blob(4994), usage = GL_STATIC_DRAW) 32164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 32165 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 32166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 32167 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 32168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 32169 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 32170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 32171 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 32172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 32173 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 32174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 32175 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 32176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 32177 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 32178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 32179 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 32180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 32181 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 32182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 32183 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 32184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 32185 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 32186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 32187 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 32188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32189 glBufferData(target = GL_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 32190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32191 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 480, data = blob(480), usage = GL_STATIC_DRAW) 32192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32193 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 32194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32195 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 32196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32197 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 32198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32199 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 32200 glViewport(x = 0, y = 0, width = 375, height = 640) 32201 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32202 glClearDepth(depth = 1) 32203 glEnable(cap = GL_DEPTH_TEST) 32204 glDepthFunc(func = GL_LESS) 32205 glDepthMask(flag = GL_TRUE) 32206 glDisable(cap = GL_BLEND) 32207 glDisable(cap = GL_CULL_FACE) 32208 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32209 glDisable(cap = GL_SCISSOR_TEST) 32210 glDisable(cap = GL_STENCIL_TEST) 32211 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32212 glEnable(cap = GL_BLEND) 32213 glDepthMask(flag = GL_FALSE) 32214 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 32216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 32217 glEnableVertexAttribArray(index = 0) 32218 glEnableVertexAttribArray(index = 1) 32219 glEnableVertexAttribArray(index = 2) 32220 glEnableVertexAttribArray(index = 3) 32221 glUseProgram(program = 1) 32222 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32223 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32224 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32225 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32226 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32227 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 32228 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 32229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 32230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 32231 glDisableVertexAttribArray(index = 3) 32232 glUseProgram(program = 4) 32233 glUniform1fv(location = 1, count = 1, value = &1) 32234 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32236 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x7314) 32238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2495, type = GL_UNSIGNED_SHORT, indices = 0x2) 32239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 32240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 32241 glDisableVertexAttribArray(index = 2) 32242 glUseProgram(program = 7) 32243 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 32244 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32245 glUniform2fv(location = 2, count = 1, value = {0, 640}) 32246 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32247 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32248 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32249 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 32250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 32251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 32252 glEnableVertexAttribArray(index = 2) 32253 glUseProgram(program = 4) 32254 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32255 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32256 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32257 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 32258 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 32259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 32260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 32261 glEnableVertexAttribArray(index = 3) 32262 glUseProgram(program = 1) 32263 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32264 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32265 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32266 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32267 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32268 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 32269 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 32270 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 32271 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 32272 glDisableVertexAttribArray(index = 2) 32273 glDisableVertexAttribArray(index = 3) 32274 glUseProgram(program = 7) 32275 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 32276 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32277 glUniform2fv(location = 2, count = 1, value = {0, 512}) 32278 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32279 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32280 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32281 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 32282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 32283 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 32284 glEnableVertexAttribArray(index = 2) 32285 glUseProgram(program = 4) 32286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32287 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32288 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32289 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 32290 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 32291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 32292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 32293 glEnableVertexAttribArray(index = 3) 32294 glUseProgram(program = 1) 32295 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32296 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32299 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32300 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 32301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 32302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32304 glDisableVertexAttribArray(index = 2) 32305 glDisableVertexAttribArray(index = 3) 32306 glUseProgram(program = 7) 32307 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 32308 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32309 glUniform2fv(location = 2, count = 1, value = {0, 384}) 32310 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32312 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32313 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_INT, indices = NULL) 32314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32316 glEnableVertexAttribArray(index = 2) 32317 glUseProgram(program = 4) 32318 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32321 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 32322 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 32323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32325 glEnableVertexAttribArray(index = 3) 32326 glUseProgram(program = 1) 32327 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32328 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32330 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32331 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32332 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 32333 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 32334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32336 glDisableVertexAttribArray(index = 2) 32337 glDisableVertexAttribArray(index = 3) 32338 glUseProgram(program = 10) 32339 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011966, 0.001068376, 0, 0, -0.001823361, 0.002936698, 0, 0, 0, 0, 0.01369863, 0, -0.5978633, -0.7509514, 0.02739726, 1}) 32340 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 32341 glUniform1fv(location = 5, count = 1, value = &187.5) 32342 glUniform1fv(location = 6, count = 1, value = &0) 32343 glUniform2fv(location = 4, count = 1, value = {0, 0}) 32344 glGenTextures(n = 1, textures = &87) 32345 glBindTexture(target = GL_TEXTURE_2D, texture = 87) 32346 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 32347 glBindTexture(target = GL_TEXTURE_2D, texture = 87) 32348 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32349 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32350 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 32351 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 32352 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 32353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32354 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32355 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 32356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 32357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 32358 glEnableVertexAttribArray(index = 2) 32359 glUseProgram(program = 4) 32360 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005011966, 0.001068376, 0, 0, -0.001823361, 0.002936698, 0, 0, 0, 0, 1, 0, -0.5978633, -0.7509514, 0, 1}) 32361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32363 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 32364 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 32365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 32366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 32367 glEnableVertexAttribArray(index = 3) 32368 glUseProgram(program = 1) 32369 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005011966, 0.001068376, 0, 0, -0.001823361, 0.002936698, 0, 0, 0, 0, 1, 0, -0.5978633, -0.7509514, 0, 1}) 32370 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32371 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32372 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32373 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32374 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 32375 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 32376 glDisableVertexAttribArray(index = 0) 32377 glDisableVertexAttribArray(index = 1) 32378 glDisableVertexAttribArray(index = 2) 32379 glDisableVertexAttribArray(index = 3) 32380 glDisable(cap = GL_STENCIL_TEST) 32381 glDisable(cap = GL_SCISSOR_TEST) 32382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32384 glDepthMask(flag = GL_TRUE) 32385 glBindVertexArray(array = 0) 32386 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32387 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32388 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 32389 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 32390 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 32391 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32392 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 32393 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 32394 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32395 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32396 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32397 glBindVertexArray(array = 1) 32398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32399 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 32400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32401 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 32402 glViewport(x = 0, y = 0, width = 375, height = 667) 32403 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32404 glClearDepth(depth = 1) 32405 glEnable(cap = GL_DEPTH_TEST) 32406 glDepthFunc(func = GL_LESS) 32407 glDepthMask(flag = GL_TRUE) 32408 glDisable(cap = GL_BLEND) 32409 glDisable(cap = GL_CULL_FACE) 32410 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32411 glDisable(cap = GL_SCISSOR_TEST) 32412 glDisable(cap = GL_STENCIL_TEST) 32413 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 32415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 32416 glEnableVertexAttribArray(index = 0) 32417 glEnableVertexAttribArray(index = 1) 32418 glEnableVertexAttribArray(index = 2) 32419 glUseProgram(program = 4) 32420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32423 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32425 glEnable(cap = GL_BLEND) 32426 glDepthMask(flag = GL_FALSE) 32427 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 32429 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 32430 glUseProgram(program = 13) 32431 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32432 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32433 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 32434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32441 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 32442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32443 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32444 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32446 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 32450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 32451 glUseProgram(program = 16) 32452 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32453 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32454 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32455 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32456 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32457 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32458 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32460 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32462 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 32464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 32465 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32466 glUseProgram(program = 4) 32467 glUniform1fv(location = 1, count = 1, value = &0.5) 32468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32472 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 32474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 32475 glUseProgram(program = 16) 32476 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32477 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32478 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32479 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32480 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32482 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32484 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 32486 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 32487 glDisableVertexAttribArray(index = 0) 32488 glDisableVertexAttribArray(index = 1) 32489 glDisableVertexAttribArray(index = 2) 32490 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32491 glDisable(cap = GL_STENCIL_TEST) 32492 glDisable(cap = GL_SCISSOR_TEST) 32493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32495 glDepthMask(flag = GL_TRUE) 32496 glBindVertexArray(array = 0) 32497 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 32498 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 32499 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32500 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32501 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32502 glBindVertexArray(array = 2) 32503 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32504 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 32505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32506 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 32507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32508 glBufferData(target = GL_ARRAY_BUFFER, size = 38896, data = blob(38896), usage = GL_STATIC_DRAW) 32509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32510 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4946, data = blob(4946), usage = GL_STATIC_DRAW) 32511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32512 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 32513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32514 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 32515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 32516 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 32517 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 32518 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 32519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 32520 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 32521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 32522 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 32523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 32524 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 32525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 32526 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 32527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 32528 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 32529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 32530 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 32531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 32532 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 32533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 32534 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 32535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 32536 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 32537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 32538 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 32539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 32540 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 32541 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 32542 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 32543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 32544 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 32545 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 32546 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 32547 glViewport(x = 0, y = 0, width = 375, height = 640) 32548 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32549 glClearDepth(depth = 1) 32550 glEnable(cap = GL_DEPTH_TEST) 32551 glDepthFunc(func = GL_LESS) 32552 glDepthMask(flag = GL_TRUE) 32553 glDisable(cap = GL_BLEND) 32554 glDisable(cap = GL_CULL_FACE) 32555 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32556 glDisable(cap = GL_SCISSOR_TEST) 32557 glDisable(cap = GL_STENCIL_TEST) 32558 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32559 glEnable(cap = GL_BLEND) 32560 glDepthMask(flag = GL_FALSE) 32561 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32564 glEnableVertexAttribArray(index = 0) 32565 glEnableVertexAttribArray(index = 1) 32566 glEnableVertexAttribArray(index = 2) 32567 glEnableVertexAttribArray(index = 3) 32568 glUseProgram(program = 1) 32569 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32570 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32572 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32573 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32574 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 32575 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 32576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32578 glDisableVertexAttribArray(index = 3) 32579 glUseProgram(program = 4) 32580 glUniform1fv(location = 1, count = 1, value = &1) 32581 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32582 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32583 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32584 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x71f4) 32585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2471, type = GL_UNSIGNED_SHORT, indices = 0x2) 32586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32588 glDisableVertexAttribArray(index = 2) 32589 glUseProgram(program = 7) 32590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 32591 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32592 glUniform2fv(location = 2, count = 1, value = {0, 640}) 32593 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32594 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32595 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32596 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 32597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 32598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 32599 glEnableVertexAttribArray(index = 2) 32600 glUseProgram(program = 4) 32601 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32603 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32604 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 32605 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 32606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 32607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 32608 glEnableVertexAttribArray(index = 3) 32609 glUseProgram(program = 1) 32610 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32611 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32612 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32613 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32614 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32615 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 32616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 32617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 32618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 32619 glDisableVertexAttribArray(index = 2) 32620 glDisableVertexAttribArray(index = 3) 32621 glUseProgram(program = 7) 32622 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 32623 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32624 glUniform2fv(location = 2, count = 1, value = {0, 512}) 32625 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32626 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32627 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32628 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 32629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 32630 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 32631 glEnableVertexAttribArray(index = 2) 32632 glUseProgram(program = 4) 32633 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32635 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32636 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 32637 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 32638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 32639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 32640 glEnableVertexAttribArray(index = 3) 32641 glUseProgram(program = 1) 32642 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32643 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32645 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32646 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32647 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 32648 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 32649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 32650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 32651 glDisableVertexAttribArray(index = 2) 32652 glDisableVertexAttribArray(index = 3) 32653 glUseProgram(program = 7) 32654 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 32655 glUniform2fv(location = 1, count = 1, value = {0, 0}) 32656 glUniform2fv(location = 2, count = 1, value = {0, 384}) 32657 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 32658 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32659 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32660 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 32661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 32662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 32663 glEnableVertexAttribArray(index = 2) 32664 glUseProgram(program = 4) 32665 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32667 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32668 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 32669 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 32670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 32671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 32672 glEnableVertexAttribArray(index = 3) 32673 glUseProgram(program = 1) 32674 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 32675 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32677 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32678 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32679 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 32680 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 32681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 32682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 32683 glDisableVertexAttribArray(index = 2) 32684 glDisableVertexAttribArray(index = 3) 32685 glUseProgram(program = 10) 32686 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012373, 0.001067719, 0, 0, -0.00182224, 0.002936937, 0, 0, 0, 0, 0.01369863, 0, -0.5981498, -0.750873, 0.02739726, 1}) 32687 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 32688 glUniform1fv(location = 5, count = 1, value = &187.5) 32689 glUniform1fv(location = 6, count = 1, value = &0) 32690 glUniform2fv(location = 4, count = 1, value = {0, 0}) 32691 glGenTextures(n = 1, textures = &88) 32692 glBindTexture(target = GL_TEXTURE_2D, texture = 88) 32693 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 32694 glBindTexture(target = GL_TEXTURE_2D, texture = 88) 32695 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32696 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32697 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 32698 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 32699 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 32700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32702 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 32703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 32704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 32705 glEnableVertexAttribArray(index = 2) 32706 glUseProgram(program = 4) 32707 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005012373, 0.001067719, 0, 0, -0.00182224, 0.002936937, 0, 0, 0, 0, 1, 0, -0.5981498, -0.750873, 0, 1}) 32708 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32709 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32710 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 32711 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 32712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 32713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 32714 glEnableVertexAttribArray(index = 3) 32715 glUseProgram(program = 1) 32716 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005012373, 0.001067719, 0, 0, -0.00182224, 0.002936937, 0, 0, 0, 0, 1, 0, -0.5981498, -0.750873, 0, 1}) 32717 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 32718 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 32719 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 32720 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 32721 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 32722 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 32723 glDisableVertexAttribArray(index = 0) 32724 glDisableVertexAttribArray(index = 1) 32725 glDisableVertexAttribArray(index = 2) 32726 glDisableVertexAttribArray(index = 3) 32727 glDisable(cap = GL_STENCIL_TEST) 32728 glDisable(cap = GL_SCISSOR_TEST) 32729 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32731 glDepthMask(flag = GL_TRUE) 32732 glBindVertexArray(array = 0) 32733 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32734 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 32735 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 32736 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 32737 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 32738 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32739 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 32740 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 32741 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 32742 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32743 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32744 glBindVertexArray(array = 1) 32745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32746 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 32747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32748 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 32749 glViewport(x = 0, y = 0, width = 375, height = 667) 32750 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32751 glClearDepth(depth = 1) 32752 glEnable(cap = GL_DEPTH_TEST) 32753 glDepthFunc(func = GL_LESS) 32754 glDepthMask(flag = GL_TRUE) 32755 glDisable(cap = GL_BLEND) 32756 glDisable(cap = GL_CULL_FACE) 32757 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32758 glDisable(cap = GL_SCISSOR_TEST) 32759 glDisable(cap = GL_STENCIL_TEST) 32760 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 32762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 32763 glEnableVertexAttribArray(index = 0) 32764 glEnableVertexAttribArray(index = 1) 32765 glEnableVertexAttribArray(index = 2) 32766 glUseProgram(program = 4) 32767 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32770 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32771 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32772 glEnable(cap = GL_BLEND) 32773 glDepthMask(flag = GL_FALSE) 32774 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 32776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 32777 glUseProgram(program = 13) 32778 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32779 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32780 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 32781 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32783 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32784 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32785 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32788 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 32789 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32790 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32791 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32793 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 32797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 32798 glUseProgram(program = 16) 32799 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32800 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32801 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32802 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32803 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32804 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32805 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32807 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32808 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32809 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 32811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 32812 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32813 glUseProgram(program = 4) 32814 glUniform1fv(location = 1, count = 1, value = &0.5) 32815 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32818 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32819 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 32821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 32822 glUseProgram(program = 16) 32823 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32824 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32825 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32826 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32827 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32829 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32831 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32832 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 32833 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 32834 glDisableVertexAttribArray(index = 0) 32835 glDisableVertexAttribArray(index = 1) 32836 glDisableVertexAttribArray(index = 2) 32837 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32838 glDisable(cap = GL_STENCIL_TEST) 32839 glDisable(cap = GL_SCISSOR_TEST) 32840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32841 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32842 glDepthMask(flag = GL_TRUE) 32843 glBindVertexArray(array = 0) 32844 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 32845 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 32846 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 32847 glBindVertexArray(array = 1) 32848 glViewport(x = 0, y = 0, width = 375, height = 667) 32849 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 32850 glClearDepth(depth = 1) 32851 glEnable(cap = GL_DEPTH_TEST) 32852 glDepthFunc(func = GL_LESS) 32853 glDepthMask(flag = GL_TRUE) 32854 glDisable(cap = GL_BLEND) 32855 glDisable(cap = GL_CULL_FACE) 32856 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 32857 glDisable(cap = GL_SCISSOR_TEST) 32858 glDisable(cap = GL_STENCIL_TEST) 32859 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 32860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 32861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 32862 glEnableVertexAttribArray(index = 0) 32863 glEnableVertexAttribArray(index = 1) 32864 glEnableVertexAttribArray(index = 2) 32865 glUseProgram(program = 4) 32866 glUniform1fv(location = 1, count = 1, value = &1) 32867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32869 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32870 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 32871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32872 glEnable(cap = GL_BLEND) 32873 glDepthMask(flag = GL_FALSE) 32874 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 32876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 32877 glUseProgram(program = 13) 32878 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32879 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 32880 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 32881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32883 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 32885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 32886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 32887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 32888 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 32889 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 32890 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 32891 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32892 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32893 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32894 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 32895 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 32896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 32897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 32898 glUseProgram(program = 16) 32899 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32900 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 32901 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32902 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32903 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 32904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32905 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32907 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 32909 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 32910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 32911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 32912 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32913 glUseProgram(program = 4) 32914 glUniform1fv(location = 1, count = 1, value = &0.5) 32915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 32917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 32918 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 32919 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 32920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 32921 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 32922 glUseProgram(program = 16) 32923 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 32924 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 32925 glUniform1fv(location = 2, count = 1, value = &0.1851852) 32926 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 32927 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 32928 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 32929 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 32930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 32931 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 32932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 32933 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 32934 glDisableVertexAttribArray(index = 0) 32935 glDisableVertexAttribArray(index = 1) 32936 glDisableVertexAttribArray(index = 2) 32937 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 32938 glDisable(cap = GL_STENCIL_TEST) 32939 glDisable(cap = GL_SCISSOR_TEST) 32940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 32941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 32942 glDepthMask(flag = GL_TRUE) 32943 glBindVertexArray(array = 0) 32944 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 32945 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 32946 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 32947 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32948 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 32949 glBindVertexArray(array = 2) 32950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 32951 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 32952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 32953 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 32954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 32955 glBufferData(target = GL_ARRAY_BUFFER, size = 38608, data = blob(38608), usage = GL_STATIC_DRAW) 32956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 32957 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4910, data = blob(4910), usage = GL_STATIC_DRAW) 32958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 32959 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 32960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 32961 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 32962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 32963 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 32964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 32965 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 32966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 32967 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 32968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 32969 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 32970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 32971 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 32972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 32973 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 32974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 32975 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 32976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 32977 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 32978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 32979 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 32980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 32981 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 32982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 32983 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 32984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 32985 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 32986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 32987 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 32988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 32989 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 32990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 32991 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 32992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 32993 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 32994 glViewport(x = 0, y = 0, width = 375, height = 640) 32995 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 32996 glClearDepth(depth = 1) 32997 glEnable(cap = GL_DEPTH_TEST) 32998 glDepthFunc(func = GL_LESS) 32999 glDepthMask(flag = GL_TRUE) 33000 glDisable(cap = GL_BLEND) 33001 glDisable(cap = GL_CULL_FACE) 33002 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33003 glDisable(cap = GL_SCISSOR_TEST) 33004 glDisable(cap = GL_STENCIL_TEST) 33005 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33006 glEnable(cap = GL_BLEND) 33007 glDepthMask(flag = GL_FALSE) 33008 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 33010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 33011 glEnableVertexAttribArray(index = 0) 33012 glEnableVertexAttribArray(index = 1) 33013 glEnableVertexAttribArray(index = 2) 33014 glEnableVertexAttribArray(index = 3) 33015 glUseProgram(program = 1) 33016 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33017 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33018 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33019 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33020 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33021 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 33022 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 33023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 33024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 33025 glDisableVertexAttribArray(index = 3) 33026 glUseProgram(program = 4) 33027 glUniform1fv(location = 1, count = 1, value = &1) 33028 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33029 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33030 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33031 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x711c) 33032 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2453, type = GL_UNSIGNED_SHORT, indices = 0x2) 33033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 33034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 33035 glDisableVertexAttribArray(index = 2) 33036 glUseProgram(program = 7) 33037 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 33038 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33039 glUniform2fv(location = 2, count = 1, value = {0, 640}) 33040 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33041 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33042 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33043 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 33044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 33045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 33046 glEnableVertexAttribArray(index = 2) 33047 glUseProgram(program = 4) 33048 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33049 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33050 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33051 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 33052 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 33053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 33054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 33055 glEnableVertexAttribArray(index = 3) 33056 glUseProgram(program = 1) 33057 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33058 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33059 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33060 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33061 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33062 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 33063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 33064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 33065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 33066 glDisableVertexAttribArray(index = 2) 33067 glDisableVertexAttribArray(index = 3) 33068 glUseProgram(program = 7) 33069 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 33070 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33071 glUniform2fv(location = 2, count = 1, value = {0, 512}) 33072 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33073 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33074 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33075 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 33076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 33077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 33078 glEnableVertexAttribArray(index = 2) 33079 glUseProgram(program = 4) 33080 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33082 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 33084 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 33085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 33086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 33087 glEnableVertexAttribArray(index = 3) 33088 glUseProgram(program = 1) 33089 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33090 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33093 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33094 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 33095 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 33096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33098 glDisableVertexAttribArray(index = 2) 33099 glDisableVertexAttribArray(index = 3) 33100 glUseProgram(program = 7) 33101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 33102 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33103 glUniform2fv(location = 2, count = 1, value = {0, 384}) 33104 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33106 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33107 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 33108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33110 glEnableVertexAttribArray(index = 2) 33111 glUseProgram(program = 4) 33112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33115 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 33116 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 33117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33119 glEnableVertexAttribArray(index = 3) 33120 glUseProgram(program = 1) 33121 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33122 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33123 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33124 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33125 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33126 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 33127 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 33128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33130 glDisableVertexAttribArray(index = 2) 33131 glDisableVertexAttribArray(index = 3) 33132 glUseProgram(program = 10) 33133 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005013893, 0.001065266, 0, 0, -0.001818054, 0.002937828, 0, 0, 0, 0, 0.01369863, 0, -0.5992198, -0.7505802, 0.02739726, 1}) 33134 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 33135 glUniform1fv(location = 5, count = 1, value = &187.5) 33136 glUniform1fv(location = 6, count = 1, value = &0) 33137 glUniform2fv(location = 4, count = 1, value = {0, 0}) 33138 glGenTextures(n = 1, textures = &89) 33139 glBindTexture(target = GL_TEXTURE_2D, texture = 89) 33140 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 33141 glBindTexture(target = GL_TEXTURE_2D, texture = 89) 33142 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33143 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33144 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 33145 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 33146 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 33147 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33148 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33149 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 33150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 33151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 33152 glEnableVertexAttribArray(index = 2) 33153 glUseProgram(program = 4) 33154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005013893, 0.001065266, 0, 0, -0.001818054, 0.002937828, 0, 0, 0, 0, 1, 0, -0.5992198, -0.7505802, 0, 1}) 33155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33156 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33157 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 33158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 33159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 33160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 33161 glEnableVertexAttribArray(index = 3) 33162 glUseProgram(program = 1) 33163 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005013893, 0.001065266, 0, 0, -0.001818054, 0.002937828, 0, 0, 0, 0, 1, 0, -0.5992198, -0.7505802, 0, 1}) 33164 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33166 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33167 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33168 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 33169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 33170 glDisableVertexAttribArray(index = 0) 33171 glDisableVertexAttribArray(index = 1) 33172 glDisableVertexAttribArray(index = 2) 33173 glDisableVertexAttribArray(index = 3) 33174 glDisable(cap = GL_STENCIL_TEST) 33175 glDisable(cap = GL_SCISSOR_TEST) 33176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33177 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33178 glDepthMask(flag = GL_TRUE) 33179 glBindVertexArray(array = 0) 33180 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33181 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33182 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 33183 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 33184 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 33185 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33186 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 33187 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 33188 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33189 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33190 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33191 glBindVertexArray(array = 1) 33192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33193 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 33194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33195 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 33196 glViewport(x = 0, y = 0, width = 375, height = 667) 33197 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33198 glClearDepth(depth = 1) 33199 glEnable(cap = GL_DEPTH_TEST) 33200 glDepthFunc(func = GL_LESS) 33201 glDepthMask(flag = GL_TRUE) 33202 glDisable(cap = GL_BLEND) 33203 glDisable(cap = GL_CULL_FACE) 33204 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33205 glDisable(cap = GL_SCISSOR_TEST) 33206 glDisable(cap = GL_STENCIL_TEST) 33207 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 33209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 33210 glEnableVertexAttribArray(index = 0) 33211 glEnableVertexAttribArray(index = 1) 33212 glEnableVertexAttribArray(index = 2) 33213 glUseProgram(program = 4) 33214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33216 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33217 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 33218 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33219 glEnable(cap = GL_BLEND) 33220 glDepthMask(flag = GL_FALSE) 33221 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 33223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 33224 glUseProgram(program = 13) 33225 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33226 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33227 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 33228 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33230 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33231 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 33232 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33235 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 33236 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33237 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33239 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33240 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33241 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 33242 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 33243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 33244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 33245 glUseProgram(program = 16) 33246 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33247 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 33248 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33249 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33250 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 33251 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33252 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33254 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33255 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 33256 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 33257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 33258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 33259 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33260 glUseProgram(program = 4) 33261 glUniform1fv(location = 1, count = 1, value = &0.5) 33262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33265 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 33266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 33267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 33268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 33269 glUseProgram(program = 16) 33270 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33271 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 33272 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33273 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33274 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 33275 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33276 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33278 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33279 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 33280 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 33281 glDisableVertexAttribArray(index = 0) 33282 glDisableVertexAttribArray(index = 1) 33283 glDisableVertexAttribArray(index = 2) 33284 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33285 glDisable(cap = GL_STENCIL_TEST) 33286 glDisable(cap = GL_SCISSOR_TEST) 33287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33289 glDepthMask(flag = GL_TRUE) 33290 glBindVertexArray(array = 0) 33291 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 33292 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 33293 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33294 glBindVertexArray(array = 1) 33295 glViewport(x = 0, y = 0, width = 375, height = 667) 33296 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33297 glClearDepth(depth = 1) 33298 glEnable(cap = GL_DEPTH_TEST) 33299 glDepthFunc(func = GL_LESS) 33300 glDepthMask(flag = GL_TRUE) 33301 glDisable(cap = GL_BLEND) 33302 glDisable(cap = GL_CULL_FACE) 33303 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33304 glDisable(cap = GL_SCISSOR_TEST) 33305 glDisable(cap = GL_STENCIL_TEST) 33306 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 33308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 33309 glEnableVertexAttribArray(index = 0) 33310 glEnableVertexAttribArray(index = 1) 33311 glEnableVertexAttribArray(index = 2) 33312 glUseProgram(program = 4) 33313 glUniform1fv(location = 1, count = 1, value = &1) 33314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33316 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 33318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33319 glEnable(cap = GL_BLEND) 33320 glDepthMask(flag = GL_FALSE) 33321 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 33323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 33324 glUseProgram(program = 13) 33325 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33326 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33327 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 33328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33330 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 33332 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33335 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 33336 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33337 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 33342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 33343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 33344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 33345 glUseProgram(program = 16) 33346 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33347 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 33348 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33349 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33350 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 33351 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33352 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33354 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 33356 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 33357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 33358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 33359 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33360 glUseProgram(program = 4) 33361 glUniform1fv(location = 1, count = 1, value = &0.5) 33362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33364 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 33366 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 33367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 33368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 33369 glUseProgram(program = 16) 33370 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33371 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 33372 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33373 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33374 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 33375 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33376 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 33380 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 33381 glDisableVertexAttribArray(index = 0) 33382 glDisableVertexAttribArray(index = 1) 33383 glDisableVertexAttribArray(index = 2) 33384 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33385 glDisable(cap = GL_STENCIL_TEST) 33386 glDisable(cap = GL_SCISSOR_TEST) 33387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33389 glDepthMask(flag = GL_TRUE) 33390 glBindVertexArray(array = 0) 33391 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 33392 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 33393 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33394 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 33395 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 33396 glBindVertexArray(array = 2) 33397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33398 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 33399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33400 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 33401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33402 glBufferData(target = GL_ARRAY_BUFFER, size = 38096, data = blob(38096), usage = GL_STATIC_DRAW) 33403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4846, data = blob(4846), usage = GL_STATIC_DRAW) 33405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33406 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 33407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 33409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 33410 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 33411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 33412 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 33413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 33414 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 33415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 33416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 33417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 33418 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 33419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 33420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 33421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 33422 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 33423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 33424 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 33425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 33426 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 33427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 33428 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 33429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 33430 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 33431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 33432 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 33433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 33434 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 33435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 33436 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 33437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 33438 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 33439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 33440 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 33441 glViewport(x = 0, y = 0, width = 375, height = 640) 33442 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33443 glClearDepth(depth = 1) 33444 glEnable(cap = GL_DEPTH_TEST) 33445 glDepthFunc(func = GL_LESS) 33446 glDepthMask(flag = GL_TRUE) 33447 glDisable(cap = GL_BLEND) 33448 glDisable(cap = GL_CULL_FACE) 33449 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33450 glDisable(cap = GL_SCISSOR_TEST) 33451 glDisable(cap = GL_STENCIL_TEST) 33452 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33453 glEnable(cap = GL_BLEND) 33454 glDepthMask(flag = GL_FALSE) 33455 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33458 glEnableVertexAttribArray(index = 0) 33459 glEnableVertexAttribArray(index = 1) 33460 glEnableVertexAttribArray(index = 2) 33461 glEnableVertexAttribArray(index = 3) 33462 glUseProgram(program = 1) 33463 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33464 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33466 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33467 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33468 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 33469 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 33470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33472 glDisableVertexAttribArray(index = 3) 33473 glUseProgram(program = 4) 33474 glUniform1fv(location = 1, count = 1, value = &1) 33475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33477 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6f9c) 33479 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2421, type = GL_UNSIGNED_SHORT, indices = 0x2) 33480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33482 glDisableVertexAttribArray(index = 2) 33483 glUseProgram(program = 7) 33484 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 33485 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33486 glUniform2fv(location = 2, count = 1, value = {0, 640}) 33487 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33488 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33489 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33490 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 33491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 33492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 33493 glEnableVertexAttribArray(index = 2) 33494 glUseProgram(program = 4) 33495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33497 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 33499 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 33500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 33501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 33502 glEnableVertexAttribArray(index = 3) 33503 glUseProgram(program = 1) 33504 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33505 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33506 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33507 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33508 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33509 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 33510 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 33511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 33512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 33513 glDisableVertexAttribArray(index = 2) 33514 glDisableVertexAttribArray(index = 3) 33515 glUseProgram(program = 7) 33516 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 33517 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33518 glUniform2fv(location = 2, count = 1, value = {0, 512}) 33519 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33521 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33522 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 33523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 33524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 33525 glEnableVertexAttribArray(index = 2) 33526 glUseProgram(program = 4) 33527 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33529 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33530 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 33531 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 33532 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 33533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 33534 glEnableVertexAttribArray(index = 3) 33535 glUseProgram(program = 1) 33536 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33537 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33538 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33539 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33540 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33541 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 33542 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 33543 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 33544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 33545 glDisableVertexAttribArray(index = 2) 33546 glDisableVertexAttribArray(index = 3) 33547 glUseProgram(program = 7) 33548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 33549 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33550 glUniform2fv(location = 2, count = 1, value = {0, 384}) 33551 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33552 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33553 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33554 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 33555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 33556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 33557 glEnableVertexAttribArray(index = 2) 33558 glUseProgram(program = 4) 33559 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33561 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33562 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 33563 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 33564 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 33565 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 33566 glEnableVertexAttribArray(index = 3) 33567 glUseProgram(program = 1) 33568 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33569 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33570 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33571 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33572 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33573 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 33574 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 33575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33577 glDisableVertexAttribArray(index = 2) 33578 glDisableVertexAttribArray(index = 3) 33579 glUseProgram(program = 10) 33580 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005016048, 0.001061778, 0, 0, -0.0018121, 0.002939091, 0, 0, 0, 0, 0.01369863, 0, -0.6007402, -0.7501627, 0.02739726, 1}) 33581 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 33582 glUniform1fv(location = 5, count = 1, value = &187.5) 33583 glUniform1fv(location = 6, count = 1, value = &0) 33584 glUniform2fv(location = 4, count = 1, value = {0, 0}) 33585 glGenTextures(n = 1, textures = &90) 33586 glBindTexture(target = GL_TEXTURE_2D, texture = 90) 33587 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 33588 glBindTexture(target = GL_TEXTURE_2D, texture = 90) 33589 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33590 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33591 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 33592 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 33593 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 33594 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33595 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33596 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 33597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 33598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 33599 glEnableVertexAttribArray(index = 2) 33600 glUseProgram(program = 4) 33601 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005016048, 0.001061778, 0, 0, -0.0018121, 0.002939091, 0, 0, 0, 0, 1, 0, -0.6007402, -0.7501627, 0, 1}) 33602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33603 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33604 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 33605 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 33606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 33607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 33608 glEnableVertexAttribArray(index = 3) 33609 glUseProgram(program = 1) 33610 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005016048, 0.001061778, 0, 0, -0.0018121, 0.002939091, 0, 0, 0, 0, 1, 0, -0.6007402, -0.7501627, 0, 1}) 33611 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33612 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33613 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33614 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33615 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 33616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 33617 glDisableVertexAttribArray(index = 0) 33618 glDisableVertexAttribArray(index = 1) 33619 glDisableVertexAttribArray(index = 2) 33620 glDisableVertexAttribArray(index = 3) 33621 glDisable(cap = GL_STENCIL_TEST) 33622 glDisable(cap = GL_SCISSOR_TEST) 33623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33625 glDepthMask(flag = GL_TRUE) 33626 glBindVertexArray(array = 0) 33627 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33628 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33629 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 33630 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 33631 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 33632 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33633 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 33634 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 33635 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33636 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33637 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33638 glBindVertexArray(array = 1) 33639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33640 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 33641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33642 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 33643 glViewport(x = 0, y = 0, width = 375, height = 667) 33644 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33645 glClearDepth(depth = 1) 33646 glEnable(cap = GL_DEPTH_TEST) 33647 glDepthFunc(func = GL_LESS) 33648 glDepthMask(flag = GL_TRUE) 33649 glDisable(cap = GL_BLEND) 33650 glDisable(cap = GL_CULL_FACE) 33651 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33652 glDisable(cap = GL_SCISSOR_TEST) 33653 glDisable(cap = GL_STENCIL_TEST) 33654 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33655 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 33656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 33657 glEnableVertexAttribArray(index = 0) 33658 glEnableVertexAttribArray(index = 1) 33659 glEnableVertexAttribArray(index = 2) 33660 glUseProgram(program = 4) 33661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33663 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 33665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33666 glEnable(cap = GL_BLEND) 33667 glDepthMask(flag = GL_FALSE) 33668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 33670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 33671 glUseProgram(program = 13) 33672 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33673 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 33674 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 33675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 33679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 33680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33682 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 33683 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33684 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 33689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 33690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 33691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 33692 glUseProgram(program = 16) 33693 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33694 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 33695 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33696 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33697 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 33698 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33699 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33701 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 33703 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 33704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 33705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 33706 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33707 glUseProgram(program = 4) 33708 glUniform1fv(location = 1, count = 1, value = &0.5) 33709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33711 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 33713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 33714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 33715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 33716 glUseProgram(program = 16) 33717 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 33718 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 33719 glUniform1fv(location = 2, count = 1, value = &0.1851852) 33720 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 33721 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 33722 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 33723 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 33724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 33725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 33726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 33727 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 33728 glDisableVertexAttribArray(index = 0) 33729 glDisableVertexAttribArray(index = 1) 33730 glDisableVertexAttribArray(index = 2) 33731 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33732 glDisable(cap = GL_STENCIL_TEST) 33733 glDisable(cap = GL_SCISSOR_TEST) 33734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33736 glDepthMask(flag = GL_TRUE) 33737 glBindVertexArray(array = 0) 33738 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 33739 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 33740 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33741 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 33742 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 33743 glBindVertexArray(array = 2) 33744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 33745 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 33746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 33747 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 33748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 33749 glBufferData(target = GL_ARRAY_BUFFER, size = 37872, data = blob(37872), usage = GL_STATIC_DRAW) 33750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 33751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4818, data = blob(4818), usage = GL_STATIC_DRAW) 33752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 33753 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 33754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 33755 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 33756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 33757 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 33758 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 33759 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 33760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 33761 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 33762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 33763 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 33764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 33765 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 33766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 33767 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 33768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 33769 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 33770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 33771 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 33772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 33773 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 33774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 33775 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 33776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33777 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 33778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33779 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 33780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33781 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 33782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 33784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33785 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 33786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33787 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 33788 glViewport(x = 0, y = 0, width = 375, height = 640) 33789 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 33790 glClearDepth(depth = 1) 33791 glEnable(cap = GL_DEPTH_TEST) 33792 glDepthFunc(func = GL_LESS) 33793 glDepthMask(flag = GL_TRUE) 33794 glDisable(cap = GL_BLEND) 33795 glDisable(cap = GL_CULL_FACE) 33796 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33797 glDisable(cap = GL_SCISSOR_TEST) 33798 glDisable(cap = GL_STENCIL_TEST) 33799 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 33800 glEnable(cap = GL_BLEND) 33801 glDepthMask(flag = GL_FALSE) 33802 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 33803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 33804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 33805 glEnableVertexAttribArray(index = 0) 33806 glEnableVertexAttribArray(index = 1) 33807 glEnableVertexAttribArray(index = 2) 33808 glEnableVertexAttribArray(index = 3) 33809 glUseProgram(program = 1) 33810 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33811 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33812 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33813 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33814 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33815 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 33816 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 33817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 33818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 33819 glDisableVertexAttribArray(index = 3) 33820 glUseProgram(program = 4) 33821 glUniform1fv(location = 1, count = 1, value = &1) 33822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33824 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6ef4) 33826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2407, type = GL_UNSIGNED_SHORT, indices = 0x2) 33827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 33828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 33829 glDisableVertexAttribArray(index = 2) 33830 glUseProgram(program = 7) 33831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 33832 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33833 glUniform2fv(location = 2, count = 1, value = {0, 640}) 33834 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33835 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33836 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33837 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 33838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 33839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 33840 glEnableVertexAttribArray(index = 2) 33841 glUseProgram(program = 4) 33842 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33844 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33845 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 33846 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 33847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 33848 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 33849 glEnableVertexAttribArray(index = 3) 33850 glUseProgram(program = 1) 33851 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33852 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33853 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33854 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33855 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33856 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 33857 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 33858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 33859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 33860 glDisableVertexAttribArray(index = 2) 33861 glDisableVertexAttribArray(index = 3) 33862 glUseProgram(program = 7) 33863 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 33864 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33865 glUniform2fv(location = 2, count = 1, value = {0, 512}) 33866 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33867 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33868 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33869 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 33870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 33871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 33872 glEnableVertexAttribArray(index = 2) 33873 glUseProgram(program = 4) 33874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 33878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 33879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 33880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 33881 glEnableVertexAttribArray(index = 3) 33882 glUseProgram(program = 1) 33883 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33884 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33886 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33887 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33888 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 33889 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 33890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 33891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 33892 glDisableVertexAttribArray(index = 2) 33893 glDisableVertexAttribArray(index = 3) 33894 glUseProgram(program = 7) 33895 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 33896 glUniform2fv(location = 1, count = 1, value = {0, 0}) 33897 glUniform2fv(location = 2, count = 1, value = {0, 384}) 33898 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 33899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33900 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33901 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 33902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 33903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 33904 glEnableVertexAttribArray(index = 2) 33905 glUseProgram(program = 4) 33906 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33907 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33908 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33909 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 33910 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 33911 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 33912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 33913 glEnableVertexAttribArray(index = 3) 33914 glUseProgram(program = 1) 33915 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 33916 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33918 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33919 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33920 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 33921 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 33922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 33923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 33924 glDisableVertexAttribArray(index = 2) 33925 glDisableVertexAttribArray(index = 3) 33926 glUseProgram(program = 10) 33927 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00501698, 0.001060265, 0, 0, -0.001809518, 0.002939637, 0, 0, 0, 0, 0.01369863, 0, -0.6013991, -0.7499815, 0.02739726, 1}) 33928 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 33929 glUniform1fv(location = 5, count = 1, value = &187.5) 33930 glUniform1fv(location = 6, count = 1, value = &0) 33931 glUniform2fv(location = 4, count = 1, value = {0, 0}) 33932 glGenTextures(n = 1, textures = &91) 33933 glBindTexture(target = GL_TEXTURE_2D, texture = 91) 33934 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 33935 glBindTexture(target = GL_TEXTURE_2D, texture = 91) 33936 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 33937 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 33938 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 33939 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 33940 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 33941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33942 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33943 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 33944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 33945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 33946 glEnableVertexAttribArray(index = 2) 33947 glUseProgram(program = 4) 33948 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00501698, 0.001060265, 0, 0, -0.001809518, 0.002939637, 0, 0, 0, 0, 1, 0, -0.6013991, -0.7499815, 0, 1}) 33949 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 33950 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 33951 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 33952 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 33953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 33954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 33955 glEnableVertexAttribArray(index = 3) 33956 glUseProgram(program = 1) 33957 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00501698, 0.001060265, 0, 0, -0.001809518, 0.002939637, 0, 0, 0, 0, 1, 0, -0.6013991, -0.7499815, 0, 1}) 33958 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 33959 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 33960 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 33961 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 33962 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 33963 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 33964 glDisableVertexAttribArray(index = 0) 33965 glDisableVertexAttribArray(index = 1) 33966 glDisableVertexAttribArray(index = 2) 33967 glDisableVertexAttribArray(index = 3) 33968 glDisable(cap = GL_STENCIL_TEST) 33969 glDisable(cap = GL_SCISSOR_TEST) 33970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 33971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 33972 glDepthMask(flag = GL_TRUE) 33973 glBindVertexArray(array = 0) 33974 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33975 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 33976 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 33977 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 33978 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 33979 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33980 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 33981 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 33982 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 33983 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 33984 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 33985 glBindVertexArray(array = 1) 33986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 33987 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 33988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 33989 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 33990 glViewport(x = 0, y = 0, width = 375, height = 667) 33991 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 33992 glClearDepth(depth = 1) 33993 glEnable(cap = GL_DEPTH_TEST) 33994 glDepthFunc(func = GL_LESS) 33995 glDepthMask(flag = GL_TRUE) 33996 glDisable(cap = GL_BLEND) 33997 glDisable(cap = GL_CULL_FACE) 33998 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 33999 glDisable(cap = GL_SCISSOR_TEST) 34000 glDisable(cap = GL_STENCIL_TEST) 34001 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 34003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 34004 glEnableVertexAttribArray(index = 0) 34005 glEnableVertexAttribArray(index = 1) 34006 glEnableVertexAttribArray(index = 2) 34007 glUseProgram(program = 4) 34008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34009 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34010 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34011 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34012 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34013 glEnable(cap = GL_BLEND) 34014 glDepthMask(flag = GL_FALSE) 34015 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 34017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 34018 glUseProgram(program = 13) 34019 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34020 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34021 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 34022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34029 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 34030 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34031 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34034 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 34038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 34039 glUseProgram(program = 16) 34040 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34041 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34042 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34043 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34044 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34046 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34048 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34050 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 34052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 34053 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34054 glUseProgram(program = 4) 34055 glUniform1fv(location = 1, count = 1, value = &0.5) 34056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34058 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34060 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 34062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 34063 glUseProgram(program = 16) 34064 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34065 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34066 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34067 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34068 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34069 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34070 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34072 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 34074 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 34075 glDisableVertexAttribArray(index = 0) 34076 glDisableVertexAttribArray(index = 1) 34077 glDisableVertexAttribArray(index = 2) 34078 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34079 glDisable(cap = GL_STENCIL_TEST) 34080 glDisable(cap = GL_SCISSOR_TEST) 34081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34082 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34083 glDepthMask(flag = GL_TRUE) 34084 glBindVertexArray(array = 0) 34085 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 34086 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 34087 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34088 glBindVertexArray(array = 1) 34089 glViewport(x = 0, y = 0, width = 375, height = 667) 34090 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34091 glClearDepth(depth = 1) 34092 glEnable(cap = GL_DEPTH_TEST) 34093 glDepthFunc(func = GL_LESS) 34094 glDepthMask(flag = GL_TRUE) 34095 glDisable(cap = GL_BLEND) 34096 glDisable(cap = GL_CULL_FACE) 34097 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34098 glDisable(cap = GL_SCISSOR_TEST) 34099 glDisable(cap = GL_STENCIL_TEST) 34100 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 34102 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 34103 glEnableVertexAttribArray(index = 0) 34104 glEnableVertexAttribArray(index = 1) 34105 glEnableVertexAttribArray(index = 2) 34106 glUseProgram(program = 4) 34107 glUniform1fv(location = 1, count = 1, value = &1) 34108 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34110 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34111 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34112 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34113 glEnable(cap = GL_BLEND) 34114 glDepthMask(flag = GL_FALSE) 34115 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 34117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 34118 glUseProgram(program = 13) 34119 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34120 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34121 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 34122 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34123 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34124 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34125 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34126 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34129 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 34130 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34131 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34134 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34135 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34136 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 34138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 34139 glUseProgram(program = 16) 34140 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34141 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34142 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34143 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34144 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34145 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34146 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34147 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34148 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34149 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34150 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34151 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 34152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 34153 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34154 glUseProgram(program = 4) 34155 glUniform1fv(location = 1, count = 1, value = &0.5) 34156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34157 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34158 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34159 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34160 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 34162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 34163 glUseProgram(program = 16) 34164 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34165 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34166 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34167 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34168 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34169 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34170 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34171 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34172 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34173 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 34174 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 34175 glDisableVertexAttribArray(index = 0) 34176 glDisableVertexAttribArray(index = 1) 34177 glDisableVertexAttribArray(index = 2) 34178 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34179 glDisable(cap = GL_STENCIL_TEST) 34180 glDisable(cap = GL_SCISSOR_TEST) 34181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34183 glDepthMask(flag = GL_TRUE) 34184 glBindVertexArray(array = 0) 34185 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 34186 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 34187 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34188 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34189 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34190 glBindVertexArray(array = 2) 34191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34192 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 34193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34194 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 34195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34196 glBufferData(target = GL_ARRAY_BUFFER, size = 35984, data = blob(35984), usage = GL_STATIC_DRAW) 34197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34198 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4582, data = blob(4582), usage = GL_STATIC_DRAW) 34199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34200 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 34201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34202 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 34203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 34204 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 34205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 34206 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 34207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 34208 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 34209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 34210 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 34211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 34212 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 34213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 34214 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 34215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 34216 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 34217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 34218 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 34219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 34220 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 34221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 34222 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 34223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 34224 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 34225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 34226 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 34227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 34228 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 34229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 34230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 34231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 34232 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 34233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 34234 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 34235 glViewport(x = 0, y = 0, width = 375, height = 640) 34236 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34237 glClearDepth(depth = 1) 34238 glEnable(cap = GL_DEPTH_TEST) 34239 glDepthFunc(func = GL_LESS) 34240 glDepthMask(flag = GL_TRUE) 34241 glDisable(cap = GL_BLEND) 34242 glDisable(cap = GL_CULL_FACE) 34243 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34244 glDisable(cap = GL_SCISSOR_TEST) 34245 glDisable(cap = GL_STENCIL_TEST) 34246 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34247 glEnable(cap = GL_BLEND) 34248 glDepthMask(flag = GL_FALSE) 34249 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34252 glEnableVertexAttribArray(index = 0) 34253 glEnableVertexAttribArray(index = 1) 34254 glEnableVertexAttribArray(index = 2) 34255 glEnableVertexAttribArray(index = 3) 34256 glUseProgram(program = 1) 34257 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34258 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34260 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34261 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34262 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 34263 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 34264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34266 glDisableVertexAttribArray(index = 3) 34267 glUseProgram(program = 4) 34268 glUniform1fv(location = 1, count = 1, value = &1) 34269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x696c) 34273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2289, type = GL_UNSIGNED_SHORT, indices = 0x2) 34274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34276 glDisableVertexAttribArray(index = 2) 34277 glUseProgram(program = 7) 34278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 34279 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34280 glUniform2fv(location = 2, count = 1, value = {0, 640}) 34281 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34282 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34283 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34284 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 34285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 34286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 34287 glEnableVertexAttribArray(index = 2) 34288 glUseProgram(program = 4) 34289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34290 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34291 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34292 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 34293 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 34294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 34295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 34296 glEnableVertexAttribArray(index = 3) 34297 glUseProgram(program = 1) 34298 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34299 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34300 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34301 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34302 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34303 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 34304 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 34305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 34306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 34307 glDisableVertexAttribArray(index = 2) 34308 glDisableVertexAttribArray(index = 3) 34309 glUseProgram(program = 7) 34310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 34311 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34312 glUniform2fv(location = 2, count = 1, value = {0, 512}) 34313 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34314 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34315 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34316 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 34317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 34318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 34319 glEnableVertexAttribArray(index = 2) 34320 glUseProgram(program = 4) 34321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 34325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 34326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 34327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 34328 glEnableVertexAttribArray(index = 3) 34329 glUseProgram(program = 1) 34330 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34331 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34332 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34333 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34334 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34335 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 34336 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 34337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 34338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 34339 glDisableVertexAttribArray(index = 2) 34340 glDisableVertexAttribArray(index = 3) 34341 glUseProgram(program = 7) 34342 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 34343 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34344 glUniform2fv(location = 2, count = 1, value = {0, 384}) 34345 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34348 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 34349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 34350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 34351 glEnableVertexAttribArray(index = 2) 34352 glUseProgram(program = 4) 34353 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34355 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34356 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 34357 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 34358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 34359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 34360 glEnableVertexAttribArray(index = 3) 34361 glUseProgram(program = 1) 34362 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34363 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34365 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34366 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34367 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 34368 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 34369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34371 glDisableVertexAttribArray(index = 2) 34372 glDisableVertexAttribArray(index = 3) 34373 glUseProgram(program = 10) 34374 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005020515, 0.001054505, 0, 0, -0.001799689, 0.002941708, 0, 0, 0, 0, 0.01369863, 0, -0.6039048, -0.7492899, 0.02739726, 1}) 34375 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 34376 glUniform1fv(location = 5, count = 1, value = &187.5) 34377 glUniform1fv(location = 6, count = 1, value = &0) 34378 glUniform2fv(location = 4, count = 1, value = {0, 0}) 34379 glGenTextures(n = 1, textures = &92) 34380 glBindTexture(target = GL_TEXTURE_2D, texture = 92) 34381 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 34382 glBindTexture(target = GL_TEXTURE_2D, texture = 92) 34383 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34384 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34385 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 34386 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 34387 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 34388 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34389 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34390 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 34391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 34392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 34393 glEnableVertexAttribArray(index = 2) 34394 glUseProgram(program = 4) 34395 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005020515, 0.001054505, 0, 0, -0.001799689, 0.002941708, 0, 0, 0, 0, 1, 0, -0.6039048, -0.7492899, 0, 1}) 34396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34397 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34398 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 34399 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 34400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 34401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 34402 glEnableVertexAttribArray(index = 3) 34403 glUseProgram(program = 1) 34404 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005020515, 0.001054505, 0, 0, -0.001799689, 0.002941708, 0, 0, 0, 0, 1, 0, -0.6039048, -0.7492899, 0, 1}) 34405 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34406 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34407 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34408 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34409 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 34410 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 34411 glDisableVertexAttribArray(index = 0) 34412 glDisableVertexAttribArray(index = 1) 34413 glDisableVertexAttribArray(index = 2) 34414 glDisableVertexAttribArray(index = 3) 34415 glDisable(cap = GL_STENCIL_TEST) 34416 glDisable(cap = GL_SCISSOR_TEST) 34417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34418 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34419 glDepthMask(flag = GL_TRUE) 34420 glBindVertexArray(array = 0) 34421 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 34422 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 34423 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 34424 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 34425 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 34426 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 34427 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 34428 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 34429 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 34430 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34431 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34432 glBindVertexArray(array = 1) 34433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34434 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 34435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34436 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 34437 glViewport(x = 0, y = 0, width = 375, height = 667) 34438 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34439 glClearDepth(depth = 1) 34440 glEnable(cap = GL_DEPTH_TEST) 34441 glDepthFunc(func = GL_LESS) 34442 glDepthMask(flag = GL_TRUE) 34443 glDisable(cap = GL_BLEND) 34444 glDisable(cap = GL_CULL_FACE) 34445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34446 glDisable(cap = GL_SCISSOR_TEST) 34447 glDisable(cap = GL_STENCIL_TEST) 34448 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 34450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 34451 glEnableVertexAttribArray(index = 0) 34452 glEnableVertexAttribArray(index = 1) 34453 glEnableVertexAttribArray(index = 2) 34454 glUseProgram(program = 4) 34455 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34456 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34457 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34458 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34459 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34460 glEnable(cap = GL_BLEND) 34461 glDepthMask(flag = GL_FALSE) 34462 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 34464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 34465 glUseProgram(program = 13) 34466 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34467 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34468 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 34469 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34470 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34471 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34472 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34473 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34476 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 34477 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34478 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34480 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34481 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34482 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34483 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 34485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 34486 glUseProgram(program = 16) 34487 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34488 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34489 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34490 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34491 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34493 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34494 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34495 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34496 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34497 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 34499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 34500 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34501 glUseProgram(program = 4) 34502 glUniform1fv(location = 1, count = 1, value = &0.5) 34503 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34504 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34505 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34506 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34507 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 34509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 34510 glUseProgram(program = 16) 34511 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34512 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34513 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34514 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34515 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34516 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34517 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34518 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34519 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34520 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 34521 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 34522 glDisableVertexAttribArray(index = 0) 34523 glDisableVertexAttribArray(index = 1) 34524 glDisableVertexAttribArray(index = 2) 34525 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34526 glDisable(cap = GL_STENCIL_TEST) 34527 glDisable(cap = GL_SCISSOR_TEST) 34528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34530 glDepthMask(flag = GL_TRUE) 34531 glBindVertexArray(array = 0) 34532 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 34533 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 34534 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34535 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34536 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34537 glBindVertexArray(array = 2) 34538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 34539 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 34540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 34541 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 34542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 34543 glBufferData(target = GL_ARRAY_BUFFER, size = 35920, data = blob(35920), usage = GL_STATIC_DRAW) 34544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 34545 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4574, data = blob(4574), usage = GL_STATIC_DRAW) 34546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 34547 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 34548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 34549 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 34550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 34551 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 34552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 34553 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 34554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 34555 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 34556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 34557 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 34558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 34559 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 34560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 34561 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 34562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 34563 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 34564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 34565 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 34566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 34567 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 34568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 34569 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 34570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34571 glBufferData(target = GL_ARRAY_BUFFER, size = 516, data = blob(516), usage = GL_STATIC_DRAW) 34572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34573 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 492, data = blob(492), usage = GL_STATIC_DRAW) 34574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34575 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 34576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34577 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 34578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34579 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 34580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34581 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 34582 glViewport(x = 0, y = 0, width = 375, height = 640) 34583 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 34584 glClearDepth(depth = 1) 34585 glEnable(cap = GL_DEPTH_TEST) 34586 glDepthFunc(func = GL_LESS) 34587 glDepthMask(flag = GL_TRUE) 34588 glDisable(cap = GL_BLEND) 34589 glDisable(cap = GL_CULL_FACE) 34590 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34591 glDisable(cap = GL_SCISSOR_TEST) 34592 glDisable(cap = GL_STENCIL_TEST) 34593 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34594 glEnable(cap = GL_BLEND) 34595 glDepthMask(flag = GL_FALSE) 34596 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 34598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 34599 glEnableVertexAttribArray(index = 0) 34600 glEnableVertexAttribArray(index = 1) 34601 glEnableVertexAttribArray(index = 2) 34602 glEnableVertexAttribArray(index = 3) 34603 glUseProgram(program = 1) 34604 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34605 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34608 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34609 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 34610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 34611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 34612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 34613 glDisableVertexAttribArray(index = 3) 34614 glUseProgram(program = 4) 34615 glUniform1fv(location = 1, count = 1, value = &1) 34616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x693c) 34620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2285, type = GL_UNSIGNED_SHORT, indices = 0x2) 34621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 34622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 34623 glDisableVertexAttribArray(index = 2) 34624 glUseProgram(program = 7) 34625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 34626 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34627 glUniform2fv(location = 2, count = 1, value = {0, 640}) 34628 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34630 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34631 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 34632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 34633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 34634 glEnableVertexAttribArray(index = 2) 34635 glUseProgram(program = 4) 34636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34638 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 34640 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 34641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 34642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 34643 glEnableVertexAttribArray(index = 3) 34644 glUseProgram(program = 1) 34645 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34646 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34649 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34650 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 34651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 34652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 34653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 34654 glDisableVertexAttribArray(index = 2) 34655 glDisableVertexAttribArray(index = 3) 34656 glUseProgram(program = 7) 34657 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 34658 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34659 glUniform2fv(location = 2, count = 1, value = {0, 512}) 34660 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34662 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34663 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 34664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 34665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 34666 glEnableVertexAttribArray(index = 2) 34667 glUseProgram(program = 4) 34668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 34672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 34673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 34674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 34675 glEnableVertexAttribArray(index = 3) 34676 glUseProgram(program = 1) 34677 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34678 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34680 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34681 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34682 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 34683 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 34684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34686 glDisableVertexAttribArray(index = 2) 34687 glDisableVertexAttribArray(index = 3) 34688 glUseProgram(program = 7) 34689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 34690 glUniform2fv(location = 1, count = 1, value = {0, 0}) 34691 glUniform2fv(location = 2, count = 1, value = {0, 384}) 34692 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 34693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34695 glDrawElements(mode = GL_TRIANGLES, count = 123, type = GL_UNSIGNED_INT, indices = NULL) 34696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34698 glEnableVertexAttribArray(index = 2) 34699 glUseProgram(program = 4) 34700 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34701 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34702 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34703 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 34704 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 34705 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34707 glEnableVertexAttribArray(index = 3) 34708 glUseProgram(program = 1) 34709 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 34710 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34711 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34712 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34713 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34714 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 34715 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 34716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 34717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 34718 glDisableVertexAttribArray(index = 2) 34719 glDisableVertexAttribArray(index = 3) 34720 glUseProgram(program = 10) 34721 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005021812, 0.001052381, 0, 0, -0.001796064, 0.002942468, 0, 0, 0, 0, 0.01369863, 0, -0.6048279, -0.7490343, 0.02739726, 1}) 34722 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 34723 glUniform1fv(location = 5, count = 1, value = &187.5) 34724 glUniform1fv(location = 6, count = 1, value = &0) 34725 glUniform2fv(location = 4, count = 1, value = {0, 0}) 34726 glGenTextures(n = 1, textures = &93) 34727 glBindTexture(target = GL_TEXTURE_2D, texture = 93) 34728 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 34729 glBindTexture(target = GL_TEXTURE_2D, texture = 93) 34730 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34731 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34732 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 34733 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 34734 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 34735 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34736 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34737 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 34738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 34739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 34740 glEnableVertexAttribArray(index = 2) 34741 glUseProgram(program = 4) 34742 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005021812, 0.001052381, 0, 0, -0.001796064, 0.002942468, 0, 0, 0, 0, 1, 0, -0.6048279, -0.7490343, 0, 1}) 34743 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34744 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34745 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 34746 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 34747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 34748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 34749 glEnableVertexAttribArray(index = 3) 34750 glUseProgram(program = 1) 34751 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005021812, 0.001052381, 0, 0, -0.001796064, 0.002942468, 0, 0, 0, 0, 1, 0, -0.6048279, -0.7490343, 0, 1}) 34752 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 34753 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 34754 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 34755 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 34756 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 34757 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 34758 glDisableVertexAttribArray(index = 0) 34759 glDisableVertexAttribArray(index = 1) 34760 glDisableVertexAttribArray(index = 2) 34761 glDisableVertexAttribArray(index = 3) 34762 glDisable(cap = GL_STENCIL_TEST) 34763 glDisable(cap = GL_SCISSOR_TEST) 34764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34766 glDepthMask(flag = GL_TRUE) 34767 glBindVertexArray(array = 0) 34768 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 34769 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 34770 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 34771 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 34772 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 34773 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 34774 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 34775 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 34776 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 34777 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34778 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34779 glBindVertexArray(array = 1) 34780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34781 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 34782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 34784 glViewport(x = 0, y = 0, width = 375, height = 667) 34785 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34786 glClearDepth(depth = 1) 34787 glEnable(cap = GL_DEPTH_TEST) 34788 glDepthFunc(func = GL_LESS) 34789 glDepthMask(flag = GL_TRUE) 34790 glDisable(cap = GL_BLEND) 34791 glDisable(cap = GL_CULL_FACE) 34792 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34793 glDisable(cap = GL_SCISSOR_TEST) 34794 glDisable(cap = GL_STENCIL_TEST) 34795 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 34797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 34798 glEnableVertexAttribArray(index = 0) 34799 glEnableVertexAttribArray(index = 1) 34800 glEnableVertexAttribArray(index = 2) 34801 glUseProgram(program = 4) 34802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34803 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34804 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34805 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34806 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34807 glEnable(cap = GL_BLEND) 34808 glDepthMask(flag = GL_FALSE) 34809 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 34811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 34812 glUseProgram(program = 13) 34813 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34814 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34815 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 34816 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34817 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34818 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34819 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34820 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34823 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 34824 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34825 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34828 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34829 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34830 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 34832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 34833 glUseProgram(program = 16) 34834 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34835 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34836 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34837 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34838 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34839 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34840 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34842 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34843 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34844 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34845 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 34846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 34847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34848 glUseProgram(program = 4) 34849 glUniform1fv(location = 1, count = 1, value = &0.5) 34850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34852 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 34856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 34857 glUseProgram(program = 16) 34858 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34859 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34860 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34861 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34862 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34863 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34864 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34865 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34866 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34867 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 34868 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 34869 glDisableVertexAttribArray(index = 0) 34870 glDisableVertexAttribArray(index = 1) 34871 glDisableVertexAttribArray(index = 2) 34872 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34873 glDisable(cap = GL_STENCIL_TEST) 34874 glDisable(cap = GL_SCISSOR_TEST) 34875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34877 glDepthMask(flag = GL_TRUE) 34878 glBindVertexArray(array = 0) 34879 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 34880 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 34881 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 34882 glBindVertexArray(array = 1) 34883 glViewport(x = 0, y = 0, width = 375, height = 667) 34884 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 34885 glClearDepth(depth = 1) 34886 glEnable(cap = GL_DEPTH_TEST) 34887 glDepthFunc(func = GL_LESS) 34888 glDepthMask(flag = GL_TRUE) 34889 glDisable(cap = GL_BLEND) 34890 glDisable(cap = GL_CULL_FACE) 34891 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 34892 glDisable(cap = GL_SCISSOR_TEST) 34893 glDisable(cap = GL_STENCIL_TEST) 34894 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 34895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 34896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 34897 glEnableVertexAttribArray(index = 0) 34898 glEnableVertexAttribArray(index = 1) 34899 glEnableVertexAttribArray(index = 2) 34900 glUseProgram(program = 4) 34901 glUniform1fv(location = 1, count = 1, value = &1) 34902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 34906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34907 glEnable(cap = GL_BLEND) 34908 glDepthMask(flag = GL_FALSE) 34909 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 34911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 34912 glUseProgram(program = 13) 34913 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34914 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 34915 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 34916 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34918 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34919 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 34920 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 34921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 34922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 34923 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 34924 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 34925 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 34926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34927 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34928 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34929 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 34930 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 34931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 34932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 34933 glUseProgram(program = 16) 34934 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34935 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 34936 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34937 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34938 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 34939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34940 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34942 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 34944 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 34945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 34946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 34947 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34948 glUseProgram(program = 4) 34949 glUniform1fv(location = 1, count = 1, value = &0.5) 34950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 34952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 34953 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 34954 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 34955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 34956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 34957 glUseProgram(program = 16) 34958 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 34959 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 34960 glUniform1fv(location = 2, count = 1, value = &0.1851852) 34961 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 34962 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 34963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 34964 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 34965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 34966 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 34967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 34968 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 34969 glDisableVertexAttribArray(index = 0) 34970 glDisableVertexAttribArray(index = 1) 34971 glDisableVertexAttribArray(index = 2) 34972 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 34973 glDisable(cap = GL_STENCIL_TEST) 34974 glDisable(cap = GL_SCISSOR_TEST) 34975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 34976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 34977 glDepthMask(flag = GL_TRUE) 34978 glBindVertexArray(array = 0) 34979 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 34980 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 34981 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 34982 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34983 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 34984 glBindVertexArray(array = 2) 34985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 34986 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 34987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 34988 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 34989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 34990 glBufferData(target = GL_ARRAY_BUFFER, size = 34608, data = blob(34608), usage = GL_STATIC_DRAW) 34991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 34992 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4410, data = blob(4410), usage = GL_STATIC_DRAW) 34993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 34994 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 34995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 34996 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 34997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 34998 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 34999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35000 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 35001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35002 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 35003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35004 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 35005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35006 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 35007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35008 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 35009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35010 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 35011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35012 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 35013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35014 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 35015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 35017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35018 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 35019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 35021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35022 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 35023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35024 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 35025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35026 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 35027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35028 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 35029 glViewport(x = 0, y = 0, width = 375, height = 640) 35030 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35031 glClearDepth(depth = 1) 35032 glEnable(cap = GL_DEPTH_TEST) 35033 glDepthFunc(func = GL_LESS) 35034 glDepthMask(flag = GL_TRUE) 35035 glDisable(cap = GL_BLEND) 35036 glDisable(cap = GL_CULL_FACE) 35037 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35038 glDisable(cap = GL_SCISSOR_TEST) 35039 glDisable(cap = GL_STENCIL_TEST) 35040 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35041 glEnable(cap = GL_BLEND) 35042 glDepthMask(flag = GL_FALSE) 35043 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35046 glEnableVertexAttribArray(index = 0) 35047 glEnableVertexAttribArray(index = 1) 35048 glEnableVertexAttribArray(index = 2) 35049 glEnableVertexAttribArray(index = 3) 35050 glUseProgram(program = 1) 35051 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35052 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35053 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35054 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35055 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35056 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 35057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 35058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35060 glDisableVertexAttribArray(index = 3) 35061 glUseProgram(program = 4) 35062 glUniform1fv(location = 1, count = 1, value = &1) 35063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35065 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6564) 35067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2203, type = GL_UNSIGNED_SHORT, indices = 0x2) 35068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35070 glDisableVertexAttribArray(index = 2) 35071 glUseProgram(program = 7) 35072 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 35073 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35074 glUniform2fv(location = 2, count = 1, value = {0, 640}) 35075 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35076 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35077 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35078 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 35079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 35080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35081 glEnableVertexAttribArray(index = 2) 35082 glUseProgram(program = 4) 35083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35085 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 35087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 35088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35090 glEnableVertexAttribArray(index = 3) 35091 glUseProgram(program = 1) 35092 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35093 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35095 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35096 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35097 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 35098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 35099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35101 glDisableVertexAttribArray(index = 2) 35102 glDisableVertexAttribArray(index = 3) 35103 glUseProgram(program = 7) 35104 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 35105 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35106 glUniform2fv(location = 2, count = 1, value = {0, 512}) 35107 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35110 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 35111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35113 glEnableVertexAttribArray(index = 2) 35114 glUseProgram(program = 4) 35115 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35116 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35117 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35118 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 35119 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 35120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35122 glEnableVertexAttribArray(index = 3) 35123 glUseProgram(program = 1) 35124 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35125 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35127 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35128 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35129 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 35130 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 35131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35133 glDisableVertexAttribArray(index = 2) 35134 glDisableVertexAttribArray(index = 3) 35135 glUseProgram(program = 7) 35136 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 35137 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35138 glUniform2fv(location = 2, count = 1, value = {0, 384}) 35139 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35140 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35141 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35142 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 35143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35145 glEnableVertexAttribArray(index = 2) 35146 glUseProgram(program = 4) 35147 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35148 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35149 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35150 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 35151 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 35152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35154 glEnableVertexAttribArray(index = 3) 35155 glUseProgram(program = 1) 35156 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35157 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35158 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35159 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35160 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35161 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 35162 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 35163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35165 glDisableVertexAttribArray(index = 2) 35166 glDisableVertexAttribArray(index = 3) 35167 glUseProgram(program = 10) 35168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005026486, 0.001044693, 0, 0, -0.001782942, 0.002945207, 0, 0, 0, 0, 0.01369863, 0, -0.6081644, -0.7481061, 0.02739726, 1}) 35169 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 35170 glUniform1fv(location = 5, count = 1, value = &187.5) 35171 glUniform1fv(location = 6, count = 1, value = &0) 35172 glUniform2fv(location = 4, count = 1, value = {0, 0}) 35173 glGenTextures(n = 1, textures = &94) 35174 glBindTexture(target = GL_TEXTURE_2D, texture = 94) 35175 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 35176 glBindTexture(target = GL_TEXTURE_2D, texture = 94) 35177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35178 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35179 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 35180 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 35181 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 35182 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35183 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35184 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 35185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35187 glEnableVertexAttribArray(index = 2) 35188 glUseProgram(program = 4) 35189 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005026486, 0.001044693, 0, 0, -0.001782942, 0.002945207, 0, 0, 0, 0, 1, 0, -0.6081644, -0.7481061, 0, 1}) 35190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35192 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 35193 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 35194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35195 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35196 glEnableVertexAttribArray(index = 3) 35197 glUseProgram(program = 1) 35198 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005026486, 0.001044693, 0, 0, -0.001782942, 0.002945207, 0, 0, 0, 0, 1, 0, -0.6081644, -0.7481061, 0, 1}) 35199 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35200 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35201 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35202 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35203 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 35204 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 35205 glDisableVertexAttribArray(index = 0) 35206 glDisableVertexAttribArray(index = 1) 35207 glDisableVertexAttribArray(index = 2) 35208 glDisableVertexAttribArray(index = 3) 35209 glDisable(cap = GL_STENCIL_TEST) 35210 glDisable(cap = GL_SCISSOR_TEST) 35211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35213 glDepthMask(flag = GL_TRUE) 35214 glBindVertexArray(array = 0) 35215 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35216 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35217 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 35218 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 35219 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 35220 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35221 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 35222 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 35223 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35224 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35226 glBindVertexArray(array = 1) 35227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35228 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35231 glViewport(x = 0, y = 0, width = 375, height = 667) 35232 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35233 glClearDepth(depth = 1) 35234 glEnable(cap = GL_DEPTH_TEST) 35235 glDepthFunc(func = GL_LESS) 35236 glDepthMask(flag = GL_TRUE) 35237 glDisable(cap = GL_BLEND) 35238 glDisable(cap = GL_CULL_FACE) 35239 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35240 glDisable(cap = GL_SCISSOR_TEST) 35241 glDisable(cap = GL_STENCIL_TEST) 35242 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 35244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 35245 glEnableVertexAttribArray(index = 0) 35246 glEnableVertexAttribArray(index = 1) 35247 glEnableVertexAttribArray(index = 2) 35248 glUseProgram(program = 4) 35249 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35254 glEnable(cap = GL_BLEND) 35255 glDepthMask(flag = GL_FALSE) 35256 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 35258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 35259 glUseProgram(program = 13) 35260 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35261 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35262 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 35263 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35265 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35266 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35270 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 35271 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35272 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35275 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35276 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35277 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 35279 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 35280 glUseProgram(program = 16) 35281 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35282 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35283 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35284 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35285 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35286 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35287 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 35288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35289 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35291 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 35293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 35294 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35295 glUseProgram(program = 4) 35296 glUniform1fv(location = 1, count = 1, value = &0.5) 35297 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35300 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 35301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 35302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 35303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 35304 glUseProgram(program = 16) 35305 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35306 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 35307 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35308 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35309 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 35310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35311 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 35312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35313 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 35315 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 35316 glDisableVertexAttribArray(index = 0) 35317 glDisableVertexAttribArray(index = 1) 35318 glDisableVertexAttribArray(index = 2) 35319 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35320 glDisable(cap = GL_STENCIL_TEST) 35321 glDisable(cap = GL_SCISSOR_TEST) 35322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35324 glDepthMask(flag = GL_TRUE) 35325 glBindVertexArray(array = 0) 35326 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 35327 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 35328 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35329 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 35330 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 35331 glBindVertexArray(array = 2) 35332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35333 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 35334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35335 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 35336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35337 glBufferData(target = GL_ARRAY_BUFFER, size = 34736, data = blob(34736), usage = GL_STATIC_DRAW) 35338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4426, data = blob(4426), usage = GL_STATIC_DRAW) 35340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35341 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 35342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 35344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35345 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 35346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35347 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 35348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35349 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 35350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35351 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 35352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35353 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 35354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35355 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 35356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35357 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 35358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35359 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 35360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 35361 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 35362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35363 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 35364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35365 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 35366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 35368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35369 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 35370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35371 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 35372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35373 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 35374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35375 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 35376 glViewport(x = 0, y = 0, width = 375, height = 640) 35377 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35378 glClearDepth(depth = 1) 35379 glEnable(cap = GL_DEPTH_TEST) 35380 glDepthFunc(func = GL_LESS) 35381 glDepthMask(flag = GL_TRUE) 35382 glDisable(cap = GL_BLEND) 35383 glDisable(cap = GL_CULL_FACE) 35384 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35385 glDisable(cap = GL_SCISSOR_TEST) 35386 glDisable(cap = GL_STENCIL_TEST) 35387 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35388 glEnable(cap = GL_BLEND) 35389 glDepthMask(flag = GL_FALSE) 35390 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35393 glEnableVertexAttribArray(index = 0) 35394 glEnableVertexAttribArray(index = 1) 35395 glEnableVertexAttribArray(index = 2) 35396 glEnableVertexAttribArray(index = 3) 35397 glUseProgram(program = 1) 35398 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35399 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35400 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35401 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35402 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35403 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 35404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 35405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35407 glDisableVertexAttribArray(index = 3) 35408 glUseProgram(program = 4) 35409 glUniform1fv(location = 1, count = 1, value = &1) 35410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x65c4) 35414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2211, type = GL_UNSIGNED_SHORT, indices = 0x2) 35415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35417 glDisableVertexAttribArray(index = 2) 35418 glUseProgram(program = 7) 35419 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 35420 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35421 glUniform2fv(location = 2, count = 1, value = {0, 640}) 35422 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35423 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35424 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35425 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 35426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35428 glEnableVertexAttribArray(index = 2) 35429 glUseProgram(program = 4) 35430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35432 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 35434 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 35435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35437 glEnableVertexAttribArray(index = 3) 35438 glUseProgram(program = 1) 35439 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35440 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35443 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35444 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 35445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 35446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35448 glDisableVertexAttribArray(index = 2) 35449 glDisableVertexAttribArray(index = 3) 35450 glUseProgram(program = 7) 35451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 35452 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35453 glUniform2fv(location = 2, count = 1, value = {0, 512}) 35454 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35456 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35457 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 35458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35460 glEnableVertexAttribArray(index = 2) 35461 glUseProgram(program = 4) 35462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35464 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 35466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 35467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 35468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35469 glEnableVertexAttribArray(index = 3) 35470 glUseProgram(program = 1) 35471 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35472 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35474 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35475 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35476 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 35477 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 35478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35480 glDisableVertexAttribArray(index = 2) 35481 glDisableVertexAttribArray(index = 3) 35482 glUseProgram(program = 7) 35483 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 35484 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35485 glUniform2fv(location = 2, count = 1, value = {0, 384}) 35486 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35488 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35489 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 35490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35492 glEnableVertexAttribArray(index = 2) 35493 glUseProgram(program = 4) 35494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35496 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35497 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 35498 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 35499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35501 glEnableVertexAttribArray(index = 3) 35502 glUseProgram(program = 1) 35503 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35504 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35506 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35507 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35508 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 35509 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 35510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35512 glDisableVertexAttribArray(index = 2) 35513 glDisableVertexAttribArray(index = 3) 35514 glUseProgram(program = 10) 35515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005028137, 0.001041961, 0, 0, -0.001778281, 0.002946174, 0, 0, 0, 0, 0.01369863, 0, -0.609348, -0.7477753, 0.02739726, 1}) 35516 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 35517 glUniform1fv(location = 5, count = 1, value = &187.5) 35518 glUniform1fv(location = 6, count = 1, value = &0) 35519 glUniform2fv(location = 4, count = 1, value = {0, 0}) 35520 glGenTextures(n = 1, textures = &95) 35521 glBindTexture(target = GL_TEXTURE_2D, texture = 95) 35522 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 35523 glBindTexture(target = GL_TEXTURE_2D, texture = 95) 35524 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35525 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35526 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 35527 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 35528 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 35529 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35530 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35531 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 35532 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35533 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35534 glEnableVertexAttribArray(index = 2) 35535 glUseProgram(program = 4) 35536 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005028137, 0.001041961, 0, 0, -0.001778281, 0.002946174, 0, 0, 0, 0, 1, 0, -0.609348, -0.7477753, 0, 1}) 35537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35538 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35539 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 35540 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 35541 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35542 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35543 glEnableVertexAttribArray(index = 3) 35544 glUseProgram(program = 1) 35545 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005028137, 0.001041961, 0, 0, -0.001778281, 0.002946174, 0, 0, 0, 0, 1, 0, -0.609348, -0.7477753, 0, 1}) 35546 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35548 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35549 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35550 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 35551 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 35552 glDisableVertexAttribArray(index = 0) 35553 glDisableVertexAttribArray(index = 1) 35554 glDisableVertexAttribArray(index = 2) 35555 glDisableVertexAttribArray(index = 3) 35556 glDisable(cap = GL_STENCIL_TEST) 35557 glDisable(cap = GL_SCISSOR_TEST) 35558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35560 glDepthMask(flag = GL_TRUE) 35561 glBindVertexArray(array = 0) 35562 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35563 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35564 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 35565 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 35566 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 35567 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35568 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 35569 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 35570 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35571 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35572 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35573 glBindVertexArray(array = 1) 35574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35575 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35577 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35578 glViewport(x = 0, y = 0, width = 375, height = 667) 35579 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35580 glClearDepth(depth = 1) 35581 glEnable(cap = GL_DEPTH_TEST) 35582 glDepthFunc(func = GL_LESS) 35583 glDepthMask(flag = GL_TRUE) 35584 glDisable(cap = GL_BLEND) 35585 glDisable(cap = GL_CULL_FACE) 35586 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35587 glDisable(cap = GL_SCISSOR_TEST) 35588 glDisable(cap = GL_STENCIL_TEST) 35589 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 35591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 35592 glEnableVertexAttribArray(index = 0) 35593 glEnableVertexAttribArray(index = 1) 35594 glEnableVertexAttribArray(index = 2) 35595 glUseProgram(program = 4) 35596 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35598 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35599 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35600 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35601 glEnable(cap = GL_BLEND) 35602 glDepthMask(flag = GL_FALSE) 35603 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 35605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 35606 glUseProgram(program = 13) 35607 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35608 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35609 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 35610 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35612 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35613 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35614 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35617 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 35618 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35619 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35620 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35622 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35623 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35624 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 35626 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 35627 glUseProgram(program = 16) 35628 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35629 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35630 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35631 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35632 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35633 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35634 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 35635 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35636 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35637 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35638 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 35640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 35641 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35642 glUseProgram(program = 4) 35643 glUniform1fv(location = 1, count = 1, value = &0.5) 35644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35647 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 35648 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 35649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 35650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 35651 glUseProgram(program = 16) 35652 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35653 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 35654 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35655 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35656 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 35657 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35658 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 35659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35660 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 35662 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 35663 glDisableVertexAttribArray(index = 0) 35664 glDisableVertexAttribArray(index = 1) 35665 glDisableVertexAttribArray(index = 2) 35666 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35667 glDisable(cap = GL_STENCIL_TEST) 35668 glDisable(cap = GL_SCISSOR_TEST) 35669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35671 glDepthMask(flag = GL_TRUE) 35672 glBindVertexArray(array = 0) 35673 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 35674 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 35675 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35676 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 35677 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 35678 glBindVertexArray(array = 2) 35679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35680 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 35681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35682 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 35683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35684 glBufferData(target = GL_ARRAY_BUFFER, size = 34576, data = blob(34576), usage = GL_STATIC_DRAW) 35685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35686 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4406, data = blob(4406), usage = GL_STATIC_DRAW) 35687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35688 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 35689 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35690 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 35691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 35692 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 35693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35694 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 35695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35696 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 35697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35698 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 35699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35700 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 35701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35702 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 35703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35704 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 35705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35706 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 35707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35708 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 35709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35710 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 35711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35712 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 35713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35714 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 35715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35716 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 35717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35718 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 35719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35720 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 35721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35722 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 35723 glViewport(x = 0, y = 0, width = 375, height = 640) 35724 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 35725 glClearDepth(depth = 1) 35726 glEnable(cap = GL_DEPTH_TEST) 35727 glDepthFunc(func = GL_LESS) 35728 glDepthMask(flag = GL_TRUE) 35729 glDisable(cap = GL_BLEND) 35730 glDisable(cap = GL_CULL_FACE) 35731 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35732 glDisable(cap = GL_SCISSOR_TEST) 35733 glDisable(cap = GL_STENCIL_TEST) 35734 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35735 glEnable(cap = GL_BLEND) 35736 glDepthMask(flag = GL_FALSE) 35737 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 35739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 35740 glEnableVertexAttribArray(index = 0) 35741 glEnableVertexAttribArray(index = 1) 35742 glEnableVertexAttribArray(index = 2) 35743 glEnableVertexAttribArray(index = 3) 35744 glUseProgram(program = 1) 35745 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35746 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35747 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35748 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35749 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35750 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 35751 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 35752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 35753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 35754 glDisableVertexAttribArray(index = 3) 35755 glUseProgram(program = 4) 35756 glUniform1fv(location = 1, count = 1, value = &1) 35757 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35759 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x654c) 35761 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2201, type = GL_UNSIGNED_SHORT, indices = 0x2) 35762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 35763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 35764 glDisableVertexAttribArray(index = 2) 35765 glUseProgram(program = 7) 35766 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 35767 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35768 glUniform2fv(location = 2, count = 1, value = {0, 640}) 35769 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35770 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35771 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35772 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 35773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 35774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 35775 glEnableVertexAttribArray(index = 2) 35776 glUseProgram(program = 4) 35777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35778 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35779 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35780 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 35781 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 35782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 35783 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 35784 glEnableVertexAttribArray(index = 3) 35785 glUseProgram(program = 1) 35786 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35787 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35788 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35789 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35790 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35791 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 35792 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 35793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 35794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 35795 glDisableVertexAttribArray(index = 2) 35796 glDisableVertexAttribArray(index = 3) 35797 glUseProgram(program = 7) 35798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 35799 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35800 glUniform2fv(location = 2, count = 1, value = {0, 512}) 35801 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35802 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35803 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35804 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 35805 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 35806 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 35807 glEnableVertexAttribArray(index = 2) 35808 glUseProgram(program = 4) 35809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35810 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35812 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 35813 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 35814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 35815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 35816 glEnableVertexAttribArray(index = 3) 35817 glUseProgram(program = 1) 35818 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35819 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35820 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35821 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35822 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35823 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 35824 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 35825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 35826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 35827 glDisableVertexAttribArray(index = 2) 35828 glDisableVertexAttribArray(index = 3) 35829 glUseProgram(program = 7) 35830 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 35831 glUniform2fv(location = 1, count = 1, value = {0, 0}) 35832 glUniform2fv(location = 2, count = 1, value = {0, 384}) 35833 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 35834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35836 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 35837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 35838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 35839 glEnableVertexAttribArray(index = 2) 35840 glUseProgram(program = 4) 35841 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35842 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35843 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35844 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 35845 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 35846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 35847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 35848 glEnableVertexAttribArray(index = 3) 35849 glUseProgram(program = 1) 35850 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 35851 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35853 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35854 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35855 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 35856 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 35857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 35858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 35859 glDisableVertexAttribArray(index = 2) 35860 glDisableVertexAttribArray(index = 3) 35861 glUseProgram(program = 10) 35862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005030617, 0.001037844, 0, 0, -0.001771253, 0.002947627, 0, 0, 0, 0, 0.01369863, 0, -0.6111308, -0.7472758, 0.02739726, 1}) 35863 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 35864 glUniform1fv(location = 5, count = 1, value = &187.5) 35865 glUniform1fv(location = 6, count = 1, value = &0) 35866 glUniform2fv(location = 4, count = 1, value = {0, 0}) 35867 glGenTextures(n = 1, textures = &96) 35868 glBindTexture(target = GL_TEXTURE_2D, texture = 96) 35869 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 35870 glBindTexture(target = GL_TEXTURE_2D, texture = 96) 35871 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35872 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35873 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 35874 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 35875 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 35876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35877 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35878 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 35879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 35880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 35881 glEnableVertexAttribArray(index = 2) 35882 glUseProgram(program = 4) 35883 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005030617, 0.001037844, 0, 0, -0.001771253, 0.002947627, 0, 0, 0, 0, 1, 0, -0.6111308, -0.7472758, 0, 1}) 35884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35886 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 35887 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 35888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 35889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 35890 glEnableVertexAttribArray(index = 3) 35891 glUseProgram(program = 1) 35892 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005030617, 0.001037844, 0, 0, -0.001771253, 0.002947627, 0, 0, 0, 0, 1, 0, -0.6111308, -0.7472758, 0, 1}) 35893 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 35894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 35895 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 35896 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 35897 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 35898 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 35899 glDisableVertexAttribArray(index = 0) 35900 glDisableVertexAttribArray(index = 1) 35901 glDisableVertexAttribArray(index = 2) 35902 glDisableVertexAttribArray(index = 3) 35903 glDisable(cap = GL_STENCIL_TEST) 35904 glDisable(cap = GL_SCISSOR_TEST) 35905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 35906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 35907 glDepthMask(flag = GL_TRUE) 35908 glBindVertexArray(array = 0) 35909 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35910 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 35911 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 35912 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 35913 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 35914 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35915 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 35916 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 35917 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 35918 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 35919 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 35920 glBindVertexArray(array = 1) 35921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35922 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 35923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35924 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 35925 glViewport(x = 0, y = 0, width = 375, height = 667) 35926 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 35927 glClearDepth(depth = 1) 35928 glEnable(cap = GL_DEPTH_TEST) 35929 glDepthFunc(func = GL_LESS) 35930 glDepthMask(flag = GL_TRUE) 35931 glDisable(cap = GL_BLEND) 35932 glDisable(cap = GL_CULL_FACE) 35933 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 35934 glDisable(cap = GL_SCISSOR_TEST) 35935 glDisable(cap = GL_STENCIL_TEST) 35936 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 35937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 35938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 35939 glEnableVertexAttribArray(index = 0) 35940 glEnableVertexAttribArray(index = 1) 35941 glEnableVertexAttribArray(index = 2) 35942 glUseProgram(program = 4) 35943 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35946 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 35947 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35948 glEnable(cap = GL_BLEND) 35949 glDepthMask(flag = GL_FALSE) 35950 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 35952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 35953 glUseProgram(program = 13) 35954 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35955 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 35956 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 35957 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35959 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35960 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 35961 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 35962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 35963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 35964 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 35965 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 35966 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 35967 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35969 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35970 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 35971 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 35972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 35973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 35974 glUseProgram(program = 16) 35975 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 35976 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 35977 glUniform1fv(location = 2, count = 1, value = &0.1851852) 35978 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 35979 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 35980 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35981 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 35982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 35983 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 35984 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 35985 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 35986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 35987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 35988 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 35989 glUseProgram(program = 4) 35990 glUniform1fv(location = 1, count = 1, value = &0.5) 35991 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 35992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 35993 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 35994 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 35995 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 35996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 35997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 35998 glUseProgram(program = 16) 35999 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36000 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36001 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36002 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36003 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36004 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36005 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 36006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36007 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36008 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 36009 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 36010 glDisableVertexAttribArray(index = 0) 36011 glDisableVertexAttribArray(index = 1) 36012 glDisableVertexAttribArray(index = 2) 36013 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36014 glDisable(cap = GL_STENCIL_TEST) 36015 glDisable(cap = GL_SCISSOR_TEST) 36016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36018 glDepthMask(flag = GL_TRUE) 36019 glBindVertexArray(array = 0) 36020 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 36021 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 36022 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36023 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36024 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36025 glBindVertexArray(array = 2) 36026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36027 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 36028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36029 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 36030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36031 glBufferData(target = GL_ARRAY_BUFFER, size = 34464, data = blob(34464), usage = GL_STATIC_DRAW) 36032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36033 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4392, data = blob(4392), usage = GL_STATIC_DRAW) 36034 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36035 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 36036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36037 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 36038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36039 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 36040 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36041 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 36042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36043 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 36044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36045 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 36046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36047 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 36048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36049 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 36050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36051 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 36052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36053 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 36054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36055 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 36056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 36058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36059 glBufferData(target = GL_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 36060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36061 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 504, data = blob(504), usage = GL_STATIC_DRAW) 36062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36063 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 36064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36065 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 36066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36067 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 36068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 36070 glViewport(x = 0, y = 0, width = 375, height = 640) 36071 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36072 glClearDepth(depth = 1) 36073 glEnable(cap = GL_DEPTH_TEST) 36074 glDepthFunc(func = GL_LESS) 36075 glDepthMask(flag = GL_TRUE) 36076 glDisable(cap = GL_BLEND) 36077 glDisable(cap = GL_CULL_FACE) 36078 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36079 glDisable(cap = GL_SCISSOR_TEST) 36080 glDisable(cap = GL_STENCIL_TEST) 36081 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36082 glEnable(cap = GL_BLEND) 36083 glDepthMask(flag = GL_FALSE) 36084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36087 glEnableVertexAttribArray(index = 0) 36088 glEnableVertexAttribArray(index = 1) 36089 glEnableVertexAttribArray(index = 2) 36090 glEnableVertexAttribArray(index = 3) 36091 glUseProgram(program = 1) 36092 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36093 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36094 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36095 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36096 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36097 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 36098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 36099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36101 glDisableVertexAttribArray(index = 3) 36102 glUseProgram(program = 4) 36103 glUniform1fv(location = 1, count = 1, value = &1) 36104 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36106 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36107 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x64f8) 36108 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2194, type = GL_UNSIGNED_SHORT, indices = 0x2) 36109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36111 glDisableVertexAttribArray(index = 2) 36112 glUseProgram(program = 7) 36113 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 36114 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36115 glUniform2fv(location = 2, count = 1, value = {0, 640}) 36116 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36118 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36119 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 36120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36122 glEnableVertexAttribArray(index = 2) 36123 glUseProgram(program = 4) 36124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36126 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 36128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 36129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36131 glEnableVertexAttribArray(index = 3) 36132 glUseProgram(program = 1) 36133 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36134 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36136 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36137 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36138 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 36139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 36140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36142 glDisableVertexAttribArray(index = 2) 36143 glDisableVertexAttribArray(index = 3) 36144 glUseProgram(program = 7) 36145 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 36146 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36147 glUniform2fv(location = 2, count = 1, value = {0, 512}) 36148 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36150 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36151 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 36152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36154 glEnableVertexAttribArray(index = 2) 36155 glUseProgram(program = 4) 36156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36157 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36158 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36159 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 36160 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 36161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36163 glEnableVertexAttribArray(index = 3) 36164 glUseProgram(program = 1) 36165 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36166 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36167 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36168 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36169 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36170 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 36171 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 36172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36174 glDisableVertexAttribArray(index = 2) 36175 glDisableVertexAttribArray(index = 3) 36176 glUseProgram(program = 7) 36177 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 36178 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36179 glUniform2fv(location = 2, count = 1, value = {0, 384}) 36180 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36181 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36182 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36183 glDrawElements(mode = GL_TRIANGLES, count = 126, type = GL_UNSIGNED_INT, indices = NULL) 36184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36186 glEnableVertexAttribArray(index = 2) 36187 glUseProgram(program = 4) 36188 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36189 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36190 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36191 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 36192 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 36193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36195 glEnableVertexAttribArray(index = 3) 36196 glUseProgram(program = 1) 36197 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36198 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36201 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36202 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 36203 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 36204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36206 glDisableVertexAttribArray(index = 2) 36207 glDisableVertexAttribArray(index = 3) 36208 glUseProgram(program = 10) 36209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0050331, 0.001033703, 0, 0, -0.001764186, 0.002949082, 0, 0, 0, 0, 0.01369863, 0, -0.6129212, -0.7467721, 0.02739726, 1}) 36210 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 36211 glUniform1fv(location = 5, count = 1, value = &187.5) 36212 glUniform1fv(location = 6, count = 1, value = &0) 36213 glUniform2fv(location = 4, count = 1, value = {0, 0}) 36214 glGenTextures(n = 1, textures = &97) 36215 glBindTexture(target = GL_TEXTURE_2D, texture = 97) 36216 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 36217 glBindTexture(target = GL_TEXTURE_2D, texture = 97) 36218 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36219 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36220 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 36221 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 36222 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 36223 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36224 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36225 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 36226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36227 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36228 glEnableVertexAttribArray(index = 2) 36229 glUseProgram(program = 4) 36230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0050331, 0.001033703, 0, 0, -0.001764186, 0.002949082, 0, 0, 0, 0, 1, 0, -0.6129212, -0.7467721, 0, 1}) 36231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36233 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 36234 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 36235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36237 glEnableVertexAttribArray(index = 3) 36238 glUseProgram(program = 1) 36239 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.0050331, 0.001033703, 0, 0, -0.001764186, 0.002949082, 0, 0, 0, 0, 1, 0, -0.6129212, -0.7467721, 0, 1}) 36240 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36241 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36242 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36243 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36244 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 36245 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 36246 glDisableVertexAttribArray(index = 0) 36247 glDisableVertexAttribArray(index = 1) 36248 glDisableVertexAttribArray(index = 2) 36249 glDisableVertexAttribArray(index = 3) 36250 glDisable(cap = GL_STENCIL_TEST) 36251 glDisable(cap = GL_SCISSOR_TEST) 36252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36254 glDepthMask(flag = GL_TRUE) 36255 glBindVertexArray(array = 0) 36256 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36257 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36258 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 36259 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 36260 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 36261 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36262 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 36263 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 36264 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36265 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36266 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36267 glBindVertexArray(array = 1) 36268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 36269 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 36270 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 36271 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 36272 glViewport(x = 0, y = 0, width = 375, height = 667) 36273 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36274 glClearDepth(depth = 1) 36275 glEnable(cap = GL_DEPTH_TEST) 36276 glDepthFunc(func = GL_LESS) 36277 glDepthMask(flag = GL_TRUE) 36278 glDisable(cap = GL_BLEND) 36279 glDisable(cap = GL_CULL_FACE) 36280 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36281 glDisable(cap = GL_SCISSOR_TEST) 36282 glDisable(cap = GL_STENCIL_TEST) 36283 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36284 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 36285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 36286 glEnableVertexAttribArray(index = 0) 36287 glEnableVertexAttribArray(index = 1) 36288 glEnableVertexAttribArray(index = 2) 36289 glUseProgram(program = 4) 36290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36292 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36293 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36294 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36295 glEnable(cap = GL_BLEND) 36296 glDepthMask(flag = GL_FALSE) 36297 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 36299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 36300 glUseProgram(program = 13) 36301 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36302 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36303 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 36304 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36306 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36307 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 36308 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 36310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 36311 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 36312 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36313 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 36318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 36319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 36320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 36321 glUseProgram(program = 16) 36322 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36323 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 36324 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36325 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36326 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 36327 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36328 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 36329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36330 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 36332 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 36333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 36334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 36335 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36336 glUseProgram(program = 4) 36337 glUniform1fv(location = 1, count = 1, value = &0.5) 36338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36340 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 36344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 36345 glUseProgram(program = 16) 36346 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36347 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36348 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36349 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36350 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36351 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36352 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 36353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36354 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 36356 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 36357 glDisableVertexAttribArray(index = 0) 36358 glDisableVertexAttribArray(index = 1) 36359 glDisableVertexAttribArray(index = 2) 36360 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36361 glDisable(cap = GL_STENCIL_TEST) 36362 glDisable(cap = GL_SCISSOR_TEST) 36363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36365 glDepthMask(flag = GL_TRUE) 36366 glBindVertexArray(array = 0) 36367 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 36368 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 36369 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36370 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36371 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36372 glBindVertexArray(array = 2) 36373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36374 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 36375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36376 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 36377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36378 glBufferData(target = GL_ARRAY_BUFFER, size = 34304, data = blob(34304), usage = GL_STATIC_DRAW) 36379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36380 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4372, data = blob(4372), usage = GL_STATIC_DRAW) 36381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36382 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 36383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36384 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 36385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36386 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 36387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36388 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 36389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36390 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 36391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36392 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 36393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36394 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 36395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36396 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 36397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36398 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 36399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36400 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 36401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36402 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 36403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 36405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36406 glBufferData(target = GL_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 36407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 36409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36410 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 36411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36412 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 36413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36414 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 36415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 36417 glViewport(x = 0, y = 0, width = 375, height = 640) 36418 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36419 glClearDepth(depth = 1) 36420 glEnable(cap = GL_DEPTH_TEST) 36421 glDepthFunc(func = GL_LESS) 36422 glDepthMask(flag = GL_TRUE) 36423 glDisable(cap = GL_BLEND) 36424 glDisable(cap = GL_CULL_FACE) 36425 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36426 glDisable(cap = GL_SCISSOR_TEST) 36427 glDisable(cap = GL_STENCIL_TEST) 36428 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36429 glEnable(cap = GL_BLEND) 36430 glDepthMask(flag = GL_FALSE) 36431 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36434 glEnableVertexAttribArray(index = 0) 36435 glEnableVertexAttribArray(index = 1) 36436 glEnableVertexAttribArray(index = 2) 36437 glEnableVertexAttribArray(index = 3) 36438 glUseProgram(program = 1) 36439 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36440 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36443 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36444 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 36445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 36446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36448 glDisableVertexAttribArray(index = 3) 36449 glUseProgram(program = 4) 36450 glUniform1fv(location = 1, count = 1, value = &1) 36451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36453 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6480) 36455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2184, type = GL_UNSIGNED_SHORT, indices = 0x2) 36456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36458 glDisableVertexAttribArray(index = 2) 36459 glUseProgram(program = 7) 36460 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 36461 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36462 glUniform2fv(location = 2, count = 1, value = {0, 640}) 36463 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36464 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36465 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36466 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 36467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36469 glEnableVertexAttribArray(index = 2) 36470 glUseProgram(program = 4) 36471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 36475 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 36476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36478 glEnableVertexAttribArray(index = 3) 36479 glUseProgram(program = 1) 36480 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36481 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36484 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36485 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 36486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 36487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36489 glDisableVertexAttribArray(index = 2) 36490 glDisableVertexAttribArray(index = 3) 36491 glUseProgram(program = 7) 36492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 36493 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36494 glUniform2fv(location = 2, count = 1, value = {0, 512}) 36495 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36497 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36498 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 36499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36501 glEnableVertexAttribArray(index = 2) 36502 glUseProgram(program = 4) 36503 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36504 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36505 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36506 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 36507 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 36508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36510 glEnableVertexAttribArray(index = 3) 36511 glUseProgram(program = 1) 36512 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36513 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36514 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36515 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36516 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36517 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 36518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 36519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36521 glDisableVertexAttribArray(index = 2) 36522 glDisableVertexAttribArray(index = 3) 36523 glUseProgram(program = 7) 36524 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 36525 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36526 glUniform2fv(location = 2, count = 1, value = {0, 384}) 36527 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36529 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36530 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_INT, indices = NULL) 36531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36533 glEnableVertexAttribArray(index = 2) 36534 glUseProgram(program = 4) 36535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36536 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36537 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36538 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 36539 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 36540 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36541 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36542 glEnableVertexAttribArray(index = 3) 36543 glUseProgram(program = 1) 36544 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36545 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36546 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36547 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36548 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36549 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 36550 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 36551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36553 glDisableVertexAttribArray(index = 2) 36554 glDisableVertexAttribArray(index = 3) 36555 glUseProgram(program = 10) 36556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005035893, 0.001029022, 0, 0, -0.001756197, 0.002950718, 0, 0, 0, 0, 0.01369863, 0, -0.6149429, -0.7462013, 0.02739726, 1}) 36557 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 36558 glUniform1fv(location = 5, count = 1, value = &187.5) 36559 glUniform1fv(location = 6, count = 1, value = &0) 36560 glUniform2fv(location = 4, count = 1, value = {0, 0}) 36561 glGenTextures(n = 1, textures = &98) 36562 glBindTexture(target = GL_TEXTURE_2D, texture = 98) 36563 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 36564 glBindTexture(target = GL_TEXTURE_2D, texture = 98) 36565 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36566 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36567 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 36568 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 36569 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 36570 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36571 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36572 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 36573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36574 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36575 glEnableVertexAttribArray(index = 2) 36576 glUseProgram(program = 4) 36577 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005035893, 0.001029022, 0, 0, -0.001756197, 0.002950718, 0, 0, 0, 0, 1, 0, -0.6149429, -0.7462013, 0, 1}) 36578 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36579 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36580 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 36581 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 36582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36584 glEnableVertexAttribArray(index = 3) 36585 glUseProgram(program = 1) 36586 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005035893, 0.001029022, 0, 0, -0.001756197, 0.002950718, 0, 0, 0, 0, 1, 0, -0.6149429, -0.7462013, 0, 1}) 36587 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36588 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36589 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36590 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36591 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 36592 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 36593 glDisableVertexAttribArray(index = 0) 36594 glDisableVertexAttribArray(index = 1) 36595 glDisableVertexAttribArray(index = 2) 36596 glDisableVertexAttribArray(index = 3) 36597 glDisable(cap = GL_STENCIL_TEST) 36598 glDisable(cap = GL_SCISSOR_TEST) 36599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36601 glDepthMask(flag = GL_TRUE) 36602 glBindVertexArray(array = 0) 36603 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36604 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36605 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 36606 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 36607 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 36608 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36609 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 36610 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 36611 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36612 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36613 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36614 glBindVertexArray(array = 1) 36615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 36616 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 36617 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 36618 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 36619 glViewport(x = 0, y = 0, width = 375, height = 667) 36620 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36621 glClearDepth(depth = 1) 36622 glEnable(cap = GL_DEPTH_TEST) 36623 glDepthFunc(func = GL_LESS) 36624 glDepthMask(flag = GL_TRUE) 36625 glDisable(cap = GL_BLEND) 36626 glDisable(cap = GL_CULL_FACE) 36627 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36628 