-d AA_UseDesktopOpenGL Requesting surface format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 16, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 16, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) QWindowsIntegration::staticOpenGLContext QWindowsStaticOpenGLContext::create QWindowsStaticOpenGLContext::doCreate QWindowsOpenGLTester::requestedRenderer rets 1 QWindowsOpenGLTester::supportedRenderers "Intel(R) HD Graphics 630" glesOnly= false QWindowsOpenGLTester::testDesktopGL rets true returns= QFlags(0x1|0x2|0x4|0x8|0x20) QWindowsOpenGLTester::supportedRenderers GpuDescription(vendorId=0x8086, deviceId=0x5912, subSysId=0x310617aa, revision=4, driver: "igdumdim64.dll", version=24.20.100.6025, "Intel(R) HD Graphics 630""") renderer: QFlags(0x1|0x2|0x4|0x8|0x20) QWindowsIntegration::staticOpenGLContext Using version 110 shader QWindowsIntegration::staticOpenGLContext QWindowsIntegration::staticOpenGLContext QWindowsIntegration::staticOpenGLContext QWindowsIntegration::staticOpenGLContext