glDisable(cap = GL_SCISSOR_TEST) 36629 glDisable(cap = GL_STENCIL_TEST) 36630 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 36632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 36633 glEnableVertexAttribArray(index = 0) 36634 glEnableVertexAttribArray(index = 1) 36635 glEnableVertexAttribArray(index = 2) 36636 glUseProgram(program = 4) 36637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36639 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36642 glEnable(cap = GL_BLEND) 36643 glDepthMask(flag = GL_FALSE) 36644 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 36646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 36647 glUseProgram(program = 13) 36648 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36649 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36650 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 36651 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36653 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 36655 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 36657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 36658 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 36659 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36660 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 36665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 36666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 36667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 36668 glUseProgram(program = 16) 36669 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36670 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 36671 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36672 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36673 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 36674 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36675 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 36676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 36679 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 36680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 36681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 36682 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36683 glUseProgram(program = 4) 36684 glUniform1fv(location = 1, count = 1, value = &0.5) 36685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36687 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 36689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 36690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 36691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 36692 glUseProgram(program = 16) 36693 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 36694 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 36695 glUniform1fv(location = 2, count = 1, value = &0.1851852) 36696 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 36697 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 36698 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36699 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 36700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 36701 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 36702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 36703 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 36704 glDisableVertexAttribArray(index = 0) 36705 glDisableVertexAttribArray(index = 1) 36706 glDisableVertexAttribArray(index = 2) 36707 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36708 glDisable(cap = GL_STENCIL_TEST) 36709 glDisable(cap = GL_SCISSOR_TEST) 36710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36712 glDepthMask(flag = GL_TRUE) 36713 glBindVertexArray(array = 0) 36714 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 36715 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 36716 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36717 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36718 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 36719 glBindVertexArray(array = 2) 36720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36721 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 36722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36723 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 36724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36725 glBufferData(target = GL_ARRAY_BUFFER, size = 34208, data = blob(34208), usage = GL_STATIC_DRAW) 36726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36727 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4360, data = blob(4360), usage = GL_STATIC_DRAW) 36728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36729 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 36730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36731 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 36732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36733 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 36734 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36735 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 36736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36737 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 36738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36739 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 36740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36741 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 36742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36743 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 36744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36745 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 36746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36747 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 36748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36749 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 36750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 36752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36753 glBufferData(target = GL_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 36754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36755 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 36756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36757 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 36758 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36759 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 36760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36761 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 36762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36763 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 36764 glViewport(x = 0, y = 0, width = 375, height = 640) 36765 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 36766 glClearDepth(depth = 1) 36767 glEnable(cap = GL_DEPTH_TEST) 36768 glDepthFunc(func = GL_LESS) 36769 glDepthMask(flag = GL_TRUE) 36770 glDisable(cap = GL_BLEND) 36771 glDisable(cap = GL_CULL_FACE) 36772 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36773 glDisable(cap = GL_SCISSOR_TEST) 36774 glDisable(cap = GL_STENCIL_TEST) 36775 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36776 glEnable(cap = GL_BLEND) 36777 glDepthMask(flag = GL_FALSE) 36778 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 36780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 36781 glEnableVertexAttribArray(index = 0) 36782 glEnableVertexAttribArray(index = 1) 36783 glEnableVertexAttribArray(index = 2) 36784 glEnableVertexAttribArray(index = 3) 36785 glUseProgram(program = 1) 36786 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36787 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36788 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36789 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36790 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36791 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 36792 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 36793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 36794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 36795 glDisableVertexAttribArray(index = 3) 36796 glUseProgram(program = 4) 36797 glUniform1fv(location = 1, count = 1, value = &1) 36798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6438) 36802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2178, type = GL_UNSIGNED_SHORT, indices = 0x2) 36803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 36804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 36805 glDisableVertexAttribArray(index = 2) 36806 glUseProgram(program = 7) 36807 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 36808 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36809 glUniform2fv(location = 2, count = 1, value = {0, 640}) 36810 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36811 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36812 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36813 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 36814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 36815 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 36816 glEnableVertexAttribArray(index = 2) 36817 glUseProgram(program = 4) 36818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36820 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 36822 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 36823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 36824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 36825 glEnableVertexAttribArray(index = 3) 36826 glUseProgram(program = 1) 36827 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36828 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36829 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36830 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36831 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36832 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 36833 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 36834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 36835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 36836 glDisableVertexAttribArray(index = 2) 36837 glDisableVertexAttribArray(index = 3) 36838 glUseProgram(program = 7) 36839 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 36840 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36841 glUniform2fv(location = 2, count = 1, value = {0, 512}) 36842 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36844 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36845 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 36846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 36847 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 36848 glEnableVertexAttribArray(index = 2) 36849 glUseProgram(program = 4) 36850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36852 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36853 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 36854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 36855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 36856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 36857 glEnableVertexAttribArray(index = 3) 36858 glUseProgram(program = 1) 36859 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36860 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36863 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36864 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 36865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 36866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 36867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 36868 glDisableVertexAttribArray(index = 2) 36869 glDisableVertexAttribArray(index = 3) 36870 glUseProgram(program = 7) 36871 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 36872 glUniform2fv(location = 1, count = 1, value = {0, 0}) 36873 glUniform2fv(location = 2, count = 1, value = {0, 384}) 36874 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 36875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36877 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_INT, indices = NULL) 36878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 36879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 36880 glEnableVertexAttribArray(index = 2) 36881 glUseProgram(program = 4) 36882 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36883 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36884 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36885 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 36886 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 36887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 36888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 36889 glEnableVertexAttribArray(index = 3) 36890 glUseProgram(program = 1) 36891 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 36892 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36894 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36895 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36896 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 36897 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 36898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 36899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 36900 glDisableVertexAttribArray(index = 2) 36901 glDisableVertexAttribArray(index = 3) 36902 glUseProgram(program = 10) 36903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005038843, 0.001024052, 0, 0, -0.001747715, 0.002952447, 0, 0, 0, 0, 0.01369863, 0, -0.6170863, -0.7455935, 0.02739726, 1}) 36904 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 36905 glUniform1fv(location = 5, count = 1, value = &187.5) 36906 glUniform1fv(location = 6, count = 1, value = &0) 36907 glUniform2fv(location = 4, count = 1, value = {0, 0}) 36908 glGenTextures(n = 1, textures = &99) 36909 glBindTexture(target = GL_TEXTURE_2D, texture = 99) 36910 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 36911 glBindTexture(target = GL_TEXTURE_2D, texture = 99) 36912 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 36913 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 36914 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 36915 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 36916 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 36917 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36918 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36919 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 36920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 36921 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 36922 glEnableVertexAttribArray(index = 2) 36923 glUseProgram(program = 4) 36924 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005038843, 0.001024052, 0, 0, -0.001747715, 0.002952447, 0, 0, 0, 0, 1, 0, -0.6170863, -0.7455935, 0, 1}) 36925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36926 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36927 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 36928 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 36929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 36930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 36931 glEnableVertexAttribArray(index = 3) 36932 glUseProgram(program = 1) 36933 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005038843, 0.001024052, 0, 0, -0.001747715, 0.002952447, 0, 0, 0, 0, 1, 0, -0.6170863, -0.7455935, 0, 1}) 36934 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 36935 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 36936 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 36937 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 36938 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 36939 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 36940 glDisableVertexAttribArray(index = 0) 36941 glDisableVertexAttribArray(index = 1) 36942 glDisableVertexAttribArray(index = 2) 36943 glDisableVertexAttribArray(index = 3) 36944 glDisable(cap = GL_STENCIL_TEST) 36945 glDisable(cap = GL_SCISSOR_TEST) 36946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 36947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 36948 glDepthMask(flag = GL_TRUE) 36949 glBindVertexArray(array = 0) 36950 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36951 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 36952 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 36953 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 36954 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 36955 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36956 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 36957 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 36958 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 36959 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 36960 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 36961 glBindVertexArray(array = 1) 36962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 36963 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 36964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 36965 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 36966 glViewport(x = 0, y = 0, width = 375, height = 667) 36967 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 36968 glClearDepth(depth = 1) 36969 glEnable(cap = GL_DEPTH_TEST) 36970 glDepthFunc(func = GL_LESS) 36971 glDepthMask(flag = GL_TRUE) 36972 glDisable(cap = GL_BLEND) 36973 glDisable(cap = GL_CULL_FACE) 36974 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 36975 glDisable(cap = GL_SCISSOR_TEST) 36976 glDisable(cap = GL_STENCIL_TEST) 36977 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 36978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 36979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 36980 glEnableVertexAttribArray(index = 0) 36981 glEnableVertexAttribArray(index = 1) 36982 glEnableVertexAttribArray(index = 2) 36983 glUseProgram(program = 4) 36984 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 36986 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 36987 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 36988 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 36989 glEnable(cap = GL_BLEND) 36990 glDepthMask(flag = GL_FALSE) 36991 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 36992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 36993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 36994 glUseProgram(program = 13) 36995 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36996 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 36997 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 36998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 36999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37000 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 37002 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 37004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 37005 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 37006 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37007 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37009 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37010 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37011 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 37012 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 37013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 37014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 37015 glUseProgram(program = 16) 37016 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37017 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 37018 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37019 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37020 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 37021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37022 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 37026 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 37027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 37028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 37029 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37030 glUseProgram(program = 4) 37031 glUniform1fv(location = 1, count = 1, value = &0.5) 37032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37034 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 37036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 37037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 37038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 37039 glUseProgram(program = 16) 37040 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37041 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 37042 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37043 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37044 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 37045 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37046 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37048 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 37050 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 37051 glDisableVertexAttribArray(index = 0) 37052 glDisableVertexAttribArray(index = 1) 37053 glDisableVertexAttribArray(index = 2) 37054 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37055 glDisable(cap = GL_STENCIL_TEST) 37056 glDisable(cap = GL_SCISSOR_TEST) 37057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37059 glDepthMask(flag = GL_TRUE) 37060 glBindVertexArray(array = 0) 37061 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 37062 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 37063 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37064 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37065 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37066 glBindVertexArray(array = 2) 37067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37068 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 37069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37070 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 37071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37072 glBufferData(target = GL_ARRAY_BUFFER, size = 34144, data = blob(34144), usage = GL_STATIC_DRAW) 37073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37074 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4352, data = blob(4352), usage = GL_STATIC_DRAW) 37075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37076 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 37077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37078 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 37079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37080 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 37081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37082 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 37083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37084 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 37085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37086 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 37087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37088 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 37089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37090 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 37091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37092 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 37093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37094 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 37095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37096 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 37097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37098 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 37099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37100 glBufferData(target = GL_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 37101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37102 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 37103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37104 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 37105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37106 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 37107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37108 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 37109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37110 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 37111 glViewport(x = 0, y = 0, width = 375, height = 640) 37112 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37113 glClearDepth(depth = 1) 37114 glEnable(cap = GL_DEPTH_TEST) 37115 glDepthFunc(func = GL_LESS) 37116 glDepthMask(flag = GL_TRUE) 37117 glDisable(cap = GL_BLEND) 37118 glDisable(cap = GL_CULL_FACE) 37119 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37120 glDisable(cap = GL_SCISSOR_TEST) 37121 glDisable(cap = GL_STENCIL_TEST) 37122 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37123 glEnable(cap = GL_BLEND) 37124 glDepthMask(flag = GL_FALSE) 37125 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37128 glEnableVertexAttribArray(index = 0) 37129 glEnableVertexAttribArray(index = 1) 37130 glEnableVertexAttribArray(index = 2) 37131 glEnableVertexAttribArray(index = 3) 37132 glUseProgram(program = 1) 37133 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37134 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37136 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37137 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37138 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 37139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 37140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37142 glDisableVertexAttribArray(index = 3) 37143 glUseProgram(program = 4) 37144 glUniform1fv(location = 1, count = 1, value = &1) 37145 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37147 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37148 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6408) 37149 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2174, type = GL_UNSIGNED_SHORT, indices = 0x2) 37150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37152 glDisableVertexAttribArray(index = 2) 37153 glUseProgram(program = 7) 37154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 37155 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37156 glUniform2fv(location = 2, count = 1, value = {0, 640}) 37157 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37158 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37159 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37160 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 37161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37163 glEnableVertexAttribArray(index = 2) 37164 glUseProgram(program = 4) 37165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37168 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 37169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 37170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37172 glEnableVertexAttribArray(index = 3) 37173 glUseProgram(program = 1) 37174 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37175 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37177 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37178 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37179 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 37180 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 37181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37183 glDisableVertexAttribArray(index = 2) 37184 glDisableVertexAttribArray(index = 3) 37185 glUseProgram(program = 7) 37186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 37187 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37188 glUniform2fv(location = 2, count = 1, value = {0, 512}) 37189 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37192 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 37193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37194 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37195 glEnableVertexAttribArray(index = 2) 37196 glUseProgram(program = 4) 37197 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37199 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 37201 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 37202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37204 glEnableVertexAttribArray(index = 3) 37205 glUseProgram(program = 1) 37206 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37207 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37210 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37211 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 37212 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 37213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37214 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37215 glDisableVertexAttribArray(index = 2) 37216 glDisableVertexAttribArray(index = 3) 37217 glUseProgram(program = 7) 37218 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 37219 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37220 glUniform2fv(location = 2, count = 1, value = {0, 384}) 37221 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37223 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37224 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_INT, indices = NULL) 37225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37227 glEnableVertexAttribArray(index = 2) 37228 glUseProgram(program = 4) 37229 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37231 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37232 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 37233 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 37234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37236 glEnableVertexAttribArray(index = 3) 37237 glUseProgram(program = 1) 37238 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37239 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37241 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37242 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37243 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 37244 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 37245 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37246 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37247 glDisableVertexAttribArray(index = 2) 37248 glDisableVertexAttribArray(index = 3) 37249 glUseProgram(program = 10) 37250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005041759, 0.001019111, 0, 0, -0.001739283, 0.002954156, 0, 0, 0, 0, 0.01369863, 0, -0.6192143, -0.7449876, 0.02739726, 1}) 37251 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 37252 glUniform1fv(location = 5, count = 1, value = &187.5) 37253 glUniform1fv(location = 6, count = 1, value = &0) 37254 glUniform2fv(location = 4, count = 1, value = {0, 0}) 37255 glGenTextures(n = 1, textures = &100) 37256 glBindTexture(target = GL_TEXTURE_2D, texture = 100) 37257 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 37258 glBindTexture(target = GL_TEXTURE_2D, texture = 100) 37259 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37260 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37261 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 37262 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 37263 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 37264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37265 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37266 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 37267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 37268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 37269 glEnableVertexAttribArray(index = 2) 37270 glUseProgram(program = 4) 37271 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005041759, 0.001019111, 0, 0, -0.001739283, 0.002954156, 0, 0, 0, 0, 1, 0, -0.6192143, -0.7449876, 0, 1}) 37272 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37273 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37274 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 37275 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 37276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 37277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 37278 glEnableVertexAttribArray(index = 3) 37279 glUseProgram(program = 1) 37280 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005041759, 0.001019111, 0, 0, -0.001739283, 0.002954156, 0, 0, 0, 0, 1, 0, -0.6192143, -0.7449876, 0, 1}) 37281 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37282 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37283 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37284 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37285 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 37286 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 37287 glDisableVertexAttribArray(index = 0) 37288 glDisableVertexAttribArray(index = 1) 37289 glDisableVertexAttribArray(index = 2) 37290 glDisableVertexAttribArray(index = 3) 37291 glDisable(cap = GL_STENCIL_TEST) 37292 glDisable(cap = GL_SCISSOR_TEST) 37293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37294 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37295 glDepthMask(flag = GL_TRUE) 37296 glBindVertexArray(array = 0) 37297 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37298 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37299 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 37300 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 37301 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 37302 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 37303 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 37304 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 37305 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 37306 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37307 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37308 glBindVertexArray(array = 1) 37309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 37310 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 37311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 37312 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 37313 glViewport(x = 0, y = 0, width = 375, height = 667) 37314 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 37315 glClearDepth(depth = 1) 37316 glEnable(cap = GL_DEPTH_TEST) 37317 glDepthFunc(func = GL_LESS) 37318 glDepthMask(flag = GL_TRUE) 37319 glDisable(cap = GL_BLEND) 37320 glDisable(cap = GL_CULL_FACE) 37321 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37322 glDisable(cap = GL_SCISSOR_TEST) 37323 glDisable(cap = GL_STENCIL_TEST) 37324 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 37326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 37327 glEnableVertexAttribArray(index = 0) 37328 glEnableVertexAttribArray(index = 1) 37329 glEnableVertexAttribArray(index = 2) 37330 glUseProgram(program = 4) 37331 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37332 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37333 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37334 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 37335 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37336 glEnable(cap = GL_BLEND) 37337 glDepthMask(flag = GL_FALSE) 37338 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 37340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 37341 glUseProgram(program = 13) 37342 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 37343 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 37344 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 37345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37347 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 37349 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 37351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 37352 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 37353 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37354 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37355 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37356 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37357 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37358 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 37359 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 37360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 37361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 37362 glUseProgram(program = 16) 37363 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37364 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 37365 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37366 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37367 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 37368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37369 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37371 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 37373 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 37374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 37375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 37376 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37377 glUseProgram(program = 4) 37378 glUniform1fv(location = 1, count = 1, value = &0.5) 37379 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37381 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37382 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 37383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 37384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 37385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 37386 glUseProgram(program = 16) 37387 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37388 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 37389 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37390 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37391 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 37392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37393 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37395 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 37397 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 37398 glDisableVertexAttribArray(index = 0) 37399 glDisableVertexAttribArray(index = 1) 37400 glDisableVertexAttribArray(index = 2) 37401 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37402 glDisable(cap = GL_STENCIL_TEST) 37403 glDisable(cap = GL_SCISSOR_TEST) 37404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37405 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37406 glDepthMask(flag = GL_TRUE) 37407 glBindVertexArray(array = 0) 37408 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 37409 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 37410 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37411 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37412 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37413 glBindVertexArray(array = 2) 37414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37415 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 37416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37417 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 37418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37419 glBufferData(target = GL_ARRAY_BUFFER, size = 33920, data = blob(33920), usage = GL_STATIC_DRAW) 37420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37421 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4324, data = blob(4324), usage = GL_STATIC_DRAW) 37422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37423 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 37424 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37425 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 37426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37427 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 37428 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37429 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 37430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37431 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 37432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37433 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 37434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37435 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 37436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37437 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 37438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37439 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 37440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37441 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 37442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37443 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 37444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37445 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 37446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37447 glBufferData(target = GL_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 37448 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37449 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 528, data = blob(528), usage = GL_STATIC_DRAW) 37450 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37451 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 37452 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37453 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 37454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37455 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 37456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37457 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 37458 glViewport(x = 0, y = 0, width = 375, height = 640) 37459 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37460 glClearDepth(depth = 1) 37461 glEnable(cap = GL_DEPTH_TEST) 37462 glDepthFunc(func = GL_LESS) 37463 glDepthMask(flag = GL_TRUE) 37464 glDisable(cap = GL_BLEND) 37465 glDisable(cap = GL_CULL_FACE) 37466 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37467 glDisable(cap = GL_SCISSOR_TEST) 37468 glDisable(cap = GL_STENCIL_TEST) 37469 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37470 glEnable(cap = GL_BLEND) 37471 glDepthMask(flag = GL_FALSE) 37472 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37475 glEnableVertexAttribArray(index = 0) 37476 glEnableVertexAttribArray(index = 1) 37477 glEnableVertexAttribArray(index = 2) 37478 glEnableVertexAttribArray(index = 3) 37479 glUseProgram(program = 1) 37480 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37481 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37484 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37485 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 37486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 37487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37489 glDisableVertexAttribArray(index = 3) 37490 glUseProgram(program = 4) 37491 glUniform1fv(location = 1, count = 1, value = &1) 37492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x6360) 37496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2160, type = GL_UNSIGNED_SHORT, indices = 0x2) 37497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37499 glDisableVertexAttribArray(index = 2) 37500 glUseProgram(program = 7) 37501 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 37502 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37503 glUniform2fv(location = 2, count = 1, value = {0, 640}) 37504 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37506 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37507 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 37508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37510 glEnableVertexAttribArray(index = 2) 37511 glUseProgram(program = 4) 37512 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37513 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37514 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37515 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 37516 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 37517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37519 glEnableVertexAttribArray(index = 3) 37520 glUseProgram(program = 1) 37521 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37522 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37523 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37525 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37526 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 37527 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 37528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37530 glDisableVertexAttribArray(index = 2) 37531 glDisableVertexAttribArray(index = 3) 37532 glUseProgram(program = 7) 37533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 37534 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37535 glUniform2fv(location = 2, count = 1, value = {0, 512}) 37536 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37538 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37539 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 37540 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37541 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37542 glEnableVertexAttribArray(index = 2) 37543 glUseProgram(program = 4) 37544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37546 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37547 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 37548 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 37549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37551 glEnableVertexAttribArray(index = 3) 37552 glUseProgram(program = 1) 37553 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37554 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37556 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37557 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37558 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 37559 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 37560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37562 glDisableVertexAttribArray(index = 2) 37563 glDisableVertexAttribArray(index = 3) 37564 glUseProgram(program = 7) 37565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 37566 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37567 glUniform2fv(location = 2, count = 1, value = {0, 384}) 37568 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37569 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37570 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37571 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_INT, indices = NULL) 37572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37574 glEnableVertexAttribArray(index = 2) 37575 glUseProgram(program = 4) 37576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37579 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 37580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 37581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37583 glEnableVertexAttribArray(index = 3) 37584 glUseProgram(program = 1) 37585 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37586 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37588 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37589 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37590 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 37591 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 37592 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37594 glDisableVertexAttribArray(index = 2) 37595 glDisableVertexAttribArray(index = 3) 37596 glUseProgram(program = 10) 37597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005045004, 0.001013584, 0, 0, -0.001729849, 0.002956057, 0, 0, 0, 0, 0.01369863, 0, -0.6215916, -0.7443076, 0.02739726, 1}) 37598 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 37599 glUniform1fv(location = 5, count = 1, value = &187.5) 37600 glUniform1fv(location = 6, count = 1, value = &0) 37601 glUniform2fv(location = 4, count = 1, value = {0, 0}) 37602 glGenTextures(n = 1, textures = &101) 37603 glBindTexture(target = GL_TEXTURE_2D, texture = 101) 37604 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 37605 glBindTexture(target = GL_TEXTURE_2D, texture = 101) 37606 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37607 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37608 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 37609 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 37610 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 37611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37612 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37613 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 37614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 37615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 37616 glEnableVertexAttribArray(index = 2) 37617 glUseProgram(program = 4) 37618 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005045004, 0.001013584, 0, 0, -0.001729849, 0.002956057, 0, 0, 0, 0, 1, 0, -0.6215916, -0.7443076, 0, 1}) 37619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37620 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37621 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 37622 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 37623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 37624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 37625 glEnableVertexAttribArray(index = 3) 37626 glUseProgram(program = 1) 37627 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005045004, 0.001013584, 0, 0, -0.001729849, 0.002956057, 0, 0, 0, 0, 1, 0, -0.6215916, -0.7443076, 0, 1}) 37628 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37630 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37631 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37632 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 37633 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 37634 glDisableVertexAttribArray(index = 0) 37635 glDisableVertexAttribArray(index = 1) 37636 glDisableVertexAttribArray(index = 2) 37637 glDisableVertexAttribArray(index = 3) 37638 glDisable(cap = GL_STENCIL_TEST) 37639 glDisable(cap = GL_SCISSOR_TEST) 37640 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37642 glDepthMask(flag = GL_TRUE) 37643 glBindVertexArray(array = 0) 37644 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37645 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37646 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 37647 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 37648 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 37649 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 37650 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 37651 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 37652 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 37653 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37654 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 37655 glBindVertexArray(array = 1) 37656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 37657 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 37658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 37659 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 37660 glViewport(x = 0, y = 0, width = 375, height = 667) 37661 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 37662 glClearDepth(depth = 1) 37663 glEnable(cap = GL_DEPTH_TEST) 37664 glDepthFunc(func = GL_LESS) 37665 glDepthMask(flag = GL_TRUE) 37666 glDisable(cap = GL_BLEND) 37667 glDisable(cap = GL_CULL_FACE) 37668 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37669 glDisable(cap = GL_SCISSOR_TEST) 37670 glDisable(cap = GL_STENCIL_TEST) 37671 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 37673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 37674 glEnableVertexAttribArray(index = 0) 37675 glEnableVertexAttribArray(index = 1) 37676 glEnableVertexAttribArray(index = 2) 37677 glUseProgram(program = 4) 37678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37680 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 37682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37683 glEnable(cap = GL_BLEND) 37684 glDepthMask(flag = GL_FALSE) 37685 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 37687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 37688 glUseProgram(program = 13) 37689 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 37690 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 37691 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 37692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37694 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 37696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 37697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 37698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 37699 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 37700 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37701 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37704 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 37706 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 37707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 37708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 37709 glUseProgram(program = 16) 37710 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37711 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 37712 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37713 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37714 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 37715 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37716 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 37720 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 37721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 37722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 37723 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37724 glUseProgram(program = 4) 37725 glUniform1fv(location = 1, count = 1, value = &0.5) 37726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37728 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 37730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 37731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 37732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 37733 glUseProgram(program = 16) 37734 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 37735 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 37736 glUniform1fv(location = 2, count = 1, value = &0.1851852) 37737 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 37738 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 37739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 37740 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 37741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 37742 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 37743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 37744 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 37745 glDisableVertexAttribArray(index = 0) 37746 glDisableVertexAttribArray(index = 1) 37747 glDisableVertexAttribArray(index = 2) 37748 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37749 glDisable(cap = GL_STENCIL_TEST) 37750 glDisable(cap = GL_SCISSOR_TEST) 37751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37753 glDepthMask(flag = GL_TRUE) 37754 glBindVertexArray(array = 0) 37755 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 37756 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 37757 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 37758 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37759 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 37760 glBindVertexArray(array = 2) 37761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37762 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 37763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37764 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 37765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37766 glBufferData(target = GL_ARRAY_BUFFER, size = 33744, data = blob(33744), usage = GL_STATIC_DRAW) 37767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37768 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4302, data = blob(4302), usage = GL_STATIC_DRAW) 37769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37770 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 37771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37772 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 37773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37774 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 37775 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37776 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 37777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37778 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 37779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37780 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 37781 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37782 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 37783 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37784 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 37785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37786 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 37787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37788 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 37789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37790 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 37791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37792 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 37793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37794 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 37795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37796 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 37797 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37798 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 37799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37800 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 37801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37802 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 37803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37804 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 37805 glViewport(x = 0, y = 0, width = 375, height = 640) 37806 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 37807 glClearDepth(depth = 1) 37808 glEnable(cap = GL_DEPTH_TEST) 37809 glDepthFunc(func = GL_LESS) 37810 glDepthMask(flag = GL_TRUE) 37811 glDisable(cap = GL_BLEND) 37812 glDisable(cap = GL_CULL_FACE) 37813 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 37814 glDisable(cap = GL_SCISSOR_TEST) 37815 glDisable(cap = GL_STENCIL_TEST) 37816 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 37817 glEnable(cap = GL_BLEND) 37818 glDepthMask(flag = GL_FALSE) 37819 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 37820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 37821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 37822 glEnableVertexAttribArray(index = 0) 37823 glEnableVertexAttribArray(index = 1) 37824 glEnableVertexAttribArray(index = 2) 37825 glEnableVertexAttribArray(index = 3) 37826 glUseProgram(program = 1) 37827 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37828 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37829 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37830 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37831 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37832 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 37833 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 37834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 37835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 37836 glDisableVertexAttribArray(index = 3) 37837 glUseProgram(program = 4) 37838 glUniform1fv(location = 1, count = 1, value = &1) 37839 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37840 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37841 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37842 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x62dc) 37843 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2149, type = GL_UNSIGNED_SHORT, indices = 0x2) 37844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 37845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 37846 glDisableVertexAttribArray(index = 2) 37847 glUseProgram(program = 7) 37848 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 37849 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37850 glUniform2fv(location = 2, count = 1, value = {0, 640}) 37851 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37852 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37853 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37854 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 37855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 37856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 37857 glEnableVertexAttribArray(index = 2) 37858 glUseProgram(program = 4) 37859 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37861 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37862 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 37863 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 37864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 37865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 37866 glEnableVertexAttribArray(index = 3) 37867 glUseProgram(program = 1) 37868 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37869 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37871 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37872 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37873 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 37874 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 37875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 37876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 37877 glDisableVertexAttribArray(index = 2) 37878 glDisableVertexAttribArray(index = 3) 37879 glUseProgram(program = 7) 37880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 37881 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37882 glUniform2fv(location = 2, count = 1, value = {0, 512}) 37883 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37886 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 37887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 37888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 37889 glEnableVertexAttribArray(index = 2) 37890 glUseProgram(program = 4) 37891 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37892 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37893 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37894 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 37895 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 37896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 37897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 37898 glEnableVertexAttribArray(index = 3) 37899 glUseProgram(program = 1) 37900 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37901 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37902 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37903 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37904 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37905 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 37906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 37907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 37908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 37909 glDisableVertexAttribArray(index = 2) 37910 glDisableVertexAttribArray(index = 3) 37911 glUseProgram(program = 7) 37912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 37913 glUniform2fv(location = 1, count = 1, value = {0, 0}) 37914 glUniform2fv(location = 2, count = 1, value = {0, 384}) 37915 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 37916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37918 glDrawElements(mode = GL_TRIANGLES, count = 138, type = GL_UNSIGNED_INT, indices = NULL) 37919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 37920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 37921 glEnableVertexAttribArray(index = 2) 37922 glUseProgram(program = 4) 37923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37924 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37925 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37926 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 37927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 37928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 37929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 37930 glEnableVertexAttribArray(index = 3) 37931 glUseProgram(program = 1) 37932 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 37933 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37935 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37936 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37937 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 37938 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 37939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 37940 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 37941 glDisableVertexAttribArray(index = 2) 37942 glDisableVertexAttribArray(index = 3) 37943 glUseProgram(program = 10) 37944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005048395, 0.00100777, 0, 0, -0.001719927, 0.002958044, 0, 0, 0, 0, 0.01369863, 0, -0.6240877, -0.7435901, 0.02739726, 1}) 37945 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 37946 glUniform1fv(location = 5, count = 1, value = &187.5) 37947 glUniform1fv(location = 6, count = 1, value = &0) 37948 glUniform2fv(location = 4, count = 1, value = {0, 0}) 37949 glGenTextures(n = 1, textures = &102) 37950 glBindTexture(target = GL_TEXTURE_2D, texture = 102) 37951 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 37952 glBindTexture(target = GL_TEXTURE_2D, texture = 102) 37953 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 37954 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 37955 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 37956 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 37957 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 37958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37959 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37960 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 37961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 37962 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 37963 glEnableVertexAttribArray(index = 2) 37964 glUseProgram(program = 4) 37965 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005048395, 0.00100777, 0, 0, -0.001719927, 0.002958044, 0, 0, 0, 0, 1, 0, -0.6240877, -0.7435901, 0, 1}) 37966 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 37967 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 37968 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 37969 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 37970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 37971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 37972 glEnableVertexAttribArray(index = 3) 37973 glUseProgram(program = 1) 37974 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005048395, 0.00100777, 0, 0, -0.001719927, 0.002958044, 0, 0, 0, 0, 1, 0, -0.6240877, -0.7435901, 0, 1}) 37975 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 37976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 37977 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 37978 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 37979 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 37980 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 37981 glDisableVertexAttribArray(index = 0) 37982 glDisableVertexAttribArray(index = 1) 37983 glDisableVertexAttribArray(index = 2) 37984 glDisableVertexAttribArray(index = 3) 37985 glDisable(cap = GL_STENCIL_TEST) 37986 glDisable(cap = GL_SCISSOR_TEST) 37987 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 37988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 37989 glDepthMask(flag = GL_TRUE) 37990 glBindVertexArray(array = 0) 37991 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37992 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 37993 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 37994 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 37995 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 37996 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 37997 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 37998 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 37999 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 38000 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38001 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38002 glBindVertexArray(array = 1) 38003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38004 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 38005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38006 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 38007 glViewport(x = 0, y = 0, width = 375, height = 667) 38008 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 38009 glClearDepth(depth = 1) 38010 glEnable(cap = GL_DEPTH_TEST) 38011 glDepthFunc(func = GL_LESS) 38012 glDepthMask(flag = GL_TRUE) 38013 glDisable(cap = GL_BLEND) 38014 glDisable(cap = GL_CULL_FACE) 38015 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38016 glDisable(cap = GL_SCISSOR_TEST) 38017 glDisable(cap = GL_STENCIL_TEST) 38018 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 38020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 38021 glEnableVertexAttribArray(index = 0) 38022 glEnableVertexAttribArray(index = 1) 38023 glEnableVertexAttribArray(index = 2) 38024 glUseProgram(program = 4) 38025 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38027 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38028 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 38029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38030 glEnable(cap = GL_BLEND) 38031 glDepthMask(flag = GL_FALSE) 38032 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 38034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 38035 glUseProgram(program = 13) 38036 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38037 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38038 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 38039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38041 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 38043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38046 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 38047 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38048 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38051 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38052 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 38053 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 38054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 38055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 38056 glUseProgram(program = 16) 38057 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38058 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 38059 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38060 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38061 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 38062 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38063 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 38067 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 38068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 38069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 38070 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38071 glUseProgram(program = 4) 38072 glUniform1fv(location = 1, count = 1, value = &0.5) 38073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38075 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 38077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 38078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 38079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 38080 glUseProgram(program = 16) 38081 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38082 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 38083 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38084 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38085 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 38086 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38087 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38089 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 38091 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 38092 glDisableVertexAttribArray(index = 0) 38093 glDisableVertexAttribArray(index = 1) 38094 glDisableVertexAttribArray(index = 2) 38095 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38096 glDisable(cap = GL_STENCIL_TEST) 38097 glDisable(cap = GL_SCISSOR_TEST) 38098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38100 glDepthMask(flag = GL_TRUE) 38101 glBindVertexArray(array = 0) 38102 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 38103 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 38104 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38105 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38106 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38107 glBindVertexArray(array = 2) 38108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38109 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 38110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38111 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 38112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38113 glBufferData(target = GL_ARRAY_BUFFER, size = 32128, data = blob(32128), usage = GL_STATIC_DRAW) 38114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38115 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4100, data = blob(4100), usage = GL_STATIC_DRAW) 38116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38117 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 38118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38119 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 38120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38121 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 38122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38123 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 38124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38125 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 38126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38127 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 38128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38129 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 38130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38131 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 38132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38133 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 38134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38135 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 38136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38137 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 38138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38139 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 38140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38141 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 38142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38143 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 38144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38145 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 38146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38147 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 38148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38149 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 38150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38151 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 38152 glViewport(x = 0, y = 0, width = 375, height = 640) 38153 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38154 glClearDepth(depth = 1) 38155 glEnable(cap = GL_DEPTH_TEST) 38156 glDepthFunc(func = GL_LESS) 38157 glDepthMask(flag = GL_TRUE) 38158 glDisable(cap = GL_BLEND) 38159 glDisable(cap = GL_CULL_FACE) 38160 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38161 glDisable(cap = GL_SCISSOR_TEST) 38162 glDisable(cap = GL_STENCIL_TEST) 38163 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38164 glEnable(cap = GL_BLEND) 38165 glDepthMask(flag = GL_FALSE) 38166 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38169 glEnableVertexAttribArray(index = 0) 38170 glEnableVertexAttribArray(index = 1) 38171 glEnableVertexAttribArray(index = 2) 38172 glEnableVertexAttribArray(index = 3) 38173 glUseProgram(program = 1) 38174 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38175 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38177 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38178 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38179 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 38180 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 38181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38183 glDisableVertexAttribArray(index = 3) 38184 glUseProgram(program = 4) 38185 glUniform1fv(location = 1, count = 1, value = &1) 38186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38189 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5e20) 38190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2048, type = GL_UNSIGNED_SHORT, indices = 0x2) 38191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38193 glDisableVertexAttribArray(index = 2) 38194 glUseProgram(program = 7) 38195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 38196 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38197 glUniform2fv(location = 2, count = 1, value = {0, 640}) 38198 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38201 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 38202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38204 glEnableVertexAttribArray(index = 2) 38205 glUseProgram(program = 4) 38206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38208 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38209 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 38210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 38211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38213 glEnableVertexAttribArray(index = 3) 38214 glUseProgram(program = 1) 38215 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38216 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38218 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38219 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38220 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 38221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 38222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38224 glDisableVertexAttribArray(index = 2) 38225 glDisableVertexAttribArray(index = 3) 38226 glUseProgram(program = 7) 38227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 38228 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38229 glUniform2fv(location = 2, count = 1, value = {0, 512}) 38230 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38233 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 38234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38236 glEnableVertexAttribArray(index = 2) 38237 glUseProgram(program = 4) 38238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38239 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38240 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38241 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 38242 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 38243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38245 glEnableVertexAttribArray(index = 3) 38246 glUseProgram(program = 1) 38247 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38248 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38250 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38251 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38252 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 38253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 38254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38256 glDisableVertexAttribArray(index = 2) 38257 glDisableVertexAttribArray(index = 3) 38258 glUseProgram(program = 7) 38259 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 38260 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38261 glUniform2fv(location = 2, count = 1, value = {0, 384}) 38262 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38265 glDrawElements(mode = GL_TRIANGLES, count = 138, type = GL_UNSIGNED_INT, indices = NULL) 38266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38268 glEnableVertexAttribArray(index = 2) 38269 glUseProgram(program = 4) 38270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 38274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 38275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38277 glEnableVertexAttribArray(index = 3) 38278 glUseProgram(program = 1) 38279 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38280 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38282 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38283 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38284 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 38285 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 38286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38287 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38288 glDisableVertexAttribArray(index = 2) 38289 glDisableVertexAttribArray(index = 3) 38290 glUseProgram(program = 10) 38291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005051717, 0.001002038, 0, 0, -0.001710144, 0.002959991, 0, 0, 0, 0, 0.01369863, 0, -0.626545, -0.7428803, 0.02739726, 1}) 38292 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 38293 glUniform1fv(location = 5, count = 1, value = &187.5) 38294 glUniform1fv(location = 6, count = 1, value = &0) 38295 glUniform2fv(location = 4, count = 1, value = {0, 0}) 38296 glGenTextures(n = 1, textures = &103) 38297 glBindTexture(target = GL_TEXTURE_2D, texture = 103) 38298 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 38299 glBindTexture(target = GL_TEXTURE_2D, texture = 103) 38300 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38301 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38302 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 38303 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 38304 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 38305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38307 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 38308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 38309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 38310 glEnableVertexAttribArray(index = 2) 38311 glUseProgram(program = 4) 38312 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005051717, 0.001002038, 0, 0, -0.001710144, 0.002959991, 0, 0, 0, 0, 1, 0, -0.626545, -0.7428803, 0, 1}) 38313 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38314 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38315 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 38316 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 38317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 38318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 38319 glEnableVertexAttribArray(index = 3) 38320 glUseProgram(program = 1) 38321 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005051717, 0.001002038, 0, 0, -0.001710144, 0.002959991, 0, 0, 0, 0, 1, 0, -0.626545, -0.7428803, 0, 1}) 38322 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38325 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38326 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 38327 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 38328 glDisableVertexAttribArray(index = 0) 38329 glDisableVertexAttribArray(index = 1) 38330 glDisableVertexAttribArray(index = 2) 38331 glDisableVertexAttribArray(index = 3) 38332 glDisable(cap = GL_STENCIL_TEST) 38333 glDisable(cap = GL_SCISSOR_TEST) 38334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38336 glDepthMask(flag = GL_TRUE) 38337 glBindVertexArray(array = 0) 38338 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 38339 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 38340 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 38341 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 38342 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 38343 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 38344 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 38345 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 38346 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 38347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38348 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38349 glBindVertexArray(array = 1) 38350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38351 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 38352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38353 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 38354 glViewport(x = 0, y = 0, width = 375, height = 667) 38355 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 38356 glClearDepth(depth = 1) 38357 glEnable(cap = GL_DEPTH_TEST) 38358 glDepthFunc(func = GL_LESS) 38359 glDepthMask(flag = GL_TRUE) 38360 glDisable(cap = GL_BLEND) 38361 glDisable(cap = GL_CULL_FACE) 38362 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38363 glDisable(cap = GL_SCISSOR_TEST) 38364 glDisable(cap = GL_STENCIL_TEST) 38365 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 38367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 38368 glEnableVertexAttribArray(index = 0) 38369 glEnableVertexAttribArray(index = 1) 38370 glEnableVertexAttribArray(index = 2) 38371 glUseProgram(program = 4) 38372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38374 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 38376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38377 glEnable(cap = GL_BLEND) 38378 glDepthMask(flag = GL_FALSE) 38379 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 38381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 38382 glUseProgram(program = 13) 38383 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38384 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38385 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 38386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 38390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38393 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 38394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38395 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38398 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 38400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 38401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 38402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 38403 glUseProgram(program = 16) 38404 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38405 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 38406 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38407 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38408 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 38409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38410 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 38414 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 38415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 38416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 38417 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38418 glUseProgram(program = 4) 38419 glUniform1fv(location = 1, count = 1, value = &0.5) 38420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38423 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 38424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 38425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 38426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 38427 glUseProgram(program = 16) 38428 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38429 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 38430 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38431 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38432 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 38433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38434 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 38438 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 38439 glDisableVertexAttribArray(index = 0) 38440 glDisableVertexAttribArray(index = 1) 38441 glDisableVertexAttribArray(index = 2) 38442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38443 glDisable(cap = GL_STENCIL_TEST) 38444 glDisable(cap = GL_SCISSOR_TEST) 38445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38447 glDepthMask(flag = GL_TRUE) 38448 glBindVertexArray(array = 0) 38449 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 38450 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 38451 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38452 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38453 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38454 glBindVertexArray(array = 2) 38455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38456 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 38457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38458 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 38459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38460 glBufferData(target = GL_ARRAY_BUFFER, size = 31920, data = blob(31920), usage = GL_STATIC_DRAW) 38461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4074, data = blob(4074), usage = GL_STATIC_DRAW) 38463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38464 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 38465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38466 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 38467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38468 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 38469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38470 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 38471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38472 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 38473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38474 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 38475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38476 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 38477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38478 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 38479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38480 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 38481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38482 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 38483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38484 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 38485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38486 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 38487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38488 glBufferData(target = GL_ARRAY_BUFFER, size = 588, data = blob(588), usage = GL_STATIC_DRAW) 38489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38490 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 38491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38492 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 38493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38494 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 38495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38496 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 38497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38498 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 38499 glViewport(x = 0, y = 0, width = 375, height = 640) 38500 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38501 glClearDepth(depth = 1) 38502 glEnable(cap = GL_DEPTH_TEST) 38503 glDepthFunc(func = GL_LESS) 38504 glDepthMask(flag = GL_TRUE) 38505 glDisable(cap = GL_BLEND) 38506 glDisable(cap = GL_CULL_FACE) 38507 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38508 glDisable(cap = GL_SCISSOR_TEST) 38509 glDisable(cap = GL_STENCIL_TEST) 38510 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38511 glEnable(cap = GL_BLEND) 38512 glDepthMask(flag = GL_FALSE) 38513 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38516 glEnableVertexAttribArray(index = 0) 38517 glEnableVertexAttribArray(index = 1) 38518 glEnableVertexAttribArray(index = 2) 38519 glEnableVertexAttribArray(index = 3) 38520 glUseProgram(program = 1) 38521 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38522 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38523 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38525 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38526 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 38527 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 38528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38530 glDisableVertexAttribArray(index = 3) 38531 glUseProgram(program = 4) 38532 glUniform1fv(location = 1, count = 1, value = &1) 38533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5d84) 38537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2035, type = GL_UNSIGNED_SHORT, indices = 0x2) 38538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38540 glDisableVertexAttribArray(index = 2) 38541 glUseProgram(program = 7) 38542 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 38543 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38544 glUniform2fv(location = 2, count = 1, value = {0, 640}) 38545 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38546 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38547 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38548 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 38549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38551 glEnableVertexAttribArray(index = 2) 38552 glUseProgram(program = 4) 38553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 38557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 38558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38560 glEnableVertexAttribArray(index = 3) 38561 glUseProgram(program = 1) 38562 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38563 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38565 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38566 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38567 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 38568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 38569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38570 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38571 glDisableVertexAttribArray(index = 2) 38572 glDisableVertexAttribArray(index = 3) 38573 glUseProgram(program = 7) 38574 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 38575 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38576 glUniform2fv(location = 2, count = 1, value = {0, 512}) 38577 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38578 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38579 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38580 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 38581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38583 glEnableVertexAttribArray(index = 2) 38584 glUseProgram(program = 4) 38585 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38587 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38588 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 38589 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 38590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38592 glEnableVertexAttribArray(index = 3) 38593 glUseProgram(program = 1) 38594 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38595 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38597 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38598 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38599 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 38600 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 38601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38603 glDisableVertexAttribArray(index = 2) 38604 glDisableVertexAttribArray(index = 3) 38605 glUseProgram(program = 7) 38606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 38607 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38608 glUniform2fv(location = 2, count = 1, value = {0, 384}) 38609 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38610 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38611 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38612 glDrawElements(mode = GL_TRIANGLES, count = 141, type = GL_UNSIGNED_INT, indices = NULL) 38613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38615 glEnableVertexAttribArray(index = 2) 38616 glUseProgram(program = 4) 38617 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38618 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38619 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38620 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 38621 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 38622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38624 glEnableVertexAttribArray(index = 3) 38625 glUseProgram(program = 1) 38626 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38627 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38629 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38630 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38631 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 38632 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 38633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38635 glDisableVertexAttribArray(index = 2) 38636 glDisableVertexAttribArray(index = 3) 38637 glUseProgram(program = 10) 38638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005055382, 0.0009956723, 0, 0, -0.001699281, 0.002962138, 0, 0, 0, 0, 0.01369863, 0, -0.629269, -0.7420894, 0.02739726, 1}) 38639 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 38640 glUniform1fv(location = 5, count = 1, value = &187.5) 38641 glUniform1fv(location = 6, count = 1, value = &0) 38642 glUniform2fv(location = 4, count = 1, value = {0, 0}) 38643 glGenTextures(n = 1, textures = &104) 38644 glBindTexture(target = GL_TEXTURE_2D, texture = 104) 38645 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 38646 glBindTexture(target = GL_TEXTURE_2D, texture = 104) 38647 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38648 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38649 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 38650 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 38651 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 38652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38653 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38654 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 38655 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 38656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 38657 glEnableVertexAttribArray(index = 2) 38658 glUseProgram(program = 4) 38659 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005055382, 0.0009956723, 0, 0, -0.001699281, 0.002962138, 0, 0, 0, 0, 1, 0, -0.629269, -0.7420894, 0, 1}) 38660 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38661 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38662 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 38663 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 38664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 38665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 38666 glEnableVertexAttribArray(index = 3) 38667 glUseProgram(program = 1) 38668 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005055382, 0.0009956723, 0, 0, -0.001699281, 0.002962138, 0, 0, 0, 0, 1, 0, -0.629269, -0.7420894, 0, 1}) 38669 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38670 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38671 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38672 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38673 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 38674 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 38675 glDisableVertexAttribArray(index = 0) 38676 glDisableVertexAttribArray(index = 1) 38677 glDisableVertexAttribArray(index = 2) 38678 glDisableVertexAttribArray(index = 3) 38679 glDisable(cap = GL_STENCIL_TEST) 38680 glDisable(cap = GL_SCISSOR_TEST) 38681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38683 glDepthMask(flag = GL_TRUE) 38684 glBindVertexArray(array = 0) 38685 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 38686 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 38687 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 38688 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 38689 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 38690 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 38691 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 38692 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 38693 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 38694 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38695 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 38696 glBindVertexArray(array = 1) 38697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38698 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 38699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38700 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 38701 glViewport(x = 0, y = 0, width = 375, height = 667) 38702 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 38703 glClearDepth(depth = 1) 38704 glEnable(cap = GL_DEPTH_TEST) 38705 glDepthFunc(func = GL_LESS) 38706 glDepthMask(flag = GL_TRUE) 38707 glDisable(cap = GL_BLEND) 38708 glDisable(cap = GL_CULL_FACE) 38709 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38710 glDisable(cap = GL_SCISSOR_TEST) 38711 glDisable(cap = GL_STENCIL_TEST) 38712 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 38714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 38715 glEnableVertexAttribArray(index = 0) 38716 glEnableVertexAttribArray(index = 1) 38717 glEnableVertexAttribArray(index = 2) 38718 glUseProgram(program = 4) 38719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 38723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38724 glEnable(cap = GL_BLEND) 38725 glDepthMask(flag = GL_FALSE) 38726 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 38728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 38729 glUseProgram(program = 13) 38730 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38731 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 38732 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 38733 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38735 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 38737 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 38738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 38739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 38740 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 38741 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38742 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38745 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 38747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 38748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 38749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 38750 glUseProgram(program = 16) 38751 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38752 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 38753 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38754 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38755 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 38756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38757 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38759 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 38761 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 38762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 38763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 38764 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38765 glUseProgram(program = 4) 38766 glUniform1fv(location = 1, count = 1, value = &0.5) 38767 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38769 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38770 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 38771 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 38772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 38773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 38774 glUseProgram(program = 16) 38775 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 38776 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 38777 glUniform1fv(location = 2, count = 1, value = &0.1851852) 38778 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 38779 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 38780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 38781 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 38782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 38783 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 38784 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 38785 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 38786 glDisableVertexAttribArray(index = 0) 38787 glDisableVertexAttribArray(index = 1) 38788 glDisableVertexAttribArray(index = 2) 38789 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38790 glDisable(cap = GL_STENCIL_TEST) 38791 glDisable(cap = GL_SCISSOR_TEST) 38792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 38793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 38794 glDepthMask(flag = GL_TRUE) 38795 glBindVertexArray(array = 0) 38796 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 38797 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 38798 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 38799 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38800 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 38801 glBindVertexArray(array = 2) 38802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38803 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 38804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38805 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 38806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38807 glBufferData(target = GL_ARRAY_BUFFER, size = 31872, data = blob(31872), usage = GL_STATIC_DRAW) 38808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38809 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4068, data = blob(4068), usage = GL_STATIC_DRAW) 38810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38811 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 38812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38813 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 38814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38815 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 38816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38817 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 38818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38819 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 38820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38821 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 38822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38823 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 38824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38825 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 38826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38827 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 38828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38829 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 38830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38831 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 38832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38833 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 38834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38835 glBufferData(target = GL_ARRAY_BUFFER, size = 588, data = blob(588), usage = GL_STATIC_DRAW) 38836 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38837 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 38838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38839 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 38840 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38841 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 38842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38843 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 38844 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38845 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 38846 glViewport(x = 0, y = 0, width = 375, height = 640) 38847 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 38848 glClearDepth(depth = 1) 38849 glEnable(cap = GL_DEPTH_TEST) 38850 glDepthFunc(func = GL_LESS) 38851 glDepthMask(flag = GL_TRUE) 38852 glDisable(cap = GL_BLEND) 38853 glDisable(cap = GL_CULL_FACE) 38854 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 38855 glDisable(cap = GL_SCISSOR_TEST) 38856 glDisable(cap = GL_STENCIL_TEST) 38857 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 38858 glEnable(cap = GL_BLEND) 38859 glDepthMask(flag = GL_FALSE) 38860 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 38861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 38862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 38863 glEnableVertexAttribArray(index = 0) 38864 glEnableVertexAttribArray(index = 1) 38865 glEnableVertexAttribArray(index = 2) 38866 glEnableVertexAttribArray(index = 3) 38867 glUseProgram(program = 1) 38868 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38869 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38871 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38872 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38873 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 38874 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 38875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 38876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 38877 glDisableVertexAttribArray(index = 3) 38878 glUseProgram(program = 4) 38879 glUniform1fv(location = 1, count = 1, value = &1) 38880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5d60) 38884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2032, type = GL_UNSIGNED_SHORT, indices = 0x2) 38885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 38886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 38887 glDisableVertexAttribArray(index = 2) 38888 glUseProgram(program = 7) 38889 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 38890 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38891 glUniform2fv(location = 2, count = 1, value = {0, 640}) 38892 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38894 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38895 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 38896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 38897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 38898 glEnableVertexAttribArray(index = 2) 38899 glUseProgram(program = 4) 38900 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38901 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38903 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 38904 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 38905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 38906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 38907 glEnableVertexAttribArray(index = 3) 38908 glUseProgram(program = 1) 38909 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38910 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38912 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38913 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38914 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 38915 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 38916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 38917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 38918 glDisableVertexAttribArray(index = 2) 38919 glDisableVertexAttribArray(index = 3) 38920 glUseProgram(program = 7) 38921 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 38922 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38923 glUniform2fv(location = 2, count = 1, value = {0, 512}) 38924 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38926 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38927 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 38928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 38929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 38930 glEnableVertexAttribArray(index = 2) 38931 glUseProgram(program = 4) 38932 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38933 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38934 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38935 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 38936 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 38937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 38938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 38939 glEnableVertexAttribArray(index = 3) 38940 glUseProgram(program = 1) 38941 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38942 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38943 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38944 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38945 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38946 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 38947 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 38948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 38949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 38950 glDisableVertexAttribArray(index = 2) 38951 glDisableVertexAttribArray(index = 3) 38952 glUseProgram(program = 7) 38953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 38954 glUniform2fv(location = 1, count = 1, value = {0, 0}) 38955 glUniform2fv(location = 2, count = 1, value = {0, 384}) 38956 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 38957 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38958 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38959 glDrawElements(mode = GL_TRIANGLES, count = 141, type = GL_UNSIGNED_INT, indices = NULL) 38960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 38961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 38962 glEnableVertexAttribArray(index = 2) 38963 glUseProgram(program = 4) 38964 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38965 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 38966 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 38967 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 38968 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 38969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 38970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 38971 glEnableVertexAttribArray(index = 3) 38972 glUseProgram(program = 1) 38973 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 38974 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 38975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 38976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 38977 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 38978 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 38979 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 38980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 38981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 38982 glDisableVertexAttribArray(index = 2) 38983 glDisableVertexAttribArray(index = 3) 38984 glUseProgram(program = 10) 38985 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005059182, 0.0009890244, 0, 0, -0.001687935, 0.002964364, 0, 0, 0, 0, 0.01369863, 0, -0.6321088, -0.7412604, 0.02739726, 1}) 38986 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 38987 glUniform1fv(location = 5, count = 1, value = &187.5) 38988 glUniform1fv(location = 6, count = 1, value = &0) 38989 glUniform2fv(location = 4, count = 1, value = {0, 0}) 38990 glGenTextures(n = 1, textures = &105) 38991 glBindTexture(target = GL_TEXTURE_2D, texture = 105) 38992 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 38993 glBindTexture(target = GL_TEXTURE_2D, texture = 105) 38994 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 38995 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 38996 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 38997 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 38998 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 38999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39001 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 39002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39004 glEnableVertexAttribArray(index = 2) 39005 glUseProgram(program = 4) 39006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005059182, 0.0009890244, 0, 0, -0.001687935, 0.002964364, 0, 0, 0, 0, 1, 0, -0.6321088, -0.7412604, 0, 1}) 39007 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39008 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39009 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 39010 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 39011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39013 glEnableVertexAttribArray(index = 3) 39014 glUseProgram(program = 1) 39015 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005059182, 0.0009890244, 0, 0, -0.001687935, 0.002964364, 0, 0, 0, 0, 1, 0, -0.6321088, -0.7412604, 0, 1}) 39016 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39018 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39019 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39020 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 39021 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 39022 glDisableVertexAttribArray(index = 0) 39023 glDisableVertexAttribArray(index = 1) 39024 glDisableVertexAttribArray(index = 2) 39025 glDisableVertexAttribArray(index = 3) 39026 glDisable(cap = GL_STENCIL_TEST) 39027 glDisable(cap = GL_SCISSOR_TEST) 39028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39030 glDepthMask(flag = GL_TRUE) 39031 glBindVertexArray(array = 0) 39032 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39033 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39034 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 39035 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 39036 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 39037 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39038 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 39039 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 39040 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39041 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39042 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39043 glBindVertexArray(array = 1) 39044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39045 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 39046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39047 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 39048 glViewport(x = 0, y = 0, width = 375, height = 667) 39049 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39050 glClearDepth(depth = 1) 39051 glEnable(cap = GL_DEPTH_TEST) 39052 glDepthFunc(func = GL_LESS) 39053 glDepthMask(flag = GL_TRUE) 39054 glDisable(cap = GL_BLEND) 39055 glDisable(cap = GL_CULL_FACE) 39056 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39057 glDisable(cap = GL_SCISSOR_TEST) 39058 glDisable(cap = GL_STENCIL_TEST) 39059 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 39061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 39062 glEnableVertexAttribArray(index = 0) 39063 glEnableVertexAttribArray(index = 1) 39064 glEnableVertexAttribArray(index = 2) 39065 glUseProgram(program = 4) 39066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39071 glEnable(cap = GL_BLEND) 39072 glDepthMask(flag = GL_FALSE) 39073 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 39075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 39076 glUseProgram(program = 13) 39077 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39078 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39079 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 39080 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39082 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39084 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39087 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 39088 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39089 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39092 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39093 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 39096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 39097 glUseProgram(program = 16) 39098 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39099 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39100 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39101 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39102 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39103 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39104 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39106 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39107 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39108 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 39110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 39111 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39112 glUseProgram(program = 4) 39113 glUniform1fv(location = 1, count = 1, value = &0.5) 39114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39117 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39118 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 39120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 39121 glUseProgram(program = 16) 39122 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39123 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39124 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39125 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39126 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39128 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39130 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39131 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 39132 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 39133 glDisableVertexAttribArray(index = 0) 39134 glDisableVertexAttribArray(index = 1) 39135 glDisableVertexAttribArray(index = 2) 39136 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39137 glDisable(cap = GL_STENCIL_TEST) 39138 glDisable(cap = GL_SCISSOR_TEST) 39139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39141 glDepthMask(flag = GL_TRUE) 39142 glBindVertexArray(array = 0) 39143 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 39144 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 39145 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39146 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39147 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39148 glBindVertexArray(array = 2) 39149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39150 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 39151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39152 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 39153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39154 glBufferData(target = GL_ARRAY_BUFFER, size = 31648, data = blob(31648), usage = GL_STATIC_DRAW) 39155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39156 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4040, data = blob(4040), usage = GL_STATIC_DRAW) 39157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39158 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 39159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39160 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 39161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39162 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 39163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 39165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39166 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 39167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 39169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39170 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 39171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39172 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 39173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39174 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 39175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39176 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 39177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39178 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 39179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39180 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 39181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39182 glBufferData(target = GL_ARRAY_BUFFER, size = 588, data = blob(588), usage = GL_STATIC_DRAW) 39183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39184 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 564, data = blob(564), usage = GL_STATIC_DRAW) 39185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 39186 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 39187 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 39188 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 39189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 39190 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 39191 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 39192 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 39193 glViewport(x = 0, y = 0, width = 375, height = 640) 39194 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39195 glClearDepth(depth = 1) 39196 glEnable(cap = GL_DEPTH_TEST) 39197 glDepthFunc(func = GL_LESS) 39198 glDepthMask(flag = GL_TRUE) 39199 glDisable(cap = GL_BLEND) 39200 glDisable(cap = GL_CULL_FACE) 39201 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39202 glDisable(cap = GL_SCISSOR_TEST) 39203 glDisable(cap = GL_STENCIL_TEST) 39204 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39205 glEnable(cap = GL_BLEND) 39206 glDepthMask(flag = GL_FALSE) 39207 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39210 glEnableVertexAttribArray(index = 0) 39211 glEnableVertexAttribArray(index = 1) 39212 glEnableVertexAttribArray(index = 2) 39213 glEnableVertexAttribArray(index = 3) 39214 glUseProgram(program = 1) 39215 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39216 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39218 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39219 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39220 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 39221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 39222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39224 glDisableVertexAttribArray(index = 3) 39225 glUseProgram(program = 4) 39226 glUniform1fv(location = 1, count = 1, value = &1) 39227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39230 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5cb8) 39231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2018, type = GL_UNSIGNED_SHORT, indices = 0x2) 39232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39234 glDisableVertexAttribArray(index = 2) 39235 glUseProgram(program = 7) 39236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 39237 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39238 glUniform2fv(location = 2, count = 1, value = {0, 640}) 39239 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39241 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39242 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 39243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39245 glEnableVertexAttribArray(index = 2) 39246 glUseProgram(program = 4) 39247 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39248 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39249 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39250 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 39251 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 39252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39254 glEnableVertexAttribArray(index = 3) 39255 glUseProgram(program = 1) 39256 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39257 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39258 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39259 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39260 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39261 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 39262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 39263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39265 glDisableVertexAttribArray(index = 2) 39266 glDisableVertexAttribArray(index = 3) 39267 glUseProgram(program = 7) 39268 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 39269 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39270 glUniform2fv(location = 2, count = 1, value = {0, 512}) 39271 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39272 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39273 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39274 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 39275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39277 glEnableVertexAttribArray(index = 2) 39278 glUseProgram(program = 4) 39279 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39281 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39282 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 39283 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 39284 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39286 glEnableVertexAttribArray(index = 3) 39287 glUseProgram(program = 1) 39288 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39289 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39290 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39291 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39292 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39293 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 39294 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 39295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39297 glDisableVertexAttribArray(index = 2) 39298 glDisableVertexAttribArray(index = 3) 39299 glUseProgram(program = 7) 39300 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 39301 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39302 glUniform2fv(location = 2, count = 1, value = {0, 384}) 39303 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39304 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39305 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39306 glDrawElements(mode = GL_TRIANGLES, count = 141, type = GL_UNSIGNED_INT, indices = NULL) 39307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 39308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 39309 glEnableVertexAttribArray(index = 2) 39310 glUseProgram(program = 4) 39311 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39313 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39314 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 39315 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 39316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 39317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 39318 glEnableVertexAttribArray(index = 3) 39319 glUseProgram(program = 1) 39320 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39321 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39324 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39325 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 39326 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 39327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39329 glDisableVertexAttribArray(index = 2) 39330 glDisableVertexAttribArray(index = 3) 39331 glUseProgram(program = 10) 39332 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005062877, 0.0009825107, 0, 0, -0.001676818, 0.002966529, 0, 0, 0, 0, 0.01369863, 0, -0.634886, -0.740445, 0.02739726, 1}) 39333 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 39334 glUniform1fv(location = 5, count = 1, value = &187.5) 39335 glUniform1fv(location = 6, count = 1, value = &0) 39336 glUniform2fv(location = 4, count = 1, value = {0, 0}) 39337 glGenTextures(n = 1, textures = &106) 39338 glBindTexture(target = GL_TEXTURE_2D, texture = 106) 39339 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 39340 glBindTexture(target = GL_TEXTURE_2D, texture = 106) 39341 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39342 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39343 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 39344 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 39345 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 39346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39347 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39348 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 39349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39351 glEnableVertexAttribArray(index = 2) 39352 glUseProgram(program = 4) 39353 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005062877, 0.0009825107, 0, 0, -0.001676818, 0.002966529, 0, 0, 0, 0, 1, 0, -0.634886, -0.740445, 0, 1}) 39354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39355 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39356 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 39357 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 39358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39360 glEnableVertexAttribArray(index = 3) 39361 glUseProgram(program = 1) 39362 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005062877, 0.0009825107, 0, 0, -0.001676818, 0.002966529, 0, 0, 0, 0, 1, 0, -0.634886, -0.740445, 0, 1}) 39363 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39365 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39366 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39367 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 39368 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 39369 glDisableVertexAttribArray(index = 0) 39370 glDisableVertexAttribArray(index = 1) 39371 glDisableVertexAttribArray(index = 2) 39372 glDisableVertexAttribArray(index = 3) 39373 glDisable(cap = GL_STENCIL_TEST) 39374 glDisable(cap = GL_SCISSOR_TEST) 39375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39377 glDepthMask(flag = GL_TRUE) 39378 glBindVertexArray(array = 0) 39379 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39380 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39381 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 39382 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 39383 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 39384 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39385 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 39386 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 39387 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39388 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39389 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39390 glBindVertexArray(array = 1) 39391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39392 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 39393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39394 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 39395 glViewport(x = 0, y = 0, width = 375, height = 667) 39396 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39397 glClearDepth(depth = 1) 39398 glEnable(cap = GL_DEPTH_TEST) 39399 glDepthFunc(func = GL_LESS) 39400 glDepthMask(flag = GL_TRUE) 39401 glDisable(cap = GL_BLEND) 39402 glDisable(cap = GL_CULL_FACE) 39403 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39404 glDisable(cap = GL_SCISSOR_TEST) 39405 glDisable(cap = GL_STENCIL_TEST) 39406 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 39408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 39409 glEnableVertexAttribArray(index = 0) 39410 glEnableVertexAttribArray(index = 1) 39411 glEnableVertexAttribArray(index = 2) 39412 glUseProgram(program = 4) 39413 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39415 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39416 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39417 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39418 glEnable(cap = GL_BLEND) 39419 glDepthMask(flag = GL_FALSE) 39420 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 39422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 39423 glUseProgram(program = 13) 39424 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39425 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39426 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 39427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39429 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39431 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39434 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 39435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39436 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39438 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39439 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39440 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39441 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 39443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 39444 glUseProgram(program = 16) 39445 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39446 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39447 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39448 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39449 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39450 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39451 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39453 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39455 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 39457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 39458 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39459 glUseProgram(program = 4) 39460 glUniform1fv(location = 1, count = 1, value = &0.5) 39461 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39463 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39464 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39465 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 39467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 39468 glUseProgram(program = 16) 39469 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39470 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39471 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39472 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39473 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39474 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39475 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39477 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 39479 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 39480 glDisableVertexAttribArray(index = 0) 39481 glDisableVertexAttribArray(index = 1) 39482 glDisableVertexAttribArray(index = 2) 39483 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39484 glDisable(cap = GL_STENCIL_TEST) 39485 glDisable(cap = GL_SCISSOR_TEST) 39486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39488 glDepthMask(flag = GL_TRUE) 39489 glBindVertexArray(array = 0) 39490 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 39491 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 39492 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39493 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39494 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39495 glBindVertexArray(array = 2) 39496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 39497 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 39498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 39499 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 39500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 39501 glBufferData(target = GL_ARRAY_BUFFER, size = 31424, data = blob(31424), usage = GL_STATIC_DRAW) 39502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 39503 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 4012, data = blob(4012), usage = GL_STATIC_DRAW) 39504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39505 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 39506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39507 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 39508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39509 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 39510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39511 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 39512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39513 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 39514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 39516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39517 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 39518 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39519 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 39520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39521 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 39522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39523 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 39524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39525 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 39526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39527 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 39528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39529 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 39530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39531 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 39532 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39533 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 39534 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39535 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 39536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39537 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 39538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39539 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 39540 glViewport(x = 0, y = 0, width = 375, height = 640) 39541 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39542 glClearDepth(depth = 1) 39543 glEnable(cap = GL_DEPTH_TEST) 39544 glDepthFunc(func = GL_LESS) 39545 glDepthMask(flag = GL_TRUE) 39546 glDisable(cap = GL_BLEND) 39547 glDisable(cap = GL_CULL_FACE) 39548 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39549 glDisable(cap = GL_SCISSOR_TEST) 39550 glDisable(cap = GL_STENCIL_TEST) 39551 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39552 glEnable(cap = GL_BLEND) 39553 glDepthMask(flag = GL_FALSE) 39554 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 39556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 39557 glEnableVertexAttribArray(index = 0) 39558 glEnableVertexAttribArray(index = 1) 39559 glEnableVertexAttribArray(index = 2) 39560 glEnableVertexAttribArray(index = 3) 39561 glUseProgram(program = 1) 39562 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39563 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39565 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39566 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39567 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 39568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 39569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 39570 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 39571 glDisableVertexAttribArray(index = 3) 39572 glUseProgram(program = 4) 39573 glUniform1fv(location = 1, count = 1, value = &1) 39574 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39575 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39576 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39577 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5c10) 39578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 2004, type = GL_UNSIGNED_SHORT, indices = 0x2) 39579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39581 glDisableVertexAttribArray(index = 2) 39582 glUseProgram(program = 7) 39583 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 39584 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39585 glUniform2fv(location = 2, count = 1, value = {0, 640}) 39586 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39588 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39589 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 39590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39592 glEnableVertexAttribArray(index = 2) 39593 glUseProgram(program = 4) 39594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39596 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 39598 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 39599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39601 glEnableVertexAttribArray(index = 3) 39602 glUseProgram(program = 1) 39603 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39604 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39607 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39608 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 39609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 39610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39612 glDisableVertexAttribArray(index = 2) 39613 glDisableVertexAttribArray(index = 3) 39614 glUseProgram(program = 7) 39615 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 39616 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39617 glUniform2fv(location = 2, count = 1, value = {0, 512}) 39618 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39619 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39620 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39621 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 39622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39624 glEnableVertexAttribArray(index = 2) 39625 glUseProgram(program = 4) 39626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39628 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 39630 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 39631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39633 glEnableVertexAttribArray(index = 3) 39634 glUseProgram(program = 1) 39635 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39636 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39638 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39639 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39640 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 39641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 39642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39644 glDisableVertexAttribArray(index = 2) 39645 glDisableVertexAttribArray(index = 3) 39646 glUseProgram(program = 7) 39647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 39648 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39649 glUniform2fv(location = 2, count = 1, value = {0, 384}) 39650 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39651 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39652 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39653 glDrawElements(mode = GL_TRIANGLES, count = 138, type = GL_UNSIGNED_INT, indices = NULL) 39654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39656 glEnableVertexAttribArray(index = 2) 39657 glUseProgram(program = 4) 39658 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39659 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39661 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 39662 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 39663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39665 glEnableVertexAttribArray(index = 3) 39666 glUseProgram(program = 1) 39667 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39668 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39671 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39672 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 39673 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 39674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 39675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 39676 glDisableVertexAttribArray(index = 2) 39677 glDisableVertexAttribArray(index = 3) 39678 glUseProgram(program = 10) 39679 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005066926, 0.0009753185, 0, 0, -0.001664544, 0.002968902, 0, 0, 0, 0, 0.01369863, 0, -0.6379467, -0.7395413, 0.02739726, 1}) 39680 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 39681 glUniform1fv(location = 5, count = 1, value = &187.5) 39682 glUniform1fv(location = 6, count = 1, value = &0) 39683 glUniform2fv(location = 4, count = 1, value = {0, 0}) 39684 glGenTextures(n = 1, textures = &107) 39685 glBindTexture(target = GL_TEXTURE_2D, texture = 107) 39686 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 39687 glBindTexture(target = GL_TEXTURE_2D, texture = 107) 39688 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39689 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39690 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 39691 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 39692 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 39693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39695 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 39696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 39697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 39698 glEnableVertexAttribArray(index = 2) 39699 glUseProgram(program = 4) 39700 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005066926, 0.0009753185, 0, 0, -0.001664544, 0.002968902, 0, 0, 0, 0, 1, 0, -0.6379467, -0.7395413, 0, 1}) 39701 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39702 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39703 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 39704 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 39705 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 39706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 39707 glEnableVertexAttribArray(index = 3) 39708 glUseProgram(program = 1) 39709 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005066926, 0.0009753185, 0, 0, -0.001664544, 0.002968902, 0, 0, 0, 0, 1, 0, -0.6379467, -0.7395413, 0, 1}) 39710 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39711 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39712 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39713 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39714 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 39715 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 39716 glDisableVertexAttribArray(index = 0) 39717 glDisableVertexAttribArray(index = 1) 39718 glDisableVertexAttribArray(index = 2) 39719 glDisableVertexAttribArray(index = 3) 39720 glDisable(cap = GL_STENCIL_TEST) 39721 glDisable(cap = GL_SCISSOR_TEST) 39722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39724 glDepthMask(flag = GL_TRUE) 39725 glBindVertexArray(array = 0) 39726 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39727 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 39728 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 39729 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 39730 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 39731 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39732 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 39733 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 39734 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 39735 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39736 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 39737 glBindVertexArray(array = 1) 39738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39739 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 39740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39741 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 39742 glViewport(x = 0, y = 0, width = 375, height = 667) 39743 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 39744 glClearDepth(depth = 1) 39745 glEnable(cap = GL_DEPTH_TEST) 39746 glDepthFunc(func = GL_LESS) 39747 glDepthMask(flag = GL_TRUE) 39748 glDisable(cap = GL_BLEND) 39749 glDisable(cap = GL_CULL_FACE) 39750 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39751 glDisable(cap = GL_SCISSOR_TEST) 39752 glDisable(cap = GL_STENCIL_TEST) 39753 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 39755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 39756 glEnableVertexAttribArray(index = 0) 39757 glEnableVertexAttribArray(index = 1) 39758 glEnableVertexAttribArray(index = 2) 39759 glUseProgram(program = 4) 39760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39762 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 39764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39765 glEnable(cap = GL_BLEND) 39766 glDepthMask(flag = GL_FALSE) 39767 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 39769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 39770 glUseProgram(program = 13) 39771 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39772 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 39773 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 39774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 39778 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 39779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 39780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 39781 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 39782 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 39783 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 39784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39786 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 39788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 39789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 39790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 39791 glUseProgram(program = 16) 39792 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39793 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 39794 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39795 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39796 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 39797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39798 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1c0) 39802 glDrawElements(mode = GL_TRIANGLES, count = 42, type = GL_UNSIGNED_SHORT, indices = NULL) 39803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 39804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 39805 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39806 glUseProgram(program = 4) 39807 glUniform1fv(location = 1, count = 1, value = &0.5) 39808 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39811 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 39812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 39813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 39814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 39815 glUseProgram(program = 16) 39816 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 39817 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 39818 glUniform1fv(location = 2, count = 1, value = &0.1851852) 39819 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 39820 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 39821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 39822 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 39823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 39824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 39825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 39826 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 39827 glDisableVertexAttribArray(index = 0) 39828 glDisableVertexAttribArray(index = 1) 39829 glDisableVertexAttribArray(index = 2) 39830 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39831 glDisable(cap = GL_STENCIL_TEST) 39832 glDisable(cap = GL_SCISSOR_TEST) 39833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 39834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 39835 glDepthMask(flag = GL_TRUE) 39836 glBindVertexArray(array = 0) 39837 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 39838 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 39839 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 39840 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39841 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 39842 glBindVertexArray(array = 2) 39843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39844 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 39845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39846 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 39847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39848 glBufferData(target = GL_ARRAY_BUFFER, size = 31168, data = blob(31168), usage = GL_STATIC_DRAW) 39849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39850 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3980, data = blob(3980), usage = GL_STATIC_DRAW) 39851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39852 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 39853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39854 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 39855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39856 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 39857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39858 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 39859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39860 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 39861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39862 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 39863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39864 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 39865 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39866 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 39867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39868 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 39869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39870 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 39871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39872 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 39873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39874 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 39875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39876 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 39877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39878 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 39879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 39880 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 39881 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 39882 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 39883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 39884 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 39885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 39886 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 39887 glViewport(x = 0, y = 0, width = 375, height = 640) 39888 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 39889 glClearDepth(depth = 1) 39890 glEnable(cap = GL_DEPTH_TEST) 39891 glDepthFunc(func = GL_LESS) 39892 glDepthMask(flag = GL_TRUE) 39893 glDisable(cap = GL_BLEND) 39894 glDisable(cap = GL_CULL_FACE) 39895 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 39896 glDisable(cap = GL_SCISSOR_TEST) 39897 glDisable(cap = GL_STENCIL_TEST) 39898 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 39899 glEnable(cap = GL_BLEND) 39900 glDepthMask(flag = GL_FALSE) 39901 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 39902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 39903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 39904 glEnableVertexAttribArray(index = 0) 39905 glEnableVertexAttribArray(index = 1) 39906 glEnableVertexAttribArray(index = 2) 39907 glEnableVertexAttribArray(index = 3) 39908 glUseProgram(program = 1) 39909 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39910 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39912 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39913 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39914 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 39915 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 39916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 39917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 39918 glDisableVertexAttribArray(index = 3) 39919 glUseProgram(program = 4) 39920 glUniform1fv(location = 1, count = 1, value = &1) 39921 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39922 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39923 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39924 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5b50) 39925 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1988, type = GL_UNSIGNED_SHORT, indices = 0x2) 39926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 39927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 39928 glDisableVertexAttribArray(index = 2) 39929 glUseProgram(program = 7) 39930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 39931 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39932 glUniform2fv(location = 2, count = 1, value = {0, 640}) 39933 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39935 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39936 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 39937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 39938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 39939 glEnableVertexAttribArray(index = 2) 39940 glUseProgram(program = 4) 39941 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 39945 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 39946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 39947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 39948 glEnableVertexAttribArray(index = 3) 39949 glUseProgram(program = 1) 39950 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39951 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39954 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39955 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 39956 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 39957 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 39958 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 39959 glDisableVertexAttribArray(index = 2) 39960 glDisableVertexAttribArray(index = 3) 39961 glUseProgram(program = 7) 39962 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 39963 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39964 glUniform2fv(location = 2, count = 1, value = {0, 512}) 39965 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39966 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39967 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39968 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 39969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 39970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 39971 glEnableVertexAttribArray(index = 2) 39972 glUseProgram(program = 4) 39973 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39975 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 39976 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 39977 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 39978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 39979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 39980 glEnableVertexAttribArray(index = 3) 39981 glUseProgram(program = 1) 39982 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 39983 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 39984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 39985 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 39986 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 39987 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 39988 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 39989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 39990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 39991 glDisableVertexAttribArray(index = 2) 39992 glDisableVertexAttribArray(index = 3) 39993 glUseProgram(program = 7) 39994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 39995 glUniform2fv(location = 1, count = 1, value = {0, 0}) 39996 glUniform2fv(location = 2, count = 1, value = {0, 384}) 39997 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 39998 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 39999 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40000 glDrawElements(mode = GL_TRIANGLES, count = 138, type = GL_UNSIGNED_INT, indices = NULL) 40001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 40002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 40003 glEnableVertexAttribArray(index = 2) 40004 glUseProgram(program = 4) 40005 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40007 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40008 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 40009 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 40010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 40011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 40012 glEnableVertexAttribArray(index = 3) 40013 glUseProgram(program = 1) 40014 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40015 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40017 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40018 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40019 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 40020 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 40021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40023 glDisableVertexAttribArray(index = 2) 40024 glDisableVertexAttribArray(index = 3) 40025 glUseProgram(program = 10) 40026 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005071097, 0.0009678481, 0, 0, -0.001651794, 0.002971346, 0, 0, 0, 0, 0.01369863, 0, -0.6411193, -0.7385988, 0.02739726, 1}) 40027 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 40028 glUniform1fv(location = 5, count = 1, value = &187.5) 40029 glUniform1fv(location = 6, count = 1, value = &0) 40030 glUniform2fv(location = 4, count = 1, value = {0, 0}) 40031 glGenTextures(n = 1, textures = &108) 40032 glBindTexture(target = GL_TEXTURE_2D, texture = 108) 40033 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 40034 glBindTexture(target = GL_TEXTURE_2D, texture = 108) 40035 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40036 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40037 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 40038 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 40039 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 40040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40042 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 40043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 40044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 40045 glEnableVertexAttribArray(index = 2) 40046 glUseProgram(program = 4) 40047 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005071097, 0.0009678481, 0, 0, -0.001651794, 0.002971346, 0, 0, 0, 0, 1, 0, -0.6411193, -0.7385988, 0, 1}) 40048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40049 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40050 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 40051 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 40052 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40053 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40054 glEnableVertexAttribArray(index = 3) 40055 glUseProgram(program = 1) 40056 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005071097, 0.0009678481, 0, 0, -0.001651794, 0.002971346, 0, 0, 0, 0, 1, 0, -0.6411193, -0.7385988, 0, 1}) 40057 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40058 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40059 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40060 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40061 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 40062 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 40063 glDisableVertexAttribArray(index = 0) 40064 glDisableVertexAttribArray(index = 1) 40065 glDisableVertexAttribArray(index = 2) 40066 glDisableVertexAttribArray(index = 3) 40067 glDisable(cap = GL_STENCIL_TEST) 40068 glDisable(cap = GL_SCISSOR_TEST) 40069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40071 glDepthMask(flag = GL_TRUE) 40072 glBindVertexArray(array = 0) 40073 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40074 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40075 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 40076 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 40077 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 40078 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40079 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 40080 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 40081 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40082 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40083 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40084 glBindVertexArray(array = 1) 40085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 40086 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) 40087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 40088 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 40089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 40090 glBufferData(target = GL_ARRAY_BUFFER, size = 80, data = blob(80), usage = GL_STATIC_DRAW) 40091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 40092 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 12, data = blob(12), usage = GL_STATIC_DRAW) 40093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40094 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40096 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 40098 glBufferData(target = GL_ARRAY_BUFFER, size = 640, data = blob(640), usage = GL_STATIC_DRAW) 40099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 40100 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STATIC_DRAW) 40101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 40102 glBufferData(target = GL_ARRAY_BUFFER, size = 192, data = blob(192), usage = GL_STATIC_DRAW) 40103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 40104 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 32, data = blob(32), usage = GL_STATIC_DRAW) 40105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 40106 glBufferData(target = GL_ARRAY_BUFFER, size = 640, data = blob(640), usage = GL_STATIC_DRAW) 40107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 40108 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STATIC_DRAW) 40109 glViewport(x = 0, y = 0, width = 375, height = 667) 40110 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40111 glClearDepth(depth = 1) 40112 glEnable(cap = GL_DEPTH_TEST) 40113 glDepthFunc(func = GL_LESS) 40114 glDepthMask(flag = GL_TRUE) 40115 glDisable(cap = GL_BLEND) 40116 glDisable(cap = GL_CULL_FACE) 40117 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40118 glDisable(cap = GL_SCISSOR_TEST) 40119 glDisable(cap = GL_STENCIL_TEST) 40120 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 40122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 40123 glEnableVertexAttribArray(index = 0) 40124 glEnableVertexAttribArray(index = 1) 40125 glEnableVertexAttribArray(index = 2) 40126 glUseProgram(program = 4) 40127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40130 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40131 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40132 glEnable(cap = GL_BLEND) 40133 glDepthMask(flag = GL_FALSE) 40134 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 40136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 40137 glUseProgram(program = 13) 40138 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40139 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40140 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 40141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40143 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40144 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40145 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40148 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 40149 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40150 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40151 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40152 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40153 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40154 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40155 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 40157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 40158 glUseProgram(program = 16) 40159 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40160 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40161 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40162 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40163 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40165 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40166 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40167 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40168 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 40169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 40170 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40171 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40172 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40173 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 40175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 40176 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40177 glUseProgram(program = 4) 40178 glUniform1fv(location = 1, count = 1, value = &0.5) 40179 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40181 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40182 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 40185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 40186 glUseProgram(program = 16) 40187 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40188 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40189 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40190 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40191 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40192 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40193 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40194 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40195 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40196 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40197 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40198 glDisableVertexAttribArray(index = 0) 40199 glDisableVertexAttribArray(index = 1) 40200 glDisableVertexAttribArray(index = 2) 40201 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40202 glDisable(cap = GL_STENCIL_TEST) 40203 glDisable(cap = GL_SCISSOR_TEST) 40204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40206 glDepthMask(flag = GL_TRUE) 40207 glBindVertexArray(array = 0) 40208 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 40209 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 40210 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40211 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 40212 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 40213 glBindVertexArray(array = 2) 40214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 40215 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 40216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 40217 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 40218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 40219 glBufferData(target = GL_ARRAY_BUFFER, size = 29888, data = blob(29888), usage = GL_STATIC_DRAW) 40220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 40221 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3820, data = blob(3820), usage = GL_STATIC_DRAW) 40222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 40223 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 40224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 40225 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 40226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 40227 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 40228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 40229 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 40230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 40231 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 40232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 40233 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 40234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 40235 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 40236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 40237 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 40238 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 40239 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 40240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 40241 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 40242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 40243 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 40244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 40245 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 40246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40247 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 40248 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40249 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 552, data = blob(552), usage = GL_STATIC_DRAW) 40250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40251 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 40252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40253 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 40254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40255 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 40256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40257 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 40258 glViewport(x = 0, y = 0, width = 375, height = 640) 40259 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40260 glClearDepth(depth = 1) 40261 glEnable(cap = GL_DEPTH_TEST) 40262 glDepthFunc(func = GL_LESS) 40263 glDepthMask(flag = GL_TRUE) 40264 glDisable(cap = GL_BLEND) 40265 glDisable(cap = GL_CULL_FACE) 40266 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40267 glDisable(cap = GL_SCISSOR_TEST) 40268 glDisable(cap = GL_STENCIL_TEST) 40269 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40270 glEnable(cap = GL_BLEND) 40271 glDepthMask(flag = GL_FALSE) 40272 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 40274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 40275 glEnableVertexAttribArray(index = 0) 40276 glEnableVertexAttribArray(index = 1) 40277 glEnableVertexAttribArray(index = 2) 40278 glEnableVertexAttribArray(index = 3) 40279 glUseProgram(program = 1) 40280 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40281 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40282 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40283 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40284 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40285 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 40286 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 40287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 40288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 40289 glDisableVertexAttribArray(index = 3) 40290 glUseProgram(program = 4) 40291 glUniform1fv(location = 1, count = 1, value = &1) 40292 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40294 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5790) 40296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1908, type = GL_UNSIGNED_SHORT, indices = 0x2) 40297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 40298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 40299 glDisableVertexAttribArray(index = 2) 40300 glUseProgram(program = 7) 40301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 40302 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40303 glUniform2fv(location = 2, count = 1, value = {0, 640}) 40304 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40307 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 40308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 40309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 40310 glEnableVertexAttribArray(index = 2) 40311 glUseProgram(program = 4) 40312 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40313 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40314 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40315 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 40316 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 40317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 40318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 40319 glEnableVertexAttribArray(index = 3) 40320 glUseProgram(program = 1) 40321 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40322 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40325 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40326 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 40327 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 40328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 40329 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 40330 glDisableVertexAttribArray(index = 2) 40331 glDisableVertexAttribArray(index = 3) 40332 glUseProgram(program = 7) 40333 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 40334 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40335 glUniform2fv(location = 2, count = 1, value = {0, 512}) 40336 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40337 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40338 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40339 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 40340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 40341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 40342 glEnableVertexAttribArray(index = 2) 40343 glUseProgram(program = 4) 40344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40346 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40347 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 40348 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 40349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 40350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 40351 glEnableVertexAttribArray(index = 3) 40352 glUseProgram(program = 1) 40353 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40354 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40355 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40356 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40357 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40358 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 40359 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 40360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40362 glDisableVertexAttribArray(index = 2) 40363 glDisableVertexAttribArray(index = 3) 40364 glUseProgram(program = 7) 40365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 40366 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40367 glUniform2fv(location = 2, count = 1, value = {0, 384}) 40368 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40371 glDrawElements(mode = GL_TRIANGLES, count = 138, type = GL_UNSIGNED_INT, indices = NULL) 40372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40374 glEnableVertexAttribArray(index = 2) 40375 glUseProgram(program = 4) 40376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40378 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 40380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 40381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40383 glEnableVertexAttribArray(index = 3) 40384 glUseProgram(program = 1) 40385 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40386 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40389 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40390 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 40391 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 40392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40394 glDisableVertexAttribArray(index = 2) 40395 glDisableVertexAttribArray(index = 3) 40396 glUseProgram(program = 10) 40397 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005075129, 0.0009605642, 0, 0, -0.001639363, 0.002973708, 0, 0, 0, 0, 0.01369863, 0, -0.6442062, -0.7376761, 0.02739726, 1}) 40398 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 40399 glUniform1fv(location = 5, count = 1, value = &187.5) 40400 glUniform1fv(location = 6, count = 1, value = &0) 40401 glUniform2fv(location = 4, count = 1, value = {0, 0}) 40402 glGenTextures(n = 1, textures = &109) 40403 glBindTexture(target = GL_TEXTURE_2D, texture = 109) 40404 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 40405 glBindTexture(target = GL_TEXTURE_2D, texture = 109) 40406 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40407 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40408 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 40409 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 40410 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 40411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40413 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 40414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 40415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 40416 glEnableVertexAttribArray(index = 2) 40417 glUseProgram(program = 4) 40418 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005075129, 0.0009605642, 0, 0, -0.001639363, 0.002973708, 0, 0, 0, 0, 1, 0, -0.6442062, -0.7376761, 0, 1}) 40419 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40420 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40421 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 40422 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 40423 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40424 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40425 glEnableVertexAttribArray(index = 3) 40426 glUseProgram(program = 1) 40427 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005075129, 0.0009605642, 0, 0, -0.001639363, 0.002973708, 0, 0, 0, 0, 1, 0, -0.6442062, -0.7376761, 0, 1}) 40428 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40430 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40431 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40432 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 40433 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 40434 glDisableVertexAttribArray(index = 0) 40435 glDisableVertexAttribArray(index = 1) 40436 glDisableVertexAttribArray(index = 2) 40437 glDisableVertexAttribArray(index = 3) 40438 glDisable(cap = GL_STENCIL_TEST) 40439 glDisable(cap = GL_SCISSOR_TEST) 40440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40442 glDepthMask(flag = GL_TRUE) 40443 glBindVertexArray(array = 0) 40444 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40445 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40446 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 40447 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 40448 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 40449 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40450 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 40451 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 40452 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40453 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40454 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40455 glBindVertexArray(array = 1) 40456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40457 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40459 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40460 glViewport(x = 0, y = 0, width = 375, height = 667) 40461 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40462 glClearDepth(depth = 1) 40463 glEnable(cap = GL_DEPTH_TEST) 40464 glDepthFunc(func = GL_LESS) 40465 glDepthMask(flag = GL_TRUE) 40466 glDisable(cap = GL_BLEND) 40467 glDisable(cap = GL_CULL_FACE) 40468 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40469 glDisable(cap = GL_SCISSOR_TEST) 40470 glDisable(cap = GL_STENCIL_TEST) 40471 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 40473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 40474 glEnableVertexAttribArray(index = 0) 40475 glEnableVertexAttribArray(index = 1) 40476 glEnableVertexAttribArray(index = 2) 40477 glUseProgram(program = 4) 40478 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40479 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40480 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40481 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40482 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40483 glEnable(cap = GL_BLEND) 40484 glDepthMask(flag = GL_FALSE) 40485 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 40487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 40488 glUseProgram(program = 13) 40489 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40490 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40491 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 40492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40494 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40499 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 40500 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40501 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40504 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 40508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 40509 glUseProgram(program = 16) 40510 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40511 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40512 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40513 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40514 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40516 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40517 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40518 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40519 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40520 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 40522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 40523 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40524 glUseProgram(program = 4) 40525 glUniform1fv(location = 1, count = 1, value = &0.5) 40526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 40532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 40533 glUseProgram(program = 16) 40534 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40535 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40536 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40537 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40538 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40539 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40540 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40542 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40543 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40544 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40545 glDisableVertexAttribArray(index = 0) 40546 glDisableVertexAttribArray(index = 1) 40547 glDisableVertexAttribArray(index = 2) 40548 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40549 glDisable(cap = GL_STENCIL_TEST) 40550 glDisable(cap = GL_SCISSOR_TEST) 40551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40553 glDepthMask(flag = GL_TRUE) 40554 glBindVertexArray(array = 0) 40555 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 40556 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 40557 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40558 glBindVertexArray(array = 1) 40559 glViewport(x = 0, y = 0, width = 375, height = 667) 40560 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40561 glClearDepth(depth = 1) 40562 glEnable(cap = GL_DEPTH_TEST) 40563 glDepthFunc(func = GL_LESS) 40564 glDepthMask(flag = GL_TRUE) 40565 glDisable(cap = GL_BLEND) 40566 glDisable(cap = GL_CULL_FACE) 40567 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40568 glDisable(cap = GL_SCISSOR_TEST) 40569 glDisable(cap = GL_STENCIL_TEST) 40570 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 40572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 40573 glEnableVertexAttribArray(index = 0) 40574 glEnableVertexAttribArray(index = 1) 40575 glEnableVertexAttribArray(index = 2) 40576 glUseProgram(program = 4) 40577 glUniform1fv(location = 1, count = 1, value = &1) 40578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40583 glEnable(cap = GL_BLEND) 40584 glDepthMask(flag = GL_FALSE) 40585 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 40587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 40588 glUseProgram(program = 13) 40589 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40590 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40591 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 40592 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40594 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40595 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40599 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 40600 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40601 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40604 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 40608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 40609 glUseProgram(program = 16) 40610 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40611 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40612 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40613 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40614 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40615 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40616 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40618 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40620 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 40622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 40623 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40624 glUseProgram(program = 4) 40625 glUniform1fv(location = 1, count = 1, value = &0.5) 40626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40628 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40630 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 40632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 40633 glUseProgram(program = 16) 40634 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40635 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40636 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40637 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40638 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40639 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40640 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40641 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40642 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40643 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40644 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40645 glDisableVertexAttribArray(index = 0) 40646 glDisableVertexAttribArray(index = 1) 40647 glDisableVertexAttribArray(index = 2) 40648 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40649 glDisable(cap = GL_STENCIL_TEST) 40650 glDisable(cap = GL_SCISSOR_TEST) 40651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40653 glDepthMask(flag = GL_TRUE) 40654 glBindVertexArray(array = 0) 40655 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 40656 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 40657 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40658 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 40659 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 40660 glBindVertexArray(array = 2) 40661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40662 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 40663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40664 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 40665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40666 glBufferData(target = GL_ARRAY_BUFFER, size = 29712, data = blob(29712), usage = GL_STATIC_DRAW) 40667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40668 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3798, data = blob(3798), usage = GL_STATIC_DRAW) 40669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40670 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 40671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40672 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 40673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 40674 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 40675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 40676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 40677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 40678 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 40679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 40680 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 40681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 40682 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 40683 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 40684 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 40685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 40686 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 40687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 40688 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 40689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 40690 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 40691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 40692 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 40693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 40694 glBufferData(target = GL_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 40695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 40696 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 40697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 40698 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 40699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 40700 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 40701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 40702 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 40703 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 40704 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 40705 glViewport(x = 0, y = 0, width = 375, height = 640) 40706 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 40707 glClearDepth(depth = 1) 40708 glEnable(cap = GL_DEPTH_TEST) 40709 glDepthFunc(func = GL_LESS) 40710 glDepthMask(flag = GL_TRUE) 40711 glDisable(cap = GL_BLEND) 40712 glDisable(cap = GL_CULL_FACE) 40713 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40714 glDisable(cap = GL_SCISSOR_TEST) 40715 glDisable(cap = GL_STENCIL_TEST) 40716 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40717 glEnable(cap = GL_BLEND) 40718 glDepthMask(flag = GL_FALSE) 40719 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 40721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 40722 glEnableVertexAttribArray(index = 0) 40723 glEnableVertexAttribArray(index = 1) 40724 glEnableVertexAttribArray(index = 2) 40725 glEnableVertexAttribArray(index = 3) 40726 glUseProgram(program = 1) 40727 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40728 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40729 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40730 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40731 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40732 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 40733 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 40734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 40735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 40736 glDisableVertexAttribArray(index = 3) 40737 glUseProgram(program = 4) 40738 glUniform1fv(location = 1, count = 1, value = &1) 40739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40740 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40741 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40742 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x570c) 40743 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1897, type = GL_UNSIGNED_SHORT, indices = 0x2) 40744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 40745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 40746 glDisableVertexAttribArray(index = 2) 40747 glUseProgram(program = 7) 40748 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 40749 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40750 glUniform2fv(location = 2, count = 1, value = {0, 640}) 40751 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40753 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40754 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 40755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 40756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 40757 glEnableVertexAttribArray(index = 2) 40758 glUseProgram(program = 4) 40759 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40760 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40761 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40762 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 40763 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 40764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 40765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 40766 glEnableVertexAttribArray(index = 3) 40767 glUseProgram(program = 1) 40768 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40769 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40770 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40771 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40772 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40773 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 40774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 40775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 40776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 40777 glDisableVertexAttribArray(index = 2) 40778 glDisableVertexAttribArray(index = 3) 40779 glUseProgram(program = 7) 40780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 40781 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40782 glUniform2fv(location = 2, count = 1, value = {0, 512}) 40783 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40784 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40785 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40786 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 40787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 40788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 40789 glEnableVertexAttribArray(index = 2) 40790 glUseProgram(program = 4) 40791 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40793 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 40795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 40796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 40797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 40798 glEnableVertexAttribArray(index = 3) 40799 glUseProgram(program = 1) 40800 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40801 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40802 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40803 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40804 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40805 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 40806 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 40807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 40808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 40809 glDisableVertexAttribArray(index = 2) 40810 glDisableVertexAttribArray(index = 3) 40811 glUseProgram(program = 7) 40812 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 40813 glUniform2fv(location = 1, count = 1, value = {0, 0}) 40814 glUniform2fv(location = 2, count = 1, value = {0, 384}) 40815 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 40816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40818 glDrawElements(mode = GL_TRIANGLES, count = 144, type = GL_UNSIGNED_INT, indices = NULL) 40819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 40820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 40821 glEnableVertexAttribArray(index = 2) 40822 glUseProgram(program = 4) 40823 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40825 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40826 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 40827 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 40828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 40829 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 40830 glEnableVertexAttribArray(index = 3) 40831 glUseProgram(program = 1) 40832 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 40833 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40836 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40837 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 40838 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 40839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 40840 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 40841 glDisableVertexAttribArray(index = 2) 40842 glDisableVertexAttribArray(index = 3) 40843 glUseProgram(program = 10) 40844 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005085097, 0.0009422904, 0, 0, -0.001608176, 0.002979549, 0, 0, 0, 0, 0.01369863, 0, -0.6519228, -0.7353449, 0.02739726, 1}) 40845 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 40846 glUniform1fv(location = 5, count = 1, value = &187.5) 40847 glUniform1fv(location = 6, count = 1, value = &0) 40848 glUniform2fv(location = 4, count = 1, value = {0, 0}) 40849 glGenTextures(n = 1, textures = &110) 40850 glBindTexture(target = GL_TEXTURE_2D, texture = 110) 40851 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 40852 glBindTexture(target = GL_TEXTURE_2D, texture = 110) 40853 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40854 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40855 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 40856 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 40857 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 40858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40859 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40860 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 40861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 40862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 40863 glEnableVertexAttribArray(index = 2) 40864 glUseProgram(program = 4) 40865 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005085097, 0.0009422904, 0, 0, -0.001608176, 0.002979549, 0, 0, 0, 0, 1, 0, -0.6519228, -0.7353449, 0, 1}) 40866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40867 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40868 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 40869 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 40870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 40871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 40872 glEnableVertexAttribArray(index = 3) 40873 glUseProgram(program = 1) 40874 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005085097, 0.0009422904, 0, 0, -0.001608176, 0.002979549, 0, 0, 0, 0, 1, 0, -0.6519228, -0.7353449, 0, 1}) 40875 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 40876 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 40877 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 40878 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 40879 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 40880 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 40881 glDisableVertexAttribArray(index = 0) 40882 glDisableVertexAttribArray(index = 1) 40883 glDisableVertexAttribArray(index = 2) 40884 glDisableVertexAttribArray(index = 3) 40885 glDisable(cap = GL_STENCIL_TEST) 40886 glDisable(cap = GL_SCISSOR_TEST) 40887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 40889 glDepthMask(flag = GL_TRUE) 40890 glBindVertexArray(array = 0) 40891 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40892 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 40893 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 40894 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 40895 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 40896 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40897 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 40898 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 40899 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 40900 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 40901 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 40902 glBindVertexArray(array = 1) 40903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40904 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 40905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40906 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 40907 glViewport(x = 0, y = 0, width = 375, height = 667) 40908 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 40909 glClearDepth(depth = 1) 40910 glEnable(cap = GL_DEPTH_TEST) 40911 glDepthFunc(func = GL_LESS) 40912 glDepthMask(flag = GL_TRUE) 40913 glDisable(cap = GL_BLEND) 40914 glDisable(cap = GL_CULL_FACE) 40915 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 40916 glDisable(cap = GL_SCISSOR_TEST) 40917 glDisable(cap = GL_STENCIL_TEST) 40918 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 40919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 40920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 40921 glEnableVertexAttribArray(index = 0) 40922 glEnableVertexAttribArray(index = 1) 40923 glEnableVertexAttribArray(index = 2) 40924 glUseProgram(program = 4) 40925 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40926 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40927 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40928 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 40929 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40930 glEnable(cap = GL_BLEND) 40931 glDepthMask(flag = GL_FALSE) 40932 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 40934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 40935 glUseProgram(program = 13) 40936 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40937 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 40938 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 40939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40941 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40942 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 40943 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 40944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 40945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 40946 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 40947 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 40948 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 40949 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40950 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40951 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40952 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 40953 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 40954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 40955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 40956 glUseProgram(program = 16) 40957 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40958 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 40959 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40960 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40961 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 40962 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40963 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40965 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40966 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40967 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 40969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 40970 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40971 glUseProgram(program = 4) 40972 glUniform1fv(location = 1, count = 1, value = &0.5) 40973 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 40975 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 40976 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 40977 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 40978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 40979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 40980 glUseProgram(program = 16) 40981 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 40982 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 40983 glUniform1fv(location = 2, count = 1, value = &0.1851852) 40984 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 40985 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 40986 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 40987 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 40988 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 40989 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 40990 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 40991 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 40992 glDisableVertexAttribArray(index = 0) 40993 glDisableVertexAttribArray(index = 1) 40994 glDisableVertexAttribArray(index = 2) 40995 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 40996 glDisable(cap = GL_STENCIL_TEST) 40997 glDisable(cap = GL_SCISSOR_TEST) 40998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 40999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41000 glDepthMask(flag = GL_TRUE) 41001 glBindVertexArray(array = 0) 41002 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 41003 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 41004 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41005 glBindVertexArray(array = 1) 41006 glViewport(x = 0, y = 0, width = 375, height = 667) 41007 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41008 glClearDepth(depth = 1) 41009 glEnable(cap = GL_DEPTH_TEST) 41010 glDepthFunc(func = GL_LESS) 41011 glDepthMask(flag = GL_TRUE) 41012 glDisable(cap = GL_BLEND) 41013 glDisable(cap = GL_CULL_FACE) 41014 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41015 glDisable(cap = GL_SCISSOR_TEST) 41016 glDisable(cap = GL_STENCIL_TEST) 41017 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 41019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 41020 glEnableVertexAttribArray(index = 0) 41021 glEnableVertexAttribArray(index = 1) 41022 glEnableVertexAttribArray(index = 2) 41023 glUseProgram(program = 4) 41024 glUniform1fv(location = 1, count = 1, value = &1) 41025 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41027 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41028 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41030 glEnable(cap = GL_BLEND) 41031 glDepthMask(flag = GL_FALSE) 41032 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 41034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 41035 glUseProgram(program = 13) 41036 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41037 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41038 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 41039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41041 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41046 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 41047 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41048 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41051 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41052 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41053 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 41055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 41056 glUseProgram(program = 16) 41057 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41058 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41059 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41060 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41061 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41062 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41063 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41067 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 41069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 41070 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41071 glUseProgram(program = 4) 41072 glUniform1fv(location = 1, count = 1, value = &0.5) 41073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41075 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 41079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 41080 glUseProgram(program = 16) 41081 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41082 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41083 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41084 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41085 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41086 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41087 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41089 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41091 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41092 glDisableVertexAttribArray(index = 0) 41093 glDisableVertexAttribArray(index = 1) 41094 glDisableVertexAttribArray(index = 2) 41095 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41096 glDisable(cap = GL_STENCIL_TEST) 41097 glDisable(cap = GL_SCISSOR_TEST) 41098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41100 glDepthMask(flag = GL_TRUE) 41101 glBindVertexArray(array = 0) 41102 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 41103 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 41104 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41105 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41106 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41107 glBindVertexArray(array = 2) 41108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41109 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 41110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41111 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 41112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41113 glBufferData(target = GL_ARRAY_BUFFER, size = 29424, data = blob(29424), usage = GL_STATIC_DRAW) 41114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41115 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3762, data = blob(3762), usage = GL_STATIC_DRAW) 41116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41117 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 41118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41119 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 41120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41121 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 41122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41123 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 41124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 41125 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 41126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 41127 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 41128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 41129 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 41130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 41131 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 41132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 41133 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 41134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 41135 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 41136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 41137 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 41138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 41139 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 41140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41141 glBufferData(target = GL_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 41142 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41143 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 41144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41145 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 41146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41147 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 41148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41149 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 41150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41151 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 41152 glViewport(x = 0, y = 0, width = 375, height = 640) 41153 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41154 glClearDepth(depth = 1) 41155 glEnable(cap = GL_DEPTH_TEST) 41156 glDepthFunc(func = GL_LESS) 41157 glDepthMask(flag = GL_TRUE) 41158 glDisable(cap = GL_BLEND) 41159 glDisable(cap = GL_CULL_FACE) 41160 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41161 glDisable(cap = GL_SCISSOR_TEST) 41162 glDisable(cap = GL_STENCIL_TEST) 41163 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41164 glEnable(cap = GL_BLEND) 41165 glDepthMask(flag = GL_FALSE) 41166 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41169 glEnableVertexAttribArray(index = 0) 41170 glEnableVertexAttribArray(index = 1) 41171 glEnableVertexAttribArray(index = 2) 41172 glEnableVertexAttribArray(index = 3) 41173 glUseProgram(program = 1) 41174 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41175 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41177 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41178 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41179 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 41180 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 41181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41183 glDisableVertexAttribArray(index = 3) 41184 glUseProgram(program = 4) 41185 glUniform1fv(location = 1, count = 1, value = &1) 41186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41189 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5634) 41190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1879, type = GL_UNSIGNED_SHORT, indices = 0x2) 41191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41193 glDisableVertexAttribArray(index = 2) 41194 glUseProgram(program = 7) 41195 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 41196 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41197 glUniform2fv(location = 2, count = 1, value = {0, 640}) 41198 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41201 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 41202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41204 glEnableVertexAttribArray(index = 2) 41205 glUseProgram(program = 4) 41206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41208 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41209 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 41210 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 41211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 41212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 41213 glEnableVertexAttribArray(index = 3) 41214 glUseProgram(program = 1) 41215 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41216 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41218 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41219 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41220 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 41221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 41222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 41223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 41224 glDisableVertexAttribArray(index = 2) 41225 glDisableVertexAttribArray(index = 3) 41226 glUseProgram(program = 7) 41227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 41228 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41229 glUniform2fv(location = 2, count = 1, value = {0, 512}) 41230 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41233 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 41234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 41235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 41236 glEnableVertexAttribArray(index = 2) 41237 glUseProgram(program = 4) 41238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41239 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41240 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41241 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 41242 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 41243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 41244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 41245 glEnableVertexAttribArray(index = 3) 41246 glUseProgram(program = 1) 41247 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41248 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41250 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41251 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41252 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 41253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 41254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41256 glDisableVertexAttribArray(index = 2) 41257 glDisableVertexAttribArray(index = 3) 41258 glUseProgram(program = 7) 41259 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 41260 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41261 glUniform2fv(location = 2, count = 1, value = {0, 384}) 41262 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41265 glDrawElements(mode = GL_TRIANGLES, count = 144, type = GL_UNSIGNED_INT, indices = NULL) 41266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41268 glEnableVertexAttribArray(index = 2) 41269 glUseProgram(program = 4) 41270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41271 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41272 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41273 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 41274 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 41275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41277 glEnableVertexAttribArray(index = 3) 41278 glUseProgram(program = 1) 41279 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41280 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41282 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41283 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41284 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 41285 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 41286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41287 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41288 glDisableVertexAttribArray(index = 2) 41289 glDisableVertexAttribArray(index = 3) 41290 glUseProgram(program = 10) 41291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005094166, 0.0009253204, 0, 0, -0.001579213, 0.002984863, 0, 0, 0, 0, 0.01369863, 0, -0.6590536, -0.7331594, 0.02739726, 1}) 41292 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 41293 glUniform1fv(location = 5, count = 1, value = &187.5) 41294 glUniform1fv(location = 6, count = 1, value = &0) 41295 glUniform2fv(location = 4, count = 1, value = {0, 0}) 41296 glGenTextures(n = 1, textures = &111) 41297 glBindTexture(target = GL_TEXTURE_2D, texture = 111) 41298 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 41299 glBindTexture(target = GL_TEXTURE_2D, texture = 111) 41300 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41301 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41302 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 41303 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 41304 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 41305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41306 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41307 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 41308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 41309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 41310 glEnableVertexAttribArray(index = 2) 41311 glUseProgram(program = 4) 41312 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005094166, 0.0009253204, 0, 0, -0.001579213, 0.002984863, 0, 0, 0, 0, 1, 0, -0.6590536, -0.7331594, 0, 1}) 41313 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41314 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41315 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 41316 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 41317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 41318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 41319 glEnableVertexAttribArray(index = 3) 41320 glUseProgram(program = 1) 41321 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005094166, 0.0009253204, 0, 0, -0.001579213, 0.002984863, 0, 0, 0, 0, 1, 0, -0.6590536, -0.7331594, 0, 1}) 41322 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41325 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41326 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 41327 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 41328 glDisableVertexAttribArray(index = 0) 41329 glDisableVertexAttribArray(index = 1) 41330 glDisableVertexAttribArray(index = 2) 41331 glDisableVertexAttribArray(index = 3) 41332 glDisable(cap = GL_STENCIL_TEST) 41333 glDisable(cap = GL_SCISSOR_TEST) 41334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41336 glDepthMask(flag = GL_TRUE) 41337 glBindVertexArray(array = 0) 41338 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 41339 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 41340 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 41341 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 41342 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 41343 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 41344 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 41345 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 41346 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 41347 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41348 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41349 glBindVertexArray(array = 1) 41350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41351 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 41352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41353 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 41354 glViewport(x = 0, y = 0, width = 375, height = 667) 41355 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41356 glClearDepth(depth = 1) 41357 glEnable(cap = GL_DEPTH_TEST) 41358 glDepthFunc(func = GL_LESS) 41359 glDepthMask(flag = GL_TRUE) 41360 glDisable(cap = GL_BLEND) 41361 glDisable(cap = GL_CULL_FACE) 41362 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41363 glDisable(cap = GL_SCISSOR_TEST) 41364 glDisable(cap = GL_STENCIL_TEST) 41365 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 41367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 41368 glEnableVertexAttribArray(index = 0) 41369 glEnableVertexAttribArray(index = 1) 41370 glEnableVertexAttribArray(index = 2) 41371 glUseProgram(program = 4) 41372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41374 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41377 glEnable(cap = GL_BLEND) 41378 glDepthMask(flag = GL_FALSE) 41379 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 41381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 41382 glUseProgram(program = 13) 41383 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41384 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41385 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 41386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41393 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 41394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41395 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41398 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 41402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 41403 glUseProgram(program = 16) 41404 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41405 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41406 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41407 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41408 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41410 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41414 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 41416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 41417 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41418 glUseProgram(program = 4) 41419 glUniform1fv(location = 1, count = 1, value = &0.5) 41420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41422 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41423 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 41426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 41427 glUseProgram(program = 16) 41428 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41429 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41430 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41431 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41432 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41434 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41436 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41438 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41439 glDisableVertexAttribArray(index = 0) 41440 glDisableVertexAttribArray(index = 1) 41441 glDisableVertexAttribArray(index = 2) 41442 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41443 glDisable(cap = GL_STENCIL_TEST) 41444 glDisable(cap = GL_SCISSOR_TEST) 41445 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41447 glDepthMask(flag = GL_TRUE) 41448 glBindVertexArray(array = 0) 41449 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 41450 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 41451 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41452 glBindVertexArray(array = 1) 41453 glViewport(x = 0, y = 0, width = 375, height = 667) 41454 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41455 glClearDepth(depth = 1) 41456 glEnable(cap = GL_DEPTH_TEST) 41457 glDepthFunc(func = GL_LESS) 41458 glDepthMask(flag = GL_TRUE) 41459 glDisable(cap = GL_BLEND) 41460 glDisable(cap = GL_CULL_FACE) 41461 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41462 glDisable(cap = GL_SCISSOR_TEST) 41463 glDisable(cap = GL_STENCIL_TEST) 41464 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 41466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 41467 glEnableVertexAttribArray(index = 0) 41468 glEnableVertexAttribArray(index = 1) 41469 glEnableVertexAttribArray(index = 2) 41470 glUseProgram(program = 4) 41471 glUniform1fv(location = 1, count = 1, value = &1) 41472 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41474 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41475 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41476 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41477 glEnable(cap = GL_BLEND) 41478 glDepthMask(flag = GL_FALSE) 41479 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 41481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 41482 glUseProgram(program = 13) 41483 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41484 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41485 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 41486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41488 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41492 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41493 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 41494 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41495 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41496 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41497 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41498 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41499 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41500 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 41502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 41503 glUseProgram(program = 16) 41504 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41505 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41506 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41507 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41508 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41510 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41512 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41514 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 41516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 41517 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41518 glUseProgram(program = 4) 41519 glUniform1fv(location = 1, count = 1, value = &0.5) 41520 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41522 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41523 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41524 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 41526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 41527 glUseProgram(program = 16) 41528 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41529 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41530 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41531 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41532 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41534 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41536 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41538 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41539 glDisableVertexAttribArray(index = 0) 41540 glDisableVertexAttribArray(index = 1) 41541 glDisableVertexAttribArray(index = 2) 41542 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41543 glDisable(cap = GL_STENCIL_TEST) 41544 glDisable(cap = GL_SCISSOR_TEST) 41545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41547 glDepthMask(flag = GL_TRUE) 41548 glBindVertexArray(array = 0) 41549 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 41550 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 41551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41552 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41553 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41554 glBindVertexArray(array = 2) 41555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41556 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 41557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41558 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 41559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41560 glBufferData(target = GL_ARRAY_BUFFER, size = 27504, data = blob(27504), usage = GL_STATIC_DRAW) 41561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41562 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3522, data = blob(3522), usage = GL_STATIC_DRAW) 41563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41564 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 41565 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41566 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 41567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 41568 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 41569 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 41570 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 41571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 41572 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 41573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 41574 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 41575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 41576 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 41577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 41578 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 41579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 41580 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 41581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 41582 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 41583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41584 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 41585 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41586 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 41587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41588 glBufferData(target = GL_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 41589 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41590 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 41591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41592 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 41593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41594 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 41595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41596 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 41597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41598 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 41599 glViewport(x = 0, y = 0, width = 375, height = 640) 41600 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41601 glClearDepth(depth = 1) 41602 glEnable(cap = GL_DEPTH_TEST) 41603 glDepthFunc(func = GL_LESS) 41604 glDepthMask(flag = GL_TRUE) 41605 glDisable(cap = GL_BLEND) 41606 glDisable(cap = GL_CULL_FACE) 41607 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41608 glDisable(cap = GL_SCISSOR_TEST) 41609 glDisable(cap = GL_STENCIL_TEST) 41610 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41611 glEnable(cap = GL_BLEND) 41612 glDepthMask(flag = GL_FALSE) 41613 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41616 glEnableVertexAttribArray(index = 0) 41617 glEnableVertexAttribArray(index = 1) 41618 glEnableVertexAttribArray(index = 2) 41619 glEnableVertexAttribArray(index = 3) 41620 glUseProgram(program = 1) 41621 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41622 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41623 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41624 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41625 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41626 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 41627 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 41628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41630 glDisableVertexAttribArray(index = 3) 41631 glUseProgram(program = 4) 41632 glUniform1fv(location = 1, count = 1, value = &1) 41633 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41634 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41635 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41636 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5094) 41637 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1759, type = GL_UNSIGNED_SHORT, indices = 0x2) 41638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41640 glDisableVertexAttribArray(index = 2) 41641 glUseProgram(program = 7) 41642 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 41643 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41644 glUniform2fv(location = 2, count = 1, value = {0, 640}) 41645 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41646 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41647 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41648 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 41649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 41650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 41651 glEnableVertexAttribArray(index = 2) 41652 glUseProgram(program = 4) 41653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41654 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41655 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41656 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 41657 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 41658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 41659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 41660 glEnableVertexAttribArray(index = 3) 41661 glUseProgram(program = 1) 41662 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41663 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41664 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41665 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41666 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41667 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 41668 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 41669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 41670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 41671 glDisableVertexAttribArray(index = 2) 41672 glDisableVertexAttribArray(index = 3) 41673 glUseProgram(program = 7) 41674 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 41675 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41676 glUniform2fv(location = 2, count = 1, value = {0, 512}) 41677 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41679 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41680 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 41681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 41682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 41683 glEnableVertexAttribArray(index = 2) 41684 glUseProgram(program = 4) 41685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41687 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 41689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 41690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41692 glEnableVertexAttribArray(index = 3) 41693 glUseProgram(program = 1) 41694 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41695 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41697 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41698 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41699 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 41700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 41701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41703 glDisableVertexAttribArray(index = 2) 41704 glDisableVertexAttribArray(index = 3) 41705 glUseProgram(program = 7) 41706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 41707 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41708 glUniform2fv(location = 2, count = 1, value = {0, 384}) 41709 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41711 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41712 glDrawElements(mode = GL_TRIANGLES, count = 144, type = GL_UNSIGNED_INT, indices = NULL) 41713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41715 glEnableVertexAttribArray(index = 2) 41716 glUseProgram(program = 4) 41717 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41718 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41719 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41720 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 41721 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 41722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41724 glEnableVertexAttribArray(index = 3) 41725 glUseProgram(program = 1) 41726 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41727 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41729 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41730 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41731 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 41732 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 41733 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 41734 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 41735 glDisableVertexAttribArray(index = 2) 41736 glDisableVertexAttribArray(index = 3) 41737 glUseProgram(program = 10) 41738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005103867, 0.0009067813, 0, 0, -0.001547573, 0.002990547, 0, 0, 0, 0, 0.01369863, 0, -0.6668051, -0.7307491, 0.02739726, 1}) 41739 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 41740 glUniform1fv(location = 5, count = 1, value = &187.5) 41741 glUniform1fv(location = 6, count = 1, value = &0) 41742 glUniform2fv(location = 4, count = 1, value = {0, 0}) 41743 glGenTextures(n = 1, textures = &112) 41744 glBindTexture(target = GL_TEXTURE_2D, texture = 112) 41745 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 41746 glBindTexture(target = GL_TEXTURE_2D, texture = 112) 41747 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41748 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41749 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 41750 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 41751 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 41752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41753 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41754 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 41755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 41756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 41757 glEnableVertexAttribArray(index = 2) 41758 glUseProgram(program = 4) 41759 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005103867, 0.0009067813, 0, 0, -0.001547573, 0.002990547, 0, 0, 0, 0, 1, 0, -0.6668051, -0.7307491, 0, 1}) 41760 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41761 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41762 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 41763 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 41764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 41765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 41766 glEnableVertexAttribArray(index = 3) 41767 glUseProgram(program = 1) 41768 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005103867, 0.0009067813, 0, 0, -0.001547573, 0.002990547, 0, 0, 0, 0, 1, 0, -0.6668051, -0.7307491, 0, 1}) 41769 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41770 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41771 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41772 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41773 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 41774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 41775 glDisableVertexAttribArray(index = 0) 41776 glDisableVertexAttribArray(index = 1) 41777 glDisableVertexAttribArray(index = 2) 41778 glDisableVertexAttribArray(index = 3) 41779 glDisable(cap = GL_STENCIL_TEST) 41780 glDisable(cap = GL_SCISSOR_TEST) 41781 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41783 glDepthMask(flag = GL_TRUE) 41784 glBindVertexArray(array = 0) 41785 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 41786 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 41787 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 41788 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 41789 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 41790 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 41791 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 41792 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 41793 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 41794 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41795 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 41796 glBindVertexArray(array = 1) 41797 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41798 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 41799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41800 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 41801 glViewport(x = 0, y = 0, width = 375, height = 667) 41802 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 41803 glClearDepth(depth = 1) 41804 glEnable(cap = GL_DEPTH_TEST) 41805 glDepthFunc(func = GL_LESS) 41806 glDepthMask(flag = GL_TRUE) 41807 glDisable(cap = GL_BLEND) 41808 glDisable(cap = GL_CULL_FACE) 41809 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41810 glDisable(cap = GL_SCISSOR_TEST) 41811 glDisable(cap = GL_STENCIL_TEST) 41812 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 41814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 41815 glEnableVertexAttribArray(index = 0) 41816 glEnableVertexAttribArray(index = 1) 41817 glEnableVertexAttribArray(index = 2) 41818 glUseProgram(program = 4) 41819 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41820 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41821 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41822 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 41823 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41824 glEnable(cap = GL_BLEND) 41825 glDepthMask(flag = GL_FALSE) 41826 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 41828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 41829 glUseProgram(program = 13) 41830 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41831 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 41832 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 41833 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41835 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41836 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 41837 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 41838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 41839 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 41840 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 41841 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 41842 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 41843 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41844 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41845 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41846 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 41847 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 41848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 41849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 41850 glUseProgram(program = 16) 41851 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41852 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 41853 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41854 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41855 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 41856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41857 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41859 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41860 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41861 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 41863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 41864 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41865 glUseProgram(program = 4) 41866 glUniform1fv(location = 1, count = 1, value = &0.5) 41867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41869 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41870 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 41871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 41872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 41873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 41874 glUseProgram(program = 16) 41875 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 41876 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 41877 glUniform1fv(location = 2, count = 1, value = &0.1851852) 41878 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 41879 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 41880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 41881 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 41882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 41883 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 41884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 41885 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 41886 glDisableVertexAttribArray(index = 0) 41887 glDisableVertexAttribArray(index = 1) 41888 glDisableVertexAttribArray(index = 2) 41889 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41890 glDisable(cap = GL_STENCIL_TEST) 41891 glDisable(cap = GL_SCISSOR_TEST) 41892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 41893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 41894 glDepthMask(flag = GL_TRUE) 41895 glBindVertexArray(array = 0) 41896 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 41897 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 41898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 41899 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41900 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 41901 glBindVertexArray(array = 2) 41902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41903 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 41904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41905 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 41906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41907 glBufferData(target = GL_ARRAY_BUFFER, size = 27504, data = blob(27504), usage = GL_STATIC_DRAW) 41908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41909 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3522, data = blob(3522), usage = GL_STATIC_DRAW) 41910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41911 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 41912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41913 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 41914 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41915 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 41916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41917 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 41918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 41919 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 41920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 41921 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 41922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 41923 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 41924 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 41925 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 41926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 41927 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 41928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 41929 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 41930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 41931 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 41932 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 41933 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 41934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 41935 glBufferData(target = GL_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 41936 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 41937 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 41938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 41939 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 41940 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 41941 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 41942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 41943 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 41944 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 41945 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 41946 glViewport(x = 0, y = 0, width = 375, height = 640) 41947 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 41948 glClearDepth(depth = 1) 41949 glEnable(cap = GL_DEPTH_TEST) 41950 glDepthFunc(func = GL_LESS) 41951 glDepthMask(flag = GL_TRUE) 41952 glDisable(cap = GL_BLEND) 41953 glDisable(cap = GL_CULL_FACE) 41954 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 41955 glDisable(cap = GL_SCISSOR_TEST) 41956 glDisable(cap = GL_STENCIL_TEST) 41957 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 41958 glEnable(cap = GL_BLEND) 41959 glDepthMask(flag = GL_FALSE) 41960 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 41961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 41962 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 41963 glEnableVertexAttribArray(index = 0) 41964 glEnableVertexAttribArray(index = 1) 41965 glEnableVertexAttribArray(index = 2) 41966 glEnableVertexAttribArray(index = 3) 41967 glUseProgram(program = 1) 41968 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41969 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 41970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 41971 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 41972 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 41973 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 41974 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 41975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 41976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 41977 glDisableVertexAttribArray(index = 3) 41978 glUseProgram(program = 4) 41979 glUniform1fv(location = 1, count = 1, value = &1) 41980 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 41981 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41982 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41983 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5094) 41984 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1759, type = GL_UNSIGNED_SHORT, indices = 0x2) 41985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 41986 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 41987 glDisableVertexAttribArray(index = 2) 41988 glUseProgram(program = 7) 41989 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 41990 glUniform2fv(location = 1, count = 1, value = {0, 0}) 41991 glUniform2fv(location = 2, count = 1, value = {0, 640}) 41992 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 41993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 41994 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 41995 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 41996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 41997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 41998 glEnableVertexAttribArray(index = 2) 41999 glUseProgram(program = 4) 42000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42001 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42002 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42003 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 42004 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 42005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 42006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 42007 glEnableVertexAttribArray(index = 3) 42008 glUseProgram(program = 1) 42009 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42010 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42011 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42012 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42013 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42014 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 42015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 42016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 42017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 42018 glDisableVertexAttribArray(index = 2) 42019 glDisableVertexAttribArray(index = 3) 42020 glUseProgram(program = 7) 42021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 42022 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42023 glUniform2fv(location = 2, count = 1, value = {0, 512}) 42024 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42025 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42026 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42027 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 42028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 42029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 42030 glEnableVertexAttribArray(index = 2) 42031 glUseProgram(program = 4) 42032 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42034 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 42036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 42037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 42038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 42039 glEnableVertexAttribArray(index = 3) 42040 glUseProgram(program = 1) 42041 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42042 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42044 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42045 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42046 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 42047 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 42048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42050 glDisableVertexAttribArray(index = 2) 42051 glDisableVertexAttribArray(index = 3) 42052 glUseProgram(program = 7) 42053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 42054 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42055 glUniform2fv(location = 2, count = 1, value = {0, 384}) 42056 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42058 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42059 glDrawElements(mode = GL_TRIANGLES, count = 144, type = GL_UNSIGNED_INT, indices = NULL) 42060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42062 glEnableVertexAttribArray(index = 2) 42063 glUseProgram(program = 4) 42064 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42065 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42066 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42067 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 42068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 42069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42071 glEnableVertexAttribArray(index = 3) 42072 glUseProgram(program = 1) 42073 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42074 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42076 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42077 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42078 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 42079 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 42080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42082 glDisableVertexAttribArray(index = 2) 42083 glDisableVertexAttribArray(index = 3) 42084 glUseProgram(program = 10) 42085 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00510737, 0.0008999854, 0, 0, -0.001535975, 0.0029926, 0, 0, 0, 0, 0.01369863, 0, -0.6696365, -0.7298596, 0.02739726, 1}) 42086 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 42087 glUniform1fv(location = 5, count = 1, value = &187.5) 42088 glUniform1fv(location = 6, count = 1, value = &0) 42089 glUniform2fv(location = 4, count = 1, value = {0, 0}) 42090 glGenTextures(n = 1, textures = &113) 42091 glBindTexture(target = GL_TEXTURE_2D, texture = 113) 42092 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 42093 glBindTexture(target = GL_TEXTURE_2D, texture = 113) 42094 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42095 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42096 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 42097 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 42098 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 42099 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42100 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42101 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 42102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42104 glEnableVertexAttribArray(index = 2) 42105 glUseProgram(program = 4) 42106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00510737, 0.0008999854, 0, 0, -0.001535975, 0.0029926, 0, 0, 0, 0, 1, 0, -0.6696365, -0.7298596, 0, 1}) 42107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42108 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42109 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 42110 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 42111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42113 glEnableVertexAttribArray(index = 3) 42114 glUseProgram(program = 1) 42115 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00510737, 0.0008999854, 0, 0, -0.001535975, 0.0029926, 0, 0, 0, 0, 1, 0, -0.6696365, -0.7298596, 0, 1}) 42116 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42117 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42118 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42119 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42120 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 42121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 42122 glDisableVertexAttribArray(index = 0) 42123 glDisableVertexAttribArray(index = 1) 42124 glDisableVertexAttribArray(index = 2) 42125 glDisableVertexAttribArray(index = 3) 42126 glDisable(cap = GL_STENCIL_TEST) 42127 glDisable(cap = GL_SCISSOR_TEST) 42128 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42130 glDepthMask(flag = GL_TRUE) 42131 glBindVertexArray(array = 0) 42132 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42133 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42134 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 42135 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 42136 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 42137 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42138 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 42139 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 42140 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42141 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42142 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42143 glBindVertexArray(array = 1) 42144 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42145 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 42146 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42147 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 42148 glViewport(x = 0, y = 0, width = 375, height = 667) 42149 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42150 glClearDepth(depth = 1) 42151 glEnable(cap = GL_DEPTH_TEST) 42152 glDepthFunc(func = GL_LESS) 42153 glDepthMask(flag = GL_TRUE) 42154 glDisable(cap = GL_BLEND) 42155 glDisable(cap = GL_CULL_FACE) 42156 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42157 glDisable(cap = GL_SCISSOR_TEST) 42158 glDisable(cap = GL_STENCIL_TEST) 42159 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 42161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 42162 glEnableVertexAttribArray(index = 0) 42163 glEnableVertexAttribArray(index = 1) 42164 glEnableVertexAttribArray(index = 2) 42165 glUseProgram(program = 4) 42166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42167 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42168 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42169 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42170 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42171 glEnable(cap = GL_BLEND) 42172 glDepthMask(flag = GL_FALSE) 42173 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 42175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 42176 glUseProgram(program = 13) 42177 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42178 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42179 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 42180 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42181 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42182 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42183 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42184 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42187 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 42188 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42189 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42190 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42191 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42192 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42193 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42194 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 42196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 42197 glUseProgram(program = 16) 42198 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42199 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42200 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42201 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42202 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42204 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42205 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42206 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42207 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42208 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 42210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 42211 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42212 glUseProgram(program = 4) 42213 glUniform1fv(location = 1, count = 1, value = &0.5) 42214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42216 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42217 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42218 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 42220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 42221 glUseProgram(program = 16) 42222 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42223 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42224 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42225 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42226 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42227 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42228 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42230 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42231 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42232 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42233 glDisableVertexAttribArray(index = 0) 42234 glDisableVertexAttribArray(index = 1) 42235 glDisableVertexAttribArray(index = 2) 42236 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42237 glDisable(cap = GL_STENCIL_TEST) 42238 glDisable(cap = GL_SCISSOR_TEST) 42239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42241 glDepthMask(flag = GL_TRUE) 42242 glBindVertexArray(array = 0) 42243 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 42244 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 42245 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42246 glBindVertexArray(array = 1) 42247 glViewport(x = 0, y = 0, width = 375, height = 667) 42248 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42249 glClearDepth(depth = 1) 42250 glEnable(cap = GL_DEPTH_TEST) 42251 glDepthFunc(func = GL_LESS) 42252 glDepthMask(flag = GL_TRUE) 42253 glDisable(cap = GL_BLEND) 42254 glDisable(cap = GL_CULL_FACE) 42255 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42256 glDisable(cap = GL_SCISSOR_TEST) 42257 glDisable(cap = GL_STENCIL_TEST) 42258 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 42260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 42261 glEnableVertexAttribArray(index = 0) 42262 glEnableVertexAttribArray(index = 1) 42263 glEnableVertexAttribArray(index = 2) 42264 glUseProgram(program = 4) 42265 glUniform1fv(location = 1, count = 1, value = &1) 42266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42267 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42268 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42269 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42271 glEnable(cap = GL_BLEND) 42272 glDepthMask(flag = GL_FALSE) 42273 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 42275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 42276 glUseProgram(program = 13) 42277 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42278 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42279 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 42280 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42282 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42283 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42284 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42287 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 42288 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42289 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42290 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42293 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42294 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 42296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 42297 glUseProgram(program = 16) 42298 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42299 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42300 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42301 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42302 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42303 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42304 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42305 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42306 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42307 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42308 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 42310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 42311 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42312 glUseProgram(program = 4) 42313 glUniform1fv(location = 1, count = 1, value = &0.5) 42314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42316 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 42320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 42321 glUseProgram(program = 16) 42322 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42323 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42324 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42325 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42326 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42327 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42328 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42330 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42332 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42333 glDisableVertexAttribArray(index = 0) 42334 glDisableVertexAttribArray(index = 1) 42335 glDisableVertexAttribArray(index = 2) 42336 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42337 glDisable(cap = GL_STENCIL_TEST) 42338 glDisable(cap = GL_SCISSOR_TEST) 42339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42341 glDepthMask(flag = GL_TRUE) 42342 glBindVertexArray(array = 0) 42343 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 42344 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 42345 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42346 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 42347 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 42348 glBindVertexArray(array = 2) 42349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42350 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 42351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42352 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 42353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42354 glBufferData(target = GL_ARRAY_BUFFER, size = 27632, data = blob(27632), usage = GL_STATIC_DRAW) 42355 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42356 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3538, data = blob(3538), usage = GL_STATIC_DRAW) 42357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42358 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 42359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42360 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 42361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 42362 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 42363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 42364 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 42365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 42366 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 42367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 42368 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 42369 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 42370 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 42371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 42372 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 42373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 42374 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 42375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 42376 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 42377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 42378 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 42379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 42380 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 42381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 42382 glBufferData(target = GL_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 42383 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 42384 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) 42385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 42386 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 42387 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 42388 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 42389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 42390 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 42391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 42392 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 42393 glViewport(x = 0, y = 0, width = 375, height = 640) 42394 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42395 glClearDepth(depth = 1) 42396 glEnable(cap = GL_DEPTH_TEST) 42397 glDepthFunc(func = GL_LESS) 42398 glDepthMask(flag = GL_TRUE) 42399 glDisable(cap = GL_BLEND) 42400 glDisable(cap = GL_CULL_FACE) 42401 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42402 glDisable(cap = GL_SCISSOR_TEST) 42403 glDisable(cap = GL_STENCIL_TEST) 42404 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42405 glEnable(cap = GL_BLEND) 42406 glDepthMask(flag = GL_FALSE) 42407 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42410 glEnableVertexAttribArray(index = 0) 42411 glEnableVertexAttribArray(index = 1) 42412 glEnableVertexAttribArray(index = 2) 42413 glEnableVertexAttribArray(index = 3) 42414 glUseProgram(program = 1) 42415 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42416 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42418 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42419 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42420 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 42421 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 42422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42424 glDisableVertexAttribArray(index = 3) 42425 glUseProgram(program = 4) 42426 glUniform1fv(location = 1, count = 1, value = &1) 42427 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42429 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x50f4) 42431 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1767, type = GL_UNSIGNED_SHORT, indices = 0x2) 42432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42434 glDisableVertexAttribArray(index = 2) 42435 glUseProgram(program = 7) 42436 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 42437 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42438 glUniform2fv(location = 2, count = 1, value = {0, 640}) 42439 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42440 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42441 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42442 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 42443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 42444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 42445 glEnableVertexAttribArray(index = 2) 42446 glUseProgram(program = 4) 42447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42449 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42450 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 42451 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 42452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 42453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 42454 glEnableVertexAttribArray(index = 3) 42455 glUseProgram(program = 1) 42456 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42457 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42459 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42460 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42461 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 42462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 42463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 42464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 42465 glDisableVertexAttribArray(index = 2) 42466 glDisableVertexAttribArray(index = 3) 42467 glUseProgram(program = 7) 42468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 42469 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42470 glUniform2fv(location = 2, count = 1, value = {0, 512}) 42471 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42474 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 42475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 42476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 42477 glEnableVertexAttribArray(index = 2) 42478 glUseProgram(program = 4) 42479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42480 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42481 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42482 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 42483 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 42484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 42485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 42486 glEnableVertexAttribArray(index = 3) 42487 glUseProgram(program = 1) 42488 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42489 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42490 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42491 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42492 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42493 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 42494 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 42495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 42496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 42497 glDisableVertexAttribArray(index = 2) 42498 glDisableVertexAttribArray(index = 3) 42499 glUseProgram(program = 7) 42500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 42501 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42502 glUniform2fv(location = 2, count = 1, value = {0, 384}) 42503 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42504 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42505 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42506 glDrawElements(mode = GL_TRIANGLES, count = 144, type = GL_UNSIGNED_INT, indices = NULL) 42507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 42508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 42509 glEnableVertexAttribArray(index = 2) 42510 glUseProgram(program = 4) 42511 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42512 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42513 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42514 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 42515 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 42516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 42517 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 42518 glEnableVertexAttribArray(index = 3) 42519 glUseProgram(program = 1) 42520 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42521 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42522 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42523 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42524 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42525 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 42526 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 42527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42529 glDisableVertexAttribArray(index = 2) 42530 glDisableVertexAttribArray(index = 3) 42531 glUseProgram(program = 10) 42532 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0051187, 0.0008776071, 0, 0, -0.001497783, 0.002999238, 0, 0, 0, 0, 0.01369863, 0, -0.6789221, -0.7269084, 0.02739726, 1}) 42533 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 42534 glUniform1fv(location = 5, count = 1, value = &187.5) 42535 glUniform1fv(location = 6, count = 1, value = &0) 42536 glUniform2fv(location = 4, count = 1, value = {0, 0}) 42537 glGenTextures(n = 1, textures = &114) 42538 glBindTexture(target = GL_TEXTURE_2D, texture = 114) 42539 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 42540 glBindTexture(target = GL_TEXTURE_2D, texture = 114) 42541 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42542 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42543 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 42544 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 42545 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 42546 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42547 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42548 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 42549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42551 glEnableVertexAttribArray(index = 2) 42552 glUseProgram(program = 4) 42553 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.0051187, 0.0008776071, 0, 0, -0.001497783, 0.002999238, 0, 0, 0, 0, 1, 0, -0.6789221, -0.7269084, 0, 1}) 42554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42556 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 42557 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 42558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42560 glEnableVertexAttribArray(index = 3) 42561 glUseProgram(program = 1) 42562 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.0051187, 0.0008776071, 0, 0, -0.001497783, 0.002999238, 0, 0, 0, 0, 1, 0, -0.6789221, -0.7269084, 0, 1}) 42563 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42565 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42566 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42567 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 42568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 42569 glDisableVertexAttribArray(index = 0) 42570 glDisableVertexAttribArray(index = 1) 42571 glDisableVertexAttribArray(index = 2) 42572 glDisableVertexAttribArray(index = 3) 42573 glDisable(cap = GL_STENCIL_TEST) 42574 glDisable(cap = GL_SCISSOR_TEST) 42575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42577 glDepthMask(flag = GL_TRUE) 42578 glBindVertexArray(array = 0) 42579 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42580 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42581 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 42582 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 42583 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 42584 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42585 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 42586 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 42587 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42588 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42589 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42590 glBindVertexArray(array = 1) 42591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42592 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 42593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42594 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 42595 glViewport(x = 0, y = 0, width = 375, height = 667) 42596 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42597 glClearDepth(depth = 1) 42598 glEnable(cap = GL_DEPTH_TEST) 42599 glDepthFunc(func = GL_LESS) 42600 glDepthMask(flag = GL_TRUE) 42601 glDisable(cap = GL_BLEND) 42602 glDisable(cap = GL_CULL_FACE) 42603 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42604 glDisable(cap = GL_SCISSOR_TEST) 42605 glDisable(cap = GL_STENCIL_TEST) 42606 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 42608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 42609 glEnableVertexAttribArray(index = 0) 42610 glEnableVertexAttribArray(index = 1) 42611 glEnableVertexAttribArray(index = 2) 42612 glUseProgram(program = 4) 42613 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42615 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42617 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42618 glEnable(cap = GL_BLEND) 42619 glDepthMask(flag = GL_FALSE) 42620 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 42622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 42623 glUseProgram(program = 13) 42624 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42625 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42626 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 42627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42629 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42630 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42631 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42634 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 42635 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42636 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42637 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 42643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 42644 glUseProgram(program = 16) 42645 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42646 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42647 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42648 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42649 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42650 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42651 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42652 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42653 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42654 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42655 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42656 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 42657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 42658 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42659 glUseProgram(program = 4) 42660 glUniform1fv(location = 1, count = 1, value = &0.5) 42661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42663 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 42665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 42666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 42667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 42668 glUseProgram(program = 16) 42669 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42670 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 42671 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42672 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42673 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 42674 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42675 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42677 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 42679 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 42680 glDisableVertexAttribArray(index = 0) 42681 glDisableVertexAttribArray(index = 1) 42682 glDisableVertexAttribArray(index = 2) 42683 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42684 glDisable(cap = GL_STENCIL_TEST) 42685 glDisable(cap = GL_SCISSOR_TEST) 42686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42688 glDepthMask(flag = GL_TRUE) 42689 glBindVertexArray(array = 0) 42690 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 42691 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 42692 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42693 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 42694 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 42695 glBindVertexArray(array = 2) 42696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 42697 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 42698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 42699 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 42700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 42701 glBufferData(target = GL_ARRAY_BUFFER, size = 27568, data = blob(27568), usage = GL_STATIC_DRAW) 42702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 42703 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3530, data = blob(3530), usage = GL_STATIC_DRAW) 42704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 42705 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 42706 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 42707 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 42708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 42709 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 42710 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 42711 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 42712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 42713 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 42714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 42715 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 42716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 42717 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 42718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 42719 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 42720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 42721 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 42722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 42723 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 42724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 42725 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 42726 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 42727 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 42728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42729 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 42730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42731 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 42732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42733 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 42734 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42735 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 42736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42737 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 42738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42739 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 42740 glViewport(x = 0, y = 0, width = 375, height = 640) 42741 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 42742 glClearDepth(depth = 1) 42743 glEnable(cap = GL_DEPTH_TEST) 42744 glDepthFunc(func = GL_LESS) 42745 glDepthMask(flag = GL_TRUE) 42746 glDisable(cap = GL_BLEND) 42747 glDisable(cap = GL_CULL_FACE) 42748 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42749 glDisable(cap = GL_SCISSOR_TEST) 42750 glDisable(cap = GL_STENCIL_TEST) 42751 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42752 glEnable(cap = GL_BLEND) 42753 glDepthMask(flag = GL_FALSE) 42754 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 42756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 42757 glEnableVertexAttribArray(index = 0) 42758 glEnableVertexAttribArray(index = 1) 42759 glEnableVertexAttribArray(index = 2) 42760 glEnableVertexAttribArray(index = 3) 42761 glUseProgram(program = 1) 42762 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42763 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42764 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42765 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42766 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42767 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 42768 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 42769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 42770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 42771 glDisableVertexAttribArray(index = 3) 42772 glUseProgram(program = 4) 42773 glUniform1fv(location = 1, count = 1, value = &1) 42774 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42776 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x50c4) 42778 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1763, type = GL_UNSIGNED_SHORT, indices = 0x2) 42779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 42780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 42781 glDisableVertexAttribArray(index = 2) 42782 glUseProgram(program = 7) 42783 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 42784 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42785 glUniform2fv(location = 2, count = 1, value = {0, 640}) 42786 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42787 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42788 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42789 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 42790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 42791 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 42792 glEnableVertexAttribArray(index = 2) 42793 glUseProgram(program = 4) 42794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42796 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42797 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 42798 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 42799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 42800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 42801 glEnableVertexAttribArray(index = 3) 42802 glUseProgram(program = 1) 42803 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42804 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42806 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42807 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42808 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 42809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 42810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 42811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 42812 glDisableVertexAttribArray(index = 2) 42813 glDisableVertexAttribArray(index = 3) 42814 glUseProgram(program = 7) 42815 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 42816 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42817 glUniform2fv(location = 2, count = 1, value = {0, 512}) 42818 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42820 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42821 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 42822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 42823 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 42824 glEnableVertexAttribArray(index = 2) 42825 glUseProgram(program = 4) 42826 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42827 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42828 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42829 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 42830 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 42831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 42832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 42833 glEnableVertexAttribArray(index = 3) 42834 glUseProgram(program = 1) 42835 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42836 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42838 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42839 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42840 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 42841 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 42842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 42843 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 42844 glDisableVertexAttribArray(index = 2) 42845 glDisableVertexAttribArray(index = 3) 42846 glUseProgram(program = 7) 42847 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 42848 glUniform2fv(location = 1, count = 1, value = {0, 0}) 42849 glUniform2fv(location = 2, count = 1, value = {0, 384}) 42850 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 42851 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42852 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42853 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 42854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 42855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 42856 glEnableVertexAttribArray(index = 2) 42857 glUseProgram(program = 4) 42858 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42859 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42860 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42861 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 42862 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 42863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 42864 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 42865 glEnableVertexAttribArray(index = 3) 42866 glUseProgram(program = 1) 42867 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 42868 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42869 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42870 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42871 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42872 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 42873 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 42874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 42875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 42876 glDisableVertexAttribArray(index = 2) 42877 glDisableVertexAttribArray(index = 3) 42878 glUseProgram(program = 10) 42879 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005122346, 0.0008702721, 0, 0, -0.001485264, 0.003001375, 0, 0, 0, 0, 0.01369863, 0, -0.6819529, -0.7259338, 0.02739726, 1}) 42880 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 42881 glUniform1fv(location = 5, count = 1, value = &187.5) 42882 glUniform1fv(location = 6, count = 1, value = &0) 42883 glUniform2fv(location = 4, count = 1, value = {0, 0}) 42884 glGenTextures(n = 1, textures = &115) 42885 glBindTexture(target = GL_TEXTURE_2D, texture = 115) 42886 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 42887 glBindTexture(target = GL_TEXTURE_2D, texture = 115) 42888 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42889 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42890 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 42891 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 42892 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 42893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42894 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42895 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 42896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 42897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 42898 glEnableVertexAttribArray(index = 2) 42899 glUseProgram(program = 4) 42900 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005122346, 0.0008702721, 0, 0, -0.001485264, 0.003001375, 0, 0, 0, 0, 1, 0, -0.6819529, -0.7259338, 0, 1}) 42901 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42903 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 42904 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 42905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 42906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 42907 glEnableVertexAttribArray(index = 3) 42908 glUseProgram(program = 1) 42909 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005122346, 0.0008702721, 0, 0, -0.001485264, 0.003001375, 0, 0, 0, 0, 1, 0, -0.6819529, -0.7259338, 0, 1}) 42910 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 42911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 42912 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 42913 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 42914 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 42915 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 42916 glDisableVertexAttribArray(index = 0) 42917 glDisableVertexAttribArray(index = 1) 42918 glDisableVertexAttribArray(index = 2) 42919 glDisableVertexAttribArray(index = 3) 42920 glDisable(cap = GL_STENCIL_TEST) 42921 glDisable(cap = GL_SCISSOR_TEST) 42922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 42923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 42924 glDepthMask(flag = GL_TRUE) 42925 glBindVertexArray(array = 0) 42926 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42927 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 42928 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 42929 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 42930 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 42931 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42932 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 42933 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 42934 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 42935 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 42936 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 42937 glBindVertexArray(array = 1) 42938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42939 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 42940 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42941 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 42942 glViewport(x = 0, y = 0, width = 375, height = 667) 42943 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 42944 glClearDepth(depth = 1) 42945 glEnable(cap = GL_DEPTH_TEST) 42946 glDepthFunc(func = GL_LESS) 42947 glDepthMask(flag = GL_TRUE) 42948 glDisable(cap = GL_BLEND) 42949 glDisable(cap = GL_CULL_FACE) 42950 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 42951 glDisable(cap = GL_SCISSOR_TEST) 42952 glDisable(cap = GL_STENCIL_TEST) 42953 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 42954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 42955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 42956 glEnableVertexAttribArray(index = 0) 42957 glEnableVertexAttribArray(index = 1) 42958 glEnableVertexAttribArray(index = 2) 42959 glUseProgram(program = 4) 42960 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 42962 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 42963 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 42964 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42965 glEnable(cap = GL_BLEND) 42966 glDepthMask(flag = GL_FALSE) 42967 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 42968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 42969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 42970 glUseProgram(program = 13) 42971 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42972 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 42973 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 42974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 42978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 42979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 42980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 42981 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 42982 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 42983 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 42984 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 42986 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 42987 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 42988 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 42989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 42990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 42991 glUseProgram(program = 16) 42992 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 42993 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 42994 glUniform1fv(location = 2, count = 1, value = &0.1851852) 42995 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 42996 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 42997 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 42998 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 42999 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43000 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43001 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43002 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 43004 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 43005 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43006 glUseProgram(program = 4) 43007 glUniform1fv(location = 1, count = 1, value = &0.5) 43008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43009 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43010 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43011 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 43012 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 43013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 43014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 43015 glUseProgram(program = 16) 43016 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43017 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 43018 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43019 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43020 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 43021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43022 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 43023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43024 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43026 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43027 glDisableVertexAttribArray(index = 0) 43028 glDisableVertexAttribArray(index = 1) 43029 glDisableVertexAttribArray(index = 2) 43030 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43031 glDisable(cap = GL_STENCIL_TEST) 43032 glDisable(cap = GL_SCISSOR_TEST) 43033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43035 glDepthMask(flag = GL_TRUE) 43036 glBindVertexArray(array = 0) 43037 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 43038 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 43039 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43040 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43041 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43042 glBindVertexArray(array = 2) 43043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43044 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 43045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43046 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 43047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43048 glBufferData(target = GL_ARRAY_BUFFER, size = 27568, data = blob(27568), usage = GL_STATIC_DRAW) 43049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43050 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3530, data = blob(3530), usage = GL_STATIC_DRAW) 43051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43052 glBufferData(target = GL_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 43053 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43054 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43056 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 43057 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43058 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 43059 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43060 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 43061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43062 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 43063 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43064 glBufferData(target = GL_ARRAY_BUFFER, size = 744, data = blob(744), usage = GL_STATIC_DRAW) 43065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43066 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 43067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43068 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 43069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43070 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 43071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43072 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 43073 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43074 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 43075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43076 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 43077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43078 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 43079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43080 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 43081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43082 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 43083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43084 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 43085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43086 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 43087 glViewport(x = 0, y = 0, width = 375, height = 640) 43088 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43089 glClearDepth(depth = 1) 43090 glEnable(cap = GL_DEPTH_TEST) 43091 glDepthFunc(func = GL_LESS) 43092 glDepthMask(flag = GL_TRUE) 43093 glDisable(cap = GL_BLEND) 43094 glDisable(cap = GL_CULL_FACE) 43095 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43096 glDisable(cap = GL_SCISSOR_TEST) 43097 glDisable(cap = GL_STENCIL_TEST) 43098 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43099 glEnable(cap = GL_BLEND) 43100 glDepthMask(flag = GL_FALSE) 43101 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43104 glEnableVertexAttribArray(index = 0) 43105 glEnableVertexAttribArray(index = 1) 43106 glEnableVertexAttribArray(index = 2) 43107 glEnableVertexAttribArray(index = 3) 43108 glUseProgram(program = 1) 43109 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43110 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43111 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43112 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43113 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43114 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 43115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 43116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43118 glDisableVertexAttribArray(index = 3) 43119 glUseProgram(program = 4) 43120 glUniform1fv(location = 1, count = 1, value = &1) 43121 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x50c4) 43125 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1763, type = GL_UNSIGNED_SHORT, indices = 0x2) 43126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43128 glDisableVertexAttribArray(index = 2) 43129 glUseProgram(program = 7) 43130 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 43131 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43132 glUniform2fv(location = 2, count = 1, value = {0, 640}) 43133 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43134 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43135 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43136 glDrawElements(mode = GL_TRIANGLES, count = 60, type = GL_UNSIGNED_INT, indices = NULL) 43137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43138 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43139 glEnableVertexAttribArray(index = 2) 43140 glUseProgram(program = 4) 43141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43143 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43144 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 43145 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 43146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43148 glEnableVertexAttribArray(index = 3) 43149 glUseProgram(program = 1) 43150 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43151 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43152 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43153 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43154 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43155 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 43156 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 43157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43159 glDisableVertexAttribArray(index = 2) 43160 glDisableVertexAttribArray(index = 3) 43161 glUseProgram(program = 7) 43162 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 43163 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43164 glUniform2fv(location = 2, count = 1, value = {0, 512}) 43165 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43168 glDrawElements(mode = GL_TRIANGLES, count = 180, type = GL_UNSIGNED_INT, indices = NULL) 43169 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43170 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43171 glEnableVertexAttribArray(index = 2) 43172 glUseProgram(program = 4) 43173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43175 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 43177 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 43178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43180 glEnableVertexAttribArray(index = 3) 43181 glUseProgram(program = 1) 43182 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43183 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43185 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43186 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43187 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 43188 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 43189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43191 glDisableVertexAttribArray(index = 2) 43192 glDisableVertexAttribArray(index = 3) 43193 glUseProgram(program = 7) 43194 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 43195 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43196 glUniform2fv(location = 2, count = 1, value = {0, 384}) 43197 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43199 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43200 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 43201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43203 glEnableVertexAttribArray(index = 2) 43204 glUseProgram(program = 4) 43205 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43207 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43208 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 43209 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 43210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43212 glEnableVertexAttribArray(index = 3) 43213 glUseProgram(program = 1) 43214 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43215 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43217 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43218 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43219 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 43220 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 43221 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43223 glDisableVertexAttribArray(index = 2) 43224 glDisableVertexAttribArray(index = 3) 43225 glUseProgram(program = 10) 43226 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005127562, 0.0008596632, 0, 0, -0.001467158, 0.003004431, 0, 0, 0, 0, 0.01369863, 0, -0.6863257, -0.7245176, 0.02739726, 1}) 43227 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 43228 glUniform1fv(location = 5, count = 1, value = &187.5) 43229 glUniform1fv(location = 6, count = 1, value = &0) 43230 glUniform2fv(location = 4, count = 1, value = {0, 0}) 43231 glGenTextures(n = 1, textures = &116) 43232 glBindTexture(target = GL_TEXTURE_2D, texture = 116) 43233 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 43234 glBindTexture(target = GL_TEXTURE_2D, texture = 116) 43235 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43236 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43237 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 43238 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 43239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 43240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43241 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43242 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 43243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 43244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 43245 glEnableVertexAttribArray(index = 2) 43246 glUseProgram(program = 4) 43247 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005127562, 0.0008596632, 0, 0, -0.001467158, 0.003004431, 0, 0, 0, 0, 1, 0, -0.6863257, -0.7245176, 0, 1}) 43248 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43249 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43250 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 43251 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 43252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 43253 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 43254 glEnableVertexAttribArray(index = 3) 43255 glUseProgram(program = 1) 43256 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005127562, 0.0008596632, 0, 0, -0.001467158, 0.003004431, 0, 0, 0, 0, 1, 0, -0.6863257, -0.7245176, 0, 1}) 43257 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43258 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43259 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43260 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43261 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 43262 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 43263 glDisableVertexAttribArray(index = 0) 43264 glDisableVertexAttribArray(index = 1) 43265 glDisableVertexAttribArray(index = 2) 43266 glDisableVertexAttribArray(index = 3) 43267 glDisable(cap = GL_STENCIL_TEST) 43268 glDisable(cap = GL_SCISSOR_TEST) 43269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43270 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43271 glDepthMask(flag = GL_TRUE) 43272 glBindVertexArray(array = 0) 43273 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43274 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43275 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 43276 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 43277 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 43278 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43279 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 43280 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 43281 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43282 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43283 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43284 glBindVertexArray(array = 1) 43285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 43286 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43287 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 43288 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 43289 glViewport(x = 0, y = 0, width = 375, height = 667) 43290 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 43291 glClearDepth(depth = 1) 43292 glEnable(cap = GL_DEPTH_TEST) 43293 glDepthFunc(func = GL_LESS) 43294 glDepthMask(flag = GL_TRUE) 43295 glDisable(cap = GL_BLEND) 43296 glDisable(cap = GL_CULL_FACE) 43297 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43298 glDisable(cap = GL_SCISSOR_TEST) 43299 glDisable(cap = GL_STENCIL_TEST) 43300 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 43302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 43303 glEnableVertexAttribArray(index = 0) 43304 glEnableVertexAttribArray(index = 1) 43305 glEnableVertexAttribArray(index = 2) 43306 glUseProgram(program = 4) 43307 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43309 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43310 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 43311 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43312 glEnable(cap = GL_BLEND) 43313 glDepthMask(flag = GL_FALSE) 43314 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 43316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 43317 glUseProgram(program = 13) 43318 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 43319 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 43320 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 43321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43323 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 43325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 43327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 43328 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 43329 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43330 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43331 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43332 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43333 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43334 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 43335 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 43336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 43337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 43338 glUseProgram(program = 16) 43339 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43340 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 43341 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43342 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43343 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 43344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43345 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 43346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43347 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43348 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43349 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 43351 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 43352 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43353 glUseProgram(program = 4) 43354 glUniform1fv(location = 1, count = 1, value = &0.5) 43355 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43356 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43357 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43358 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 43359 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 43360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 43361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 43362 glUseProgram(program = 16) 43363 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43364 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 43365 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43366 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43367 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 43368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43369 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 43370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43371 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43373 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43374 glDisableVertexAttribArray(index = 0) 43375 glDisableVertexAttribArray(index = 1) 43376 glDisableVertexAttribArray(index = 2) 43377 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43378 glDisable(cap = GL_STENCIL_TEST) 43379 glDisable(cap = GL_SCISSOR_TEST) 43380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43382 glDepthMask(flag = GL_TRUE) 43383 glBindVertexArray(array = 0) 43384 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 43385 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 43386 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43387 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43388 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43389 glBindVertexArray(array = 2) 43390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43391 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 43392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43393 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 43394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43395 glBufferData(target = GL_ARRAY_BUFFER, size = 27440, data = blob(27440), usage = GL_STATIC_DRAW) 43396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43397 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3514, data = blob(3514), usage = GL_STATIC_DRAW) 43398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43399 glBufferData(target = GL_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 43400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43401 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43403 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 43404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43405 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 43406 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43407 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 43408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43409 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 43410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43411 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 43412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43413 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 43414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43415 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 43416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43417 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 43418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43419 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 43420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43421 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 43422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43423 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 43424 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43425 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 43426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43427 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 43428 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43429 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 43430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43431 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 43432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43433 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 43434 glViewport(x = 0, y = 0, width = 375, height = 640) 43435 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43436 glClearDepth(depth = 1) 43437 glEnable(cap = GL_DEPTH_TEST) 43438 glDepthFunc(func = GL_LESS) 43439 glDepthMask(flag = GL_TRUE) 43440 glDisable(cap = GL_BLEND) 43441 glDisable(cap = GL_CULL_FACE) 43442 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43443 glDisable(cap = GL_SCISSOR_TEST) 43444 glDisable(cap = GL_STENCIL_TEST) 43445 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43446 glEnable(cap = GL_BLEND) 43447 glDepthMask(flag = GL_FALSE) 43448 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43451 glEnableVertexAttribArray(index = 0) 43452 glEnableVertexAttribArray(index = 1) 43453 glEnableVertexAttribArray(index = 2) 43454 glEnableVertexAttribArray(index = 3) 43455 glUseProgram(program = 1) 43456 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43457 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43459 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43460 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43461 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 43462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 43463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43465 glDisableVertexAttribArray(index = 3) 43466 glUseProgram(program = 4) 43467 glUniform1fv(location = 1, count = 1, value = &1) 43468 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5064) 43472 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1755, type = GL_UNSIGNED_SHORT, indices = 0x2) 43473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43475 glDisableVertexAttribArray(index = 2) 43476 glUseProgram(program = 7) 43477 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 43478 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43479 glUniform2fv(location = 2, count = 1, value = {0, 640}) 43480 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43481 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43482 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43483 glDrawElements(mode = GL_TRIANGLES, count = 60, type = GL_UNSIGNED_INT, indices = NULL) 43484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43486 glEnableVertexAttribArray(index = 2) 43487 glUseProgram(program = 4) 43488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43489 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43490 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43491 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 43492 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 43493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43495 glEnableVertexAttribArray(index = 3) 43496 glUseProgram(program = 1) 43497 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43498 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43499 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43500 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43501 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43502 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 43503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 43504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43506 glDisableVertexAttribArray(index = 2) 43507 glDisableVertexAttribArray(index = 3) 43508 glUseProgram(program = 7) 43509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 43510 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43511 glUniform2fv(location = 2, count = 1, value = {0, 512}) 43512 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43513 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43514 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43515 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 43516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43517 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43518 glEnableVertexAttribArray(index = 2) 43519 glUseProgram(program = 4) 43520 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43522 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43523 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 43524 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 43525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43527 glEnableVertexAttribArray(index = 3) 43528 glUseProgram(program = 1) 43529 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43530 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43531 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43532 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43533 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43534 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 43535 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 43536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43538 glDisableVertexAttribArray(index = 2) 43539 glDisableVertexAttribArray(index = 3) 43540 glUseProgram(program = 7) 43541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 43542 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43543 glUniform2fv(location = 2, count = 1, value = {0, 384}) 43544 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43546 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43547 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 43548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43550 glEnableVertexAttribArray(index = 2) 43551 glUseProgram(program = 4) 43552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43553 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43554 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43555 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 43556 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 43557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43559 glEnableVertexAttribArray(index = 3) 43560 glUseProgram(program = 1) 43561 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43562 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43564 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43565 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43566 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 43567 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 43568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43569 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43570 glDisableVertexAttribArray(index = 2) 43571 glDisableVertexAttribArray(index = 3) 43572 glUseProgram(program = 10) 43573 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005132518, 0.0008494473, 0, 0, -0.001449723, 0.003007335, 0, 0, 0, 0, 0.01369863, 0, -0.6905241, -0.7231467, 0.02739726, 1}) 43574 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 43575 glUniform1fv(location = 5, count = 1, value = &187.5) 43576 glUniform1fv(location = 6, count = 1, value = &0) 43577 glUniform2fv(location = 4, count = 1, value = {0, 0}) 43578 glGenTextures(n = 1, textures = &117) 43579 glBindTexture(target = GL_TEXTURE_2D, texture = 117) 43580 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 43581 glBindTexture(target = GL_TEXTURE_2D, texture = 117) 43582 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43583 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43584 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 43585 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 43586 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 43587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43588 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43589 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 43590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 43591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 43592 glEnableVertexAttribArray(index = 2) 43593 glUseProgram(program = 4) 43594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005132518, 0.0008494473, 0, 0, -0.001449723, 0.003007335, 0, 0, 0, 0, 1, 0, -0.6905241, -0.7231467, 0, 1}) 43595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43596 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43597 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 43598 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 43599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 43600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 43601 glEnableVertexAttribArray(index = 3) 43602 glUseProgram(program = 1) 43603 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005132518, 0.0008494473, 0, 0, -0.001449723, 0.003007335, 0, 0, 0, 0, 1, 0, -0.6905241, -0.7231467, 0, 1}) 43604 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43607 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43608 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 43609 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 43610 glDisableVertexAttribArray(index = 0) 43611 glDisableVertexAttribArray(index = 1) 43612 glDisableVertexAttribArray(index = 2) 43613 glDisableVertexAttribArray(index = 3) 43614 glDisable(cap = GL_STENCIL_TEST) 43615 glDisable(cap = GL_SCISSOR_TEST) 43616 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43617 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43618 glDepthMask(flag = GL_TRUE) 43619 glBindVertexArray(array = 0) 43620 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43621 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43622 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 43623 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 43624 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 43625 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43626 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 43627 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 43628 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43629 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43630 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43631 glBindVertexArray(array = 1) 43632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 43633 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 43635 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 43636 glViewport(x = 0, y = 0, width = 375, height = 667) 43637 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 43638 glClearDepth(depth = 1) 43639 glEnable(cap = GL_DEPTH_TEST) 43640 glDepthFunc(func = GL_LESS) 43641 glDepthMask(flag = GL_TRUE) 43642 glDisable(cap = GL_BLEND) 43643 glDisable(cap = GL_CULL_FACE) 43644 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43645 glDisable(cap = GL_SCISSOR_TEST) 43646 glDisable(cap = GL_STENCIL_TEST) 43647 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 43649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 43650 glEnableVertexAttribArray(index = 0) 43651 glEnableVertexAttribArray(index = 1) 43652 glEnableVertexAttribArray(index = 2) 43653 glUseProgram(program = 4) 43654 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43656 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43657 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 43658 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43659 glEnable(cap = GL_BLEND) 43660 glDepthMask(flag = GL_FALSE) 43661 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 43663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 43664 glUseProgram(program = 13) 43665 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 43666 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 43667 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 43668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43670 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 43672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 43673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 43674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 43675 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 43676 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43677 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 43682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 43683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 43684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 43685 glUseProgram(program = 16) 43686 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43687 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 43688 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43689 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43690 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 43691 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43692 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 43693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43694 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43696 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 43698 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 43699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43700 glUseProgram(program = 4) 43701 glUniform1fv(location = 1, count = 1, value = &0.5) 43702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43704 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 43706 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 43707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 43708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 43709 glUseProgram(program = 16) 43710 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 43711 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 43712 glUniform1fv(location = 2, count = 1, value = &0.1851852) 43713 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 43714 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 43715 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 43716 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 43717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 43718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 43719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 43720 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 43721 glDisableVertexAttribArray(index = 0) 43722 glDisableVertexAttribArray(index = 1) 43723 glDisableVertexAttribArray(index = 2) 43724 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43725 glDisable(cap = GL_STENCIL_TEST) 43726 glDisable(cap = GL_SCISSOR_TEST) 43727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43729 glDepthMask(flag = GL_TRUE) 43730 glBindVertexArray(array = 0) 43731 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 43732 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 43733 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43734 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43735 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 43736 glBindVertexArray(array = 2) 43737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43738 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 43739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43740 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 43741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43742 glBufferData(target = GL_ARRAY_BUFFER, size = 27552, data = blob(27552), usage = GL_STATIC_DRAW) 43743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43744 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3528, data = blob(3528), usage = GL_STATIC_DRAW) 43745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43746 glBufferData(target = GL_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 43747 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43748 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43750 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 43751 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43752 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 43753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43754 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 43755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43756 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 43757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43758 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 43759 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43760 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 43761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43762 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 43763 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43764 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 43765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43766 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 43767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43768 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 43769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43770 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 43771 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43772 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 43773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43774 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 43775 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43776 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 43777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43778 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 43779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43780 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 43781 glViewport(x = 0, y = 0, width = 375, height = 640) 43782 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 43783 glClearDepth(depth = 1) 43784 glEnable(cap = GL_DEPTH_TEST) 43785 glDepthFunc(func = GL_LESS) 43786 glDepthMask(flag = GL_TRUE) 43787 glDisable(cap = GL_BLEND) 43788 glDisable(cap = GL_CULL_FACE) 43789 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43790 glDisable(cap = GL_SCISSOR_TEST) 43791 glDisable(cap = GL_STENCIL_TEST) 43792 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43793 glEnable(cap = GL_BLEND) 43794 glDepthMask(flag = GL_FALSE) 43795 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 43796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 43797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 43798 glEnableVertexAttribArray(index = 0) 43799 glEnableVertexAttribArray(index = 1) 43800 glEnableVertexAttribArray(index = 2) 43801 glEnableVertexAttribArray(index = 3) 43802 glUseProgram(program = 1) 43803 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43804 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43806 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43807 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43808 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 43809 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 43810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 43811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 43812 glDisableVertexAttribArray(index = 3) 43813 glUseProgram(program = 4) 43814 glUniform1fv(location = 1, count = 1, value = &1) 43815 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43817 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43818 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x50b8) 43819 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1762, type = GL_UNSIGNED_SHORT, indices = 0x2) 43820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 43821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 43822 glDisableVertexAttribArray(index = 2) 43823 glUseProgram(program = 7) 43824 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 43825 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43826 glUniform2fv(location = 2, count = 1, value = {0, 640}) 43827 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43829 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43830 glDrawElements(mode = GL_TRIANGLES, count = 60, type = GL_UNSIGNED_INT, indices = NULL) 43831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 43832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 43833 glEnableVertexAttribArray(index = 2) 43834 glUseProgram(program = 4) 43835 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43836 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43837 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43838 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 43839 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 43840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 43841 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 43842 glEnableVertexAttribArray(index = 3) 43843 glUseProgram(program = 1) 43844 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43845 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43847 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43848 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43849 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 43850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 43851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 43852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 43853 glDisableVertexAttribArray(index = 2) 43854 glDisableVertexAttribArray(index = 3) 43855 glUseProgram(program = 7) 43856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 43857 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43858 glUniform2fv(location = 2, count = 1, value = {0, 512}) 43859 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43861 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43862 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 43863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 43864 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 43865 glEnableVertexAttribArray(index = 2) 43866 glUseProgram(program = 4) 43867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43869 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43870 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 43871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 43872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 43873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 43874 glEnableVertexAttribArray(index = 3) 43875 glUseProgram(program = 1) 43876 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43877 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43878 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43879 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43880 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43881 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 43882 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 43883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 43884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 43885 glDisableVertexAttribArray(index = 2) 43886 glDisableVertexAttribArray(index = 3) 43887 glUseProgram(program = 7) 43888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 43889 glUniform2fv(location = 1, count = 1, value = {0, 0}) 43890 glUniform2fv(location = 2, count = 1, value = {0, 384}) 43891 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 43892 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43893 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43894 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 43895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 43896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 43897 glEnableVertexAttribArray(index = 2) 43898 glUseProgram(program = 4) 43899 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43901 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43902 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 43903 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 43904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 43905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 43906 glEnableVertexAttribArray(index = 3) 43907 glUseProgram(program = 1) 43908 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 43909 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43912 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43913 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 43914 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 43915 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 43916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 43917 glDisableVertexAttribArray(index = 2) 43918 glDisableVertexAttribArray(index = 3) 43919 glUseProgram(program = 10) 43920 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005137831, 0.0008383499, 0, 0, -0.001430784, 0.003010448, 0, 0, 0, 0, 0.01369863, 0, -0.6950712, -0.7216495, 0.02739726, 1}) 43921 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 43922 glUniform1fv(location = 5, count = 1, value = &187.5) 43923 glUniform1fv(location = 6, count = 1, value = &0) 43924 glUniform2fv(location = 4, count = 1, value = {0, 0}) 43925 glGenTextures(n = 1, textures = &118) 43926 glBindTexture(target = GL_TEXTURE_2D, texture = 118) 43927 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 43928 glBindTexture(target = GL_TEXTURE_2D, texture = 118) 43929 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 43930 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 43931 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 43932 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 43933 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 43934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43935 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43936 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 43937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 43938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 43939 glEnableVertexAttribArray(index = 2) 43940 glUseProgram(program = 4) 43941 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005137831, 0.0008383499, 0, 0, -0.001430784, 0.003010448, 0, 0, 0, 0, 1, 0, -0.6950712, -0.7216495, 0, 1}) 43942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 43943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 43944 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 43945 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 43946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 43947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 43948 glEnableVertexAttribArray(index = 3) 43949 glUseProgram(program = 1) 43950 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005137831, 0.0008383499, 0, 0, -0.001430784, 0.003010448, 0, 0, 0, 0, 1, 0, -0.6950712, -0.7216495, 0, 1}) 43951 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 43952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 43953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 43954 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 43955 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 43956 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 43957 glDisableVertexAttribArray(index = 0) 43958 glDisableVertexAttribArray(index = 1) 43959 glDisableVertexAttribArray(index = 2) 43960 glDisableVertexAttribArray(index = 3) 43961 glDisable(cap = GL_STENCIL_TEST) 43962 glDisable(cap = GL_SCISSOR_TEST) 43963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 43964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 43965 glDepthMask(flag = GL_TRUE) 43966 glBindVertexArray(array = 0) 43967 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43968 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 43969 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 43970 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 43971 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 43972 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43973 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 43974 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 43975 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 43976 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 43977 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 43978 glBindVertexArray(array = 1) 43979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 43980 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 43981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 43982 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 43983 glViewport(x = 0, y = 0, width = 375, height = 667) 43984 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 43985 glClearDepth(depth = 1) 43986 glEnable(cap = GL_DEPTH_TEST) 43987 glDepthFunc(func = GL_LESS) 43988 glDepthMask(flag = GL_TRUE) 43989 glDisable(cap = GL_BLEND) 43990 glDisable(cap = GL_CULL_FACE) 43991 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 43992 glDisable(cap = GL_SCISSOR_TEST) 43993 glDisable(cap = GL_STENCIL_TEST) 43994 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 43995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 43996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 43997 glEnableVertexAttribArray(index = 0) 43998 glEnableVertexAttribArray(index = 1) 43999 glEnableVertexAttribArray(index = 2) 44000 glUseProgram(program = 4) 44001 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44003 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 44005 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44006 glEnable(cap = GL_BLEND) 44007 glDepthMask(flag = GL_FALSE) 44008 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 44010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 44011 glUseProgram(program = 13) 44012 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44013 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44014 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 44015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44017 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44018 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 44019 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 44021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 44022 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 44023 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44024 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44025 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44027 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44028 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 44029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 44030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 44031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 44032 glUseProgram(program = 16) 44033 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44034 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 44035 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44036 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44037 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 44038 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44039 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44041 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44043 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 44045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 44046 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44047 glUseProgram(program = 4) 44048 glUniform1fv(location = 1, count = 1, value = &0.5) 44049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44051 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44052 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 44053 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 44054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 44055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 44056 glUseProgram(program = 16) 44057 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44058 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 44059 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44060 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44061 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 44062 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44063 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44067 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44068 glDisableVertexAttribArray(index = 0) 44069 glDisableVertexAttribArray(index = 1) 44070 glDisableVertexAttribArray(index = 2) 44071 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44072 glDisable(cap = GL_STENCIL_TEST) 44073 glDisable(cap = GL_SCISSOR_TEST) 44074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44076 glDepthMask(flag = GL_TRUE) 44077 glBindVertexArray(array = 0) 44078 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 44079 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 44080 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44081 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44082 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44083 glBindVertexArray(array = 2) 44084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44085 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 44086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44087 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 44088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44089 glBufferData(target = GL_ARRAY_BUFFER, size = 26880, data = blob(26880), usage = GL_STATIC_DRAW) 44090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44091 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3444, data = blob(3444), usage = GL_STATIC_DRAW) 44092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44093 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 44094 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44095 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 216, data = blob(216), usage = GL_STATIC_DRAW) 44096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44097 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 44098 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44099 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 44100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44101 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 44102 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44103 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 44104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44105 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 44106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44107 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 44108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44109 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 44110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44111 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 44112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44113 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 44114 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44115 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 44116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44117 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 44118 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44119 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 44120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44121 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 44122 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44123 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 44124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44125 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 44126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44127 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 44128 glViewport(x = 0, y = 0, width = 375, height = 640) 44129 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44130 glClearDepth(depth = 1) 44131 glEnable(cap = GL_DEPTH_TEST) 44132 glDepthFunc(func = GL_LESS) 44133 glDepthMask(flag = GL_TRUE) 44134 glDisable(cap = GL_BLEND) 44135 glDisable(cap = GL_CULL_FACE) 44136 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44137 glDisable(cap = GL_SCISSOR_TEST) 44138 glDisable(cap = GL_STENCIL_TEST) 44139 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44140 glEnable(cap = GL_BLEND) 44141 glDepthMask(flag = GL_FALSE) 44142 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44145 glEnableVertexAttribArray(index = 0) 44146 glEnableVertexAttribArray(index = 1) 44147 glEnableVertexAttribArray(index = 2) 44148 glEnableVertexAttribArray(index = 3) 44149 glUseProgram(program = 1) 44150 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44151 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44152 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44153 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44154 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44155 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 44156 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 44157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44159 glDisableVertexAttribArray(index = 3) 44160 glUseProgram(program = 4) 44161 glUniform1fv(location = 1, count = 1, value = &1) 44162 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44164 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44165 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4ec0) 44166 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1720, type = GL_UNSIGNED_SHORT, indices = 0x2) 44167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44169 glDisableVertexAttribArray(index = 2) 44170 glUseProgram(program = 7) 44171 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 44172 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44173 glUniform2fv(location = 2, count = 1, value = {0, 640}) 44174 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44175 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44176 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44177 glDrawElements(mode = GL_TRIANGLES, count = 54, type = GL_UNSIGNED_INT, indices = NULL) 44178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44180 glEnableVertexAttribArray(index = 2) 44181 glUseProgram(program = 4) 44182 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44183 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44184 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44185 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 44186 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 44187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44189 glEnableVertexAttribArray(index = 3) 44190 glUseProgram(program = 1) 44191 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44192 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44194 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44195 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44196 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 44197 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 44198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44200 glDisableVertexAttribArray(index = 2) 44201 glDisableVertexAttribArray(index = 3) 44202 glUseProgram(program = 7) 44203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 44204 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44205 glUniform2fv(location = 2, count = 1, value = {0, 512}) 44206 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44207 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44208 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44209 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 44210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44212 glEnableVertexAttribArray(index = 2) 44213 glUseProgram(program = 4) 44214 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44216 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44217 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 44218 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 44219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44221 glEnableVertexAttribArray(index = 3) 44222 glUseProgram(program = 1) 44223 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44224 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44225 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44226 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44227 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44228 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 44229 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 44230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44232 glDisableVertexAttribArray(index = 2) 44233 glDisableVertexAttribArray(index = 3) 44234 glUseProgram(program = 7) 44235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 44236 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44237 glUniform2fv(location = 2, count = 1, value = {0, 384}) 44238 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44239 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44240 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44241 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 44242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44243 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44244 glEnableVertexAttribArray(index = 2) 44245 glUseProgram(program = 4) 44246 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44247 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44248 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44249 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 44250 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 44251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44253 glEnableVertexAttribArray(index = 3) 44254 glUseProgram(program = 1) 44255 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44256 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44257 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44258 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44259 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44260 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 44261 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 44262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44264 glDisableVertexAttribArray(index = 2) 44265 glDisableVertexAttribArray(index = 3) 44266 glUseProgram(program = 10) 44267 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005143183, 0.0008270045, 0, 0, -0.001411421, 0.003013584, 0, 0, 0, 0, 0.01369863, 0, -0.6997055, -0.7201104, 0.02739726, 1}) 44268 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 44269 glUniform1fv(location = 5, count = 1, value = &187.5) 44270 glUniform1fv(location = 6, count = 1, value = &0) 44271 glUniform2fv(location = 4, count = 1, value = {0, 0}) 44272 glGenTextures(n = 1, textures = &119) 44273 glBindTexture(target = GL_TEXTURE_2D, texture = 119) 44274 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 44275 glBindTexture(target = GL_TEXTURE_2D, texture = 119) 44276 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44277 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44278 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 44279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 44280 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 44281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44282 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44283 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 44284 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 44285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 44286 glEnableVertexAttribArray(index = 2) 44287 glUseProgram(program = 4) 44288 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005143183, 0.0008270045, 0, 0, -0.001411421, 0.003013584, 0, 0, 0, 0, 1, 0, -0.6997055, -0.7201104, 0, 1}) 44289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44290 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44291 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 44292 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 44293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 44294 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 44295 glEnableVertexAttribArray(index = 3) 44296 glUseProgram(program = 1) 44297 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005143183, 0.0008270045, 0, 0, -0.001411421, 0.003013584, 0, 0, 0, 0, 1, 0, -0.6997055, -0.7201104, 0, 1}) 44298 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44299 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44300 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44301 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44302 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 44303 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 44304 glDisableVertexAttribArray(index = 0) 44305 glDisableVertexAttribArray(index = 1) 44306 glDisableVertexAttribArray(index = 2) 44307 glDisableVertexAttribArray(index = 3) 44308 glDisable(cap = GL_STENCIL_TEST) 44309 glDisable(cap = GL_SCISSOR_TEST) 44310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44312 glDepthMask(flag = GL_TRUE) 44313 glBindVertexArray(array = 0) 44314 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 44315 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 44316 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 44317 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 44318 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 44319 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 44320 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 44321 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 44322 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 44323 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44324 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44325 glBindVertexArray(array = 1) 44326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 44327 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 44328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 44329 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 44330 glViewport(x = 0, y = 0, width = 375, height = 667) 44331 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 44332 glClearDepth(depth = 1) 44333 glEnable(cap = GL_DEPTH_TEST) 44334 glDepthFunc(func = GL_LESS) 44335 glDepthMask(flag = GL_TRUE) 44336 glDisable(cap = GL_BLEND) 44337 glDisable(cap = GL_CULL_FACE) 44338 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44339 glDisable(cap = GL_SCISSOR_TEST) 44340 glDisable(cap = GL_STENCIL_TEST) 44341 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 44343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 44344 glEnableVertexAttribArray(index = 0) 44345 glEnableVertexAttribArray(index = 1) 44346 glEnableVertexAttribArray(index = 2) 44347 glUseProgram(program = 4) 44348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 44352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44353 glEnable(cap = GL_BLEND) 44354 glDepthMask(flag = GL_FALSE) 44355 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 44357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 44358 glUseProgram(program = 13) 44359 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44360 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44361 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 44362 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 44366 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 44368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 44369 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 44370 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44371 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44374 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 44376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 44377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 44378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 44379 glUseProgram(program = 16) 44380 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44381 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 44382 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44383 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44384 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 44385 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44386 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44390 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 44392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 44393 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44394 glUseProgram(program = 4) 44395 glUniform1fv(location = 1, count = 1, value = &0.5) 44396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44398 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 44400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 44401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 44402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 44403 glUseProgram(program = 16) 44404 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44405 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 44406 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44407 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44408 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 44409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44410 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44414 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44415 glDisableVertexAttribArray(index = 0) 44416 glDisableVertexAttribArray(index = 1) 44417 glDisableVertexAttribArray(index = 2) 44418 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44419 glDisable(cap = GL_STENCIL_TEST) 44420 glDisable(cap = GL_SCISSOR_TEST) 44421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44423 glDepthMask(flag = GL_TRUE) 44424 glBindVertexArray(array = 0) 44425 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 44426 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 44427 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44428 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44429 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44430 glBindVertexArray(array = 2) 44431 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44432 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 44433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44434 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 44435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44436 glBufferData(target = GL_ARRAY_BUFFER, size = 26768, data = blob(26768), usage = GL_STATIC_DRAW) 44437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44438 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3430, data = blob(3430), usage = GL_STATIC_DRAW) 44439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44440 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 44441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44442 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 44443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44444 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 44445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44446 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 44447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44448 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 44449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44450 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 44451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44452 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 44453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44454 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 44455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44456 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 44457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44458 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 44459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44460 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 44461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 44463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44464 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 44465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44466 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 44467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44468 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 44469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44470 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 44471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44472 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 44473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44474 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 44475 glViewport(x = 0, y = 0, width = 375, height = 640) 44476 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44477 glClearDepth(depth = 1) 44478 glEnable(cap = GL_DEPTH_TEST) 44479 glDepthFunc(func = GL_LESS) 44480 glDepthMask(flag = GL_TRUE) 44481 glDisable(cap = GL_BLEND) 44482 glDisable(cap = GL_CULL_FACE) 44483 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44484 glDisable(cap = GL_SCISSOR_TEST) 44485 glDisable(cap = GL_STENCIL_TEST) 44486 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44487 glEnable(cap = GL_BLEND) 44488 glDepthMask(flag = GL_FALSE) 44489 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44492 glEnableVertexAttribArray(index = 0) 44493 glEnableVertexAttribArray(index = 1) 44494 glEnableVertexAttribArray(index = 2) 44495 glEnableVertexAttribArray(index = 3) 44496 glUseProgram(program = 1) 44497 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44498 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44499 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44500 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44501 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44502 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 44503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 44504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44506 glDisableVertexAttribArray(index = 3) 44507 glUseProgram(program = 4) 44508 glUniform1fv(location = 1, count = 1, value = &1) 44509 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44511 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4e6c) 44513 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1713, type = GL_UNSIGNED_SHORT, indices = 0x2) 44514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44516 glDisableVertexAttribArray(index = 2) 44517 glUseProgram(program = 7) 44518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 44519 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44520 glUniform2fv(location = 2, count = 1, value = {0, 640}) 44521 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44522 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44523 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44524 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 44525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44527 glEnableVertexAttribArray(index = 2) 44528 glUseProgram(program = 4) 44529 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44531 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44532 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 44533 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 44534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44536 glEnableVertexAttribArray(index = 3) 44537 glUseProgram(program = 1) 44538 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44539 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44540 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44541 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44542 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44543 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 44544 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 44545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44547 glDisableVertexAttribArray(index = 2) 44548 glDisableVertexAttribArray(index = 3) 44549 glUseProgram(program = 7) 44550 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 44551 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44552 glUniform2fv(location = 2, count = 1, value = {0, 512}) 44553 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44554 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44555 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44556 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 44557 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44558 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44559 glEnableVertexAttribArray(index = 2) 44560 glUseProgram(program = 4) 44561 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44562 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44563 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44564 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 44565 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 44566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44568 glEnableVertexAttribArray(index = 3) 44569 glUseProgram(program = 1) 44570 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44571 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44572 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44573 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44574 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44575 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 44576 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 44577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44579 glDisableVertexAttribArray(index = 2) 44580 glDisableVertexAttribArray(index = 3) 44581 glUseProgram(program = 7) 44582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 44583 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44584 glUniform2fv(location = 2, count = 1, value = {0, 384}) 44585 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44586 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44587 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44588 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 44589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44591 glEnableVertexAttribArray(index = 2) 44592 glUseProgram(program = 4) 44593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44594 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44595 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44596 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 44597 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 44598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44600 glEnableVertexAttribArray(index = 3) 44601 glUseProgram(program = 1) 44602 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44603 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44604 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44605 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44606 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44607 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 44608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 44609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44611 glDisableVertexAttribArray(index = 2) 44612 glDisableVertexAttribArray(index = 3) 44613 glUseProgram(program = 10) 44614 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005148253, 0.0008161023, 0, 0, -0.001392815, 0.003016555, 0, 0, 0, 0, 0.01369863, 0, -0.7041448, -0.7186232, 0.02739726, 1}) 44615 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 44616 glUniform1fv(location = 5, count = 1, value = &187.5) 44617 glUniform1fv(location = 6, count = 1, value = &0) 44618 glUniform2fv(location = 4, count = 1, value = {0, 0}) 44619 glGenTextures(n = 1, textures = &120) 44620 glBindTexture(target = GL_TEXTURE_2D, texture = 120) 44621 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 44622 glBindTexture(target = GL_TEXTURE_2D, texture = 120) 44623 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44624 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44625 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 44626 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 44627 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 44628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44629 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44630 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 44631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 44632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 44633 glEnableVertexAttribArray(index = 2) 44634 glUseProgram(program = 4) 44635 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005148253, 0.0008161023, 0, 0, -0.001392815, 0.003016555, 0, 0, 0, 0, 1, 0, -0.7041448, -0.7186232, 0, 1}) 44636 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44637 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44638 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 44639 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 44640 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 44641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 44642 glEnableVertexAttribArray(index = 3) 44643 glUseProgram(program = 1) 44644 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005148253, 0.0008161023, 0, 0, -0.001392815, 0.003016555, 0, 0, 0, 0, 1, 0, -0.7041448, -0.7186232, 0, 1}) 44645 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44646 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44647 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44648 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44649 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 44650 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 44651 glDisableVertexAttribArray(index = 0) 44652 glDisableVertexAttribArray(index = 1) 44653 glDisableVertexAttribArray(index = 2) 44654 glDisableVertexAttribArray(index = 3) 44655 glDisable(cap = GL_STENCIL_TEST) 44656 glDisable(cap = GL_SCISSOR_TEST) 44657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44659 glDepthMask(flag = GL_TRUE) 44660 glBindVertexArray(array = 0) 44661 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 44662 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 44663 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 44664 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 44665 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 44666 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 44667 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 44668 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 44669 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 44670 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44671 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 44672 glBindVertexArray(array = 1) 44673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 44674 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 44675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 44676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 44677 glViewport(x = 0, y = 0, width = 375, height = 667) 44678 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 44679 glClearDepth(depth = 1) 44680 glEnable(cap = GL_DEPTH_TEST) 44681 glDepthFunc(func = GL_LESS) 44682 glDepthMask(flag = GL_TRUE) 44683 glDisable(cap = GL_BLEND) 44684 glDisable(cap = GL_CULL_FACE) 44685 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44686 glDisable(cap = GL_SCISSOR_TEST) 44687 glDisable(cap = GL_STENCIL_TEST) 44688 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 44690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 44691 glEnableVertexAttribArray(index = 0) 44692 glEnableVertexAttribArray(index = 1) 44693 glEnableVertexAttribArray(index = 2) 44694 glUseProgram(program = 4) 44695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44697 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 44699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44700 glEnable(cap = GL_BLEND) 44701 glDepthMask(flag = GL_FALSE) 44702 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 44704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 44705 glUseProgram(program = 13) 44706 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44707 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 44708 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 44709 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 44713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 44714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 44715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 44716 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 44717 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44718 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44721 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 44723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 44724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 44725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 44726 glUseProgram(program = 16) 44727 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44728 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 44729 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44730 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44731 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 44732 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44733 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44734 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44735 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44736 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44737 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 44739 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 44740 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44741 glUseProgram(program = 4) 44742 glUniform1fv(location = 1, count = 1, value = &0.5) 44743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 44747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 44748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 44749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 44750 glUseProgram(program = 16) 44751 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 44752 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 44753 glUniform1fv(location = 2, count = 1, value = &0.1851852) 44754 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 44755 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 44756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 44757 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 44758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 44759 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 44760 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 44761 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 44762 glDisableVertexAttribArray(index = 0) 44763 glDisableVertexAttribArray(index = 1) 44764 glDisableVertexAttribArray(index = 2) 44765 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44766 glDisable(cap = GL_STENCIL_TEST) 44767 glDisable(cap = GL_SCISSOR_TEST) 44768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 44769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 44770 glDepthMask(flag = GL_TRUE) 44771 glBindVertexArray(array = 0) 44772 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 44773 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 44774 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 44775 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44776 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 44777 glBindVertexArray(array = 2) 44778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44779 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 44780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44781 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 44782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44783 glBufferData(target = GL_ARRAY_BUFFER, size = 26560, data = blob(26560), usage = GL_STATIC_DRAW) 44784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44785 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3404, data = blob(3404), usage = GL_STATIC_DRAW) 44786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44787 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 44788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44789 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 44790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44791 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 44792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44793 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 44794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44795 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 44796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44797 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 44798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44799 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 44800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44801 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 44802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44803 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 44804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44805 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 44806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44807 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 44808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44809 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 44810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44811 glBufferData(target = GL_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 44812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44813 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 612, data = blob(612), usage = GL_STATIC_DRAW) 44814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44815 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 44816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44817 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 44818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44819 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 44820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44821 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 44822 glViewport(x = 0, y = 0, width = 375, height = 640) 44823 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 44824 glClearDepth(depth = 1) 44825 glEnable(cap = GL_DEPTH_TEST) 44826 glDepthFunc(func = GL_LESS) 44827 glDepthMask(flag = GL_TRUE) 44828 glDisable(cap = GL_BLEND) 44829 glDisable(cap = GL_CULL_FACE) 44830 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 44831 glDisable(cap = GL_SCISSOR_TEST) 44832 glDisable(cap = GL_STENCIL_TEST) 44833 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 44834 glEnable(cap = GL_BLEND) 44835 glDepthMask(flag = GL_FALSE) 44836 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 44837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 44838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 44839 glEnableVertexAttribArray(index = 0) 44840 glEnableVertexAttribArray(index = 1) 44841 glEnableVertexAttribArray(index = 2) 44842 glEnableVertexAttribArray(index = 3) 44843 glUseProgram(program = 1) 44844 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44845 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44847 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44848 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44849 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 44850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 44851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 44852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 44853 glDisableVertexAttribArray(index = 3) 44854 glUseProgram(program = 4) 44855 glUniform1fv(location = 1, count = 1, value = &1) 44856 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44858 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4dd0) 44860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1700, type = GL_UNSIGNED_SHORT, indices = 0x2) 44861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 44862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 44863 glDisableVertexAttribArray(index = 2) 44864 glUseProgram(program = 7) 44865 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 44866 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44867 glUniform2fv(location = 2, count = 1, value = {0, 640}) 44868 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44869 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44870 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44871 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 44872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 44873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 44874 glEnableVertexAttribArray(index = 2) 44875 glUseProgram(program = 4) 44876 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44878 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44879 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 44880 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 44881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 44882 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 44883 glEnableVertexAttribArray(index = 3) 44884 glUseProgram(program = 1) 44885 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44886 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44887 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44888 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44889 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44890 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 44891 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 44892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 44893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 44894 glDisableVertexAttribArray(index = 2) 44895 glDisableVertexAttribArray(index = 3) 44896 glUseProgram(program = 7) 44897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 44898 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44899 glUniform2fv(location = 2, count = 1, value = {0, 512}) 44900 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44901 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44903 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 44904 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 44905 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 44906 glEnableVertexAttribArray(index = 2) 44907 glUseProgram(program = 4) 44908 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44910 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44911 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 44912 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 44913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 44914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 44915 glEnableVertexAttribArray(index = 3) 44916 glUseProgram(program = 1) 44917 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44918 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44920 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44921 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44922 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 44923 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 44924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 44925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 44926 glDisableVertexAttribArray(index = 2) 44927 glDisableVertexAttribArray(index = 3) 44928 glUseProgram(program = 7) 44929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 44930 glUniform2fv(location = 1, count = 1, value = {0, 0}) 44931 glUniform2fv(location = 2, count = 1, value = {0, 384}) 44932 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 44933 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44934 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44935 glDrawElements(mode = GL_TRIANGLES, count = 153, type = GL_UNSIGNED_INT, indices = NULL) 44936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 44937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 44938 glEnableVertexAttribArray(index = 2) 44939 glUseProgram(program = 4) 44940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44941 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44942 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44943 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 44944 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 44945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 44946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 44947 glEnableVertexAttribArray(index = 3) 44948 glUseProgram(program = 1) 44949 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 44950 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44953 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44954 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 44955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 44956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 44957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 44958 glDisableVertexAttribArray(index = 2) 44959 glDisableVertexAttribArray(index = 3) 44960 glUseProgram(program = 10) 44961 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005153668, 0.0008042834, 0, 0, -0.001372644, 0.003019728, 0, 0, 0, 0, 0.01369863, 0, -0.7089421, -0.717002, 0.02739726, 1}) 44962 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 44963 glUniform1fv(location = 5, count = 1, value = &187.5) 44964 glUniform1fv(location = 6, count = 1, value = &0) 44965 glUniform2fv(location = 4, count = 1, value = {0, 0}) 44966 glGenTextures(n = 1, textures = &121) 44967 glBindTexture(target = GL_TEXTURE_2D, texture = 121) 44968 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 44969 glBindTexture(target = GL_TEXTURE_2D, texture = 121) 44970 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 44971 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 44972 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 44973 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 44974 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 44975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44977 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 44978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 44979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 44980 glEnableVertexAttribArray(index = 2) 44981 glUseProgram(program = 4) 44982 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005153668, 0.0008042834, 0, 0, -0.001372644, 0.003019728, 0, 0, 0, 0, 1, 0, -0.7089421, -0.717002, 0, 1}) 44983 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 44984 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 44985 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 44986 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 44987 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 44988 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 44989 glEnableVertexAttribArray(index = 3) 44990 glUseProgram(program = 1) 44991 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005153668, 0.0008042834, 0, 0, -0.001372644, 0.003019728, 0, 0, 0, 0, 1, 0, -0.7089421, -0.717002, 0, 1}) 44992 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 44993 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 44994 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 44995 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 44996 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 44997 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 44998 glDisableVertexAttribArray(index = 0) 44999 glDisableVertexAttribArray(index = 1) 45000 glDisableVertexAttribArray(index = 2) 45001 glDisableVertexAttribArray(index = 3) 45002 glDisable(cap = GL_STENCIL_TEST) 45003 glDisable(cap = GL_SCISSOR_TEST) 45004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45006 glDepthMask(flag = GL_TRUE) 45007 glBindVertexArray(array = 0) 45008 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45009 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45010 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 45011 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 45012 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 45013 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45014 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 45015 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 45016 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45017 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45018 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45019 glBindVertexArray(array = 1) 45020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45021 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 45022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45023 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 45024 glViewport(x = 0, y = 0, width = 375, height = 667) 45025 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45026 glClearDepth(depth = 1) 45027 glEnable(cap = GL_DEPTH_TEST) 45028 glDepthFunc(func = GL_LESS) 45029 glDepthMask(flag = GL_TRUE) 45030 glDisable(cap = GL_BLEND) 45031 glDisable(cap = GL_CULL_FACE) 45032 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45033 glDisable(cap = GL_SCISSOR_TEST) 45034 glDisable(cap = GL_STENCIL_TEST) 45035 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 45037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 45038 glEnableVertexAttribArray(index = 0) 45039 glEnableVertexAttribArray(index = 1) 45040 glEnableVertexAttribArray(index = 2) 45041 glUseProgram(program = 4) 45042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45044 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45046 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45047 glEnable(cap = GL_BLEND) 45048 glDepthMask(flag = GL_FALSE) 45049 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 45051 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 45052 glUseProgram(program = 13) 45053 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45054 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45055 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 45056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45058 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45060 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45063 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 45064 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45065 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45068 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 45072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 45073 glUseProgram(program = 16) 45074 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45075 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45076 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45077 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45078 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45079 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45080 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45081 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45082 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45083 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45084 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 45086 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 45087 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45088 glUseProgram(program = 4) 45089 glUniform1fv(location = 1, count = 1, value = &0.5) 45090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45093 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 45096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 45097 glUseProgram(program = 16) 45098 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45099 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45100 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45101 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45102 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45103 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45104 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45106 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45107 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45108 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45109 glDisableVertexAttribArray(index = 0) 45110 glDisableVertexAttribArray(index = 1) 45111 glDisableVertexAttribArray(index = 2) 45112 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45113 glDisable(cap = GL_STENCIL_TEST) 45114 glDisable(cap = GL_SCISSOR_TEST) 45115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45117 glDepthMask(flag = GL_TRUE) 45118 glBindVertexArray(array = 0) 45119 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 45120 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 45121 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45122 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45123 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45124 glBindVertexArray(array = 2) 45125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45126 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 45127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45128 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 45129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45130 glBufferData(target = GL_ARRAY_BUFFER, size = 26736, data = blob(26736), usage = GL_STATIC_DRAW) 45131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45132 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3426, data = blob(3426), usage = GL_STATIC_DRAW) 45133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45134 glBufferData(target = GL_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 45135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45136 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 228, data = blob(228), usage = GL_STATIC_DRAW) 45137 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45138 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 45139 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45140 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 45141 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45142 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 45143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45144 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 45145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45146 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 45147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45148 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 45149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45150 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 45151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45152 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 45153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45154 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 45155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45156 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 45157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45158 glBufferData(target = GL_ARRAY_BUFFER, size = 624, data = blob(624), usage = GL_STATIC_DRAW) 45159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45160 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 45161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45162 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 45163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45164 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 45165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45166 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 45167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 45169 glViewport(x = 0, y = 0, width = 375, height = 640) 45170 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45171 glClearDepth(depth = 1) 45172 glEnable(cap = GL_DEPTH_TEST) 45173 glDepthFunc(func = GL_LESS) 45174 glDepthMask(flag = GL_TRUE) 45175 glDisable(cap = GL_BLEND) 45176 glDisable(cap = GL_CULL_FACE) 45177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45178 glDisable(cap = GL_SCISSOR_TEST) 45179 glDisable(cap = GL_STENCIL_TEST) 45180 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45181 glEnable(cap = GL_BLEND) 45182 glDepthMask(flag = GL_FALSE) 45183 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45186 glEnableVertexAttribArray(index = 0) 45187 glEnableVertexAttribArray(index = 1) 45188 glEnableVertexAttribArray(index = 2) 45189 glEnableVertexAttribArray(index = 3) 45190 glUseProgram(program = 1) 45191 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45192 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45194 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45195 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45196 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 45197 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 45198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45199 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45200 glDisableVertexAttribArray(index = 3) 45201 glUseProgram(program = 4) 45202 glUniform1fv(location = 1, count = 1, value = &1) 45203 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45204 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45205 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45206 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4e54) 45207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1711, type = GL_UNSIGNED_SHORT, indices = 0x2) 45208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45210 glDisableVertexAttribArray(index = 2) 45211 glUseProgram(program = 7) 45212 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 45213 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45214 glUniform2fv(location = 2, count = 1, value = {0, 640}) 45215 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45217 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45218 glDrawElements(mode = GL_TRIANGLES, count = 57, type = GL_UNSIGNED_INT, indices = NULL) 45219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45221 glEnableVertexAttribArray(index = 2) 45222 glUseProgram(program = 4) 45223 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45224 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45225 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45226 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 45227 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 45228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45230 glEnableVertexAttribArray(index = 3) 45231 glUseProgram(program = 1) 45232 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45233 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45234 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45235 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45236 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45237 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 45238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 45239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45241 glDisableVertexAttribArray(index = 2) 45242 glDisableVertexAttribArray(index = 3) 45243 glUseProgram(program = 7) 45244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 45245 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45246 glUniform2fv(location = 2, count = 1, value = {0, 512}) 45247 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45248 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45249 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45250 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 45251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45253 glEnableVertexAttribArray(index = 2) 45254 glUseProgram(program = 4) 45255 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45257 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45258 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 45259 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 45260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45262 glEnableVertexAttribArray(index = 3) 45263 glUseProgram(program = 1) 45264 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45265 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45267 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45268 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45269 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 45270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 45271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45273 glDisableVertexAttribArray(index = 2) 45274 glDisableVertexAttribArray(index = 3) 45275 glUseProgram(program = 7) 45276 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 45277 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45278 glUniform2fv(location = 2, count = 1, value = {0, 384}) 45279 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45281 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45282 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_INT, indices = NULL) 45283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45285 glEnableVertexAttribArray(index = 2) 45286 glUseProgram(program = 4) 45287 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45288 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45289 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45290 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 45291 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 45292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45294 glEnableVertexAttribArray(index = 3) 45295 glUseProgram(program = 1) 45296 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45297 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45300 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45301 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 45302 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 45303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45305 glDisableVertexAttribArray(index = 2) 45306 glDisableVertexAttribArray(index = 3) 45307 glUseProgram(program = 10) 45308 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005159105, 0.0007922247, 0, 0, -0.001352063, 0.003022913, 0, 0, 0, 0, 0.01369863, 0, -0.7138204, -0.7153383, 0.02739726, 1}) 45309 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 45310 glUniform1fv(location = 5, count = 1, value = &187.5) 45311 glUniform1fv(location = 6, count = 1, value = &0) 45312 glUniform2fv(location = 4, count = 1, value = {0, 0}) 45313 glGenTextures(n = 1, textures = &122) 45314 glBindTexture(target = GL_TEXTURE_2D, texture = 122) 45315 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 45316 glBindTexture(target = GL_TEXTURE_2D, texture = 122) 45317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45319 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 45320 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 45321 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 45322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45324 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 45325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 45326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 45327 glEnableVertexAttribArray(index = 2) 45328 glUseProgram(program = 4) 45329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005159105, 0.0007922247, 0, 0, -0.001352063, 0.003022913, 0, 0, 0, 0, 1, 0, -0.7138204, -0.7153383, 0, 1}) 45330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45331 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45332 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 45333 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 45334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 45335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 45336 glEnableVertexAttribArray(index = 3) 45337 glUseProgram(program = 1) 45338 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005159105, 0.0007922247, 0, 0, -0.001352063, 0.003022913, 0, 0, 0, 0, 1, 0, -0.7138204, -0.7153383, 0, 1}) 45339 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45341 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45342 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45343 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 45344 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 45345 glDisableVertexAttribArray(index = 0) 45346 glDisableVertexAttribArray(index = 1) 45347 glDisableVertexAttribArray(index = 2) 45348 glDisableVertexAttribArray(index = 3) 45349 glDisable(cap = GL_STENCIL_TEST) 45350 glDisable(cap = GL_SCISSOR_TEST) 45351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45352 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45353 glDepthMask(flag = GL_TRUE) 45354 glBindVertexArray(array = 0) 45355 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45356 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45357 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 45358 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 45359 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 45360 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45361 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 45362 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 45363 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45364 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45365 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45366 glBindVertexArray(array = 1) 45367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45368 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 45369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45370 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 45371 glViewport(x = 0, y = 0, width = 375, height = 667) 45372 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45373 glClearDepth(depth = 1) 45374 glEnable(cap = GL_DEPTH_TEST) 45375 glDepthFunc(func = GL_LESS) 45376 glDepthMask(flag = GL_TRUE) 45377 glDisable(cap = GL_BLEND) 45378 glDisable(cap = GL_CULL_FACE) 45379 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45380 glDisable(cap = GL_SCISSOR_TEST) 45381 glDisable(cap = GL_STENCIL_TEST) 45382 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 45384 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 45385 glEnableVertexAttribArray(index = 0) 45386 glEnableVertexAttribArray(index = 1) 45387 glEnableVertexAttribArray(index = 2) 45388 glUseProgram(program = 4) 45389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45390 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45391 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45392 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45393 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45394 glEnable(cap = GL_BLEND) 45395 glDepthMask(flag = GL_FALSE) 45396 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 45398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 45399 glUseProgram(program = 13) 45400 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45401 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45402 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 45403 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45405 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45406 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45407 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45410 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 45411 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45412 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45413 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45415 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45416 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45417 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 45419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 45420 glUseProgram(program = 16) 45421 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45422 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45423 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45424 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45425 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45427 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45429 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45431 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 45433 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 45434 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45435 glUseProgram(program = 4) 45436 glUniform1fv(location = 1, count = 1, value = &0.5) 45437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45438 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45439 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45440 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45441 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 45443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 45444 glUseProgram(program = 16) 45445 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45446 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45447 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45448 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45449 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45450 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45451 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45453 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45455 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45456 glDisableVertexAttribArray(index = 0) 45457 glDisableVertexAttribArray(index = 1) 45458 glDisableVertexAttribArray(index = 2) 45459 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45460 glDisable(cap = GL_STENCIL_TEST) 45461 glDisable(cap = GL_SCISSOR_TEST) 45462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45464 glDepthMask(flag = GL_TRUE) 45465 glBindVertexArray(array = 0) 45466 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 45467 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 45468 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45469 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45470 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45471 glBindVertexArray(array = 2) 45472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45473 glBufferData(target = GL_ARRAY_BUFFER, size = 150144, data = blob(150144), usage = GL_STATIC_DRAW) 45474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45475 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19104, data = blob(19104), usage = GL_STATIC_DRAW) 45476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45477 glBufferData(target = GL_ARRAY_BUFFER, size = 26624, data = blob(26624), usage = GL_STATIC_DRAW) 45478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45479 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3412, data = blob(3412), usage = GL_STATIC_DRAW) 45480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45481 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 45482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45483 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 45484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45485 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 45486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 45488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45489 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 45490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 45492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45493 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 45494 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45495 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 45496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45497 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 45498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45499 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 45500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45501 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 45502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45503 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 45504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45505 glBufferData(target = GL_ARRAY_BUFFER, size = 624, data = blob(624), usage = GL_STATIC_DRAW) 45506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45507 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 45508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45509 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 45510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45511 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 45512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45513 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 45514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 45516 glViewport(x = 0, y = 0, width = 375, height = 640) 45517 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45518 glClearDepth(depth = 1) 45519 glEnable(cap = GL_DEPTH_TEST) 45520 glDepthFunc(func = GL_LESS) 45521 glDepthMask(flag = GL_TRUE) 45522 glDisable(cap = GL_BLEND) 45523 glDisable(cap = GL_CULL_FACE) 45524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45525 glDisable(cap = GL_SCISSOR_TEST) 45526 glDisable(cap = GL_STENCIL_TEST) 45527 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45528 glEnable(cap = GL_BLEND) 45529 glDepthMask(flag = GL_FALSE) 45530 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45533 glEnableVertexAttribArray(index = 0) 45534 glEnableVertexAttribArray(index = 1) 45535 glEnableVertexAttribArray(index = 2) 45536 glEnableVertexAttribArray(index = 3) 45537 glUseProgram(program = 1) 45538 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45539 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45540 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45541 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45542 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45543 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e8c0) 45544 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9550, type = GL_UNSIGNED_SHORT, indices = 0x2) 45545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45546 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45547 glDisableVertexAttribArray(index = 3) 45548 glUseProgram(program = 4) 45549 glUniform1fv(location = 1, count = 1, value = &1) 45550 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45551 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45553 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4e00) 45554 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1704, type = GL_UNSIGNED_SHORT, indices = 0x2) 45555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45557 glDisableVertexAttribArray(index = 2) 45558 glUseProgram(program = 7) 45559 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 45560 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45561 glUniform2fv(location = 2, count = 1, value = {0, 640}) 45562 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45563 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45564 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45565 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 45566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45568 glEnableVertexAttribArray(index = 2) 45569 glUseProgram(program = 4) 45570 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45572 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45573 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 45574 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 45575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45577 glEnableVertexAttribArray(index = 3) 45578 glUseProgram(program = 1) 45579 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45580 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45582 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45583 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45584 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 45585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 45586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45588 glDisableVertexAttribArray(index = 2) 45589 glDisableVertexAttribArray(index = 3) 45590 glUseProgram(program = 7) 45591 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 45592 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45593 glUniform2fv(location = 2, count = 1, value = {0, 512}) 45594 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45595 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45596 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45597 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 45598 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45600 glEnableVertexAttribArray(index = 2) 45601 glUseProgram(program = 4) 45602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45604 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 45606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 45607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45609 glEnableVertexAttribArray(index = 3) 45610 glUseProgram(program = 1) 45611 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45612 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45614 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45615 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45616 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 45617 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 45618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45620 glDisableVertexAttribArray(index = 2) 45621 glDisableVertexAttribArray(index = 3) 45622 glUseProgram(program = 7) 45623 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 45624 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45625 glUniform2fv(location = 2, count = 1, value = {0, 384}) 45626 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45628 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45629 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_INT, indices = NULL) 45630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45632 glEnableVertexAttribArray(index = 2) 45633 glUseProgram(program = 4) 45634 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45635 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45636 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45637 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 45638 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 45639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45641 glEnableVertexAttribArray(index = 3) 45642 glUseProgram(program = 1) 45643 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45644 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45647 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45648 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 45649 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 45650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45652 glDisableVertexAttribArray(index = 2) 45653 glDisableVertexAttribArray(index = 3) 45654 glUseProgram(program = 10) 45655 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005164238, 0.000780659, 0, 0, -0.001332325, 0.003025921, 0, 0, 0, 0, 0.01369863, 0, -0.7184837, -0.7137337, 0.02739726, 1}) 45656 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 45657 glUniform1fv(location = 5, count = 1, value = &187.5) 45658 glUniform1fv(location = 6, count = 1, value = &0) 45659 glUniform2fv(location = 4, count = 1, value = {0, 0}) 45660 glGenTextures(n = 1, textures = &123) 45661 glBindTexture(target = GL_TEXTURE_2D, texture = 123) 45662 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 45663 glBindTexture(target = GL_TEXTURE_2D, texture = 123) 45664 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45665 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45666 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 45667 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 45668 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 45669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45671 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 45672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 45673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 45674 glEnableVertexAttribArray(index = 2) 45675 glUseProgram(program = 4) 45676 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005164238, 0.000780659, 0, 0, -0.001332325, 0.003025921, 0, 0, 0, 0, 1, 0, -0.7184837, -0.7137337, 0, 1}) 45677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45678 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45679 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 45680 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 45681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 45682 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 45683 glEnableVertexAttribArray(index = 3) 45684 glUseProgram(program = 1) 45685 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005164238, 0.000780659, 0, 0, -0.001332325, 0.003025921, 0, 0, 0, 0, 1, 0, -0.7184837, -0.7137337, 0, 1}) 45686 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45687 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45688 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45689 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45690 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 45691 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 45692 glDisableVertexAttribArray(index = 0) 45693 glDisableVertexAttribArray(index = 1) 45694 glDisableVertexAttribArray(index = 2) 45695 glDisableVertexAttribArray(index = 3) 45696 glDisable(cap = GL_STENCIL_TEST) 45697 glDisable(cap = GL_SCISSOR_TEST) 45698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45699 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45700 glDepthMask(flag = GL_TRUE) 45701 glBindVertexArray(array = 0) 45702 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45703 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 45704 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 45705 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 45706 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 45707 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45708 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 45709 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 45710 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 45711 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45712 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 45713 glBindVertexArray(array = 1) 45714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45715 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 45716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45717 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 45718 glViewport(x = 0, y = 0, width = 375, height = 667) 45719 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 45720 glClearDepth(depth = 1) 45721 glEnable(cap = GL_DEPTH_TEST) 45722 glDepthFunc(func = GL_LESS) 45723 glDepthMask(flag = GL_TRUE) 45724 glDisable(cap = GL_BLEND) 45725 glDisable(cap = GL_CULL_FACE) 45726 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45727 glDisable(cap = GL_SCISSOR_TEST) 45728 glDisable(cap = GL_STENCIL_TEST) 45729 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45730 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 45731 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 45732 glEnableVertexAttribArray(index = 0) 45733 glEnableVertexAttribArray(index = 1) 45734 glEnableVertexAttribArray(index = 2) 45735 glUseProgram(program = 4) 45736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45738 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 45740 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45741 glEnable(cap = GL_BLEND) 45742 glDepthMask(flag = GL_FALSE) 45743 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 45745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 45746 glUseProgram(program = 13) 45747 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45748 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 45749 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 45750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 45754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 45755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 45756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 45757 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 45758 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 45759 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 45760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45762 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 45764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 45765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 45766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 45767 glUseProgram(program = 16) 45768 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45769 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 45770 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45771 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45772 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 45773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45774 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45778 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 45780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 45781 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45782 glUseProgram(program = 4) 45783 glUniform1fv(location = 1, count = 1, value = &0.5) 45784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45786 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 45788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 45789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 45790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 45791 glUseProgram(program = 16) 45792 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 45793 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 45794 glUniform1fv(location = 2, count = 1, value = &0.1851852) 45795 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 45796 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 45797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 45798 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 45799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 45800 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 45801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 45802 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 45803 glDisableVertexAttribArray(index = 0) 45804 glDisableVertexAttribArray(index = 1) 45805 glDisableVertexAttribArray(index = 2) 45806 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45807 glDisable(cap = GL_STENCIL_TEST) 45808 glDisable(cap = GL_SCISSOR_TEST) 45809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 45810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 45811 glDepthMask(flag = GL_TRUE) 45812 glBindVertexArray(array = 0) 45813 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 45814 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 45815 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 45816 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45817 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 45818 glBindVertexArray(array = 2) 45819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45820 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 45821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45822 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 45823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45824 glBufferData(target = GL_ARRAY_BUFFER, size = 26480, data = blob(26480), usage = GL_STATIC_DRAW) 45825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45826 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3394, data = blob(3394), usage = GL_STATIC_DRAW) 45827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45828 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 45829 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45830 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 45831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45832 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 45833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45834 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 45835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45836 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 45837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45838 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 45839 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45840 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 45841 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45842 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 45843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45844 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 45845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45846 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 45847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45848 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 45849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45850 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 45851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45852 glBufferData(target = GL_ARRAY_BUFFER, size = 624, data = blob(624), usage = GL_STATIC_DRAW) 45853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45854 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 600, data = blob(600), usage = GL_STATIC_DRAW) 45855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45856 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 45857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45858 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 45859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45860 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 45861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45862 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 45863 glViewport(x = 0, y = 0, width = 375, height = 640) 45864 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 45865 glClearDepth(depth = 1) 45866 glEnable(cap = GL_DEPTH_TEST) 45867 glDepthFunc(func = GL_LESS) 45868 glDepthMask(flag = GL_TRUE) 45869 glDisable(cap = GL_BLEND) 45870 glDisable(cap = GL_CULL_FACE) 45871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 45872 glDisable(cap = GL_SCISSOR_TEST) 45873 glDisable(cap = GL_STENCIL_TEST) 45874 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 45875 glEnable(cap = GL_BLEND) 45876 glDepthMask(flag = GL_FALSE) 45877 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 45878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 45879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 45880 glEnableVertexAttribArray(index = 0) 45881 glEnableVertexAttribArray(index = 1) 45882 glEnableVertexAttribArray(index = 2) 45883 glEnableVertexAttribArray(index = 3) 45884 glUseProgram(program = 1) 45885 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45886 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45887 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45888 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45889 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45890 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 45891 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 45892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 45893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 45894 glDisableVertexAttribArray(index = 3) 45895 glUseProgram(program = 4) 45896 glUniform1fv(location = 1, count = 1, value = &1) 45897 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45899 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45900 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4d94) 45901 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1695, type = GL_UNSIGNED_SHORT, indices = 0x2) 45902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 45903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 45904 glDisableVertexAttribArray(index = 2) 45905 glUseProgram(program = 7) 45906 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 45907 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45908 glUniform2fv(location = 2, count = 1, value = {0, 640}) 45909 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45912 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 45913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 45914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 45915 glEnableVertexAttribArray(index = 2) 45916 glUseProgram(program = 4) 45917 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45919 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45920 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 45921 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 45922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 45923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 45924 glEnableVertexAttribArray(index = 3) 45925 glUseProgram(program = 1) 45926 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45927 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45929 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45930 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45931 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 45932 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 45933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 45934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 45935 glDisableVertexAttribArray(index = 2) 45936 glDisableVertexAttribArray(index = 3) 45937 glUseProgram(program = 7) 45938 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 45939 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45940 glUniform2fv(location = 2, count = 1, value = {0, 512}) 45941 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45943 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45944 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 45945 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 45946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 45947 glEnableVertexAttribArray(index = 2) 45948 glUseProgram(program = 4) 45949 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45950 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45952 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 45953 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 45954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 45955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 45956 glEnableVertexAttribArray(index = 3) 45957 glUseProgram(program = 1) 45958 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45959 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45960 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45961 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45962 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45963 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 45964 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 45965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 45966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 45967 glDisableVertexAttribArray(index = 2) 45968 glDisableVertexAttribArray(index = 3) 45969 glUseProgram(program = 7) 45970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 45971 glUniform2fv(location = 1, count = 1, value = {0, 0}) 45972 glUniform2fv(location = 2, count = 1, value = {0, 384}) 45973 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 45974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45975 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45976 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_INT, indices = NULL) 45977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 45978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 45979 glEnableVertexAttribArray(index = 2) 45980 glUseProgram(program = 4) 45981 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45982 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 45983 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 45984 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 45985 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 45986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 45987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 45988 glEnableVertexAttribArray(index = 3) 45989 glUseProgram(program = 1) 45990 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 45991 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 45992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 45993 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 45994 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 45995 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 45996 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 45997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 45998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 45999 glDisableVertexAttribArray(index = 2) 46000 glDisableVertexAttribArray(index = 3) 46001 glUseProgram(program = 10) 46002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005169701, 0.0007681436, 0, 0, -0.001310965, 0.003029122, 0, 0, 0, 0, 0.01369863, 0, -0.7235131, -0.7119873, 0.02739726, 1}) 46003 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 46004 glUniform1fv(location = 5, count = 1, value = &187.5) 46005 glUniform1fv(location = 6, count = 1, value = &0) 46006 glUniform2fv(location = 4, count = 1, value = {0, 0}) 46007 glGenTextures(n = 1, textures = &124) 46008 glBindTexture(target = GL_TEXTURE_2D, texture = 124) 46009 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 46010 glBindTexture(target = GL_TEXTURE_2D, texture = 124) 46011 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46012 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46013 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 46014 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 46015 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 46016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46017 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46018 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 46019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46021 glEnableVertexAttribArray(index = 2) 46022 glUseProgram(program = 4) 46023 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005169701, 0.0007681436, 0, 0, -0.001310965, 0.003029122, 0, 0, 0, 0, 1, 0, -0.7235131, -0.7119873, 0, 1}) 46024 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46025 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46026 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 46027 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 46028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46030 glEnableVertexAttribArray(index = 3) 46031 glUseProgram(program = 1) 46032 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005169701, 0.0007681436, 0, 0, -0.001310965, 0.003029122, 0, 0, 0, 0, 1, 0, -0.7235131, -0.7119873, 0, 1}) 46033 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46034 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46035 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46036 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46037 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 46038 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 46039 glDisableVertexAttribArray(index = 0) 46040 glDisableVertexAttribArray(index = 1) 46041 glDisableVertexAttribArray(index = 2) 46042 glDisableVertexAttribArray(index = 3) 46043 glDisable(cap = GL_STENCIL_TEST) 46044 glDisable(cap = GL_SCISSOR_TEST) 46045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46047 glDepthMask(flag = GL_TRUE) 46048 glBindVertexArray(array = 0) 46049 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46050 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46051 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 46052 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 46053 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 46054 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46055 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 46056 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 46057 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46058 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46059 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46060 glBindVertexArray(array = 1) 46061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46062 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46064 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46065 glViewport(x = 0, y = 0, width = 375, height = 667) 46066 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46067 glClearDepth(depth = 1) 46068 glEnable(cap = GL_DEPTH_TEST) 46069 glDepthFunc(func = GL_LESS) 46070 glDepthMask(flag = GL_TRUE) 46071 glDisable(cap = GL_BLEND) 46072 glDisable(cap = GL_CULL_FACE) 46073 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46074 glDisable(cap = GL_SCISSOR_TEST) 46075 glDisable(cap = GL_STENCIL_TEST) 46076 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 46078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 46079 glEnableVertexAttribArray(index = 0) 46080 glEnableVertexAttribArray(index = 1) 46081 glEnableVertexAttribArray(index = 2) 46082 glUseProgram(program = 4) 46083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46085 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46088 glEnable(cap = GL_BLEND) 46089 glDepthMask(flag = GL_FALSE) 46090 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 46092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 46093 glUseProgram(program = 13) 46094 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46095 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46096 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 46097 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46104 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 46105 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46106 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46109 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46111 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 46113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 46114 glUseProgram(program = 16) 46115 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46116 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46117 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46118 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46119 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46121 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46125 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 46127 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 46128 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46129 glUseProgram(program = 4) 46130 glUniform1fv(location = 1, count = 1, value = &0.5) 46131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46133 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 46137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 46138 glUseProgram(program = 16) 46139 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46140 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46141 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46142 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46143 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46145 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46147 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46148 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46149 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46150 glDisableVertexAttribArray(index = 0) 46151 glDisableVertexAttribArray(index = 1) 46152 glDisableVertexAttribArray(index = 2) 46153 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46154 glDisable(cap = GL_STENCIL_TEST) 46155 glDisable(cap = GL_SCISSOR_TEST) 46156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46158 glDepthMask(flag = GL_TRUE) 46159 glBindVertexArray(array = 0) 46160 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 46161 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 46162 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46163 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46164 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46165 glBindVertexArray(array = 2) 46166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46167 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 46168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46169 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 46170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46171 glBufferData(target = GL_ARRAY_BUFFER, size = 26336, data = blob(26336), usage = GL_STATIC_DRAW) 46172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46173 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3376, data = blob(3376), usage = GL_STATIC_DRAW) 46174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46175 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 46176 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46177 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 46178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46179 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 46180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46181 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 46182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46183 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 46184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46185 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 46186 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46187 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 46188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46189 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 46190 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46191 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 46192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46193 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 46194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46195 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 46196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46197 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 46198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46199 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 46200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46201 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 46202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46203 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 46204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46205 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 46206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46207 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 46208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46209 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 46210 glViewport(x = 0, y = 0, width = 375, height = 640) 46211 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46212 glClearDepth(depth = 1) 46213 glEnable(cap = GL_DEPTH_TEST) 46214 glDepthFunc(func = GL_LESS) 46215 glDepthMask(flag = GL_TRUE) 46216 glDisable(cap = GL_BLEND) 46217 glDisable(cap = GL_CULL_FACE) 46218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46219 glDisable(cap = GL_SCISSOR_TEST) 46220 glDisable(cap = GL_STENCIL_TEST) 46221 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46222 glEnable(cap = GL_BLEND) 46223 glDepthMask(flag = GL_FALSE) 46224 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46227 glEnableVertexAttribArray(index = 0) 46228 glEnableVertexAttribArray(index = 1) 46229 glEnableVertexAttribArray(index = 2) 46230 glEnableVertexAttribArray(index = 3) 46231 glUseProgram(program = 1) 46232 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46233 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46234 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46235 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46236 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46237 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 46238 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 46239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46241 glDisableVertexAttribArray(index = 3) 46242 glUseProgram(program = 4) 46243 glUniform1fv(location = 1, count = 1, value = &1) 46244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46247 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4d28) 46248 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1686, type = GL_UNSIGNED_SHORT, indices = 0x2) 46249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46250 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46251 glDisableVertexAttribArray(index = 2) 46252 glUseProgram(program = 7) 46253 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 46254 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46255 glUniform2fv(location = 2, count = 1, value = {0, 640}) 46256 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46257 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46258 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46259 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 46260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46262 glEnableVertexAttribArray(index = 2) 46263 glUseProgram(program = 4) 46264 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46265 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46266 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46267 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 46268 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 46269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46270 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46271 glEnableVertexAttribArray(index = 3) 46272 glUseProgram(program = 1) 46273 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46274 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46275 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46276 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46277 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46278 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 46279 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 46280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46282 glDisableVertexAttribArray(index = 2) 46283 glDisableVertexAttribArray(index = 3) 46284 glUseProgram(program = 7) 46285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 46286 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46287 glUniform2fv(location = 2, count = 1, value = {0, 512}) 46288 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46289 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46290 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46291 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 46292 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46294 glEnableVertexAttribArray(index = 2) 46295 glUseProgram(program = 4) 46296 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46299 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 46300 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 46301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46303 glEnableVertexAttribArray(index = 3) 46304 glUseProgram(program = 1) 46305 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46306 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46308 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46309 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46310 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 46311 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 46312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46314 glDisableVertexAttribArray(index = 2) 46315 glDisableVertexAttribArray(index = 3) 46316 glUseProgram(program = 7) 46317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 46318 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46319 glUniform2fv(location = 2, count = 1, value = {0, 384}) 46320 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46322 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46323 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 46324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46326 glEnableVertexAttribArray(index = 2) 46327 glUseProgram(program = 4) 46328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46330 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46331 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 46332 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 46333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46335 glEnableVertexAttribArray(index = 3) 46336 glUseProgram(program = 1) 46337 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46338 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46340 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46341 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46342 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 46343 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 46344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46346 glDisableVertexAttribArray(index = 2) 46347 glDisableVertexAttribArray(index = 3) 46348 glUseProgram(program = 10) 46349 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005175169, 0.0007553973, 0, 0, -0.001289211, 0.003032326, 0, 0, 0, 0, 0.01369863, 0, -0.7286171, -0.710198, 0.02739726, 1}) 46350 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 46351 glUniform1fv(location = 5, count = 1, value = &187.5) 46352 glUniform1fv(location = 6, count = 1, value = &0) 46353 glUniform2fv(location = 4, count = 1, value = {0, 0}) 46354 glGenTextures(n = 1, textures = &125) 46355 glBindTexture(target = GL_TEXTURE_2D, texture = 125) 46356 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 46357 glBindTexture(target = GL_TEXTURE_2D, texture = 125) 46358 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46359 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46360 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 46361 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 46362 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 46363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46364 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46365 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 46366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46368 glEnableVertexAttribArray(index = 2) 46369 glUseProgram(program = 4) 46370 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005175169, 0.0007553973, 0, 0, -0.001289211, 0.003032326, 0, 0, 0, 0, 1, 0, -0.7286171, -0.710198, 0, 1}) 46371 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46372 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46373 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 46374 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 46375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46377 glEnableVertexAttribArray(index = 3) 46378 glUseProgram(program = 1) 46379 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005175169, 0.0007553973, 0, 0, -0.001289211, 0.003032326, 0, 0, 0, 0, 1, 0, -0.7286171, -0.710198, 0, 1}) 46380 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46381 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46382 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46383 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46384 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 46385 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 46386 glDisableVertexAttribArray(index = 0) 46387 glDisableVertexAttribArray(index = 1) 46388 glDisableVertexAttribArray(index = 2) 46389 glDisableVertexAttribArray(index = 3) 46390 glDisable(cap = GL_STENCIL_TEST) 46391 glDisable(cap = GL_SCISSOR_TEST) 46392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46394 glDepthMask(flag = GL_TRUE) 46395 glBindVertexArray(array = 0) 46396 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46397 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46398 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 46399 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 46400 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 46401 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46402 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 46403 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 46404 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46405 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46406 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46407 glBindVertexArray(array = 1) 46408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46409 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46411 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46412 glViewport(x = 0, y = 0, width = 375, height = 667) 46413 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46414 glClearDepth(depth = 1) 46415 glEnable(cap = GL_DEPTH_TEST) 46416 glDepthFunc(func = GL_LESS) 46417 glDepthMask(flag = GL_TRUE) 46418 glDisable(cap = GL_BLEND) 46419 glDisable(cap = GL_CULL_FACE) 46420 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46421 glDisable(cap = GL_SCISSOR_TEST) 46422 glDisable(cap = GL_STENCIL_TEST) 46423 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 46425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 46426 glEnableVertexAttribArray(index = 0) 46427 glEnableVertexAttribArray(index = 1) 46428 glEnableVertexAttribArray(index = 2) 46429 glUseProgram(program = 4) 46430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46432 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46434 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46435 glEnable(cap = GL_BLEND) 46436 glDepthMask(flag = GL_FALSE) 46437 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 46439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 46440 glUseProgram(program = 13) 46441 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46442 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46443 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 46444 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46446 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46451 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 46452 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46453 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46454 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46456 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46457 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46458 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 46460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 46461 glUseProgram(program = 16) 46462 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46463 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46464 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46465 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46466 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46467 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46468 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46470 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46471 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46472 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 46474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 46475 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46476 glUseProgram(program = 4) 46477 glUniform1fv(location = 1, count = 1, value = &0.5) 46478 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46479 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46480 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46481 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46482 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 46484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 46485 glUseProgram(program = 16) 46486 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46487 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46488 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46489 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46490 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46491 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46492 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46494 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46496 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46497 glDisableVertexAttribArray(index = 0) 46498 glDisableVertexAttribArray(index = 1) 46499 glDisableVertexAttribArray(index = 2) 46500 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46501 glDisable(cap = GL_STENCIL_TEST) 46502 glDisable(cap = GL_SCISSOR_TEST) 46503 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46504 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46505 glDepthMask(flag = GL_TRUE) 46506 glBindVertexArray(array = 0) 46507 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 46508 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 46509 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46510 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46511 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46512 glBindVertexArray(array = 2) 46513 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46514 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 46515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46516 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 46517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46518 glBufferData(target = GL_ARRAY_BUFFER, size = 25648, data = blob(25648), usage = GL_STATIC_DRAW) 46519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46520 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3290, data = blob(3290), usage = GL_STATIC_DRAW) 46521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46522 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 46523 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46524 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 46525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46526 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 46527 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46528 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 46529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46530 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 46531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46532 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 46533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46534 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 46535 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46536 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 46537 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46538 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 46539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46540 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 46541 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46542 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 46543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46544 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 46545 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46546 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 46547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46548 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 46549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46550 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 46551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46552 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 46553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46554 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 46555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46556 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 46557 glViewport(x = 0, y = 0, width = 375, height = 640) 46558 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46559 glClearDepth(depth = 1) 46560 glEnable(cap = GL_DEPTH_TEST) 46561 glDepthFunc(func = GL_LESS) 46562 glDepthMask(flag = GL_TRUE) 46563 glDisable(cap = GL_BLEND) 46564 glDisable(cap = GL_CULL_FACE) 46565 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46566 glDisable(cap = GL_SCISSOR_TEST) 46567 glDisable(cap = GL_STENCIL_TEST) 46568 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46569 glEnable(cap = GL_BLEND) 46570 glDepthMask(flag = GL_FALSE) 46571 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46574 glEnableVertexAttribArray(index = 0) 46575 glEnableVertexAttribArray(index = 1) 46576 glEnableVertexAttribArray(index = 2) 46577 glEnableVertexAttribArray(index = 3) 46578 glUseProgram(program = 1) 46579 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46580 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46582 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46583 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46584 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 46585 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 46586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46588 glDisableVertexAttribArray(index = 3) 46589 glUseProgram(program = 4) 46590 glUniform1fv(location = 1, count = 1, value = &1) 46591 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46592 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46593 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46594 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b24) 46595 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1643, type = GL_UNSIGNED_SHORT, indices = 0x2) 46596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46598 glDisableVertexAttribArray(index = 2) 46599 glUseProgram(program = 7) 46600 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 46601 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46602 glUniform2fv(location = 2, count = 1, value = {0, 640}) 46603 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46604 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46605 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46606 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 46607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46609 glEnableVertexAttribArray(index = 2) 46610 glUseProgram(program = 4) 46611 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46612 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46613 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46614 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 46615 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 46616 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46617 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46618 glEnableVertexAttribArray(index = 3) 46619 glUseProgram(program = 1) 46620 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46621 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46622 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46623 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46624 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46625 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 46626 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 46627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46629 glDisableVertexAttribArray(index = 2) 46630 glDisableVertexAttribArray(index = 3) 46631 glUseProgram(program = 7) 46632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 46633 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46634 glUniform2fv(location = 2, count = 1, value = {0, 512}) 46635 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46636 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46637 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46638 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 46639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46641 glEnableVertexAttribArray(index = 2) 46642 glUseProgram(program = 4) 46643 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46645 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46646 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 46647 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 46648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46650 glEnableVertexAttribArray(index = 3) 46651 glUseProgram(program = 1) 46652 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46653 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46654 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46655 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46656 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46657 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 46658 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 46659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46661 glDisableVertexAttribArray(index = 2) 46662 glDisableVertexAttribArray(index = 3) 46663 glUseProgram(program = 7) 46664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 46665 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46666 glUniform2fv(location = 2, count = 1, value = {0, 384}) 46667 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46668 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46669 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46670 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 46671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46673 glEnableVertexAttribArray(index = 2) 46674 glUseProgram(program = 4) 46675 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46677 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46678 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 46679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 46680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46682 glEnableVertexAttribArray(index = 3) 46683 glUseProgram(program = 1) 46684 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46685 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46687 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46688 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46689 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 46690 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 46691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 46692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 46693 glDisableVertexAttribArray(index = 2) 46694 glDisableVertexAttribArray(index = 3) 46695 glUseProgram(program = 10) 46696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005180314, 0.000743193, 0, 0, -0.001268383, 0.00303534, 0, 0, 0, 0, 0.01369863, 0, -0.7334871, -0.7084749, 0.02739726, 1}) 46697 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 46698 glUniform1fv(location = 5, count = 1, value = &187.5) 46699 glUniform1fv(location = 6, count = 1, value = &0) 46700 glUniform2fv(location = 4, count = 1, value = {0, 0}) 46701 glGenTextures(n = 1, textures = &126) 46702 glBindTexture(target = GL_TEXTURE_2D, texture = 126) 46703 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 46704 glBindTexture(target = GL_TEXTURE_2D, texture = 126) 46705 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46706 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46707 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 46708 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 46709 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 46710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46711 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46712 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 46713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 46714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 46715 glEnableVertexAttribArray(index = 2) 46716 glUseProgram(program = 4) 46717 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005180314, 0.000743193, 0, 0, -0.001268383, 0.00303534, 0, 0, 0, 0, 1, 0, -0.7334871, -0.7084749, 0, 1}) 46718 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46719 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46720 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 46721 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 46722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 46723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 46724 glEnableVertexAttribArray(index = 3) 46725 glUseProgram(program = 1) 46726 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005180314, 0.000743193, 0, 0, -0.001268383, 0.00303534, 0, 0, 0, 0, 1, 0, -0.7334871, -0.7084749, 0, 1}) 46727 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46728 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46729 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46730 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46731 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 46732 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 46733 glDisableVertexAttribArray(index = 0) 46734 glDisableVertexAttribArray(index = 1) 46735 glDisableVertexAttribArray(index = 2) 46736 glDisableVertexAttribArray(index = 3) 46737 glDisable(cap = GL_STENCIL_TEST) 46738 glDisable(cap = GL_SCISSOR_TEST) 46739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46741 glDepthMask(flag = GL_TRUE) 46742 glBindVertexArray(array = 0) 46743 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46744 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 46745 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 46746 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 46747 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 46748 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46749 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 46750 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 46751 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 46752 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46753 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 46754 glBindVertexArray(array = 1) 46755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46756 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 46757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46758 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 46759 glViewport(x = 0, y = 0, width = 375, height = 667) 46760 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 46761 glClearDepth(depth = 1) 46762 glEnable(cap = GL_DEPTH_TEST) 46763 glDepthFunc(func = GL_LESS) 46764 glDepthMask(flag = GL_TRUE) 46765 glDisable(cap = GL_BLEND) 46766 glDisable(cap = GL_CULL_FACE) 46767 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46768 glDisable(cap = GL_SCISSOR_TEST) 46769 glDisable(cap = GL_STENCIL_TEST) 46770 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 46772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 46773 glEnableVertexAttribArray(index = 0) 46774 glEnableVertexAttribArray(index = 1) 46775 glEnableVertexAttribArray(index = 2) 46776 glUseProgram(program = 4) 46777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46778 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46779 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46780 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 46781 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46782 glEnable(cap = GL_BLEND) 46783 glDepthMask(flag = GL_FALSE) 46784 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 46786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 46787 glUseProgram(program = 13) 46788 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46789 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 46790 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 46791 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46793 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 46795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 46796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 46797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 46798 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 46799 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 46800 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 46801 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46802 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46803 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46804 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 46805 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 46806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 46807 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 46808 glUseProgram(program = 16) 46809 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46810 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 46811 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46812 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46813 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 46814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46815 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46816 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46817 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46818 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46819 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 46821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 46822 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46823 glUseProgram(program = 4) 46824 glUniform1fv(location = 1, count = 1, value = &0.5) 46825 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46826 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46827 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46828 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 46829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 46830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 46831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 46832 glUseProgram(program = 16) 46833 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 46834 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 46835 glUniform1fv(location = 2, count = 1, value = &0.1851852) 46836 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 46837 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 46838 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 46839 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 46840 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 46841 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 46842 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 46843 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 46844 glDisableVertexAttribArray(index = 0) 46845 glDisableVertexAttribArray(index = 1) 46846 glDisableVertexAttribArray(index = 2) 46847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46848 glDisable(cap = GL_STENCIL_TEST) 46849 glDisable(cap = GL_SCISSOR_TEST) 46850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 46851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 46852 glDepthMask(flag = GL_TRUE) 46853 glBindVertexArray(array = 0) 46854 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 46855 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 46856 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 46857 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46858 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 46859 glBindVertexArray(array = 2) 46860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46861 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 46862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46863 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 46864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46865 glBufferData(target = GL_ARRAY_BUFFER, size = 25568, data = blob(25568), usage = GL_STATIC_DRAW) 46866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46867 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3280, data = blob(3280), usage = GL_STATIC_DRAW) 46868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46869 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 46870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46871 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 46872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46873 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 46874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46875 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 46876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46877 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 46878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46879 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 46880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46881 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 46882 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46883 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 46884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46885 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 46886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46887 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 46888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46889 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 46890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46891 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 46892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 46893 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 46894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 46895 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 46896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 46897 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 46898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 46899 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 46900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 46901 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 46902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 46903 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 46904 glViewport(x = 0, y = 0, width = 375, height = 640) 46905 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 46906 glClearDepth(depth = 1) 46907 glEnable(cap = GL_DEPTH_TEST) 46908 glDepthFunc(func = GL_LESS) 46909 glDepthMask(flag = GL_TRUE) 46910 glDisable(cap = GL_BLEND) 46911 glDisable(cap = GL_CULL_FACE) 46912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 46913 glDisable(cap = GL_SCISSOR_TEST) 46914 glDisable(cap = GL_STENCIL_TEST) 46915 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 46916 glEnable(cap = GL_BLEND) 46917 glDepthMask(flag = GL_FALSE) 46918 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 46919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 46920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 46921 glEnableVertexAttribArray(index = 0) 46922 glEnableVertexAttribArray(index = 1) 46923 glEnableVertexAttribArray(index = 2) 46924 glEnableVertexAttribArray(index = 3) 46925 glUseProgram(program = 1) 46926 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46927 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46928 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46929 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46930 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46931 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 46932 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 46933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 46934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 46935 glDisableVertexAttribArray(index = 3) 46936 glUseProgram(program = 4) 46937 glUniform1fv(location = 1, count = 1, value = &1) 46938 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46939 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46940 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46941 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4ae8) 46942 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1638, type = GL_UNSIGNED_SHORT, indices = 0x2) 46943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 46944 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 46945 glDisableVertexAttribArray(index = 2) 46946 glUseProgram(program = 7) 46947 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 46948 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46949 glUniform2fv(location = 2, count = 1, value = {0, 640}) 46950 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46951 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46952 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46953 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 46954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 46955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 46956 glEnableVertexAttribArray(index = 2) 46957 glUseProgram(program = 4) 46958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46959 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46960 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46961 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 46962 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 46963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 46964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 46965 glEnableVertexAttribArray(index = 3) 46966 glUseProgram(program = 1) 46967 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46968 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 46969 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 46970 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 46971 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 46972 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 46973 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 46974 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 46975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 46976 glDisableVertexAttribArray(index = 2) 46977 glDisableVertexAttribArray(index = 3) 46978 glUseProgram(program = 7) 46979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 46980 glUniform2fv(location = 1, count = 1, value = {0, 0}) 46981 glUniform2fv(location = 2, count = 1, value = {0, 512}) 46982 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 46983 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46984 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46985 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 46986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 46987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 46988 glEnableVertexAttribArray(index = 2) 46989 glUseProgram(program = 4) 46990 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 46991 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 46992 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 46993 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 46994 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 46995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 46996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 46997 glEnableVertexAttribArray(index = 3) 46998 glUseProgram(program = 1) 46999 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47000 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47001 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47002 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47003 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47004 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 47005 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 47006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47008 glDisableVertexAttribArray(index = 2) 47009 glDisableVertexAttribArray(index = 3) 47010 glUseProgram(program = 7) 47011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 47012 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47013 glUniform2fv(location = 2, count = 1, value = {0, 384}) 47014 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47015 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47016 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47017 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 47018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47020 glEnableVertexAttribArray(index = 2) 47021 glUseProgram(program = 4) 47022 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47023 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47024 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47025 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 47026 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 47027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47029 glEnableVertexAttribArray(index = 3) 47030 glUseProgram(program = 1) 47031 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47032 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47034 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47035 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47036 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 47037 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 47038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47040 glDisableVertexAttribArray(index = 2) 47041 glDisableVertexAttribArray(index = 3) 47042 glUseProgram(program = 10) 47043 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005185772, 0.0007300081, 0, 0, -0.00124588, 0.003038538, 0, 0, 0, 0, 0.01369863, 0, -0.7387297, -0.7066023, 0.02739726, 1}) 47044 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 47045 glUniform1fv(location = 5, count = 1, value = &187.5) 47046 glUniform1fv(location = 6, count = 1, value = &0) 47047 glUniform2fv(location = 4, count = 1, value = {0, 0}) 47048 glGenTextures(n = 1, textures = &127) 47049 glBindTexture(target = GL_TEXTURE_2D, texture = 127) 47050 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 47051 glBindTexture(target = GL_TEXTURE_2D, texture = 127) 47052 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47053 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47054 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 47055 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 47056 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 47057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47058 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47059 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 47060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 47061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 47062 glEnableVertexAttribArray(index = 2) 47063 glUseProgram(program = 4) 47064 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005185772, 0.0007300081, 0, 0, -0.00124588, 0.003038538, 0, 0, 0, 0, 1, 0, -0.7387297, -0.7066023, 0, 1}) 47065 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47066 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47067 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 47068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 47069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 47070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 47071 glEnableVertexAttribArray(index = 3) 47072 glUseProgram(program = 1) 47073 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005185772, 0.0007300081, 0, 0, -0.00124588, 0.003038538, 0, 0, 0, 0, 1, 0, -0.7387297, -0.7066023, 0, 1}) 47074 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47075 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47076 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47077 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47078 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 47079 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 47080 glDisableVertexAttribArray(index = 0) 47081 glDisableVertexAttribArray(index = 1) 47082 glDisableVertexAttribArray(index = 2) 47083 glDisableVertexAttribArray(index = 3) 47084 glDisable(cap = GL_STENCIL_TEST) 47085 glDisable(cap = GL_SCISSOR_TEST) 47086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47088 glDepthMask(flag = GL_TRUE) 47089 glBindVertexArray(array = 0) 47090 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47091 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47092 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 47093 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 47094 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 47095 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47096 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 47097 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 47098 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47099 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47100 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47101 glBindVertexArray(array = 1) 47102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47103 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 47104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47105 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 47106 glViewport(x = 0, y = 0, width = 375, height = 667) 47107 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47108 glClearDepth(depth = 1) 47109 glEnable(cap = GL_DEPTH_TEST) 47110 glDepthFunc(func = GL_LESS) 47111 glDepthMask(flag = GL_TRUE) 47112 glDisable(cap = GL_BLEND) 47113 glDisable(cap = GL_CULL_FACE) 47114 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47115 glDisable(cap = GL_SCISSOR_TEST) 47116 glDisable(cap = GL_STENCIL_TEST) 47117 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 47119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 47120 glEnableVertexAttribArray(index = 0) 47121 glEnableVertexAttribArray(index = 1) 47122 glEnableVertexAttribArray(index = 2) 47123 glUseProgram(program = 4) 47124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47126 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47129 glEnable(cap = GL_BLEND) 47130 glDepthMask(flag = GL_FALSE) 47131 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 47133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 47134 glUseProgram(program = 13) 47135 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47136 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47137 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 47138 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47140 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47141 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47145 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 47146 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47147 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47149 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47150 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47151 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47152 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47153 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 47154 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 47155 glUseProgram(program = 16) 47156 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47157 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47158 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47159 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47160 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47161 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47162 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47163 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47164 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47165 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47166 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 47168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 47169 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47170 glUseProgram(program = 4) 47171 glUniform1fv(location = 1, count = 1, value = &0.5) 47172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47174 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47175 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47176 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 47178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 47179 glUseProgram(program = 16) 47180 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47181 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47182 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47183 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47184 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47185 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47186 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47188 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47189 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47190 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47191 glDisableVertexAttribArray(index = 0) 47192 glDisableVertexAttribArray(index = 1) 47193 glDisableVertexAttribArray(index = 2) 47194 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47195 glDisable(cap = GL_STENCIL_TEST) 47196 glDisable(cap = GL_SCISSOR_TEST) 47197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47199 glDepthMask(flag = GL_TRUE) 47200 glBindVertexArray(array = 0) 47201 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 47202 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 47203 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47204 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 47205 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 47206 glBindVertexArray(array = 2) 47207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47208 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 47209 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47210 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 47211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47212 glBufferData(target = GL_ARRAY_BUFFER, size = 25664, data = blob(25664), usage = GL_STATIC_DRAW) 47213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47214 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3292, data = blob(3292), usage = GL_STATIC_DRAW) 47215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47216 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 47217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47218 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 47219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 47220 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 47221 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 47222 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 47223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 47224 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 47225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 47226 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 47227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 47228 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 47229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 47230 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 47231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 47232 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 47233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 47234 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 47235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 47236 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 47237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 47238 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 47239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 47240 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 47241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 47242 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 47243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 47244 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 47245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 47246 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 47247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 47248 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 47249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 47250 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 47251 glViewport(x = 0, y = 0, width = 375, height = 640) 47252 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47253 glClearDepth(depth = 1) 47254 glEnable(cap = GL_DEPTH_TEST) 47255 glDepthFunc(func = GL_LESS) 47256 glDepthMask(flag = GL_TRUE) 47257 glDisable(cap = GL_BLEND) 47258 glDisable(cap = GL_CULL_FACE) 47259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47260 glDisable(cap = GL_SCISSOR_TEST) 47261 glDisable(cap = GL_STENCIL_TEST) 47262 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47263 glEnable(cap = GL_BLEND) 47264 glDepthMask(flag = GL_FALSE) 47265 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47268 glEnableVertexAttribArray(index = 0) 47269 glEnableVertexAttribArray(index = 1) 47270 glEnableVertexAttribArray(index = 2) 47271 glEnableVertexAttribArray(index = 3) 47272 glUseProgram(program = 1) 47273 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47274 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47275 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47276 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47277 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47278 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 47279 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 47280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47282 glDisableVertexAttribArray(index = 3) 47283 glUseProgram(program = 4) 47284 glUniform1fv(location = 1, count = 1, value = &1) 47285 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47286 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47287 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47288 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b30) 47289 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1644, type = GL_UNSIGNED_SHORT, indices = 0x2) 47290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47292 glDisableVertexAttribArray(index = 2) 47293 glUseProgram(program = 7) 47294 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 47295 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47296 glUniform2fv(location = 2, count = 1, value = {0, 640}) 47297 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47298 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47299 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47300 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 47301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 47302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 47303 glEnableVertexAttribArray(index = 2) 47304 glUseProgram(program = 4) 47305 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47306 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47307 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47308 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 47309 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 47310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 47311 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 47312 glEnableVertexAttribArray(index = 3) 47313 glUseProgram(program = 1) 47314 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47315 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47316 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47317 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47318 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47319 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 47320 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 47321 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 47322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 47323 glDisableVertexAttribArray(index = 2) 47324 glDisableVertexAttribArray(index = 3) 47325 glUseProgram(program = 7) 47326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 47327 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47328 glUniform2fv(location = 2, count = 1, value = {0, 512}) 47329 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47330 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47331 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47332 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 47333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 47334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 47335 glEnableVertexAttribArray(index = 2) 47336 glUseProgram(program = 4) 47337 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47338 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47339 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47340 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 47341 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 47342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 47343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 47344 glEnableVertexAttribArray(index = 3) 47345 glUseProgram(program = 1) 47346 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47347 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47348 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47349 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47350 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47351 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 47352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 47353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 47354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 47355 glDisableVertexAttribArray(index = 2) 47356 glDisableVertexAttribArray(index = 3) 47357 glUseProgram(program = 7) 47358 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 47359 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47360 glUniform2fv(location = 2, count = 1, value = {0, 384}) 47361 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47362 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47363 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47364 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 47365 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 47366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 47367 glEnableVertexAttribArray(index = 2) 47368 glUseProgram(program = 4) 47369 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47371 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47372 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 47373 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 47374 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 47375 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 47376 glEnableVertexAttribArray(index = 3) 47377 glUseProgram(program = 1) 47378 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47379 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47381 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47382 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47383 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 47384 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 47385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47387 glDisableVertexAttribArray(index = 2) 47388 glDisableVertexAttribArray(index = 3) 47389 glUseProgram(program = 10) 47390 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005191215, 0.0007166021, 0, 0, -0.001223001, 0.003041727, 0, 0, 0, 0, 0.01369863, 0, -0.7440401, -0.7046868, 0.02739726, 1}) 47391 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 47392 glUniform1fv(location = 5, count = 1, value = &187.5) 47393 glUniform1fv(location = 6, count = 1, value = &0) 47394 glUniform2fv(location = 4, count = 1, value = {0, 0}) 47395 glGenTextures(n = 1, textures = &128) 47396 glBindTexture(target = GL_TEXTURE_2D, texture = 128) 47397 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 47398 glBindTexture(target = GL_TEXTURE_2D, texture = 128) 47399 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47400 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47401 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 47402 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 47403 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 47404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47405 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47406 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 47407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 47408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 47409 glEnableVertexAttribArray(index = 2) 47410 glUseProgram(program = 4) 47411 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005191215, 0.0007166021, 0, 0, -0.001223001, 0.003041727, 0, 0, 0, 0, 1, 0, -0.7440401, -0.7046868, 0, 1}) 47412 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47413 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47414 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 47415 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 47416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 47417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 47418 glEnableVertexAttribArray(index = 3) 47419 glUseProgram(program = 1) 47420 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005191215, 0.0007166021, 0, 0, -0.001223001, 0.003041727, 0, 0, 0, 0, 1, 0, -0.7440401, -0.7046868, 0, 1}) 47421 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47422 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47423 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47424 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47425 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 47426 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 47427 glDisableVertexAttribArray(index = 0) 47428 glDisableVertexAttribArray(index = 1) 47429 glDisableVertexAttribArray(index = 2) 47430 glDisableVertexAttribArray(index = 3) 47431 glDisable(cap = GL_STENCIL_TEST) 47432 glDisable(cap = GL_SCISSOR_TEST) 47433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47435 glDepthMask(flag = GL_TRUE) 47436 glBindVertexArray(array = 0) 47437 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47438 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47439 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 47440 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 47441 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 47442 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47443 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 47444 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 47445 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47446 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47447 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47448 glBindVertexArray(array = 1) 47449 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47450 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 47451 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47452 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 47453 glViewport(x = 0, y = 0, width = 375, height = 667) 47454 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47455 glClearDepth(depth = 1) 47456 glEnable(cap = GL_DEPTH_TEST) 47457 glDepthFunc(func = GL_LESS) 47458 glDepthMask(flag = GL_TRUE) 47459 glDisable(cap = GL_BLEND) 47460 glDisable(cap = GL_CULL_FACE) 47461 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47462 glDisable(cap = GL_SCISSOR_TEST) 47463 glDisable(cap = GL_STENCIL_TEST) 47464 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 47466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 47467 glEnableVertexAttribArray(index = 0) 47468 glEnableVertexAttribArray(index = 1) 47469 glEnableVertexAttribArray(index = 2) 47470 glUseProgram(program = 4) 47471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47475 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47476 glEnable(cap = GL_BLEND) 47477 glDepthMask(flag = GL_FALSE) 47478 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 47480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 47481 glUseProgram(program = 13) 47482 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47483 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47484 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 47485 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47487 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47488 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47489 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47490 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47492 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 47493 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47494 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47497 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47498 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47499 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 47501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 47502 glUseProgram(program = 16) 47503 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47504 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47505 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47506 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47507 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47508 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47509 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47510 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47511 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47512 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47513 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 47515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 47516 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47517 glUseProgram(program = 4) 47518 glUniform1fv(location = 1, count = 1, value = &0.5) 47519 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47521 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 47525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 47526 glUseProgram(program = 16) 47527 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47528 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47529 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47530 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47531 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47532 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47533 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47535 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47537 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47538 glDisableVertexAttribArray(index = 0) 47539 glDisableVertexAttribArray(index = 1) 47540 glDisableVertexAttribArray(index = 2) 47541 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47542 glDisable(cap = GL_STENCIL_TEST) 47543 glDisable(cap = GL_SCISSOR_TEST) 47544 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47545 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47546 glDepthMask(flag = GL_TRUE) 47547 glBindVertexArray(array = 0) 47548 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 47549 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 47550 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47551 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 47552 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 47553 glBindVertexArray(array = 2) 47554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 47555 glBufferData(target = GL_ARRAY_BUFFER, size = 149760, data = blob(149760), usage = GL_STATIC_DRAW) 47556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 47557 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 19056, data = blob(19056), usage = GL_STATIC_DRAW) 47558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 47559 glBufferData(target = GL_ARRAY_BUFFER, size = 25520, data = blob(25520), usage = GL_STATIC_DRAW) 47560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 47561 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3274, data = blob(3274), usage = GL_STATIC_DRAW) 47562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 47563 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 47564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 47565 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 47566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 47567 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 47568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 47569 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 47570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 47571 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 47572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 47573 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 47574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 47575 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 47576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 47577 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 47578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 47579 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 47580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 47581 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 47582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 47583 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 47584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 47585 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 47586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47587 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 47588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47589 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 47590 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47591 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 47592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47593 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 47594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47595 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 47596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47597 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 47598 glViewport(x = 0, y = 0, width = 375, height = 640) 47599 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 47600 glClearDepth(depth = 1) 47601 glEnable(cap = GL_DEPTH_TEST) 47602 glDepthFunc(func = GL_LESS) 47603 glDepthMask(flag = GL_TRUE) 47604 glDisable(cap = GL_BLEND) 47605 glDisable(cap = GL_CULL_FACE) 47606 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47607 glDisable(cap = GL_SCISSOR_TEST) 47608 glDisable(cap = GL_STENCIL_TEST) 47609 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47610 glEnable(cap = GL_BLEND) 47611 glDepthMask(flag = GL_FALSE) 47612 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 47614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 47615 glEnableVertexAttribArray(index = 0) 47616 glEnableVertexAttribArray(index = 1) 47617 glEnableVertexAttribArray(index = 2) 47618 glEnableVertexAttribArray(index = 3) 47619 glUseProgram(program = 1) 47620 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47621 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47622 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47623 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47624 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47625 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e780) 47626 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9526, type = GL_UNSIGNED_SHORT, indices = 0x2) 47627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 47628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 47629 glDisableVertexAttribArray(index = 3) 47630 glUseProgram(program = 4) 47631 glUniform1fv(location = 1, count = 1, value = &1) 47632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47634 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47635 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4ac4) 47636 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1635, type = GL_UNSIGNED_SHORT, indices = 0x2) 47637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 47638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 47639 glDisableVertexAttribArray(index = 2) 47640 glUseProgram(program = 7) 47641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 47642 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47643 glUniform2fv(location = 2, count = 1, value = {0, 640}) 47644 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47647 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 47648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 47649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 47650 glEnableVertexAttribArray(index = 2) 47651 glUseProgram(program = 4) 47652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47654 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47655 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 47656 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 47657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 47658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 47659 glEnableVertexAttribArray(index = 3) 47660 glUseProgram(program = 1) 47661 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47662 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47664 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47665 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47666 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 47667 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 47668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 47669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 47670 glDisableVertexAttribArray(index = 2) 47671 glDisableVertexAttribArray(index = 3) 47672 glUseProgram(program = 7) 47673 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 47674 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47675 glUniform2fv(location = 2, count = 1, value = {0, 512}) 47676 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47677 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47678 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47679 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 47680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 47681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 47682 glEnableVertexAttribArray(index = 2) 47683 glUseProgram(program = 4) 47684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47686 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47687 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 47688 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 47689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 47690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 47691 glEnableVertexAttribArray(index = 3) 47692 glUseProgram(program = 1) 47693 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47694 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47695 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47696 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47697 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47698 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 47699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 47700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 47701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 47702 glDisableVertexAttribArray(index = 2) 47703 glDisableVertexAttribArray(index = 3) 47704 glUseProgram(program = 7) 47705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 47706 glUniform2fv(location = 1, count = 1, value = {0, 0}) 47707 glUniform2fv(location = 2, count = 1, value = {0, 384}) 47708 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 47709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47710 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47711 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 47712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 47713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 47714 glEnableVertexAttribArray(index = 2) 47715 glUseProgram(program = 4) 47716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47718 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 47720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 47721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 47722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 47723 glEnableVertexAttribArray(index = 3) 47724 glUseProgram(program = 1) 47725 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 47726 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47728 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47729 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47730 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 47731 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 47732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 47733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 47734 glDisableVertexAttribArray(index = 2) 47735 glDisableVertexAttribArray(index = 3) 47736 glUseProgram(program = 10) 47737 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005196319, 0.000703786, 0, 0, -0.001201128, 0.003044719, 0, 0, 0, 0, 0.01369863, 0, -0.7490984, -0.7028446, 0.02739726, 1}) 47738 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 47739 glUniform1fv(location = 5, count = 1, value = &187.5) 47740 glUniform1fv(location = 6, count = 1, value = &0) 47741 glUniform2fv(location = 4, count = 1, value = {0, 0}) 47742 glGenTextures(n = 1, textures = &129) 47743 glBindTexture(target = GL_TEXTURE_2D, texture = 129) 47744 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 47745 glBindTexture(target = GL_TEXTURE_2D, texture = 129) 47746 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47747 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47748 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 47749 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 47750 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 47751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47752 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47753 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 47754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 47755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 47756 glEnableVertexAttribArray(index = 2) 47757 glUseProgram(program = 4) 47758 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005196319, 0.000703786, 0, 0, -0.001201128, 0.003044719, 0, 0, 0, 0, 1, 0, -0.7490984, -0.7028446, 0, 1}) 47759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47761 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 47762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 47763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 47764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 47765 glEnableVertexAttribArray(index = 3) 47766 glUseProgram(program = 1) 47767 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005196319, 0.000703786, 0, 0, -0.001201128, 0.003044719, 0, 0, 0, 0, 1, 0, -0.7490984, -0.7028446, 0, 1}) 47768 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 47769 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 47770 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 47771 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 47772 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 47773 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 47774 glDisableVertexAttribArray(index = 0) 47775 glDisableVertexAttribArray(index = 1) 47776 glDisableVertexAttribArray(index = 2) 47777 glDisableVertexAttribArray(index = 3) 47778 glDisable(cap = GL_STENCIL_TEST) 47779 glDisable(cap = GL_SCISSOR_TEST) 47780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47782 glDepthMask(flag = GL_TRUE) 47783 glBindVertexArray(array = 0) 47784 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47785 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 47786 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 47787 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 47788 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 47789 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47790 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 47791 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 47792 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 47793 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47794 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47795 glBindVertexArray(array = 1) 47796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47797 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 47798 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47799 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 47800 glViewport(x = 0, y = 0, width = 375, height = 667) 47801 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47802 glClearDepth(depth = 1) 47803 glEnable(cap = GL_DEPTH_TEST) 47804 glDepthFunc(func = GL_LESS) 47805 glDepthMask(flag = GL_TRUE) 47806 glDisable(cap = GL_BLEND) 47807 glDisable(cap = GL_CULL_FACE) 47808 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47809 glDisable(cap = GL_SCISSOR_TEST) 47810 glDisable(cap = GL_STENCIL_TEST) 47811 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 47813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 47814 glEnableVertexAttribArray(index = 0) 47815 glEnableVertexAttribArray(index = 1) 47816 glEnableVertexAttribArray(index = 2) 47817 glUseProgram(program = 4) 47818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47820 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47822 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47823 glEnable(cap = GL_BLEND) 47824 glDepthMask(flag = GL_FALSE) 47825 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 47827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 47828 glUseProgram(program = 13) 47829 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47830 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47831 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 47832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47834 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47837 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47839 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 47840 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47841 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47842 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47844 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47845 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47846 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 47848 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 47849 glUseProgram(program = 16) 47850 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47851 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47852 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47853 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47854 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47856 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47857 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47858 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47859 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47860 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 47862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 47863 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47864 glUseProgram(program = 4) 47865 glUniform1fv(location = 1, count = 1, value = &0.5) 47866 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47867 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47868 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47869 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47870 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 47872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 47873 glUseProgram(program = 16) 47874 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47875 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47876 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47877 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47878 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47879 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47880 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47882 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47884 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47885 glDisableVertexAttribArray(index = 0) 47886 glDisableVertexAttribArray(index = 1) 47887 glDisableVertexAttribArray(index = 2) 47888 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47889 glDisable(cap = GL_STENCIL_TEST) 47890 glDisable(cap = GL_SCISSOR_TEST) 47891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47892 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47893 glDepthMask(flag = GL_TRUE) 47894 glBindVertexArray(array = 0) 47895 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 47896 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 47897 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 47898 glBindVertexArray(array = 1) 47899 glViewport(x = 0, y = 0, width = 375, height = 667) 47900 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 47901 glClearDepth(depth = 1) 47902 glEnable(cap = GL_DEPTH_TEST) 47903 glDepthFunc(func = GL_LESS) 47904 glDepthMask(flag = GL_TRUE) 47905 glDisable(cap = GL_BLEND) 47906 glDisable(cap = GL_CULL_FACE) 47907 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 47908 glDisable(cap = GL_SCISSOR_TEST) 47909 glDisable(cap = GL_STENCIL_TEST) 47910 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 47911 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 47912 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 47913 glEnableVertexAttribArray(index = 0) 47914 glEnableVertexAttribArray(index = 1) 47915 glEnableVertexAttribArray(index = 2) 47916 glUseProgram(program = 4) 47917 glUniform1fv(location = 1, count = 1, value = &1) 47918 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47919 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47920 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47921 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 47922 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47923 glEnable(cap = GL_BLEND) 47924 glDepthMask(flag = GL_FALSE) 47925 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 47927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 47928 glUseProgram(program = 13) 47929 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47930 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 47931 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 47932 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47933 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47934 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47935 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 47936 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 47937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 47938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 47939 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 47940 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 47941 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 47942 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47943 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47944 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47945 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 47946 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 47947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 47948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 47949 glUseProgram(program = 16) 47950 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47951 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 47952 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47953 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47954 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 47955 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47956 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47957 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47958 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47959 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47960 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 47962 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 47963 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47964 glUseProgram(program = 4) 47965 glUniform1fv(location = 1, count = 1, value = &0.5) 47966 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47967 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 47968 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 47969 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 47970 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 47971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 47972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 47973 glUseProgram(program = 16) 47974 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 47975 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 47976 glUniform1fv(location = 2, count = 1, value = &0.1851852) 47977 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 47978 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 47979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 47980 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 47981 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 47982 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 47983 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 47984 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 47985 glDisableVertexAttribArray(index = 0) 47986 glDisableVertexAttribArray(index = 1) 47987 glDisableVertexAttribArray(index = 2) 47988 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 47989 glDisable(cap = GL_STENCIL_TEST) 47990 glDisable(cap = GL_SCISSOR_TEST) 47991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 47992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 47993 glDepthMask(flag = GL_TRUE) 47994 glBindVertexArray(array = 0) 47995 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 47996 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 47997 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 47998 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 47999 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 48000 glBindVertexArray(array = 2) 48001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48002 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 48003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48004 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 48005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48006 glBufferData(target = GL_ARRAY_BUFFER, size = 23856, data = blob(23856), usage = GL_STATIC_DRAW) 48007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48008 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3066, data = blob(3066), usage = GL_STATIC_DRAW) 48009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48010 glBufferData(target = GL_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 48011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48012 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 252, data = blob(252), usage = GL_STATIC_DRAW) 48013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48014 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 48015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 48017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48018 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 48019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 48021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48022 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 48023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48024 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 48025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48026 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 48027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48028 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 48029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48030 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 48031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48032 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 48033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48034 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 48035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48036 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 48037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48038 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 48039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48040 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 48041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48042 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 48043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48044 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 48045 glViewport(x = 0, y = 0, width = 375, height = 640) 48046 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48047 glClearDepth(depth = 1) 48048 glEnable(cap = GL_DEPTH_TEST) 48049 glDepthFunc(func = GL_LESS) 48050 glDepthMask(flag = GL_TRUE) 48051 glDisable(cap = GL_BLEND) 48052 glDisable(cap = GL_CULL_FACE) 48053 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48054 glDisable(cap = GL_SCISSOR_TEST) 48055 glDisable(cap = GL_STENCIL_TEST) 48056 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48057 glEnable(cap = GL_BLEND) 48058 glDepthMask(flag = GL_FALSE) 48059 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48062 glEnableVertexAttribArray(index = 0) 48063 glEnableVertexAttribArray(index = 1) 48064 glEnableVertexAttribArray(index = 2) 48065 glEnableVertexAttribArray(index = 3) 48066 glUseProgram(program = 1) 48067 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48068 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48069 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48070 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48071 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48072 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 48073 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 48074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48076 glDisableVertexAttribArray(index = 3) 48077 glUseProgram(program = 4) 48078 glUniform1fv(location = 1, count = 1, value = &1) 48079 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48081 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48082 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x45e4) 48083 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1531, type = GL_UNSIGNED_SHORT, indices = 0x2) 48084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48086 glDisableVertexAttribArray(index = 2) 48087 glUseProgram(program = 7) 48088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 48089 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48090 glUniform2fv(location = 2, count = 1, value = {0, 640}) 48091 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48092 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48093 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48094 glDrawElements(mode = GL_TRIANGLES, count = 63, type = GL_UNSIGNED_INT, indices = NULL) 48095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48097 glEnableVertexAttribArray(index = 2) 48098 glUseProgram(program = 4) 48099 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48100 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48101 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48102 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 48103 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 48104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48106 glEnableVertexAttribArray(index = 3) 48107 glUseProgram(program = 1) 48108 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48109 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48110 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48111 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48112 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48113 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 48114 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 48115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48117 glDisableVertexAttribArray(index = 2) 48118 glDisableVertexAttribArray(index = 3) 48119 glUseProgram(program = 7) 48120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 48121 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48122 glUniform2fv(location = 2, count = 1, value = {0, 512}) 48123 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48124 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48125 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48126 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 48127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48129 glEnableVertexAttribArray(index = 2) 48130 glUseProgram(program = 4) 48131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48133 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 48135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 48136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48138 glEnableVertexAttribArray(index = 3) 48139 glUseProgram(program = 1) 48140 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48141 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48143 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48144 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48145 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 48146 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 48147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48149 glDisableVertexAttribArray(index = 2) 48150 glDisableVertexAttribArray(index = 3) 48151 glUseProgram(program = 7) 48152 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 48153 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48154 glUniform2fv(location = 2, count = 1, value = {0, 384}) 48155 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48158 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 48159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48161 glEnableVertexAttribArray(index = 2) 48162 glUseProgram(program = 4) 48163 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48165 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48166 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 48167 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 48168 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48170 glEnableVertexAttribArray(index = 3) 48171 glUseProgram(program = 1) 48172 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48173 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48175 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48176 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48177 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 48178 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 48179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48181 glDisableVertexAttribArray(index = 2) 48182 glDisableVertexAttribArray(index = 3) 48183 glUseProgram(program = 10) 48184 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005208338, 0.0006725931, 0, 0, -0.001147892, 0.003051761, 0, 0, 0, 0, 0.01369863, 0, -0.7613336, -0.6983163, 0.02739726, 1}) 48185 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 48186 glUniform1fv(location = 5, count = 1, value = &187.5) 48187 glUniform1fv(location = 6, count = 1, value = &0) 48188 glUniform2fv(location = 4, count = 1, value = {0, 0}) 48189 glGenTextures(n = 1, textures = &130) 48190 glBindTexture(target = GL_TEXTURE_2D, texture = 130) 48191 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 48192 glBindTexture(target = GL_TEXTURE_2D, texture = 130) 48193 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48194 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48195 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 48196 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 48197 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 48198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48199 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48200 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 48201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48203 glEnableVertexAttribArray(index = 2) 48204 glUseProgram(program = 4) 48205 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005208338, 0.0006725931, 0, 0, -0.001147892, 0.003051761, 0, 0, 0, 0, 1, 0, -0.7613336, -0.6983163, 0, 1}) 48206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48207 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48208 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 48209 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 48210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48212 glEnableVertexAttribArray(index = 3) 48213 glUseProgram(program = 1) 48214 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005208338, 0.0006725931, 0, 0, -0.001147892, 0.003051761, 0, 0, 0, 0, 1, 0, -0.7613336, -0.6983163, 0, 1}) 48215 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48216 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48217 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48218 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48219 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 48220 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 48221 glDisableVertexAttribArray(index = 0) 48222 glDisableVertexAttribArray(index = 1) 48223 glDisableVertexAttribArray(index = 2) 48224 glDisableVertexAttribArray(index = 3) 48225 glDisable(cap = GL_STENCIL_TEST) 48226 glDisable(cap = GL_SCISSOR_TEST) 48227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48229 glDepthMask(flag = GL_TRUE) 48230 glBindVertexArray(array = 0) 48231 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 48232 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 48233 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 48234 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 48235 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 48236 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 48237 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 48238 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 48239 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 48240 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48241 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48242 glBindVertexArray(array = 1) 48243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 48244 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 48245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 48246 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 48247 glViewport(x = 0, y = 0, width = 375, height = 667) 48248 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48249 glClearDepth(depth = 1) 48250 glEnable(cap = GL_DEPTH_TEST) 48251 glDepthFunc(func = GL_LESS) 48252 glDepthMask(flag = GL_TRUE) 48253 glDisable(cap = GL_BLEND) 48254 glDisable(cap = GL_CULL_FACE) 48255 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48256 glDisable(cap = GL_SCISSOR_TEST) 48257 glDisable(cap = GL_STENCIL_TEST) 48258 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 48260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 48261 glEnableVertexAttribArray(index = 0) 48262 glEnableVertexAttribArray(index = 1) 48263 glEnableVertexAttribArray(index = 2) 48264 glUseProgram(program = 4) 48265 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48267 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48268 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48269 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48270 glEnable(cap = GL_BLEND) 48271 glDepthMask(flag = GL_FALSE) 48272 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 48274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 48275 glUseProgram(program = 13) 48276 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48277 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48278 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 48279 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48281 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48282 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48283 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48284 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 48285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 48286 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 48287 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48288 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48290 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48291 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48292 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48293 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 48295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 48296 glUseProgram(program = 16) 48297 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48298 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48299 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48300 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48301 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48302 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48303 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48304 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48305 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48306 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48307 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 48309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 48310 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48311 glUseProgram(program = 4) 48312 glUniform1fv(location = 1, count = 1, value = &0.5) 48313 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48314 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48315 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48316 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48317 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 48319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 48320 glUseProgram(program = 16) 48321 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48322 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48323 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48324 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48325 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48327 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48328 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48329 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48330 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48331 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48332 glDisableVertexAttribArray(index = 0) 48333 glDisableVertexAttribArray(index = 1) 48334 glDisableVertexAttribArray(index = 2) 48335 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48336 glDisable(cap = GL_STENCIL_TEST) 48337 glDisable(cap = GL_SCISSOR_TEST) 48338 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48339 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48340 glDepthMask(flag = GL_TRUE) 48341 glBindVertexArray(array = 0) 48342 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 48343 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 48344 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48345 glBindVertexArray(array = 1) 48346 glViewport(x = 0, y = 0, width = 375, height = 667) 48347 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48348 glClearDepth(depth = 1) 48349 glEnable(cap = GL_DEPTH_TEST) 48350 glDepthFunc(func = GL_LESS) 48351 glDepthMask(flag = GL_TRUE) 48352 glDisable(cap = GL_BLEND) 48353 glDisable(cap = GL_CULL_FACE) 48354 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48355 glDisable(cap = GL_SCISSOR_TEST) 48356 glDisable(cap = GL_STENCIL_TEST) 48357 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 48359 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 48360 glEnableVertexAttribArray(index = 0) 48361 glEnableVertexAttribArray(index = 1) 48362 glEnableVertexAttribArray(index = 2) 48363 glUseProgram(program = 4) 48364 glUniform1fv(location = 1, count = 1, value = &1) 48365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48366 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48367 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48368 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48369 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48370 glEnable(cap = GL_BLEND) 48371 glDepthMask(flag = GL_FALSE) 48372 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 48374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 48375 glUseProgram(program = 13) 48376 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48377 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48378 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 48379 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48381 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48382 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 48385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 48386 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 48387 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48388 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48390 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48391 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48392 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48393 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 48395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 48396 glUseProgram(program = 16) 48397 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48398 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48399 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48400 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48401 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48402 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48403 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48405 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48406 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48407 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 48409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 48410 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48411 glUseProgram(program = 4) 48412 glUniform1fv(location = 1, count = 1, value = &0.5) 48413 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48415 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48416 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48417 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 48419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 48420 glUseProgram(program = 16) 48421 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48422 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48423 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48424 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48425 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48427 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48428 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48429 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48430 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48431 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48432 glDisableVertexAttribArray(index = 0) 48433 glDisableVertexAttribArray(index = 1) 48434 glDisableVertexAttribArray(index = 2) 48435 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48436 glDisable(cap = GL_STENCIL_TEST) 48437 glDisable(cap = GL_SCISSOR_TEST) 48438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48440 glDepthMask(flag = GL_TRUE) 48441 glBindVertexArray(array = 0) 48442 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 48443 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 48444 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48445 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 48446 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 48447 glBindVertexArray(array = 2) 48448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48449 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 48450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48451 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 48452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48453 glBufferData(target = GL_ARRAY_BUFFER, size = 23520, data = blob(23520), usage = GL_STATIC_DRAW) 48454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48455 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3024, data = blob(3024), usage = GL_STATIC_DRAW) 48456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48457 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 48458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48459 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 48460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48461 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 48462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48463 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 48464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48465 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 48466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48467 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 48468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48469 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 48470 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48471 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 48472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48473 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 48474 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48475 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 48476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48477 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 48478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48479 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 48480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48481 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 48482 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48483 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 48484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48485 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 48486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 48488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48489 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 48490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 48492 glViewport(x = 0, y = 0, width = 375, height = 640) 48493 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48494 glClearDepth(depth = 1) 48495 glEnable(cap = GL_DEPTH_TEST) 48496 glDepthFunc(func = GL_LESS) 48497 glDepthMask(flag = GL_TRUE) 48498 glDisable(cap = GL_BLEND) 48499 glDisable(cap = GL_CULL_FACE) 48500 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48501 glDisable(cap = GL_SCISSOR_TEST) 48502 glDisable(cap = GL_STENCIL_TEST) 48503 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48504 glEnable(cap = GL_BLEND) 48505 glDepthMask(flag = GL_FALSE) 48506 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48509 glEnableVertexAttribArray(index = 0) 48510 glEnableVertexAttribArray(index = 1) 48511 glEnableVertexAttribArray(index = 2) 48512 glEnableVertexAttribArray(index = 3) 48513 glUseProgram(program = 1) 48514 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48515 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48517 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48518 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48519 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 48520 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 48521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48523 glDisableVertexAttribArray(index = 3) 48524 glUseProgram(program = 4) 48525 glUniform1fv(location = 1, count = 1, value = &1) 48526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48527 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48528 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48529 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x44e8) 48530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1510, type = GL_UNSIGNED_SHORT, indices = 0x2) 48531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48533 glDisableVertexAttribArray(index = 2) 48534 glUseProgram(program = 7) 48535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 48536 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48537 glUniform2fv(location = 2, count = 1, value = {0, 640}) 48538 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48539 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48540 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48541 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 48542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48544 glEnableVertexAttribArray(index = 2) 48545 glUseProgram(program = 4) 48546 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48548 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48549 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 48550 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 48551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48553 glEnableVertexAttribArray(index = 3) 48554 glUseProgram(program = 1) 48555 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48556 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48558 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48559 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48560 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 48561 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 48562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48564 glDisableVertexAttribArray(index = 2) 48565 glDisableVertexAttribArray(index = 3) 48566 glUseProgram(program = 7) 48567 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 48568 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48569 glUniform2fv(location = 2, count = 1, value = {0, 512}) 48570 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48571 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48572 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48573 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 48574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48575 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48576 glEnableVertexAttribArray(index = 2) 48577 glUseProgram(program = 4) 48578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 48582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 48583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48585 glEnableVertexAttribArray(index = 3) 48586 glUseProgram(program = 1) 48587 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48588 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48589 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48590 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48591 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48592 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 48593 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 48594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48596 glDisableVertexAttribArray(index = 2) 48597 glDisableVertexAttribArray(index = 3) 48598 glUseProgram(program = 7) 48599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 48600 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48601 glUniform2fv(location = 2, count = 1, value = {0, 384}) 48602 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48604 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48605 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 48606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48608 glEnableVertexAttribArray(index = 2) 48609 glUseProgram(program = 4) 48610 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48611 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48612 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48613 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 48614 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 48615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48617 glEnableVertexAttribArray(index = 3) 48618 glUseProgram(program = 1) 48619 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48620 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48622 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48623 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48624 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 48625 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 48626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48628 glDisableVertexAttribArray(index = 2) 48629 glDisableVertexAttribArray(index = 3) 48630 glUseProgram(program = 10) 48631 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005218613, 0.0006446686, 0, 0, -0.001100234, 0.003057781, 0, 0, 0, 0, 0.01369863, 0, -0.7721961, -0.6942093, 0.02739726, 1}) 48632 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 48633 glUniform1fv(location = 5, count = 1, value = &187.5) 48634 glUniform1fv(location = 6, count = 1, value = &0) 48635 glUniform2fv(location = 4, count = 1, value = {0, 0}) 48636 glGenTextures(n = 1, textures = &131) 48637 glBindTexture(target = GL_TEXTURE_2D, texture = 131) 48638 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 48639 glBindTexture(target = GL_TEXTURE_2D, texture = 131) 48640 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48641 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48642 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 48643 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 48644 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 48645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48646 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48647 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 48648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48650 glEnableVertexAttribArray(index = 2) 48651 glUseProgram(program = 4) 48652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005218613, 0.0006446686, 0, 0, -0.001100234, 0.003057781, 0, 0, 0, 0, 1, 0, -0.7721961, -0.6942093, 0, 1}) 48653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48654 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48655 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 48656 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 48657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 48658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 48659 glEnableVertexAttribArray(index = 3) 48660 glUseProgram(program = 1) 48661 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005218613, 0.0006446686, 0, 0, -0.001100234, 0.003057781, 0, 0, 0, 0, 1, 0, -0.7721961, -0.6942093, 0, 1}) 48662 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48663 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48664 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48665 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48666 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 48667 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 48668 glDisableVertexAttribArray(index = 0) 48669 glDisableVertexAttribArray(index = 1) 48670 glDisableVertexAttribArray(index = 2) 48671 glDisableVertexAttribArray(index = 3) 48672 glDisable(cap = GL_STENCIL_TEST) 48673 glDisable(cap = GL_SCISSOR_TEST) 48674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48676 glDepthMask(flag = GL_TRUE) 48677 glBindVertexArray(array = 0) 48678 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 48679 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 48680 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 48681 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 48682 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 48683 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 48684 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 48685 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 48686 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 48687 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48688 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 48689 glBindVertexArray(array = 1) 48690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 48691 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 48692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 48693 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 48694 glViewport(x = 0, y = 0, width = 375, height = 667) 48695 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 48696 glClearDepth(depth = 1) 48697 glEnable(cap = GL_DEPTH_TEST) 48698 glDepthFunc(func = GL_LESS) 48699 glDepthMask(flag = GL_TRUE) 48700 glDisable(cap = GL_BLEND) 48701 glDisable(cap = GL_CULL_FACE) 48702 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48703 glDisable(cap = GL_SCISSOR_TEST) 48704 glDisable(cap = GL_STENCIL_TEST) 48705 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48706 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 48707 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 48708 glEnableVertexAttribArray(index = 0) 48709 glEnableVertexAttribArray(index = 1) 48710 glEnableVertexAttribArray(index = 2) 48711 glUseProgram(program = 4) 48712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48714 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48715 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 48716 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48717 glEnable(cap = GL_BLEND) 48718 glDepthMask(flag = GL_FALSE) 48719 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 48721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 48722 glUseProgram(program = 13) 48723 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48724 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 48725 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 48726 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48728 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 48730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 48731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 48732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 48733 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 48734 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48735 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48738 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 48740 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 48741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 48742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 48743 glUseProgram(program = 16) 48744 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48745 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 48746 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48747 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48748 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 48749 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48750 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48754 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 48756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 48757 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48758 glUseProgram(program = 4) 48759 glUniform1fv(location = 1, count = 1, value = &0.5) 48760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48762 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48763 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 48764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 48765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 48766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 48767 glUseProgram(program = 16) 48768 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 48769 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 48770 glUniform1fv(location = 2, count = 1, value = &0.1851852) 48771 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 48772 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 48773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 48774 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 48775 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 48776 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 48777 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 48778 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 48779 glDisableVertexAttribArray(index = 0) 48780 glDisableVertexAttribArray(index = 1) 48781 glDisableVertexAttribArray(index = 2) 48782 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48783 glDisable(cap = GL_STENCIL_TEST) 48784 glDisable(cap = GL_SCISSOR_TEST) 48785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 48786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 48787 glDepthMask(flag = GL_TRUE) 48788 glBindVertexArray(array = 0) 48789 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 48790 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 48791 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 48792 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 48793 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 48794 glBindVertexArray(array = 2) 48795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48796 glBufferData(target = GL_ARRAY_BUFFER, size = 148992, data = blob(148992), usage = GL_STATIC_DRAW) 48797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48798 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18960, data = blob(18960), usage = GL_STATIC_DRAW) 48799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48800 glBufferData(target = GL_ARRAY_BUFFER, size = 24000, data = blob(24000), usage = GL_STATIC_DRAW) 48801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48802 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3084, data = blob(3084), usage = GL_STATIC_DRAW) 48803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48804 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 48805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48806 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 48807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48808 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 48809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48810 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 48811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48812 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 48813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 48815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48816 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 48817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48818 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 48819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48820 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 48821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48822 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 48823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48824 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 48825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48826 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 48827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48828 glBufferData(target = GL_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 48829 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48830 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 648, data = blob(648), usage = GL_STATIC_DRAW) 48831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48832 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 48833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48834 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 48835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48836 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 48837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48838 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 48839 glViewport(x = 0, y = 0, width = 375, height = 640) 48840 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 48841 glClearDepth(depth = 1) 48842 glEnable(cap = GL_DEPTH_TEST) 48843 glDepthFunc(func = GL_LESS) 48844 glDepthMask(flag = GL_TRUE) 48845 glDisable(cap = GL_BLEND) 48846 glDisable(cap = GL_CULL_FACE) 48847 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 48848 glDisable(cap = GL_SCISSOR_TEST) 48849 glDisable(cap = GL_STENCIL_TEST) 48850 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 48851 glEnable(cap = GL_BLEND) 48852 glDepthMask(flag = GL_FALSE) 48853 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 48854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 48855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 48856 glEnableVertexAttribArray(index = 0) 48857 glEnableVertexAttribArray(index = 1) 48858 glEnableVertexAttribArray(index = 2) 48859 glEnableVertexAttribArray(index = 3) 48860 glUseProgram(program = 1) 48861 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48862 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48865 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48866 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e500) 48867 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9478, type = GL_UNSIGNED_SHORT, indices = 0x2) 48868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 48869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 48870 glDisableVertexAttribArray(index = 3) 48871 glUseProgram(program = 4) 48872 glUniform1fv(location = 1, count = 1, value = &1) 48873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48875 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48876 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4650) 48877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1540, type = GL_UNSIGNED_SHORT, indices = 0x2) 48878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 48879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 48880 glDisableVertexAttribArray(index = 2) 48881 glUseProgram(program = 7) 48882 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 48883 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48884 glUniform2fv(location = 2, count = 1, value = {0, 640}) 48885 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48886 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48887 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48888 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 48889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 48890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 48891 glEnableVertexAttribArray(index = 2) 48892 glUseProgram(program = 4) 48893 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48895 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48896 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 48897 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 48898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 48899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 48900 glEnableVertexAttribArray(index = 3) 48901 glUseProgram(program = 1) 48902 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48903 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48905 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48906 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48907 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 48908 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 48909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 48910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 48911 glDisableVertexAttribArray(index = 2) 48912 glDisableVertexAttribArray(index = 3) 48913 glUseProgram(program = 7) 48914 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 48915 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48916 glUniform2fv(location = 2, count = 1, value = {0, 512}) 48917 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48918 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48919 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48920 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 48921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 48922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 48923 glEnableVertexAttribArray(index = 2) 48924 glUseProgram(program = 4) 48925 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48926 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48927 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48928 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 48929 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 48930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 48931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 48932 glEnableVertexAttribArray(index = 3) 48933 glUseProgram(program = 1) 48934 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48935 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48936 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48937 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48938 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48939 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 48940 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 48941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 48942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 48943 glDisableVertexAttribArray(index = 2) 48944 glDisableVertexAttribArray(index = 3) 48945 glUseProgram(program = 7) 48946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 48947 glUniform2fv(location = 1, count = 1, value = {0, 0}) 48948 glUniform2fv(location = 2, count = 1, value = {0, 384}) 48949 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 48950 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48952 glDrawElements(mode = GL_TRIANGLES, count = 162, type = GL_UNSIGNED_INT, indices = NULL) 48953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 48954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 48955 glEnableVertexAttribArray(index = 2) 48956 glUseProgram(program = 4) 48957 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48958 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48959 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48960 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 48961 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 48962 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 48963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 48964 glEnableVertexAttribArray(index = 3) 48965 glUseProgram(program = 1) 48966 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 48967 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 48968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 48969 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 48970 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 48971 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 48972 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 48973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 48974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 48975 glDisableVertexAttribArray(index = 2) 48976 glDisableVertexAttribArray(index = 3) 48977 glUseProgram(program = 10) 48978 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005222609, 0.0006334613, 0, 0, -0.001081107, 0.003060123, 0, 0, 0, 0, 0.01369863, 0, -0.7765317, -0.692547, 0.02739726, 1}) 48979 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 48980 glUniform1fv(location = 5, count = 1, value = &187.5) 48981 glUniform1fv(location = 6, count = 1, value = &0) 48982 glUniform2fv(location = 4, count = 1, value = {0, 0}) 48983 glGenTextures(n = 1, textures = &132) 48984 glBindTexture(target = GL_TEXTURE_2D, texture = 132) 48985 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 48986 glBindTexture(target = GL_TEXTURE_2D, texture = 132) 48987 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 48988 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 48989 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 48990 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 48991 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 48992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 48993 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 48994 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 48995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 48996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 48997 glEnableVertexAttribArray(index = 2) 48998 glUseProgram(program = 4) 48999 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005222609, 0.0006334613, 0, 0, -0.001081107, 0.003060123, 0, 0, 0, 0, 1, 0, -0.7765317, -0.692547, 0, 1}) 49000 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49001 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49002 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 49003 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 49004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 49005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 49006 glEnableVertexAttribArray(index = 3) 49007 glUseProgram(program = 1) 49008 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005222609, 0.0006334613, 0, 0, -0.001081107, 0.003060123, 0, 0, 0, 0, 1, 0, -0.7765317, -0.692547, 0, 1}) 49009 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49010 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49011 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49012 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49013 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 49014 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 49015 glDisableVertexAttribArray(index = 0) 49016 glDisableVertexAttribArray(index = 1) 49017 glDisableVertexAttribArray(index = 2) 49018 glDisableVertexAttribArray(index = 3) 49019 glDisable(cap = GL_STENCIL_TEST) 49020 glDisable(cap = GL_SCISSOR_TEST) 49021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49023 glDepthMask(flag = GL_TRUE) 49024 glBindVertexArray(array = 0) 49025 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49026 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49027 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 49028 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 49029 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 49030 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49031 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 49032 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 49033 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49034 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49036 glBindVertexArray(array = 1) 49037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49038 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 49039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49040 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 49041 glViewport(x = 0, y = 0, width = 375, height = 667) 49042 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49043 glClearDepth(depth = 1) 49044 glEnable(cap = GL_DEPTH_TEST) 49045 glDepthFunc(func = GL_LESS) 49046 glDepthMask(flag = GL_TRUE) 49047 glDisable(cap = GL_BLEND) 49048 glDisable(cap = GL_CULL_FACE) 49049 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49050 glDisable(cap = GL_SCISSOR_TEST) 49051 glDisable(cap = GL_STENCIL_TEST) 49052 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 49054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 49055 glEnableVertexAttribArray(index = 0) 49056 glEnableVertexAttribArray(index = 1) 49057 glEnableVertexAttribArray(index = 2) 49058 glUseProgram(program = 4) 49059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49061 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49064 glEnable(cap = GL_BLEND) 49065 glDepthMask(flag = GL_FALSE) 49066 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 49068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 49069 glUseProgram(program = 13) 49070 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49071 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49072 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 49073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49080 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 49081 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49082 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49085 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 49089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 49090 glUseProgram(program = 16) 49091 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49092 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49093 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49094 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49095 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49096 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49097 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49101 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 49103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 49104 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49105 glUseProgram(program = 4) 49106 glUniform1fv(location = 1, count = 1, value = &0.5) 49107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49108 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49109 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49110 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49111 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 49113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 49114 glUseProgram(program = 16) 49115 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49116 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49117 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49118 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49119 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49121 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49123 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49124 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49125 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49126 glDisableVertexAttribArray(index = 0) 49127 glDisableVertexAttribArray(index = 1) 49128 glDisableVertexAttribArray(index = 2) 49129 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49130 glDisable(cap = GL_STENCIL_TEST) 49131 glDisable(cap = GL_SCISSOR_TEST) 49132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49134 glDepthMask(flag = GL_TRUE) 49135 glBindVertexArray(array = 0) 49136 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 49137 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 49138 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49139 glBindVertexArray(array = 1) 49140 glViewport(x = 0, y = 0, width = 375, height = 667) 49141 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49142 glClearDepth(depth = 1) 49143 glEnable(cap = GL_DEPTH_TEST) 49144 glDepthFunc(func = GL_LESS) 49145 glDepthMask(flag = GL_TRUE) 49146 glDisable(cap = GL_BLEND) 49147 glDisable(cap = GL_CULL_FACE) 49148 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49149 glDisable(cap = GL_SCISSOR_TEST) 49150 glDisable(cap = GL_STENCIL_TEST) 49151 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 49153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 49154 glEnableVertexAttribArray(index = 0) 49155 glEnableVertexAttribArray(index = 1) 49156 glEnableVertexAttribArray(index = 2) 49157 glUseProgram(program = 4) 49158 glUniform1fv(location = 1, count = 1, value = &1) 49159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49164 glEnable(cap = GL_BLEND) 49165 glDepthMask(flag = GL_FALSE) 49166 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 49168 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 49169 glUseProgram(program = 13) 49170 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49171 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49172 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 49173 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49177 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49179 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49180 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 49181 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49182 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49183 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49185 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49186 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49187 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 49189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 49190 glUseProgram(program = 16) 49191 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49192 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49193 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49194 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49195 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49197 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49199 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49200 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49201 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 49203 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 49204 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49205 glUseProgram(program = 4) 49206 glUniform1fv(location = 1, count = 1, value = &0.5) 49207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 49213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 49214 glUseProgram(program = 16) 49215 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49216 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49217 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49218 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49219 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49221 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49223 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49224 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49225 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49226 glDisableVertexAttribArray(index = 0) 49227 glDisableVertexAttribArray(index = 1) 49228 glDisableVertexAttribArray(index = 2) 49229 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49230 glDisable(cap = GL_STENCIL_TEST) 49231 glDisable(cap = GL_SCISSOR_TEST) 49232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49234 glDepthMask(flag = GL_TRUE) 49235 glBindVertexArray(array = 0) 49236 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 49237 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 49238 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49239 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 49240 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 49241 glBindVertexArray(array = 2) 49242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 49243 glBufferData(target = GL_ARRAY_BUFFER, size = 148224, data = blob(148224), usage = GL_STATIC_DRAW) 49244 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 49245 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18864, data = blob(18864), usage = GL_STATIC_DRAW) 49246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 49247 glBufferData(target = GL_ARRAY_BUFFER, size = 23120, data = blob(23120), usage = GL_STATIC_DRAW) 49248 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 49249 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2974, data = blob(2974), usage = GL_STATIC_DRAW) 49250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 49251 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 49252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 49253 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 49254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 49255 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 49256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 49257 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 49258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 49259 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 49260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 49261 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 49262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 49263 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 49264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 49265 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 49266 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 49267 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 49268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 49269 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 49270 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 49271 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 49272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 49273 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 49274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49275 glBufferData(target = GL_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 49276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49277 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 49278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49279 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 49280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49281 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 49282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49283 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 49284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49285 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 49286 glViewport(x = 0, y = 0, width = 375, height = 640) 49287 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49288 glClearDepth(depth = 1) 49289 glEnable(cap = GL_DEPTH_TEST) 49290 glDepthFunc(func = GL_LESS) 49291 glDepthMask(flag = GL_TRUE) 49292 glDisable(cap = GL_BLEND) 49293 glDisable(cap = GL_CULL_FACE) 49294 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49295 glDisable(cap = GL_SCISSOR_TEST) 49296 glDisable(cap = GL_STENCIL_TEST) 49297 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49298 glEnable(cap = GL_BLEND) 49299 glDepthMask(flag = GL_FALSE) 49300 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 49302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 49303 glEnableVertexAttribArray(index = 0) 49304 glEnableVertexAttribArray(index = 1) 49305 glEnableVertexAttribArray(index = 2) 49306 glEnableVertexAttribArray(index = 3) 49307 glUseProgram(program = 1) 49308 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49309 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49311 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49312 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49313 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e280) 49314 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9430, type = GL_UNSIGNED_SHORT, indices = 0x2) 49315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 49316 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 49317 glDisableVertexAttribArray(index = 3) 49318 glUseProgram(program = 4) 49319 glUniform1fv(location = 1, count = 1, value = &1) 49320 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49322 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49323 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x43bc) 49324 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1485, type = GL_UNSIGNED_SHORT, indices = 0x2) 49325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 49326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 49327 glDisableVertexAttribArray(index = 2) 49328 glUseProgram(program = 7) 49329 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 49330 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49331 glUniform2fv(location = 2, count = 1, value = {0, 640}) 49332 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49334 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49335 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 49336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 49337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 49338 glEnableVertexAttribArray(index = 2) 49339 glUseProgram(program = 4) 49340 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49341 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49342 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49343 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 49344 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 49345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 49346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 49347 glEnableVertexAttribArray(index = 3) 49348 glUseProgram(program = 1) 49349 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49350 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49351 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49352 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49353 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49354 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 49355 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 49356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 49357 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 49358 glDisableVertexAttribArray(index = 2) 49359 glDisableVertexAttribArray(index = 3) 49360 glUseProgram(program = 7) 49361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 49362 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49363 glUniform2fv(location = 2, count = 1, value = {0, 512}) 49364 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49365 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49366 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49367 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 49368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 49369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 49370 glEnableVertexAttribArray(index = 2) 49371 glUseProgram(program = 4) 49372 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49374 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 49376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 49377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 49378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 49379 glEnableVertexAttribArray(index = 3) 49380 glUseProgram(program = 1) 49381 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49382 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49384 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49385 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49386 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 49387 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 49388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49390 glDisableVertexAttribArray(index = 2) 49391 glDisableVertexAttribArray(index = 3) 49392 glUseProgram(program = 7) 49393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 49394 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49395 glUniform2fv(location = 2, count = 1, value = {0, 384}) 49396 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49398 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49399 glDrawElements(mode = GL_TRIANGLES, count = 159, type = GL_UNSIGNED_INT, indices = NULL) 49400 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49402 glEnableVertexAttribArray(index = 2) 49403 glUseProgram(program = 4) 49404 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49406 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 49408 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 49409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49411 glEnableVertexAttribArray(index = 3) 49412 glUseProgram(program = 1) 49413 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49414 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49416 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49417 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49418 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 49419 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 49420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 49421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 49422 glDisableVertexAttribArray(index = 2) 49423 glDisableVertexAttribArray(index = 3) 49424 glUseProgram(program = 10) 49425 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00523379, 0.0006009451, 0, 0, -0.001025613, 0.003066674, 0, 0, 0, 0, 0.01369863, 0, -0.7890333, -0.6876786, 0.02739726, 1}) 49426 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 49427 glUniform1fv(location = 5, count = 1, value = &187.5) 49428 glUniform1fv(location = 6, count = 1, value = &0) 49429 glUniform2fv(location = 4, count = 1, value = {0, 0}) 49430 glGenTextures(n = 1, textures = &133) 49431 glBindTexture(target = GL_TEXTURE_2D, texture = 133) 49432 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 49433 glBindTexture(target = GL_TEXTURE_2D, texture = 133) 49434 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49435 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49436 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 49437 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 49438 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 49439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49440 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49441 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 49442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 49443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 49444 glEnableVertexAttribArray(index = 2) 49445 glUseProgram(program = 4) 49446 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00523379, 0.0006009451, 0, 0, -0.001025613, 0.003066674, 0, 0, 0, 0, 1, 0, -0.7890333, -0.6876786, 0, 1}) 49447 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49448 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49449 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 49450 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 49451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 49452 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 49453 glEnableVertexAttribArray(index = 3) 49454 glUseProgram(program = 1) 49455 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00523379, 0.0006009451, 0, 0, -0.001025613, 0.003066674, 0, 0, 0, 0, 1, 0, -0.7890333, -0.6876786, 0, 1}) 49456 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49457 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49458 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49459 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49460 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 49461 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 49462 glDisableVertexAttribArray(index = 0) 49463 glDisableVertexAttribArray(index = 1) 49464 glDisableVertexAttribArray(index = 2) 49465 glDisableVertexAttribArray(index = 3) 49466 glDisable(cap = GL_STENCIL_TEST) 49467 glDisable(cap = GL_SCISSOR_TEST) 49468 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49470 glDepthMask(flag = GL_TRUE) 49471 glBindVertexArray(array = 0) 49472 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49473 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49474 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 49475 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 49476 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 49477 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49478 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 49479 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 49480 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49481 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49482 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49483 glBindVertexArray(array = 1) 49484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49485 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 49486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 49488 glViewport(x = 0, y = 0, width = 375, height = 667) 49489 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49490 glClearDepth(depth = 1) 49491 glEnable(cap = GL_DEPTH_TEST) 49492 glDepthFunc(func = GL_LESS) 49493 glDepthMask(flag = GL_TRUE) 49494 glDisable(cap = GL_BLEND) 49495 glDisable(cap = GL_CULL_FACE) 49496 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49497 glDisable(cap = GL_SCISSOR_TEST) 49498 glDisable(cap = GL_STENCIL_TEST) 49499 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 49501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 49502 glEnableVertexAttribArray(index = 0) 49503 glEnableVertexAttribArray(index = 1) 49504 glEnableVertexAttribArray(index = 2) 49505 glUseProgram(program = 4) 49506 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49507 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49508 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49509 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49510 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49511 glEnable(cap = GL_BLEND) 49512 glDepthMask(flag = GL_FALSE) 49513 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 49515 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 49516 glUseProgram(program = 13) 49517 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49518 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49519 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 49520 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49522 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49523 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49524 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49526 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49527 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 49528 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49529 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49530 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49531 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49532 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49533 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49534 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 49536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 49537 glUseProgram(program = 16) 49538 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49539 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49540 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49541 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49542 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49543 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49544 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49546 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49547 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49548 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 49550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 49551 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49552 glUseProgram(program = 4) 49553 glUniform1fv(location = 1, count = 1, value = &0.5) 49554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49556 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49557 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49558 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 49560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 49561 glUseProgram(program = 16) 49562 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49563 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49564 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49565 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49566 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49567 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49568 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49569 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49570 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49571 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49572 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49573 glDisableVertexAttribArray(index = 0) 49574 glDisableVertexAttribArray(index = 1) 49575 glDisableVertexAttribArray(index = 2) 49576 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49577 glDisable(cap = GL_STENCIL_TEST) 49578 glDisable(cap = GL_SCISSOR_TEST) 49579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49581 glDepthMask(flag = GL_TRUE) 49582 glBindVertexArray(array = 0) 49583 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 49584 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 49585 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49586 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 49587 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 49588 glBindVertexArray(array = 2) 49589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49590 glBufferData(target = GL_ARRAY_BUFFER, size = 148224, data = blob(148224), usage = GL_STATIC_DRAW) 49591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49592 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18864, data = blob(18864), usage = GL_STATIC_DRAW) 49593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49594 glBufferData(target = GL_ARRAY_BUFFER, size = 23104, data = blob(23104), usage = GL_STATIC_DRAW) 49595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49596 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2972, data = blob(2972), usage = GL_STATIC_DRAW) 49597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49598 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 49599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49600 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 49601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 49602 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 49603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 49604 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 49605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 49606 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 49607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 49608 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 49609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 49610 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 49611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 49612 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 49613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 49614 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 49615 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 49616 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 49617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 49618 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 49619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 49620 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 49621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 49622 glBufferData(target = GL_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 49623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 49624 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 636, data = blob(636), usage = GL_STATIC_DRAW) 49625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 49626 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 49627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 49628 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 49629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 49630 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 49631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 49632 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 49633 glViewport(x = 0, y = 0, width = 375, height = 640) 49634 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 49635 glClearDepth(depth = 1) 49636 glEnable(cap = GL_DEPTH_TEST) 49637 glDepthFunc(func = GL_LESS) 49638 glDepthMask(flag = GL_TRUE) 49639 glDisable(cap = GL_BLEND) 49640 glDisable(cap = GL_CULL_FACE) 49641 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49642 glDisable(cap = GL_SCISSOR_TEST) 49643 glDisable(cap = GL_STENCIL_TEST) 49644 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49645 glEnable(cap = GL_BLEND) 49646 glDepthMask(flag = GL_FALSE) 49647 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 49649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 49650 glEnableVertexAttribArray(index = 0) 49651 glEnableVertexAttribArray(index = 1) 49652 glEnableVertexAttribArray(index = 2) 49653 glEnableVertexAttribArray(index = 3) 49654 glUseProgram(program = 1) 49655 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49656 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49658 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49659 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49660 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e280) 49661 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9430, type = GL_UNSIGNED_SHORT, indices = 0x2) 49662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 49663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 49664 glDisableVertexAttribArray(index = 3) 49665 glUseProgram(program = 4) 49666 glUniform1fv(location = 1, count = 1, value = &1) 49667 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49668 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49669 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49670 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x43b0) 49671 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1484, type = GL_UNSIGNED_SHORT, indices = 0x2) 49672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 49673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 49674 glDisableVertexAttribArray(index = 2) 49675 glUseProgram(program = 7) 49676 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 49677 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49678 glUniform2fv(location = 2, count = 1, value = {0, 640}) 49679 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49681 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49682 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 49683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 49684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 49685 glEnableVertexAttribArray(index = 2) 49686 glUseProgram(program = 4) 49687 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49688 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49689 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49690 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 49691 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 49692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 49693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 49694 glEnableVertexAttribArray(index = 3) 49695 glUseProgram(program = 1) 49696 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49697 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49698 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49699 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49700 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49701 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 49702 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 49703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 49704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 49705 glDisableVertexAttribArray(index = 2) 49706 glDisableVertexAttribArray(index = 3) 49707 glUseProgram(program = 7) 49708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 49709 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49710 glUniform2fv(location = 2, count = 1, value = {0, 512}) 49711 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49712 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49713 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49714 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 49715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 49716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 49717 glEnableVertexAttribArray(index = 2) 49718 glUseProgram(program = 4) 49719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 49723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 49724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 49725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 49726 glEnableVertexAttribArray(index = 3) 49727 glUseProgram(program = 1) 49728 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49729 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49730 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49731 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49732 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49733 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 49734 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 49735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 49736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 49737 glDisableVertexAttribArray(index = 2) 49738 glDisableVertexAttribArray(index = 3) 49739 glUseProgram(program = 7) 49740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 49741 glUniform2fv(location = 1, count = 1, value = {0, 0}) 49742 glUniform2fv(location = 2, count = 1, value = {0, 384}) 49743 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 49744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49745 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49746 glDrawElements(mode = GL_TRIANGLES, count = 159, type = GL_UNSIGNED_INT, indices = NULL) 49747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 49748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 49749 glEnableVertexAttribArray(index = 2) 49750 glUseProgram(program = 4) 49751 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49753 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49754 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 49755 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 49756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 49757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 49758 glEnableVertexAttribArray(index = 3) 49759 glUseProgram(program = 1) 49760 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 49761 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49762 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49763 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49764 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49765 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 49766 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 49767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 49768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 49769 glDisableVertexAttribArray(index = 2) 49770 glDisableVertexAttribArray(index = 3) 49771 glUseProgram(program = 10) 49772 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005237643, 0.0005893089, 0, 0, -0.001005754, 0.003068931, 0, 0, 0, 0, 0.01369863, 0, -0.7934792, -0.68592, 0.02739726, 1}) 49773 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 49774 glUniform1fv(location = 5, count = 1, value = &187.5) 49775 glUniform1fv(location = 6, count = 1, value = &0) 49776 glUniform2fv(location = 4, count = 1, value = {0, 0}) 49777 glGenTextures(n = 1, textures = &134) 49778 glBindTexture(target = GL_TEXTURE_2D, texture = 134) 49779 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 49780 glBindTexture(target = GL_TEXTURE_2D, texture = 134) 49781 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49782 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49783 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 49784 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 49785 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 49786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49787 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49788 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 49789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 49790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 49791 glEnableVertexAttribArray(index = 2) 49792 glUseProgram(program = 4) 49793 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005237643, 0.0005893089, 0, 0, -0.001005754, 0.003068931, 0, 0, 0, 0, 1, 0, -0.7934792, -0.68592, 0, 1}) 49794 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49795 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49796 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 49797 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 49798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 49799 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 49800 glEnableVertexAttribArray(index = 3) 49801 glUseProgram(program = 1) 49802 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005237643, 0.0005893089, 0, 0, -0.001005754, 0.003068931, 0, 0, 0, 0, 1, 0, -0.7934792, -0.68592, 0, 1}) 49803 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 49804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 49805 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 49806 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 49807 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 49808 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 49809 glDisableVertexAttribArray(index = 0) 49810 glDisableVertexAttribArray(index = 1) 49811 glDisableVertexAttribArray(index = 2) 49812 glDisableVertexAttribArray(index = 3) 49813 glDisable(cap = GL_STENCIL_TEST) 49814 glDisable(cap = GL_SCISSOR_TEST) 49815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49817 glDepthMask(flag = GL_TRUE) 49818 glBindVertexArray(array = 0) 49819 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49820 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 49821 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 49822 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 49823 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 49824 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49825 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 49826 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 49827 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 49828 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 49829 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49830 glBindVertexArray(array = 1) 49831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49832 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 49833 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49834 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 49835 glViewport(x = 0, y = 0, width = 375, height = 667) 49836 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49837 glClearDepth(depth = 1) 49838 glEnable(cap = GL_DEPTH_TEST) 49839 glDepthFunc(func = GL_LESS) 49840 glDepthMask(flag = GL_TRUE) 49841 glDisable(cap = GL_BLEND) 49842 glDisable(cap = GL_CULL_FACE) 49843 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49844 glDisable(cap = GL_SCISSOR_TEST) 49845 glDisable(cap = GL_STENCIL_TEST) 49846 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 49848 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 49849 glEnableVertexAttribArray(index = 0) 49850 glEnableVertexAttribArray(index = 1) 49851 glEnableVertexAttribArray(index = 2) 49852 glUseProgram(program = 4) 49853 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49854 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49855 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49856 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49857 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49858 glEnable(cap = GL_BLEND) 49859 glDepthMask(flag = GL_FALSE) 49860 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 49862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 49863 glUseProgram(program = 13) 49864 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49865 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49866 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 49867 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49869 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49870 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49871 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49873 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49874 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 49875 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49876 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49877 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49878 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49879 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49880 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49881 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 49883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 49884 glUseProgram(program = 16) 49885 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49886 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49887 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49888 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49889 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49891 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49892 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49893 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49894 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49895 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 49897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 49898 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49899 glUseProgram(program = 4) 49900 glUniform1fv(location = 1, count = 1, value = &0.5) 49901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49902 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49903 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49904 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 49905 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 49906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 49907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 49908 glUseProgram(program = 16) 49909 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49910 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 49911 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49912 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49913 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 49914 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49915 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49917 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49918 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49919 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49920 glDisableVertexAttribArray(index = 0) 49921 glDisableVertexAttribArray(index = 1) 49922 glDisableVertexAttribArray(index = 2) 49923 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49924 glDisable(cap = GL_STENCIL_TEST) 49925 glDisable(cap = GL_SCISSOR_TEST) 49926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 49927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 49928 glDepthMask(flag = GL_TRUE) 49929 glBindVertexArray(array = 0) 49930 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 49931 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 49932 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 49933 glBindVertexArray(array = 1) 49934 glViewport(x = 0, y = 0, width = 375, height = 667) 49935 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 49936 glClearDepth(depth = 1) 49937 glEnable(cap = GL_DEPTH_TEST) 49938 glDepthFunc(func = GL_LESS) 49939 glDepthMask(flag = GL_TRUE) 49940 glDisable(cap = GL_BLEND) 49941 glDisable(cap = GL_CULL_FACE) 49942 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 49943 glDisable(cap = GL_SCISSOR_TEST) 49944 glDisable(cap = GL_STENCIL_TEST) 49945 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 49946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 49947 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 49948 glEnableVertexAttribArray(index = 0) 49949 glEnableVertexAttribArray(index = 1) 49950 glEnableVertexAttribArray(index = 2) 49951 glUseProgram(program = 4) 49952 glUniform1fv(location = 1, count = 1, value = &1) 49953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49954 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 49955 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 49956 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 49957 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49958 glEnable(cap = GL_BLEND) 49959 glDepthMask(flag = GL_FALSE) 49960 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 49962 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 49963 glUseProgram(program = 13) 49964 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49965 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 49966 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 49967 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49969 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49970 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 49971 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 49972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 49973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 49974 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 49975 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 49976 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 49977 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49978 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49979 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49980 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 49981 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 49982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 49983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 49984 glUseProgram(program = 16) 49985 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 49986 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 49987 glUniform1fv(location = 2, count = 1, value = &0.1851852) 49988 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 49989 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 49990 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 49991 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 49992 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 49993 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 49994 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 49995 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 49996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 49997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 49998 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 49999 glUseProgram(program = 4) 50000 glUniform1fv(location = 1, count = 1, value = &0.5) 50001 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50003 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 50005 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 50006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 50007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 50008 glUseProgram(program = 16) 50009 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50010 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 50011 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50012 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50013 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 50014 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50015 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 50016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50017 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50018 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50019 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50020 glDisableVertexAttribArray(index = 0) 50021 glDisableVertexAttribArray(index = 1) 50022 glDisableVertexAttribArray(index = 2) 50023 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50024 glDisable(cap = GL_STENCIL_TEST) 50025 glDisable(cap = GL_SCISSOR_TEST) 50026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50028 glDepthMask(flag = GL_TRUE) 50029 glBindVertexArray(array = 0) 50030 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 50031 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 50032 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50033 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50034 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50035 glBindVertexArray(array = 2) 50036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50037 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 50038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50039 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 50040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50041 glBufferData(target = GL_ARRAY_BUFFER, size = 23264, data = blob(23264), usage = GL_STATIC_DRAW) 50042 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50043 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2992, data = blob(2992), usage = GL_STATIC_DRAW) 50044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50045 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 50046 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50047 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 50048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50049 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 50050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50051 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 50052 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50053 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 50054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50055 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 50056 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50057 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 50058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50059 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 50060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50061 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 50062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50063 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 50064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50065 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 50066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50067 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 50068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50069 glBufferData(target = GL_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 50070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50071 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 50072 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50073 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 50074 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50075 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 50076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50077 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 50078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50079 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 50080 glViewport(x = 0, y = 0, width = 375, height = 640) 50081 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50082 glClearDepth(depth = 1) 50083 glEnable(cap = GL_DEPTH_TEST) 50084 glDepthFunc(func = GL_LESS) 50085 glDepthMask(flag = GL_TRUE) 50086 glDisable(cap = GL_BLEND) 50087 glDisable(cap = GL_CULL_FACE) 50088 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50089 glDisable(cap = GL_SCISSOR_TEST) 50090 glDisable(cap = GL_STENCIL_TEST) 50091 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50092 glEnable(cap = GL_BLEND) 50093 glDepthMask(flag = GL_FALSE) 50094 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50097 glEnableVertexAttribArray(index = 0) 50098 glEnableVertexAttribArray(index = 1) 50099 glEnableVertexAttribArray(index = 2) 50100 glEnableVertexAttribArray(index = 3) 50101 glUseProgram(program = 1) 50102 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50103 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50105 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50106 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50107 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 50108 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 50109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50110 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50111 glDisableVertexAttribArray(index = 3) 50112 glUseProgram(program = 4) 50113 glUniform1fv(location = 1, count = 1, value = &1) 50114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50116 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50117 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4428) 50118 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1494, type = GL_UNSIGNED_SHORT, indices = 0x2) 50119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50121 glDisableVertexAttribArray(index = 2) 50122 glUseProgram(program = 7) 50123 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 50124 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50125 glUniform2fv(location = 2, count = 1, value = {0, 640}) 50126 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50128 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50129 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 50130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50132 glEnableVertexAttribArray(index = 2) 50133 glUseProgram(program = 4) 50134 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50135 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50136 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50137 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 50138 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 50139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50141 glEnableVertexAttribArray(index = 3) 50142 glUseProgram(program = 1) 50143 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50144 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50147 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50148 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 50149 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 50150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50152 glDisableVertexAttribArray(index = 2) 50153 glDisableVertexAttribArray(index = 3) 50154 glUseProgram(program = 7) 50155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 50156 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50157 glUniform2fv(location = 2, count = 1, value = {0, 512}) 50158 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50159 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50160 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50161 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 50162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50163 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50164 glEnableVertexAttribArray(index = 2) 50165 glUseProgram(program = 4) 50166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50167 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50168 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50169 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 50170 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 50171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50173 glEnableVertexAttribArray(index = 3) 50174 glUseProgram(program = 1) 50175 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50176 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50177 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50178 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50179 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50180 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 50181 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 50182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50184 glDisableVertexAttribArray(index = 2) 50185 glDisableVertexAttribArray(index = 3) 50186 glUseProgram(program = 7) 50187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 50188 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50189 glUniform2fv(location = 2, count = 1, value = {0, 384}) 50190 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50191 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50192 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50193 glDrawElements(mode = GL_TRIANGLES, count = 165, type = GL_UNSIGNED_INT, indices = NULL) 50194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50195 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50196 glEnableVertexAttribArray(index = 2) 50197 glUseProgram(program = 4) 50198 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50199 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50201 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 50202 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 50203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50205 glEnableVertexAttribArray(index = 3) 50206 glUseProgram(program = 1) 50207 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50208 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50211 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50212 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 50213 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 50214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 50215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 50216 glDisableVertexAttribArray(index = 2) 50217 glDisableVertexAttribArray(index = 3) 50218 glUseProgram(program = 10) 50219 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005248359, 0.0005556117, 0, 0, -0.0009482439, 0.003075211, 0, 0, 0, 0, 0.01369863, 0, -0.8062717, -0.6807792, 0.02739726, 1}) 50220 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 50221 glUniform1fv(location = 5, count = 1, value = &187.5) 50222 glUniform1fv(location = 6, count = 1, value = &0) 50223 glUniform2fv(location = 4, count = 1, value = {0, 0}) 50224 glGenTextures(n = 1, textures = &135) 50225 glBindTexture(target = GL_TEXTURE_2D, texture = 135) 50226 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 50227 glBindTexture(target = GL_TEXTURE_2D, texture = 135) 50228 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50229 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50230 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 50231 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 50232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 50233 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50234 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50235 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 50236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 50237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 50238 glEnableVertexAttribArray(index = 2) 50239 glUseProgram(program = 4) 50240 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005248359, 0.0005556117, 0, 0, -0.0009482439, 0.003075211, 0, 0, 0, 0, 1, 0, -0.8062717, -0.6807792, 0, 1}) 50241 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50242 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50243 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 50244 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 50245 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 50246 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 50247 glEnableVertexAttribArray(index = 3) 50248 glUseProgram(program = 1) 50249 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005248359, 0.0005556117, 0, 0, -0.0009482439, 0.003075211, 0, 0, 0, 0, 1, 0, -0.8062717, -0.6807792, 0, 1}) 50250 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50253 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50254 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 50255 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 50256 glDisableVertexAttribArray(index = 0) 50257 glDisableVertexAttribArray(index = 1) 50258 glDisableVertexAttribArray(index = 2) 50259 glDisableVertexAttribArray(index = 3) 50260 glDisable(cap = GL_STENCIL_TEST) 50261 glDisable(cap = GL_SCISSOR_TEST) 50262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50264 glDepthMask(flag = GL_TRUE) 50265 glBindVertexArray(array = 0) 50266 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50267 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50268 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 50269 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 50270 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 50271 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50272 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 50273 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 50274 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50275 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50276 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50277 glBindVertexArray(array = 1) 50278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 50279 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 50281 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 50282 glViewport(x = 0, y = 0, width = 375, height = 667) 50283 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 50284 glClearDepth(depth = 1) 50285 glEnable(cap = GL_DEPTH_TEST) 50286 glDepthFunc(func = GL_LESS) 50287 glDepthMask(flag = GL_TRUE) 50288 glDisable(cap = GL_BLEND) 50289 glDisable(cap = GL_CULL_FACE) 50290 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50291 glDisable(cap = GL_SCISSOR_TEST) 50292 glDisable(cap = GL_STENCIL_TEST) 50293 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 50295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 50296 glEnableVertexAttribArray(index = 0) 50297 glEnableVertexAttribArray(index = 1) 50298 glEnableVertexAttribArray(index = 2) 50299 glUseProgram(program = 4) 50300 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50301 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50302 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50303 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 50304 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50305 glEnable(cap = GL_BLEND) 50306 glDepthMask(flag = GL_FALSE) 50307 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 50309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 50310 glUseProgram(program = 13) 50311 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 50312 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 50313 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 50314 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 50318 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 50320 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 50321 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 50322 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50323 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50326 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 50328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 50329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 50330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 50331 glUseProgram(program = 16) 50332 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50333 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 50334 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50335 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50336 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 50337 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50338 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 50339 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50341 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50342 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 50344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 50345 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50346 glUseProgram(program = 4) 50347 glUniform1fv(location = 1, count = 1, value = &0.5) 50348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 50352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 50353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 50354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 50355 glUseProgram(program = 16) 50356 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50357 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 50358 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50359 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50360 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 50361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50362 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 50363 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50364 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50365 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50366 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50367 glDisableVertexAttribArray(index = 0) 50368 glDisableVertexAttribArray(index = 1) 50369 glDisableVertexAttribArray(index = 2) 50370 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50371 glDisable(cap = GL_STENCIL_TEST) 50372 glDisable(cap = GL_SCISSOR_TEST) 50373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50375 glDepthMask(flag = GL_TRUE) 50376 glBindVertexArray(array = 0) 50377 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 50378 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 50379 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50380 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50381 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50382 glBindVertexArray(array = 2) 50383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50384 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 50385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50386 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 50387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50388 glBufferData(target = GL_ARRAY_BUFFER, size = 23280, data = blob(23280), usage = GL_STATIC_DRAW) 50389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50390 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2994, data = blob(2994), usage = GL_STATIC_DRAW) 50391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50392 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 50393 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50394 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 50395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50396 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 50397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50398 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 50399 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50400 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 50401 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50402 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 50403 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50404 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 50405 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50406 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 50407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50408 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 50409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50410 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 50411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50412 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 50413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50414 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 50415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50416 glBufferData(target = GL_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 50417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50418 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 50419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50420 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 50421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50422 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 50423 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50424 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 50425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50426 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 50427 glViewport(x = 0, y = 0, width = 375, height = 640) 50428 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50429 glClearDepth(depth = 1) 50430 glEnable(cap = GL_DEPTH_TEST) 50431 glDepthFunc(func = GL_LESS) 50432 glDepthMask(flag = GL_TRUE) 50433 glDisable(cap = GL_BLEND) 50434 glDisable(cap = GL_CULL_FACE) 50435 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50436 glDisable(cap = GL_SCISSOR_TEST) 50437 glDisable(cap = GL_STENCIL_TEST) 50438 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50439 glEnable(cap = GL_BLEND) 50440 glDepthMask(flag = GL_FALSE) 50441 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50444 glEnableVertexAttribArray(index = 0) 50445 glEnableVertexAttribArray(index = 1) 50446 glEnableVertexAttribArray(index = 2) 50447 glEnableVertexAttribArray(index = 3) 50448 glUseProgram(program = 1) 50449 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50450 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50451 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50452 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50453 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50454 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 50455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 50456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50458 glDisableVertexAttribArray(index = 3) 50459 glUseProgram(program = 4) 50460 glUniform1fv(location = 1, count = 1, value = &1) 50461 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50463 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50464 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4434) 50465 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1495, type = GL_UNSIGNED_SHORT, indices = 0x2) 50466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50468 glDisableVertexAttribArray(index = 2) 50469 glUseProgram(program = 7) 50470 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 50471 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50472 glUniform2fv(location = 2, count = 1, value = {0, 640}) 50473 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50474 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50475 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50476 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 50477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50479 glEnableVertexAttribArray(index = 2) 50480 glUseProgram(program = 4) 50481 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50482 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50483 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50484 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 50485 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 50486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50488 glEnableVertexAttribArray(index = 3) 50489 glUseProgram(program = 1) 50490 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50491 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50493 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50494 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50495 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 50496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 50497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50499 glDisableVertexAttribArray(index = 2) 50500 glDisableVertexAttribArray(index = 3) 50501 glUseProgram(program = 7) 50502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 50503 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50504 glUniform2fv(location = 2, count = 1, value = {0, 512}) 50505 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50506 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50507 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50508 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 50509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50511 glEnableVertexAttribArray(index = 2) 50512 glUseProgram(program = 4) 50513 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50514 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50515 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50516 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 50517 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 50518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50520 glEnableVertexAttribArray(index = 3) 50521 glUseProgram(program = 1) 50522 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50523 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50525 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50526 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50527 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 50528 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 50529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50531 glDisableVertexAttribArray(index = 2) 50532 glDisableVertexAttribArray(index = 3) 50533 glUseProgram(program = 7) 50534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 50535 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50536 glUniform2fv(location = 2, count = 1, value = {0, 384}) 50537 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50538 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50539 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50540 glDrawElements(mode = GL_TRIANGLES, count = 165, type = GL_UNSIGNED_INT, indices = NULL) 50541 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50542 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50543 glEnableVertexAttribArray(index = 2) 50544 glUseProgram(program = 4) 50545 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50546 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50547 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50548 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 50549 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 50550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50552 glEnableVertexAttribArray(index = 3) 50553 glUseProgram(program = 1) 50554 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50555 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50557 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50558 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50559 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 50560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 50561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 50562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 50563 glDisableVertexAttribArray(index = 2) 50564 glDisableVertexAttribArray(index = 3) 50565 glUseProgram(program = 10) 50566 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00525203, 0.000543575, 0, 0, -0.0009277012, 0.003077361, 0, 0, 0, 0, 0.01369863, 0, -0.8108116, -0.6789255, 0.02739726, 1}) 50567 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 50568 glUniform1fv(location = 5, count = 1, value = &187.5) 50569 glUniform1fv(location = 6, count = 1, value = &0) 50570 glUniform2fv(location = 4, count = 1, value = {0, 0}) 50571 glGenTextures(n = 1, textures = &136) 50572 glBindTexture(target = GL_TEXTURE_2D, texture = 136) 50573 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 50574 glBindTexture(target = GL_TEXTURE_2D, texture = 136) 50575 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50576 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50577 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 50578 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 50579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 50580 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50581 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50582 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 50583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 50584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 50585 glEnableVertexAttribArray(index = 2) 50586 glUseProgram(program = 4) 50587 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00525203, 0.000543575, 0, 0, -0.0009277012, 0.003077361, 0, 0, 0, 0, 1, 0, -0.8108116, -0.6789255, 0, 1}) 50588 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50589 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50590 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 50591 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 50592 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 50593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 50594 glEnableVertexAttribArray(index = 3) 50595 glUseProgram(program = 1) 50596 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00525203, 0.000543575, 0, 0, -0.0009277012, 0.003077361, 0, 0, 0, 0, 1, 0, -0.8108116, -0.6789255, 0, 1}) 50597 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50600 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50601 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 50602 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 50603 glDisableVertexAttribArray(index = 0) 50604 glDisableVertexAttribArray(index = 1) 50605 glDisableVertexAttribArray(index = 2) 50606 glDisableVertexAttribArray(index = 3) 50607 glDisable(cap = GL_STENCIL_TEST) 50608 glDisable(cap = GL_SCISSOR_TEST) 50609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50611 glDepthMask(flag = GL_TRUE) 50612 glBindVertexArray(array = 0) 50613 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50614 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50615 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 50616 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 50617 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 50618 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50619 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 50620 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 50621 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50622 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50623 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50624 glBindVertexArray(array = 1) 50625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 50626 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 50628 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 50629 glViewport(x = 0, y = 0, width = 375, height = 667) 50630 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 50631 glClearDepth(depth = 1) 50632 glEnable(cap = GL_DEPTH_TEST) 50633 glDepthFunc(func = GL_LESS) 50634 glDepthMask(flag = GL_TRUE) 50635 glDisable(cap = GL_BLEND) 50636 glDisable(cap = GL_CULL_FACE) 50637 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50638 glDisable(cap = GL_SCISSOR_TEST) 50639 glDisable(cap = GL_STENCIL_TEST) 50640 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 50642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 50643 glEnableVertexAttribArray(index = 0) 50644 glEnableVertexAttribArray(index = 1) 50645 glEnableVertexAttribArray(index = 2) 50646 glUseProgram(program = 4) 50647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50648 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50649 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50650 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 50651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50652 glEnable(cap = GL_BLEND) 50653 glDepthMask(flag = GL_FALSE) 50654 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50655 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 50656 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 50657 glUseProgram(program = 13) 50658 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 50659 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 50660 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 50661 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50663 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50664 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 50665 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 50667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 50668 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 50669 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50670 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50673 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50674 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 50675 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 50676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 50677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 50678 glUseProgram(program = 16) 50679 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50680 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 50681 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50682 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50683 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 50684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50685 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 50686 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50688 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50689 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 50691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 50692 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50693 glUseProgram(program = 4) 50694 glUniform1fv(location = 1, count = 1, value = &0.5) 50695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50697 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 50699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 50700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 50701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 50702 glUseProgram(program = 16) 50703 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 50704 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 50705 glUniform1fv(location = 2, count = 1, value = &0.1851852) 50706 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 50707 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 50708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50709 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 50710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 50711 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 50712 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 50713 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 50714 glDisableVertexAttribArray(index = 0) 50715 glDisableVertexAttribArray(index = 1) 50716 glDisableVertexAttribArray(index = 2) 50717 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50718 glDisable(cap = GL_STENCIL_TEST) 50719 glDisable(cap = GL_SCISSOR_TEST) 50720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50722 glDepthMask(flag = GL_TRUE) 50723 glBindVertexArray(array = 0) 50724 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 50725 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 50726 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50727 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50728 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 50729 glBindVertexArray(array = 2) 50730 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50731 glBufferData(target = GL_ARRAY_BUFFER, size = 147072, data = blob(147072), usage = GL_STATIC_DRAW) 50732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50733 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18720, data = blob(18720), usage = GL_STATIC_DRAW) 50734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50735 glBufferData(target = GL_ARRAY_BUFFER, size = 22512, data = blob(22512), usage = GL_STATIC_DRAW) 50736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50737 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2898, data = blob(2898), usage = GL_STATIC_DRAW) 50738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50739 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 50740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50741 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 50742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50743 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 50744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50745 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 50746 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50747 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 50748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50749 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 50750 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50751 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 50752 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50753 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 50754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50755 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 50756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50757 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 50758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50759 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 50760 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50761 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 50762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50763 glBufferData(target = GL_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 50764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50765 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 50766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50767 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 50768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50769 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 50770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50771 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 50772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50773 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 50774 glViewport(x = 0, y = 0, width = 375, height = 640) 50775 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 50776 glClearDepth(depth = 1) 50777 glEnable(cap = GL_DEPTH_TEST) 50778 glDepthFunc(func = GL_LESS) 50779 glDepthMask(flag = GL_TRUE) 50780 glDisable(cap = GL_BLEND) 50781 glDisable(cap = GL_CULL_FACE) 50782 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50783 glDisable(cap = GL_SCISSOR_TEST) 50784 glDisable(cap = GL_STENCIL_TEST) 50785 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50786 glEnable(cap = GL_BLEND) 50787 glDepthMask(flag = GL_FALSE) 50788 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 50789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 50790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 50791 glEnableVertexAttribArray(index = 0) 50792 glEnableVertexAttribArray(index = 1) 50793 glEnableVertexAttribArray(index = 2) 50794 glEnableVertexAttribArray(index = 3) 50795 glUseProgram(program = 1) 50796 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50797 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50799 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50800 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50801 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dec0) 50802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9358, type = GL_UNSIGNED_SHORT, indices = 0x2) 50803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 50804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 50805 glDisableVertexAttribArray(index = 3) 50806 glUseProgram(program = 4) 50807 glUniform1fv(location = 1, count = 1, value = &1) 50808 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50810 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50811 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x41f4) 50812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1447, type = GL_UNSIGNED_SHORT, indices = 0x2) 50813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 50814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 50815 glDisableVertexAttribArray(index = 2) 50816 glUseProgram(program = 7) 50817 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 50818 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50819 glUniform2fv(location = 2, count = 1, value = {0, 640}) 50820 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50821 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50823 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 50824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 50825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 50826 glEnableVertexAttribArray(index = 2) 50827 glUseProgram(program = 4) 50828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50829 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50830 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50831 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 50832 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 50833 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 50834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 50835 glEnableVertexAttribArray(index = 3) 50836 glUseProgram(program = 1) 50837 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50838 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50841 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50842 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 50843 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 50844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 50845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 50846 glDisableVertexAttribArray(index = 2) 50847 glDisableVertexAttribArray(index = 3) 50848 glUseProgram(program = 7) 50849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 50850 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50851 glUniform2fv(location = 2, count = 1, value = {0, 512}) 50852 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50853 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50854 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50855 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 50856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 50857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 50858 glEnableVertexAttribArray(index = 2) 50859 glUseProgram(program = 4) 50860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 50864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 50865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 50866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 50867 glEnableVertexAttribArray(index = 3) 50868 glUseProgram(program = 1) 50869 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50870 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50873 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50874 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 50875 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 50876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 50877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 50878 glDisableVertexAttribArray(index = 2) 50879 glDisableVertexAttribArray(index = 3) 50880 glUseProgram(program = 7) 50881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 50882 glUniform2fv(location = 1, count = 1, value = {0, 0}) 50883 glUniform2fv(location = 2, count = 1, value = {0, 384}) 50884 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 50885 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50886 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50887 glDrawElements(mode = GL_TRIANGLES, count = 165, type = GL_UNSIGNED_INT, indices = NULL) 50888 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 50889 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 50890 glEnableVertexAttribArray(index = 2) 50891 glUseProgram(program = 4) 50892 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50893 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50894 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50895 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 50896 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 50897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 50898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 50899 glEnableVertexAttribArray(index = 3) 50900 glUseProgram(program = 1) 50901 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 50902 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50905 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50906 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 50907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 50908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 50909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 50910 glDisableVertexAttribArray(index = 2) 50911 glDisableVertexAttribArray(index = 3) 50912 glUseProgram(program = 10) 50913 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005256473, 0.0005286243, 0, 0, -0.0009021854, 0.003079965, 0, 0, 0, 0, 0.01369863, 0, -0.816429, -0.6766104, 0.02739726, 1}) 50914 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 50915 glUniform1fv(location = 5, count = 1, value = &187.5) 50916 glUniform1fv(location = 6, count = 1, value = &0) 50917 glUniform2fv(location = 4, count = 1, value = {0, 0}) 50918 glGenTextures(n = 1, textures = &137) 50919 glBindTexture(target = GL_TEXTURE_2D, texture = 137) 50920 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 50921 glBindTexture(target = GL_TEXTURE_2D, texture = 137) 50922 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 50923 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 50924 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 50925 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 50926 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 50927 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50928 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50929 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 50930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 50931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 50932 glEnableVertexAttribArray(index = 2) 50933 glUseProgram(program = 4) 50934 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005256473, 0.0005286243, 0, 0, -0.0009021854, 0.003079965, 0, 0, 0, 0, 1, 0, -0.816429, -0.6766104, 0, 1}) 50935 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50936 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50937 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 50938 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 50939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 50940 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 50941 glEnableVertexAttribArray(index = 3) 50942 glUseProgram(program = 1) 50943 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005256473, 0.0005286243, 0, 0, -0.0009021854, 0.003079965, 0, 0, 0, 0, 1, 0, -0.816429, -0.6766104, 0, 1}) 50944 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 50945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 50946 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 50947 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 50948 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 50949 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 50950 glDisableVertexAttribArray(index = 0) 50951 glDisableVertexAttribArray(index = 1) 50952 glDisableVertexAttribArray(index = 2) 50953 glDisableVertexAttribArray(index = 3) 50954 glDisable(cap = GL_STENCIL_TEST) 50955 glDisable(cap = GL_SCISSOR_TEST) 50956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 50957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 50958 glDepthMask(flag = GL_TRUE) 50959 glBindVertexArray(array = 0) 50960 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50961 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 50962 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 50963 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 50964 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 50965 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50966 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 50967 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 50968 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 50969 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 50970 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 50971 glBindVertexArray(array = 1) 50972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 50973 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 50974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 50975 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 50976 glViewport(x = 0, y = 0, width = 375, height = 667) 50977 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 50978 glClearDepth(depth = 1) 50979 glEnable(cap = GL_DEPTH_TEST) 50980 glDepthFunc(func = GL_LESS) 50981 glDepthMask(flag = GL_TRUE) 50982 glDisable(cap = GL_BLEND) 50983 glDisable(cap = GL_CULL_FACE) 50984 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 50985 glDisable(cap = GL_SCISSOR_TEST) 50986 glDisable(cap = GL_STENCIL_TEST) 50987 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 50988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 50989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 50990 glEnableVertexAttribArray(index = 0) 50991 glEnableVertexAttribArray(index = 1) 50992 glEnableVertexAttribArray(index = 2) 50993 glUseProgram(program = 4) 50994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 50995 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 50996 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 50997 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 50998 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 50999 glEnable(cap = GL_BLEND) 51000 glDepthMask(flag = GL_FALSE) 51001 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51002 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 51003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 51004 glUseProgram(program = 13) 51005 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51006 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51007 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 51008 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51009 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51010 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51011 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51012 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 51014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 51015 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 51016 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51017 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51018 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51019 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51020 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51021 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51022 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 51024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 51025 glUseProgram(program = 16) 51026 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51027 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51028 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51029 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51030 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51031 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51032 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51034 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51035 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51036 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 51038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 51039 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51040 glUseProgram(program = 4) 51041 glUniform1fv(location = 1, count = 1, value = &0.5) 51042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51044 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51046 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 51048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 51049 glUseProgram(program = 16) 51050 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51051 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51052 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51053 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51054 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51055 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51056 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51058 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51059 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51060 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51061 glDisableVertexAttribArray(index = 0) 51062 glDisableVertexAttribArray(index = 1) 51063 glDisableVertexAttribArray(index = 2) 51064 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51065 glDisable(cap = GL_STENCIL_TEST) 51066 glDisable(cap = GL_SCISSOR_TEST) 51067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51069 glDepthMask(flag = GL_TRUE) 51070 glBindVertexArray(array = 0) 51071 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 51072 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 51073 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51074 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51075 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51076 glBindVertexArray(array = 2) 51077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51078 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 51079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51080 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 51081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51082 glBufferData(target = GL_ARRAY_BUFFER, size = 22464, data = blob(22464), usage = GL_STATIC_DRAW) 51083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51084 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2892, data = blob(2892), usage = GL_STATIC_DRAW) 51085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51086 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 51087 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51088 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 51089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51090 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 51091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51092 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 51093 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51094 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 51095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51096 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 51097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51098 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 51099 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51100 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 51101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51102 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 51103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51104 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 51105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51106 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 51107 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51108 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 51109 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51110 glBufferData(target = GL_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 51111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51112 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 51113 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51114 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 51115 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51116 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 51117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51118 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 51119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51120 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 51121 glViewport(x = 0, y = 0, width = 375, height = 640) 51122 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51123 glClearDepth(depth = 1) 51124 glEnable(cap = GL_DEPTH_TEST) 51125 glDepthFunc(func = GL_LESS) 51126 glDepthMask(flag = GL_TRUE) 51127 glDisable(cap = GL_BLEND) 51128 glDisable(cap = GL_CULL_FACE) 51129 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51130 glDisable(cap = GL_SCISSOR_TEST) 51131 glDisable(cap = GL_STENCIL_TEST) 51132 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51133 glEnable(cap = GL_BLEND) 51134 glDepthMask(flag = GL_FALSE) 51135 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51138 glEnableVertexAttribArray(index = 0) 51139 glEnableVertexAttribArray(index = 1) 51140 glEnableVertexAttribArray(index = 2) 51141 glEnableVertexAttribArray(index = 3) 51142 glUseProgram(program = 1) 51143 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51144 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51147 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51148 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 51149 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 51150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51151 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51152 glDisableVertexAttribArray(index = 3) 51153 glUseProgram(program = 4) 51154 glUniform1fv(location = 1, count = 1, value = &1) 51155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51157 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51158 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x41d0) 51159 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1444, type = GL_UNSIGNED_SHORT, indices = 0x2) 51160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51162 glDisableVertexAttribArray(index = 2) 51163 glUseProgram(program = 7) 51164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 51165 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51166 glUniform2fv(location = 2, count = 1, value = {0, 640}) 51167 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51168 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51169 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51170 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 51171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51172 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51173 glEnableVertexAttribArray(index = 2) 51174 glUseProgram(program = 4) 51175 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51176 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51177 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51178 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 51179 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 51180 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51182 glEnableVertexAttribArray(index = 3) 51183 glUseProgram(program = 1) 51184 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51185 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51188 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51189 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 51190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 51191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51193 glDisableVertexAttribArray(index = 2) 51194 glDisableVertexAttribArray(index = 3) 51195 glUseProgram(program = 7) 51196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 51197 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51198 glUniform2fv(location = 2, count = 1, value = {0, 512}) 51199 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51200 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51201 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51202 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 51203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51205 glEnableVertexAttribArray(index = 2) 51206 glUseProgram(program = 4) 51207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51208 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51209 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51210 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 51211 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 51212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51214 glEnableVertexAttribArray(index = 3) 51215 glUseProgram(program = 1) 51216 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51217 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51219 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51220 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51221 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 51222 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 51223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51225 glDisableVertexAttribArray(index = 2) 51226 glDisableVertexAttribArray(index = 3) 51227 glUseProgram(program = 7) 51228 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 51229 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51230 glUniform2fv(location = 2, count = 1, value = {0, 384}) 51231 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51233 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51234 glDrawElements(mode = GL_TRIANGLES, count = 165, type = GL_UNSIGNED_INT, indices = NULL) 51235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51237 glEnableVertexAttribArray(index = 2) 51238 glUseProgram(program = 4) 51239 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51240 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51241 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51242 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 51243 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 51244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51246 glEnableVertexAttribArray(index = 3) 51247 glUseProgram(program = 1) 51248 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51249 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51252 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51253 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 51254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 51255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51257 glDisableVertexAttribArray(index = 2) 51258 glDisableVertexAttribArray(index = 3) 51259 glUseProgram(program = 10) 51260 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005261099, 0.0005125787, 0, 0, -0.000874801, 0.003082676, 0, 0, 0, 0, 0.01369863, 0, -0.822431, -0.6741101, 0.02739726, 1}) 51261 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 51262 glUniform1fv(location = 5, count = 1, value = &187.5) 51263 glUniform1fv(location = 6, count = 1, value = &0) 51264 glUniform2fv(location = 4, count = 1, value = {0, 0}) 51265 glGenTextures(n = 1, textures = &138) 51266 glBindTexture(target = GL_TEXTURE_2D, texture = 138) 51267 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 51268 glBindTexture(target = GL_TEXTURE_2D, texture = 138) 51269 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51270 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51271 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 51272 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 51273 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 51274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51275 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51276 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 51277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51279 glEnableVertexAttribArray(index = 2) 51280 glUseProgram(program = 4) 51281 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005261099, 0.0005125787, 0, 0, -0.000874801, 0.003082676, 0, 0, 0, 0, 1, 0, -0.822431, -0.6741101, 0, 1}) 51282 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51283 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51284 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 51285 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 51286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51287 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51288 glEnableVertexAttribArray(index = 3) 51289 glUseProgram(program = 1) 51290 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005261099, 0.0005125787, 0, 0, -0.000874801, 0.003082676, 0, 0, 0, 0, 1, 0, -0.822431, -0.6741101, 0, 1}) 51291 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51293 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51294 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51295 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 51296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 51297 glDisableVertexAttribArray(index = 0) 51298 glDisableVertexAttribArray(index = 1) 51299 glDisableVertexAttribArray(index = 2) 51300 glDisableVertexAttribArray(index = 3) 51301 glDisable(cap = GL_STENCIL_TEST) 51302 glDisable(cap = GL_SCISSOR_TEST) 51303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51305 glDepthMask(flag = GL_TRUE) 51306 glBindVertexArray(array = 0) 51307 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 51308 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 51309 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 51310 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 51311 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 51312 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 51313 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 51314 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 51315 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 51316 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51317 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51318 glBindVertexArray(array = 1) 51319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 51320 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 51321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 51322 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 51323 glViewport(x = 0, y = 0, width = 375, height = 667) 51324 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51325 glClearDepth(depth = 1) 51326 glEnable(cap = GL_DEPTH_TEST) 51327 glDepthFunc(func = GL_LESS) 51328 glDepthMask(flag = GL_TRUE) 51329 glDisable(cap = GL_BLEND) 51330 glDisable(cap = GL_CULL_FACE) 51331 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51332 glDisable(cap = GL_SCISSOR_TEST) 51333 glDisable(cap = GL_STENCIL_TEST) 51334 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 51336 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 51337 glEnableVertexAttribArray(index = 0) 51338 glEnableVertexAttribArray(index = 1) 51339 glEnableVertexAttribArray(index = 2) 51340 glUseProgram(program = 4) 51341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51343 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51344 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 51345 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51346 glEnable(cap = GL_BLEND) 51347 glDepthMask(flag = GL_FALSE) 51348 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 51350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 51351 glUseProgram(program = 13) 51352 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51353 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51354 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 51355 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51356 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51357 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51358 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51359 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 51361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 51362 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 51363 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51364 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51366 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51367 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51368 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51369 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 51371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 51372 glUseProgram(program = 16) 51373 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51374 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51375 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51376 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51377 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51378 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51379 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51381 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51382 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51383 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 51385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 51386 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51387 glUseProgram(program = 4) 51388 glUniform1fv(location = 1, count = 1, value = &0.5) 51389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51390 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51391 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51392 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51393 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 51395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 51396 glUseProgram(program = 16) 51397 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51398 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51399 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51400 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51401 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51402 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51403 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51405 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51406 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51407 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51408 glDisableVertexAttribArray(index = 0) 51409 glDisableVertexAttribArray(index = 1) 51410 glDisableVertexAttribArray(index = 2) 51411 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51412 glDisable(cap = GL_STENCIL_TEST) 51413 glDisable(cap = GL_SCISSOR_TEST) 51414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51416 glDepthMask(flag = GL_TRUE) 51417 glBindVertexArray(array = 0) 51418 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 51419 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 51420 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51421 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51422 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51423 glBindVertexArray(array = 2) 51424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51425 glBufferData(target = GL_ARRAY_BUFFER, size = 147456, data = blob(147456), usage = GL_STATIC_DRAW) 51426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51427 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18768, data = blob(18768), usage = GL_STATIC_DRAW) 51428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51429 glBufferData(target = GL_ARRAY_BUFFER, size = 22432, data = blob(22432), usage = GL_STATIC_DRAW) 51430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51431 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2888, data = blob(2888), usage = GL_STATIC_DRAW) 51432 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51433 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 51434 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51435 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 51436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51437 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 51438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51439 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 51440 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51441 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 51442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51443 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 51444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51445 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 51446 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51447 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 51448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51449 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 51450 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51451 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 51452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51453 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 51454 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51455 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 51456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51457 glBufferData(target = GL_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 51458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51459 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 660, data = blob(660), usage = GL_STATIC_DRAW) 51460 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51461 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 51462 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51463 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 51464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51465 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 51466 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51467 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 51468 glViewport(x = 0, y = 0, width = 375, height = 640) 51469 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51470 glClearDepth(depth = 1) 51471 glEnable(cap = GL_DEPTH_TEST) 51472 glDepthFunc(func = GL_LESS) 51473 glDepthMask(flag = GL_TRUE) 51474 glDisable(cap = GL_BLEND) 51475 glDisable(cap = GL_CULL_FACE) 51476 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51477 glDisable(cap = GL_SCISSOR_TEST) 51478 glDisable(cap = GL_STENCIL_TEST) 51479 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51480 glEnable(cap = GL_BLEND) 51481 glDepthMask(flag = GL_FALSE) 51482 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51485 glEnableVertexAttribArray(index = 0) 51486 glEnableVertexAttribArray(index = 1) 51487 glEnableVertexAttribArray(index = 2) 51488 glEnableVertexAttribArray(index = 3) 51489 glUseProgram(program = 1) 51490 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51491 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51493 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51494 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51495 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1e000) 51496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9382, type = GL_UNSIGNED_SHORT, indices = 0x2) 51497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51498 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51499 glDisableVertexAttribArray(index = 3) 51500 glUseProgram(program = 4) 51501 glUniform1fv(location = 1, count = 1, value = &1) 51502 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51505 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x41b8) 51506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1442, type = GL_UNSIGNED_SHORT, indices = 0x2) 51507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51509 glDisableVertexAttribArray(index = 2) 51510 glUseProgram(program = 7) 51511 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 51512 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51513 glUniform2fv(location = 2, count = 1, value = {0, 640}) 51514 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51516 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51517 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 51518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51520 glEnableVertexAttribArray(index = 2) 51521 glUseProgram(program = 4) 51522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51523 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51525 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 51526 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 51527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51529 glEnableVertexAttribArray(index = 3) 51530 glUseProgram(program = 1) 51531 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51532 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51535 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51536 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 51537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 51538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51540 glDisableVertexAttribArray(index = 2) 51541 glDisableVertexAttribArray(index = 3) 51542 glUseProgram(program = 7) 51543 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 51544 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51545 glUniform2fv(location = 2, count = 1, value = {0, 512}) 51546 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51548 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51549 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 51550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51552 glEnableVertexAttribArray(index = 2) 51553 glUseProgram(program = 4) 51554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51555 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51556 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51557 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 51558 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 51559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51561 glEnableVertexAttribArray(index = 3) 51562 glUseProgram(program = 1) 51563 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51564 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51566 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51567 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51568 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 51569 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 51570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51572 glDisableVertexAttribArray(index = 2) 51573 glDisableVertexAttribArray(index = 3) 51574 glUseProgram(program = 7) 51575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 51576 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51577 glUniform2fv(location = 2, count = 1, value = {0, 384}) 51578 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51580 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51581 glDrawElements(mode = GL_TRIANGLES, count = 165, type = GL_UNSIGNED_INT, indices = NULL) 51582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51584 glEnableVertexAttribArray(index = 2) 51585 glUseProgram(program = 4) 51586 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51587 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51588 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51589 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 51590 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 51591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51593 glEnableVertexAttribArray(index = 3) 51594 glUseProgram(program = 1) 51595 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51596 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51598 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51599 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51600 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 51601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 51602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51604 glDisableVertexAttribArray(index = 2) 51605 glDisableVertexAttribArray(index = 3) 51606 glUseProgram(program = 10) 51607 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005265624, 0.0004963723, 0, 0, -0.0008471421, 0.003085326, 0, 0, 0, 0, 0.01369863, 0, -0.8284653, -0.6715685, 0.02739726, 1}) 51608 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 51609 glUniform1fv(location = 5, count = 1, value = &187.5) 51610 glUniform1fv(location = 6, count = 1, value = &0) 51611 glUniform2fv(location = 4, count = 1, value = {0, 0}) 51612 glGenTextures(n = 1, textures = &139) 51613 glBindTexture(target = GL_TEXTURE_2D, texture = 139) 51614 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 51615 glBindTexture(target = GL_TEXTURE_2D, texture = 139) 51616 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51617 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51618 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 51619 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 51620 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 51621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51622 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51623 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 51624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51626 glEnableVertexAttribArray(index = 2) 51627 glUseProgram(program = 4) 51628 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005265624, 0.0004963723, 0, 0, -0.0008471421, 0.003085326, 0, 0, 0, 0, 1, 0, -0.8284653, -0.6715685, 0, 1}) 51629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51630 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51631 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 51632 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 51633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51634 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51635 glEnableVertexAttribArray(index = 3) 51636 glUseProgram(program = 1) 51637 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005265624, 0.0004963723, 0, 0, -0.0008471421, 0.003085326, 0, 0, 0, 0, 1, 0, -0.8284653, -0.6715685, 0, 1}) 51638 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51639 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51640 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51641 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51642 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 51643 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 51644 glDisableVertexAttribArray(index = 0) 51645 glDisableVertexAttribArray(index = 1) 51646 glDisableVertexAttribArray(index = 2) 51647 glDisableVertexAttribArray(index = 3) 51648 glDisable(cap = GL_STENCIL_TEST) 51649 glDisable(cap = GL_SCISSOR_TEST) 51650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51652 glDepthMask(flag = GL_TRUE) 51653 glBindVertexArray(array = 0) 51654 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 51655 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 51656 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 51657 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 51658 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 51659 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 51660 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 51661 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 51662 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 51663 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51664 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 51665 glBindVertexArray(array = 1) 51666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 51667 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 51668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 51669 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 51670 glViewport(x = 0, y = 0, width = 375, height = 667) 51671 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 51672 glClearDepth(depth = 1) 51673 glEnable(cap = GL_DEPTH_TEST) 51674 glDepthFunc(func = GL_LESS) 51675 glDepthMask(flag = GL_TRUE) 51676 glDisable(cap = GL_BLEND) 51677 glDisable(cap = GL_CULL_FACE) 51678 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51679 glDisable(cap = GL_SCISSOR_TEST) 51680 glDisable(cap = GL_STENCIL_TEST) 51681 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51682 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 51683 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 51684 glEnableVertexAttribArray(index = 0) 51685 glEnableVertexAttribArray(index = 1) 51686 glEnableVertexAttribArray(index = 2) 51687 glUseProgram(program = 4) 51688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 51692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51693 glEnable(cap = GL_BLEND) 51694 glDepthMask(flag = GL_FALSE) 51695 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 51697 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 51698 glUseProgram(program = 13) 51699 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51700 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 51701 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 51702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51704 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 51706 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 51707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 51708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 51709 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 51710 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51711 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51714 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51715 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 51716 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 51717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 51718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 51719 glUseProgram(program = 16) 51720 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51721 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 51722 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51723 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51724 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 51725 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51726 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51728 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51730 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 51732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 51733 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51734 glUseProgram(program = 4) 51735 glUniform1fv(location = 1, count = 1, value = &0.5) 51736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51738 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 51740 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 51741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 51742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 51743 glUseProgram(program = 16) 51744 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 51745 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 51746 glUniform1fv(location = 2, count = 1, value = &0.1851852) 51747 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 51748 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 51749 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 51750 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 51751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 51752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 51753 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 51754 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 51755 glDisableVertexAttribArray(index = 0) 51756 glDisableVertexAttribArray(index = 1) 51757 glDisableVertexAttribArray(index = 2) 51758 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51759 glDisable(cap = GL_STENCIL_TEST) 51760 glDisable(cap = GL_SCISSOR_TEST) 51761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51763 glDepthMask(flag = GL_TRUE) 51764 glBindVertexArray(array = 0) 51765 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 51766 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 51767 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 51768 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51769 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 51770 glBindVertexArray(array = 2) 51771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51772 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STATIC_DRAW) 51773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51774 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18672, data = blob(18672), usage = GL_STATIC_DRAW) 51775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51776 glBufferData(target = GL_ARRAY_BUFFER, size = 22272, data = blob(22272), usage = GL_STATIC_DRAW) 51777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51778 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2868, data = blob(2868), usage = GL_STATIC_DRAW) 51779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51780 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 51781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51782 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 51783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51784 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 51785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51786 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 51787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51788 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 51789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 51791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51792 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 51793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51794 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 51795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51796 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 51797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51798 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 51799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51800 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 51801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51802 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 51803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51804 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 51805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51806 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 51807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51808 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 51809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51810 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 51811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51812 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 51813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 51815 glViewport(x = 0, y = 0, width = 375, height = 640) 51816 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 51817 glClearDepth(depth = 1) 51818 glEnable(cap = GL_DEPTH_TEST) 51819 glDepthFunc(func = GL_LESS) 51820 glDepthMask(flag = GL_TRUE) 51821 glDisable(cap = GL_BLEND) 51822 glDisable(cap = GL_CULL_FACE) 51823 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 51824 glDisable(cap = GL_SCISSOR_TEST) 51825 glDisable(cap = GL_STENCIL_TEST) 51826 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 51827 glEnable(cap = GL_BLEND) 51828 glDepthMask(flag = GL_FALSE) 51829 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 51830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 51831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 51832 glEnableVertexAttribArray(index = 0) 51833 glEnableVertexAttribArray(index = 1) 51834 glEnableVertexAttribArray(index = 2) 51835 glEnableVertexAttribArray(index = 3) 51836 glUseProgram(program = 1) 51837 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51838 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51841 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51842 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dd80) 51843 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9334, type = GL_UNSIGNED_SHORT, indices = 0x2) 51844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 51845 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 51846 glDisableVertexAttribArray(index = 3) 51847 glUseProgram(program = 4) 51848 glUniform1fv(location = 1, count = 1, value = &1) 51849 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51852 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4140) 51853 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1432, type = GL_UNSIGNED_SHORT, indices = 0x2) 51854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 51855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 51856 glDisableVertexAttribArray(index = 2) 51857 glUseProgram(program = 7) 51858 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 51859 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51860 glUniform2fv(location = 2, count = 1, value = {0, 640}) 51861 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51864 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 51865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 51866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 51867 glEnableVertexAttribArray(index = 2) 51868 glUseProgram(program = 4) 51869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51871 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51872 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 51873 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 51874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 51875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 51876 glEnableVertexAttribArray(index = 3) 51877 glUseProgram(program = 1) 51878 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51879 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51881 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51882 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51883 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 51884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 51885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 51886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 51887 glDisableVertexAttribArray(index = 2) 51888 glDisableVertexAttribArray(index = 3) 51889 glUseProgram(program = 7) 51890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 51891 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51892 glUniform2fv(location = 2, count = 1, value = {0, 512}) 51893 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51895 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51896 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 51897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 51898 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 51899 glEnableVertexAttribArray(index = 2) 51900 glUseProgram(program = 4) 51901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51902 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51903 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51904 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 51905 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 51906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 51907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 51908 glEnableVertexAttribArray(index = 3) 51909 glUseProgram(program = 1) 51910 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51911 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51912 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51913 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51914 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51915 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 51916 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 51917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 51918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 51919 glDisableVertexAttribArray(index = 2) 51920 glDisableVertexAttribArray(index = 3) 51921 glUseProgram(program = 7) 51922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 51923 glUniform2fv(location = 1, count = 1, value = {0, 0}) 51924 glUniform2fv(location = 2, count = 1, value = {0, 384}) 51925 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 51926 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51927 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51928 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 51929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 51930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 51931 glEnableVertexAttribArray(index = 2) 51932 glUseProgram(program = 4) 51933 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51935 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51936 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 51937 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 51938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 51939 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 51940 glEnableVertexAttribArray(index = 3) 51941 glUseProgram(program = 1) 51942 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 51943 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51946 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51947 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 51948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 51949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 51950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 51951 glDisableVertexAttribArray(index = 2) 51952 glDisableVertexAttribArray(index = 3) 51953 glUseProgram(program = 10) 51954 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005269784, 0.0004809767, 0, 0, -0.0008208668, 0.003087764, 0, 0, 0, 0, 0.01369863, 0, -0.834172, -0.6691388, 0.02739726, 1}) 51955 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 51956 glUniform1fv(location = 5, count = 1, value = &187.5) 51957 glUniform1fv(location = 6, count = 1, value = &0) 51958 glUniform2fv(location = 4, count = 1, value = {0, 0}) 51959 glGenTextures(n = 1, textures = &140) 51960 glBindTexture(target = GL_TEXTURE_2D, texture = 140) 51961 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 51962 glBindTexture(target = GL_TEXTURE_2D, texture = 140) 51963 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 51964 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 51965 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 51966 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 51967 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 51968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51969 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51970 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 51971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 51972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 51973 glEnableVertexAttribArray(index = 2) 51974 glUseProgram(program = 4) 51975 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005269784, 0.0004809767, 0, 0, -0.0008208668, 0.003087764, 0, 0, 0, 0, 1, 0, -0.834172, -0.6691388, 0, 1}) 51976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 51977 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 51978 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 51979 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 51980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 51981 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 51982 glEnableVertexAttribArray(index = 3) 51983 glUseProgram(program = 1) 51984 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005269784, 0.0004809767, 0, 0, -0.0008208668, 0.003087764, 0, 0, 0, 0, 1, 0, -0.834172, -0.6691388, 0, 1}) 51985 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 51986 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 51987 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 51988 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 51989 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 51990 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 51991 glDisableVertexAttribArray(index = 0) 51992 glDisableVertexAttribArray(index = 1) 51993 glDisableVertexAttribArray(index = 2) 51994 glDisableVertexAttribArray(index = 3) 51995 glDisable(cap = GL_STENCIL_TEST) 51996 glDisable(cap = GL_SCISSOR_TEST) 51997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 51998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 51999 glDepthMask(flag = GL_TRUE) 52000 glBindVertexArray(array = 0) 52001 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52002 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52003 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 52004 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 52005 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 52006 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52007 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 52008 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 52009 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52010 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52011 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52012 glBindVertexArray(array = 1) 52013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52014 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 52015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 52017 glViewport(x = 0, y = 0, width = 375, height = 667) 52018 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 52019 glClearDepth(depth = 1) 52020 glEnable(cap = GL_DEPTH_TEST) 52021 glDepthFunc(func = GL_LESS) 52022 glDepthMask(flag = GL_TRUE) 52023 glDisable(cap = GL_BLEND) 52024 glDisable(cap = GL_CULL_FACE) 52025 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52026 glDisable(cap = GL_SCISSOR_TEST) 52027 glDisable(cap = GL_STENCIL_TEST) 52028 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 52030 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 52031 glEnableVertexAttribArray(index = 0) 52032 glEnableVertexAttribArray(index = 1) 52033 glEnableVertexAttribArray(index = 2) 52034 glUseProgram(program = 4) 52035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52037 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52039 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52040 glEnable(cap = GL_BLEND) 52041 glDepthMask(flag = GL_FALSE) 52042 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 52044 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 52045 glUseProgram(program = 13) 52046 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52047 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52048 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 52049 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52051 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52052 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52053 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52056 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 52057 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52058 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52061 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 52065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 52066 glUseProgram(program = 16) 52067 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52068 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52069 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52070 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52071 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52072 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52073 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52077 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 52079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 52080 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52081 glUseProgram(program = 4) 52082 glUniform1fv(location = 1, count = 1, value = &0.5) 52083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52085 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 52089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 52090 glUseProgram(program = 16) 52091 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52092 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52093 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52094 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52095 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52096 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52097 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52100 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52101 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52102 glDisableVertexAttribArray(index = 0) 52103 glDisableVertexAttribArray(index = 1) 52104 glDisableVertexAttribArray(index = 2) 52105 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52106 glDisable(cap = GL_STENCIL_TEST) 52107 glDisable(cap = GL_SCISSOR_TEST) 52108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52110 glDepthMask(flag = GL_TRUE) 52111 glBindVertexArray(array = 0) 52112 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 52113 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 52114 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52115 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52116 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52117 glBindVertexArray(array = 2) 52118 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52119 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STATIC_DRAW) 52120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52121 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18672, data = blob(18672), usage = GL_STATIC_DRAW) 52122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52123 glBufferData(target = GL_ARRAY_BUFFER, size = 22768, data = blob(22768), usage = GL_STATIC_DRAW) 52124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52125 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2930, data = blob(2930), usage = GL_STATIC_DRAW) 52126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52127 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 52128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52129 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 52130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52131 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 52132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52133 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 52134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52135 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 52136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52137 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 52138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52139 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 52140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52141 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 52142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52143 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 52144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52145 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 52146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52147 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 52148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52149 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 52150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52151 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 52152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52153 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 52154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52155 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 52156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52157 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 52158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52159 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 52160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52161 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 52162 glViewport(x = 0, y = 0, width = 375, height = 640) 52163 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52164 glClearDepth(depth = 1) 52165 glEnable(cap = GL_DEPTH_TEST) 52166 glDepthFunc(func = GL_LESS) 52167 glDepthMask(flag = GL_TRUE) 52168 glDisable(cap = GL_BLEND) 52169 glDisable(cap = GL_CULL_FACE) 52170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52171 glDisable(cap = GL_SCISSOR_TEST) 52172 glDisable(cap = GL_STENCIL_TEST) 52173 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52174 glEnable(cap = GL_BLEND) 52175 glDepthMask(flag = GL_FALSE) 52176 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52177 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52178 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52179 glEnableVertexAttribArray(index = 0) 52180 glEnableVertexAttribArray(index = 1) 52181 glEnableVertexAttribArray(index = 2) 52182 glEnableVertexAttribArray(index = 3) 52183 glUseProgram(program = 1) 52184 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52185 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52188 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52189 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dd80) 52190 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9334, type = GL_UNSIGNED_SHORT, indices = 0x2) 52191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52192 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52193 glDisableVertexAttribArray(index = 3) 52194 glUseProgram(program = 4) 52195 glUniform1fv(location = 1, count = 1, value = &1) 52196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52197 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52198 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52199 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x42b4) 52200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1463, type = GL_UNSIGNED_SHORT, indices = 0x2) 52201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52203 glDisableVertexAttribArray(index = 2) 52204 glUseProgram(program = 7) 52205 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 52206 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52207 glUniform2fv(location = 2, count = 1, value = {0, 640}) 52208 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52211 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 52212 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52213 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52214 glEnableVertexAttribArray(index = 2) 52215 glUseProgram(program = 4) 52216 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52217 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52218 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52219 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 52220 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 52221 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52222 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52223 glEnableVertexAttribArray(index = 3) 52224 glUseProgram(program = 1) 52225 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52226 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52229 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52230 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 52231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 52232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52234 glDisableVertexAttribArray(index = 2) 52235 glDisableVertexAttribArray(index = 3) 52236 glUseProgram(program = 7) 52237 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 52238 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52239 glUniform2fv(location = 2, count = 1, value = {0, 512}) 52240 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52241 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52242 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52243 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 52244 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52245 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52246 glEnableVertexAttribArray(index = 2) 52247 glUseProgram(program = 4) 52248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52250 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52251 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 52252 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 52253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52255 glEnableVertexAttribArray(index = 3) 52256 glUseProgram(program = 1) 52257 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52258 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52259 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52260 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52261 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52262 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 52263 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 52264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52266 glDisableVertexAttribArray(index = 2) 52267 glDisableVertexAttribArray(index = 3) 52268 glUseProgram(program = 7) 52269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 52270 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52271 glUniform2fv(location = 2, count = 1, value = {0, 384}) 52272 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52274 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52275 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 52276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52278 glEnableVertexAttribArray(index = 2) 52279 glUseProgram(program = 4) 52280 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52282 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52283 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 52284 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 52285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52287 glEnableVertexAttribArray(index = 3) 52288 glUseProgram(program = 1) 52289 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52290 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52292 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52293 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52294 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 52295 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 52296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52298 glDisableVertexAttribArray(index = 2) 52299 glDisableVertexAttribArray(index = 3) 52300 glUseProgram(program = 10) 52301 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005274095, 0.0004644718, 0, 0, -0.0007926985, 0.00309029, 0, 0, 0, 0, 0.01369863, 0, -0.8402618, -0.6665177, 0.02739726, 1}) 52302 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 52303 glUniform1fv(location = 5, count = 1, value = &187.5) 52304 glUniform1fv(location = 6, count = 1, value = &0) 52305 glUniform2fv(location = 4, count = 1, value = {0, 0}) 52306 glGenTextures(n = 1, textures = &141) 52307 glBindTexture(target = GL_TEXTURE_2D, texture = 141) 52308 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 52309 glBindTexture(target = GL_TEXTURE_2D, texture = 141) 52310 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52311 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52312 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 52313 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 52314 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 52315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52316 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52317 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 52318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 52319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 52320 glEnableVertexAttribArray(index = 2) 52321 glUseProgram(program = 4) 52322 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005274095, 0.0004644718, 0, 0, -0.0007926985, 0.00309029, 0, 0, 0, 0, 1, 0, -0.8402618, -0.6665177, 0, 1}) 52323 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52324 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52325 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 52326 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 52327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 52328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 52329 glEnableVertexAttribArray(index = 3) 52330 glUseProgram(program = 1) 52331 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005274095, 0.0004644718, 0, 0, -0.0007926985, 0.00309029, 0, 0, 0, 0, 1, 0, -0.8402618, -0.6665177, 0, 1}) 52332 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52333 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52334 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52335 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52336 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 52337 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 52338 glDisableVertexAttribArray(index = 0) 52339 glDisableVertexAttribArray(index = 1) 52340 glDisableVertexAttribArray(index = 2) 52341 glDisableVertexAttribArray(index = 3) 52342 glDisable(cap = GL_STENCIL_TEST) 52343 glDisable(cap = GL_SCISSOR_TEST) 52344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52346 glDepthMask(flag = GL_TRUE) 52347 glBindVertexArray(array = 0) 52348 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52349 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52350 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 52351 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 52352 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 52353 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52354 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 52355 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 52356 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52357 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52358 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52359 glBindVertexArray(array = 1) 52360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52361 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 52362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52363 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 52364 glViewport(x = 0, y = 0, width = 375, height = 667) 52365 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 52366 glClearDepth(depth = 1) 52367 glEnable(cap = GL_DEPTH_TEST) 52368 glDepthFunc(func = GL_LESS) 52369 glDepthMask(flag = GL_TRUE) 52370 glDisable(cap = GL_BLEND) 52371 glDisable(cap = GL_CULL_FACE) 52372 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52373 glDisable(cap = GL_SCISSOR_TEST) 52374 glDisable(cap = GL_STENCIL_TEST) 52375 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 52377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 52378 glEnableVertexAttribArray(index = 0) 52379 glEnableVertexAttribArray(index = 1) 52380 glEnableVertexAttribArray(index = 2) 52381 glUseProgram(program = 4) 52382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52384 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52386 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52387 glEnable(cap = GL_BLEND) 52388 glDepthMask(flag = GL_FALSE) 52389 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 52391 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 52392 glUseProgram(program = 13) 52393 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52394 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52395 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 52396 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52398 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52399 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52403 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 52404 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52405 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52408 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52409 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52410 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 52412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 52413 glUseProgram(program = 16) 52414 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52415 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52416 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52417 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52418 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52419 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52420 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52421 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52422 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52423 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52424 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 52426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 52427 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52428 glUseProgram(program = 4) 52429 glUniform1fv(location = 1, count = 1, value = &0.5) 52430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52432 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52434 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 52436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 52437 glUseProgram(program = 16) 52438 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52439 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52440 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52441 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52442 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52443 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52444 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52446 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52447 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52448 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52449 glDisableVertexAttribArray(index = 0) 52450 glDisableVertexAttribArray(index = 1) 52451 glDisableVertexAttribArray(index = 2) 52452 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52453 glDisable(cap = GL_STENCIL_TEST) 52454 glDisable(cap = GL_SCISSOR_TEST) 52455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52457 glDepthMask(flag = GL_TRUE) 52458 glBindVertexArray(array = 0) 52459 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 52460 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 52461 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52462 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52463 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52464 glBindVertexArray(array = 2) 52465 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52466 glBufferData(target = GL_ARRAY_BUFFER, size = 146688, data = blob(146688), usage = GL_STATIC_DRAW) 52467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52468 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18672, data = blob(18672), usage = GL_STATIC_DRAW) 52469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52470 glBufferData(target = GL_ARRAY_BUFFER, size = 22768, data = blob(22768), usage = GL_STATIC_DRAW) 52471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52472 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2930, data = blob(2930), usage = GL_STATIC_DRAW) 52473 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52474 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 52475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52476 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 52477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52478 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 52479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52480 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 52481 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52482 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 52483 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52484 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 52485 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52486 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 52487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52488 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 52489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52490 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 52491 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52492 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 52493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52494 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 52495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52496 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 52497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52498 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 52499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52500 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 52501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52502 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 52503 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52504 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 52505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52506 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 52507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52508 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 52509 glViewport(x = 0, y = 0, width = 375, height = 640) 52510 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52511 glClearDepth(depth = 1) 52512 glEnable(cap = GL_DEPTH_TEST) 52513 glDepthFunc(func = GL_LESS) 52514 glDepthMask(flag = GL_TRUE) 52515 glDisable(cap = GL_BLEND) 52516 glDisable(cap = GL_CULL_FACE) 52517 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52518 glDisable(cap = GL_SCISSOR_TEST) 52519 glDisable(cap = GL_STENCIL_TEST) 52520 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52521 glEnable(cap = GL_BLEND) 52522 glDepthMask(flag = GL_FALSE) 52523 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52526 glEnableVertexAttribArray(index = 0) 52527 glEnableVertexAttribArray(index = 1) 52528 glEnableVertexAttribArray(index = 2) 52529 glEnableVertexAttribArray(index = 3) 52530 glUseProgram(program = 1) 52531 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52532 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52535 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52536 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dd80) 52537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9334, type = GL_UNSIGNED_SHORT, indices = 0x2) 52538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52540 glDisableVertexAttribArray(index = 3) 52541 glUseProgram(program = 4) 52542 glUniform1fv(location = 1, count = 1, value = &1) 52543 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52546 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x42b4) 52547 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1463, type = GL_UNSIGNED_SHORT, indices = 0x2) 52548 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52549 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52550 glDisableVertexAttribArray(index = 2) 52551 glUseProgram(program = 7) 52552 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 52553 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52554 glUniform2fv(location = 2, count = 1, value = {0, 640}) 52555 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52557 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52558 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 52559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52561 glEnableVertexAttribArray(index = 2) 52562 glUseProgram(program = 4) 52563 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52565 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52566 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 52567 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 52568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52569 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52570 glEnableVertexAttribArray(index = 3) 52571 glUseProgram(program = 1) 52572 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52573 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52576 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52577 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 52578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 52579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52581 glDisableVertexAttribArray(index = 2) 52582 glDisableVertexAttribArray(index = 3) 52583 glUseProgram(program = 7) 52584 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 52585 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52586 glUniform2fv(location = 2, count = 1, value = {0, 512}) 52587 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52588 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52589 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52590 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 52591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52593 glEnableVertexAttribArray(index = 2) 52594 glUseProgram(program = 4) 52595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52596 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52597 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52598 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 52599 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 52600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52602 glEnableVertexAttribArray(index = 3) 52603 glUseProgram(program = 1) 52604 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52605 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52607 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52608 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52609 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 52610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 52611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52613 glDisableVertexAttribArray(index = 2) 52614 glDisableVertexAttribArray(index = 3) 52615 glUseProgram(program = 7) 52616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 52617 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52618 glUniform2fv(location = 2, count = 1, value = {0, 384}) 52619 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52620 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52621 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52622 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 52623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52625 glEnableVertexAttribArray(index = 2) 52626 glUseProgram(program = 4) 52627 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52628 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52629 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52630 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 52631 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 52632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52634 glEnableVertexAttribArray(index = 3) 52635 glUseProgram(program = 1) 52636 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52637 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52639 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52640 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52641 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 52642 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 52643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52645 glDisableVertexAttribArray(index = 2) 52646 glDisableVertexAttribArray(index = 3) 52647 glUseProgram(program = 10) 52648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005278287, 0.0004478203, 0, 0, -0.0007642799, 0.003092747, 0, 0, 0, 0, 0.01369863, 0, -0.8463765, -0.6638563, 0.02739726, 1}) 52649 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 52650 glUniform1fv(location = 5, count = 1, value = &187.5) 52651 glUniform1fv(location = 6, count = 1, value = &0) 52652 glUniform2fv(location = 4, count = 1, value = {0, 0}) 52653 glGenTextures(n = 1, textures = &142) 52654 glBindTexture(target = GL_TEXTURE_2D, texture = 142) 52655 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 52656 glBindTexture(target = GL_TEXTURE_2D, texture = 142) 52657 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52658 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52659 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 52660 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 52661 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 52662 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52663 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52664 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 52665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 52666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 52667 glEnableVertexAttribArray(index = 2) 52668 glUseProgram(program = 4) 52669 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005278287, 0.0004478203, 0, 0, -0.0007642799, 0.003092747, 0, 0, 0, 0, 1, 0, -0.8463765, -0.6638563, 0, 1}) 52670 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52671 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52672 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 52673 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 52674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 52675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 52676 glEnableVertexAttribArray(index = 3) 52677 glUseProgram(program = 1) 52678 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005278287, 0.0004478203, 0, 0, -0.0007642799, 0.003092747, 0, 0, 0, 0, 1, 0, -0.8463765, -0.6638563, 0, 1}) 52679 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52681 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52682 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52683 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 52684 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 52685 glDisableVertexAttribArray(index = 0) 52686 glDisableVertexAttribArray(index = 1) 52687 glDisableVertexAttribArray(index = 2) 52688 glDisableVertexAttribArray(index = 3) 52689 glDisable(cap = GL_STENCIL_TEST) 52690 glDisable(cap = GL_SCISSOR_TEST) 52691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52693 glDepthMask(flag = GL_TRUE) 52694 glBindVertexArray(array = 0) 52695 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52696 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 52697 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 52698 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 52699 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 52700 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52701 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 52702 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 52703 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 52704 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52705 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 52706 glBindVertexArray(array = 1) 52707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52708 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 52709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52710 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 52711 glViewport(x = 0, y = 0, width = 375, height = 667) 52712 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 52713 glClearDepth(depth = 1) 52714 glEnable(cap = GL_DEPTH_TEST) 52715 glDepthFunc(func = GL_LESS) 52716 glDepthMask(flag = GL_TRUE) 52717 glDisable(cap = GL_BLEND) 52718 glDisable(cap = GL_CULL_FACE) 52719 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52720 glDisable(cap = GL_SCISSOR_TEST) 52721 glDisable(cap = GL_STENCIL_TEST) 52722 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 52724 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 52725 glEnableVertexAttribArray(index = 0) 52726 glEnableVertexAttribArray(index = 1) 52727 glEnableVertexAttribArray(index = 2) 52728 glUseProgram(program = 4) 52729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52730 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52731 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52732 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 52733 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52734 glEnable(cap = GL_BLEND) 52735 glDepthMask(flag = GL_FALSE) 52736 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 52738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 52739 glUseProgram(program = 13) 52740 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52741 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 52742 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 52743 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52744 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52745 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52746 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 52747 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 52748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 52749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 52750 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 52751 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 52752 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 52753 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52754 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52755 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52756 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 52757 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 52758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 52759 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 52760 glUseProgram(program = 16) 52761 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52762 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 52763 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52764 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52765 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 52766 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52767 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52768 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52769 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52770 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52771 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 52773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 52774 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52775 glUseProgram(program = 4) 52776 glUniform1fv(location = 1, count = 1, value = &0.5) 52777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52778 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52779 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52780 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 52781 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 52782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 52783 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 52784 glUseProgram(program = 16) 52785 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 52786 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 52787 glUniform1fv(location = 2, count = 1, value = &0.1851852) 52788 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 52789 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 52790 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 52791 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 52792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 52793 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 52794 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 52795 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 52796 glDisableVertexAttribArray(index = 0) 52797 glDisableVertexAttribArray(index = 1) 52798 glDisableVertexAttribArray(index = 2) 52799 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52800 glDisable(cap = GL_STENCIL_TEST) 52801 glDisable(cap = GL_SCISSOR_TEST) 52802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 52803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 52804 glDepthMask(flag = GL_TRUE) 52805 glBindVertexArray(array = 0) 52806 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 52807 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 52808 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 52809 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52810 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 52811 glBindVertexArray(array = 2) 52812 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52813 glBufferData(target = GL_ARRAY_BUFFER, size = 146304, data = blob(146304), usage = GL_STATIC_DRAW) 52814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52815 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18624, data = blob(18624), usage = GL_STATIC_DRAW) 52816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52817 glBufferData(target = GL_ARRAY_BUFFER, size = 22736, data = blob(22736), usage = GL_STATIC_DRAW) 52818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52819 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2926, data = blob(2926), usage = GL_STATIC_DRAW) 52820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52821 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 52822 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52823 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 52824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52825 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 52826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52827 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 52828 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52829 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 52830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52831 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 52832 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52833 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 52834 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52835 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 52836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52837 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 52838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52839 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 52840 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52841 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 52842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52843 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 52844 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52845 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 52846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52847 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 52848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52849 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 52850 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52851 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 52852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52853 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 52854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 52856 glViewport(x = 0, y = 0, width = 375, height = 640) 52857 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 52858 glClearDepth(depth = 1) 52859 glEnable(cap = GL_DEPTH_TEST) 52860 glDepthFunc(func = GL_LESS) 52861 glDepthMask(flag = GL_TRUE) 52862 glDisable(cap = GL_BLEND) 52863 glDisable(cap = GL_CULL_FACE) 52864 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 52865 glDisable(cap = GL_SCISSOR_TEST) 52866 glDisable(cap = GL_STENCIL_TEST) 52867 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 52868 glEnable(cap = GL_BLEND) 52869 glDepthMask(flag = GL_FALSE) 52870 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 52871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 52872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 52873 glEnableVertexAttribArray(index = 0) 52874 glEnableVertexAttribArray(index = 1) 52875 glEnableVertexAttribArray(index = 2) 52876 glEnableVertexAttribArray(index = 3) 52877 glUseProgram(program = 1) 52878 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52879 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52880 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52881 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52882 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52883 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1dc40) 52884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9310, type = GL_UNSIGNED_SHORT, indices = 0x2) 52885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 52886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 52887 glDisableVertexAttribArray(index = 3) 52888 glUseProgram(program = 4) 52889 glUniform1fv(location = 1, count = 1, value = &1) 52890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52891 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52892 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52893 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x429c) 52894 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1461, type = GL_UNSIGNED_SHORT, indices = 0x2) 52895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 52896 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 52897 glDisableVertexAttribArray(index = 2) 52898 glUseProgram(program = 7) 52899 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 52900 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52901 glUniform2fv(location = 2, count = 1, value = {0, 640}) 52902 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52905 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 52906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 52907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 52908 glEnableVertexAttribArray(index = 2) 52909 glUseProgram(program = 4) 52910 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52912 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52913 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 52914 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 52915 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 52916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 52917 glEnableVertexAttribArray(index = 3) 52918 glUseProgram(program = 1) 52919 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52920 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52921 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52922 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52923 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52924 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 52925 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 52926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 52927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 52928 glDisableVertexAttribArray(index = 2) 52929 glDisableVertexAttribArray(index = 3) 52930 glUseProgram(program = 7) 52931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 52932 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52933 glUniform2fv(location = 2, count = 1, value = {0, 512}) 52934 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52935 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52936 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52937 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 52938 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 52939 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 52940 glEnableVertexAttribArray(index = 2) 52941 glUseProgram(program = 4) 52942 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52943 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52944 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52945 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 52946 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 52947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 52948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 52949 glEnableVertexAttribArray(index = 3) 52950 glUseProgram(program = 1) 52951 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52952 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52953 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52954 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52955 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52956 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 52957 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 52958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 52959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 52960 glDisableVertexAttribArray(index = 2) 52961 glDisableVertexAttribArray(index = 3) 52962 glUseProgram(program = 7) 52963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 52964 glUniform2fv(location = 1, count = 1, value = {0, 0}) 52965 glUniform2fv(location = 2, count = 1, value = {0, 384}) 52966 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 52967 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52968 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52969 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 52970 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 52971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 52972 glEnableVertexAttribArray(index = 2) 52973 glUseProgram(program = 4) 52974 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52975 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 52976 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 52977 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 52978 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 52979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 52980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 52981 glEnableVertexAttribArray(index = 3) 52982 glUseProgram(program = 1) 52983 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 52984 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 52985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 52986 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 52987 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 52988 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 52989 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 52990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 52991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 52992 glDisableVertexAttribArray(index = 2) 52993 glDisableVertexAttribArray(index = 3) 52994 glUseProgram(program = 10) 52995 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005282122, 0.0004320189, 0, 0, -0.0007373121, 0.003094994, 0, 0, 0, 0, 0.01369863, 0, -0.8521519, -0.6613148, 0.02739726, 1}) 52996 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 52997 glUniform1fv(location = 5, count = 1, value = &187.5) 52998 glUniform1fv(location = 6, count = 1, value = &0) 52999 glUniform2fv(location = 4, count = 1, value = {0, 0}) 53000 glGenTextures(n = 1, textures = &143) 53001 glBindTexture(target = GL_TEXTURE_2D, texture = 143) 53002 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 53003 glBindTexture(target = GL_TEXTURE_2D, texture = 143) 53004 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53005 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53006 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 53007 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 53008 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 53009 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53010 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53011 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 53012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53014 glEnableVertexAttribArray(index = 2) 53015 glUseProgram(program = 4) 53016 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005282122, 0.0004320189, 0, 0, -0.0007373121, 0.003094994, 0, 0, 0, 0, 1, 0, -0.8521519, -0.6613148, 0, 1}) 53017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53018 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53019 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 53020 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 53021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53023 glEnableVertexAttribArray(index = 3) 53024 glUseProgram(program = 1) 53025 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005282122, 0.0004320189, 0, 0, -0.0007373121, 0.003094994, 0, 0, 0, 0, 1, 0, -0.8521519, -0.6613148, 0, 1}) 53026 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53027 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53028 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53029 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53030 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 53031 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 53032 glDisableVertexAttribArray(index = 0) 53033 glDisableVertexAttribArray(index = 1) 53034 glDisableVertexAttribArray(index = 2) 53035 glDisableVertexAttribArray(index = 3) 53036 glDisable(cap = GL_STENCIL_TEST) 53037 glDisable(cap = GL_SCISSOR_TEST) 53038 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53040 glDepthMask(flag = GL_TRUE) 53041 glBindVertexArray(array = 0) 53042 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53043 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53044 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 53045 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 53046 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 53047 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53048 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 53049 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 53050 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53051 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53052 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53053 glBindVertexArray(array = 1) 53054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53055 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 53056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 53058 glViewport(x = 0, y = 0, width = 375, height = 667) 53059 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53060 glClearDepth(depth = 1) 53061 glEnable(cap = GL_DEPTH_TEST) 53062 glDepthFunc(func = GL_LESS) 53063 glDepthMask(flag = GL_TRUE) 53064 glDisable(cap = GL_BLEND) 53065 glDisable(cap = GL_CULL_FACE) 53066 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53067 glDisable(cap = GL_SCISSOR_TEST) 53068 glDisable(cap = GL_STENCIL_TEST) 53069 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 53071 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 53072 glEnableVertexAttribArray(index = 0) 53073 glEnableVertexAttribArray(index = 1) 53074 glEnableVertexAttribArray(index = 2) 53075 glUseProgram(program = 4) 53076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53077 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53078 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53079 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53080 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53081 glEnable(cap = GL_BLEND) 53082 glDepthMask(flag = GL_FALSE) 53083 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 53085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 53086 glUseProgram(program = 13) 53087 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53088 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53089 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 53090 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53091 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53092 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53093 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53097 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 53098 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53099 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53101 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53102 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53103 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53104 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 53106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 53107 glUseProgram(program = 16) 53108 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53109 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53110 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53111 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53112 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53113 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53114 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53115 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53116 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53117 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53118 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 53120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 53121 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53122 glUseProgram(program = 4) 53123 glUniform1fv(location = 1, count = 1, value = &0.5) 53124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53126 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 53130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 53131 glUseProgram(program = 16) 53132 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53133 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53134 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53135 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53136 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53137 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53138 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53140 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53141 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53142 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53143 glDisableVertexAttribArray(index = 0) 53144 glDisableVertexAttribArray(index = 1) 53145 glDisableVertexAttribArray(index = 2) 53146 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53147 glDisable(cap = GL_STENCIL_TEST) 53148 glDisable(cap = GL_SCISSOR_TEST) 53149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53151 glDepthMask(flag = GL_TRUE) 53152 glBindVertexArray(array = 0) 53153 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 53154 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 53155 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53156 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53157 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53158 glBindVertexArray(array = 2) 53159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53160 glBufferData(target = GL_ARRAY_BUFFER, size = 145920, data = blob(145920), usage = GL_STATIC_DRAW) 53161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53162 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18576, data = blob(18576), usage = GL_STATIC_DRAW) 53163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53164 glBufferData(target = GL_ARRAY_BUFFER, size = 23200, data = blob(23200), usage = GL_STATIC_DRAW) 53165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53166 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2984, data = blob(2984), usage = GL_STATIC_DRAW) 53167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53168 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 53169 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53170 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 53171 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53172 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 53173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53174 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 53175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53176 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 53177 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53178 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 53179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53180 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 53181 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53182 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 53183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53184 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 53185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53186 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 53187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53188 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 53189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53190 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 53191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 53192 glBufferData(target = GL_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 53193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 53194 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 53195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 53196 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 53197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 53198 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 53199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 53200 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 53201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 53202 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 53203 glViewport(x = 0, y = 0, width = 375, height = 640) 53204 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53205 glClearDepth(depth = 1) 53206 glEnable(cap = GL_DEPTH_TEST) 53207 glDepthFunc(func = GL_LESS) 53208 glDepthMask(flag = GL_TRUE) 53209 glDisable(cap = GL_BLEND) 53210 glDisable(cap = GL_CULL_FACE) 53211 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53212 glDisable(cap = GL_SCISSOR_TEST) 53213 glDisable(cap = GL_STENCIL_TEST) 53214 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53215 glEnable(cap = GL_BLEND) 53216 glDepthMask(flag = GL_FALSE) 53217 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53219 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53220 glEnableVertexAttribArray(index = 0) 53221 glEnableVertexAttribArray(index = 1) 53222 glEnableVertexAttribArray(index = 2) 53223 glEnableVertexAttribArray(index = 3) 53224 glUseProgram(program = 1) 53225 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53226 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53228 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53229 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53230 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1db00) 53231 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9286, type = GL_UNSIGNED_SHORT, indices = 0x2) 53232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53234 glDisableVertexAttribArray(index = 3) 53235 glUseProgram(program = 4) 53236 glUniform1fv(location = 1, count = 1, value = &1) 53237 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53239 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53240 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x43f8) 53241 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1490, type = GL_UNSIGNED_SHORT, indices = 0x2) 53242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53243 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53244 glDisableVertexAttribArray(index = 2) 53245 glUseProgram(program = 7) 53246 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 53247 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53248 glUniform2fv(location = 2, count = 1, value = {0, 640}) 53249 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53252 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 53253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53255 glEnableVertexAttribArray(index = 2) 53256 glUseProgram(program = 4) 53257 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53258 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53259 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53260 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 53261 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 53262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53264 glEnableVertexAttribArray(index = 3) 53265 glUseProgram(program = 1) 53266 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53267 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53269 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53270 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53271 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 53272 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 53273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53274 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53275 glDisableVertexAttribArray(index = 2) 53276 glDisableVertexAttribArray(index = 3) 53277 glUseProgram(program = 7) 53278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 53279 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53280 glUniform2fv(location = 2, count = 1, value = {0, 512}) 53281 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53282 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53283 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53284 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 53285 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53286 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53287 glEnableVertexAttribArray(index = 2) 53288 glUseProgram(program = 4) 53289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53290 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53291 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53292 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 53293 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 53294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53296 glEnableVertexAttribArray(index = 3) 53297 glUseProgram(program = 1) 53298 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53299 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53300 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53301 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53302 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53303 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 53304 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 53305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 53306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 53307 glDisableVertexAttribArray(index = 2) 53308 glDisableVertexAttribArray(index = 3) 53309 glUseProgram(program = 7) 53310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 53311 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53312 glUniform2fv(location = 2, count = 1, value = {0, 384}) 53313 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53314 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53315 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53316 glDrawElements(mode = GL_TRIANGLES, count = 168, type = GL_UNSIGNED_INT, indices = NULL) 53317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 53318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 53319 glEnableVertexAttribArray(index = 2) 53320 glUseProgram(program = 4) 53321 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53322 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53324 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 53325 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 53326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 53327 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 53328 glEnableVertexAttribArray(index = 3) 53329 glUseProgram(program = 1) 53330 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53331 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53332 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53333 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53334 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53335 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 53336 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 53337 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 53338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 53339 glDisableVertexAttribArray(index = 2) 53340 glDisableVertexAttribArray(index = 3) 53341 glUseProgram(program = 10) 53342 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005286073, 0.0004150971, 0, 0, -0.0007084323, 0.003097309, 0, 0, 0, 0, 0.01369863, 0, -0.8583076, -0.658576, 0.02739726, 1}) 53343 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 53344 glUniform1fv(location = 5, count = 1, value = &187.5) 53345 glUniform1fv(location = 6, count = 1, value = &0) 53346 glUniform2fv(location = 4, count = 1, value = {0, 0}) 53347 glGenTextures(n = 1, textures = &144) 53348 glBindTexture(target = GL_TEXTURE_2D, texture = 144) 53349 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 53350 glBindTexture(target = GL_TEXTURE_2D, texture = 144) 53351 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53352 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53353 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 53354 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 53355 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 53356 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53357 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53358 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 53359 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53360 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53361 glEnableVertexAttribArray(index = 2) 53362 glUseProgram(program = 4) 53363 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005286073, 0.0004150971, 0, 0, -0.0007084323, 0.003097309, 0, 0, 0, 0, 1, 0, -0.8583076, -0.658576, 0, 1}) 53364 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53365 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53366 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 53367 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 53368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53369 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53370 glEnableVertexAttribArray(index = 3) 53371 glUseProgram(program = 1) 53372 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005286073, 0.0004150971, 0, 0, -0.0007084323, 0.003097309, 0, 0, 0, 0, 1, 0, -0.8583076, -0.658576, 0, 1}) 53373 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53374 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53375 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53376 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53377 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 53378 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 53379 glDisableVertexAttribArray(index = 0) 53380 glDisableVertexAttribArray(index = 1) 53381 glDisableVertexAttribArray(index = 2) 53382 glDisableVertexAttribArray(index = 3) 53383 glDisable(cap = GL_STENCIL_TEST) 53384 glDisable(cap = GL_SCISSOR_TEST) 53385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53387 glDepthMask(flag = GL_TRUE) 53388 glBindVertexArray(array = 0) 53389 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53390 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53391 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 53392 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 53393 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 53394 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53395 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 53396 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 53397 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53398 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53399 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53400 glBindVertexArray(array = 1) 53401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53402 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 53403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 53405 glViewport(x = 0, y = 0, width = 375, height = 667) 53406 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53407 glClearDepth(depth = 1) 53408 glEnable(cap = GL_DEPTH_TEST) 53409 glDepthFunc(func = GL_LESS) 53410 glDepthMask(flag = GL_TRUE) 53411 glDisable(cap = GL_BLEND) 53412 glDisable(cap = GL_CULL_FACE) 53413 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53414 glDisable(cap = GL_SCISSOR_TEST) 53415 glDisable(cap = GL_STENCIL_TEST) 53416 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 53418 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 53419 glEnableVertexAttribArray(index = 0) 53420 glEnableVertexAttribArray(index = 1) 53421 glEnableVertexAttribArray(index = 2) 53422 glUseProgram(program = 4) 53423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53424 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53425 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53426 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53427 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53428 glEnable(cap = GL_BLEND) 53429 glDepthMask(flag = GL_FALSE) 53430 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53431 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 53432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 53433 glUseProgram(program = 13) 53434 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53435 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53436 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 53437 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53438 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53439 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53440 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53441 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53444 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 53445 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53446 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53448 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53449 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53450 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53451 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 53453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 53454 glUseProgram(program = 16) 53455 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53456 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53457 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53458 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53459 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53460 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53461 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53462 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53463 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53464 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53465 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 53467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 53468 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53469 glUseProgram(program = 4) 53470 glUniform1fv(location = 1, count = 1, value = &0.5) 53471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53475 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 53477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 53478 glUseProgram(program = 16) 53479 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53480 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53481 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53482 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53483 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53484 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53485 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53487 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53488 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53489 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53490 glDisableVertexAttribArray(index = 0) 53491 glDisableVertexAttribArray(index = 1) 53492 glDisableVertexAttribArray(index = 2) 53493 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53494 glDisable(cap = GL_STENCIL_TEST) 53495 glDisable(cap = GL_SCISSOR_TEST) 53496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53498 glDepthMask(flag = GL_TRUE) 53499 glBindVertexArray(array = 0) 53500 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 53501 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 53502 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53503 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53504 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53505 glBindVertexArray(array = 2) 53506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 53507 glBufferData(target = GL_ARRAY_BUFFER, size = 145536, data = blob(145536), usage = GL_STATIC_DRAW) 53508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 53509 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18528, data = blob(18528), usage = GL_STATIC_DRAW) 53510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 53511 glBufferData(target = GL_ARRAY_BUFFER, size = 23104, data = blob(23104), usage = GL_STATIC_DRAW) 53512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 53513 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 2972, data = blob(2972), usage = GL_STATIC_DRAW) 53514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 53515 glBufferData(target = GL_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 53516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 53517 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 53518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53519 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 53520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53521 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 53522 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53523 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 53524 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53525 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 53526 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53527 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 53528 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53529 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 53530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53531 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 53532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53533 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 53534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53535 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 53536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53537 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 53538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53539 glBufferData(target = GL_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 53540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53541 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 53542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53543 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 53544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53545 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 53546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53547 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 53548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53549 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 53550 glViewport(x = 0, y = 0, width = 375, height = 640) 53551 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53552 glClearDepth(depth = 1) 53553 glEnable(cap = GL_DEPTH_TEST) 53554 glDepthFunc(func = GL_LESS) 53555 glDepthMask(flag = GL_TRUE) 53556 glDisable(cap = GL_BLEND) 53557 glDisable(cap = GL_CULL_FACE) 53558 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53559 glDisable(cap = GL_SCISSOR_TEST) 53560 glDisable(cap = GL_STENCIL_TEST) 53561 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53562 glEnable(cap = GL_BLEND) 53563 glDepthMask(flag = GL_FALSE) 53564 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 53566 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 53567 glEnableVertexAttribArray(index = 0) 53568 glEnableVertexAttribArray(index = 1) 53569 glEnableVertexAttribArray(index = 2) 53570 glEnableVertexAttribArray(index = 3) 53571 glUseProgram(program = 1) 53572 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53573 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53574 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53575 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53576 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53577 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d9c0) 53578 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9262, type = GL_UNSIGNED_SHORT, indices = 0x2) 53579 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 53580 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 53581 glDisableVertexAttribArray(index = 3) 53582 glUseProgram(program = 4) 53583 glUniform1fv(location = 1, count = 1, value = &1) 53584 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53585 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53586 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53587 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x43b0) 53588 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1484, type = GL_UNSIGNED_SHORT, indices = 0x2) 53589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 53590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 53591 glDisableVertexAttribArray(index = 2) 53592 glUseProgram(program = 7) 53593 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 53594 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53595 glUniform2fv(location = 2, count = 1, value = {0, 640}) 53596 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53598 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53599 glDrawElements(mode = GL_TRIANGLES, count = 75, type = GL_UNSIGNED_INT, indices = NULL) 53600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53602 glEnableVertexAttribArray(index = 2) 53603 glUseProgram(program = 4) 53604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53605 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53607 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 53608 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 53609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53611 glEnableVertexAttribArray(index = 3) 53612 glUseProgram(program = 1) 53613 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53614 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53615 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53616 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53617 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53618 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 53619 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 53620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53621 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53622 glDisableVertexAttribArray(index = 2) 53623 glDisableVertexAttribArray(index = 3) 53624 glUseProgram(program = 7) 53625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 53626 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53627 glUniform2fv(location = 2, count = 1, value = {0, 512}) 53628 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53629 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53630 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53631 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 53632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53634 glEnableVertexAttribArray(index = 2) 53635 glUseProgram(program = 4) 53636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53638 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53639 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 53640 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 53641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53643 glEnableVertexAttribArray(index = 3) 53644 glUseProgram(program = 1) 53645 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53646 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53647 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53648 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53649 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53650 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 53651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 53652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53654 glDisableVertexAttribArray(index = 2) 53655 glDisableVertexAttribArray(index = 3) 53656 glUseProgram(program = 7) 53657 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 53658 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53659 glUniform2fv(location = 2, count = 1, value = {0, 384}) 53660 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53661 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53662 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53663 glDrawElements(mode = GL_TRIANGLES, count = 168, type = GL_UNSIGNED_INT, indices = NULL) 53664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53666 glEnableVertexAttribArray(index = 2) 53667 glUseProgram(program = 4) 53668 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53669 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53670 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53671 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 53672 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 53673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53674 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53675 glEnableVertexAttribArray(index = 3) 53676 glUseProgram(program = 1) 53677 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53678 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53680 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53681 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53682 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 53683 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 53684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 53685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 53686 glDisableVertexAttribArray(index = 2) 53687 glDisableVertexAttribArray(index = 3) 53688 glUseProgram(program = 10) 53689 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005289892, 0.0003980436, 0, 0, -0.0006793277, 0.003099546, 0, 0, 0, 0, 0.01369863, 0, -0.8644809, -0.6557981, 0.02739726, 1}) 53690 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 53691 glUniform1fv(location = 5, count = 1, value = &187.5) 53692 glUniform1fv(location = 6, count = 1, value = &0) 53693 glUniform2fv(location = 4, count = 1, value = {0, 0}) 53694 glGenTextures(n = 1, textures = &145) 53695 glBindTexture(target = GL_TEXTURE_2D, texture = 145) 53696 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 53697 glBindTexture(target = GL_TEXTURE_2D, texture = 145) 53698 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53699 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53700 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 53701 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 53702 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 53703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53704 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53705 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 53706 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 53707 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 53708 glEnableVertexAttribArray(index = 2) 53709 glUseProgram(program = 4) 53710 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005289892, 0.0003980436, 0, 0, -0.0006793277, 0.003099546, 0, 0, 0, 0, 1, 0, -0.8644809, -0.6557981, 0, 1}) 53711 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53712 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53713 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 53714 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 53715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 53716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 53717 glEnableVertexAttribArray(index = 3) 53718 glUseProgram(program = 1) 53719 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005289892, 0.0003980436, 0, 0, -0.0006793277, 0.003099546, 0, 0, 0, 0, 1, 0, -0.8644809, -0.6557981, 0, 1}) 53720 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53722 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53723 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53724 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 53725 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 53726 glDisableVertexAttribArray(index = 0) 53727 glDisableVertexAttribArray(index = 1) 53728 glDisableVertexAttribArray(index = 2) 53729 glDisableVertexAttribArray(index = 3) 53730 glDisable(cap = GL_STENCIL_TEST) 53731 glDisable(cap = GL_SCISSOR_TEST) 53732 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53734 glDepthMask(flag = GL_TRUE) 53735 glBindVertexArray(array = 0) 53736 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53737 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 53738 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 53739 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 53740 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 53741 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53742 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 53743 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 53744 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 53745 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53746 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 53747 glBindVertexArray(array = 1) 53748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53749 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 53750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 53752 glViewport(x = 0, y = 0, width = 375, height = 667) 53753 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 53754 glClearDepth(depth = 1) 53755 glEnable(cap = GL_DEPTH_TEST) 53756 glDepthFunc(func = GL_LESS) 53757 glDepthMask(flag = GL_TRUE) 53758 glDisable(cap = GL_BLEND) 53759 glDisable(cap = GL_CULL_FACE) 53760 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53761 glDisable(cap = GL_SCISSOR_TEST) 53762 glDisable(cap = GL_STENCIL_TEST) 53763 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 53765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 53766 glEnableVertexAttribArray(index = 0) 53767 glEnableVertexAttribArray(index = 1) 53768 glEnableVertexAttribArray(index = 2) 53769 glUseProgram(program = 4) 53770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53771 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53772 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53773 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 53774 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53775 glEnable(cap = GL_BLEND) 53776 glDepthMask(flag = GL_FALSE) 53777 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 53779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 53780 glUseProgram(program = 13) 53781 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53782 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 53783 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 53784 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53785 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53786 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53787 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 53788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 53789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 53790 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 53791 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 53792 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 53793 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 53794 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53795 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53797 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 53798 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 53799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 53800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 53801 glUseProgram(program = 16) 53802 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53803 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 53804 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53805 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53806 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 53807 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53808 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53809 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53810 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53811 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53812 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 53814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 53815 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53816 glUseProgram(program = 4) 53817 glUniform1fv(location = 1, count = 1, value = &0.5) 53818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53820 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 53822 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 53823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 53824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 53825 glUseProgram(program = 16) 53826 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 53827 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 53828 glUniform1fv(location = 2, count = 1, value = &0.1851852) 53829 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 53830 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 53831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 53832 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 53833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 53834 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 53835 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 53836 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 53837 glDisableVertexAttribArray(index = 0) 53838 glDisableVertexAttribArray(index = 1) 53839 glDisableVertexAttribArray(index = 2) 53840 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53841 glDisable(cap = GL_STENCIL_TEST) 53842 glDisable(cap = GL_SCISSOR_TEST) 53843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 53844 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 53845 glDepthMask(flag = GL_TRUE) 53846 glBindVertexArray(array = 0) 53847 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 53848 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 53849 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 53850 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53851 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 53852 glBindVertexArray(array = 2) 53853 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53854 glBufferData(target = GL_ARRAY_BUFFER, size = 145536, data = blob(145536), usage = GL_STATIC_DRAW) 53855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53856 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18528, data = blob(18528), usage = GL_STATIC_DRAW) 53857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53858 glBufferData(target = GL_ARRAY_BUFFER, size = 23584, data = blob(23584), usage = GL_STATIC_DRAW) 53859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53860 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3032, data = blob(3032), usage = GL_STATIC_DRAW) 53861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53862 glBufferData(target = GL_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 53863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53864 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 53865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53866 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 53867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53868 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 53869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53870 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 53871 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53872 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 53873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53874 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 53875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53876 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 53877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53878 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 53879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53880 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 53881 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53882 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 53883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53884 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 53885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 53886 glBufferData(target = GL_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 53887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 53888 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 53889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 53890 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 53891 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 53892 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 53893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 53894 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 53895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 53896 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 53897 glViewport(x = 0, y = 0, width = 375, height = 640) 53898 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 53899 glClearDepth(depth = 1) 53900 glEnable(cap = GL_DEPTH_TEST) 53901 glDepthFunc(func = GL_LESS) 53902 glDepthMask(flag = GL_TRUE) 53903 glDisable(cap = GL_BLEND) 53904 glDisable(cap = GL_CULL_FACE) 53905 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 53906 glDisable(cap = GL_SCISSOR_TEST) 53907 glDisable(cap = GL_STENCIL_TEST) 53908 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 53909 glEnable(cap = GL_BLEND) 53910 glDepthMask(flag = GL_FALSE) 53911 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 53912 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 53913 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 53914 glEnableVertexAttribArray(index = 0) 53915 glEnableVertexAttribArray(index = 1) 53916 glEnableVertexAttribArray(index = 2) 53917 glEnableVertexAttribArray(index = 3) 53918 glUseProgram(program = 1) 53919 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53920 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53921 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53922 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53923 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53924 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d9c0) 53925 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9262, type = GL_UNSIGNED_SHORT, indices = 0x2) 53926 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 53927 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 53928 glDisableVertexAttribArray(index = 3) 53929 glUseProgram(program = 4) 53930 glUniform1fv(location = 1, count = 1, value = &1) 53931 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53933 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53934 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4518) 53935 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1514, type = GL_UNSIGNED_SHORT, indices = 0x2) 53936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 53937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 53938 glDisableVertexAttribArray(index = 2) 53939 glUseProgram(program = 7) 53940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 53941 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53942 glUniform2fv(location = 2, count = 1, value = {0, 640}) 53943 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53946 glDrawElements(mode = GL_TRIANGLES, count = 75, type = GL_UNSIGNED_INT, indices = NULL) 53947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 53948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 53949 glEnableVertexAttribArray(index = 2) 53950 glUseProgram(program = 4) 53951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 53955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 53956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 53957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 53958 glEnableVertexAttribArray(index = 3) 53959 glUseProgram(program = 1) 53960 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53961 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53963 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53964 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53965 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 53966 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 53967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 53968 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 53969 glDisableVertexAttribArray(index = 2) 53970 glDisableVertexAttribArray(index = 3) 53971 glUseProgram(program = 7) 53972 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 53973 glUniform2fv(location = 1, count = 1, value = {0, 0}) 53974 glUniform2fv(location = 2, count = 1, value = {0, 512}) 53975 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 53976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53977 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53978 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 53979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 53980 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 53981 glEnableVertexAttribArray(index = 2) 53982 glUseProgram(program = 4) 53983 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 53985 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 53986 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 53987 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 53988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 53989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 53990 glEnableVertexAttribArray(index = 3) 53991 glUseProgram(program = 1) 53992 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 53993 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 53994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 53995 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 53996 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 53997 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 53998 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 53999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 54000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 54001 glDisableVertexAttribArray(index = 2) 54002 glDisableVertexAttribArray(index = 3) 54003 glUseProgram(program = 7) 54004 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 54005 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54006 glUniform2fv(location = 2, count = 1, value = {0, 384}) 54007 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54009 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54010 glDrawElements(mode = GL_TRIANGLES, count = 168, type = GL_UNSIGNED_INT, indices = NULL) 54011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 54012 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 54013 glEnableVertexAttribArray(index = 2) 54014 glUseProgram(program = 4) 54015 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54017 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54018 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 54019 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 54020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 54021 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 54022 glEnableVertexAttribArray(index = 3) 54023 glUseProgram(program = 1) 54024 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54025 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54027 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54028 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54029 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 54030 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 54031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 54032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 54033 glDisableVertexAttribArray(index = 2) 54034 glDisableVertexAttribArray(index = 3) 54035 glUseProgram(program = 10) 54036 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005293999, 0.0003788343, 0, 0, -0.0006465439, 0.003101953, 0, 0, 0, 0, 0.01369863, 0, -0.8713979, -0.6526475, 0.02739726, 1}) 54037 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 54038 glUniform1fv(location = 5, count = 1, value = &187.5) 54039 glUniform1fv(location = 6, count = 1, value = &0) 54040 glUniform2fv(location = 4, count = 1, value = {0, 0}) 54041 glGenTextures(n = 1, textures = &146) 54042 glBindTexture(target = GL_TEXTURE_2D, texture = 146) 54043 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 54044 glBindTexture(target = GL_TEXTURE_2D, texture = 146) 54045 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54046 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54047 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 54048 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 54049 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 54050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54051 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54052 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 54053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 54054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 54055 glEnableVertexAttribArray(index = 2) 54056 glUseProgram(program = 4) 54057 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005293999, 0.0003788343, 0, 0, -0.0006465439, 0.003101953, 0, 0, 0, 0, 1, 0, -0.8713979, -0.6526475, 0, 1}) 54058 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54059 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54060 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 54061 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 54062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 54063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 54064 glEnableVertexAttribArray(index = 3) 54065 glUseProgram(program = 1) 54066 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005293999, 0.0003788343, 0, 0, -0.0006465439, 0.003101953, 0, 0, 0, 0, 1, 0, -0.8713979, -0.6526475, 0, 1}) 54067 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54068 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54069 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54070 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54071 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 54072 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 54073 glDisableVertexAttribArray(index = 0) 54074 glDisableVertexAttribArray(index = 1) 54075 glDisableVertexAttribArray(index = 2) 54076 glDisableVertexAttribArray(index = 3) 54077 glDisable(cap = GL_STENCIL_TEST) 54078 glDisable(cap = GL_SCISSOR_TEST) 54079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54081 glDepthMask(flag = GL_TRUE) 54082 glBindVertexArray(array = 0) 54083 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54084 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54085 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 54086 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 54087 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 54088 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54089 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 54090 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 54091 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54092 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54093 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54094 glBindVertexArray(array = 1) 54095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54096 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 54097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54098 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 54099 glViewport(x = 0, y = 0, width = 375, height = 667) 54100 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54101 glClearDepth(depth = 1) 54102 glEnable(cap = GL_DEPTH_TEST) 54103 glDepthFunc(func = GL_LESS) 54104 glDepthMask(flag = GL_TRUE) 54105 glDisable(cap = GL_BLEND) 54106 glDisable(cap = GL_CULL_FACE) 54107 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54108 glDisable(cap = GL_SCISSOR_TEST) 54109 glDisable(cap = GL_STENCIL_TEST) 54110 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 54112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 54113 glEnableVertexAttribArray(index = 0) 54114 glEnableVertexAttribArray(index = 1) 54115 glEnableVertexAttribArray(index = 2) 54116 glUseProgram(program = 4) 54117 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54119 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54120 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54121 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54122 glEnable(cap = GL_BLEND) 54123 glDepthMask(flag = GL_FALSE) 54124 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 54126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 54127 glUseProgram(program = 13) 54128 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54129 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54130 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 54131 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54132 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54133 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54134 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54137 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54138 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 54139 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54140 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54141 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54142 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54143 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54144 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54145 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 54147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 54148 glUseProgram(program = 16) 54149 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54150 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54151 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54152 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54153 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54155 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54157 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54158 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54159 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 54161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 54162 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54163 glUseProgram(program = 4) 54164 glUniform1fv(location = 1, count = 1, value = &0.5) 54165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54168 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 54171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 54172 glUseProgram(program = 16) 54173 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54174 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54175 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54176 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54177 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54178 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54179 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54180 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54181 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54182 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54183 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54184 glDisableVertexAttribArray(index = 0) 54185 glDisableVertexAttribArray(index = 1) 54186 glDisableVertexAttribArray(index = 2) 54187 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54188 glDisable(cap = GL_STENCIL_TEST) 54189 glDisable(cap = GL_SCISSOR_TEST) 54190 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54191 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54192 glDepthMask(flag = GL_TRUE) 54193 glBindVertexArray(array = 0) 54194 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 54195 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 54196 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54197 glBindVertexArray(array = 1) 54198 glViewport(x = 0, y = 0, width = 375, height = 667) 54199 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54200 glClearDepth(depth = 1) 54201 glEnable(cap = GL_DEPTH_TEST) 54202 glDepthFunc(func = GL_LESS) 54203 glDepthMask(flag = GL_TRUE) 54204 glDisable(cap = GL_BLEND) 54205 glDisable(cap = GL_CULL_FACE) 54206 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54207 glDisable(cap = GL_SCISSOR_TEST) 54208 glDisable(cap = GL_STENCIL_TEST) 54209 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 54211 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 54212 glEnableVertexAttribArray(index = 0) 54213 glEnableVertexAttribArray(index = 1) 54214 glEnableVertexAttribArray(index = 2) 54215 glUseProgram(program = 4) 54216 glUniform1fv(location = 1, count = 1, value = &1) 54217 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54219 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54220 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54222 glEnable(cap = GL_BLEND) 54223 glDepthMask(flag = GL_FALSE) 54224 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 54226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 54227 glUseProgram(program = 13) 54228 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54229 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54230 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 54231 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54233 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54234 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54238 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 54239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54242 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54244 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54245 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 54247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 54248 glUseProgram(program = 16) 54249 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54250 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54251 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54252 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54253 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54254 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54255 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54256 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54257 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54258 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54259 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 54261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 54262 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54263 glUseProgram(program = 4) 54264 glUniform1fv(location = 1, count = 1, value = &0.5) 54265 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54267 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54268 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54269 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54270 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 54271 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 54272 glUseProgram(program = 16) 54273 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54274 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54275 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54276 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54277 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54278 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54279 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54280 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54281 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54282 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54283 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54284 glDisableVertexAttribArray(index = 0) 54285 glDisableVertexAttribArray(index = 1) 54286 glDisableVertexAttribArray(index = 2) 54287 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54288 glDisable(cap = GL_STENCIL_TEST) 54289 glDisable(cap = GL_SCISSOR_TEST) 54290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54291 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54292 glDepthMask(flag = GL_TRUE) 54293 glBindVertexArray(array = 0) 54294 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 54295 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 54296 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54297 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 54298 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 54299 glBindVertexArray(array = 2) 54300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 54301 glBufferData(target = GL_ARRAY_BUFFER, size = 144768, data = blob(144768), usage = GL_STATIC_DRAW) 54302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 54303 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18432, data = blob(18432), usage = GL_STATIC_DRAW) 54304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 54305 glBufferData(target = GL_ARRAY_BUFFER, size = 23568, data = blob(23568), usage = GL_STATIC_DRAW) 54306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 54307 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3030, data = blob(3030), usage = GL_STATIC_DRAW) 54308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 54309 glBufferData(target = GL_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 54310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 54311 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 54312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 54313 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 54314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 54315 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 54316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 54317 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 54318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 54319 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 54320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 54321 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 54322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 54323 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 54324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 54325 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 54326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 54327 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 54328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 54329 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 54330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 54331 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 54332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54333 glBufferData(target = GL_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 54334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54335 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 672, data = blob(672), usage = GL_STATIC_DRAW) 54336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54337 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 54338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 54340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54341 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 54342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 54344 glViewport(x = 0, y = 0, width = 375, height = 640) 54345 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54346 glClearDepth(depth = 1) 54347 glEnable(cap = GL_DEPTH_TEST) 54348 glDepthFunc(func = GL_LESS) 54349 glDepthMask(flag = GL_TRUE) 54350 glDisable(cap = GL_BLEND) 54351 glDisable(cap = GL_CULL_FACE) 54352 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54353 glDisable(cap = GL_SCISSOR_TEST) 54354 glDisable(cap = GL_STENCIL_TEST) 54355 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54356 glEnable(cap = GL_BLEND) 54357 glDepthMask(flag = GL_FALSE) 54358 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54359 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 54360 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 54361 glEnableVertexAttribArray(index = 0) 54362 glEnableVertexAttribArray(index = 1) 54363 glEnableVertexAttribArray(index = 2) 54364 glEnableVertexAttribArray(index = 3) 54365 glUseProgram(program = 1) 54366 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54367 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54368 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54369 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54370 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54371 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d740) 54372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9214, type = GL_UNSIGNED_SHORT, indices = 0x2) 54373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 54374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 54375 glDisableVertexAttribArray(index = 3) 54376 glUseProgram(program = 4) 54377 glUniform1fv(location = 1, count = 1, value = &1) 54378 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54379 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54380 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54381 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x450c) 54382 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1513, type = GL_UNSIGNED_SHORT, indices = 0x2) 54383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 54384 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 54385 glDisableVertexAttribArray(index = 2) 54386 glUseProgram(program = 7) 54387 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 54388 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54389 glUniform2fv(location = 2, count = 1, value = {0, 640}) 54390 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54392 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54393 glDrawElements(mode = GL_TRIANGLES, count = 75, type = GL_UNSIGNED_INT, indices = NULL) 54394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 54395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 54396 glEnableVertexAttribArray(index = 2) 54397 glUseProgram(program = 4) 54398 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54399 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54400 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54401 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 54402 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 54403 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 54404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 54405 glEnableVertexAttribArray(index = 3) 54406 glUseProgram(program = 1) 54407 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54408 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54409 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54410 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54411 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54412 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 54413 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 54414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 54415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 54416 glDisableVertexAttribArray(index = 2) 54417 glDisableVertexAttribArray(index = 3) 54418 glUseProgram(program = 7) 54419 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 54420 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54421 glUniform2fv(location = 2, count = 1, value = {0, 512}) 54422 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54423 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54424 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54425 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 54426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 54427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 54428 glEnableVertexAttribArray(index = 2) 54429 glUseProgram(program = 4) 54430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54432 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 54434 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 54435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 54436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 54437 glEnableVertexAttribArray(index = 3) 54438 glUseProgram(program = 1) 54439 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54440 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54441 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54442 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54443 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54444 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 54445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 54446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54448 glDisableVertexAttribArray(index = 2) 54449 glDisableVertexAttribArray(index = 3) 54450 glUseProgram(program = 7) 54451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 54452 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54453 glUniform2fv(location = 2, count = 1, value = {0, 384}) 54454 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54456 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54457 glDrawElements(mode = GL_TRIANGLES, count = 168, type = GL_UNSIGNED_INT, indices = NULL) 54458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54459 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54460 glEnableVertexAttribArray(index = 2) 54461 glUseProgram(program = 4) 54462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54463 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54464 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54465 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 54466 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 54467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54468 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54469 glEnableVertexAttribArray(index = 3) 54470 glUseProgram(program = 1) 54471 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54472 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54474 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54475 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54476 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 54477 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 54478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 54479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 54480 glDisableVertexAttribArray(index = 2) 54481 glDisableVertexAttribArray(index = 3) 54482 glUseProgram(program = 10) 54483 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005301099, 0.0003430597, 0, 0, -0.0005854885, 0.003106113, 0, 0, 0, 0, 0.01369863, 0, -0.8841769, -0.6467198, 0.02739726, 1}) 54484 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 54485 glUniform1fv(location = 5, count = 1, value = &187.5) 54486 glUniform1fv(location = 6, count = 1, value = &0) 54487 glUniform2fv(location = 4, count = 1, value = {0, 0}) 54488 glGenTextures(n = 1, textures = &147) 54489 glBindTexture(target = GL_TEXTURE_2D, texture = 147) 54490 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 54491 glBindTexture(target = GL_TEXTURE_2D, texture = 147) 54492 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54493 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54494 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 54495 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 54496 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 54497 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54498 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54499 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 54500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 54501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 54502 glEnableVertexAttribArray(index = 2) 54503 glUseProgram(program = 4) 54504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005301099, 0.0003430597, 0, 0, -0.0005854885, 0.003106113, 0, 0, 0, 0, 1, 0, -0.8841769, -0.6467198, 0, 1}) 54505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54506 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54507 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 54508 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 54509 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 54510 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 54511 glEnableVertexAttribArray(index = 3) 54512 glUseProgram(program = 1) 54513 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005301099, 0.0003430597, 0, 0, -0.0005854885, 0.003106113, 0, 0, 0, 0, 1, 0, -0.8841769, -0.6467198, 0, 1}) 54514 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54516 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54517 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54518 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 54519 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 54520 glDisableVertexAttribArray(index = 0) 54521 glDisableVertexAttribArray(index = 1) 54522 glDisableVertexAttribArray(index = 2) 54523 glDisableVertexAttribArray(index = 3) 54524 glDisable(cap = GL_STENCIL_TEST) 54525 glDisable(cap = GL_SCISSOR_TEST) 54526 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54527 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54528 glDepthMask(flag = GL_TRUE) 54529 glBindVertexArray(array = 0) 54530 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54531 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54532 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 54533 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 54534 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 54535 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54536 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 54537 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 54538 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54539 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54540 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54541 glBindVertexArray(array = 1) 54542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54543 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 54544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54545 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 54546 glViewport(x = 0, y = 0, width = 375, height = 667) 54547 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54548 glClearDepth(depth = 1) 54549 glEnable(cap = GL_DEPTH_TEST) 54550 glDepthFunc(func = GL_LESS) 54551 glDepthMask(flag = GL_TRUE) 54552 glDisable(cap = GL_BLEND) 54553 glDisable(cap = GL_CULL_FACE) 54554 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54555 glDisable(cap = GL_SCISSOR_TEST) 54556 glDisable(cap = GL_STENCIL_TEST) 54557 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 54559 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 54560 glEnableVertexAttribArray(index = 0) 54561 glEnableVertexAttribArray(index = 1) 54562 glEnableVertexAttribArray(index = 2) 54563 glUseProgram(program = 4) 54564 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54565 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54566 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54567 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54568 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54569 glEnable(cap = GL_BLEND) 54570 glDepthMask(flag = GL_FALSE) 54571 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 54573 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 54574 glUseProgram(program = 13) 54575 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54576 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54577 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 54578 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54579 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54580 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54581 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54582 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54585 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 54586 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54587 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54589 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54590 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54591 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54592 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 54594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 54595 glUseProgram(program = 16) 54596 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54597 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54598 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54599 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54600 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54601 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54602 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54603 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54604 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54605 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54606 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 54608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 54609 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54610 glUseProgram(program = 4) 54611 glUniform1fv(location = 1, count = 1, value = &0.5) 54612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54614 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54615 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 54618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 54619 glUseProgram(program = 16) 54620 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54621 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54622 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54623 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54624 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54625 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54626 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54628 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54629 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54630 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54631 glDisableVertexAttribArray(index = 0) 54632 glDisableVertexAttribArray(index = 1) 54633 glDisableVertexAttribArray(index = 2) 54634 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54635 glDisable(cap = GL_STENCIL_TEST) 54636 glDisable(cap = GL_SCISSOR_TEST) 54637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54639 glDepthMask(flag = GL_TRUE) 54640 glBindVertexArray(array = 0) 54641 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 54642 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 54643 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54644 glBindVertexArray(array = 1) 54645 glViewport(x = 0, y = 0, width = 375, height = 667) 54646 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54647 glClearDepth(depth = 1) 54648 glEnable(cap = GL_DEPTH_TEST) 54649 glDepthFunc(func = GL_LESS) 54650 glDepthMask(flag = GL_TRUE) 54651 glDisable(cap = GL_BLEND) 54652 glDisable(cap = GL_CULL_FACE) 54653 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54654 glDisable(cap = GL_SCISSOR_TEST) 54655 glDisable(cap = GL_STENCIL_TEST) 54656 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 54658 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 54659 glEnableVertexAttribArray(index = 0) 54660 glEnableVertexAttribArray(index = 1) 54661 glEnableVertexAttribArray(index = 2) 54662 glUseProgram(program = 4) 54663 glUniform1fv(location = 1, count = 1, value = &1) 54664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54665 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54666 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54667 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 54668 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54669 glEnable(cap = GL_BLEND) 54670 glDepthMask(flag = GL_FALSE) 54671 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 54673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 54674 glUseProgram(program = 13) 54675 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54676 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 54677 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 54678 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 54682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 54683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54685 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 54686 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54687 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54690 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 54692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 54693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 54694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 54695 glUseProgram(program = 16) 54696 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54697 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 54698 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54699 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54700 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 54701 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54702 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54703 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54704 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54705 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54706 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 54708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 54709 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54710 glUseProgram(program = 4) 54711 glUniform1fv(location = 1, count = 1, value = &0.5) 54712 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54713 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54714 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54715 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 54716 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 54717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 54718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 54719 glUseProgram(program = 16) 54720 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 54721 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 54722 glUniform1fv(location = 2, count = 1, value = &0.1851852) 54723 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 54724 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 54725 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 54726 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 54727 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 54728 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 54729 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 54730 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 54731 glDisableVertexAttribArray(index = 0) 54732 glDisableVertexAttribArray(index = 1) 54733 glDisableVertexAttribArray(index = 2) 54734 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54735 glDisable(cap = GL_STENCIL_TEST) 54736 glDisable(cap = GL_SCISSOR_TEST) 54737 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54738 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54739 glDepthMask(flag = GL_TRUE) 54740 glBindVertexArray(array = 0) 54741 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 54742 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 54743 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54744 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 54745 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 54746 glBindVertexArray(array = 2) 54747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54748 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 54749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54750 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 54751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54752 glBufferData(target = GL_ARRAY_BUFFER, size = 23808, data = blob(23808), usage = GL_STATIC_DRAW) 54753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54754 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3060, data = blob(3060), usage = GL_STATIC_DRAW) 54755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54756 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 54757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54758 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 54759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 54760 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 54761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 54762 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 54763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 54764 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 54765 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 54766 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 54767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 54768 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 54769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 54770 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 54771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 54772 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 54773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 54774 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 54775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 54776 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 54777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 54778 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 54779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 54780 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 54781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 54782 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 54783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 54784 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 54785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 54786 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 54787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 54788 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 54789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 54790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 54791 glViewport(x = 0, y = 0, width = 375, height = 640) 54792 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 54793 glClearDepth(depth = 1) 54794 glEnable(cap = GL_DEPTH_TEST) 54795 glDepthFunc(func = GL_LESS) 54796 glDepthMask(flag = GL_TRUE) 54797 glDisable(cap = GL_BLEND) 54798 glDisable(cap = GL_CULL_FACE) 54799 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 54800 glDisable(cap = GL_SCISSOR_TEST) 54801 glDisable(cap = GL_STENCIL_TEST) 54802 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 54803 glEnable(cap = GL_BLEND) 54804 glDepthMask(flag = GL_FALSE) 54805 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 54806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 54807 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 54808 glEnableVertexAttribArray(index = 0) 54809 glEnableVertexAttribArray(index = 1) 54810 glEnableVertexAttribArray(index = 2) 54811 glEnableVertexAttribArray(index = 3) 54812 glUseProgram(program = 1) 54813 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54814 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54817 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54818 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 54819 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 54820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 54821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 54822 glDisableVertexAttribArray(index = 3) 54823 glUseProgram(program = 4) 54824 glUniform1fv(location = 1, count = 1, value = &1) 54825 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54826 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54827 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54828 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x45c0) 54829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1528, type = GL_UNSIGNED_SHORT, indices = 0x2) 54830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 54831 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 54832 glDisableVertexAttribArray(index = 2) 54833 glUseProgram(program = 7) 54834 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 54835 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54836 glUniform2fv(location = 2, count = 1, value = {0, 640}) 54837 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54839 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54840 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 54841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 54842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 54843 glEnableVertexAttribArray(index = 2) 54844 glUseProgram(program = 4) 54845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54847 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 54849 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 54850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 54851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 54852 glEnableVertexAttribArray(index = 3) 54853 glUseProgram(program = 1) 54854 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54855 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54858 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54859 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 54860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 54861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 54862 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 54863 glDisableVertexAttribArray(index = 2) 54864 glDisableVertexAttribArray(index = 3) 54865 glUseProgram(program = 7) 54866 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 54867 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54868 glUniform2fv(location = 2, count = 1, value = {0, 512}) 54869 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54870 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54871 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54872 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 54873 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 54874 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 54875 glEnableVertexAttribArray(index = 2) 54876 glUseProgram(program = 4) 54877 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54878 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54879 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54880 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 54881 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 54882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 54883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 54884 glEnableVertexAttribArray(index = 3) 54885 glUseProgram(program = 1) 54886 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54887 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54888 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54889 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54890 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54891 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 54892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 54893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 54894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 54895 glDisableVertexAttribArray(index = 2) 54896 glDisableVertexAttribArray(index = 3) 54897 glUseProgram(program = 7) 54898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 54899 glUniform2fv(location = 1, count = 1, value = {0, 0}) 54900 glUniform2fv(location = 2, count = 1, value = {0, 384}) 54901 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 54902 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54903 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54904 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 54905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 54906 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 54907 glEnableVertexAttribArray(index = 2) 54908 glUseProgram(program = 4) 54909 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54910 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54911 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54912 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 54913 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 54914 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 54915 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 54916 glEnableVertexAttribArray(index = 3) 54917 glUseProgram(program = 1) 54918 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 54919 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54920 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54921 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54922 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54923 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 54924 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 54925 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 54926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 54927 glDisableVertexAttribArray(index = 2) 54928 glDisableVertexAttribArray(index = 3) 54929 glUseProgram(program = 10) 54930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005307213, 0.000308903, 0, 0, -0.0005271944, 0.003109695, 0, 0, 0, 0, 0.01369863, 0, -0.8962535, -0.6409872, 0.02739726, 1}) 54931 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 54932 glUniform1fv(location = 5, count = 1, value = &187.5) 54933 glUniform1fv(location = 6, count = 1, value = &0) 54934 glUniform2fv(location = 4, count = 1, value = {0, 0}) 54935 glGenTextures(n = 1, textures = &148) 54936 glBindTexture(target = GL_TEXTURE_2D, texture = 148) 54937 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 54938 glBindTexture(target = GL_TEXTURE_2D, texture = 148) 54939 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 54940 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 54941 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 54942 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 54943 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 54944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54946 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 54947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 54948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 54949 glEnableVertexAttribArray(index = 2) 54950 glUseProgram(program = 4) 54951 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005307213, 0.000308903, 0, 0, -0.0005271944, 0.003109695, 0, 0, 0, 0, 1, 0, -0.8962535, -0.6409872, 0, 1}) 54952 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 54953 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 54954 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 54955 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 54956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 54957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 54958 glEnableVertexAttribArray(index = 3) 54959 glUseProgram(program = 1) 54960 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005307213, 0.000308903, 0, 0, -0.0005271944, 0.003109695, 0, 0, 0, 0, 1, 0, -0.8962535, -0.6409872, 0, 1}) 54961 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 54962 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 54963 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 54964 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 54965 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 54966 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 54967 glDisableVertexAttribArray(index = 0) 54968 glDisableVertexAttribArray(index = 1) 54969 glDisableVertexAttribArray(index = 2) 54970 glDisableVertexAttribArray(index = 3) 54971 glDisable(cap = GL_STENCIL_TEST) 54972 glDisable(cap = GL_SCISSOR_TEST) 54973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 54974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 54975 glDepthMask(flag = GL_TRUE) 54976 glBindVertexArray(array = 0) 54977 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54978 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 54979 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 54980 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 54981 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 54982 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54983 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 54984 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 54985 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 54986 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 54987 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 54988 glBindVertexArray(array = 1) 54989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 54990 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 54991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 54992 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 54993 glViewport(x = 0, y = 0, width = 375, height = 667) 54994 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 54995 glClearDepth(depth = 1) 54996 glEnable(cap = GL_DEPTH_TEST) 54997 glDepthFunc(func = GL_LESS) 54998 glDepthMask(flag = GL_TRUE) 54999 glDisable(cap = GL_BLEND) 55000 glDisable(cap = GL_CULL_FACE) 55001 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55002 glDisable(cap = GL_SCISSOR_TEST) 55003 glDisable(cap = GL_STENCIL_TEST) 55004 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 55006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 55007 glEnableVertexAttribArray(index = 0) 55008 glEnableVertexAttribArray(index = 1) 55009 glEnableVertexAttribArray(index = 2) 55010 glUseProgram(program = 4) 55011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55013 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55016 glEnable(cap = GL_BLEND) 55017 glDepthMask(flag = GL_FALSE) 55018 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 55020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 55021 glUseProgram(program = 13) 55022 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55023 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55024 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 55025 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55027 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55028 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55032 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 55033 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55034 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55037 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55039 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 55041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 55042 glUseProgram(program = 16) 55043 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55044 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55045 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55046 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55047 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55048 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55049 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55051 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55052 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55053 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 55055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 55056 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55057 glUseProgram(program = 4) 55058 glUniform1fv(location = 1, count = 1, value = &0.5) 55059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55061 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 55065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 55066 glUseProgram(program = 16) 55067 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55068 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55069 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55070 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55071 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55072 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55073 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55074 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55075 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55076 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55077 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55078 glDisableVertexAttribArray(index = 0) 55079 glDisableVertexAttribArray(index = 1) 55080 glDisableVertexAttribArray(index = 2) 55081 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55082 glDisable(cap = GL_STENCIL_TEST) 55083 glDisable(cap = GL_SCISSOR_TEST) 55084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55086 glDepthMask(flag = GL_TRUE) 55087 glBindVertexArray(array = 0) 55088 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 55089 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 55090 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55091 glBindVertexArray(array = 1) 55092 glViewport(x = 0, y = 0, width = 375, height = 667) 55093 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55094 glClearDepth(depth = 1) 55095 glEnable(cap = GL_DEPTH_TEST) 55096 glDepthFunc(func = GL_LESS) 55097 glDepthMask(flag = GL_TRUE) 55098 glDisable(cap = GL_BLEND) 55099 glDisable(cap = GL_CULL_FACE) 55100 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55101 glDisable(cap = GL_SCISSOR_TEST) 55102 glDisable(cap = GL_STENCIL_TEST) 55103 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55104 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 55105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 55106 glEnableVertexAttribArray(index = 0) 55107 glEnableVertexAttribArray(index = 1) 55108 glEnableVertexAttribArray(index = 2) 55109 glUseProgram(program = 4) 55110 glUniform1fv(location = 1, count = 1, value = &1) 55111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55116 glEnable(cap = GL_BLEND) 55117 glDepthMask(flag = GL_FALSE) 55118 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 55120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 55121 glUseProgram(program = 13) 55122 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55123 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55124 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 55125 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55127 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55128 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55129 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55131 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55132 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 55133 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55137 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 55141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 55142 glUseProgram(program = 16) 55143 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55144 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55145 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55146 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55147 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55148 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55149 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55150 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55151 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55152 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55153 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 55155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 55156 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55157 glUseProgram(program = 4) 55158 glUniform1fv(location = 1, count = 1, value = &0.5) 55159 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55162 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55163 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 55165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 55166 glUseProgram(program = 16) 55167 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55168 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55169 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55170 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55171 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55172 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55173 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55174 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55176 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55177 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55178 glDisableVertexAttribArray(index = 0) 55179 glDisableVertexAttribArray(index = 1) 55180 glDisableVertexAttribArray(index = 2) 55181 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55182 glDisable(cap = GL_STENCIL_TEST) 55183 glDisable(cap = GL_SCISSOR_TEST) 55184 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55185 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55186 glDepthMask(flag = GL_TRUE) 55187 glBindVertexArray(array = 0) 55188 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 55189 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 55190 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55191 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55192 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55193 glBindVertexArray(array = 2) 55194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 55195 glBufferData(target = GL_ARRAY_BUFFER, size = 144384, data = blob(144384), usage = GL_STATIC_DRAW) 55196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 55197 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18384, data = blob(18384), usage = GL_STATIC_DRAW) 55198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 55199 glBufferData(target = GL_ARRAY_BUFFER, size = 23728, data = blob(23728), usage = GL_STATIC_DRAW) 55200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 55201 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3050, data = blob(3050), usage = GL_STATIC_DRAW) 55202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 55203 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 55204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 55205 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 55206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 55207 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 55208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 55209 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 55210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 55211 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 55212 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 55213 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 55214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 55215 glBufferData(target = GL_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 55216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 55217 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 55218 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 55219 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 55220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 55221 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 55222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 55223 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 55224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 55225 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 55226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55227 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 55228 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55229 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 55230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55231 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 55232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55233 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 55234 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55235 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 55236 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55237 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 55238 glViewport(x = 0, y = 0, width = 375, height = 640) 55239 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55240 glClearDepth(depth = 1) 55241 glEnable(cap = GL_DEPTH_TEST) 55242 glDepthFunc(func = GL_LESS) 55243 glDepthMask(flag = GL_TRUE) 55244 glDisable(cap = GL_BLEND) 55245 glDisable(cap = GL_CULL_FACE) 55246 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55247 glDisable(cap = GL_SCISSOR_TEST) 55248 glDisable(cap = GL_STENCIL_TEST) 55249 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55250 glEnable(cap = GL_BLEND) 55251 glDepthMask(flag = GL_FALSE) 55252 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 55254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 55255 glEnableVertexAttribArray(index = 0) 55256 glEnableVertexAttribArray(index = 1) 55257 glEnableVertexAttribArray(index = 2) 55258 glEnableVertexAttribArray(index = 3) 55259 glUseProgram(program = 1) 55260 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55261 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55262 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55263 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55264 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55265 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d600) 55266 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9190, type = GL_UNSIGNED_SHORT, indices = 0x2) 55267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 55268 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 55269 glDisableVertexAttribArray(index = 3) 55270 glUseProgram(program = 4) 55271 glUniform1fv(location = 1, count = 1, value = &1) 55272 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55273 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55274 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55275 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4584) 55276 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1523, type = GL_UNSIGNED_SHORT, indices = 0x2) 55277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 55278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 55279 glDisableVertexAttribArray(index = 2) 55280 glUseProgram(program = 7) 55281 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 55282 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55283 glUniform2fv(location = 2, count = 1, value = {0, 640}) 55284 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55286 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55287 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 55288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 55289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 55290 glEnableVertexAttribArray(index = 2) 55291 glUseProgram(program = 4) 55292 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55293 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55294 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55295 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 55296 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 55297 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 55298 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 55299 glEnableVertexAttribArray(index = 3) 55300 glUseProgram(program = 1) 55301 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55302 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55304 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55305 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55306 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 55307 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 55308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 55309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 55310 glDisableVertexAttribArray(index = 2) 55311 glDisableVertexAttribArray(index = 3) 55312 glUseProgram(program = 7) 55313 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 55314 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55315 glUniform2fv(location = 2, count = 1, value = {0, 512}) 55316 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55318 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55319 glDrawElements(mode = GL_TRIANGLES, count = 189, type = GL_UNSIGNED_INT, indices = NULL) 55320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 55321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 55322 glEnableVertexAttribArray(index = 2) 55323 glUseProgram(program = 4) 55324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55326 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 55328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 55329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 55330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 55331 glEnableVertexAttribArray(index = 3) 55332 glUseProgram(program = 1) 55333 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55334 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55336 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55337 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55338 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 55339 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 55340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55342 glDisableVertexAttribArray(index = 2) 55343 glDisableVertexAttribArray(index = 3) 55344 glUseProgram(program = 7) 55345 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 55346 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55347 glUniform2fv(location = 2, count = 1, value = {0, 384}) 55348 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55351 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 55352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55354 glEnableVertexAttribArray(index = 2) 55355 glUseProgram(program = 4) 55356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55358 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55359 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 55360 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 55361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55363 glEnableVertexAttribArray(index = 3) 55364 glUseProgram(program = 1) 55365 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55366 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55368 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55369 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55370 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 55371 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 55372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 55373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 55374 glDisableVertexAttribArray(index = 2) 55375 glDisableVertexAttribArray(index = 3) 55376 glUseProgram(program = 10) 55377 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005312895, 0.0002733216, 0, 0, -0.0004664688, 0.003113024, 0, 0, 0, 0, 0.01369863, 0, -0.9087049, -0.6349398, 0.02739726, 1}) 55378 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 55379 glUniform1fv(location = 5, count = 1, value = &187.5) 55380 glUniform1fv(location = 6, count = 1, value = &0) 55381 glUniform2fv(location = 4, count = 1, value = {0, 0}) 55382 glGenTextures(n = 1, textures = &149) 55383 glBindTexture(target = GL_TEXTURE_2D, texture = 149) 55384 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 55385 glBindTexture(target = GL_TEXTURE_2D, texture = 149) 55386 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55387 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55388 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 55389 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 55390 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 55391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55392 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55393 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 55394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 55395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 55396 glEnableVertexAttribArray(index = 2) 55397 glUseProgram(program = 4) 55398 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005312895, 0.0002733216, 0, 0, -0.0004664688, 0.003113024, 0, 0, 0, 0, 1, 0, -0.9087049, -0.6349398, 0, 1}) 55399 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55400 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55401 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 55402 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 55403 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 55404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 55405 glEnableVertexAttribArray(index = 3) 55406 glUseProgram(program = 1) 55407 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005312895, 0.0002733216, 0, 0, -0.0004664688, 0.003113024, 0, 0, 0, 0, 1, 0, -0.9087049, -0.6349398, 0, 1}) 55408 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55409 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55410 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55411 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55412 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 55413 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 55414 glDisableVertexAttribArray(index = 0) 55415 glDisableVertexAttribArray(index = 1) 55416 glDisableVertexAttribArray(index = 2) 55417 glDisableVertexAttribArray(index = 3) 55418 glDisable(cap = GL_STENCIL_TEST) 55419 glDisable(cap = GL_SCISSOR_TEST) 55420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55421 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55422 glDepthMask(flag = GL_TRUE) 55423 glBindVertexArray(array = 0) 55424 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 55425 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 55426 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 55427 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 55428 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 55429 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 55430 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 55431 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 55432 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 55433 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55434 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55435 glBindVertexArray(array = 1) 55436 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55437 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 55438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55439 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 55440 glViewport(x = 0, y = 0, width = 375, height = 667) 55441 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55442 glClearDepth(depth = 1) 55443 glEnable(cap = GL_DEPTH_TEST) 55444 glDepthFunc(func = GL_LESS) 55445 glDepthMask(flag = GL_TRUE) 55446 glDisable(cap = GL_BLEND) 55447 glDisable(cap = GL_CULL_FACE) 55448 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55449 glDisable(cap = GL_SCISSOR_TEST) 55450 glDisable(cap = GL_STENCIL_TEST) 55451 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 55453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 55454 glEnableVertexAttribArray(index = 0) 55455 glEnableVertexAttribArray(index = 1) 55456 glEnableVertexAttribArray(index = 2) 55457 glUseProgram(program = 4) 55458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55463 glEnable(cap = GL_BLEND) 55464 glDepthMask(flag = GL_FALSE) 55465 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 55467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 55468 glUseProgram(program = 13) 55469 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55470 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55471 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 55472 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55473 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55474 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55475 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55476 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55477 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55478 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55479 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 55480 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55481 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55484 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 55488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 55489 glUseProgram(program = 16) 55490 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55491 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55492 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55493 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55494 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55495 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55496 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55497 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55498 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55499 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55500 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 55502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 55503 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55504 glUseProgram(program = 4) 55505 glUniform1fv(location = 1, count = 1, value = &0.5) 55506 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55507 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55508 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55509 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55510 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 55512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 55513 glUseProgram(program = 16) 55514 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55515 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55516 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55517 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55518 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55519 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55520 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55521 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55522 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55523 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55524 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55525 glDisableVertexAttribArray(index = 0) 55526 glDisableVertexAttribArray(index = 1) 55527 glDisableVertexAttribArray(index = 2) 55528 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55529 glDisable(cap = GL_STENCIL_TEST) 55530 glDisable(cap = GL_SCISSOR_TEST) 55531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55532 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55533 glDepthMask(flag = GL_TRUE) 55534 glBindVertexArray(array = 0) 55535 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 55536 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 55537 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55538 glBindVertexArray(array = 1) 55539 glViewport(x = 0, y = 0, width = 375, height = 667) 55540 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55541 glClearDepth(depth = 1) 55542 glEnable(cap = GL_DEPTH_TEST) 55543 glDepthFunc(func = GL_LESS) 55544 glDepthMask(flag = GL_TRUE) 55545 glDisable(cap = GL_BLEND) 55546 glDisable(cap = GL_CULL_FACE) 55547 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55548 glDisable(cap = GL_SCISSOR_TEST) 55549 glDisable(cap = GL_STENCIL_TEST) 55550 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 55552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 55553 glEnableVertexAttribArray(index = 0) 55554 glEnableVertexAttribArray(index = 1) 55555 glEnableVertexAttribArray(index = 2) 55556 glUseProgram(program = 4) 55557 glUniform1fv(location = 1, count = 1, value = &1) 55558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55560 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55563 glEnable(cap = GL_BLEND) 55564 glDepthMask(flag = GL_FALSE) 55565 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 55567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 55568 glUseProgram(program = 13) 55569 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55570 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55571 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 55572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55574 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55575 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55576 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55579 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 55580 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55581 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55584 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55585 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55586 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 55588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 55589 glUseProgram(program = 16) 55590 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55591 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55592 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55593 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55594 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55596 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55598 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55599 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55600 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 55602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 55603 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55604 glUseProgram(program = 4) 55605 glUniform1fv(location = 1, count = 1, value = &0.5) 55606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55608 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55609 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 55612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 55613 glUseProgram(program = 16) 55614 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55615 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55616 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55617 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55618 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55619 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55620 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55621 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55622 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55623 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55624 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55625 glDisableVertexAttribArray(index = 0) 55626 glDisableVertexAttribArray(index = 1) 55627 glDisableVertexAttribArray(index = 2) 55628 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55629 glDisable(cap = GL_STENCIL_TEST) 55630 glDisable(cap = GL_SCISSOR_TEST) 55631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55633 glDepthMask(flag = GL_TRUE) 55634 glBindVertexArray(array = 0) 55635 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 55636 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 55637 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55638 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55639 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55640 glBindVertexArray(array = 2) 55641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55642 glBufferData(target = GL_ARRAY_BUFFER, size = 143616, data = blob(143616), usage = GL_STATIC_DRAW) 55643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55644 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18288, data = blob(18288), usage = GL_STATIC_DRAW) 55645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55646 glBufferData(target = GL_ARRAY_BUFFER, size = 24256, data = blob(24256), usage = GL_STATIC_DRAW) 55647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55648 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3116, data = blob(3116), usage = GL_STATIC_DRAW) 55649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55650 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 55651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55652 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 55653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 55654 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 55655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 55656 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 55657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 55658 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 55659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 55660 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 55661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 55662 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 55663 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 55664 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 55665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 55666 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 55667 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 55668 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 55669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 55670 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 55671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 55672 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 55673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 55674 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 55675 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 55676 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 55677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 55678 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 55679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 55680 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 55681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 55682 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 55683 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 55684 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 55685 glViewport(x = 0, y = 0, width = 375, height = 640) 55686 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 55687 glClearDepth(depth = 1) 55688 glEnable(cap = GL_DEPTH_TEST) 55689 glDepthFunc(func = GL_LESS) 55690 glDepthMask(flag = GL_TRUE) 55691 glDisable(cap = GL_BLEND) 55692 glDisable(cap = GL_CULL_FACE) 55693 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55694 glDisable(cap = GL_SCISSOR_TEST) 55695 glDisable(cap = GL_STENCIL_TEST) 55696 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55697 glEnable(cap = GL_BLEND) 55698 glDepthMask(flag = GL_FALSE) 55699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 55701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 55702 glEnableVertexAttribArray(index = 0) 55703 glEnableVertexAttribArray(index = 1) 55704 glEnableVertexAttribArray(index = 2) 55705 glEnableVertexAttribArray(index = 3) 55706 glUseProgram(program = 1) 55707 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55708 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55710 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55711 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55712 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d380) 55713 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9142, type = GL_UNSIGNED_SHORT, indices = 0x2) 55714 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 55715 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 55716 glDisableVertexAttribArray(index = 3) 55717 glUseProgram(program = 4) 55718 glUniform1fv(location = 1, count = 1, value = &1) 55719 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55721 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4710) 55723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1556, type = GL_UNSIGNED_SHORT, indices = 0x2) 55724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 55725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 55726 glDisableVertexAttribArray(index = 2) 55727 glUseProgram(program = 7) 55728 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 55729 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55730 glUniform2fv(location = 2, count = 1, value = {0, 640}) 55731 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55732 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55733 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55734 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 55735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 55736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 55737 glEnableVertexAttribArray(index = 2) 55738 glUseProgram(program = 4) 55739 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55740 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55741 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55742 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 55743 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 55744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 55745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 55746 glEnableVertexAttribArray(index = 3) 55747 glUseProgram(program = 1) 55748 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55749 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55750 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55751 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55752 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55753 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 55754 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 55755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 55756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 55757 glDisableVertexAttribArray(index = 2) 55758 glDisableVertexAttribArray(index = 3) 55759 glUseProgram(program = 7) 55760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 55761 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55762 glUniform2fv(location = 2, count = 1, value = {0, 512}) 55763 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55764 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55765 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55766 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 55767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 55768 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 55769 glEnableVertexAttribArray(index = 2) 55770 glUseProgram(program = 4) 55771 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55772 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55773 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55774 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 55775 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 55776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 55777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 55778 glEnableVertexAttribArray(index = 3) 55779 glUseProgram(program = 1) 55780 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55781 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55783 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55784 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55785 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 55786 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 55787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 55788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 55789 glDisableVertexAttribArray(index = 2) 55790 glDisableVertexAttribArray(index = 3) 55791 glUseProgram(program = 7) 55792 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 55793 glUniform2fv(location = 1, count = 1, value = {0, 0}) 55794 glUniform2fv(location = 2, count = 1, value = {0, 384}) 55795 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 55796 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55797 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55798 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 55799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 55800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 55801 glEnableVertexAttribArray(index = 2) 55802 glUseProgram(program = 4) 55803 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55804 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55805 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55806 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 55807 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 55808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 55809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 55810 glEnableVertexAttribArray(index = 3) 55811 glUseProgram(program = 1) 55812 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 55813 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55815 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55816 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55817 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 55818 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 55819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 55820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 55821 glDisableVertexAttribArray(index = 2) 55822 glDisableVertexAttribArray(index = 3) 55823 glUseProgram(program = 10) 55824 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005317784, 0.0002384505, 0, 0, -0.0004069554, 0.003115889, 0, 0, 0, 0, 0.01369863, 0, -0.9207805, -0.6289387, 0.02739726, 1}) 55825 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 55826 glUniform1fv(location = 5, count = 1, value = &187.5) 55827 glUniform1fv(location = 6, count = 1, value = &0) 55828 glUniform2fv(location = 4, count = 1, value = {0, 0}) 55829 glGenTextures(n = 1, textures = &150) 55830 glBindTexture(target = GL_TEXTURE_2D, texture = 150) 55831 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 55832 glBindTexture(target = GL_TEXTURE_2D, texture = 150) 55833 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55834 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55835 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 55836 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 55837 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 55838 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55839 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55840 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 55841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 55842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 55843 glEnableVertexAttribArray(index = 2) 55844 glUseProgram(program = 4) 55845 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005317784, 0.0002384505, 0, 0, -0.0004069554, 0.003115889, 0, 0, 0, 0, 1, 0, -0.9207805, -0.6289387, 0, 1}) 55846 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55847 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55848 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 55849 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 55850 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 55851 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 55852 glEnableVertexAttribArray(index = 3) 55853 glUseProgram(program = 1) 55854 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005317784, 0.0002384505, 0, 0, -0.0004069554, 0.003115889, 0, 0, 0, 0, 1, 0, -0.9207805, -0.6289387, 0, 1}) 55855 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 55856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 55857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 55858 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 55859 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 55860 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 55861 glDisableVertexAttribArray(index = 0) 55862 glDisableVertexAttribArray(index = 1) 55863 glDisableVertexAttribArray(index = 2) 55864 glDisableVertexAttribArray(index = 3) 55865 glDisable(cap = GL_STENCIL_TEST) 55866 glDisable(cap = GL_SCISSOR_TEST) 55867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55868 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55869 glDepthMask(flag = GL_TRUE) 55870 glBindVertexArray(array = 0) 55871 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 55872 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 55873 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 55874 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 55875 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 55876 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 55877 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 55878 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 55879 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 55880 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55881 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 55882 glBindVertexArray(array = 1) 55883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55884 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 55885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55886 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 55887 glViewport(x = 0, y = 0, width = 375, height = 667) 55888 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 55889 glClearDepth(depth = 1) 55890 glEnable(cap = GL_DEPTH_TEST) 55891 glDepthFunc(func = GL_LESS) 55892 glDepthMask(flag = GL_TRUE) 55893 glDisable(cap = GL_BLEND) 55894 glDisable(cap = GL_CULL_FACE) 55895 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 55896 glDisable(cap = GL_SCISSOR_TEST) 55897 glDisable(cap = GL_STENCIL_TEST) 55898 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 55899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 55900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 55901 glEnableVertexAttribArray(index = 0) 55902 glEnableVertexAttribArray(index = 1) 55903 glEnableVertexAttribArray(index = 2) 55904 glUseProgram(program = 4) 55905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55907 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 55909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55910 glEnable(cap = GL_BLEND) 55911 glDepthMask(flag = GL_FALSE) 55912 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 55914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 55915 glUseProgram(program = 13) 55916 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55917 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 55918 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 55919 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55920 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55921 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55922 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 55923 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 55924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 55925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 55926 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 55927 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 55928 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 55929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55931 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 55933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 55934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 55935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 55936 glUseProgram(program = 16) 55937 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55938 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 55939 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55940 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55941 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 55942 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55943 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55945 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55946 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55947 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 55949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 55950 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55951 glUseProgram(program = 4) 55952 glUniform1fv(location = 1, count = 1, value = &0.5) 55953 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55954 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 55955 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 55956 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 55957 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 55958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 55959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 55960 glUseProgram(program = 16) 55961 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 55962 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 55963 glUniform1fv(location = 2, count = 1, value = &0.1851852) 55964 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 55965 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 55966 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 55967 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 55968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 55969 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 55970 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 55971 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 55972 glDisableVertexAttribArray(index = 0) 55973 glDisableVertexAttribArray(index = 1) 55974 glDisableVertexAttribArray(index = 2) 55975 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 55976 glDisable(cap = GL_STENCIL_TEST) 55977 glDisable(cap = GL_SCISSOR_TEST) 55978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 55979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 55980 glDepthMask(flag = GL_TRUE) 55981 glBindVertexArray(array = 0) 55982 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 55983 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 55984 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 55985 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55986 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 55987 glBindVertexArray(array = 2) 55988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 55989 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 55990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 55991 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 55992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 55993 glBufferData(target = GL_ARRAY_BUFFER, size = 24320, data = blob(24320), usage = GL_STATIC_DRAW) 55994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 55995 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3124, data = blob(3124), usage = GL_STATIC_DRAW) 55996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 55997 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 55998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 55999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 56000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56001 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 56002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 56004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56005 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 56006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56007 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 56008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56009 glBufferData(target = GL_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 56010 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56011 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 780, data = blob(780), usage = GL_STATIC_DRAW) 56012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56013 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 56014 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56015 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 56016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56017 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 56018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56019 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 56020 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56021 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 56022 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56023 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 56024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56025 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 56026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56027 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 56028 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56029 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 56030 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56031 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 56032 glViewport(x = 0, y = 0, width = 375, height = 640) 56033 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56034 glClearDepth(depth = 1) 56035 glEnable(cap = GL_DEPTH_TEST) 56036 glDepthFunc(func = GL_LESS) 56037 glDepthMask(flag = GL_TRUE) 56038 glDisable(cap = GL_BLEND) 56039 glDisable(cap = GL_CULL_FACE) 56040 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56041 glDisable(cap = GL_SCISSOR_TEST) 56042 glDisable(cap = GL_STENCIL_TEST) 56043 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56044 glEnable(cap = GL_BLEND) 56045 glDepthMask(flag = GL_FALSE) 56046 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 56048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 56049 glEnableVertexAttribArray(index = 0) 56050 glEnableVertexAttribArray(index = 1) 56051 glEnableVertexAttribArray(index = 2) 56052 glEnableVertexAttribArray(index = 3) 56053 glUseProgram(program = 1) 56054 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56055 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56057 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56058 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56059 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 56060 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 56061 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 56062 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 56063 glDisableVertexAttribArray(index = 3) 56064 glUseProgram(program = 4) 56065 glUniform1fv(location = 1, count = 1, value = &1) 56066 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56068 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4740) 56070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1560, type = GL_UNSIGNED_SHORT, indices = 0x2) 56071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 56072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 56073 glDisableVertexAttribArray(index = 2) 56074 glUseProgram(program = 7) 56075 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 56076 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56077 glUniform2fv(location = 2, count = 1, value = {0, 640}) 56078 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56080 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56081 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 56082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56084 glEnableVertexAttribArray(index = 2) 56085 glUseProgram(program = 4) 56086 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56087 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56088 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56089 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 56090 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 56091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56092 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56093 glEnableVertexAttribArray(index = 3) 56094 glUseProgram(program = 1) 56095 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56096 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56097 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56098 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56099 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56100 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 56101 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 56102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56103 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56104 glDisableVertexAttribArray(index = 2) 56105 glDisableVertexAttribArray(index = 3) 56106 glUseProgram(program = 7) 56107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 56108 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56109 glUniform2fv(location = 2, count = 1, value = {0, 512}) 56110 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56111 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56112 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56113 glDrawElements(mode = GL_TRIANGLES, count = 195, type = GL_UNSIGNED_INT, indices = NULL) 56114 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56115 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56116 glEnableVertexAttribArray(index = 2) 56117 glUseProgram(program = 4) 56118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56120 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56121 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 56122 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 56123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56125 glEnableVertexAttribArray(index = 3) 56126 glUseProgram(program = 1) 56127 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56128 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56130 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56131 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56132 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 56133 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 56134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56135 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56136 glDisableVertexAttribArray(index = 2) 56137 glDisableVertexAttribArray(index = 3) 56138 glUseProgram(program = 7) 56139 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 56140 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56141 glUniform2fv(location = 2, count = 1, value = {0, 384}) 56142 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56143 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56144 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56145 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 56146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56148 glEnableVertexAttribArray(index = 2) 56149 glUseProgram(program = 4) 56150 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56151 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56152 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56153 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 56154 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 56155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56157 glEnableVertexAttribArray(index = 3) 56158 glUseProgram(program = 1) 56159 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56160 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56163 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56164 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 56165 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 56166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56168 glDisableVertexAttribArray(index = 2) 56169 glDisableVertexAttribArray(index = 3) 56170 glUseProgram(program = 10) 56171 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005319405, 0.0002256961, 0, 0, -0.0003851881, 0.003116839, 0, 0, 0, 0, 0.01369863, 0, -0.9251658, -0.6267253, 0.02739726, 1}) 56172 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 56173 glUniform1fv(location = 5, count = 1, value = &187.5) 56174 glUniform1fv(location = 6, count = 1, value = &0) 56175 glUniform2fv(location = 4, count = 1, value = {0, 0}) 56176 glGenTextures(n = 1, textures = &151) 56177 glBindTexture(target = GL_TEXTURE_2D, texture = 151) 56178 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 56179 glBindTexture(target = GL_TEXTURE_2D, texture = 151) 56180 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56181 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56182 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 56183 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 56184 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 56185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56186 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56187 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 56188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56190 glEnableVertexAttribArray(index = 2) 56191 glUseProgram(program = 4) 56192 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005319405, 0.0002256961, 0, 0, -0.0003851881, 0.003116839, 0, 0, 0, 0, 1, 0, -0.9251658, -0.6267253, 0, 1}) 56193 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56194 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56195 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 56196 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 56197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56198 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56199 glEnableVertexAttribArray(index = 3) 56200 glUseProgram(program = 1) 56201 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005319405, 0.0002256961, 0, 0, -0.0003851881, 0.003116839, 0, 0, 0, 0, 1, 0, -0.9251658, -0.6267253, 0, 1}) 56202 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56203 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56204 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56205 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56206 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 56207 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 56208 glDisableVertexAttribArray(index = 0) 56209 glDisableVertexAttribArray(index = 1) 56210 glDisableVertexAttribArray(index = 2) 56211 glDisableVertexAttribArray(index = 3) 56212 glDisable(cap = GL_STENCIL_TEST) 56213 glDisable(cap = GL_SCISSOR_TEST) 56214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56216 glDepthMask(flag = GL_TRUE) 56217 glBindVertexArray(array = 0) 56218 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 56219 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 56220 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 56221 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 56222 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 56223 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 56224 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 56225 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 56226 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 56227 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56228 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56229 glBindVertexArray(array = 1) 56230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 56231 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 56232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 56233 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 56234 glViewport(x = 0, y = 0, width = 375, height = 667) 56235 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56236 glClearDepth(depth = 1) 56237 glEnable(cap = GL_DEPTH_TEST) 56238 glDepthFunc(func = GL_LESS) 56239 glDepthMask(flag = GL_TRUE) 56240 glDisable(cap = GL_BLEND) 56241 glDisable(cap = GL_CULL_FACE) 56242 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56243 glDisable(cap = GL_SCISSOR_TEST) 56244 glDisable(cap = GL_STENCIL_TEST) 56245 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 56247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 56248 glEnableVertexAttribArray(index = 0) 56249 glEnableVertexAttribArray(index = 1) 56250 glEnableVertexAttribArray(index = 2) 56251 glUseProgram(program = 4) 56252 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56254 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56255 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56256 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56257 glEnable(cap = GL_BLEND) 56258 glDepthMask(flag = GL_FALSE) 56259 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 56261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 56262 glUseProgram(program = 13) 56263 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56264 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56265 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 56266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56267 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56268 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56269 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56270 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 56272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 56273 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 56274 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56275 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56276 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56278 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56279 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56280 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56281 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 56282 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 56283 glUseProgram(program = 16) 56284 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56285 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56286 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56287 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56288 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56290 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56293 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56294 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 56296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 56297 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56298 glUseProgram(program = 4) 56299 glUniform1fv(location = 1, count = 1, value = &0.5) 56300 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56301 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56302 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56303 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56304 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 56306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 56307 glUseProgram(program = 16) 56308 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56309 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56310 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56311 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56312 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56313 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56314 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56315 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56316 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56317 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56318 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56319 glDisableVertexAttribArray(index = 0) 56320 glDisableVertexAttribArray(index = 1) 56321 glDisableVertexAttribArray(index = 2) 56322 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56323 glDisable(cap = GL_STENCIL_TEST) 56324 glDisable(cap = GL_SCISSOR_TEST) 56325 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56327 glDepthMask(flag = GL_TRUE) 56328 glBindVertexArray(array = 0) 56329 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 56330 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 56331 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56332 glBindVertexArray(array = 1) 56333 glViewport(x = 0, y = 0, width = 375, height = 667) 56334 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56335 glClearDepth(depth = 1) 56336 glEnable(cap = GL_DEPTH_TEST) 56337 glDepthFunc(func = GL_LESS) 56338 glDepthMask(flag = GL_TRUE) 56339 glDisable(cap = GL_BLEND) 56340 glDisable(cap = GL_CULL_FACE) 56341 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56342 glDisable(cap = GL_SCISSOR_TEST) 56343 glDisable(cap = GL_STENCIL_TEST) 56344 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 56346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 56347 glEnableVertexAttribArray(index = 0) 56348 glEnableVertexAttribArray(index = 1) 56349 glEnableVertexAttribArray(index = 2) 56350 glUseProgram(program = 4) 56351 glUniform1fv(location = 1, count = 1, value = &1) 56352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56354 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56356 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56357 glEnable(cap = GL_BLEND) 56358 glDepthMask(flag = GL_FALSE) 56359 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 56361 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 56362 glUseProgram(program = 13) 56363 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56364 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56365 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 56366 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56368 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56369 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56370 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 56372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 56373 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 56374 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56375 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56376 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56377 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56378 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56379 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56380 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 56382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 56383 glUseProgram(program = 16) 56384 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56385 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56386 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56387 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56388 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56390 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56391 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56392 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56393 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56394 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56395 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 56396 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 56397 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56398 glUseProgram(program = 4) 56399 glUniform1fv(location = 1, count = 1, value = &0.5) 56400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56402 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 56406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 56407 glUseProgram(program = 16) 56408 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56409 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56410 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56411 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56412 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56413 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56414 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56415 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56417 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56418 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56419 glDisableVertexAttribArray(index = 0) 56420 glDisableVertexAttribArray(index = 1) 56421 glDisableVertexAttribArray(index = 2) 56422 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56423 glDisable(cap = GL_STENCIL_TEST) 56424 glDisable(cap = GL_SCISSOR_TEST) 56425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56427 glDepthMask(flag = GL_TRUE) 56428 glBindVertexArray(array = 0) 56429 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 56430 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 56431 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56432 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 56433 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 56434 glBindVertexArray(array = 2) 56435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56436 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 56437 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56438 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 56439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56440 glBufferData(target = GL_ARRAY_BUFFER, size = 24416, data = blob(24416), usage = GL_STATIC_DRAW) 56441 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56442 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3136, data = blob(3136), usage = GL_STATIC_DRAW) 56443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56444 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 56445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56446 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 56447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56448 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 56449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56450 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 56451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56452 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 56453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56454 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 56455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56456 glBufferData(target = GL_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 56457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56458 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 804, data = blob(804), usage = GL_STATIC_DRAW) 56459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56460 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 56461 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56462 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 56463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56464 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 56465 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56466 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 56467 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 56468 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 56469 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 56470 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 56471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 56472 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 56473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 56474 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 56475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 56476 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 56477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 56478 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 56479 glViewport(x = 0, y = 0, width = 375, height = 640) 56480 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56481 glClearDepth(depth = 1) 56482 glEnable(cap = GL_DEPTH_TEST) 56483 glDepthFunc(func = GL_LESS) 56484 glDepthMask(flag = GL_TRUE) 56485 glDisable(cap = GL_BLEND) 56486 glDisable(cap = GL_CULL_FACE) 56487 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56488 glDisable(cap = GL_SCISSOR_TEST) 56489 glDisable(cap = GL_STENCIL_TEST) 56490 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56491 glEnable(cap = GL_BLEND) 56492 glDepthMask(flag = GL_FALSE) 56493 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56496 glEnableVertexAttribArray(index = 0) 56497 glEnableVertexAttribArray(index = 1) 56498 glEnableVertexAttribArray(index = 2) 56499 glEnableVertexAttribArray(index = 3) 56500 glUseProgram(program = 1) 56501 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56502 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56503 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56504 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56505 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56506 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 56507 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 56508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56510 glDisableVertexAttribArray(index = 3) 56511 glUseProgram(program = 4) 56512 glUniform1fv(location = 1, count = 1, value = &1) 56513 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56514 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56515 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56516 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4788) 56517 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1566, type = GL_UNSIGNED_SHORT, indices = 0x2) 56518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56519 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56520 glDisableVertexAttribArray(index = 2) 56521 glUseProgram(program = 7) 56522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 56523 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56524 glUniform2fv(location = 2, count = 1, value = {0, 640}) 56525 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56526 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56527 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56528 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 56529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56531 glEnableVertexAttribArray(index = 2) 56532 glUseProgram(program = 4) 56533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56536 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 56537 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 56538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56539 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56540 glEnableVertexAttribArray(index = 3) 56541 glUseProgram(program = 1) 56542 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56543 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56544 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56545 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56546 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56547 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 56548 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 56549 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56550 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56551 glDisableVertexAttribArray(index = 2) 56552 glDisableVertexAttribArray(index = 3) 56553 glUseProgram(program = 7) 56554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 56555 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56556 glUniform2fv(location = 2, count = 1, value = {0, 512}) 56557 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56558 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56559 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56560 glDrawElements(mode = GL_TRIANGLES, count = 201, type = GL_UNSIGNED_INT, indices = NULL) 56561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56563 glEnableVertexAttribArray(index = 2) 56564 glUseProgram(program = 4) 56565 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56567 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 56569 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 56570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56572 glEnableVertexAttribArray(index = 3) 56573 glUseProgram(program = 1) 56574 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56575 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56578 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56579 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 56580 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 56581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 56582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 56583 glDisableVertexAttribArray(index = 2) 56584 glDisableVertexAttribArray(index = 3) 56585 glUseProgram(program = 7) 56586 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 56587 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56588 glUniform2fv(location = 2, count = 1, value = {0, 384}) 56589 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56591 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56592 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 56593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 56594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 56595 glEnableVertexAttribArray(index = 2) 56596 glUseProgram(program = 4) 56597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 56601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 56602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 56603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 56604 glEnableVertexAttribArray(index = 3) 56605 glUseProgram(program = 1) 56606 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56607 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56609 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56610 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56611 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 56612 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 56613 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56615 glDisableVertexAttribArray(index = 2) 56616 glDisableVertexAttribArray(index = 3) 56617 glUseProgram(program = 10) 56618 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005323971, 0.0001850781, 0, 0, -0.0003158666, 0.003119515, 0, 0, 0, 0, 0.01369863, 0, -0.9390196, -0.6196111, 0.02739726, 1}) 56619 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 56620 glUniform1fv(location = 5, count = 1, value = &187.5) 56621 glUniform1fv(location = 6, count = 1, value = &0) 56622 glUniform2fv(location = 4, count = 1, value = {0, 0}) 56623 glGenTextures(n = 1, textures = &152) 56624 glBindTexture(target = GL_TEXTURE_2D, texture = 152) 56625 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 56626 glBindTexture(target = GL_TEXTURE_2D, texture = 152) 56627 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56628 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56629 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 56630 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 56631 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 56632 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56633 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56634 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 56635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56637 glEnableVertexAttribArray(index = 2) 56638 glUseProgram(program = 4) 56639 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005323971, 0.0001850781, 0, 0, -0.0003158666, 0.003119515, 0, 0, 0, 0, 1, 0, -0.9390196, -0.6196111, 0, 1}) 56640 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56641 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56642 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 56643 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 56644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56645 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56646 glEnableVertexAttribArray(index = 3) 56647 glUseProgram(program = 1) 56648 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005323971, 0.0001850781, 0, 0, -0.0003158666, 0.003119515, 0, 0, 0, 0, 1, 0, -0.9390196, -0.6196111, 0, 1}) 56649 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56650 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56651 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56652 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56653 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 56654 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 56655 glDisableVertexAttribArray(index = 0) 56656 glDisableVertexAttribArray(index = 1) 56657 glDisableVertexAttribArray(index = 2) 56658 glDisableVertexAttribArray(index = 3) 56659 glDisable(cap = GL_STENCIL_TEST) 56660 glDisable(cap = GL_SCISSOR_TEST) 56661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56663 glDepthMask(flag = GL_TRUE) 56664 glBindVertexArray(array = 0) 56665 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 56666 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 56667 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 56668 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 56669 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 56670 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 56671 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 56672 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 56673 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 56674 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56675 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 56676 glBindVertexArray(array = 1) 56677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 56678 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 56679 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 56680 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 56681 glViewport(x = 0, y = 0, width = 375, height = 667) 56682 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 56683 glClearDepth(depth = 1) 56684 glEnable(cap = GL_DEPTH_TEST) 56685 glDepthFunc(func = GL_LESS) 56686 glDepthMask(flag = GL_TRUE) 56687 glDisable(cap = GL_BLEND) 56688 glDisable(cap = GL_CULL_FACE) 56689 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56690 glDisable(cap = GL_SCISSOR_TEST) 56691 glDisable(cap = GL_STENCIL_TEST) 56692 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 56694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 56695 glEnableVertexAttribArray(index = 0) 56696 glEnableVertexAttribArray(index = 1) 56697 glEnableVertexAttribArray(index = 2) 56698 glUseProgram(program = 4) 56699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 56703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56704 glEnable(cap = GL_BLEND) 56705 glDepthMask(flag = GL_FALSE) 56706 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 56708 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 56709 glUseProgram(program = 13) 56710 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56711 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 56712 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 56713 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56715 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56716 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 56717 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 56718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 56719 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 56720 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 56721 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56722 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56725 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56726 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 56727 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 56728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 56729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 56730 glUseProgram(program = 16) 56731 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56732 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 56733 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56734 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56735 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 56736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56737 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56738 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56739 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56740 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56741 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 56743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 56744 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56745 glUseProgram(program = 4) 56746 glUniform1fv(location = 1, count = 1, value = &0.5) 56747 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56749 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56750 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 56751 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 56752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 56753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 56754 glUseProgram(program = 16) 56755 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 56756 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 56757 glUniform1fv(location = 2, count = 1, value = &0.1851852) 56758 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 56759 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 56760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 56761 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 56762 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 56763 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 56764 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 56765 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 56766 glDisableVertexAttribArray(index = 0) 56767 glDisableVertexAttribArray(index = 1) 56768 glDisableVertexAttribArray(index = 2) 56769 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56770 glDisable(cap = GL_STENCIL_TEST) 56771 glDisable(cap = GL_SCISSOR_TEST) 56772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 56773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 56774 glDepthMask(flag = GL_TRUE) 56775 glBindVertexArray(array = 0) 56776 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 56777 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 56778 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 56779 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 56780 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 56781 glBindVertexArray(array = 2) 56782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 56783 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 56784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 56785 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 56786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 56787 glBufferData(target = GL_ARRAY_BUFFER, size = 24448, data = blob(24448), usage = GL_STATIC_DRAW) 56788 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 56789 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3140, data = blob(3140), usage = GL_STATIC_DRAW) 56790 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 56791 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 56792 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 56793 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 56794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56795 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 56796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56797 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 56798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56799 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 56800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56801 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 56802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56803 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 56804 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56805 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 56806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56807 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 56808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56809 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 56810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56811 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 56812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56813 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 56814 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56815 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 56816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56817 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 56818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56819 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 56820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56821 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 56822 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56823 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 56824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56825 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 56826 glViewport(x = 0, y = 0, width = 375, height = 640) 56827 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 56828 glClearDepth(depth = 1) 56829 glEnable(cap = GL_DEPTH_TEST) 56830 glDepthFunc(func = GL_LESS) 56831 glDepthMask(flag = GL_TRUE) 56832 glDisable(cap = GL_BLEND) 56833 glDisable(cap = GL_CULL_FACE) 56834 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 56835 glDisable(cap = GL_SCISSOR_TEST) 56836 glDisable(cap = GL_STENCIL_TEST) 56837 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 56838 glEnable(cap = GL_BLEND) 56839 glDepthMask(flag = GL_FALSE) 56840 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 56841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 56842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 56843 glEnableVertexAttribArray(index = 0) 56844 glEnableVertexAttribArray(index = 1) 56845 glEnableVertexAttribArray(index = 2) 56846 glEnableVertexAttribArray(index = 3) 56847 glUseProgram(program = 1) 56848 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56849 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56850 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56851 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56852 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56853 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 56854 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 56855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 56856 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 56857 glDisableVertexAttribArray(index = 3) 56858 glUseProgram(program = 4) 56859 glUniform1fv(location = 1, count = 1, value = &1) 56860 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56862 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x47a0) 56864 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1568, type = GL_UNSIGNED_SHORT, indices = 0x2) 56865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 56866 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 56867 glDisableVertexAttribArray(index = 2) 56868 glUseProgram(program = 7) 56869 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 56870 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56871 glUniform2fv(location = 2, count = 1, value = {0, 640}) 56872 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56874 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56875 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 56876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 56877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 56878 glEnableVertexAttribArray(index = 2) 56879 glUseProgram(program = 4) 56880 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56883 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 56884 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 56885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 56886 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 56887 glEnableVertexAttribArray(index = 3) 56888 glUseProgram(program = 1) 56889 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56890 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56891 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56892 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56893 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56894 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 56895 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 56896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 56897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 56898 glDisableVertexAttribArray(index = 2) 56899 glDisableVertexAttribArray(index = 3) 56900 glUseProgram(program = 7) 56901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 56902 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56903 glUniform2fv(location = 2, count = 1, value = {0, 512}) 56904 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56906 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56907 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 56908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 56909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 56910 glEnableVertexAttribArray(index = 2) 56911 glUseProgram(program = 4) 56912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56914 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 56916 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 56917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 56918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 56919 glEnableVertexAttribArray(index = 3) 56920 glUseProgram(program = 1) 56921 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56922 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56925 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56926 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 56927 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 56928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 56929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 56930 glDisableVertexAttribArray(index = 2) 56931 glDisableVertexAttribArray(index = 3) 56932 glUseProgram(program = 7) 56933 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 56934 glUniform2fv(location = 1, count = 1, value = {0, 0}) 56935 glUniform2fv(location = 2, count = 1, value = {0, 384}) 56936 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 56937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56938 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56939 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 56940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 56941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 56942 glEnableVertexAttribArray(index = 2) 56943 glUseProgram(program = 4) 56944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56946 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 56948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 56949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 56950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 56951 glEnableVertexAttribArray(index = 3) 56952 glUseProgram(program = 1) 56953 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 56954 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56956 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56957 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 56958 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 56959 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 56960 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 56961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 56962 glDisableVertexAttribArray(index = 2) 56963 glDisableVertexAttribArray(index = 3) 56964 glUseProgram(program = 10) 56965 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005325231, 0.0001721862, 0, 0, -0.0002938645, 0.003120253, 0, 0, 0, 0, 0.01369863, 0, -0.9433812, -0.6173323, 0.02739726, 1}) 56966 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 56967 glUniform1fv(location = 5, count = 1, value = &187.5) 56968 glUniform1fv(location = 6, count = 1, value = &0) 56969 glUniform2fv(location = 4, count = 1, value = {0, 0}) 56970 glGenTextures(n = 1, textures = &153) 56971 glBindTexture(target = GL_TEXTURE_2D, texture = 153) 56972 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 56973 glBindTexture(target = GL_TEXTURE_2D, texture = 153) 56974 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 56975 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 56976 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 56977 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 56978 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 56979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56980 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56981 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 56982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 56983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 56984 glEnableVertexAttribArray(index = 2) 56985 glUseProgram(program = 4) 56986 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005325231, 0.0001721862, 0, 0, -0.0002938645, 0.003120253, 0, 0, 0, 0, 1, 0, -0.9433812, -0.6173323, 0, 1}) 56987 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 56988 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 56989 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 56990 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 56991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 56992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 56993 glEnableVertexAttribArray(index = 3) 56994 glUseProgram(program = 1) 56995 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005325231, 0.0001721862, 0, 0, -0.0002938645, 0.003120253, 0, 0, 0, 0, 1, 0, -0.9433812, -0.6173323, 0, 1}) 56996 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 56997 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 56998 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 56999 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57000 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 57001 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 57002 glDisableVertexAttribArray(index = 0) 57003 glDisableVertexAttribArray(index = 1) 57004 glDisableVertexAttribArray(index = 2) 57005 glDisableVertexAttribArray(index = 3) 57006 glDisable(cap = GL_STENCIL_TEST) 57007 glDisable(cap = GL_SCISSOR_TEST) 57008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57010 glDepthMask(flag = GL_TRUE) 57011 glBindVertexArray(array = 0) 57012 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57013 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57014 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 57015 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 57016 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 57017 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57018 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 57019 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 57020 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57021 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57022 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57023 glBindVertexArray(array = 1) 57024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57025 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57027 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57028 glViewport(x = 0, y = 0, width = 375, height = 667) 57029 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57030 glClearDepth(depth = 1) 57031 glEnable(cap = GL_DEPTH_TEST) 57032 glDepthFunc(func = GL_LESS) 57033 glDepthMask(flag = GL_TRUE) 57034 glDisable(cap = GL_BLEND) 57035 glDisable(cap = GL_CULL_FACE) 57036 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57037 glDisable(cap = GL_SCISSOR_TEST) 57038 glDisable(cap = GL_STENCIL_TEST) 57039 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 57041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 57042 glEnableVertexAttribArray(index = 0) 57043 glEnableVertexAttribArray(index = 1) 57044 glEnableVertexAttribArray(index = 2) 57045 glUseProgram(program = 4) 57046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57051 glEnable(cap = GL_BLEND) 57052 glDepthMask(flag = GL_FALSE) 57053 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 57055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 57056 glUseProgram(program = 13) 57057 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57058 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57059 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 57060 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57062 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57063 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57064 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57065 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57066 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57067 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 57068 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57069 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57070 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57072 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57073 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57074 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 57076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 57077 glUseProgram(program = 16) 57078 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57079 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57080 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57081 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57082 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57084 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57085 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57086 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57087 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57088 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 57090 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 57091 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57092 glUseProgram(program = 4) 57093 glUniform1fv(location = 1, count = 1, value = &0.5) 57094 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 57100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 57101 glUseProgram(program = 16) 57102 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57103 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57104 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57105 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57106 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57107 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57108 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57109 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57110 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57111 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57112 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57113 glDisableVertexAttribArray(index = 0) 57114 glDisableVertexAttribArray(index = 1) 57115 glDisableVertexAttribArray(index = 2) 57116 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57117 glDisable(cap = GL_STENCIL_TEST) 57118 glDisable(cap = GL_SCISSOR_TEST) 57119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57121 glDepthMask(flag = GL_TRUE) 57122 glBindVertexArray(array = 0) 57123 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 57124 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 57125 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57126 glBindVertexArray(array = 1) 57127 glViewport(x = 0, y = 0, width = 375, height = 667) 57128 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57129 glClearDepth(depth = 1) 57130 glEnable(cap = GL_DEPTH_TEST) 57131 glDepthFunc(func = GL_LESS) 57132 glDepthMask(flag = GL_TRUE) 57133 glDisable(cap = GL_BLEND) 57134 glDisable(cap = GL_CULL_FACE) 57135 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57136 glDisable(cap = GL_SCISSOR_TEST) 57137 glDisable(cap = GL_STENCIL_TEST) 57138 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 57140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 57141 glEnableVertexAttribArray(index = 0) 57142 glEnableVertexAttribArray(index = 1) 57143 glEnableVertexAttribArray(index = 2) 57144 glUseProgram(program = 4) 57145 glUniform1fv(location = 1, count = 1, value = &1) 57146 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57147 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57148 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57149 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57150 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57151 glEnable(cap = GL_BLEND) 57152 glDepthMask(flag = GL_FALSE) 57153 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 57155 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 57156 glUseProgram(program = 13) 57157 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57158 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57159 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 57160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57162 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57163 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57164 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57166 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57167 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 57168 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57170 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57171 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57172 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57173 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57174 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 57176 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 57177 glUseProgram(program = 16) 57178 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57179 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57180 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57181 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57182 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57183 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57184 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57185 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57186 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57187 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57188 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 57190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 57191 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57192 glUseProgram(program = 4) 57193 glUniform1fv(location = 1, count = 1, value = &0.5) 57194 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57196 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57197 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57198 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 57200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 57201 glUseProgram(program = 16) 57202 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57203 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57204 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57205 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57206 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57207 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57208 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57210 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57211 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57212 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57213 glDisableVertexAttribArray(index = 0) 57214 glDisableVertexAttribArray(index = 1) 57215 glDisableVertexAttribArray(index = 2) 57216 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57217 glDisable(cap = GL_STENCIL_TEST) 57218 glDisable(cap = GL_SCISSOR_TEST) 57219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57221 glDepthMask(flag = GL_TRUE) 57222 glBindVertexArray(array = 0) 57223 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 57224 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 57225 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57226 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57227 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57228 glBindVertexArray(array = 2) 57229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57230 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 57231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57232 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 57233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57234 glBufferData(target = GL_ARRAY_BUFFER, size = 24400, data = blob(24400), usage = GL_STATIC_DRAW) 57235 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57236 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3134, data = blob(3134), usage = GL_STATIC_DRAW) 57237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57238 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 57239 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57240 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 57241 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 57242 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 57243 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 57244 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 57245 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 57246 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 57247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 57248 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 57249 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 57250 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 57251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 57252 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 57253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 57254 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 57255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 57256 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 57257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 57258 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 57259 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 57260 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 57261 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 57262 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 57263 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 57264 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 57265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 57266 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 57267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 57268 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 57269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 57270 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 57271 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 57272 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 57273 glViewport(x = 0, y = 0, width = 375, height = 640) 57274 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57275 glClearDepth(depth = 1) 57276 glEnable(cap = GL_DEPTH_TEST) 57277 glDepthFunc(func = GL_LESS) 57278 glDepthMask(flag = GL_TRUE) 57279 glDisable(cap = GL_BLEND) 57280 glDisable(cap = GL_CULL_FACE) 57281 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57282 glDisable(cap = GL_SCISSOR_TEST) 57283 glDisable(cap = GL_STENCIL_TEST) 57284 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57285 glEnable(cap = GL_BLEND) 57286 glDepthMask(flag = GL_FALSE) 57287 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57290 glEnableVertexAttribArray(index = 0) 57291 glEnableVertexAttribArray(index = 1) 57292 glEnableVertexAttribArray(index = 2) 57293 glEnableVertexAttribArray(index = 3) 57294 glUseProgram(program = 1) 57295 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57296 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57297 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57298 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57299 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57300 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 57301 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 57302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57303 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57304 glDisableVertexAttribArray(index = 3) 57305 glUseProgram(program = 4) 57306 glUniform1fv(location = 1, count = 1, value = &1) 57307 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57309 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57310 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x477c) 57311 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1565, type = GL_UNSIGNED_SHORT, indices = 0x2) 57312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57314 glDisableVertexAttribArray(index = 2) 57315 glUseProgram(program = 7) 57316 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 57317 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57318 glUniform2fv(location = 2, count = 1, value = {0, 640}) 57319 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57320 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57321 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57322 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 57323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 57324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 57325 glEnableVertexAttribArray(index = 2) 57326 glUseProgram(program = 4) 57327 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57328 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57329 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57330 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 57331 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 57332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 57333 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 57334 glEnableVertexAttribArray(index = 3) 57335 glUseProgram(program = 1) 57336 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57337 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57338 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57339 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57340 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57341 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 57342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 57343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 57344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 57345 glDisableVertexAttribArray(index = 2) 57346 glDisableVertexAttribArray(index = 3) 57347 glUseProgram(program = 7) 57348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 57349 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57350 glUniform2fv(location = 2, count = 1, value = {0, 512}) 57351 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57352 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57353 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57354 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 57355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 57356 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 57357 glEnableVertexAttribArray(index = 2) 57358 glUseProgram(program = 4) 57359 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57360 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57361 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57362 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 57363 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 57364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 57365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 57366 glEnableVertexAttribArray(index = 3) 57367 glUseProgram(program = 1) 57368 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57369 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57370 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57371 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57372 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57373 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 57374 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 57375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 57376 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 57377 glDisableVertexAttribArray(index = 2) 57378 glDisableVertexAttribArray(index = 3) 57379 glUseProgram(program = 7) 57380 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 57381 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57382 glUniform2fv(location = 2, count = 1, value = {0, 384}) 57383 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57385 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57386 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 57387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 57388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 57389 glEnableVertexAttribArray(index = 2) 57390 glUseProgram(program = 4) 57391 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57392 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57393 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57394 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 57395 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 57396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 57397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 57398 glEnableVertexAttribArray(index = 3) 57399 glUseProgram(program = 1) 57400 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57401 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57403 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57404 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57405 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 57406 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 57407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 57408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 57409 glDisableVertexAttribArray(index = 2) 57410 glDisableVertexAttribArray(index = 3) 57411 glUseProgram(program = 10) 57412 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005328709, 0.000130107, 0, 0, -0.0002220493, 0.00312229, 0, 0, 0, 0, 0.01369863, 0, -0.9574987, -0.6098244, 0.02739726, 1}) 57413 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 57414 glUniform1fv(location = 5, count = 1, value = &187.5) 57415 glUniform1fv(location = 6, count = 1, value = &0) 57416 glUniform2fv(location = 4, count = 1, value = {0, 0}) 57417 glGenTextures(n = 1, textures = &154) 57418 glBindTexture(target = GL_TEXTURE_2D, texture = 154) 57419 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 57420 glBindTexture(target = GL_TEXTURE_2D, texture = 154) 57421 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57422 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57423 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 57424 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 57425 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 57426 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57427 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57428 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 57429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 57430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 57431 glEnableVertexAttribArray(index = 2) 57432 glUseProgram(program = 4) 57433 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005328709, 0.000130107, 0, 0, -0.0002220493, 0.00312229, 0, 0, 0, 0, 1, 0, -0.9574987, -0.6098244, 0, 1}) 57434 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57435 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57436 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 57437 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 57438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 57439 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 57440 glEnableVertexAttribArray(index = 3) 57441 glUseProgram(program = 1) 57442 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005328709, 0.000130107, 0, 0, -0.0002220493, 0.00312229, 0, 0, 0, 0, 1, 0, -0.9574987, -0.6098244, 0, 1}) 57443 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57444 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57445 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57446 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57447 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 57448 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 57449 glDisableVertexAttribArray(index = 0) 57450 glDisableVertexAttribArray(index = 1) 57451 glDisableVertexAttribArray(index = 2) 57452 glDisableVertexAttribArray(index = 3) 57453 glDisable(cap = GL_STENCIL_TEST) 57454 glDisable(cap = GL_SCISSOR_TEST) 57455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57457 glDepthMask(flag = GL_TRUE) 57458 glBindVertexArray(array = 0) 57459 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57460 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57461 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 57462 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 57463 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 57464 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57465 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 57466 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 57467 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57468 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57469 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57470 glBindVertexArray(array = 1) 57471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57472 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57474 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57475 glViewport(x = 0, y = 0, width = 375, height = 667) 57476 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57477 glClearDepth(depth = 1) 57478 glEnable(cap = GL_DEPTH_TEST) 57479 glDepthFunc(func = GL_LESS) 57480 glDepthMask(flag = GL_TRUE) 57481 glDisable(cap = GL_BLEND) 57482 glDisable(cap = GL_CULL_FACE) 57483 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57484 glDisable(cap = GL_SCISSOR_TEST) 57485 glDisable(cap = GL_STENCIL_TEST) 57486 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 57488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 57489 glEnableVertexAttribArray(index = 0) 57490 glEnableVertexAttribArray(index = 1) 57491 glEnableVertexAttribArray(index = 2) 57492 glUseProgram(program = 4) 57493 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57494 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57495 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57496 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57497 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57498 glEnable(cap = GL_BLEND) 57499 glDepthMask(flag = GL_FALSE) 57500 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57501 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 57502 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 57503 glUseProgram(program = 13) 57504 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57505 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57506 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 57507 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57509 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57510 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57511 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57513 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57514 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 57515 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57516 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57517 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57518 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57519 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57520 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57521 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57522 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 57523 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 57524 glUseProgram(program = 16) 57525 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57526 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57527 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57528 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57529 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57530 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57531 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57532 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57533 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57534 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57535 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57536 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 57537 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 57538 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57539 glUseProgram(program = 4) 57540 glUniform1fv(location = 1, count = 1, value = &0.5) 57541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57542 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57543 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57544 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57545 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 57547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 57548 glUseProgram(program = 16) 57549 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57550 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57551 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57552 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57553 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57555 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57557 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57558 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57559 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57560 glDisableVertexAttribArray(index = 0) 57561 glDisableVertexAttribArray(index = 1) 57562 glDisableVertexAttribArray(index = 2) 57563 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57564 glDisable(cap = GL_STENCIL_TEST) 57565 glDisable(cap = GL_SCISSOR_TEST) 57566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57567 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57568 glDepthMask(flag = GL_TRUE) 57569 glBindVertexArray(array = 0) 57570 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 57571 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 57572 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57573 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57574 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57575 glBindVertexArray(array = 2) 57576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 57577 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 57578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 57579 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 57580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 57581 glBufferData(target = GL_ARRAY_BUFFER, size = 24416, data = blob(24416), usage = GL_STATIC_DRAW) 57582 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 57583 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3136, data = blob(3136), usage = GL_STATIC_DRAW) 57584 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 57585 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 57586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 57587 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 57588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 57589 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 57590 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 57591 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 57592 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 57593 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 57594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 57595 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 57596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 57597 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 57598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 57599 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 57600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 57601 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 57602 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 57603 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 57604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 57605 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 57606 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 57607 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 57608 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57609 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 57610 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57611 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 57612 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57613 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 57614 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57615 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 57616 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57617 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 57618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57619 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 57620 glViewport(x = 0, y = 0, width = 375, height = 640) 57621 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57622 glClearDepth(depth = 1) 57623 glEnable(cap = GL_DEPTH_TEST) 57624 glDepthFunc(func = GL_LESS) 57625 glDepthMask(flag = GL_TRUE) 57626 glDisable(cap = GL_BLEND) 57627 glDisable(cap = GL_CULL_FACE) 57628 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57629 glDisable(cap = GL_SCISSOR_TEST) 57630 glDisable(cap = GL_STENCIL_TEST) 57631 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57632 glEnable(cap = GL_BLEND) 57633 glDepthMask(flag = GL_FALSE) 57634 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 57636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 57637 glEnableVertexAttribArray(index = 0) 57638 glEnableVertexAttribArray(index = 1) 57639 glEnableVertexAttribArray(index = 2) 57640 glEnableVertexAttribArray(index = 3) 57641 glUseProgram(program = 1) 57642 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57643 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57645 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57646 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57647 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 57648 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 57649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 57650 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 57651 glDisableVertexAttribArray(index = 3) 57652 glUseProgram(program = 4) 57653 glUniform1fv(location = 1, count = 1, value = &1) 57654 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57656 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57657 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4788) 57658 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1566, type = GL_UNSIGNED_SHORT, indices = 0x2) 57659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 57660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 57661 glDisableVertexAttribArray(index = 2) 57662 glUseProgram(program = 7) 57663 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 57664 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57665 glUniform2fv(location = 2, count = 1, value = {0, 640}) 57666 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57667 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57668 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57669 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 57670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 57671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 57672 glEnableVertexAttribArray(index = 2) 57673 glUseProgram(program = 4) 57674 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57675 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57676 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57677 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 57678 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 57679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 57680 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 57681 glEnableVertexAttribArray(index = 3) 57682 glUseProgram(program = 1) 57683 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57684 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57686 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57687 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57688 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 57689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 57690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 57691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 57692 glDisableVertexAttribArray(index = 2) 57693 glDisableVertexAttribArray(index = 3) 57694 glUseProgram(program = 7) 57695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 57696 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57697 glUniform2fv(location = 2, count = 1, value = {0, 512}) 57698 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57699 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57700 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57701 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 57702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 57703 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 57704 glEnableVertexAttribArray(index = 2) 57705 glUseProgram(program = 4) 57706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57708 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 57710 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 57711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 57712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 57713 glEnableVertexAttribArray(index = 3) 57714 glUseProgram(program = 1) 57715 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57716 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57718 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57719 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57720 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 57721 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 57722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57724 glDisableVertexAttribArray(index = 2) 57725 glDisableVertexAttribArray(index = 3) 57726 glUseProgram(program = 7) 57727 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 57728 glUniform2fv(location = 1, count = 1, value = {0, 0}) 57729 glUniform2fv(location = 2, count = 1, value = {0, 384}) 57730 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 57731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57732 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57733 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 57734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57736 glEnableVertexAttribArray(index = 2) 57737 glUseProgram(program = 4) 57738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57739 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57741 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 57742 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 57743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57745 glEnableVertexAttribArray(index = 3) 57746 glUseProgram(program = 1) 57747 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57748 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57750 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57751 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57752 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 57753 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 57754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 57755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 57756 glDisableVertexAttribArray(index = 2) 57757 glDisableVertexAttribArray(index = 3) 57758 glUseProgram(program = 10) 57759 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005329517, 0.0001181953, 0, 0, -0.00020172, 0.003122764, 0, 0, 0, 0, 0.01369863, 0, -0.9614619, -0.6076798, 0.02739726, 1}) 57760 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 57761 glUniform1fv(location = 5, count = 1, value = &187.5) 57762 glUniform1fv(location = 6, count = 1, value = &0) 57763 glUniform2fv(location = 4, count = 1, value = {0, 0}) 57764 glGenTextures(n = 1, textures = &155) 57765 glBindTexture(target = GL_TEXTURE_2D, texture = 155) 57766 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 57767 glBindTexture(target = GL_TEXTURE_2D, texture = 155) 57768 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57769 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57770 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 57771 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 57772 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 57773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57774 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57775 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 57776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 57777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 57778 glEnableVertexAttribArray(index = 2) 57779 glUseProgram(program = 4) 57780 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005329517, 0.0001181953, 0, 0, -0.00020172, 0.003122764, 0, 0, 0, 0, 1, 0, -0.9614619, -0.6076798, 0, 1}) 57781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57782 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57783 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 57784 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 57785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 57786 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 57787 glEnableVertexAttribArray(index = 3) 57788 glUseProgram(program = 1) 57789 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005329517, 0.0001181953, 0, 0, -0.00020172, 0.003122764, 0, 0, 0, 0, 1, 0, -0.9614619, -0.6076798, 0, 1}) 57790 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57791 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57792 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57793 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57794 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 57795 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 57796 glDisableVertexAttribArray(index = 0) 57797 glDisableVertexAttribArray(index = 1) 57798 glDisableVertexAttribArray(index = 2) 57799 glDisableVertexAttribArray(index = 3) 57800 glDisable(cap = GL_STENCIL_TEST) 57801 glDisable(cap = GL_SCISSOR_TEST) 57802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57804 glDepthMask(flag = GL_TRUE) 57805 glBindVertexArray(array = 0) 57806 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57807 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 57808 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 57809 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 57810 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 57811 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57812 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 57813 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 57814 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 57815 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57816 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 57817 glBindVertexArray(array = 1) 57818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57819 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 57820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57821 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 57822 glViewport(x = 0, y = 0, width = 375, height = 667) 57823 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 57824 glClearDepth(depth = 1) 57825 glEnable(cap = GL_DEPTH_TEST) 57826 glDepthFunc(func = GL_LESS) 57827 glDepthMask(flag = GL_TRUE) 57828 glDisable(cap = GL_BLEND) 57829 glDisable(cap = GL_CULL_FACE) 57830 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57831 glDisable(cap = GL_SCISSOR_TEST) 57832 glDisable(cap = GL_STENCIL_TEST) 57833 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 57835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 57836 glEnableVertexAttribArray(index = 0) 57837 glEnableVertexAttribArray(index = 1) 57838 glEnableVertexAttribArray(index = 2) 57839 glUseProgram(program = 4) 57840 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57842 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57843 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 57844 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57845 glEnable(cap = GL_BLEND) 57846 glDepthMask(flag = GL_FALSE) 57847 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 57849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 57850 glUseProgram(program = 13) 57851 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57852 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 57853 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 57854 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57855 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57856 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57857 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 57858 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 57859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 57860 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 57861 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 57862 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 57863 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 57864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57865 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57866 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57867 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 57868 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 57869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 57870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 57871 glUseProgram(program = 16) 57872 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57873 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 57874 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57875 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57876 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 57877 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57878 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57879 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57880 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57881 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57882 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 57884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 57885 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57886 glUseProgram(program = 4) 57887 glUniform1fv(location = 1, count = 1, value = &0.5) 57888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 57890 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 57891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 57892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 57893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 57894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 57895 glUseProgram(program = 16) 57896 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 57897 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 57898 glUniform1fv(location = 2, count = 1, value = &0.1851852) 57899 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 57900 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 57901 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 57902 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 57903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 57904 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 57905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 57906 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 57907 glDisableVertexAttribArray(index = 0) 57908 glDisableVertexAttribArray(index = 1) 57909 glDisableVertexAttribArray(index = 2) 57910 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57911 glDisable(cap = GL_STENCIL_TEST) 57912 glDisable(cap = GL_SCISSOR_TEST) 57913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 57914 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 57915 glDepthMask(flag = GL_TRUE) 57916 glBindVertexArray(array = 0) 57917 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 57918 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 57919 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 57920 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57921 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 57922 glBindVertexArray(array = 2) 57923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57924 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 57925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57926 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 57927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57928 glBufferData(target = GL_ARRAY_BUFFER, size = 24512, data = blob(24512), usage = GL_STATIC_DRAW) 57929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57930 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3148, data = blob(3148), usage = GL_STATIC_DRAW) 57931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 57932 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 57933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 57934 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 57935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 57936 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 57937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 57938 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 57939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 57940 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 57941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 57942 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 57943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 57944 glBufferData(target = GL_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 57945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 57946 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 828, data = blob(828), usage = GL_STATIC_DRAW) 57947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 57948 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 57949 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 57950 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 57951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 57952 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 57953 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 57954 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 57955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 57956 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 57957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 57958 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 57959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 57960 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 57961 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 57962 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 57963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 57964 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 57965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 57966 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 57967 glViewport(x = 0, y = 0, width = 375, height = 640) 57968 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 57969 glClearDepth(depth = 1) 57970 glEnable(cap = GL_DEPTH_TEST) 57971 glDepthFunc(func = GL_LESS) 57972 glDepthMask(flag = GL_TRUE) 57973 glDisable(cap = GL_BLEND) 57974 glDisable(cap = GL_CULL_FACE) 57975 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 57976 glDisable(cap = GL_SCISSOR_TEST) 57977 glDisable(cap = GL_STENCIL_TEST) 57978 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 57979 glEnable(cap = GL_BLEND) 57980 glDepthMask(flag = GL_FALSE) 57981 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 57982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 57983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 57984 glEnableVertexAttribArray(index = 0) 57985 glEnableVertexAttribArray(index = 1) 57986 glEnableVertexAttribArray(index = 2) 57987 glEnableVertexAttribArray(index = 3) 57988 glUseProgram(program = 1) 57989 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 57990 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 57991 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 57992 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 57993 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 57994 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 57995 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 57996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 57997 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 57998 glDisableVertexAttribArray(index = 3) 57999 glUseProgram(program = 4) 58000 glUniform1fv(location = 1, count = 1, value = &1) 58001 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58003 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x47d0) 58005 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1572, type = GL_UNSIGNED_SHORT, indices = 0x2) 58006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58008 glDisableVertexAttribArray(index = 2) 58009 glUseProgram(program = 7) 58010 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 58011 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58012 glUniform2fv(location = 2, count = 1, value = {0, 640}) 58013 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58015 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58016 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 58017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58018 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58019 glEnableVertexAttribArray(index = 2) 58020 glUseProgram(program = 4) 58021 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58023 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58024 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 58025 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 58026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58028 glEnableVertexAttribArray(index = 3) 58029 glUseProgram(program = 1) 58030 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58031 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58033 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58034 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58035 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 58036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 58037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58039 glDisableVertexAttribArray(index = 2) 58040 glDisableVertexAttribArray(index = 3) 58041 glUseProgram(program = 7) 58042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 58043 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58044 glUniform2fv(location = 2, count = 1, value = {0, 512}) 58045 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58047 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58048 glDrawElements(mode = GL_TRIANGLES, count = 207, type = GL_UNSIGNED_INT, indices = NULL) 58049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58050 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58051 glEnableVertexAttribArray(index = 2) 58052 glUseProgram(program = 4) 58053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58055 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 58057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 58058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58060 glEnableVertexAttribArray(index = 3) 58061 glUseProgram(program = 1) 58062 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58063 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58065 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58066 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58067 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 58068 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 58069 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58070 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58071 glDisableVertexAttribArray(index = 2) 58072 glDisableVertexAttribArray(index = 3) 58073 glUseProgram(program = 7) 58074 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 58075 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58076 glUniform2fv(location = 2, count = 1, value = {0, 384}) 58077 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58079 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58080 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 58081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58082 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58083 glEnableVertexAttribArray(index = 2) 58084 glUseProgram(program = 4) 58085 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58087 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58088 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 58089 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 58090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58092 glEnableVertexAttribArray(index = 3) 58093 glUseProgram(program = 1) 58094 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58095 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58097 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58098 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58099 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 58100 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 58101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 58102 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 58103 glDisableVertexAttribArray(index = 2) 58104 glDisableVertexAttribArray(index = 3) 58105 glUseProgram(program = 10) 58106 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005330615, 9.97555e-05, 0, 0, -0.0001702494, 0.003123407, 0, 0, 0, 0, 0.01369863, 0, -0.9675686, -0.6043431, 0.02739726, 1}) 58107 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 58108 glUniform1fv(location = 5, count = 1, value = &187.5) 58109 glUniform1fv(location = 6, count = 1, value = &0) 58110 glUniform2fv(location = 4, count = 1, value = {0, 0}) 58111 glGenTextures(n = 1, textures = &156) 58112 glBindTexture(target = GL_TEXTURE_2D, texture = 156) 58113 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 58114 glBindTexture(target = GL_TEXTURE_2D, texture = 156) 58115 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58116 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58117 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 58118 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 58119 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 58120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58121 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58122 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 58123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 58124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 58125 glEnableVertexAttribArray(index = 2) 58126 glUseProgram(program = 4) 58127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005330615, 9.97555e-05, 0, 0, -0.0001702494, 0.003123407, 0, 0, 0, 0, 1, 0, -0.9675686, -0.6043431, 0, 1}) 58128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58130 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 58131 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 58132 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 58133 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 58134 glEnableVertexAttribArray(index = 3) 58135 glUseProgram(program = 1) 58136 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005330615, 9.97555e-05, 0, 0, -0.0001702494, 0.003123407, 0, 0, 0, 0, 1, 0, -0.9675686, -0.6043431, 0, 1}) 58137 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58138 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58139 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58140 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58141 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 58142 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 58143 glDisableVertexAttribArray(index = 0) 58144 glDisableVertexAttribArray(index = 1) 58145 glDisableVertexAttribArray(index = 2) 58146 glDisableVertexAttribArray(index = 3) 58147 glDisable(cap = GL_STENCIL_TEST) 58148 glDisable(cap = GL_SCISSOR_TEST) 58149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58151 glDepthMask(flag = GL_TRUE) 58152 glBindVertexArray(array = 0) 58153 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58154 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58155 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 58156 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 58157 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 58158 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58159 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 58160 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 58161 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58162 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58163 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58164 glBindVertexArray(array = 1) 58165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58166 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 58167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58168 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 58169 glViewport(x = 0, y = 0, width = 375, height = 667) 58170 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 58171 glClearDepth(depth = 1) 58172 glEnable(cap = GL_DEPTH_TEST) 58173 glDepthFunc(func = GL_LESS) 58174 glDepthMask(flag = GL_TRUE) 58175 glDisable(cap = GL_BLEND) 58176 glDisable(cap = GL_CULL_FACE) 58177 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58178 glDisable(cap = GL_SCISSOR_TEST) 58179 glDisable(cap = GL_STENCIL_TEST) 58180 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 58182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 58183 glEnableVertexAttribArray(index = 0) 58184 glEnableVertexAttribArray(index = 1) 58185 glEnableVertexAttribArray(index = 2) 58186 glUseProgram(program = 4) 58187 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58188 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58190 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 58191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58192 glEnable(cap = GL_BLEND) 58193 glDepthMask(flag = GL_FALSE) 58194 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 58196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 58197 glUseProgram(program = 13) 58198 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58199 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58200 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 58201 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58204 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 58205 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58207 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58208 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 58209 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58210 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58211 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58212 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58213 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58214 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 58215 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 58216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 58217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 58218 glUseProgram(program = 16) 58219 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58220 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 58221 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58222 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58223 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 58224 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58225 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58226 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58227 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58228 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58229 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 58231 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 58232 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58233 glUseProgram(program = 4) 58234 glUniform1fv(location = 1, count = 1, value = &0.5) 58235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58237 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58238 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 58239 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 58240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 58241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 58242 glUseProgram(program = 16) 58243 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58244 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 58245 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58246 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58247 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 58248 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58249 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58251 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58253 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58254 glDisableVertexAttribArray(index = 0) 58255 glDisableVertexAttribArray(index = 1) 58256 glDisableVertexAttribArray(index = 2) 58257 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58258 glDisable(cap = GL_STENCIL_TEST) 58259 glDisable(cap = GL_SCISSOR_TEST) 58260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58262 glDepthMask(flag = GL_TRUE) 58263 glBindVertexArray(array = 0) 58264 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 58265 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 58266 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58267 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58268 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58269 glBindVertexArray(array = 2) 58270 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58271 glBufferData(target = GL_ARRAY_BUFFER, size = 142848, data = blob(142848), usage = GL_STATIC_DRAW) 58272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58273 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18192, data = blob(18192), usage = GL_STATIC_DRAW) 58274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58275 glBufferData(target = GL_ARRAY_BUFFER, size = 24512, data = blob(24512), usage = GL_STATIC_DRAW) 58276 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58277 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3148, data = blob(3148), usage = GL_STATIC_DRAW) 58278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58279 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 58280 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58281 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 58282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58283 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 58284 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58285 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 58286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58287 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 58288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58289 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 58290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58291 glBufferData(target = GL_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 58292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58293 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 58294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58295 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 58296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58297 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 58298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58299 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 58300 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58301 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 58302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58303 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 58304 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58305 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 58306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58307 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 58308 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58309 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 58310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58311 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 58312 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58313 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 58314 glViewport(x = 0, y = 0, width = 375, height = 640) 58315 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58316 glClearDepth(depth = 1) 58317 glEnable(cap = GL_DEPTH_TEST) 58318 glDepthFunc(func = GL_LESS) 58319 glDepthMask(flag = GL_TRUE) 58320 glDisable(cap = GL_BLEND) 58321 glDisable(cap = GL_CULL_FACE) 58322 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58323 glDisable(cap = GL_SCISSOR_TEST) 58324 glDisable(cap = GL_STENCIL_TEST) 58325 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58326 glEnable(cap = GL_BLEND) 58327 glDepthMask(flag = GL_FALSE) 58328 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58331 glEnableVertexAttribArray(index = 0) 58332 glEnableVertexAttribArray(index = 1) 58333 glEnableVertexAttribArray(index = 2) 58334 glEnableVertexAttribArray(index = 3) 58335 glUseProgram(program = 1) 58336 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58337 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58338 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58339 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58340 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58341 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d100) 58342 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9094, type = GL_UNSIGNED_SHORT, indices = 0x2) 58343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58344 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58345 glDisableVertexAttribArray(index = 3) 58346 glUseProgram(program = 4) 58347 glUniform1fv(location = 1, count = 1, value = &1) 58348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58350 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x47d0) 58352 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1572, type = GL_UNSIGNED_SHORT, indices = 0x2) 58353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58355 glDisableVertexAttribArray(index = 2) 58356 glUseProgram(program = 7) 58357 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 58358 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58359 glUniform2fv(location = 2, count = 1, value = {0, 640}) 58360 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58363 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 58364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58365 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58366 glEnableVertexAttribArray(index = 2) 58367 glUseProgram(program = 4) 58368 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58369 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58370 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58371 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 58372 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 58373 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58375 glEnableVertexAttribArray(index = 3) 58376 glUseProgram(program = 1) 58377 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58378 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58379 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58380 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58381 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58382 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 58383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 58384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58386 glDisableVertexAttribArray(index = 2) 58387 glDisableVertexAttribArray(index = 3) 58388 glUseProgram(program = 7) 58389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 58390 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58391 glUniform2fv(location = 2, count = 1, value = {0, 512}) 58392 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58393 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58394 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58395 glDrawElements(mode = GL_TRIANGLES, count = 213, type = GL_UNSIGNED_INT, indices = NULL) 58396 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58397 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58398 glEnableVertexAttribArray(index = 2) 58399 glUseProgram(program = 4) 58400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58402 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 58404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 58405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58407 glEnableVertexAttribArray(index = 3) 58408 glUseProgram(program = 1) 58409 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58410 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58412 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58413 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58414 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 58415 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 58416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58418 glDisableVertexAttribArray(index = 2) 58419 glDisableVertexAttribArray(index = 3) 58420 glUseProgram(program = 7) 58421 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 58422 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58423 glUniform2fv(location = 2, count = 1, value = {0, 384}) 58424 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58426 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58427 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 58428 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58429 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58430 glEnableVertexAttribArray(index = 2) 58431 glUseProgram(program = 4) 58432 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58433 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58434 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58435 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 58436 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 58437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58439 glEnableVertexAttribArray(index = 3) 58440 glUseProgram(program = 1) 58441 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58442 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58444 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58445 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58446 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 58447 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 58448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 58449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 58450 glDisableVertexAttribArray(index = 2) 58451 glDisableVertexAttribArray(index = 3) 58452 glUseProgram(program = 10) 58453 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331529, 8.128336e-05, 0, 0, -0.0001387236, 0.003123943, 0, 0, 0, 0, 0.01369863, 0, -0.9736511, -0.6009799, 0.02739726, 1}) 58454 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 58455 glUniform1fv(location = 5, count = 1, value = &187.5) 58456 glUniform1fv(location = 6, count = 1, value = &0) 58457 glUniform2fv(location = 4, count = 1, value = {0, 0}) 58458 glGenTextures(n = 1, textures = &157) 58459 glBindTexture(target = GL_TEXTURE_2D, texture = 157) 58460 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 58461 glBindTexture(target = GL_TEXTURE_2D, texture = 157) 58462 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58463 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58464 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 58465 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 58466 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 58467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58468 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58469 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 58470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 58471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 58472 glEnableVertexAttribArray(index = 2) 58473 glUseProgram(program = 4) 58474 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331529, 8.128336e-05, 0, 0, -0.0001387236, 0.003123943, 0, 0, 0, 0, 1, 0, -0.9736511, -0.6009799, 0, 1}) 58475 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58476 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58477 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 58478 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 58479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 58480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 58481 glEnableVertexAttribArray(index = 3) 58482 glUseProgram(program = 1) 58483 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005331529, 8.128336e-05, 0, 0, -0.0001387236, 0.003123943, 0, 0, 0, 0, 1, 0, -0.9736511, -0.6009799, 0, 1}) 58484 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58485 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58486 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58487 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58488 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 58489 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 58490 glDisableVertexAttribArray(index = 0) 58491 glDisableVertexAttribArray(index = 1) 58492 glDisableVertexAttribArray(index = 2) 58493 glDisableVertexAttribArray(index = 3) 58494 glDisable(cap = GL_STENCIL_TEST) 58495 glDisable(cap = GL_SCISSOR_TEST) 58496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58498 glDepthMask(flag = GL_TRUE) 58499 glBindVertexArray(array = 0) 58500 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58501 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58502 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 58503 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 58504 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 58505 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58506 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 58507 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 58508 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58509 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58510 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58511 glBindVertexArray(array = 1) 58512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58513 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 58514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58515 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 58516 glViewport(x = 0, y = 0, width = 375, height = 667) 58517 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 58518 glClearDepth(depth = 1) 58519 glEnable(cap = GL_DEPTH_TEST) 58520 glDepthFunc(func = GL_LESS) 58521 glDepthMask(flag = GL_TRUE) 58522 glDisable(cap = GL_BLEND) 58523 glDisable(cap = GL_CULL_FACE) 58524 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58525 glDisable(cap = GL_SCISSOR_TEST) 58526 glDisable(cap = GL_STENCIL_TEST) 58527 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 58529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 58530 glEnableVertexAttribArray(index = 0) 58531 glEnableVertexAttribArray(index = 1) 58532 glEnableVertexAttribArray(index = 2) 58533 glUseProgram(program = 4) 58534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 58538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58539 glEnable(cap = GL_BLEND) 58540 glDepthMask(flag = GL_FALSE) 58541 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 58543 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 58544 glUseProgram(program = 13) 58545 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58546 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58547 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 58548 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58550 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 58552 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58554 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58555 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 58556 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58557 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58559 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58560 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58561 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 58562 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 58563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 58564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 58565 glUseProgram(program = 16) 58566 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58567 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 58568 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58569 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58570 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 58571 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58572 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58574 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58575 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58576 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 58578 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 58579 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58580 glUseProgram(program = 4) 58581 glUniform1fv(location = 1, count = 1, value = &0.5) 58582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58584 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58585 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 58586 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 58587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 58588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 58589 glUseProgram(program = 16) 58590 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58591 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 58592 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58593 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58594 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 58595 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58596 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58597 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58598 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58599 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58600 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58601 glDisableVertexAttribArray(index = 0) 58602 glDisableVertexAttribArray(index = 1) 58603 glDisableVertexAttribArray(index = 2) 58604 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58605 glDisable(cap = GL_STENCIL_TEST) 58606 glDisable(cap = GL_SCISSOR_TEST) 58607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58609 glDepthMask(flag = GL_TRUE) 58610 glBindVertexArray(array = 0) 58611 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 58612 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 58613 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58614 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58615 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58616 glBindVertexArray(array = 2) 58617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58618 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 58619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58620 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 58621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58622 glBufferData(target = GL_ARRAY_BUFFER, size = 24528, data = blob(24528), usage = GL_STATIC_DRAW) 58623 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58624 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3150, data = blob(3150), usage = GL_STATIC_DRAW) 58625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58626 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 58627 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58628 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 58629 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58630 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 58631 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58632 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 58633 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58634 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 58635 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58636 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 58637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58638 glBufferData(target = GL_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 58639 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58640 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 58641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58642 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 58643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58644 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 58645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58646 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 58647 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58648 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 58649 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58650 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 58651 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58652 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 58653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58654 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 58655 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58656 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 58657 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58658 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 58659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58660 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 58661 glViewport(x = 0, y = 0, width = 375, height = 640) 58662 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 58663 glClearDepth(depth = 1) 58664 glEnable(cap = GL_DEPTH_TEST) 58665 glDepthFunc(func = GL_LESS) 58666 glDepthMask(flag = GL_TRUE) 58667 glDisable(cap = GL_BLEND) 58668 glDisable(cap = GL_CULL_FACE) 58669 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58670 glDisable(cap = GL_SCISSOR_TEST) 58671 glDisable(cap = GL_STENCIL_TEST) 58672 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58673 glEnable(cap = GL_BLEND) 58674 glDepthMask(flag = GL_FALSE) 58675 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 58677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 58678 glEnableVertexAttribArray(index = 0) 58679 glEnableVertexAttribArray(index = 1) 58680 glEnableVertexAttribArray(index = 2) 58681 glEnableVertexAttribArray(index = 3) 58682 glUseProgram(program = 1) 58683 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58684 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58686 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58687 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58688 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 58689 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 58690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 58691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 58692 glDisableVertexAttribArray(index = 3) 58693 glUseProgram(program = 4) 58694 glUniform1fv(location = 1, count = 1, value = &1) 58695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58697 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x47dc) 58699 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1573, type = GL_UNSIGNED_SHORT, indices = 0x2) 58700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58702 glDisableVertexAttribArray(index = 2) 58703 glUseProgram(program = 7) 58704 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 58705 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58706 glUniform2fv(location = 2, count = 1, value = {0, 640}) 58707 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58708 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58709 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58710 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 58711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58713 glEnableVertexAttribArray(index = 2) 58714 glUseProgram(program = 4) 58715 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58716 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58717 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58718 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 58719 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 58720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58722 glEnableVertexAttribArray(index = 3) 58723 glUseProgram(program = 1) 58724 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58725 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58726 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58727 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58728 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58729 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 58730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 58731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58733 glDisableVertexAttribArray(index = 2) 58734 glDisableVertexAttribArray(index = 3) 58735 glUseProgram(program = 7) 58736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 58737 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58738 glUniform2fv(location = 2, count = 1, value = {0, 512}) 58739 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58740 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58741 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58742 glDrawElements(mode = GL_TRIANGLES, count = 213, type = GL_UNSIGNED_INT, indices = NULL) 58743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58745 glEnableVertexAttribArray(index = 2) 58746 glUseProgram(program = 4) 58747 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58749 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58750 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 58751 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 58752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58754 glEnableVertexAttribArray(index = 3) 58755 glUseProgram(program = 1) 58756 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58757 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58758 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58759 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58760 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58761 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 58762 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 58763 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58764 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58765 glDisableVertexAttribArray(index = 2) 58766 glDisableVertexAttribArray(index = 3) 58767 glUseProgram(program = 7) 58768 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 58769 glUniform2fv(location = 1, count = 1, value = {0, 0}) 58770 glUniform2fv(location = 2, count = 1, value = {0, 384}) 58771 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 58772 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58773 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58774 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 58775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58777 glEnableVertexAttribArray(index = 2) 58778 glUseProgram(program = 4) 58779 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58780 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58781 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58782 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 58783 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 58784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58786 glEnableVertexAttribArray(index = 3) 58787 glUseProgram(program = 1) 58788 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 58789 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58792 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58793 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 58794 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 58795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 58796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 58797 glDisableVertexAttribArray(index = 2) 58798 glDisableVertexAttribArray(index = 3) 58799 glUseProgram(program = 10) 58800 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332219, 6.387366e-05, 0, 0, -0.000109011, 0.003124347, 0, 0, 0, 0, 0.01369863, 0, -0.9793516, -0.5977914, 0.02739726, 1}) 58801 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 58802 glUniform1fv(location = 5, count = 1, value = &187.5) 58803 glUniform1fv(location = 6, count = 1, value = &0) 58804 glUniform2fv(location = 4, count = 1, value = {0, 0}) 58805 glGenTextures(n = 1, textures = &158) 58806 glBindTexture(target = GL_TEXTURE_2D, texture = 158) 58807 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 58808 glBindTexture(target = GL_TEXTURE_2D, texture = 158) 58809 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58810 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58811 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 58812 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 58813 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 58814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58815 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58816 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 58817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 58818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 58819 glEnableVertexAttribArray(index = 2) 58820 glUseProgram(program = 4) 58821 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332219, 6.387366e-05, 0, 0, -0.000109011, 0.003124347, 0, 0, 0, 0, 1, 0, -0.9793516, -0.5977914, 0, 1}) 58822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58823 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58824 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 58825 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 58826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 58827 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 58828 glEnableVertexAttribArray(index = 3) 58829 glUseProgram(program = 1) 58830 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005332219, 6.387366e-05, 0, 0, -0.000109011, 0.003124347, 0, 0, 0, 0, 1, 0, -0.9793516, -0.5977914, 0, 1}) 58831 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 58832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 58833 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 58834 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 58835 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 58836 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 58837 glDisableVertexAttribArray(index = 0) 58838 glDisableVertexAttribArray(index = 1) 58839 glDisableVertexAttribArray(index = 2) 58840 glDisableVertexAttribArray(index = 3) 58841 glDisable(cap = GL_STENCIL_TEST) 58842 glDisable(cap = GL_SCISSOR_TEST) 58843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58844 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58845 glDepthMask(flag = GL_TRUE) 58846 glBindVertexArray(array = 0) 58847 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58848 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 58849 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 58850 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 58851 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 58852 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58853 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 58854 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 58855 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 58856 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58857 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 58858 glBindVertexArray(array = 1) 58859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58860 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 58861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58862 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 58863 glViewport(x = 0, y = 0, width = 375, height = 667) 58864 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 58865 glClearDepth(depth = 1) 58866 glEnable(cap = GL_DEPTH_TEST) 58867 glDepthFunc(func = GL_LESS) 58868 glDepthMask(flag = GL_TRUE) 58869 glDisable(cap = GL_BLEND) 58870 glDisable(cap = GL_CULL_FACE) 58871 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 58872 glDisable(cap = GL_SCISSOR_TEST) 58873 glDisable(cap = GL_STENCIL_TEST) 58874 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 58875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 58876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 58877 glEnableVertexAttribArray(index = 0) 58878 glEnableVertexAttribArray(index = 1) 58879 glEnableVertexAttribArray(index = 2) 58880 glUseProgram(program = 4) 58881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 58885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58886 glEnable(cap = GL_BLEND) 58887 glDepthMask(flag = GL_FALSE) 58888 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 58890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 58891 glUseProgram(program = 13) 58892 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58893 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 58894 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 58895 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58897 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58898 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 58899 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 58900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 58901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 58902 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 58903 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 58904 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 58905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58907 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 58909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 58910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 58911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 58912 glUseProgram(program = 16) 58913 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58914 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 58915 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58916 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58917 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 58918 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58919 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58920 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58921 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58922 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58923 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 58925 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 58926 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58927 glUseProgram(program = 4) 58928 glUniform1fv(location = 1, count = 1, value = &0.5) 58929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 58931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 58932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 58933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 58934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 58935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 58936 glUseProgram(program = 16) 58937 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 58938 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 58939 glUniform1fv(location = 2, count = 1, value = &0.1851852) 58940 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 58941 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 58942 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 58943 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 58944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 58945 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 58946 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 58947 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 58948 glDisableVertexAttribArray(index = 0) 58949 glDisableVertexAttribArray(index = 1) 58950 glDisableVertexAttribArray(index = 2) 58951 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 58952 glDisable(cap = GL_STENCIL_TEST) 58953 glDisable(cap = GL_SCISSOR_TEST) 58954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 58955 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 58956 glDepthMask(flag = GL_TRUE) 58957 glBindVertexArray(array = 0) 58958 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 58959 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 58960 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 58961 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58962 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 58963 glBindVertexArray(array = 2) 58964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 58965 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 58966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 58967 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 58968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 58969 glBufferData(target = GL_ARRAY_BUFFER, size = 24560, data = blob(24560), usage = GL_STATIC_DRAW) 58970 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 58971 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3154, data = blob(3154), usage = GL_STATIC_DRAW) 58972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 58973 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 58974 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 58975 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 58976 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 58977 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 58978 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 58979 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 58980 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 58981 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 58982 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 58983 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 58984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 58985 glBufferData(target = GL_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 58986 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 58987 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 852, data = blob(852), usage = GL_STATIC_DRAW) 58988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 58989 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 58990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 58991 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 58992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 58993 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 58994 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 58995 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 58996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 58997 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 58998 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 58999 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 59000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59001 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 59002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 59004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59005 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 59006 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59007 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 59008 glViewport(x = 0, y = 0, width = 375, height = 640) 59009 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59010 glClearDepth(depth = 1) 59011 glEnable(cap = GL_DEPTH_TEST) 59012 glDepthFunc(func = GL_LESS) 59013 glDepthMask(flag = GL_TRUE) 59014 glDisable(cap = GL_BLEND) 59015 glDisable(cap = GL_CULL_FACE) 59016 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59017 glDisable(cap = GL_SCISSOR_TEST) 59018 glDisable(cap = GL_STENCIL_TEST) 59019 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59020 glEnable(cap = GL_BLEND) 59021 glDepthMask(flag = GL_FALSE) 59022 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 59024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 59025 glEnableVertexAttribArray(index = 0) 59026 glEnableVertexAttribArray(index = 1) 59027 glEnableVertexAttribArray(index = 2) 59028 glEnableVertexAttribArray(index = 3) 59029 glUseProgram(program = 1) 59030 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59031 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59032 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59033 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59034 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59035 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 59036 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 59037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 59038 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 59039 glDisableVertexAttribArray(index = 3) 59040 glUseProgram(program = 4) 59041 glUniform1fv(location = 1, count = 1, value = &1) 59042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59044 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x47f4) 59046 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1575, type = GL_UNSIGNED_SHORT, indices = 0x2) 59047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 59048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 59049 glDisableVertexAttribArray(index = 2) 59050 glUseProgram(program = 7) 59051 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 59052 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59053 glUniform2fv(location = 2, count = 1, value = {0, 640}) 59054 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59055 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59056 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59057 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 59058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 59059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 59060 glEnableVertexAttribArray(index = 2) 59061 glUseProgram(program = 4) 59062 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59063 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59064 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59065 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 59066 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 59067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 59068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 59069 glEnableVertexAttribArray(index = 3) 59070 glUseProgram(program = 1) 59071 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59072 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59073 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59074 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59075 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59076 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 59077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 59078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 59079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 59080 glDisableVertexAttribArray(index = 2) 59081 glDisableVertexAttribArray(index = 3) 59082 glUseProgram(program = 7) 59083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 59084 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59085 glUniform2fv(location = 2, count = 1, value = {0, 512}) 59086 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59087 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59088 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59089 glDrawElements(mode = GL_TRIANGLES, count = 213, type = GL_UNSIGNED_INT, indices = NULL) 59090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 59091 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 59092 glEnableVertexAttribArray(index = 2) 59093 glUseProgram(program = 4) 59094 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59095 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59096 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59097 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 59098 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 59099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 59100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 59101 glEnableVertexAttribArray(index = 3) 59102 glUseProgram(program = 1) 59103 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59104 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59105 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59106 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59107 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59108 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 59109 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 59110 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59111 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59112 glDisableVertexAttribArray(index = 2) 59113 glDisableVertexAttribArray(index = 3) 59114 glUseProgram(program = 7) 59115 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 59116 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59117 glUniform2fv(location = 2, count = 1, value = {0, 384}) 59118 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59119 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59120 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59121 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 59122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59123 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59124 glEnableVertexAttribArray(index = 2) 59125 glUseProgram(program = 4) 59126 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59127 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59128 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59129 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 59130 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 59131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59133 glEnableVertexAttribArray(index = 3) 59134 glUseProgram(program = 1) 59135 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59136 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59139 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59140 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 59141 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 59142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59144 glDisableVertexAttribArray(index = 2) 59145 glDisableVertexAttribArray(index = 3) 59146 glUseProgram(program = 10) 59147 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332772, 4.535588e-05, 0, 0, -7.740736e-05, 0.003124671, 0, 0, 0, 0, 0.01369863, 0, -0.9853808, -0.59438, 0.02739726, 1}) 59148 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 59149 glUniform1fv(location = 5, count = 1, value = &187.5) 59150 glUniform1fv(location = 6, count = 1, value = &0) 59151 glUniform2fv(location = 4, count = 1, value = {0, 0}) 59152 glGenTextures(n = 1, textures = &159) 59153 glBindTexture(target = GL_TEXTURE_2D, texture = 159) 59154 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 59155 glBindTexture(target = GL_TEXTURE_2D, texture = 159) 59156 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59157 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59158 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 59159 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 59160 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 59161 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59162 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59163 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 59164 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59165 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59166 glEnableVertexAttribArray(index = 2) 59167 glUseProgram(program = 4) 59168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332772, 4.535588e-05, 0, 0, -7.740736e-05, 0.003124671, 0, 0, 0, 0, 1, 0, -0.9853808, -0.59438, 0, 1}) 59169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59170 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59171 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 59172 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 59173 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59174 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59175 glEnableVertexAttribArray(index = 3) 59176 glUseProgram(program = 1) 59177 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005332772, 4.535588e-05, 0, 0, -7.740736e-05, 0.003124671, 0, 0, 0, 0, 1, 0, -0.9853808, -0.59438, 0, 1}) 59178 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59179 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59180 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59181 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59182 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 59183 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 59184 glDisableVertexAttribArray(index = 0) 59185 glDisableVertexAttribArray(index = 1) 59186 glDisableVertexAttribArray(index = 2) 59187 glDisableVertexAttribArray(index = 3) 59188 glDisable(cap = GL_STENCIL_TEST) 59189 glDisable(cap = GL_SCISSOR_TEST) 59190 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59191 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59192 glDepthMask(flag = GL_TRUE) 59193 glBindVertexArray(array = 0) 59194 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59195 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59196 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 59197 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 59198 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 59199 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59200 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 59201 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 59202 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59203 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59204 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59205 glBindVertexArray(array = 1) 59206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59207 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 59208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59209 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 59210 glViewport(x = 0, y = 0, width = 375, height = 667) 59211 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59212 glClearDepth(depth = 1) 59213 glEnable(cap = GL_DEPTH_TEST) 59214 glDepthFunc(func = GL_LESS) 59215 glDepthMask(flag = GL_TRUE) 59216 glDisable(cap = GL_BLEND) 59217 glDisable(cap = GL_CULL_FACE) 59218 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59219 glDisable(cap = GL_SCISSOR_TEST) 59220 glDisable(cap = GL_STENCIL_TEST) 59221 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 59223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 59224 glEnableVertexAttribArray(index = 0) 59225 glEnableVertexAttribArray(index = 1) 59226 glEnableVertexAttribArray(index = 2) 59227 glUseProgram(program = 4) 59228 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59230 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59231 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59232 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59233 glEnable(cap = GL_BLEND) 59234 glDepthMask(flag = GL_FALSE) 59235 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 59237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 59238 glUseProgram(program = 13) 59239 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59240 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59241 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 59242 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59243 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59244 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59245 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59246 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59248 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59249 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 59250 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59251 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59252 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59254 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59255 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59256 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 59258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 59259 glUseProgram(program = 16) 59260 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59261 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59262 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59263 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59264 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59265 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59266 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59267 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59268 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59269 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59270 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 59272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 59273 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59274 glUseProgram(program = 4) 59275 glUniform1fv(location = 1, count = 1, value = &0.5) 59276 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59278 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59279 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59280 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59281 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 59282 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 59283 glUseProgram(program = 16) 59284 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59285 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59286 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59287 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59288 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59290 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59293 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59294 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59295 glDisableVertexAttribArray(index = 0) 59296 glDisableVertexAttribArray(index = 1) 59297 glDisableVertexAttribArray(index = 2) 59298 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59299 glDisable(cap = GL_STENCIL_TEST) 59300 glDisable(cap = GL_SCISSOR_TEST) 59301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59302 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59303 glDepthMask(flag = GL_TRUE) 59304 glBindVertexArray(array = 0) 59305 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 59306 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 59307 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59308 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 59309 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 59310 glBindVertexArray(array = 2) 59311 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59312 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 59313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59314 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 59315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59316 glBufferData(target = GL_ARRAY_BUFFER, size = 24608, data = blob(24608), usage = GL_STATIC_DRAW) 59317 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59318 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3160, data = blob(3160), usage = GL_STATIC_DRAW) 59319 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59320 glBufferData(target = GL_ARRAY_BUFFER, size = 288, data = blob(288), usage = GL_STATIC_DRAW) 59321 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59322 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 59323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 59324 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 59325 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 59326 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 59327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 59328 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 59329 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 59330 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 59331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 59332 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 59333 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 59334 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 59335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 59336 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 59337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 59338 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 59339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 59340 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 59341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 59342 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 59343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 59344 glBufferData(target = GL_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 59345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 59346 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 684, data = blob(684), usage = GL_STATIC_DRAW) 59347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 59348 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 59349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 59350 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 59351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 59352 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 59353 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 59354 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 59355 glViewport(x = 0, y = 0, width = 375, height = 640) 59356 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59357 glClearDepth(depth = 1) 59358 glEnable(cap = GL_DEPTH_TEST) 59359 glDepthFunc(func = GL_LESS) 59360 glDepthMask(flag = GL_TRUE) 59361 glDisable(cap = GL_BLEND) 59362 glDisable(cap = GL_CULL_FACE) 59363 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59364 glDisable(cap = GL_SCISSOR_TEST) 59365 glDisable(cap = GL_STENCIL_TEST) 59366 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59367 glEnable(cap = GL_BLEND) 59368 glDepthMask(flag = GL_FALSE) 59369 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59372 glEnableVertexAttribArray(index = 0) 59373 glEnableVertexAttribArray(index = 1) 59374 glEnableVertexAttribArray(index = 2) 59375 glEnableVertexAttribArray(index = 3) 59376 glUseProgram(program = 1) 59377 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59378 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59379 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59380 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59381 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59382 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 59383 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 59384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59385 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59386 glDisableVertexAttribArray(index = 3) 59387 glUseProgram(program = 4) 59388 glUniform1fv(location = 1, count = 1, value = &1) 59389 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59390 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59391 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59392 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4818) 59393 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1578, type = GL_UNSIGNED_SHORT, indices = 0x2) 59394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59396 glDisableVertexAttribArray(index = 2) 59397 glUseProgram(program = 7) 59398 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 59399 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59400 glUniform2fv(location = 2, count = 1, value = {0, 640}) 59401 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59402 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59403 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59404 glDrawElements(mode = GL_TRIANGLES, count = 66, type = GL_UNSIGNED_INT, indices = NULL) 59405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 59406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 59407 glEnableVertexAttribArray(index = 2) 59408 glUseProgram(program = 4) 59409 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59410 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59411 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59412 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 59413 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 59414 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 59415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 59416 glEnableVertexAttribArray(index = 3) 59417 glUseProgram(program = 1) 59418 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59419 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59421 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59422 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59423 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 59424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 59425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 59426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 59427 glDisableVertexAttribArray(index = 2) 59428 glDisableVertexAttribArray(index = 3) 59429 glUseProgram(program = 7) 59430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 59431 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59432 glUniform2fv(location = 2, count = 1, value = {0, 512}) 59433 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59434 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59435 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59436 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 59437 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 59438 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 59439 glEnableVertexAttribArray(index = 2) 59440 glUseProgram(program = 4) 59441 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59442 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59443 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59444 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 59445 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 59446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 59447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 59448 glEnableVertexAttribArray(index = 3) 59449 glUseProgram(program = 1) 59450 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59451 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59453 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59454 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59455 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 59456 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 59457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 59458 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 59459 glDisableVertexAttribArray(index = 2) 59460 glDisableVertexAttribArray(index = 3) 59461 glUseProgram(program = 7) 59462 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 59463 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59464 glUniform2fv(location = 2, count = 1, value = {0, 384}) 59465 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59466 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59467 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59468 glDrawElements(mode = GL_TRIANGLES, count = 171, type = GL_UNSIGNED_INT, indices = NULL) 59469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 59470 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 59471 glEnableVertexAttribArray(index = 2) 59472 glUseProgram(program = 4) 59473 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59474 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59475 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59476 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 59477 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 59478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 59479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 59480 glEnableVertexAttribArray(index = 3) 59481 glUseProgram(program = 1) 59482 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59483 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59484 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59485 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59486 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59487 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 59488 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 59489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59491 glDisableVertexAttribArray(index = 2) 59492 glDisableVertexAttribArray(index = 3) 59493 glUseProgram(program = 10) 59494 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333137, 2.682339e-05, 0, 0, -4.577859e-05, 0.003124885, 0, 0, 0, 0, 0.01369863, 0, -0.9913796, -0.5909452, 0.02739726, 1}) 59495 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 59496 glUniform1fv(location = 5, count = 1, value = &187.5) 59497 glUniform1fv(location = 6, count = 1, value = &0) 59498 glUniform2fv(location = 4, count = 1, value = {0, 0}) 59499 glGenTextures(n = 1, textures = &160) 59500 glBindTexture(target = GL_TEXTURE_2D, texture = 160) 59501 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 59502 glBindTexture(target = GL_TEXTURE_2D, texture = 160) 59503 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59504 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59505 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 59506 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 59507 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 59508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59509 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59510 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 59511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59513 glEnableVertexAttribArray(index = 2) 59514 glUseProgram(program = 4) 59515 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333137, 2.682339e-05, 0, 0, -4.577859e-05, 0.003124885, 0, 0, 0, 0, 1, 0, -0.9913796, -0.5909452, 0, 1}) 59516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59517 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59518 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 59519 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 59520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59522 glEnableVertexAttribArray(index = 3) 59523 glUseProgram(program = 1) 59524 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333137, 2.682339e-05, 0, 0, -4.577859e-05, 0.003124885, 0, 0, 0, 0, 1, 0, -0.9913796, -0.5909452, 0, 1}) 59525 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59526 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59527 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59528 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59529 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 59530 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 59531 glDisableVertexAttribArray(index = 0) 59532 glDisableVertexAttribArray(index = 1) 59533 glDisableVertexAttribArray(index = 2) 59534 glDisableVertexAttribArray(index = 3) 59535 glDisable(cap = GL_STENCIL_TEST) 59536 glDisable(cap = GL_SCISSOR_TEST) 59537 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59539 glDepthMask(flag = GL_TRUE) 59540 glBindVertexArray(array = 0) 59541 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59542 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59543 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 59544 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 59545 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 59546 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59547 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 59548 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 59549 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59550 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59551 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59552 glBindVertexArray(array = 1) 59553 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59554 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 59555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59556 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 59557 glViewport(x = 0, y = 0, width = 375, height = 667) 59558 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59559 glClearDepth(depth = 1) 59560 glEnable(cap = GL_DEPTH_TEST) 59561 glDepthFunc(func = GL_LESS) 59562 glDepthMask(flag = GL_TRUE) 59563 glDisable(cap = GL_BLEND) 59564 glDisable(cap = GL_CULL_FACE) 59565 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59566 glDisable(cap = GL_SCISSOR_TEST) 59567 glDisable(cap = GL_STENCIL_TEST) 59568 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 59570 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 59571 glEnableVertexAttribArray(index = 0) 59572 glEnableVertexAttribArray(index = 1) 59573 glEnableVertexAttribArray(index = 2) 59574 glUseProgram(program = 4) 59575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59578 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59580 glEnable(cap = GL_BLEND) 59581 glDepthMask(flag = GL_FALSE) 59582 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 59584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 59585 glUseProgram(program = 13) 59586 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59587 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59588 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 59589 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59593 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59596 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 59597 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59598 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59599 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59601 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59602 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59603 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 59605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 59606 glUseProgram(program = 16) 59607 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59608 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59609 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59610 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59611 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59613 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59617 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 59619 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 59620 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59621 glUseProgram(program = 4) 59622 glUniform1fv(location = 1, count = 1, value = &0.5) 59623 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59624 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59625 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59626 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59627 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 59629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 59630 glUseProgram(program = 16) 59631 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59632 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59633 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59634 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59635 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59636 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59637 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59639 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59640 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59641 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59642 glDisableVertexAttribArray(index = 0) 59643 glDisableVertexAttribArray(index = 1) 59644 glDisableVertexAttribArray(index = 2) 59645 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59646 glDisable(cap = GL_STENCIL_TEST) 59647 glDisable(cap = GL_SCISSOR_TEST) 59648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59650 glDepthMask(flag = GL_TRUE) 59651 glBindVertexArray(array = 0) 59652 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 59653 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 59654 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59655 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 59656 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 59657 glBindVertexArray(array = 2) 59658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 59659 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 59660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 59661 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 59662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 59663 glBufferData(target = GL_ARRAY_BUFFER, size = 24576, data = blob(24576), usage = GL_STATIC_DRAW) 59664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 59665 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3156, data = blob(3156), usage = GL_STATIC_DRAW) 59666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 59667 glBufferData(target = GL_ARRAY_BUFFER, size = 288, data = blob(288), usage = GL_STATIC_DRAW) 59668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 59669 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 59670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 59671 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 59672 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 59673 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 59674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 59675 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 59676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 59677 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 59678 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 59679 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 59680 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 59681 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 59682 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 59683 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 59684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 59685 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 59686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 59687 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 59688 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 59689 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 59690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59691 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 59692 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59693 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 59694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59695 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 59696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59697 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 59698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59699 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 59700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59701 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 59702 glViewport(x = 0, y = 0, width = 375, height = 640) 59703 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 59704 glClearDepth(depth = 1) 59705 glEnable(cap = GL_DEPTH_TEST) 59706 glDepthFunc(func = GL_LESS) 59707 glDepthMask(flag = GL_TRUE) 59708 glDisable(cap = GL_BLEND) 59709 glDisable(cap = GL_CULL_FACE) 59710 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59711 glDisable(cap = GL_SCISSOR_TEST) 59712 glDisable(cap = GL_STENCIL_TEST) 59713 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59714 glEnable(cap = GL_BLEND) 59715 glDepthMask(flag = GL_FALSE) 59716 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 59718 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 59719 glEnableVertexAttribArray(index = 0) 59720 glEnableVertexAttribArray(index = 1) 59721 glEnableVertexAttribArray(index = 2) 59722 glEnableVertexAttribArray(index = 3) 59723 glUseProgram(program = 1) 59724 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59725 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59726 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59727 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59728 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59729 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 59730 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 59731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 59732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 59733 glDisableVertexAttribArray(index = 3) 59734 glUseProgram(program = 4) 59735 glUniform1fv(location = 1, count = 1, value = &1) 59736 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59737 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59738 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59739 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4800) 59740 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1576, type = GL_UNSIGNED_SHORT, indices = 0x2) 59741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 59742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 59743 glDisableVertexAttribArray(index = 2) 59744 glUseProgram(program = 7) 59745 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 59746 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59747 glUniform2fv(location = 2, count = 1, value = {0, 640}) 59748 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59750 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59751 glDrawElements(mode = GL_TRIANGLES, count = 66, type = GL_UNSIGNED_INT, indices = NULL) 59752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 59753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 59754 glEnableVertexAttribArray(index = 2) 59755 glUseProgram(program = 4) 59756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59758 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59759 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 59760 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 59761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 59762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 59763 glEnableVertexAttribArray(index = 3) 59764 glUseProgram(program = 1) 59765 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59766 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59767 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59768 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59769 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59770 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 59771 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 59772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 59773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 59774 glDisableVertexAttribArray(index = 2) 59775 glDisableVertexAttribArray(index = 3) 59776 glUseProgram(program = 7) 59777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 59778 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59779 glUniform2fv(location = 2, count = 1, value = {0, 512}) 59780 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59781 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59782 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59783 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 59784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 59785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 59786 glEnableVertexAttribArray(index = 2) 59787 glUseProgram(program = 4) 59788 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59790 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59791 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 59792 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 59793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 59794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 59795 glEnableVertexAttribArray(index = 3) 59796 glUseProgram(program = 1) 59797 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59798 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59801 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59802 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 59803 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 59804 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 59805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 59806 glDisableVertexAttribArray(index = 2) 59807 glDisableVertexAttribArray(index = 3) 59808 glUseProgram(program = 7) 59809 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 59810 glUniform2fv(location = 1, count = 1, value = {0, 0}) 59811 glUniform2fv(location = 2, count = 1, value = {0, 384}) 59812 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 59813 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59814 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59815 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 59816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 59817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 59818 glEnableVertexAttribArray(index = 2) 59819 glUseProgram(program = 4) 59820 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59821 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59823 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 59824 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 59825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 59826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 59827 glEnableVertexAttribArray(index = 3) 59828 glUseProgram(program = 1) 59829 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 59830 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59831 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59832 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59833 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59834 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 59835 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 59836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 59837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 59838 glDisableVertexAttribArray(index = 2) 59839 glDisableVertexAttribArray(index = 3) 59840 glUseProgram(program = 10) 59841 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533331, 9.373002e-06, 0, 0, -1.599659e-05, 0.003124986, 0, 0, 0, 0, 0.01369863, 0, -0.9969962, -0.5876923, 0.02739726, 1}) 59842 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 59843 glUniform1fv(location = 5, count = 1, value = &187.5) 59844 glUniform1fv(location = 6, count = 1, value = &0) 59845 glUniform2fv(location = 4, count = 1, value = {0, 0}) 59846 glGenTextures(n = 1, textures = &161) 59847 glBindTexture(target = GL_TEXTURE_2D, texture = 161) 59848 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 59849 glBindTexture(target = GL_TEXTURE_2D, texture = 161) 59850 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59851 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59852 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 59853 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 59854 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 59855 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59856 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59857 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 59858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 59859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 59860 glEnableVertexAttribArray(index = 2) 59861 glUseProgram(program = 4) 59862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533331, 9.373002e-06, 0, 0, -1.599659e-05, 0.003124986, 0, 0, 0, 0, 1, 0, -0.9969962, -0.5876923, 0, 1}) 59863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59865 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 59866 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 59867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 59868 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 59869 glEnableVertexAttribArray(index = 3) 59870 glUseProgram(program = 1) 59871 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00533331, 9.373002e-06, 0, 0, -1.599659e-05, 0.003124986, 0, 0, 0, 0, 1, 0, -0.9969962, -0.5876923, 0, 1}) 59872 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 59873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 59874 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 59875 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 59876 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 59877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 59878 glDisableVertexAttribArray(index = 0) 59879 glDisableVertexAttribArray(index = 1) 59880 glDisableVertexAttribArray(index = 2) 59881 glDisableVertexAttribArray(index = 3) 59882 glDisable(cap = GL_STENCIL_TEST) 59883 glDisable(cap = GL_SCISSOR_TEST) 59884 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59885 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59886 glDepthMask(flag = GL_TRUE) 59887 glBindVertexArray(array = 0) 59888 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59889 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 59890 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 59891 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 59892 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 59893 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59894 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 59895 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 59896 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 59897 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 59898 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 59899 glBindVertexArray(array = 1) 59900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59901 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 59902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59903 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 59904 glViewport(x = 0, y = 0, width = 375, height = 667) 59905 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 59906 glClearDepth(depth = 1) 59907 glEnable(cap = GL_DEPTH_TEST) 59908 glDepthFunc(func = GL_LESS) 59909 glDepthMask(flag = GL_TRUE) 59910 glDisable(cap = GL_BLEND) 59911 glDisable(cap = GL_CULL_FACE) 59912 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 59913 glDisable(cap = GL_SCISSOR_TEST) 59914 glDisable(cap = GL_STENCIL_TEST) 59915 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 59916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 59917 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 59918 glEnableVertexAttribArray(index = 0) 59919 glEnableVertexAttribArray(index = 1) 59920 glEnableVertexAttribArray(index = 2) 59921 glUseProgram(program = 4) 59922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 59926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59927 glEnable(cap = GL_BLEND) 59928 glDepthMask(flag = GL_FALSE) 59929 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59930 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 59931 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 59932 glUseProgram(program = 13) 59933 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59934 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 59935 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 59936 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 59940 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 59941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 59942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 59943 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 59944 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 59945 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 59946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59948 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59949 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 59950 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 59951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 59952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 59953 glUseProgram(program = 16) 59954 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59955 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 59956 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59957 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59958 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 59959 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59960 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59962 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59963 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59964 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 59966 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 59967 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59968 glUseProgram(program = 4) 59969 glUniform1fv(location = 1, count = 1, value = &0.5) 59970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59971 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 59972 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 59973 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 59974 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 59975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 59976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 59977 glUseProgram(program = 16) 59978 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 59979 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 59980 glUniform1fv(location = 2, count = 1, value = &0.1851852) 59981 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 59982 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 59983 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 59984 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 59985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 59986 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 59987 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 59988 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 59989 glDisableVertexAttribArray(index = 0) 59990 glDisableVertexAttribArray(index = 1) 59991 glDisableVertexAttribArray(index = 2) 59992 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 59993 glDisable(cap = GL_STENCIL_TEST) 59994 glDisable(cap = GL_SCISSOR_TEST) 59995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 59996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 59997 glDepthMask(flag = GL_TRUE) 59998 glBindVertexArray(array = 0) 59999 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 60000 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 60001 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60002 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60003 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60004 glBindVertexArray(array = 2) 60005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60006 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 60007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60008 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 60009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60010 glBufferData(target = GL_ARRAY_BUFFER, size = 24672, data = blob(24672), usage = GL_STATIC_DRAW) 60011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60012 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3168, data = blob(3168), usage = GL_STATIC_DRAW) 60013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60014 glBufferData(target = GL_ARRAY_BUFFER, size = 288, data = blob(288), usage = GL_STATIC_DRAW) 60015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 60017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60018 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 60019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 60021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60022 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 60023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60024 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 60025 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60026 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 60027 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60028 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 60029 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60030 glBufferData(target = GL_ARRAY_BUFFER, size = 4880, data = blob(4880), usage = GL_STATIC_DRAW) 60031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60032 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 614, data = blob(614), usage = GL_STATIC_DRAW) 60033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60034 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 60035 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60036 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 60037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60038 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 60039 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60040 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 60041 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60042 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 60043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60044 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 60045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60046 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 60047 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60048 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 60049 glViewport(x = 0, y = 0, width = 375, height = 640) 60050 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60051 glClearDepth(depth = 1) 60052 glEnable(cap = GL_DEPTH_TEST) 60053 glDepthFunc(func = GL_LESS) 60054 glDepthMask(flag = GL_TRUE) 60055 glDisable(cap = GL_BLEND) 60056 glDisable(cap = GL_CULL_FACE) 60057 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60058 glDisable(cap = GL_SCISSOR_TEST) 60059 glDisable(cap = GL_STENCIL_TEST) 60060 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60061 glEnable(cap = GL_BLEND) 60062 glDepthMask(flag = GL_FALSE) 60063 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60066 glEnableVertexAttribArray(index = 0) 60067 glEnableVertexAttribArray(index = 1) 60068 glEnableVertexAttribArray(index = 2) 60069 glEnableVertexAttribArray(index = 3) 60070 glUseProgram(program = 1) 60071 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60072 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60073 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60074 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60075 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60076 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 60077 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 60078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60079 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60080 glDisableVertexAttribArray(index = 3) 60081 glUseProgram(program = 4) 60082 glUniform1fv(location = 1, count = 1, value = &1) 60083 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60085 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60086 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4848) 60087 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1582, type = GL_UNSIGNED_SHORT, indices = 0x2) 60088 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60090 glDisableVertexAttribArray(index = 2) 60091 glUseProgram(program = 7) 60092 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 60093 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60094 glUniform2fv(location = 2, count = 1, value = {0, 640}) 60095 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60096 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60097 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60098 glDrawElements(mode = GL_TRIANGLES, count = 66, type = GL_UNSIGNED_INT, indices = NULL) 60099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60100 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60101 glEnableVertexAttribArray(index = 2) 60102 glUseProgram(program = 4) 60103 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60105 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60106 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 60107 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 60108 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60110 glEnableVertexAttribArray(index = 3) 60111 glUseProgram(program = 1) 60112 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60113 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60114 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60115 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60116 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60117 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 60118 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 60119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60121 glDisableVertexAttribArray(index = 2) 60122 glDisableVertexAttribArray(index = 3) 60123 glUseProgram(program = 7) 60124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 60125 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60126 glUniform2fv(location = 2, count = 1, value = {0, 512}) 60127 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60128 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60129 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60130 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 60131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60133 glEnableVertexAttribArray(index = 2) 60134 glUseProgram(program = 4) 60135 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60138 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe4c) 60139 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 305, type = GL_UNSIGNED_SHORT, indices = 0x2) 60140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60142 glEnableVertexAttribArray(index = 3) 60143 glUseProgram(program = 1) 60144 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60145 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60146 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60147 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60148 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60149 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 60150 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 60151 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60153 glDisableVertexAttribArray(index = 2) 60154 glDisableVertexAttribArray(index = 3) 60155 glUseProgram(program = 7) 60156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 60157 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60158 glUniform2fv(location = 2, count = 1, value = {0, 384}) 60159 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60162 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 60163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60165 glEnableVertexAttribArray(index = 2) 60166 glUseProgram(program = 4) 60167 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60168 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60169 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60170 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 60171 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 60172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60174 glEnableVertexAttribArray(index = 3) 60175 glUseProgram(program = 1) 60176 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60177 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60179 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60180 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60181 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 60182 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 60183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 60184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 60185 glDisableVertexAttribArray(index = 2) 60186 glDisableVertexAttribArray(index = 3) 60187 glUseProgram(program = 10) 60188 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533331, -9.170871e-06, 0, 0, 1.565162e-05, 0.003124987, 0, 0, 0, 0, 0.01369863, 0, -1.00293, -0.5842154, 0.02739726, 1}) 60189 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 60190 glUniform1fv(location = 5, count = 1, value = &187.5) 60191 glUniform1fv(location = 6, count = 1, value = &0) 60192 glUniform2fv(location = 4, count = 1, value = {0, 0}) 60193 glGenTextures(n = 1, textures = &162) 60194 glBindTexture(target = GL_TEXTURE_2D, texture = 162) 60195 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 60196 glBindTexture(target = GL_TEXTURE_2D, texture = 162) 60197 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60198 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60199 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 60200 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 60201 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 60202 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60203 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60204 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 60205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 60206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 60207 glEnableVertexAttribArray(index = 2) 60208 glUseProgram(program = 4) 60209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00533331, -9.170871e-06, 0, 0, 1.565162e-05, 0.003124987, 0, 0, 0, 0, 1, 0, -1.00293, -0.5842154, 0, 1}) 60210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60211 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60212 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 60213 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 60214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 60215 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 60216 glEnableVertexAttribArray(index = 3) 60217 glUseProgram(program = 1) 60218 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00533331, -9.170871e-06, 0, 0, 1.565162e-05, 0.003124987, 0, 0, 0, 0, 1, 0, -1.00293, -0.5842154, 0, 1}) 60219 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60220 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60221 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60222 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60223 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 60224 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 60225 glDisableVertexAttribArray(index = 0) 60226 glDisableVertexAttribArray(index = 1) 60227 glDisableVertexAttribArray(index = 2) 60228 glDisableVertexAttribArray(index = 3) 60229 glDisable(cap = GL_STENCIL_TEST) 60230 glDisable(cap = GL_SCISSOR_TEST) 60231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60232 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60233 glDepthMask(flag = GL_TRUE) 60234 glBindVertexArray(array = 0) 60235 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60236 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60237 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 60238 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 60239 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 60240 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60241 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 60242 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 60243 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60244 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60245 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60246 glBindVertexArray(array = 1) 60247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60248 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 60249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60250 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 60251 glViewport(x = 0, y = 0, width = 375, height = 667) 60252 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 60253 glClearDepth(depth = 1) 60254 glEnable(cap = GL_DEPTH_TEST) 60255 glDepthFunc(func = GL_LESS) 60256 glDepthMask(flag = GL_TRUE) 60257 glDisable(cap = GL_BLEND) 60258 glDisable(cap = GL_CULL_FACE) 60259 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60260 glDisable(cap = GL_SCISSOR_TEST) 60261 glDisable(cap = GL_STENCIL_TEST) 60262 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 60264 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 60265 glEnableVertexAttribArray(index = 0) 60266 glEnableVertexAttribArray(index = 1) 60267 glEnableVertexAttribArray(index = 2) 60268 glUseProgram(program = 4) 60269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 60273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60274 glEnable(cap = GL_BLEND) 60275 glDepthMask(flag = GL_FALSE) 60276 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 60278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 60279 glUseProgram(program = 13) 60280 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60281 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60282 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 60283 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60285 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60286 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 60287 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60290 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 60291 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60292 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60293 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60294 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60295 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60296 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 60297 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 60298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 60299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 60300 glUseProgram(program = 16) 60301 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60302 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 60303 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60304 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60305 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 60306 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60307 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 60308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60309 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60310 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60311 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 60313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 60314 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60315 glUseProgram(program = 4) 60316 glUniform1fv(location = 1, count = 1, value = &0.5) 60317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60318 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60319 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60320 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 60321 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 60322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 60323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 60324 glUseProgram(program = 16) 60325 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60326 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 60327 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60328 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60329 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 60330 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60331 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 60332 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60333 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60334 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60335 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60336 glDisableVertexAttribArray(index = 0) 60337 glDisableVertexAttribArray(index = 1) 60338 glDisableVertexAttribArray(index = 2) 60339 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60340 glDisable(cap = GL_STENCIL_TEST) 60341 glDisable(cap = GL_SCISSOR_TEST) 60342 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60343 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60344 glDepthMask(flag = GL_TRUE) 60345 glBindVertexArray(array = 0) 60346 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 60347 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 60348 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60349 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60350 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60351 glBindVertexArray(array = 2) 60352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60353 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 60354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60355 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 60356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60357 glBufferData(target = GL_ARRAY_BUFFER, size = 24608, data = blob(24608), usage = GL_STATIC_DRAW) 60358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60359 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3160, data = blob(3160), usage = GL_STATIC_DRAW) 60360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60361 glBufferData(target = GL_ARRAY_BUFFER, size = 288, data = blob(288), usage = GL_STATIC_DRAW) 60362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60363 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 264, data = blob(264), usage = GL_STATIC_DRAW) 60364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60365 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 60366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 60368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60369 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 60370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60371 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 60372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60373 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 60374 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60375 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 60376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60377 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 60378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60379 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 60380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60381 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 60382 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60383 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 60384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60385 glBufferData(target = GL_ARRAY_BUFFER, size = 756, data = blob(756), usage = GL_STATIC_DRAW) 60386 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60387 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 60388 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60389 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 60390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60391 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 60392 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60393 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 60394 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60395 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 60396 glViewport(x = 0, y = 0, width = 375, height = 640) 60397 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60398 glClearDepth(depth = 1) 60399 glEnable(cap = GL_DEPTH_TEST) 60400 glDepthFunc(func = GL_LESS) 60401 glDepthMask(flag = GL_TRUE) 60402 glDisable(cap = GL_BLEND) 60403 glDisable(cap = GL_CULL_FACE) 60404 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60405 glDisable(cap = GL_SCISSOR_TEST) 60406 glDisable(cap = GL_STENCIL_TEST) 60407 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60408 glEnable(cap = GL_BLEND) 60409 glDepthMask(flag = GL_FALSE) 60410 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60413 glEnableVertexAttribArray(index = 0) 60414 glEnableVertexAttribArray(index = 1) 60415 glEnableVertexAttribArray(index = 2) 60416 glEnableVertexAttribArray(index = 3) 60417 glUseProgram(program = 1) 60418 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60419 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60421 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60422 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60423 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 60424 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 60425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60426 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60427 glDisableVertexAttribArray(index = 3) 60428 glUseProgram(program = 4) 60429 glUniform1fv(location = 1, count = 1, value = &1) 60430 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60431 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60432 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60433 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4818) 60434 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1578, type = GL_UNSIGNED_SHORT, indices = 0x2) 60435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60437 glDisableVertexAttribArray(index = 2) 60438 glUseProgram(program = 7) 60439 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 60440 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60441 glUniform2fv(location = 2, count = 1, value = {0, 640}) 60442 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60444 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60445 glDrawElements(mode = GL_TRIANGLES, count = 66, type = GL_UNSIGNED_INT, indices = NULL) 60446 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60447 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60448 glEnableVertexAttribArray(index = 2) 60449 glUseProgram(program = 4) 60450 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60451 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60452 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60453 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 60454 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 60455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60456 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60457 glEnableVertexAttribArray(index = 3) 60458 glUseProgram(program = 1) 60459 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60460 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60461 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60462 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60463 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60464 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 60465 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 60466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60468 glDisableVertexAttribArray(index = 2) 60469 glDisableVertexAttribArray(index = 3) 60470 glUseProgram(program = 7) 60471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 60472 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60473 glUniform2fv(location = 2, count = 1, value = {0, 512}) 60474 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60475 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60476 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60477 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 60478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60480 glEnableVertexAttribArray(index = 2) 60481 glUseProgram(program = 4) 60482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60485 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 60486 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 60487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60489 glEnableVertexAttribArray(index = 3) 60490 glUseProgram(program = 1) 60491 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60492 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60494 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60495 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60496 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 60497 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 60498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60499 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60500 glDisableVertexAttribArray(index = 2) 60501 glDisableVertexAttribArray(index = 3) 60502 glUseProgram(program = 7) 60503 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 60504 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60505 glUniform2fv(location = 2, count = 1, value = {0, 384}) 60506 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60507 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60508 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60509 glDrawElements(mode = GL_TRIANGLES, count = 183, type = GL_UNSIGNED_INT, indices = NULL) 60510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60511 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60512 glEnableVertexAttribArray(index = 2) 60513 glUseProgram(program = 4) 60514 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60515 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60516 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60517 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 60518 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 60519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60521 glEnableVertexAttribArray(index = 3) 60522 glUseProgram(program = 1) 60523 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60524 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60526 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60527 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60528 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 60529 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 60530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 60531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 60532 glDisableVertexAttribArray(index = 2) 60533 glDisableVertexAttribArray(index = 3) 60534 glUseProgram(program = 10) 60535 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333123, -2.771177e-05, 0, 0, 4.729475e-05, 0.003124877, 0, 0, 0, 0, 0.01369863, 0, -1.008828, -0.5807185, 0.02739726, 1}) 60536 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 60537 glUniform1fv(location = 5, count = 1, value = &187.5) 60538 glUniform1fv(location = 6, count = 1, value = &0) 60539 glUniform2fv(location = 4, count = 1, value = {0, 0}) 60540 glGenTextures(n = 1, textures = &163) 60541 glBindTexture(target = GL_TEXTURE_2D, texture = 163) 60542 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 60543 glBindTexture(target = GL_TEXTURE_2D, texture = 163) 60544 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60545 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60546 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 60547 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 60548 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 60549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60550 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60551 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 60552 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 60553 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 60554 glEnableVertexAttribArray(index = 2) 60555 glUseProgram(program = 4) 60556 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333123, -2.771177e-05, 0, 0, 4.729475e-05, 0.003124877, 0, 0, 0, 0, 1, 0, -1.008828, -0.5807185, 0, 1}) 60557 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60558 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60559 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 60560 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 60561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 60562 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 60563 glEnableVertexAttribArray(index = 3) 60564 glUseProgram(program = 1) 60565 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333123, -2.771177e-05, 0, 0, 4.729475e-05, 0.003124877, 0, 0, 0, 0, 1, 0, -1.008828, -0.5807185, 0, 1}) 60566 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60567 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60568 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60569 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60570 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 60571 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 60572 glDisableVertexAttribArray(index = 0) 60573 glDisableVertexAttribArray(index = 1) 60574 glDisableVertexAttribArray(index = 2) 60575 glDisableVertexAttribArray(index = 3) 60576 glDisable(cap = GL_STENCIL_TEST) 60577 glDisable(cap = GL_SCISSOR_TEST) 60578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60580 glDepthMask(flag = GL_TRUE) 60581 glBindVertexArray(array = 0) 60582 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60583 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60584 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 60585 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 60586 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 60587 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60588 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 60589 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 60590 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60591 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60592 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60593 glBindVertexArray(array = 1) 60594 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60595 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 60596 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60597 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 60598 glViewport(x = 0, y = 0, width = 375, height = 667) 60599 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 60600 glClearDepth(depth = 1) 60601 glEnable(cap = GL_DEPTH_TEST) 60602 glDepthFunc(func = GL_LESS) 60603 glDepthMask(flag = GL_TRUE) 60604 glDisable(cap = GL_BLEND) 60605 glDisable(cap = GL_CULL_FACE) 60606 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60607 glDisable(cap = GL_SCISSOR_TEST) 60608 glDisable(cap = GL_STENCIL_TEST) 60609 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 60611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 60612 glEnableVertexAttribArray(index = 0) 60613 glEnableVertexAttribArray(index = 1) 60614 glEnableVertexAttribArray(index = 2) 60615 glUseProgram(program = 4) 60616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 60620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60621 glEnable(cap = GL_BLEND) 60622 glDepthMask(flag = GL_FALSE) 60623 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60624 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 60625 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 60626 glUseProgram(program = 13) 60627 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60628 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60629 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 60630 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60631 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60632 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60633 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 60634 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60637 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 60638 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60639 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60640 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60641 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60642 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60643 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 60644 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 60645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 60646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 60647 glUseProgram(program = 16) 60648 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60649 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 60650 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60651 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60652 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 60653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60654 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 60655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60656 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60657 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60658 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 60660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 60661 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60662 glUseProgram(program = 4) 60663 glUniform1fv(location = 1, count = 1, value = &0.5) 60664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60665 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60666 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60667 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 60668 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 60669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 60670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 60671 glUseProgram(program = 16) 60672 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60673 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 60674 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60675 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60676 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 60677 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60678 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 60679 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60681 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 60682 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 60683 glDisableVertexAttribArray(index = 0) 60684 glDisableVertexAttribArray(index = 1) 60685 glDisableVertexAttribArray(index = 2) 60686 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60687 glDisable(cap = GL_STENCIL_TEST) 60688 glDisable(cap = GL_SCISSOR_TEST) 60689 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60690 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60691 glDepthMask(flag = GL_TRUE) 60692 glBindVertexArray(array = 0) 60693 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 60694 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 60695 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60696 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60697 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 60698 glBindVertexArray(array = 2) 60699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60700 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 60701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60702 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 60703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60704 glBufferData(target = GL_ARRAY_BUFFER, size = 24576, data = blob(24576), usage = GL_STATIC_DRAW) 60705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60706 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3156, data = blob(3156), usage = GL_STATIC_DRAW) 60707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60708 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 60709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60710 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 60711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60712 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 60713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60714 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 60715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60716 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 60717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60718 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 60719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60720 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 60721 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60722 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 60723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60724 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 60725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60726 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 60727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60728 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 60729 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60730 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 60731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60732 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 60733 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60734 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 60735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60736 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 60737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60738 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 60739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60740 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 60741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60742 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 60743 glViewport(x = 0, y = 0, width = 375, height = 640) 60744 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 60745 glClearDepth(depth = 1) 60746 glEnable(cap = GL_DEPTH_TEST) 60747 glDepthFunc(func = GL_LESS) 60748 glDepthMask(flag = GL_TRUE) 60749 glDisable(cap = GL_BLEND) 60750 glDisable(cap = GL_CULL_FACE) 60751 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60752 glDisable(cap = GL_SCISSOR_TEST) 60753 glDisable(cap = GL_STENCIL_TEST) 60754 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60755 glEnable(cap = GL_BLEND) 60756 glDepthMask(flag = GL_FALSE) 60757 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 60759 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 60760 glEnableVertexAttribArray(index = 0) 60761 glEnableVertexAttribArray(index = 1) 60762 glEnableVertexAttribArray(index = 2) 60763 glEnableVertexAttribArray(index = 3) 60764 glUseProgram(program = 1) 60765 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60766 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60767 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60768 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60769 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60770 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 60771 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 60772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 60773 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 60774 glDisableVertexAttribArray(index = 3) 60775 glUseProgram(program = 4) 60776 glUniform1fv(location = 1, count = 1, value = &1) 60777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60778 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60779 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60780 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4800) 60781 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1576, type = GL_UNSIGNED_SHORT, indices = 0x2) 60782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 60783 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 60784 glDisableVertexAttribArray(index = 2) 60785 glUseProgram(program = 7) 60786 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 60787 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60788 glUniform2fv(location = 2, count = 1, value = {0, 640}) 60789 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60791 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60792 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 60793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 60794 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 60795 glEnableVertexAttribArray(index = 2) 60796 glUseProgram(program = 4) 60797 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60798 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60799 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60800 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 60801 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 60802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 60803 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 60804 glEnableVertexAttribArray(index = 3) 60805 glUseProgram(program = 1) 60806 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60807 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60808 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60809 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60810 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60811 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 60812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 60813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 60814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 60815 glDisableVertexAttribArray(index = 2) 60816 glDisableVertexAttribArray(index = 3) 60817 glUseProgram(program = 7) 60818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 60819 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60820 glUniform2fv(location = 2, count = 1, value = {0, 512}) 60821 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60823 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60824 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 60825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 60826 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 60827 glEnableVertexAttribArray(index = 2) 60828 glUseProgram(program = 4) 60829 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60831 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60832 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 60833 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 60834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 60835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 60836 glEnableVertexAttribArray(index = 3) 60837 glUseProgram(program = 1) 60838 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60839 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60840 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60841 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60842 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60843 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 60844 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 60845 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 60846 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 60847 glDisableVertexAttribArray(index = 2) 60848 glDisableVertexAttribArray(index = 3) 60849 glUseProgram(program = 7) 60850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 60851 glUniform2fv(location = 1, count = 1, value = {0, 0}) 60852 glUniform2fv(location = 2, count = 1, value = {0, 384}) 60853 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 60854 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60855 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60856 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 60857 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 60858 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 60859 glEnableVertexAttribArray(index = 2) 60860 glUseProgram(program = 4) 60861 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60863 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60864 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 60865 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 60866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 60867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 60868 glEnableVertexAttribArray(index = 3) 60869 glUseProgram(program = 1) 60870 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 60871 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60872 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60873 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60874 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60875 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 60876 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 60877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 60878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 60879 glDisableVertexAttribArray(index = 2) 60880 glDisableVertexAttribArray(index = 3) 60881 glUseProgram(program = 10) 60882 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332777, -4.515393e-05, 0, 0, 7.706271e-05, 0.003124674, 0, 0, 0, 0, 0.01369863, 0, -1.014345, -0.57741, 0.02739726, 1}) 60883 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 60884 glUniform1fv(location = 5, count = 1, value = &187.5) 60885 glUniform1fv(location = 6, count = 1, value = &0) 60886 glUniform2fv(location = 4, count = 1, value = {0, 0}) 60887 glGenTextures(n = 1, textures = &164) 60888 glBindTexture(target = GL_TEXTURE_2D, texture = 164) 60889 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 60890 glBindTexture(target = GL_TEXTURE_2D, texture = 164) 60891 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60892 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60893 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 60894 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 60895 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 60896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60897 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60898 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 60899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 60900 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 60901 glEnableVertexAttribArray(index = 2) 60902 glUseProgram(program = 4) 60903 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332777, -4.515393e-05, 0, 0, 7.706271e-05, 0.003124674, 0, 0, 0, 0, 1, 0, -1.014345, -0.57741, 0, 1}) 60904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60905 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60906 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 60907 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 60908 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 60909 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 60910 glEnableVertexAttribArray(index = 3) 60911 glUseProgram(program = 1) 60912 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005332777, -4.515393e-05, 0, 0, 7.706271e-05, 0.003124674, 0, 0, 0, 0, 1, 0, -1.014345, -0.57741, 0, 1}) 60913 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 60914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 60915 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 60916 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 60917 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 60918 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 60919 glDisableVertexAttribArray(index = 0) 60920 glDisableVertexAttribArray(index = 1) 60921 glDisableVertexAttribArray(index = 2) 60922 glDisableVertexAttribArray(index = 3) 60923 glDisable(cap = GL_STENCIL_TEST) 60924 glDisable(cap = GL_SCISSOR_TEST) 60925 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 60926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 60927 glDepthMask(flag = GL_TRUE) 60928 glBindVertexArray(array = 0) 60929 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60930 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 60931 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 60932 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 60933 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 60934 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60935 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 60936 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 60937 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 60938 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 60939 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 60940 glBindVertexArray(array = 1) 60941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60942 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 60943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60944 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 60945 glViewport(x = 0, y = 0, width = 375, height = 667) 60946 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 60947 glClearDepth(depth = 1) 60948 glEnable(cap = GL_DEPTH_TEST) 60949 glDepthFunc(func = GL_LESS) 60950 glDepthMask(flag = GL_TRUE) 60951 glDisable(cap = GL_BLEND) 60952 glDisable(cap = GL_CULL_FACE) 60953 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 60954 glDisable(cap = GL_SCISSOR_TEST) 60955 glDisable(cap = GL_STENCIL_TEST) 60956 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 60957 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 60958 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 60959 glEnableVertexAttribArray(index = 0) 60960 glEnableVertexAttribArray(index = 1) 60961 glEnableVertexAttribArray(index = 2) 60962 glUseProgram(program = 4) 60963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 60965 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 60966 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 60967 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60968 glEnable(cap = GL_BLEND) 60969 glDepthMask(flag = GL_FALSE) 60970 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 60971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 60972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 60973 glUseProgram(program = 13) 60974 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60975 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 60976 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 60977 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60978 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60979 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60980 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 60981 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 60982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 60983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 60984 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 60985 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 60986 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 60987 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 60988 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 60989 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 60990 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 60991 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 60992 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 60993 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 60994 glUseProgram(program = 16) 60995 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 60996 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 60997 glUniform1fv(location = 2, count = 1, value = &0.1851852) 60998 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 60999 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 61000 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61001 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61002 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61003 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61004 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61005 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61006 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 61007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 61008 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61009 glUseProgram(program = 4) 61010 glUniform1fv(location = 1, count = 1, value = &0.5) 61011 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61013 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61014 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 61015 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 61016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 61017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 61018 glUseProgram(program = 16) 61019 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61020 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 61021 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61022 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61023 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 61024 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61025 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61026 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61027 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61028 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61029 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61030 glDisableVertexAttribArray(index = 0) 61031 glDisableVertexAttribArray(index = 1) 61032 glDisableVertexAttribArray(index = 2) 61033 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61034 glDisable(cap = GL_STENCIL_TEST) 61035 glDisable(cap = GL_SCISSOR_TEST) 61036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61037 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61038 glDepthMask(flag = GL_TRUE) 61039 glBindVertexArray(array = 0) 61040 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 61041 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 61042 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61043 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61044 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61045 glBindVertexArray(array = 2) 61046 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61047 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 61048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61049 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 61050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61051 glBufferData(target = GL_ARRAY_BUFFER, size = 24720, data = blob(24720), usage = GL_STATIC_DRAW) 61052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61053 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3174, data = blob(3174), usage = GL_STATIC_DRAW) 61054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61055 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 61056 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61057 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 61058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61059 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 61060 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61061 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 61062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61063 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 61064 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61065 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 61066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61067 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 61068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61069 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 61070 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61071 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 61072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61073 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 61074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61075 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 61076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61077 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 61078 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61079 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 61080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61081 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 61082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61083 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 61084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61085 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 61086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61087 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 61088 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61089 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 61090 glViewport(x = 0, y = 0, width = 375, height = 640) 61091 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61092 glClearDepth(depth = 1) 61093 glEnable(cap = GL_DEPTH_TEST) 61094 glDepthFunc(func = GL_LESS) 61095 glDepthMask(flag = GL_TRUE) 61096 glDisable(cap = GL_BLEND) 61097 glDisable(cap = GL_CULL_FACE) 61098 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61099 glDisable(cap = GL_SCISSOR_TEST) 61100 glDisable(cap = GL_STENCIL_TEST) 61101 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61102 glEnable(cap = GL_BLEND) 61103 glDepthMask(flag = GL_FALSE) 61104 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61105 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61106 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61107 glEnableVertexAttribArray(index = 0) 61108 glEnableVertexAttribArray(index = 1) 61109 glEnableVertexAttribArray(index = 2) 61110 glEnableVertexAttribArray(index = 3) 61111 glUseProgram(program = 1) 61112 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61113 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61114 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61115 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61116 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61117 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 61118 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 61119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61120 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61121 glDisableVertexAttribArray(index = 3) 61122 glUseProgram(program = 4) 61123 glUniform1fv(location = 1, count = 1, value = &1) 61124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61125 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61126 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61127 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x486c) 61128 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1585, type = GL_UNSIGNED_SHORT, indices = 0x2) 61129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61130 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61131 glDisableVertexAttribArray(index = 2) 61132 glUseProgram(program = 7) 61133 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 61134 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61135 glUniform2fv(location = 2, count = 1, value = {0, 640}) 61136 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61138 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61139 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 61140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61141 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61142 glEnableVertexAttribArray(index = 2) 61143 glUseProgram(program = 4) 61144 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61145 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61147 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 61148 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 61149 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61150 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61151 glEnableVertexAttribArray(index = 3) 61152 glUseProgram(program = 1) 61153 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61154 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61156 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61157 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61158 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 61159 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 61160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61162 glDisableVertexAttribArray(index = 2) 61163 glDisableVertexAttribArray(index = 3) 61164 glUseProgram(program = 7) 61165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 61166 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61167 glUniform2fv(location = 2, count = 1, value = {0, 512}) 61168 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61170 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61171 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 61172 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61174 glEnableVertexAttribArray(index = 2) 61175 glUseProgram(program = 4) 61176 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61177 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61178 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61179 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 61180 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 61181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61183 glEnableVertexAttribArray(index = 3) 61184 glUseProgram(program = 1) 61185 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61186 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61187 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61188 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61189 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61190 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 61191 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 61192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61194 glDisableVertexAttribArray(index = 2) 61195 glDisableVertexAttribArray(index = 3) 61196 glUseProgram(program = 7) 61197 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 61198 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61199 glUniform2fv(location = 2, count = 1, value = {0, 384}) 61200 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61201 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61202 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61203 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 61204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61205 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61206 glEnableVertexAttribArray(index = 2) 61207 glUseProgram(program = 4) 61208 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61210 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61211 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 61212 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 61213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61214 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61215 glEnableVertexAttribArray(index = 3) 61216 glUseProgram(program = 1) 61217 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61218 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61219 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61220 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61221 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61222 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 61223 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 61224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 61225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 61226 glDisableVertexAttribArray(index = 2) 61227 glDisableVertexAttribArray(index = 3) 61228 glUseProgram(program = 10) 61229 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332226, -6.367191e-05, 0, 0, 0.0001086667, 0.003124351, 0, 0, 0, 0, 0.01369863, 0, -1.020167, -0.5738773, 0.02739726, 1}) 61230 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 61231 glUniform1fv(location = 5, count = 1, value = &187.5) 61232 glUniform1fv(location = 6, count = 1, value = &0) 61233 glUniform2fv(location = 4, count = 1, value = {0, 0}) 61234 glGenTextures(n = 1, textures = &165) 61235 glBindTexture(target = GL_TEXTURE_2D, texture = 165) 61236 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 61237 glBindTexture(target = GL_TEXTURE_2D, texture = 165) 61238 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61240 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 61241 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 61242 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 61243 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61244 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61245 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 61246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 61247 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 61248 glEnableVertexAttribArray(index = 2) 61249 glUseProgram(program = 4) 61250 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005332226, -6.367191e-05, 0, 0, 0.0001086667, 0.003124351, 0, 0, 0, 0, 1, 0, -1.020167, -0.5738773, 0, 1}) 61251 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61252 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61253 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 61254 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 61255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 61256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 61257 glEnableVertexAttribArray(index = 3) 61258 glUseProgram(program = 1) 61259 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005332226, -6.367191e-05, 0, 0, 0.0001086667, 0.003124351, 0, 0, 0, 0, 1, 0, -1.020167, -0.5738773, 0, 1}) 61260 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61261 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61262 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61263 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61264 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 61265 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 61266 glDisableVertexAttribArray(index = 0) 61267 glDisableVertexAttribArray(index = 1) 61268 glDisableVertexAttribArray(index = 2) 61269 glDisableVertexAttribArray(index = 3) 61270 glDisable(cap = GL_STENCIL_TEST) 61271 glDisable(cap = GL_SCISSOR_TEST) 61272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61274 glDepthMask(flag = GL_TRUE) 61275 glBindVertexArray(array = 0) 61276 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61277 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61278 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 61279 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 61280 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 61281 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61282 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 61283 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 61284 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61285 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61286 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61287 glBindVertexArray(array = 1) 61288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 61289 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 61291 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61292 glViewport(x = 0, y = 0, width = 375, height = 667) 61293 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61294 glClearDepth(depth = 1) 61295 glEnable(cap = GL_DEPTH_TEST) 61296 glDepthFunc(func = GL_LESS) 61297 glDepthMask(flag = GL_TRUE) 61298 glDisable(cap = GL_BLEND) 61299 glDisable(cap = GL_CULL_FACE) 61300 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61301 glDisable(cap = GL_SCISSOR_TEST) 61302 glDisable(cap = GL_STENCIL_TEST) 61303 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 61305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 61306 glEnableVertexAttribArray(index = 0) 61307 glEnableVertexAttribArray(index = 1) 61308 glEnableVertexAttribArray(index = 2) 61309 glUseProgram(program = 4) 61310 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61311 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61312 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61313 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 61314 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61315 glEnable(cap = GL_BLEND) 61316 glDepthMask(flag = GL_FALSE) 61317 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 61319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 61320 glUseProgram(program = 13) 61321 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 61322 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 61323 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 61324 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61325 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61326 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61327 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 61328 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 61330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 61331 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 61332 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61333 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61334 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61335 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61336 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61337 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 61338 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 61339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 61340 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 61341 glUseProgram(program = 16) 61342 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61343 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 61344 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61345 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61346 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 61347 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61348 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61350 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61351 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61352 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61353 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 61354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 61355 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61356 glUseProgram(program = 4) 61357 glUniform1fv(location = 1, count = 1, value = &0.5) 61358 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61359 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61360 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61361 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 61362 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 61363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 61364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 61365 glUseProgram(program = 16) 61366 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61367 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 61368 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61369 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61370 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 61371 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61372 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61373 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61374 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61375 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61376 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61377 glDisableVertexAttribArray(index = 0) 61378 glDisableVertexAttribArray(index = 1) 61379 glDisableVertexAttribArray(index = 2) 61380 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61381 glDisable(cap = GL_STENCIL_TEST) 61382 glDisable(cap = GL_SCISSOR_TEST) 61383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61384 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61385 glDepthMask(flag = GL_TRUE) 61386 glBindVertexArray(array = 0) 61387 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 61388 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 61389 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61390 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61391 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61392 glBindVertexArray(array = 2) 61393 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61394 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 61395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61396 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 61397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61398 glBufferData(target = GL_ARRAY_BUFFER, size = 24736, data = blob(24736), usage = GL_STATIC_DRAW) 61399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61400 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3176, data = blob(3176), usage = GL_STATIC_DRAW) 61401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61402 glBufferData(target = GL_ARRAY_BUFFER, size = 300, data = blob(300), usage = GL_STATIC_DRAW) 61403 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61404 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 276, data = blob(276), usage = GL_STATIC_DRAW) 61405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61406 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 61407 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61408 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 61409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61410 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 61411 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61412 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 61413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61414 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 61415 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61416 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 61417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61418 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 61419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61420 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 61421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61422 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 61423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61424 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 61425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61426 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 61427 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61428 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 61429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61430 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 61431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61432 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 61433 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61434 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 61435 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61436 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 61437 glViewport(x = 0, y = 0, width = 375, height = 640) 61438 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61439 glClearDepth(depth = 1) 61440 glEnable(cap = GL_DEPTH_TEST) 61441 glDepthFunc(func = GL_LESS) 61442 glDepthMask(flag = GL_TRUE) 61443 glDisable(cap = GL_BLEND) 61444 glDisable(cap = GL_CULL_FACE) 61445 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61446 glDisable(cap = GL_SCISSOR_TEST) 61447 glDisable(cap = GL_STENCIL_TEST) 61448 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61449 glEnable(cap = GL_BLEND) 61450 glDepthMask(flag = GL_FALSE) 61451 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61454 glEnableVertexAttribArray(index = 0) 61455 glEnableVertexAttribArray(index = 1) 61456 glEnableVertexAttribArray(index = 2) 61457 glEnableVertexAttribArray(index = 3) 61458 glUseProgram(program = 1) 61459 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61460 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61461 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61462 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61463 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61464 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 61465 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 61466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61467 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61468 glDisableVertexAttribArray(index = 3) 61469 glUseProgram(program = 4) 61470 glUniform1fv(location = 1, count = 1, value = &1) 61471 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61472 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61473 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61474 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4878) 61475 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1586, type = GL_UNSIGNED_SHORT, indices = 0x2) 61476 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61477 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61478 glDisableVertexAttribArray(index = 2) 61479 glUseProgram(program = 7) 61480 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 61481 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61482 glUniform2fv(location = 2, count = 1, value = {0, 640}) 61483 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61484 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61485 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61486 glDrawElements(mode = GL_TRIANGLES, count = 69, type = GL_UNSIGNED_INT, indices = NULL) 61487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61488 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61489 glEnableVertexAttribArray(index = 2) 61490 glUseProgram(program = 4) 61491 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61493 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61494 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 61495 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 61496 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61498 glEnableVertexAttribArray(index = 3) 61499 glUseProgram(program = 1) 61500 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61501 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61502 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61503 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61504 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61505 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 61506 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 61507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61509 glDisableVertexAttribArray(index = 2) 61510 glDisableVertexAttribArray(index = 3) 61511 glUseProgram(program = 7) 61512 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 61513 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61514 glUniform2fv(location = 2, count = 1, value = {0, 512}) 61515 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61516 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61517 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61518 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 61519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61521 glEnableVertexAttribArray(index = 2) 61522 glUseProgram(program = 4) 61523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61525 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61526 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 61527 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 61528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61530 glEnableVertexAttribArray(index = 3) 61531 glUseProgram(program = 1) 61532 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61533 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61535 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61536 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61537 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 61538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 61539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61541 glDisableVertexAttribArray(index = 2) 61542 glDisableVertexAttribArray(index = 3) 61543 glUseProgram(program = 7) 61544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 61545 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61546 glUniform2fv(location = 2, count = 1, value = {0, 384}) 61547 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61548 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61549 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61550 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 61551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61553 glEnableVertexAttribArray(index = 2) 61554 glUseProgram(program = 4) 61555 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61556 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61557 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61558 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 61559 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 61560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61562 glEnableVertexAttribArray(index = 3) 61563 glUseProgram(program = 1) 61564 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61565 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61567 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61568 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61569 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 61570 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 61571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 61572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 61573 glDisableVertexAttribArray(index = 2) 61574 glDisableVertexAttribArray(index = 3) 61575 glUseProgram(program = 10) 61576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331489, -8.216925e-05, 0, 0, 0.0001402355, 0.003123919, 0, 0, 0, 0, 0.01369863, 0, -1.025948, -0.5703281, 0.02739726, 1}) 61577 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 61578 glUniform1fv(location = 5, count = 1, value = &187.5) 61579 glUniform1fv(location = 6, count = 1, value = &0) 61580 glUniform2fv(location = 4, count = 1, value = {0, 0}) 61581 glGenTextures(n = 1, textures = &166) 61582 glBindTexture(target = GL_TEXTURE_2D, texture = 166) 61583 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 61584 glBindTexture(target = GL_TEXTURE_2D, texture = 166) 61585 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61586 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61587 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 61588 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 61589 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 61590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61591 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61592 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 61593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 61594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 61595 glEnableVertexAttribArray(index = 2) 61596 glUseProgram(program = 4) 61597 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005331489, -8.216925e-05, 0, 0, 0.0001402355, 0.003123919, 0, 0, 0, 0, 1, 0, -1.025948, -0.5703281, 0, 1}) 61598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61599 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61600 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 61601 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 61602 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 61603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 61604 glEnableVertexAttribArray(index = 3) 61605 glUseProgram(program = 1) 61606 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005331489, -8.216925e-05, 0, 0, 0.0001402355, 0.003123919, 0, 0, 0, 0, 1, 0, -1.025948, -0.5703281, 0, 1}) 61607 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61609 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61610 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61611 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 61612 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 61613 glDisableVertexAttribArray(index = 0) 61614 glDisableVertexAttribArray(index = 1) 61615 glDisableVertexAttribArray(index = 2) 61616 glDisableVertexAttribArray(index = 3) 61617 glDisable(cap = GL_STENCIL_TEST) 61618 glDisable(cap = GL_SCISSOR_TEST) 61619 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61621 glDepthMask(flag = GL_TRUE) 61622 glBindVertexArray(array = 0) 61623 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61624 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61625 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 61626 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 61627 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 61628 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61629 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 61630 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 61631 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61632 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61633 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61634 glBindVertexArray(array = 1) 61635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 61636 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 61638 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61639 glViewport(x = 0, y = 0, width = 375, height = 667) 61640 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61641 glClearDepth(depth = 1) 61642 glEnable(cap = GL_DEPTH_TEST) 61643 glDepthFunc(func = GL_LESS) 61644 glDepthMask(flag = GL_TRUE) 61645 glDisable(cap = GL_BLEND) 61646 glDisable(cap = GL_CULL_FACE) 61647 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61648 glDisable(cap = GL_SCISSOR_TEST) 61649 glDisable(cap = GL_STENCIL_TEST) 61650 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 61652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 61653 glEnableVertexAttribArray(index = 0) 61654 glEnableVertexAttribArray(index = 1) 61655 glEnableVertexAttribArray(index = 2) 61656 glUseProgram(program = 4) 61657 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61658 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61659 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61660 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 61661 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61662 glEnable(cap = GL_BLEND) 61663 glDepthMask(flag = GL_FALSE) 61664 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 61666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 61667 glUseProgram(program = 13) 61668 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 61669 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 61670 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 61671 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61673 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61674 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 61675 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 61676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 61677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 61678 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 61679 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61680 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61681 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61682 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61683 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61684 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 61685 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 61686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 61687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 61688 glUseProgram(program = 16) 61689 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61690 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 61691 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61692 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61693 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 61694 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61695 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61696 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61697 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61698 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61699 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 61701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 61702 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61703 glUseProgram(program = 4) 61704 glUniform1fv(location = 1, count = 1, value = &0.5) 61705 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61706 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61707 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61708 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 61709 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 61710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 61711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 61712 glUseProgram(program = 16) 61713 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 61714 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 61715 glUniform1fv(location = 2, count = 1, value = &0.1851852) 61716 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 61717 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 61718 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 61719 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 61720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 61721 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 61722 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 61723 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 61724 glDisableVertexAttribArray(index = 0) 61725 glDisableVertexAttribArray(index = 1) 61726 glDisableVertexAttribArray(index = 2) 61727 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61728 glDisable(cap = GL_STENCIL_TEST) 61729 glDisable(cap = GL_SCISSOR_TEST) 61730 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61731 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61732 glDepthMask(flag = GL_TRUE) 61733 glBindVertexArray(array = 0) 61734 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 61735 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 61736 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61737 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61738 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 61739 glBindVertexArray(array = 2) 61740 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61741 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 61742 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61743 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 61744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61745 glBufferData(target = GL_ARRAY_BUFFER, size = 24848, data = blob(24848), usage = GL_STATIC_DRAW) 61746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61747 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3190, data = blob(3190), usage = GL_STATIC_DRAW) 61748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61749 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 61750 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 61752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61753 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 61754 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61755 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 61756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61757 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 61758 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61759 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 61760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61761 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 61762 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61763 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 61764 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61765 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 61766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61767 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 61768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61769 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 61770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61771 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 61772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61773 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 61774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61775 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 61776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61777 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 61778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61779 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 61780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61781 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 61782 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 61784 glViewport(x = 0, y = 0, width = 375, height = 640) 61785 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 61786 glClearDepth(depth = 1) 61787 glEnable(cap = GL_DEPTH_TEST) 61788 glDepthFunc(func = GL_LESS) 61789 glDepthMask(flag = GL_TRUE) 61790 glDisable(cap = GL_BLEND) 61791 glDisable(cap = GL_CULL_FACE) 61792 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61793 glDisable(cap = GL_SCISSOR_TEST) 61794 glDisable(cap = GL_STENCIL_TEST) 61795 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61796 glEnable(cap = GL_BLEND) 61797 glDepthMask(flag = GL_FALSE) 61798 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 61799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 61800 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 61801 glEnableVertexAttribArray(index = 0) 61802 glEnableVertexAttribArray(index = 1) 61803 glEnableVertexAttribArray(index = 2) 61804 glEnableVertexAttribArray(index = 3) 61805 glUseProgram(program = 1) 61806 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61807 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61808 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61809 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61810 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61811 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 61812 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 61813 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 61814 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 61815 glDisableVertexAttribArray(index = 3) 61816 glUseProgram(program = 4) 61817 glUniform1fv(location = 1, count = 1, value = &1) 61818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61819 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61820 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61821 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x48cc) 61822 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1593, type = GL_UNSIGNED_SHORT, indices = 0x2) 61823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 61824 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 61825 glDisableVertexAttribArray(index = 2) 61826 glUseProgram(program = 7) 61827 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 61828 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61829 glUniform2fv(location = 2, count = 1, value = {0, 640}) 61830 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61831 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61832 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61833 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 61834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 61835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 61836 glEnableVertexAttribArray(index = 2) 61837 glUseProgram(program = 4) 61838 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61839 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61840 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61841 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 61842 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 61843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 61844 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 61845 glEnableVertexAttribArray(index = 3) 61846 glUseProgram(program = 1) 61847 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61848 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61849 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61850 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61851 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61852 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 61853 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 61854 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 61855 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 61856 glDisableVertexAttribArray(index = 2) 61857 glDisableVertexAttribArray(index = 3) 61858 glUseProgram(program = 7) 61859 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 61860 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61861 glUniform2fv(location = 2, count = 1, value = {0, 512}) 61862 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61863 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61864 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61865 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 61866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 61867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 61868 glEnableVertexAttribArray(index = 2) 61869 glUseProgram(program = 4) 61870 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61873 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 61874 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 61875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 61876 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 61877 glEnableVertexAttribArray(index = 3) 61878 glUseProgram(program = 1) 61879 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61880 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61881 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61882 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61883 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61884 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 61885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 61886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 61887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 61888 glDisableVertexAttribArray(index = 2) 61889 glDisableVertexAttribArray(index = 3) 61890 glUseProgram(program = 7) 61891 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 61892 glUniform2fv(location = 1, count = 1, value = {0, 0}) 61893 glUniform2fv(location = 2, count = 1, value = {0, 384}) 61894 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 61895 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61896 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61897 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 61898 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 61899 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 61900 glEnableVertexAttribArray(index = 2) 61901 glUseProgram(program = 4) 61902 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61904 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61905 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 61906 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 61907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 61908 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 61909 glEnableVertexAttribArray(index = 3) 61910 glUseProgram(program = 1) 61911 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 61912 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61914 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61915 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61916 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 61917 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 61918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 61919 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 61920 glDisableVertexAttribArray(index = 2) 61921 glDisableVertexAttribArray(index = 3) 61922 glUseProgram(program = 10) 61923 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005330626, -9.955431e-05, 0, 0, 0.000169906, 0.003123414, 0, 0, 0, 0, 0.01369863, 0, -1.03135, -0.5669737, 0.02739726, 1}) 61924 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 61925 glUniform1fv(location = 5, count = 1, value = &187.5) 61926 glUniform1fv(location = 6, count = 1, value = &0) 61927 glUniform2fv(location = 4, count = 1, value = {0, 0}) 61928 glGenTextures(n = 1, textures = &167) 61929 glBindTexture(target = GL_TEXTURE_2D, texture = 167) 61930 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 61931 glBindTexture(target = GL_TEXTURE_2D, texture = 167) 61932 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 61933 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 61934 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 61935 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 61936 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 61937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61938 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61939 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 61940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 61941 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 61942 glEnableVertexAttribArray(index = 2) 61943 glUseProgram(program = 4) 61944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005330626, -9.955431e-05, 0, 0, 0.000169906, 0.003123414, 0, 0, 0, 0, 1, 0, -1.03135, -0.5669737, 0, 1}) 61945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 61946 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 61947 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 61948 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 61949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 61950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 61951 glEnableVertexAttribArray(index = 3) 61952 glUseProgram(program = 1) 61953 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005330626, -9.955431e-05, 0, 0, 0.000169906, 0.003123414, 0, 0, 0, 0, 1, 0, -1.03135, -0.5669737, 0, 1}) 61954 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 61955 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 61956 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 61957 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 61958 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 61959 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 61960 glDisableVertexAttribArray(index = 0) 61961 glDisableVertexAttribArray(index = 1) 61962 glDisableVertexAttribArray(index = 2) 61963 glDisableVertexAttribArray(index = 3) 61964 glDisable(cap = GL_STENCIL_TEST) 61965 glDisable(cap = GL_SCISSOR_TEST) 61966 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 61967 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 61968 glDepthMask(flag = GL_TRUE) 61969 glBindVertexArray(array = 0) 61970 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61971 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 61972 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 61973 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 61974 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 61975 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61976 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 61977 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 61978 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 61979 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 61980 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 61981 glBindVertexArray(array = 1) 61982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 61983 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 61984 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 61985 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 61986 glViewport(x = 0, y = 0, width = 375, height = 667) 61987 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 61988 glClearDepth(depth = 1) 61989 glEnable(cap = GL_DEPTH_TEST) 61990 glDepthFunc(func = GL_LESS) 61991 glDepthMask(flag = GL_TRUE) 61992 glDisable(cap = GL_BLEND) 61993 glDisable(cap = GL_CULL_FACE) 61994 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 61995 glDisable(cap = GL_SCISSOR_TEST) 61996 glDisable(cap = GL_STENCIL_TEST) 61997 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 61998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 61999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 62000 glEnableVertexAttribArray(index = 0) 62001 glEnableVertexAttribArray(index = 1) 62002 glEnableVertexAttribArray(index = 2) 62003 glUseProgram(program = 4) 62004 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62005 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62006 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62007 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62008 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62009 glEnable(cap = GL_BLEND) 62010 glDepthMask(flag = GL_FALSE) 62011 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 62013 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 62014 glUseProgram(program = 13) 62015 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62016 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62017 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 62018 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62019 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62020 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62021 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62022 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62023 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62024 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62025 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 62026 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62027 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62028 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62029 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62030 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62031 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62032 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 62034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 62035 glUseProgram(program = 16) 62036 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62037 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62038 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62039 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62040 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62041 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62042 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62043 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62044 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62045 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62046 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 62048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 62049 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62050 glUseProgram(program = 4) 62051 glUniform1fv(location = 1, count = 1, value = &0.5) 62052 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62053 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62054 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62055 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62056 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 62058 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 62059 glUseProgram(program = 16) 62060 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62061 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62062 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62063 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62064 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62065 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62066 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62067 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62068 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62069 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62070 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62071 glDisableVertexAttribArray(index = 0) 62072 glDisableVertexAttribArray(index = 1) 62073 glDisableVertexAttribArray(index = 2) 62074 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62075 glDisable(cap = GL_STENCIL_TEST) 62076 glDisable(cap = GL_SCISSOR_TEST) 62077 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62078 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62079 glDepthMask(flag = GL_TRUE) 62080 glBindVertexArray(array = 0) 62081 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 62082 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 62083 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62084 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62085 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62086 glBindVertexArray(array = 2) 62087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62088 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 62089 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62090 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 62091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62092 glBufferData(target = GL_ARRAY_BUFFER, size = 24848, data = blob(24848), usage = GL_STATIC_DRAW) 62093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62094 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3190, data = blob(3190), usage = GL_STATIC_DRAW) 62095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62096 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 62097 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62098 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 62099 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 62100 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 62101 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 62102 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 62103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 62104 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 62105 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 62106 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 62107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 62108 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 62109 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 62110 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 62111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 62112 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 62113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 62114 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 62115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 62116 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 62117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 62118 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 62119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 62120 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 62121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 62122 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 62123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 62124 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 62125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 62126 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 62127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 62128 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 62129 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 62130 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 62131 glViewport(x = 0, y = 0, width = 375, height = 640) 62132 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62133 glClearDepth(depth = 1) 62134 glEnable(cap = GL_DEPTH_TEST) 62135 glDepthFunc(func = GL_LESS) 62136 glDepthMask(flag = GL_TRUE) 62137 glDisable(cap = GL_BLEND) 62138 glDisable(cap = GL_CULL_FACE) 62139 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62140 glDisable(cap = GL_SCISSOR_TEST) 62141 glDisable(cap = GL_STENCIL_TEST) 62142 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62143 glEnable(cap = GL_BLEND) 62144 glDepthMask(flag = GL_FALSE) 62145 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62147 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62148 glEnableVertexAttribArray(index = 0) 62149 glEnableVertexAttribArray(index = 1) 62150 glEnableVertexAttribArray(index = 2) 62151 glEnableVertexAttribArray(index = 3) 62152 glUseProgram(program = 1) 62153 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62154 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62155 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62156 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62157 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62158 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 62159 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 62160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62162 glDisableVertexAttribArray(index = 3) 62163 glUseProgram(program = 4) 62164 glUniform1fv(location = 1, count = 1, value = &1) 62165 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62166 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62167 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62168 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x48cc) 62169 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1593, type = GL_UNSIGNED_SHORT, indices = 0x2) 62170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62171 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62172 glDisableVertexAttribArray(index = 2) 62173 glUseProgram(program = 7) 62174 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 62175 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62176 glUniform2fv(location = 2, count = 1, value = {0, 640}) 62177 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62179 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62180 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 62181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 62182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 62183 glEnableVertexAttribArray(index = 2) 62184 glUseProgram(program = 4) 62185 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62188 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 62189 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 62190 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 62191 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 62192 glEnableVertexAttribArray(index = 3) 62193 glUseProgram(program = 1) 62194 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62195 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62197 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62198 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62199 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 62200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 62201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 62202 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 62203 glDisableVertexAttribArray(index = 2) 62204 glDisableVertexAttribArray(index = 3) 62205 glUseProgram(program = 7) 62206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 62207 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62208 glUniform2fv(location = 2, count = 1, value = {0, 512}) 62209 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62211 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62212 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 62213 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 62214 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 62215 glEnableVertexAttribArray(index = 2) 62216 glUseProgram(program = 4) 62217 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62218 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62219 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62220 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 62221 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 62222 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 62223 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 62224 glEnableVertexAttribArray(index = 3) 62225 glUseProgram(program = 1) 62226 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62227 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62229 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62230 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62231 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 62232 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 62233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 62234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 62235 glDisableVertexAttribArray(index = 2) 62236 glDisableVertexAttribArray(index = 3) 62237 glUseProgram(program = 7) 62238 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 62239 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62240 glUniform2fv(location = 2, count = 1, value = {0, 384}) 62241 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62242 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62243 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62244 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 62245 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 62246 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 62247 glEnableVertexAttribArray(index = 2) 62248 glUseProgram(program = 4) 62249 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62250 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62251 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62252 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 62253 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 62254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 62255 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 62256 glEnableVertexAttribArray(index = 3) 62257 glUseProgram(program = 1) 62258 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62259 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62261 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62262 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62263 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 62264 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 62265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 62266 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 62267 glDisableVertexAttribArray(index = 2) 62268 glDisableVertexAttribArray(index = 3) 62269 glUseProgram(program = 10) 62270 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532953, -0.0001179945, 0, 0, 0.0002013773, 0.003122772, 0, 0, 0, 0, 0.01369863, 0, -1.037045, -0.5633957, 0.02739726, 1}) 62271 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 62272 glUniform1fv(location = 5, count = 1, value = &187.5) 62273 glUniform1fv(location = 6, count = 1, value = &0) 62274 glUniform2fv(location = 4, count = 1, value = {0, 0}) 62275 glGenTextures(n = 1, textures = &168) 62276 glBindTexture(target = GL_TEXTURE_2D, texture = 168) 62277 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 62278 glBindTexture(target = GL_TEXTURE_2D, texture = 168) 62279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62280 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62281 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 62282 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 62283 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 62284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62285 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62286 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 62287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 62288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 62289 glEnableVertexAttribArray(index = 2) 62290 glUseProgram(program = 4) 62291 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532953, -0.0001179945, 0, 0, 0.0002013773, 0.003122772, 0, 0, 0, 0, 1, 0, -1.037045, -0.5633957, 0, 1}) 62292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62293 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62294 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 62295 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 62296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 62297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 62298 glEnableVertexAttribArray(index = 3) 62299 glUseProgram(program = 1) 62300 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00532953, -0.0001179945, 0, 0, 0.0002013773, 0.003122772, 0, 0, 0, 0, 1, 0, -1.037045, -0.5633957, 0, 1}) 62301 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62303 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62304 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62305 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 62306 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 62307 glDisableVertexAttribArray(index = 0) 62308 glDisableVertexAttribArray(index = 1) 62309 glDisableVertexAttribArray(index = 2) 62310 glDisableVertexAttribArray(index = 3) 62311 glDisable(cap = GL_STENCIL_TEST) 62312 glDisable(cap = GL_SCISSOR_TEST) 62313 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62315 glDepthMask(flag = GL_TRUE) 62316 glBindVertexArray(array = 0) 62317 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 62318 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 62319 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 62320 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 62321 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 62322 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 62323 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 62324 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 62325 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 62326 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62327 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62328 glBindVertexArray(array = 1) 62329 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62330 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 62331 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62332 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 62333 glViewport(x = 0, y = 0, width = 375, height = 667) 62334 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62335 glClearDepth(depth = 1) 62336 glEnable(cap = GL_DEPTH_TEST) 62337 glDepthFunc(func = GL_LESS) 62338 glDepthMask(flag = GL_TRUE) 62339 glDisable(cap = GL_BLEND) 62340 glDisable(cap = GL_CULL_FACE) 62341 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62342 glDisable(cap = GL_SCISSOR_TEST) 62343 glDisable(cap = GL_STENCIL_TEST) 62344 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 62346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 62347 glEnableVertexAttribArray(index = 0) 62348 glEnableVertexAttribArray(index = 1) 62349 glEnableVertexAttribArray(index = 2) 62350 glUseProgram(program = 4) 62351 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62352 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62353 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62354 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62355 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62356 glEnable(cap = GL_BLEND) 62357 glDepthMask(flag = GL_FALSE) 62358 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62359 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 62360 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 62361 glUseProgram(program = 13) 62362 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62363 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62364 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 62365 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62366 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62367 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62368 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62369 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62370 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62371 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62372 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 62373 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62374 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62375 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62376 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62377 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62378 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62379 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 62381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 62382 glUseProgram(program = 16) 62383 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62384 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62385 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62386 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62387 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62388 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62389 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62390 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62391 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62392 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62393 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 62395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 62396 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62397 glUseProgram(program = 4) 62398 glUniform1fv(location = 1, count = 1, value = &0.5) 62399 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62400 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62401 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62402 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62403 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 62405 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 62406 glUseProgram(program = 16) 62407 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62408 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62409 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62410 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62411 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62412 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62413 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62415 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62416 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62417 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62418 glDisableVertexAttribArray(index = 0) 62419 glDisableVertexAttribArray(index = 1) 62420 glDisableVertexAttribArray(index = 2) 62421 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62422 glDisable(cap = GL_STENCIL_TEST) 62423 glDisable(cap = GL_SCISSOR_TEST) 62424 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62425 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62426 glDepthMask(flag = GL_TRUE) 62427 glBindVertexArray(array = 0) 62428 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 62429 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 62430 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62431 glBindVertexArray(array = 1) 62432 glViewport(x = 0, y = 0, width = 375, height = 667) 62433 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62434 glClearDepth(depth = 1) 62435 glEnable(cap = GL_DEPTH_TEST) 62436 glDepthFunc(func = GL_LESS) 62437 glDepthMask(flag = GL_TRUE) 62438 glDisable(cap = GL_BLEND) 62439 glDisable(cap = GL_CULL_FACE) 62440 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62441 glDisable(cap = GL_SCISSOR_TEST) 62442 glDisable(cap = GL_STENCIL_TEST) 62443 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 62445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 62446 glEnableVertexAttribArray(index = 0) 62447 glEnableVertexAttribArray(index = 1) 62448 glEnableVertexAttribArray(index = 2) 62449 glUseProgram(program = 4) 62450 glUniform1fv(location = 1, count = 1, value = &1) 62451 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62453 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62454 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62455 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62456 glEnable(cap = GL_BLEND) 62457 glDepthMask(flag = GL_FALSE) 62458 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 62460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 62461 glUseProgram(program = 13) 62462 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62463 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62464 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 62465 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62466 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62467 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62468 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62469 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62472 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 62473 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62474 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62475 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62476 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62477 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62478 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62479 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 62481 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 62482 glUseProgram(program = 16) 62483 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62484 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62485 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62486 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62487 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62488 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62489 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62490 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62491 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62492 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62493 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 62495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 62496 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62497 glUseProgram(program = 4) 62498 glUniform1fv(location = 1, count = 1, value = &0.5) 62499 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62500 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62501 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62502 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62503 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 62505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 62506 glUseProgram(program = 16) 62507 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62508 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62509 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62510 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62511 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62512 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62513 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62514 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62515 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62516 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62517 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62518 glDisableVertexAttribArray(index = 0) 62519 glDisableVertexAttribArray(index = 1) 62520 glDisableVertexAttribArray(index = 2) 62521 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62522 glDisable(cap = GL_STENCIL_TEST) 62523 glDisable(cap = GL_SCISSOR_TEST) 62524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62526 glDepthMask(flag = GL_TRUE) 62527 glBindVertexArray(array = 0) 62528 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 62529 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 62530 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62531 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62532 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62533 glBindVertexArray(array = 2) 62534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 62535 glBufferData(target = GL_ARRAY_BUFFER, size = 141696, data = blob(141696), usage = GL_STATIC_DRAW) 62536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 62537 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18048, data = blob(18048), usage = GL_STATIC_DRAW) 62538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 62539 glBufferData(target = GL_ARRAY_BUFFER, size = 25840, data = blob(25840), usage = GL_STATIC_DRAW) 62540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 62541 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3314, data = blob(3314), usage = GL_STATIC_DRAW) 62542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 62543 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 62544 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 62545 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 62546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 62547 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 62548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 62549 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 62550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 62551 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 62552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 62553 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 62554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 62555 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 62556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 62557 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 62558 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 62559 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 62560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 62561 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 62562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 62563 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 62564 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 62565 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 62566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62567 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 62568 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62569 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 62570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62571 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 62572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62573 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 62574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62575 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 62576 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62577 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 62578 glViewport(x = 0, y = 0, width = 375, height = 640) 62579 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 62580 glClearDepth(depth = 1) 62581 glEnable(cap = GL_DEPTH_TEST) 62582 glDepthFunc(func = GL_LESS) 62583 glDepthMask(flag = GL_TRUE) 62584 glDisable(cap = GL_BLEND) 62585 glDisable(cap = GL_CULL_FACE) 62586 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62587 glDisable(cap = GL_SCISSOR_TEST) 62588 glDisable(cap = GL_STENCIL_TEST) 62589 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62590 glEnable(cap = GL_BLEND) 62591 glDepthMask(flag = GL_FALSE) 62592 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 62594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 62595 glEnableVertexAttribArray(index = 0) 62596 glEnableVertexAttribArray(index = 1) 62597 glEnableVertexAttribArray(index = 2) 62598 glEnableVertexAttribArray(index = 3) 62599 glUseProgram(program = 1) 62600 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62601 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62603 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62604 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62605 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cd40) 62606 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9022, type = GL_UNSIGNED_SHORT, indices = 0x2) 62607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 62608 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 62609 glDisableVertexAttribArray(index = 3) 62610 glUseProgram(program = 4) 62611 glUniform1fv(location = 1, count = 1, value = &1) 62612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62614 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62615 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4bb4) 62616 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1655, type = GL_UNSIGNED_SHORT, indices = 0x2) 62617 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 62618 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 62619 glDisableVertexAttribArray(index = 2) 62620 glUseProgram(program = 7) 62621 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 62622 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62623 glUniform2fv(location = 2, count = 1, value = {0, 640}) 62624 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62625 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62626 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62627 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 62628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 62629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 62630 glEnableVertexAttribArray(index = 2) 62631 glUseProgram(program = 4) 62632 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62633 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62634 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62635 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 62636 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 62637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 62638 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 62639 glEnableVertexAttribArray(index = 3) 62640 glUseProgram(program = 1) 62641 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62642 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62644 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62645 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62646 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 62647 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 62648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 62649 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 62650 glDisableVertexAttribArray(index = 2) 62651 glDisableVertexAttribArray(index = 3) 62652 glUseProgram(program = 7) 62653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 62654 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62655 glUniform2fv(location = 2, count = 1, value = {0, 512}) 62656 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62658 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62659 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 62660 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 62661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 62662 glEnableVertexAttribArray(index = 2) 62663 glUseProgram(program = 4) 62664 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62665 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62666 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62667 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 62668 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 62669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 62670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 62671 glEnableVertexAttribArray(index = 3) 62672 glUseProgram(program = 1) 62673 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62674 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62675 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62676 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62677 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62678 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 62679 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 62680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62682 glDisableVertexAttribArray(index = 2) 62683 glDisableVertexAttribArray(index = 3) 62684 glUseProgram(program = 7) 62685 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 62686 glUniform2fv(location = 1, count = 1, value = {0, 0}) 62687 glUniform2fv(location = 2, count = 1, value = {0, 384}) 62688 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 62689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62691 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 62692 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62694 glEnableVertexAttribArray(index = 2) 62695 glUseProgram(program = 4) 62696 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62697 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62698 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62699 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 62700 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 62701 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62703 glEnableVertexAttribArray(index = 3) 62704 glUseProgram(program = 1) 62705 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 62706 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62708 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62709 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62710 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 62711 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 62712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 62713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 62714 glDisableVertexAttribArray(index = 2) 62715 glDisableVertexAttribArray(index = 3) 62716 glUseProgram(program = 10) 62717 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532642, -0.0001590669, 0, 0, 0.0002714742, 0.003120949, 0, 0, 0, 0, 0.01369863, 0, -1.049605, -0.5553529, 0.02739726, 1}) 62718 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 62719 glUniform1fv(location = 5, count = 1, value = &187.5) 62720 glUniform1fv(location = 6, count = 1, value = &0) 62721 glUniform2fv(location = 4, count = 1, value = {0, 0}) 62722 glGenTextures(n = 1, textures = &169) 62723 glBindTexture(target = GL_TEXTURE_2D, texture = 169) 62724 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 62725 glBindTexture(target = GL_TEXTURE_2D, texture = 169) 62726 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62727 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62728 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 62729 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 62730 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 62731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62732 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62733 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 62734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 62735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 62736 glEnableVertexAttribArray(index = 2) 62737 glUseProgram(program = 4) 62738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.00532642, -0.0001590669, 0, 0, 0.0002714742, 0.003120949, 0, 0, 0, 0, 1, 0, -1.049605, -0.5553529, 0, 1}) 62739 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62741 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 62742 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 62743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 62744 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 62745 glEnableVertexAttribArray(index = 3) 62746 glUseProgram(program = 1) 62747 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.00532642, -0.0001590669, 0, 0, 0.0002714742, 0.003120949, 0, 0, 0, 0, 1, 0, -1.049605, -0.5553529, 0, 1}) 62748 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 62749 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 62750 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 62751 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 62752 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 62753 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 62754 glDisableVertexAttribArray(index = 0) 62755 glDisableVertexAttribArray(index = 1) 62756 glDisableVertexAttribArray(index = 2) 62757 glDisableVertexAttribArray(index = 3) 62758 glDisable(cap = GL_STENCIL_TEST) 62759 glDisable(cap = GL_SCISSOR_TEST) 62760 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62761 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62762 glDepthMask(flag = GL_TRUE) 62763 glBindVertexArray(array = 0) 62764 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 62765 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 62766 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 62767 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 62768 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 62769 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 62770 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 62771 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 62772 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 62773 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62774 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62775 glBindVertexArray(array = 1) 62776 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62777 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 62778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62779 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 62780 glViewport(x = 0, y = 0, width = 375, height = 667) 62781 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62782 glClearDepth(depth = 1) 62783 glEnable(cap = GL_DEPTH_TEST) 62784 glDepthFunc(func = GL_LESS) 62785 glDepthMask(flag = GL_TRUE) 62786 glDisable(cap = GL_BLEND) 62787 glDisable(cap = GL_CULL_FACE) 62788 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62789 glDisable(cap = GL_SCISSOR_TEST) 62790 glDisable(cap = GL_STENCIL_TEST) 62791 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62792 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 62793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 62794 glEnableVertexAttribArray(index = 0) 62795 glEnableVertexAttribArray(index = 1) 62796 glEnableVertexAttribArray(index = 2) 62797 glUseProgram(program = 4) 62798 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62799 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62801 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62802 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62803 glEnable(cap = GL_BLEND) 62804 glDepthMask(flag = GL_FALSE) 62805 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 62807 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 62808 glUseProgram(program = 13) 62809 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62810 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62811 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 62812 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62813 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62814 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62815 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62816 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62817 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62818 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62819 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 62820 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62821 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62823 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62825 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62826 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 62828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 62829 glUseProgram(program = 16) 62830 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62831 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62832 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62833 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62834 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62835 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62836 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62838 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62839 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62840 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 62842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 62843 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62844 glUseProgram(program = 4) 62845 glUniform1fv(location = 1, count = 1, value = &0.5) 62846 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62847 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62848 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62849 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62850 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 62852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 62853 glUseProgram(program = 16) 62854 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62855 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62856 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62857 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62858 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62859 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62860 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62861 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62862 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62863 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62864 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62865 glDisableVertexAttribArray(index = 0) 62866 glDisableVertexAttribArray(index = 1) 62867 glDisableVertexAttribArray(index = 2) 62868 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62869 glDisable(cap = GL_STENCIL_TEST) 62870 glDisable(cap = GL_SCISSOR_TEST) 62871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62872 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62873 glDepthMask(flag = GL_TRUE) 62874 glBindVertexArray(array = 0) 62875 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 62876 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 62877 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 62878 glBindVertexArray(array = 1) 62879 glViewport(x = 0, y = 0, width = 375, height = 667) 62880 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 62881 glClearDepth(depth = 1) 62882 glEnable(cap = GL_DEPTH_TEST) 62883 glDepthFunc(func = GL_LESS) 62884 glDepthMask(flag = GL_TRUE) 62885 glDisable(cap = GL_BLEND) 62886 glDisable(cap = GL_CULL_FACE) 62887 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 62888 glDisable(cap = GL_SCISSOR_TEST) 62889 glDisable(cap = GL_STENCIL_TEST) 62890 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 62891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 62892 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 62893 glEnableVertexAttribArray(index = 0) 62894 glEnableVertexAttribArray(index = 1) 62895 glEnableVertexAttribArray(index = 2) 62896 glUseProgram(program = 4) 62897 glUniform1fv(location = 1, count = 1, value = &1) 62898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62900 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 62902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62903 glEnable(cap = GL_BLEND) 62904 glDepthMask(flag = GL_FALSE) 62905 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 62907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 62908 glUseProgram(program = 13) 62909 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62910 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 62911 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 62912 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 62916 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 62917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 62918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 62919 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 62920 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 62921 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 62922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62924 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 62926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 62927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 62928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 62929 glUseProgram(program = 16) 62930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62931 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 62932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62934 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 62935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62936 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62940 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 62942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 62943 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62944 glUseProgram(program = 4) 62945 glUniform1fv(location = 1, count = 1, value = &0.5) 62946 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62947 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 62948 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 62949 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 62950 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 62951 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 62952 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 62953 glUseProgram(program = 16) 62954 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 62955 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 62956 glUniform1fv(location = 2, count = 1, value = &0.1851852) 62957 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 62958 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 62959 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 62960 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 62961 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 62962 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 62963 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 62964 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 62965 glDisableVertexAttribArray(index = 0) 62966 glDisableVertexAttribArray(index = 1) 62967 glDisableVertexAttribArray(index = 2) 62968 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 62969 glDisable(cap = GL_STENCIL_TEST) 62970 glDisable(cap = GL_SCISSOR_TEST) 62971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 62972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 62973 glDepthMask(flag = GL_TRUE) 62974 glBindVertexArray(array = 0) 62975 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 62976 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 62977 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 62978 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62979 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 62980 glBindVertexArray(array = 2) 62981 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 62982 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 62983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 62984 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 62985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 62986 glBufferData(target = GL_ARRAY_BUFFER, size = 26128, data = blob(26128), usage = GL_STATIC_DRAW) 62987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 62988 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3350, data = blob(3350), usage = GL_STATIC_DRAW) 62989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 62990 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 62991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 62992 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 62993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 62994 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 62995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 62996 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 62997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 62998 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 62999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63000 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 63001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63002 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 63003 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63004 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 63005 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63006 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 63007 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63008 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 63009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63010 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 63011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63012 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 63013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63014 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 63015 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63016 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 63017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63018 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 63019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 63021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63022 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 63023 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63024 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 63025 glViewport(x = 0, y = 0, width = 375, height = 640) 63026 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63027 glClearDepth(depth = 1) 63028 glEnable(cap = GL_DEPTH_TEST) 63029 glDepthFunc(func = GL_LESS) 63030 glDepthMask(flag = GL_TRUE) 63031 glDisable(cap = GL_BLEND) 63032 glDisable(cap = GL_CULL_FACE) 63033 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63034 glDisable(cap = GL_SCISSOR_TEST) 63035 glDisable(cap = GL_STENCIL_TEST) 63036 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63037 glEnable(cap = GL_BLEND) 63038 glDepthMask(flag = GL_FALSE) 63039 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63042 glEnableVertexAttribArray(index = 0) 63043 glEnableVertexAttribArray(index = 1) 63044 glEnableVertexAttribArray(index = 2) 63045 glEnableVertexAttribArray(index = 3) 63046 glUseProgram(program = 1) 63047 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63048 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63049 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63050 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63051 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63052 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 63053 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 63054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63055 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63056 glDisableVertexAttribArray(index = 3) 63057 glUseProgram(program = 4) 63058 glUniform1fv(location = 1, count = 1, value = &1) 63059 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63060 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63061 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63062 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4c8c) 63063 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1673, type = GL_UNSIGNED_SHORT, indices = 0x2) 63064 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63066 glDisableVertexAttribArray(index = 2) 63067 glUseProgram(program = 7) 63068 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 63069 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63070 glUniform2fv(location = 2, count = 1, value = {0, 640}) 63071 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63072 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63073 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63074 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 63075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 63076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 63077 glEnableVertexAttribArray(index = 2) 63078 glUseProgram(program = 4) 63079 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63081 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63082 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 63083 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 63084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 63085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63086 glEnableVertexAttribArray(index = 3) 63087 glUseProgram(program = 1) 63088 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63089 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63090 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63091 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63092 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63093 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 63094 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 63095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63097 glDisableVertexAttribArray(index = 2) 63098 glDisableVertexAttribArray(index = 3) 63099 glUseProgram(program = 7) 63100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 63101 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63102 glUniform2fv(location = 2, count = 1, value = {0, 512}) 63103 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63104 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63105 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63106 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 63107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63109 glEnableVertexAttribArray(index = 2) 63110 glUseProgram(program = 4) 63111 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63114 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 63115 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 63116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63118 glEnableVertexAttribArray(index = 3) 63119 glUseProgram(program = 1) 63120 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63121 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63123 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63124 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63125 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 63126 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 63127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63129 glDisableVertexAttribArray(index = 2) 63130 glDisableVertexAttribArray(index = 3) 63131 glUseProgram(program = 7) 63132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 63133 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63134 glUniform2fv(location = 2, count = 1, value = {0, 384}) 63135 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63136 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63137 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63138 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 63139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63141 glEnableVertexAttribArray(index = 2) 63142 glUseProgram(program = 4) 63143 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63144 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63145 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63146 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 63147 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 63148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63150 glEnableVertexAttribArray(index = 3) 63151 glUseProgram(program = 1) 63152 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63153 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63155 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63156 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63157 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 63158 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 63159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63161 glDisableVertexAttribArray(index = 2) 63162 glDisableVertexAttribArray(index = 3) 63163 glUseProgram(program = 10) 63164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005322875, -0.0001956002, 0, 0, 0.0003338243, 0.003118872, 0, 0, 0, 0, 0.01369863, 0, -1.060631, -0.5481136, 0.02739726, 1}) 63165 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 63166 glUniform1fv(location = 5, count = 1, value = &187.5) 63167 glUniform1fv(location = 6, count = 1, value = &0) 63168 glUniform2fv(location = 4, count = 1, value = {0, 0}) 63169 glGenTextures(n = 1, textures = &170) 63170 glBindTexture(target = GL_TEXTURE_2D, texture = 170) 63171 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 63172 glBindTexture(target = GL_TEXTURE_2D, texture = 170) 63173 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63174 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63175 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 63176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 63177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 63178 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63179 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63180 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 63181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63183 glEnableVertexAttribArray(index = 2) 63184 glUseProgram(program = 4) 63185 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005322875, -0.0001956002, 0, 0, 0.0003338243, 0.003118872, 0, 0, 0, 0, 1, 0, -1.060631, -0.5481136, 0, 1}) 63186 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63187 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63188 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 63189 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 63190 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63191 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63192 glEnableVertexAttribArray(index = 3) 63193 glUseProgram(program = 1) 63194 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005322875, -0.0001956002, 0, 0, 0.0003338243, 0.003118872, 0, 0, 0, 0, 1, 0, -1.060631, -0.5481136, 0, 1}) 63195 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63197 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63198 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63199 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 63200 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 63201 glDisableVertexAttribArray(index = 0) 63202 glDisableVertexAttribArray(index = 1) 63203 glDisableVertexAttribArray(index = 2) 63204 glDisableVertexAttribArray(index = 3) 63205 glDisable(cap = GL_STENCIL_TEST) 63206 glDisable(cap = GL_SCISSOR_TEST) 63207 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63208 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63209 glDepthMask(flag = GL_TRUE) 63210 glBindVertexArray(array = 0) 63211 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 63212 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 63213 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 63214 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 63215 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 63216 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 63217 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 63218 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 63219 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 63220 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63221 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63222 glBindVertexArray(array = 1) 63223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 63224 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 63225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 63226 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 63227 glViewport(x = 0, y = 0, width = 375, height = 667) 63228 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 63229 glClearDepth(depth = 1) 63230 glEnable(cap = GL_DEPTH_TEST) 63231 glDepthFunc(func = GL_LESS) 63232 glDepthMask(flag = GL_TRUE) 63233 glDisable(cap = GL_BLEND) 63234 glDisable(cap = GL_CULL_FACE) 63235 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63236 glDisable(cap = GL_SCISSOR_TEST) 63237 glDisable(cap = GL_STENCIL_TEST) 63238 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 63240 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 63241 glEnableVertexAttribArray(index = 0) 63242 glEnableVertexAttribArray(index = 1) 63243 glEnableVertexAttribArray(index = 2) 63244 glUseProgram(program = 4) 63245 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63247 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63248 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 63249 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63250 glEnable(cap = GL_BLEND) 63251 glDepthMask(flag = GL_FALSE) 63252 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 63254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 63255 glUseProgram(program = 13) 63256 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63257 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63258 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 63259 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63261 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63262 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 63263 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 63265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 63266 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 63267 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63268 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63271 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 63275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 63276 glUseProgram(program = 16) 63277 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63278 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63279 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63280 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63281 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63282 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63283 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63285 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63286 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63287 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63288 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 63289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 63290 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63291 glUseProgram(program = 4) 63292 glUniform1fv(location = 1, count = 1, value = &0.5) 63293 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63294 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63295 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63296 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63297 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63298 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 63299 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 63300 glUseProgram(program = 16) 63301 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63302 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63303 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63304 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63305 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63306 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63307 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63309 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63310 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63311 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63312 glDisableVertexAttribArray(index = 0) 63313 glDisableVertexAttribArray(index = 1) 63314 glDisableVertexAttribArray(index = 2) 63315 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63316 glDisable(cap = GL_STENCIL_TEST) 63317 glDisable(cap = GL_SCISSOR_TEST) 63318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63320 glDepthMask(flag = GL_TRUE) 63321 glBindVertexArray(array = 0) 63322 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 63323 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 63324 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63325 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 63326 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 63327 glBindVertexArray(array = 2) 63328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63329 glBufferData(target = GL_ARRAY_BUFFER, size = 142080, data = blob(142080), usage = GL_STATIC_DRAW) 63330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63331 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18096, data = blob(18096), usage = GL_STATIC_DRAW) 63332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63333 glBufferData(target = GL_ARRAY_BUFFER, size = 26192, data = blob(26192), usage = GL_STATIC_DRAW) 63334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63335 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3358, data = blob(3358), usage = GL_STATIC_DRAW) 63336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63337 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 63338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 63340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63341 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 63342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 63344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63345 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 63346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63347 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 63348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63349 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 63350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63351 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 63352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 63353 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 63354 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63355 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 63356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 63357 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 63358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 63359 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 63360 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63361 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 63362 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63363 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 63364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63365 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 63366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 63368 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63369 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 63370 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63371 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 63372 glViewport(x = 0, y = 0, width = 375, height = 640) 63373 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63374 glClearDepth(depth = 1) 63375 glEnable(cap = GL_DEPTH_TEST) 63376 glDepthFunc(func = GL_LESS) 63377 glDepthMask(flag = GL_TRUE) 63378 glDisable(cap = GL_BLEND) 63379 glDisable(cap = GL_CULL_FACE) 63380 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63381 glDisable(cap = GL_SCISSOR_TEST) 63382 glDisable(cap = GL_STENCIL_TEST) 63383 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63384 glEnable(cap = GL_BLEND) 63385 glDepthMask(flag = GL_FALSE) 63386 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63389 glEnableVertexAttribArray(index = 0) 63390 glEnableVertexAttribArray(index = 1) 63391 glEnableVertexAttribArray(index = 2) 63392 glEnableVertexAttribArray(index = 3) 63393 glUseProgram(program = 1) 63394 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63395 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63396 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63397 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63398 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63399 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1ce80) 63400 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9046, type = GL_UNSIGNED_SHORT, indices = 0x2) 63401 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63402 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63403 glDisableVertexAttribArray(index = 3) 63404 glUseProgram(program = 4) 63405 glUniform1fv(location = 1, count = 1, value = &1) 63406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63407 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63408 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63409 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4cbc) 63410 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1677, type = GL_UNSIGNED_SHORT, indices = 0x2) 63411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63412 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63413 glDisableVertexAttribArray(index = 2) 63414 glUseProgram(program = 7) 63415 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 63416 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63417 glUniform2fv(location = 2, count = 1, value = {0, 640}) 63418 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63419 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63420 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63421 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 63422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63423 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63424 glEnableVertexAttribArray(index = 2) 63425 glUseProgram(program = 4) 63426 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63427 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63428 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63429 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 63430 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 63431 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63433 glEnableVertexAttribArray(index = 3) 63434 glUseProgram(program = 1) 63435 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63436 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63437 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63438 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63439 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63440 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 63441 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 63442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63444 glDisableVertexAttribArray(index = 2) 63445 glDisableVertexAttribArray(index = 3) 63446 glUseProgram(program = 7) 63447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 63448 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63449 glUniform2fv(location = 2, count = 1, value = {0, 512}) 63450 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63451 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63452 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63453 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 63454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 63455 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63456 glEnableVertexAttribArray(index = 2) 63457 glUseProgram(program = 4) 63458 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63461 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 63462 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 63463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 63464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 63465 glEnableVertexAttribArray(index = 3) 63466 glUseProgram(program = 1) 63467 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63468 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63471 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63472 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 63473 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 63474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63475 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63476 glDisableVertexAttribArray(index = 2) 63477 glDisableVertexAttribArray(index = 3) 63478 glUseProgram(program = 7) 63479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 63480 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63481 glUniform2fv(location = 2, count = 1, value = {0, 384}) 63482 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63483 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63484 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63485 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 63486 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63487 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63488 glEnableVertexAttribArray(index = 2) 63489 glUseProgram(program = 4) 63490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63491 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63492 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63493 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 63494 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 63495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63496 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63497 glEnableVertexAttribArray(index = 3) 63498 glUseProgram(program = 1) 63499 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63500 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63503 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63504 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 63505 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 63506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63508 glDisableVertexAttribArray(index = 2) 63509 glDisableVertexAttribArray(index = 3) 63510 glUseProgram(program = 10) 63511 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005321578, -0.000207368, 0, 0, 0.000353908, 0.003118112, 0, 0, 0, 0, 0.01369863, 0, -1.064154, -0.5457646, 0.02739726, 1}) 63512 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 63513 glUniform1fv(location = 5, count = 1, value = &187.5) 63514 glUniform1fv(location = 6, count = 1, value = &0) 63515 glUniform2fv(location = 4, count = 1, value = {0, 0}) 63516 glGenTextures(n = 1, textures = &171) 63517 glBindTexture(target = GL_TEXTURE_2D, texture = 171) 63518 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 63519 glBindTexture(target = GL_TEXTURE_2D, texture = 171) 63520 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63521 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63522 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 63523 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 63524 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 63525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63526 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63527 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 63528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63530 glEnableVertexAttribArray(index = 2) 63531 glUseProgram(program = 4) 63532 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005321578, -0.000207368, 0, 0, 0.000353908, 0.003118112, 0, 0, 0, 0, 1, 0, -1.064154, -0.5457646, 0, 1}) 63533 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63534 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63535 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 63536 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 63537 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63538 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63539 glEnableVertexAttribArray(index = 3) 63540 glUseProgram(program = 1) 63541 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005321578, -0.000207368, 0, 0, 0.000353908, 0.003118112, 0, 0, 0, 0, 1, 0, -1.064154, -0.5457646, 0, 1}) 63542 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63543 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63544 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63545 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63546 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 63547 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 63548 glDisableVertexAttribArray(index = 0) 63549 glDisableVertexAttribArray(index = 1) 63550 glDisableVertexAttribArray(index = 2) 63551 glDisableVertexAttribArray(index = 3) 63552 glDisable(cap = GL_STENCIL_TEST) 63553 glDisable(cap = GL_SCISSOR_TEST) 63554 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63555 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63556 glDepthMask(flag = GL_TRUE) 63557 glBindVertexArray(array = 0) 63558 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 63559 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 63560 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 63561 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 63562 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 63563 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 63564 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 63565 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 63566 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 63567 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63568 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63569 glBindVertexArray(array = 1) 63570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 63571 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 63572 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 63573 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 63574 glViewport(x = 0, y = 0, width = 375, height = 667) 63575 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 63576 glClearDepth(depth = 1) 63577 glEnable(cap = GL_DEPTH_TEST) 63578 glDepthFunc(func = GL_LESS) 63579 glDepthMask(flag = GL_TRUE) 63580 glDisable(cap = GL_BLEND) 63581 glDisable(cap = GL_CULL_FACE) 63582 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63583 glDisable(cap = GL_SCISSOR_TEST) 63584 glDisable(cap = GL_STENCIL_TEST) 63585 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 63587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 63588 glEnableVertexAttribArray(index = 0) 63589 glEnableVertexAttribArray(index = 1) 63590 glEnableVertexAttribArray(index = 2) 63591 glUseProgram(program = 4) 63592 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63594 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63595 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 63596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63597 glEnable(cap = GL_BLEND) 63598 glDepthMask(flag = GL_FALSE) 63599 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 63601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 63602 glUseProgram(program = 13) 63603 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63604 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63605 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 63606 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63608 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63609 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 63610 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 63612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 63613 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 63614 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63615 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63618 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 63622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 63623 glUseProgram(program = 16) 63624 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63625 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63626 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63627 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63628 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63629 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63630 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63631 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63632 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63633 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63634 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 63636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 63637 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63638 glUseProgram(program = 4) 63639 glUniform1fv(location = 1, count = 1, value = &0.5) 63640 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63641 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63642 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63643 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63644 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 63646 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 63647 glUseProgram(program = 16) 63648 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63649 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63650 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63651 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63652 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63653 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63654 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63656 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63657 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63658 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63659 glDisableVertexAttribArray(index = 0) 63660 glDisableVertexAttribArray(index = 1) 63661 glDisableVertexAttribArray(index = 2) 63662 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63663 glDisable(cap = GL_STENCIL_TEST) 63664 glDisable(cap = GL_SCISSOR_TEST) 63665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63666 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63667 glDepthMask(flag = GL_TRUE) 63668 glBindVertexArray(array = 0) 63669 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 63670 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 63671 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 63672 glBindVertexArray(array = 1) 63673 glViewport(x = 0, y = 0, width = 375, height = 667) 63674 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 63675 glClearDepth(depth = 1) 63676 glEnable(cap = GL_DEPTH_TEST) 63677 glDepthFunc(func = GL_LESS) 63678 glDepthMask(flag = GL_TRUE) 63679 glDisable(cap = GL_BLEND) 63680 glDisable(cap = GL_CULL_FACE) 63681 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63682 glDisable(cap = GL_SCISSOR_TEST) 63683 glDisable(cap = GL_STENCIL_TEST) 63684 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 63686 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 63687 glEnableVertexAttribArray(index = 0) 63688 glEnableVertexAttribArray(index = 1) 63689 glEnableVertexAttribArray(index = 2) 63690 glUseProgram(program = 4) 63691 glUniform1fv(location = 1, count = 1, value = &1) 63692 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63694 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63695 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 63696 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63697 glEnable(cap = GL_BLEND) 63698 glDepthMask(flag = GL_FALSE) 63699 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63700 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 63701 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 63702 glUseProgram(program = 13) 63703 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63704 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 63705 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 63706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63707 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63708 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63709 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 63710 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 63711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 63712 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 63713 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 63714 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63715 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63717 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63718 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63719 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 63720 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 63721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 63722 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 63723 glUseProgram(program = 16) 63724 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63725 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 63726 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63727 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63728 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 63729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63730 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63731 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63732 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63733 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63734 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 63736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 63737 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63738 glUseProgram(program = 4) 63739 glUniform1fv(location = 1, count = 1, value = &0.5) 63740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 63744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 63745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 63746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 63747 glUseProgram(program = 16) 63748 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 63749 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 63750 glUniform1fv(location = 2, count = 1, value = &0.1851852) 63751 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 63752 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 63753 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 63754 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 63755 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 63756 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 63757 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 63758 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 63759 glDisableVertexAttribArray(index = 0) 63760 glDisableVertexAttribArray(index = 1) 63761 glDisableVertexAttribArray(index = 2) 63762 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63763 glDisable(cap = GL_STENCIL_TEST) 63764 glDisable(cap = GL_SCISSOR_TEST) 63765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 63766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 63767 glDepthMask(flag = GL_TRUE) 63768 glBindVertexArray(array = 0) 63769 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 63770 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 63771 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 63772 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 63773 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 63774 glBindVertexArray(array = 2) 63775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63776 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 63777 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63778 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 63779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63780 glBufferData(target = GL_ARRAY_BUFFER, size = 27280, data = blob(27280), usage = GL_STATIC_DRAW) 63781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63782 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3494, data = blob(3494), usage = GL_STATIC_DRAW) 63783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63784 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 63785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63786 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 63787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 63788 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 63789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 63790 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 63791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 63792 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 63793 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63794 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 63795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63796 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 63797 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63798 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 63799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63800 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 63801 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63802 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 63803 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63804 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 63805 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63806 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 63807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63808 glBufferData(target = GL_ARRAY_BUFFER, size = 732, data = blob(732), usage = GL_STATIC_DRAW) 63809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63810 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 708, data = blob(708), usage = GL_STATIC_DRAW) 63811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63812 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 63813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 63815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63816 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 63817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63818 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 63819 glViewport(x = 0, y = 0, width = 375, height = 640) 63820 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 63821 glClearDepth(depth = 1) 63822 glEnable(cap = GL_DEPTH_TEST) 63823 glDepthFunc(func = GL_LESS) 63824 glDepthMask(flag = GL_TRUE) 63825 glDisable(cap = GL_BLEND) 63826 glDisable(cap = GL_CULL_FACE) 63827 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 63828 glDisable(cap = GL_SCISSOR_TEST) 63829 glDisable(cap = GL_STENCIL_TEST) 63830 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 63831 glEnable(cap = GL_BLEND) 63832 glDepthMask(flag = GL_FALSE) 63833 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 63834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 63835 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 63836 glEnableVertexAttribArray(index = 0) 63837 glEnableVertexAttribArray(index = 1) 63838 glEnableVertexAttribArray(index = 2) 63839 glEnableVertexAttribArray(index = 3) 63840 glUseProgram(program = 1) 63841 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63842 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63844 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63845 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63846 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 63847 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 63848 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 63849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 63850 glDisableVertexAttribArray(index = 3) 63851 glUseProgram(program = 4) 63852 glUniform1fv(location = 1, count = 1, value = &1) 63853 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63854 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63855 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63856 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4fec) 63857 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1745, type = GL_UNSIGNED_SHORT, indices = 0x2) 63858 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 63859 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 63860 glDisableVertexAttribArray(index = 2) 63861 glUseProgram(program = 7) 63862 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 63863 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63864 glUniform2fv(location = 2, count = 1, value = {0, 640}) 63865 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63867 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63868 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 63869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 63870 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 63871 glEnableVertexAttribArray(index = 2) 63872 glUseProgram(program = 4) 63873 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63874 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63875 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63876 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 63877 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 63878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 63879 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 63880 glEnableVertexAttribArray(index = 3) 63881 glUseProgram(program = 1) 63882 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63883 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63884 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63885 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63886 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63887 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 63888 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 63889 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 63890 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 63891 glDisableVertexAttribArray(index = 2) 63892 glDisableVertexAttribArray(index = 3) 63893 glUseProgram(program = 7) 63894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 63895 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63896 glUniform2fv(location = 2, count = 1, value = {0, 512}) 63897 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63899 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63900 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 63901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 63902 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 63903 glEnableVertexAttribArray(index = 2) 63904 glUseProgram(program = 4) 63905 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63906 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63907 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63908 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 63909 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 63910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 63911 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 63912 glEnableVertexAttribArray(index = 3) 63913 glUseProgram(program = 1) 63914 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63915 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63918 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63919 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 63920 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 63921 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 63922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 63923 glDisableVertexAttribArray(index = 2) 63924 glDisableVertexAttribArray(index = 3) 63925 glUseProgram(program = 7) 63926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 63927 glUniform2fv(location = 1, count = 1, value = {0, 0}) 63928 glUniform2fv(location = 2, count = 1, value = {0, 384}) 63929 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 63930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63931 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63932 glDrawElements(mode = GL_TRIANGLES, count = 177, type = GL_UNSIGNED_INT, indices = NULL) 63933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 63934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 63935 glEnableVertexAttribArray(index = 2) 63936 glUseProgram(program = 4) 63937 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63939 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63940 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 63941 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 63942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 63943 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 63944 glEnableVertexAttribArray(index = 3) 63945 glUseProgram(program = 1) 63946 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 63947 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63948 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63949 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63950 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63951 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 63952 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 63953 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 63954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 63955 glDisableVertexAttribArray(index = 2) 63956 glDisableVertexAttribArray(index = 3) 63957 glUseProgram(program = 10) 63958 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005316396, -0.0002488538, 0, 0, 0.0004247104, 0.003115076, 0, 0, 0, 0, 0.01369863, 0, -1.076458, -0.5374166, 0.02739726, 1}) 63959 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 63960 glUniform1fv(location = 5, count = 1, value = &187.5) 63961 glUniform1fv(location = 6, count = 1, value = &0) 63962 glUniform2fv(location = 4, count = 1, value = {0, 0}) 63963 glGenTextures(n = 1, textures = &172) 63964 glBindTexture(target = GL_TEXTURE_2D, texture = 172) 63965 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 63966 glBindTexture(target = GL_TEXTURE_2D, texture = 172) 63967 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 63968 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 63969 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 63970 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 63971 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 63972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63974 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 63975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 63976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 63977 glEnableVertexAttribArray(index = 2) 63978 glUseProgram(program = 4) 63979 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005316396, -0.0002488538, 0, 0, 0.0004247104, 0.003115076, 0, 0, 0, 0, 1, 0, -1.076458, -0.5374166, 0, 1}) 63980 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 63981 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 63982 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 63983 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 63984 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 63985 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 63986 glEnableVertexAttribArray(index = 3) 63987 glUseProgram(program = 1) 63988 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005316396, -0.0002488538, 0, 0, 0.0004247104, 0.003115076, 0, 0, 0, 0, 1, 0, -1.076458, -0.5374166, 0, 1}) 63989 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 63990 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 63991 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 63992 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 63993 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 63994 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 63995 glDisableVertexAttribArray(index = 0) 63996 glDisableVertexAttribArray(index = 1) 63997 glDisableVertexAttribArray(index = 2) 63998 glDisableVertexAttribArray(index = 3) 63999 glDisable(cap = GL_STENCIL_TEST) 64000 glDisable(cap = GL_SCISSOR_TEST) 64001 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64002 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64003 glDepthMask(flag = GL_TRUE) 64004 glBindVertexArray(array = 0) 64005 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64006 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64007 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 64008 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 64009 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 64010 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64011 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 64012 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 64013 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64014 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64015 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64016 glBindVertexArray(array = 1) 64017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64018 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 64019 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64020 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 64021 glViewport(x = 0, y = 0, width = 375, height = 667) 64022 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64023 glClearDepth(depth = 1) 64024 glEnable(cap = GL_DEPTH_TEST) 64025 glDepthFunc(func = GL_LESS) 64026 glDepthMask(flag = GL_TRUE) 64027 glDisable(cap = GL_BLEND) 64028 glDisable(cap = GL_CULL_FACE) 64029 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64030 glDisable(cap = GL_SCISSOR_TEST) 64031 glDisable(cap = GL_STENCIL_TEST) 64032 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64033 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 64034 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 64035 glEnableVertexAttribArray(index = 0) 64036 glEnableVertexAttribArray(index = 1) 64037 glEnableVertexAttribArray(index = 2) 64038 glUseProgram(program = 4) 64039 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64040 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64041 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64042 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64043 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64044 glEnable(cap = GL_BLEND) 64045 glDepthMask(flag = GL_FALSE) 64046 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 64048 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 64049 glUseProgram(program = 13) 64050 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64051 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64052 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 64053 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64054 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64056 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64057 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64059 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64060 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 64061 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64062 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64063 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64064 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64065 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64066 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64067 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64068 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 64069 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 64070 glUseProgram(program = 16) 64071 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64072 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64073 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64074 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64075 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64077 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64078 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64079 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64080 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64081 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64082 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 64083 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 64084 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64085 glUseProgram(program = 4) 64086 glUniform1fv(location = 1, count = 1, value = &0.5) 64087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 64093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 64094 glUseProgram(program = 16) 64095 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64096 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64097 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64098 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64099 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64100 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64101 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64104 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64105 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64106 glDisableVertexAttribArray(index = 0) 64107 glDisableVertexAttribArray(index = 1) 64108 glDisableVertexAttribArray(index = 2) 64109 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64110 glDisable(cap = GL_STENCIL_TEST) 64111 glDisable(cap = GL_SCISSOR_TEST) 64112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64114 glDepthMask(flag = GL_TRUE) 64115 glBindVertexArray(array = 0) 64116 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 64117 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 64118 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64119 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64120 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64121 glBindVertexArray(array = 2) 64122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64123 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 64124 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64125 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 64126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64127 glBufferData(target = GL_ARRAY_BUFFER, size = 27440, data = blob(27440), usage = GL_STATIC_DRAW) 64128 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64129 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3514, data = blob(3514), usage = GL_STATIC_DRAW) 64130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 64131 glBufferData(target = GL_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 64132 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 64133 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 324, data = blob(324), usage = GL_STATIC_DRAW) 64134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 64135 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 64136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 64137 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 64138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 64139 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 64140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 64141 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 64142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 64143 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 64144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 64145 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 64146 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 64147 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 64148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 64149 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 64150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 64151 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 64152 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 64153 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 64154 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64155 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 64156 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64157 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 64158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64159 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 64160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64161 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 64162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64163 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 64164 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64165 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 64166 glViewport(x = 0, y = 0, width = 375, height = 640) 64167 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64168 glClearDepth(depth = 1) 64169 glEnable(cap = GL_DEPTH_TEST) 64170 glDepthFunc(func = GL_LESS) 64171 glDepthMask(flag = GL_TRUE) 64172 glDisable(cap = GL_BLEND) 64173 glDisable(cap = GL_CULL_FACE) 64174 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64175 glDisable(cap = GL_SCISSOR_TEST) 64176 glDisable(cap = GL_STENCIL_TEST) 64177 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64178 glEnable(cap = GL_BLEND) 64179 glDepthMask(flag = GL_FALSE) 64180 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64181 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64182 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64183 glEnableVertexAttribArray(index = 0) 64184 glEnableVertexAttribArray(index = 1) 64185 glEnableVertexAttribArray(index = 2) 64186 glEnableVertexAttribArray(index = 3) 64187 glUseProgram(program = 1) 64188 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64189 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64191 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64192 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64193 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 64194 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 64195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64196 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64197 glDisableVertexAttribArray(index = 3) 64198 glUseProgram(program = 4) 64199 glUniform1fv(location = 1, count = 1, value = &1) 64200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64201 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64202 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64203 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5064) 64204 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1755, type = GL_UNSIGNED_SHORT, indices = 0x2) 64205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 64206 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 64207 glDisableVertexAttribArray(index = 2) 64208 glUseProgram(program = 7) 64209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 64210 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64211 glUniform2fv(location = 2, count = 1, value = {0, 640}) 64212 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64213 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64214 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64215 glDrawElements(mode = GL_TRIANGLES, count = 81, type = GL_UNSIGNED_INT, indices = NULL) 64216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 64217 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 64218 glEnableVertexAttribArray(index = 2) 64219 glUseProgram(program = 4) 64220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64221 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64222 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64223 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 64224 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 64225 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 64226 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 64227 glEnableVertexAttribArray(index = 3) 64228 glUseProgram(program = 1) 64229 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64230 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64231 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64232 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64233 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64234 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 64235 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 64236 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 64237 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 64238 glDisableVertexAttribArray(index = 2) 64239 glDisableVertexAttribArray(index = 3) 64240 glUseProgram(program = 7) 64241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 64242 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64243 glUniform2fv(location = 2, count = 1, value = {0, 512}) 64244 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64246 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64247 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 64248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 64249 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 64250 glEnableVertexAttribArray(index = 2) 64251 glUseProgram(program = 4) 64252 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64254 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64255 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 64256 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 64257 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 64258 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 64259 glEnableVertexAttribArray(index = 3) 64260 glUseProgram(program = 1) 64261 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64262 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64263 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64264 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64265 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64266 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 64267 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 64268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64270 glDisableVertexAttribArray(index = 2) 64271 glDisableVertexAttribArray(index = 3) 64272 glUseProgram(program = 7) 64273 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 64274 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64275 glUniform2fv(location = 2, count = 1, value = {0, 384}) 64276 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64278 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64279 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 64280 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64282 glEnableVertexAttribArray(index = 2) 64283 glUseProgram(program = 4) 64284 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64286 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64287 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 64288 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 64289 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64290 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64291 glEnableVertexAttribArray(index = 3) 64292 glUseProgram(program = 1) 64293 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64294 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64295 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64296 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64297 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64298 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 64299 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 64300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 64301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 64302 glDisableVertexAttribArray(index = 2) 64303 glDisableVertexAttribArray(index = 3) 64304 glUseProgram(program = 10) 64305 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005314773, -0.0002604817, 0, 0, 0.0004445554, 0.003114125, 0, 0, 0, 0, 0.01369863, 0, -1.079874, -0.5350581, 0.02739726, 1}) 64306 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 64307 glUniform1fv(location = 5, count = 1, value = &187.5) 64308 glUniform1fv(location = 6, count = 1, value = &0) 64309 glUniform2fv(location = 4, count = 1, value = {0, 0}) 64310 glGenTextures(n = 1, textures = &173) 64311 glBindTexture(target = GL_TEXTURE_2D, texture = 173) 64312 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 64313 glBindTexture(target = GL_TEXTURE_2D, texture = 173) 64314 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64315 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64316 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 64317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 64318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 64319 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64320 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64321 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 64322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 64323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 64324 glEnableVertexAttribArray(index = 2) 64325 glUseProgram(program = 4) 64326 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005314773, -0.0002604817, 0, 0, 0.0004445554, 0.003114125, 0, 0, 0, 0, 1, 0, -1.079874, -0.5350581, 0, 1}) 64327 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64328 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64329 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 64330 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 64331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 64332 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 64333 glEnableVertexAttribArray(index = 3) 64334 glUseProgram(program = 1) 64335 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005314773, -0.0002604817, 0, 0, 0.0004445554, 0.003114125, 0, 0, 0, 0, 1, 0, -1.079874, -0.5350581, 0, 1}) 64336 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64337 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64338 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64339 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64340 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 64341 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 64342 glDisableVertexAttribArray(index = 0) 64343 glDisableVertexAttribArray(index = 1) 64344 glDisableVertexAttribArray(index = 2) 64345 glDisableVertexAttribArray(index = 3) 64346 glDisable(cap = GL_STENCIL_TEST) 64347 glDisable(cap = GL_SCISSOR_TEST) 64348 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64349 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64350 glDepthMask(flag = GL_TRUE) 64351 glBindVertexArray(array = 0) 64352 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64353 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64354 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 64355 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 64356 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 64357 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64358 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 64359 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 64360 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64361 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64362 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64363 glBindVertexArray(array = 1) 64364 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64365 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 64366 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64367 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 64368 glViewport(x = 0, y = 0, width = 375, height = 667) 64369 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64370 glClearDepth(depth = 1) 64371 glEnable(cap = GL_DEPTH_TEST) 64372 glDepthFunc(func = GL_LESS) 64373 glDepthMask(flag = GL_TRUE) 64374 glDisable(cap = GL_BLEND) 64375 glDisable(cap = GL_CULL_FACE) 64376 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64377 glDisable(cap = GL_SCISSOR_TEST) 64378 glDisable(cap = GL_STENCIL_TEST) 64379 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 64381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 64382 glEnableVertexAttribArray(index = 0) 64383 glEnableVertexAttribArray(index = 1) 64384 glEnableVertexAttribArray(index = 2) 64385 glUseProgram(program = 4) 64386 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64387 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64388 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64389 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64390 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64391 glEnable(cap = GL_BLEND) 64392 glDepthMask(flag = GL_FALSE) 64393 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 64395 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 64396 glUseProgram(program = 13) 64397 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64398 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64399 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 64400 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64401 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64402 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64403 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64404 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64405 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64406 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64407 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 64408 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64409 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64412 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64413 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64414 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 64416 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 64417 glUseProgram(program = 16) 64418 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64419 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64420 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64421 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64422 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64424 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64426 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64427 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64428 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64429 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 64430 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 64431 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64432 glUseProgram(program = 4) 64433 glUniform1fv(location = 1, count = 1, value = &0.5) 64434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64436 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 64440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 64441 glUseProgram(program = 16) 64442 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64443 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64444 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64445 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64446 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64447 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64448 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64449 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64450 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64451 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64452 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64453 glDisableVertexAttribArray(index = 0) 64454 glDisableVertexAttribArray(index = 1) 64455 glDisableVertexAttribArray(index = 2) 64456 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64457 glDisable(cap = GL_STENCIL_TEST) 64458 glDisable(cap = GL_SCISSOR_TEST) 64459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64460 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64461 glDepthMask(flag = GL_TRUE) 64462 glBindVertexArray(array = 0) 64463 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 64464 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 64465 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64466 glBindVertexArray(array = 1) 64467 glViewport(x = 0, y = 0, width = 375, height = 667) 64468 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64469 glClearDepth(depth = 1) 64470 glEnable(cap = GL_DEPTH_TEST) 64471 glDepthFunc(func = GL_LESS) 64472 glDepthMask(flag = GL_TRUE) 64473 glDisable(cap = GL_BLEND) 64474 glDisable(cap = GL_CULL_FACE) 64475 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64476 glDisable(cap = GL_SCISSOR_TEST) 64477 glDisable(cap = GL_STENCIL_TEST) 64478 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 64480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 64481 glEnableVertexAttribArray(index = 0) 64482 glEnableVertexAttribArray(index = 1) 64483 glEnableVertexAttribArray(index = 2) 64484 glUseProgram(program = 4) 64485 glUniform1fv(location = 1, count = 1, value = &1) 64486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64487 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64488 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64489 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64490 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64491 glEnable(cap = GL_BLEND) 64492 glDepthMask(flag = GL_FALSE) 64493 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 64495 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 64496 glUseProgram(program = 13) 64497 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64498 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64499 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 64500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64502 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64503 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64504 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64506 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64507 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 64508 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64509 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64510 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64511 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64512 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64513 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64514 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 64516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 64517 glUseProgram(program = 16) 64518 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64519 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64520 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64521 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64522 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64523 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64524 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64525 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64526 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64527 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64528 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 64530 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 64531 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64532 glUseProgram(program = 4) 64533 glUniform1fv(location = 1, count = 1, value = &0.5) 64534 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64535 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64536 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64537 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64538 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 64540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 64541 glUseProgram(program = 16) 64542 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64543 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64544 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64545 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64546 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64547 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64548 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64549 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64550 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64551 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64552 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64553 glDisableVertexAttribArray(index = 0) 64554 glDisableVertexAttribArray(index = 1) 64555 glDisableVertexAttribArray(index = 2) 64556 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64557 glDisable(cap = GL_STENCIL_TEST) 64558 glDisable(cap = GL_SCISSOR_TEST) 64559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64560 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64561 glDepthMask(flag = GL_TRUE) 64562 glBindVertexArray(array = 0) 64563 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 64564 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 64565 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64566 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64567 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64568 glBindVertexArray(array = 2) 64569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64570 glBufferData(target = GL_ARRAY_BUFFER, size = 142464, data = blob(142464), usage = GL_STATIC_DRAW) 64571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64572 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18144, data = blob(18144), usage = GL_STATIC_DRAW) 64573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64574 glBufferData(target = GL_ARRAY_BUFFER, size = 27920, data = blob(27920), usage = GL_STATIC_DRAW) 64575 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64576 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3574, data = blob(3574), usage = GL_STATIC_DRAW) 64577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64578 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 64579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64580 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 64581 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 64582 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 64583 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 64584 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 64585 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 64586 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 64587 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 64588 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 64589 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 64590 glBufferData(target = GL_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 64591 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 64592 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 876, data = blob(876), usage = GL_STATIC_DRAW) 64593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 64594 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 64595 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 64596 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 64597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 64598 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 64599 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 64600 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 64601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 64602 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 64603 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 64604 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 64605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64606 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 64607 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64608 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 64609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64610 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 64611 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64612 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 64613 glViewport(x = 0, y = 0, width = 375, height = 640) 64614 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64615 glClearDepth(depth = 1) 64616 glEnable(cap = GL_DEPTH_TEST) 64617 glDepthFunc(func = GL_LESS) 64618 glDepthMask(flag = GL_TRUE) 64619 glDisable(cap = GL_BLEND) 64620 glDisable(cap = GL_CULL_FACE) 64621 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64622 glDisable(cap = GL_SCISSOR_TEST) 64623 glDisable(cap = GL_STENCIL_TEST) 64624 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64625 glEnable(cap = GL_BLEND) 64626 glDepthMask(flag = GL_FALSE) 64627 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64630 glEnableVertexAttribArray(index = 0) 64631 glEnableVertexAttribArray(index = 1) 64632 glEnableVertexAttribArray(index = 2) 64633 glEnableVertexAttribArray(index = 3) 64634 glUseProgram(program = 1) 64635 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64636 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64637 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64638 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64639 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64640 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1cfc0) 64641 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9070, type = GL_UNSIGNED_SHORT, indices = 0x2) 64642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64643 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64644 glDisableVertexAttribArray(index = 3) 64645 glUseProgram(program = 4) 64646 glUniform1fv(location = 1, count = 1, value = &1) 64647 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64648 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64649 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64650 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x51cc) 64651 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1785, type = GL_UNSIGNED_SHORT, indices = 0x2) 64652 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64654 glDisableVertexAttribArray(index = 2) 64655 glUseProgram(program = 7) 64656 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 64657 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64658 glUniform2fv(location = 2, count = 1, value = {0, 640}) 64659 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64660 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64661 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64662 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 64663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 64664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 64665 glEnableVertexAttribArray(index = 2) 64666 glUseProgram(program = 4) 64667 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64668 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64669 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64670 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 64671 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 64672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 64673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 64674 glEnableVertexAttribArray(index = 3) 64675 glUseProgram(program = 1) 64676 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64677 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64679 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64680 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64681 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 64682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 64683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 64684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 64685 glDisableVertexAttribArray(index = 2) 64686 glDisableVertexAttribArray(index = 3) 64687 glUseProgram(program = 7) 64688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 64689 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64690 glUniform2fv(location = 2, count = 1, value = {0, 512}) 64691 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64692 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64693 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64694 glDrawElements(mode = GL_TRIANGLES, count = 219, type = GL_UNSIGNED_INT, indices = NULL) 64695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 64696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 64697 glEnableVertexAttribArray(index = 2) 64698 glUseProgram(program = 4) 64699 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64700 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64701 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64702 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 64703 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 64704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 64705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 64706 glEnableVertexAttribArray(index = 3) 64707 glUseProgram(program = 1) 64708 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64709 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64711 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64712 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64713 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 64714 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 64715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 64716 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 64717 glDisableVertexAttribArray(index = 2) 64718 glDisableVertexAttribArray(index = 3) 64719 glUseProgram(program = 7) 64720 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 64721 glUniform2fv(location = 1, count = 1, value = {0, 0}) 64722 glUniform2fv(location = 2, count = 1, value = {0, 384}) 64723 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 64724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64726 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 64727 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64728 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64729 glEnableVertexAttribArray(index = 2) 64730 glUseProgram(program = 4) 64731 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64732 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64733 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64734 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 64735 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 64736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64738 glEnableVertexAttribArray(index = 3) 64739 glUseProgram(program = 1) 64740 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64741 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64743 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64744 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64745 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 64746 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 64747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 64748 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 64749 glDisableVertexAttribArray(index = 2) 64750 glDisableVertexAttribArray(index = 3) 64751 glUseProgram(program = 10) 64752 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005308467, -0.000301415, 0, 0, 0.0005144148, 0.00311043, 0, 0, 0, 0, 0.01369863, 0, -1.09179, -0.5266902, 0.02739726, 1}) 64753 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 64754 glUniform1fv(location = 5, count = 1, value = &187.5) 64755 glUniform1fv(location = 6, count = 1, value = &0) 64756 glUniform2fv(location = 4, count = 1, value = {0, 0}) 64757 glGenTextures(n = 1, textures = &174) 64758 glBindTexture(target = GL_TEXTURE_2D, texture = 174) 64759 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 64760 glBindTexture(target = GL_TEXTURE_2D, texture = 174) 64761 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64762 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64763 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 64764 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 64765 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 64766 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64767 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64768 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 64769 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 64770 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 64771 glEnableVertexAttribArray(index = 2) 64772 glUseProgram(program = 4) 64773 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005308467, -0.000301415, 0, 0, 0.0005144148, 0.00311043, 0, 0, 0, 0, 1, 0, -1.09179, -0.5266902, 0, 1}) 64774 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64775 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64776 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 64777 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 64778 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 64779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 64780 glEnableVertexAttribArray(index = 3) 64781 glUseProgram(program = 1) 64782 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005308467, -0.000301415, 0, 0, 0.0005144148, 0.00311043, 0, 0, 0, 0, 1, 0, -1.09179, -0.5266902, 0, 1}) 64783 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64784 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64785 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64786 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64787 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 64788 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 64789 glDisableVertexAttribArray(index = 0) 64790 glDisableVertexAttribArray(index = 1) 64791 glDisableVertexAttribArray(index = 2) 64792 glDisableVertexAttribArray(index = 3) 64793 glDisable(cap = GL_STENCIL_TEST) 64794 glDisable(cap = GL_SCISSOR_TEST) 64795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64796 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64797 glDepthMask(flag = GL_TRUE) 64798 glBindVertexArray(array = 0) 64799 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64800 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 64801 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 64802 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 64803 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 64804 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64805 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 64806 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 64807 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 64808 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64809 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 64810 glBindVertexArray(array = 1) 64811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64812 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 64813 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64814 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 64815 glViewport(x = 0, y = 0, width = 375, height = 667) 64816 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 64817 glClearDepth(depth = 1) 64818 glEnable(cap = GL_DEPTH_TEST) 64819 glDepthFunc(func = GL_LESS) 64820 glDepthMask(flag = GL_TRUE) 64821 glDisable(cap = GL_BLEND) 64822 glDisable(cap = GL_CULL_FACE) 64823 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64824 glDisable(cap = GL_SCISSOR_TEST) 64825 glDisable(cap = GL_STENCIL_TEST) 64826 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 64828 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 64829 glEnableVertexAttribArray(index = 0) 64830 glEnableVertexAttribArray(index = 1) 64831 glEnableVertexAttribArray(index = 2) 64832 glUseProgram(program = 4) 64833 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64834 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64836 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 64837 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64838 glEnable(cap = GL_BLEND) 64839 glDepthMask(flag = GL_FALSE) 64840 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 64842 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 64843 glUseProgram(program = 13) 64844 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64845 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 64846 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 64847 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64848 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64849 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64850 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 64851 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 64852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 64853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 64854 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 64855 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 64856 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 64857 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64859 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64860 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 64861 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 64862 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 64863 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 64864 glUseProgram(program = 16) 64865 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64866 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 64867 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64868 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64869 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 64870 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64871 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64872 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64873 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64874 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64875 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64876 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 64877 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 64878 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64879 glUseProgram(program = 4) 64880 glUniform1fv(location = 1, count = 1, value = &0.5) 64881 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64882 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64883 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64884 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 64885 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 64886 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 64887 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 64888 glUseProgram(program = 16) 64889 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 64890 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 64891 glUniform1fv(location = 2, count = 1, value = &0.1851852) 64892 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 64893 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 64894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 64895 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 64896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 64897 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 64898 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 64899 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 64900 glDisableVertexAttribArray(index = 0) 64901 glDisableVertexAttribArray(index = 1) 64902 glDisableVertexAttribArray(index = 2) 64903 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64904 glDisable(cap = GL_STENCIL_TEST) 64905 glDisable(cap = GL_SCISSOR_TEST) 64906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 64907 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 64908 glDepthMask(flag = GL_TRUE) 64909 glBindVertexArray(array = 0) 64910 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 64911 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 64912 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 64913 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64914 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 64915 glBindVertexArray(array = 2) 64916 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64917 glBufferData(target = GL_ARRAY_BUFFER, size = 142848, data = blob(142848), usage = GL_STATIC_DRAW) 64918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64919 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18192, data = blob(18192), usage = GL_STATIC_DRAW) 64920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64921 glBufferData(target = GL_ARRAY_BUFFER, size = 28688, data = blob(28688), usage = GL_STATIC_DRAW) 64922 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64923 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3670, data = blob(3670), usage = GL_STATIC_DRAW) 64924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 64925 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 64926 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 64927 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 64928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 64929 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 64930 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 64931 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 64932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 64933 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 64934 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 64935 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 64936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 64937 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 64938 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 64939 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 64940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 64941 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 64942 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 64943 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 64944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 64945 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 64946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 64947 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 64948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 64949 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 64950 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 64951 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 64952 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 64953 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 64954 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 64955 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 64956 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 64957 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 64958 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 64959 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 64960 glViewport(x = 0, y = 0, width = 375, height = 640) 64961 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 64962 glClearDepth(depth = 1) 64963 glEnable(cap = GL_DEPTH_TEST) 64964 glDepthFunc(func = GL_LESS) 64965 glDepthMask(flag = GL_TRUE) 64966 glDisable(cap = GL_BLEND) 64967 glDisable(cap = GL_CULL_FACE) 64968 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 64969 glDisable(cap = GL_SCISSOR_TEST) 64970 glDisable(cap = GL_STENCIL_TEST) 64971 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 64972 glEnable(cap = GL_BLEND) 64973 glDepthMask(flag = GL_FALSE) 64974 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 64975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 64976 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 64977 glEnableVertexAttribArray(index = 0) 64978 glEnableVertexAttribArray(index = 1) 64979 glEnableVertexAttribArray(index = 2) 64980 glEnableVertexAttribArray(index = 3) 64981 glUseProgram(program = 1) 64982 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64983 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 64984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 64985 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 64986 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 64987 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d100) 64988 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9094, type = GL_UNSIGNED_SHORT, indices = 0x2) 64989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 64990 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 64991 glDisableVertexAttribArray(index = 3) 64992 glUseProgram(program = 4) 64993 glUniform1fv(location = 1, count = 1, value = &1) 64994 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 64995 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 64996 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 64997 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x540c) 64998 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1833, type = GL_UNSIGNED_SHORT, indices = 0x2) 64999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65001 glDisableVertexAttribArray(index = 2) 65002 glUseProgram(program = 7) 65003 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 65004 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65005 glUniform2fv(location = 2, count = 1, value = {0, 640}) 65006 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65007 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65008 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65009 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 65010 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65012 glEnableVertexAttribArray(index = 2) 65013 glUseProgram(program = 4) 65014 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65015 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65016 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65017 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 65018 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 65019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65020 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65021 glEnableVertexAttribArray(index = 3) 65022 glUseProgram(program = 1) 65023 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65024 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65025 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65026 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65027 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65028 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 65029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 65030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65032 glDisableVertexAttribArray(index = 2) 65033 glDisableVertexAttribArray(index = 3) 65034 glUseProgram(program = 7) 65035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 65036 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65037 glUniform2fv(location = 2, count = 1, value = {0, 512}) 65038 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65039 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65040 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65041 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 65042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65043 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65044 glEnableVertexAttribArray(index = 2) 65045 glUseProgram(program = 4) 65046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65047 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65048 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65049 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 65050 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 65051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65053 glEnableVertexAttribArray(index = 3) 65054 glUseProgram(program = 1) 65055 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65056 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65058 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65059 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65060 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 65061 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 65062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65063 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65064 glDisableVertexAttribArray(index = 2) 65065 glDisableVertexAttribArray(index = 3) 65066 glUseProgram(program = 7) 65067 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 65068 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65069 glUniform2fv(location = 2, count = 1, value = {0, 384}) 65070 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65071 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65072 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65073 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 65074 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65075 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65076 glEnableVertexAttribArray(index = 2) 65077 glUseProgram(program = 4) 65078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65079 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65080 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65081 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 65082 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 65083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65085 glEnableVertexAttribArray(index = 3) 65086 glUseProgram(program = 1) 65087 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65088 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65089 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65090 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65091 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65092 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 65093 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 65094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65095 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65096 glDisableVertexAttribArray(index = 2) 65097 glDisableVertexAttribArray(index = 3) 65098 glUseProgram(program = 10) 65099 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005306536, -0.0003128712, 0, 0, 0.0005339668, 0.003109298, 0, 0, 0, 0, 0.01369863, 0, -1.095094, -0.5243301, 0.02739726, 1}) 65100 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 65101 glUniform1fv(location = 5, count = 1, value = &187.5) 65102 glUniform1fv(location = 6, count = 1, value = &0) 65103 glUniform2fv(location = 4, count = 1, value = {0, 0}) 65104 glGenTextures(n = 1, textures = &175) 65105 glBindTexture(target = GL_TEXTURE_2D, texture = 175) 65106 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 65107 glBindTexture(target = GL_TEXTURE_2D, texture = 175) 65108 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65109 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65110 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 65111 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 65112 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 65113 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65114 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65115 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 65116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65118 glEnableVertexAttribArray(index = 2) 65119 glUseProgram(program = 4) 65120 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005306536, -0.0003128712, 0, 0, 0.0005339668, 0.003109298, 0, 0, 0, 0, 1, 0, -1.095094, -0.5243301, 0, 1}) 65121 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65122 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65123 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 65124 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 65125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65126 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65127 glEnableVertexAttribArray(index = 3) 65128 glUseProgram(program = 1) 65129 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005306536, -0.0003128712, 0, 0, 0.0005339668, 0.003109298, 0, 0, 0, 0, 1, 0, -1.095094, -0.5243301, 0, 1}) 65130 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65131 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65132 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65133 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65134 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 65135 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 65136 glDisableVertexAttribArray(index = 0) 65137 glDisableVertexAttribArray(index = 1) 65138 glDisableVertexAttribArray(index = 2) 65139 glDisableVertexAttribArray(index = 3) 65140 glDisable(cap = GL_STENCIL_TEST) 65141 glDisable(cap = GL_SCISSOR_TEST) 65142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65143 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65144 glDepthMask(flag = GL_TRUE) 65145 glBindVertexArray(array = 0) 65146 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65147 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65148 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 65149 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 65150 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 65151 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65152 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 65153 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 65154 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65155 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65156 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65157 glBindVertexArray(array = 1) 65158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65159 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 65160 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65161 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 65162 glViewport(x = 0, y = 0, width = 375, height = 667) 65163 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65164 glClearDepth(depth = 1) 65165 glEnable(cap = GL_DEPTH_TEST) 65166 glDepthFunc(func = GL_LESS) 65167 glDepthMask(flag = GL_TRUE) 65168 glDisable(cap = GL_BLEND) 65169 glDisable(cap = GL_CULL_FACE) 65170 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65171 glDisable(cap = GL_SCISSOR_TEST) 65172 glDisable(cap = GL_STENCIL_TEST) 65173 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 65175 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 65176 glEnableVertexAttribArray(index = 0) 65177 glEnableVertexAttribArray(index = 1) 65178 glEnableVertexAttribArray(index = 2) 65179 glUseProgram(program = 4) 65180 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65181 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65182 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65183 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65184 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65185 glEnable(cap = GL_BLEND) 65186 glDepthMask(flag = GL_FALSE) 65187 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 65189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 65190 glUseProgram(program = 13) 65191 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65192 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65193 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 65194 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65196 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65197 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65198 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65200 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65201 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 65202 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65203 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65204 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65205 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65206 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65207 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65208 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 65210 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 65211 glUseProgram(program = 16) 65212 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65213 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65214 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65215 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65216 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65217 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65218 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65219 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65220 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65221 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65222 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 65224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 65225 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65226 glUseProgram(program = 4) 65227 glUniform1fv(location = 1, count = 1, value = &0.5) 65228 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65229 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65230 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65231 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65232 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 65234 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 65235 glUseProgram(program = 16) 65236 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65237 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65238 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65239 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65240 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65241 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65242 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65243 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65244 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65245 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65246 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65247 glDisableVertexAttribArray(index = 0) 65248 glDisableVertexAttribArray(index = 1) 65249 glDisableVertexAttribArray(index = 2) 65250 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65251 glDisable(cap = GL_STENCIL_TEST) 65252 glDisable(cap = GL_SCISSOR_TEST) 65253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65254 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65255 glDepthMask(flag = GL_TRUE) 65256 glBindVertexArray(array = 0) 65257 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 65258 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 65259 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65260 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65261 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65262 glBindVertexArray(array = 2) 65263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65264 glBufferData(target = GL_ARRAY_BUFFER, size = 142848, data = blob(142848), usage = GL_STATIC_DRAW) 65265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65266 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18192, data = blob(18192), usage = GL_STATIC_DRAW) 65267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65268 glBufferData(target = GL_ARRAY_BUFFER, size = 28608, data = blob(28608), usage = GL_STATIC_DRAW) 65269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65270 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3660, data = blob(3660), usage = GL_STATIC_DRAW) 65271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65272 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 65273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65274 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 65275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65276 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 65277 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65278 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 65279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65280 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 65281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65282 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 65283 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65284 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 65285 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65286 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 65287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65288 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 65289 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65290 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 65291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65292 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 65293 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65294 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 65295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65296 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 65297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65298 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 65299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 65300 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 65301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 65302 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 65303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 65304 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 65305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 65306 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 65307 glViewport(x = 0, y = 0, width = 375, height = 640) 65308 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65309 glClearDepth(depth = 1) 65310 glEnable(cap = GL_DEPTH_TEST) 65311 glDepthFunc(func = GL_LESS) 65312 glDepthMask(flag = GL_TRUE) 65313 glDisable(cap = GL_BLEND) 65314 glDisable(cap = GL_CULL_FACE) 65315 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65316 glDisable(cap = GL_SCISSOR_TEST) 65317 glDisable(cap = GL_STENCIL_TEST) 65318 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65319 glEnable(cap = GL_BLEND) 65320 glDepthMask(flag = GL_FALSE) 65321 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65323 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65324 glEnableVertexAttribArray(index = 0) 65325 glEnableVertexAttribArray(index = 1) 65326 glEnableVertexAttribArray(index = 2) 65327 glEnableVertexAttribArray(index = 3) 65328 glUseProgram(program = 1) 65329 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65330 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65332 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65333 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65334 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d100) 65335 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9094, type = GL_UNSIGNED_SHORT, indices = 0x2) 65336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65338 glDisableVertexAttribArray(index = 3) 65339 glUseProgram(program = 4) 65340 glUniform1fv(location = 1, count = 1, value = &1) 65341 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65343 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65344 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x53d0) 65345 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1828, type = GL_UNSIGNED_SHORT, indices = 0x2) 65346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65347 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65348 glDisableVertexAttribArray(index = 2) 65349 glUseProgram(program = 7) 65350 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 65351 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65352 glUniform2fv(location = 2, count = 1, value = {0, 640}) 65353 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65354 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65355 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65356 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 65357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65358 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65359 glEnableVertexAttribArray(index = 2) 65360 glUseProgram(program = 4) 65361 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65362 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65363 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65364 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 65365 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 65366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65367 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65368 glEnableVertexAttribArray(index = 3) 65369 glUseProgram(program = 1) 65370 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65371 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65372 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65373 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65374 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65375 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 65376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 65377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65379 glDisableVertexAttribArray(index = 2) 65380 glDisableVertexAttribArray(index = 3) 65381 glUseProgram(program = 7) 65382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 65383 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65384 glUniform2fv(location = 2, count = 1, value = {0, 512}) 65385 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65386 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65387 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65388 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 65389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65390 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65391 glEnableVertexAttribArray(index = 2) 65392 glUseProgram(program = 4) 65393 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65394 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65395 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65396 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 65397 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 65398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65400 glEnableVertexAttribArray(index = 3) 65401 glUseProgram(program = 1) 65402 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65403 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65404 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65405 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65406 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65407 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 65408 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 65409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65410 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65411 glDisableVertexAttribArray(index = 2) 65412 glDisableVertexAttribArray(index = 3) 65413 glUseProgram(program = 7) 65414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 65415 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65416 glUniform2fv(location = 2, count = 1, value = {0, 384}) 65417 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65419 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65420 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 65421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 65422 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 65423 glEnableVertexAttribArray(index = 2) 65424 glUseProgram(program = 4) 65425 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65426 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65427 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65428 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 65429 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 65430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 65431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 65432 glEnableVertexAttribArray(index = 3) 65433 glUseProgram(program = 1) 65434 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65435 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65436 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65437 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65438 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65439 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 65440 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 65441 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65442 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65443 glDisableVertexAttribArray(index = 2) 65444 glDisableVertexAttribArray(index = 3) 65445 glUseProgram(program = 10) 65446 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005303423, -0.0003304933, 0, 0, 0.0005640418, 0.003107475, 0, 0, 0, 0, 0.01369863, 0, -1.10015, -0.520684, 0.02739726, 1}) 65447 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 65448 glUniform1fv(location = 5, count = 1, value = &187.5) 65449 glUniform1fv(location = 6, count = 1, value = &0) 65450 glUniform2fv(location = 4, count = 1, value = {0, 0}) 65451 glGenTextures(n = 1, textures = &176) 65452 glBindTexture(target = GL_TEXTURE_2D, texture = 176) 65453 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 65454 glBindTexture(target = GL_TEXTURE_2D, texture = 176) 65455 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65456 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65457 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 65458 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 65459 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 65460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65461 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65462 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 65463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65464 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65465 glEnableVertexAttribArray(index = 2) 65466 glUseProgram(program = 4) 65467 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005303423, -0.0003304933, 0, 0, 0.0005640418, 0.003107475, 0, 0, 0, 0, 1, 0, -1.10015, -0.520684, 0, 1}) 65468 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65469 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65470 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 65471 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 65472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65474 glEnableVertexAttribArray(index = 3) 65475 glUseProgram(program = 1) 65476 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005303423, -0.0003304933, 0, 0, 0.0005640418, 0.003107475, 0, 0, 0, 0, 1, 0, -1.10015, -0.520684, 0, 1}) 65477 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65478 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65479 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65480 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65481 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 65482 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 65483 glDisableVertexAttribArray(index = 0) 65484 glDisableVertexAttribArray(index = 1) 65485 glDisableVertexAttribArray(index = 2) 65486 glDisableVertexAttribArray(index = 3) 65487 glDisable(cap = GL_STENCIL_TEST) 65488 glDisable(cap = GL_SCISSOR_TEST) 65489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65490 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65491 glDepthMask(flag = GL_TRUE) 65492 glBindVertexArray(array = 0) 65493 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65494 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65495 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 65496 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 65497 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 65498 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65499 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 65500 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 65501 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65502 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65503 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65504 glBindVertexArray(array = 1) 65505 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65506 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 65507 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65508 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 65509 glViewport(x = 0, y = 0, width = 375, height = 667) 65510 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65511 glClearDepth(depth = 1) 65512 glEnable(cap = GL_DEPTH_TEST) 65513 glDepthFunc(func = GL_LESS) 65514 glDepthMask(flag = GL_TRUE) 65515 glDisable(cap = GL_BLEND) 65516 glDisable(cap = GL_CULL_FACE) 65517 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65518 glDisable(cap = GL_SCISSOR_TEST) 65519 glDisable(cap = GL_STENCIL_TEST) 65520 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 65522 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 65523 glEnableVertexAttribArray(index = 0) 65524 glEnableVertexAttribArray(index = 1) 65525 glEnableVertexAttribArray(index = 2) 65526 glUseProgram(program = 4) 65527 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65529 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65530 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65531 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65532 glEnable(cap = GL_BLEND) 65533 glDepthMask(flag = GL_FALSE) 65534 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 65536 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 65537 glUseProgram(program = 13) 65538 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65539 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65540 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 65541 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65542 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65543 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65544 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65545 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65547 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65548 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 65549 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65550 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65551 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65552 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65553 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65554 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65555 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 65557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 65558 glUseProgram(program = 16) 65559 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65560 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65561 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65562 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65563 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65564 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65565 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65567 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65568 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65569 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 65571 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 65572 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65573 glUseProgram(program = 4) 65574 glUniform1fv(location = 1, count = 1, value = &0.5) 65575 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65576 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65577 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65578 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65579 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65580 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 65581 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 65582 glUseProgram(program = 16) 65583 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65584 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65585 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65586 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65587 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65588 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65589 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65590 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65591 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65592 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65593 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65594 glDisableVertexAttribArray(index = 0) 65595 glDisableVertexAttribArray(index = 1) 65596 glDisableVertexAttribArray(index = 2) 65597 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65598 glDisable(cap = GL_STENCIL_TEST) 65599 glDisable(cap = GL_SCISSOR_TEST) 65600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65602 glDepthMask(flag = GL_TRUE) 65603 glBindVertexArray(array = 0) 65604 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 65605 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 65606 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65607 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65608 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65609 glBindVertexArray(array = 2) 65610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 65611 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 65612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 65613 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 65614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 65615 glBufferData(target = GL_ARRAY_BUFFER, size = 28896, data = blob(28896), usage = GL_STATIC_DRAW) 65616 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 65617 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3696, data = blob(3696), usage = GL_STATIC_DRAW) 65618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65619 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 65620 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65621 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 65622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65623 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 65624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65625 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 65626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65627 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 65628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65629 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 65630 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65631 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 65632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65633 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 65634 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65635 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 65636 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65637 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 65638 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65639 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 65640 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65641 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 65642 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65643 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 65644 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65645 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 65646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65647 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 65648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65649 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 65650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65651 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 65652 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65653 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 65654 glViewport(x = 0, y = 0, width = 375, height = 640) 65655 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 65656 glClearDepth(depth = 1) 65657 glEnable(cap = GL_DEPTH_TEST) 65658 glDepthFunc(func = GL_LESS) 65659 glDepthMask(flag = GL_TRUE) 65660 glDisable(cap = GL_BLEND) 65661 glDisable(cap = GL_CULL_FACE) 65662 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65663 glDisable(cap = GL_SCISSOR_TEST) 65664 glDisable(cap = GL_STENCIL_TEST) 65665 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65666 glEnable(cap = GL_BLEND) 65667 glDepthMask(flag = GL_FALSE) 65668 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 65670 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 65671 glEnableVertexAttribArray(index = 0) 65672 glEnableVertexAttribArray(index = 1) 65673 glEnableVertexAttribArray(index = 2) 65674 glEnableVertexAttribArray(index = 3) 65675 glUseProgram(program = 1) 65676 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65677 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65679 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65680 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65681 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 65682 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 65683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 65684 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 65685 glDisableVertexAttribArray(index = 3) 65686 glUseProgram(program = 4) 65687 glUniform1fv(location = 1, count = 1, value = &1) 65688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65690 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65691 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x54a8) 65692 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1846, type = GL_UNSIGNED_SHORT, indices = 0x2) 65693 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65694 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65695 glDisableVertexAttribArray(index = 2) 65696 glUseProgram(program = 7) 65697 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 65698 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65699 glUniform2fv(location = 2, count = 1, value = {0, 640}) 65700 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65701 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65702 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65703 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 65704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65706 glEnableVertexAttribArray(index = 2) 65707 glUseProgram(program = 4) 65708 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65710 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65711 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 65712 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 65713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65714 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65715 glEnableVertexAttribArray(index = 3) 65716 glUseProgram(program = 1) 65717 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65718 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65720 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65721 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65722 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 65723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 65724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65726 glDisableVertexAttribArray(index = 2) 65727 glDisableVertexAttribArray(index = 3) 65728 glUseProgram(program = 7) 65729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 65730 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65731 glUniform2fv(location = 2, count = 1, value = {0, 512}) 65732 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65733 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65734 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65735 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 65736 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65738 glEnableVertexAttribArray(index = 2) 65739 glUseProgram(program = 4) 65740 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65741 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65743 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 65744 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 65745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65747 glEnableVertexAttribArray(index = 3) 65748 glUseProgram(program = 1) 65749 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65750 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65751 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65752 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65753 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65754 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 65755 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 65756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65757 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65758 glDisableVertexAttribArray(index = 2) 65759 glDisableVertexAttribArray(index = 3) 65760 glUseProgram(program = 7) 65761 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 65762 glUniform2fv(location = 1, count = 1, value = {0, 0}) 65763 glUniform2fv(location = 2, count = 1, value = {0, 384}) 65764 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 65765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65766 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65767 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 65768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65769 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65770 glEnableVertexAttribArray(index = 2) 65771 glUseProgram(program = 4) 65772 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65773 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65774 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65775 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 65776 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 65777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65779 glEnableVertexAttribArray(index = 3) 65780 glUseProgram(program = 1) 65781 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 65782 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65783 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65784 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65785 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65786 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 65787 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 65788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 65789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 65790 glDisableVertexAttribArray(index = 2) 65791 glDisableVertexAttribArray(index = 3) 65792 glUseProgram(program = 10) 65793 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005300159, -0.0003480095, 0, 0, 0.0005939363, 0.003105562, 0, 0, 0, 0, 0.01369863, 0, -1.105143, -0.5170411, 0.02739726, 1}) 65794 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 65795 glUniform1fv(location = 5, count = 1, value = &187.5) 65796 glUniform1fv(location = 6, count = 1, value = &0) 65797 glUniform2fv(location = 4, count = 1, value = {0, 0}) 65798 glGenTextures(n = 1, textures = &177) 65799 glBindTexture(target = GL_TEXTURE_2D, texture = 177) 65800 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 65801 glBindTexture(target = GL_TEXTURE_2D, texture = 177) 65802 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65803 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65804 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 65805 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 65806 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 65807 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65808 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65809 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 65810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 65811 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 65812 glEnableVertexAttribArray(index = 2) 65813 glUseProgram(program = 4) 65814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005300159, -0.0003480095, 0, 0, 0.0005939363, 0.003105562, 0, 0, 0, 0, 1, 0, -1.105143, -0.5170411, 0, 1}) 65815 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65816 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65817 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 65818 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 65819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 65820 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 65821 glEnableVertexAttribArray(index = 3) 65822 glUseProgram(program = 1) 65823 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005300159, -0.0003480095, 0, 0, 0.0005939363, 0.003105562, 0, 0, 0, 0, 1, 0, -1.105143, -0.5170411, 0, 1}) 65824 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 65825 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 65826 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 65827 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 65828 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 65829 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 65830 glDisableVertexAttribArray(index = 0) 65831 glDisableVertexAttribArray(index = 1) 65832 glDisableVertexAttribArray(index = 2) 65833 glDisableVertexAttribArray(index = 3) 65834 glDisable(cap = GL_STENCIL_TEST) 65835 glDisable(cap = GL_SCISSOR_TEST) 65836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65837 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65838 glDepthMask(flag = GL_TRUE) 65839 glBindVertexArray(array = 0) 65840 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65841 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 65842 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 65843 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 65844 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 65845 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65846 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 65847 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 65848 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 65849 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65850 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 65851 glBindVertexArray(array = 1) 65852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65853 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 65854 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 65856 glViewport(x = 0, y = 0, width = 375, height = 667) 65857 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 65858 glClearDepth(depth = 1) 65859 glEnable(cap = GL_DEPTH_TEST) 65860 glDepthFunc(func = GL_LESS) 65861 glDepthMask(flag = GL_TRUE) 65862 glDisable(cap = GL_BLEND) 65863 glDisable(cap = GL_CULL_FACE) 65864 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 65865 glDisable(cap = GL_SCISSOR_TEST) 65866 glDisable(cap = GL_STENCIL_TEST) 65867 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 65868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 65869 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 65870 glEnableVertexAttribArray(index = 0) 65871 glEnableVertexAttribArray(index = 1) 65872 glEnableVertexAttribArray(index = 2) 65873 glUseProgram(program = 4) 65874 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65875 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65877 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 65878 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65879 glEnable(cap = GL_BLEND) 65880 glDepthMask(flag = GL_FALSE) 65881 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 65883 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 65884 glUseProgram(program = 13) 65885 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65886 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 65887 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 65888 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65889 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65890 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65891 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 65892 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 65893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 65894 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 65895 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 65896 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 65897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 65898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65899 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65901 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 65902 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 65903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 65904 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 65905 glUseProgram(program = 16) 65906 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65907 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 65908 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65909 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65910 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 65911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65912 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65914 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65915 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65916 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 65918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 65919 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65920 glUseProgram(program = 4) 65921 glUniform1fv(location = 1, count = 1, value = &0.5) 65922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65923 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 65924 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 65925 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 65926 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 65927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 65928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 65929 glUseProgram(program = 16) 65930 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 65931 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 65932 glUniform1fv(location = 2, count = 1, value = &0.1851852) 65933 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 65934 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 65935 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 65936 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 65937 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 65938 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 65939 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 65940 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 65941 glDisableVertexAttribArray(index = 0) 65942 glDisableVertexAttribArray(index = 1) 65943 glDisableVertexAttribArray(index = 2) 65944 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 65945 glDisable(cap = GL_STENCIL_TEST) 65946 glDisable(cap = GL_SCISSOR_TEST) 65947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 65948 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 65949 glDepthMask(flag = GL_TRUE) 65950 glBindVertexArray(array = 0) 65951 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 65952 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 65953 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 65954 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65955 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 65956 glBindVertexArray(array = 2) 65957 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 65958 glBufferData(target = GL_ARRAY_BUFFER, size = 143232, data = blob(143232), usage = GL_STATIC_DRAW) 65959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 65960 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18240, data = blob(18240), usage = GL_STATIC_DRAW) 65961 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 65962 glBufferData(target = GL_ARRAY_BUFFER, size = 29216, data = blob(29216), usage = GL_STATIC_DRAW) 65963 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 65964 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3736, data = blob(3736), usage = GL_STATIC_DRAW) 65965 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 65966 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 65967 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 65968 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 65969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 65970 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 65971 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 65972 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 65973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 65974 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 65975 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 65976 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 65977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 65978 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 65979 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 65980 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 65981 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 65982 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 65983 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 65984 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 65985 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 65986 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 65987 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 65988 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 65989 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 65990 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 65991 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 65992 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 65993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 65994 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 65995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 65996 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 65997 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 65998 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 65999 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66000 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 66001 glViewport(x = 0, y = 0, width = 375, height = 640) 66002 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66003 glClearDepth(depth = 1) 66004 glEnable(cap = GL_DEPTH_TEST) 66005 glDepthFunc(func = GL_LESS) 66006 glDepthMask(flag = GL_TRUE) 66007 glDisable(cap = GL_BLEND) 66008 glDisable(cap = GL_CULL_FACE) 66009 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66010 glDisable(cap = GL_SCISSOR_TEST) 66011 glDisable(cap = GL_STENCIL_TEST) 66012 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66013 glEnable(cap = GL_BLEND) 66014 glDepthMask(flag = GL_FALSE) 66015 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66016 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66017 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66018 glEnableVertexAttribArray(index = 0) 66019 glEnableVertexAttribArray(index = 1) 66020 glEnableVertexAttribArray(index = 2) 66021 glEnableVertexAttribArray(index = 3) 66022 glUseProgram(program = 1) 66023 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66024 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66025 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66026 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66027 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66028 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d240) 66029 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9118, type = GL_UNSIGNED_SHORT, indices = 0x2) 66030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66031 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66032 glDisableVertexAttribArray(index = 3) 66033 glUseProgram(program = 4) 66034 glUniform1fv(location = 1, count = 1, value = &1) 66035 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66036 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66037 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66038 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x5598) 66039 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1866, type = GL_UNSIGNED_SHORT, indices = 0x2) 66040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66042 glDisableVertexAttribArray(index = 2) 66043 glUseProgram(program = 7) 66044 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 66045 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66046 glUniform2fv(location = 2, count = 1, value = {0, 640}) 66047 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66049 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66050 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 66051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 66052 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 66053 glEnableVertexAttribArray(index = 2) 66054 glUseProgram(program = 4) 66055 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66056 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66057 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66058 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 66059 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 66060 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 66061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 66062 glEnableVertexAttribArray(index = 3) 66063 glUseProgram(program = 1) 66064 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66065 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66066 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66067 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66068 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66069 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 66070 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 66071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 66072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 66073 glDisableVertexAttribArray(index = 2) 66074 glDisableVertexAttribArray(index = 3) 66075 glUseProgram(program = 7) 66076 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 66077 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66078 glUniform2fv(location = 2, count = 1, value = {0, 512}) 66079 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66081 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66082 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 66083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 66084 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 66085 glEnableVertexAttribArray(index = 2) 66086 glUseProgram(program = 4) 66087 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66089 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66090 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 66091 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 66092 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 66093 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 66094 glEnableVertexAttribArray(index = 3) 66095 glUseProgram(program = 1) 66096 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66097 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66098 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66099 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66100 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66101 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 66102 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 66103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 66104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 66105 glDisableVertexAttribArray(index = 2) 66106 glDisableVertexAttribArray(index = 3) 66107 glUseProgram(program = 7) 66108 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 66109 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66110 glUniform2fv(location = 2, count = 1, value = {0, 384}) 66111 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66112 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66113 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66114 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 66115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 66116 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 66117 glEnableVertexAttribArray(index = 2) 66118 glUseProgram(program = 4) 66119 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66121 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66122 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 66123 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 66124 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 66125 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66126 glEnableVertexAttribArray(index = 3) 66127 glUseProgram(program = 1) 66128 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66129 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66131 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66132 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66133 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 66134 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 66135 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 66136 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 66137 glDisableVertexAttribArray(index = 2) 66138 glDisableVertexAttribArray(index = 3) 66139 glUseProgram(program = 10) 66140 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005296951, -0.000364394, 0, 0, 0.0006218991, 0.003103682, 0, 0, 0, 0, 0.01369863, 0, -1.109784, -0.5136164, 0.02739726, 1}) 66141 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 66142 glUniform1fv(location = 5, count = 1, value = &187.5) 66143 glUniform1fv(location = 6, count = 1, value = &0) 66144 glUniform2fv(location = 4, count = 1, value = {0, 0}) 66145 glGenTextures(n = 1, textures = &178) 66146 glBindTexture(target = GL_TEXTURE_2D, texture = 178) 66147 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 66148 glBindTexture(target = GL_TEXTURE_2D, texture = 178) 66149 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66150 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66151 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 66152 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 66153 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 66154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66155 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66156 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 66157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 66158 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 66159 glEnableVertexAttribArray(index = 2) 66160 glUseProgram(program = 4) 66161 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005296951, -0.000364394, 0, 0, 0.0006218991, 0.003103682, 0, 0, 0, 0, 1, 0, -1.109784, -0.5136164, 0, 1}) 66162 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66163 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66164 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 66165 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 66166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 66167 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 66168 glEnableVertexAttribArray(index = 3) 66169 glUseProgram(program = 1) 66170 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005296951, -0.000364394, 0, 0, 0.0006218991, 0.003103682, 0, 0, 0, 0, 1, 0, -1.109784, -0.5136164, 0, 1}) 66171 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66172 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66173 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66174 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66175 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 66176 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 66177 glDisableVertexAttribArray(index = 0) 66178 glDisableVertexAttribArray(index = 1) 66179 glDisableVertexAttribArray(index = 2) 66180 glDisableVertexAttribArray(index = 3) 66181 glDisable(cap = GL_STENCIL_TEST) 66182 glDisable(cap = GL_SCISSOR_TEST) 66183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66185 glDepthMask(flag = GL_TRUE) 66186 glBindVertexArray(array = 0) 66187 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66188 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66189 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 66190 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 66191 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 66192 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66193 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 66194 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 66195 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66196 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66197 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66198 glBindVertexArray(array = 1) 66199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66200 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 66201 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66202 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 66203 glViewport(x = 0, y = 0, width = 375, height = 667) 66204 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 66205 glClearDepth(depth = 1) 66206 glEnable(cap = GL_DEPTH_TEST) 66207 glDepthFunc(func = GL_LESS) 66208 glDepthMask(flag = GL_TRUE) 66209 glDisable(cap = GL_BLEND) 66210 glDisable(cap = GL_CULL_FACE) 66211 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66212 glDisable(cap = GL_SCISSOR_TEST) 66213 glDisable(cap = GL_STENCIL_TEST) 66214 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 66216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 66217 glEnableVertexAttribArray(index = 0) 66218 glEnableVertexAttribArray(index = 1) 66219 glEnableVertexAttribArray(index = 2) 66220 glUseProgram(program = 4) 66221 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66222 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66223 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66224 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 66225 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66226 glEnable(cap = GL_BLEND) 66227 glDepthMask(flag = GL_FALSE) 66228 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 66230 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 66231 glUseProgram(program = 13) 66232 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66233 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66234 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 66235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66237 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66238 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 66239 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66241 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66242 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 66243 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66244 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66245 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66246 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66247 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66248 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 66249 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 66250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 66251 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 66252 glUseProgram(program = 16) 66253 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66254 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 66255 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66256 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66257 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 66258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66259 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66260 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66261 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66262 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66263 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 66265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 66266 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66267 glUseProgram(program = 4) 66268 glUniform1fv(location = 1, count = 1, value = &0.5) 66269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66271 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66272 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 66273 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 66274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 66275 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 66276 glUseProgram(program = 16) 66277 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66278 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 66279 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66280 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66281 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 66282 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66283 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66284 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66285 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66286 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66287 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66288 glDisableVertexAttribArray(index = 0) 66289 glDisableVertexAttribArray(index = 1) 66290 glDisableVertexAttribArray(index = 2) 66291 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66292 glDisable(cap = GL_STENCIL_TEST) 66293 glDisable(cap = GL_SCISSOR_TEST) 66294 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66295 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66296 glDepthMask(flag = GL_TRUE) 66297 glBindVertexArray(array = 0) 66298 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 66299 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 66300 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66301 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 66302 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 66303 glBindVertexArray(array = 2) 66304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 66305 glBufferData(target = GL_ARRAY_BUFFER, size = 143616, data = blob(143616), usage = GL_STATIC_DRAW) 66306 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66307 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18288, data = blob(18288), usage = GL_STATIC_DRAW) 66308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 66309 glBufferData(target = GL_ARRAY_BUFFER, size = 29520, data = blob(29520), usage = GL_STATIC_DRAW) 66310 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 66311 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3774, data = blob(3774), usage = GL_STATIC_DRAW) 66312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 66313 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 66314 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 66315 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 66316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 66317 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 66318 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 66319 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 66320 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 66321 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 66322 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 66323 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 66324 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 66325 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 66326 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 66327 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 66328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 66329 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 66330 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 66331 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 66332 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 66333 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 66334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 66335 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 66336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66337 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 66338 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 66340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66341 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 66342 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 66344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66345 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 66346 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66347 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 66348 glViewport(x = 0, y = 0, width = 375, height = 640) 66349 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66350 glClearDepth(depth = 1) 66351 glEnable(cap = GL_DEPTH_TEST) 66352 glDepthFunc(func = GL_LESS) 66353 glDepthMask(flag = GL_TRUE) 66354 glDisable(cap = GL_BLEND) 66355 glDisable(cap = GL_CULL_FACE) 66356 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66357 glDisable(cap = GL_SCISSOR_TEST) 66358 glDisable(cap = GL_STENCIL_TEST) 66359 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66360 glEnable(cap = GL_BLEND) 66361 glDepthMask(flag = GL_FALSE) 66362 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 66364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66365 glEnableVertexAttribArray(index = 0) 66366 glEnableVertexAttribArray(index = 1) 66367 glEnableVertexAttribArray(index = 2) 66368 glEnableVertexAttribArray(index = 3) 66369 glUseProgram(program = 1) 66370 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66371 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66372 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66373 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66374 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66375 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d380) 66376 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9142, type = GL_UNSIGNED_SHORT, indices = 0x2) 66377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 66378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 66379 glDisableVertexAttribArray(index = 3) 66380 glUseProgram(program = 4) 66381 glUniform1fv(location = 1, count = 1, value = &1) 66382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66384 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66385 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x567c) 66386 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1885, type = GL_UNSIGNED_SHORT, indices = 0x2) 66387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 66388 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 66389 glDisableVertexAttribArray(index = 2) 66390 glUseProgram(program = 7) 66391 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 66392 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66393 glUniform2fv(location = 2, count = 1, value = {0, 640}) 66394 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66395 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66396 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66397 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 66398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 66399 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 66400 glEnableVertexAttribArray(index = 2) 66401 glUseProgram(program = 4) 66402 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66403 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66404 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66405 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 66406 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 66407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 66408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 66409 glEnableVertexAttribArray(index = 3) 66410 glUseProgram(program = 1) 66411 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66412 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66413 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66414 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66415 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66416 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 66417 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 66418 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 66419 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 66420 glDisableVertexAttribArray(index = 2) 66421 glDisableVertexAttribArray(index = 3) 66422 glUseProgram(program = 7) 66423 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 66424 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66425 glUniform2fv(location = 2, count = 1, value = {0, 512}) 66426 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66427 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66428 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66429 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 66430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 66431 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 66432 glEnableVertexAttribArray(index = 2) 66433 glUseProgram(program = 4) 66434 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66435 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66436 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66437 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 66438 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 66439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 66440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 66441 glEnableVertexAttribArray(index = 3) 66442 glUseProgram(program = 1) 66443 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66444 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66445 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66446 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66447 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66448 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 66449 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 66450 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66451 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66452 glDisableVertexAttribArray(index = 2) 66453 glDisableVertexAttribArray(index = 3) 66454 glUseProgram(program = 7) 66455 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 66456 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66457 glUniform2fv(location = 2, count = 1, value = {0, 384}) 66458 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66459 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66460 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66461 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 66462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66463 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66464 glEnableVertexAttribArray(index = 2) 66465 glUseProgram(program = 4) 66466 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66467 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66468 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66469 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 66470 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 66471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66473 glEnableVertexAttribArray(index = 3) 66474 glUseProgram(program = 1) 66475 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66476 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66477 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66478 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66479 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66480 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 66481 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 66482 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 66483 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 66484 glDisableVertexAttribArray(index = 2) 66485 glDisableVertexAttribArray(index = 3) 66486 glUseProgram(program = 10) 66487 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005293402, -0.0003816897, 0, 0, 0.0006514171, 0.003101603, 0, 0, 0, 0, 0.01369863, 0, -1.114654, -0.5099837, 0.02739726, 1}) 66488 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 66489 glUniform1fv(location = 5, count = 1, value = &187.5) 66490 glUniform1fv(location = 6, count = 1, value = &0) 66491 glUniform2fv(location = 4, count = 1, value = {0, 0}) 66492 glGenTextures(n = 1, textures = &179) 66493 glBindTexture(target = GL_TEXTURE_2D, texture = 179) 66494 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 66495 glBindTexture(target = GL_TEXTURE_2D, texture = 179) 66496 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66497 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66498 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 66499 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 66500 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 66501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66502 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66503 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 66504 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 66505 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 66506 glEnableVertexAttribArray(index = 2) 66507 glUseProgram(program = 4) 66508 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005293402, -0.0003816897, 0, 0, 0.0006514171, 0.003101603, 0, 0, 0, 0, 1, 0, -1.114654, -0.5099837, 0, 1}) 66509 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66510 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66511 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 66512 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 66513 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 66514 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 66515 glEnableVertexAttribArray(index = 3) 66516 glUseProgram(program = 1) 66517 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005293402, -0.0003816897, 0, 0, 0.0006514171, 0.003101603, 0, 0, 0, 0, 1, 0, -1.114654, -0.5099837, 0, 1}) 66518 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66520 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66521 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66522 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 66523 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 66524 glDisableVertexAttribArray(index = 0) 66525 glDisableVertexAttribArray(index = 1) 66526 glDisableVertexAttribArray(index = 2) 66527 glDisableVertexAttribArray(index = 3) 66528 glDisable(cap = GL_STENCIL_TEST) 66529 glDisable(cap = GL_SCISSOR_TEST) 66530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66532 glDepthMask(flag = GL_TRUE) 66533 glBindVertexArray(array = 0) 66534 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66535 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66536 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 66537 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 66538 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 66539 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66540 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 66541 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 66542 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66543 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66544 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66545 glBindVertexArray(array = 1) 66546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66547 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 66548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66549 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 66550 glViewport(x = 0, y = 0, width = 375, height = 667) 66551 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 66552 glClearDepth(depth = 1) 66553 glEnable(cap = GL_DEPTH_TEST) 66554 glDepthFunc(func = GL_LESS) 66555 glDepthMask(flag = GL_TRUE) 66556 glDisable(cap = GL_BLEND) 66557 glDisable(cap = GL_CULL_FACE) 66558 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66559 glDisable(cap = GL_SCISSOR_TEST) 66560 glDisable(cap = GL_STENCIL_TEST) 66561 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66562 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 66563 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 66564 glEnableVertexAttribArray(index = 0) 66565 glEnableVertexAttribArray(index = 1) 66566 glEnableVertexAttribArray(index = 2) 66567 glUseProgram(program = 4) 66568 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66569 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66570 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66571 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 66572 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66573 glEnable(cap = GL_BLEND) 66574 glDepthMask(flag = GL_FALSE) 66575 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66576 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 66577 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 66578 glUseProgram(program = 13) 66579 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66580 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66581 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 66582 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66583 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66584 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66585 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 66586 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66589 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 66590 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66591 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66592 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66593 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66594 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66595 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 66596 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 66597 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 66598 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 66599 glUseProgram(program = 16) 66600 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66601 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 66602 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66603 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66604 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 66605 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66606 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66608 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66609 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66610 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 66612 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 66613 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66614 glUseProgram(program = 4) 66615 glUniform1fv(location = 1, count = 1, value = &0.5) 66616 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66618 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66619 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 66620 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 66621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 66622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 66623 glUseProgram(program = 16) 66624 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66625 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 66626 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66627 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66628 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 66629 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66630 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66631 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66632 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66633 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66634 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66635 glDisableVertexAttribArray(index = 0) 66636 glDisableVertexAttribArray(index = 1) 66637 glDisableVertexAttribArray(index = 2) 66638 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66639 glDisable(cap = GL_STENCIL_TEST) 66640 glDisable(cap = GL_SCISSOR_TEST) 66641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66642 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66643 glDepthMask(flag = GL_TRUE) 66644 glBindVertexArray(array = 0) 66645 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 66646 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True 66647 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66648 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 66649 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 2) 66650 glBindVertexArray(array = 2) 66651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66652 glBufferData(target = GL_ARRAY_BUFFER, size = 144000, data = blob(144000), usage = GL_STATIC_DRAW) 66653 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66654 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 18336, data = blob(18336), usage = GL_STATIC_DRAW) 66655 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66656 glBufferData(target = GL_ARRAY_BUFFER, size = 29712, data = blob(29712), usage = GL_STATIC_DRAW) 66657 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66658 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3798, data = blob(3798), usage = GL_STATIC_DRAW) 66659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66660 glBufferData(target = GL_ARRAY_BUFFER, size = 372, data = blob(372), usage = GL_STATIC_DRAW) 66661 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66662 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 348, data = blob(348), usage = GL_STATIC_DRAW) 66663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 66664 glBufferData(target = GL_ARRAY_BUFFER, size = 4784, data = blob(4784), usage = GL_STATIC_DRAW) 66665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 66666 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 602, data = blob(602), usage = GL_STATIC_DRAW) 66667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 66668 glBufferData(target = GL_ARRAY_BUFFER, size = 7680, data = blob(7680), usage = GL_STATIC_DRAW) 66669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 66670 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1184, data = blob(1184), usage = GL_STATIC_DRAW) 66671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 66672 glBufferData(target = GL_ARRAY_BUFFER, size = 924, data = blob(924), usage = GL_STATIC_DRAW) 66673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 66674 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 900, data = blob(900), usage = GL_STATIC_DRAW) 66675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 66676 glBufferData(target = GL_ARRAY_BUFFER, size = 4912, data = blob(4912), usage = GL_STATIC_DRAW) 66677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 66678 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 618, data = blob(618), usage = GL_STATIC_DRAW) 66679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 66680 glBufferData(target = GL_ARRAY_BUFFER, size = 11520, data = blob(11520), usage = GL_STATIC_DRAW) 66681 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 66682 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 1776, data = blob(1776), usage = GL_STATIC_DRAW) 66683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 66684 glBufferData(target = GL_ARRAY_BUFFER, size = 720, data = blob(720), usage = GL_STATIC_DRAW) 66685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 66686 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 696, data = blob(696), usage = GL_STATIC_DRAW) 66687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 66688 glBufferData(target = GL_ARRAY_BUFFER, size = 4656, data = blob(4656), usage = GL_STATIC_DRAW) 66689 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 66690 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 586, data = blob(586), usage = GL_STATIC_DRAW) 66691 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 66692 glBufferData(target = GL_ARRAY_BUFFER, size = 23040, data = blob(23040), usage = GL_STATIC_DRAW) 66693 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66694 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 3552, data = blob(3552), usage = GL_STATIC_DRAW) 66695 glViewport(x = 0, y = 0, width = 375, height = 640) 66696 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) 66697 glClearDepth(depth = 1) 66698 glEnable(cap = GL_DEPTH_TEST) 66699 glDepthFunc(func = GL_LESS) 66700 glDepthMask(flag = GL_TRUE) 66701 glDisable(cap = GL_BLEND) 66702 glDisable(cap = GL_CULL_FACE) 66703 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66704 glDisable(cap = GL_SCISSOR_TEST) 66705 glDisable(cap = GL_STENCIL_TEST) 66706 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66707 glEnable(cap = GL_BLEND) 66708 glDepthMask(flag = GL_FALSE) 66709 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66710 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9) 66711 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 10) 66712 glEnableVertexAttribArray(index = 0) 66713 glEnableVertexAttribArray(index = 1) 66714 glEnableVertexAttribArray(index = 2) 66715 glEnableVertexAttribArray(index = 3) 66716 glUseProgram(program = 1) 66717 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66718 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66719 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66720 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66721 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66722 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1d4c0) 66723 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 9166, type = GL_UNSIGNED_SHORT, indices = 0x2) 66724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 11) 66725 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 12) 66726 glDisableVertexAttribArray(index = 3) 66727 glUseProgram(program = 4) 66728 glUniform1fv(location = 1, count = 1, value = &1) 66729 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66730 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66731 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66732 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x570c) 66733 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1897, type = GL_UNSIGNED_SHORT, indices = 0x2) 66734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 13) 66735 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 14) 66736 glDisableVertexAttribArray(index = 2) 66737 glUseProgram(program = 7) 66738 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -1, 0.4109589, 1}) 66739 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66740 glUniform2fv(location = 2, count = 1, value = {0, 640}) 66741 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66742 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66743 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66744 glDrawElements(mode = GL_TRIANGLES, count = 87, type = GL_UNSIGNED_INT, indices = NULL) 66745 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 15) 66746 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 16) 66747 glEnableVertexAttribArray(index = 2) 66748 glUseProgram(program = 4) 66749 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66750 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66751 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66752 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe04) 66753 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 299, type = GL_UNSIGNED_SHORT, indices = 0x2) 66754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 17) 66755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 18) 66756 glEnableVertexAttribArray(index = 3) 66757 glUseProgram(program = 1) 66758 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66759 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66760 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66761 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66762 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66763 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x1900) 66764 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 590, type = GL_UNSIGNED_SHORT, indices = 0x2) 66765 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 19) 66766 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 20) 66767 glDisableVertexAttribArray(index = 2) 66768 glDisableVertexAttribArray(index = 3) 66769 glUseProgram(program = 7) 66770 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.6, 0.3287671, 1}) 66771 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66772 glUniform2fv(location = 2, count = 1, value = {0, 512}) 66773 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66774 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66775 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66776 glDrawElements(mode = GL_TRIANGLES, count = 225, type = GL_UNSIGNED_INT, indices = NULL) 66777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 21) 66778 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 22) 66779 glEnableVertexAttribArray(index = 2) 66780 glUseProgram(program = 4) 66781 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66782 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66783 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66784 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xe64) 66785 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 307, type = GL_UNSIGNED_SHORT, indices = 0x2) 66786 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 23) 66787 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 24) 66788 glEnableVertexAttribArray(index = 3) 66789 glUseProgram(program = 1) 66790 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66791 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66793 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66794 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66795 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x2580) 66796 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 886, type = GL_UNSIGNED_SHORT, indices = 0x2) 66797 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 25) 66798 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 26) 66799 glDisableVertexAttribArray(index = 2) 66800 glDisableVertexAttribArray(index = 3) 66801 glUseProgram(program = 7) 66802 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 0.01369863, 0, -1, -0.2, 0.2191781, 1}) 66803 glUniform2fv(location = 1, count = 1, value = {0, 0}) 66804 glUniform2fv(location = 2, count = 1, value = {0, 384}) 66805 glBindTexture(target = GL_TEXTURE_2D, texture = 2) 66806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66807 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66808 glDrawElements(mode = GL_TRIANGLES, count = 174, type = GL_UNSIGNED_INT, indices = NULL) 66809 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 27) 66810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 28) 66811 glEnableVertexAttribArray(index = 2) 66812 glUseProgram(program = 4) 66813 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66814 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66815 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66816 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xda4) 66817 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 291, type = GL_UNSIGNED_SHORT, indices = 0x2) 66818 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 29) 66819 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 30) 66820 glEnableVertexAttribArray(index = 3) 66821 glUseProgram(program = 1) 66822 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, 0.003125, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1}) 66823 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66825 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66826 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66827 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b00) 66828 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1774, type = GL_UNSIGNED_SHORT, indices = 0x2) 66829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 7) 66830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8) 66831 glDisableVertexAttribArray(index = 2) 66832 glDisableVertexAttribArray(index = 3) 66833 glUseProgram(program = 10) 66834 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005289712, -0.0003988638, 0, 0, 0.0006807275, 0.003099441, 0, 0, 0, 0, 0.01369863, 0, -1.119457, -0.5063581, 0.02739726, 1}) 66835 glUniform2fv(location = 1, count = 1, value = {187.5, 187.5}) 66836 glUniform1fv(location = 5, count = 1, value = &187.5) 66837 glUniform1fv(location = 6, count = 1, value = &0) 66838 glUniform2fv(location = 4, count = 1, value = {0, 0}) 66839 glGenTextures(n = 1, textures = &180) 66840 glBindTexture(target = GL_TEXTURE_2D, texture = 180) 66841 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4096)) 66842 glBindTexture(target = GL_TEXTURE_2D, texture = 180) 66843 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66844 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66845 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 66846 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 66847 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 66848 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66849 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66850 glDrawElements(mode = GL_TRIANGLES, count = 588, type = GL_UNSIGNED_INT, indices = NULL) 66851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 5) 66852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 6) 66853 glEnableVertexAttribArray(index = 2) 66854 glUseProgram(program = 4) 66855 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005289712, -0.0003988638, 0, 0, 0.0006807275, 0.003099441, 0, 0, 0, 0, 1, 0, -1.119457, -0.5063581, 0, 1}) 66856 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66857 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66858 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4824) 66859 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 1539, type = GL_UNSIGNED_SHORT, indices = 0x2) 66860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) 66861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 4) 66862 glEnableVertexAttribArray(index = 3) 66863 glUseProgram(program = 1) 66864 glUniformMatrix4fv(location = 1, count = 1, transpose = GL_FALSE, value = {0.005289712, -0.0003988638, 0, 0, 0.0006807275, 0.003099441, 0, 0, 0, 0, 1, 0, -1.119457, -0.5063581, 0, 1}) 66865 glUniform2fv(location = 0, count = 1, value = {0.005333333, 0.003125}) 66866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) 66867 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x8) 66868 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0xc) 66869 glVertexAttribPointer(index = 3, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xbe0) 66870 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 230, type = GL_UNSIGNED_SHORT, indices = 0x2) 66871 glDisableVertexAttribArray(index = 0) 66872 glDisableVertexAttribArray(index = 1) 66873 glDisableVertexAttribArray(index = 2) 66874 glDisableVertexAttribArray(index = 3) 66875 glDisable(cap = GL_STENCIL_TEST) 66876 glDisable(cap = GL_SCISSOR_TEST) 66877 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66878 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66879 glDepthMask(flag = GL_TRUE) 66880 glBindVertexArray(array = 0) 66881 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_DEPTH_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66882 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_STENCIL_ATTACHMENT, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0) 66883 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &1) 66884 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 1) 66885 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 2) 66886 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66887 glDrawBuffers(n = 1, bufs = &GL_COLOR_ATTACHMENT0) 66888 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 375, srcY1 = 640, dstX0 = 0, dstY0 = 0, dstX1 = 375, dstY1 = 640, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) 66889 glReadBuffer(mode = GL_COLOR_ATTACHMENT0) 66890 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1) 66891 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0) 66892 glBindVertexArray(array = 1) 66893 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66894 glBufferData(target = GL_ARRAY_BUFFER, size = 240, data = blob(240), usage = GL_STATIC_DRAW) 66895 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66896 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 36, data = blob(36), usage = GL_STATIC_DRAW) 66897 glViewport(x = 0, y = 0, width = 375, height = 667) 66898 glClearColor(red = 0.2509804, green = 0.2509804, blue = 0.2509804, alpha = 1) 66899 glClearDepth(depth = 1) 66900 glEnable(cap = GL_DEPTH_TEST) 66901 glDepthFunc(func = GL_LESS) 66902 glDepthMask(flag = GL_TRUE) 66903 glDisable(cap = GL_BLEND) 66904 glDisable(cap = GL_CULL_FACE) 66905 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) 66906 glDisable(cap = GL_SCISSOR_TEST) 66907 glDisable(cap = GL_STENCIL_TEST) 66908 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT) 66909 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 41) 66910 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 42) 66911 glEnableVertexAttribArray(index = 0) 66912 glEnableVertexAttribArray(index = 1) 66913 glEnableVertexAttribArray(index = 2) 66914 glUseProgram(program = 4) 66915 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66916 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66917 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66918 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x30) 66919 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66920 glEnable(cap = GL_BLEND) 66921 glDepthMask(flag = GL_FALSE) 66922 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 39) 66924 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 40) 66925 glUseProgram(program = 13) 66926 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66927 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0) 66928 glBindTexture(target = GL_TEXTURE_2D, texture = 4) 66929 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66930 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66931 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66932 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40) 66933 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x2) 66934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 37) 66935 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 38) 66936 glBindTexture(target = GL_TEXTURE_2D, texture = 6) 66937 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) 66938 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) 66939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66941 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66942 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0xc0) 66943 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 16, type = GL_UNSIGNED_SHORT, indices = 0x2) 66944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 35) 66945 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 36) 66946 glUseProgram(program = 16) 66947 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66948 glBlendColor(red = 0.7529412, green = 0.7529412, blue = 0.7529412, alpha = 1) 66949 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66950 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66951 glUniform4fv(location = 6, count = 1, value = {0.7529412, 0.7529412, 0.7529412, 1}) 66952 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66953 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66954 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66955 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66956 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66957 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 33) 66959 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 34) 66960 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66961 glUseProgram(program = 4) 66962 glUniform1fv(location = 1, count = 1, value = &0.5) 66963 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66964 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL) 66965 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 12, pointer = 0x8) 66966 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) 66967 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 14, type = GL_UNSIGNED_SHORT, indices = 0x2) 66968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 31) 66969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 32) 66970 glUseProgram(program = 16) 66971 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR) 66972 glBlendColor(red = 0.9411765, green = 0.9411765, blue = 0.9411765, alpha = 1) 66973 glUniform1fv(location = 2, count = 1, value = &0.1851852) 66974 glUniform4fv(location = 3, count = 1, value = {1, 0, 0, 0}) 66975 glUniform4fv(location = 6, count = 1, value = {0.9411765, 0.9411765, 0.9411765, 1}) 66976 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.005333333, 0, 0, 0, 0, -0.002998501, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1}) 66977 glBindTexture(target = GL_TEXTURE_2D, texture = 1) 66978 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) 66979 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8) 66980 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x200) 66981 glDrawElements(mode = GL_TRIANGLES, count = 48, type = GL_UNSIGNED_SHORT, indices = NULL) 66982 glDisableVertexAttribArray(index = 0) 66983 glDisableVertexAttribArray(index = 1) 66984 glDisableVertexAttribArray(index = 2) 66985 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA) 66986 glDisable(cap = GL_STENCIL_TEST) 66987 glDisable(cap = GL_SCISSOR_TEST) 66988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) 66989 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) 66990 glDepthMask(flag = GL_TRUE) 66991 glBindVertexArray(array = 0) 66992 glXSwapBuffers(dpy = 0xd56770, drawable = 65011724) 66993 glXMakeCurrent(dpy = 0xd56770, drawable = 65011724, ctx = 0x10e7bd0) = True