q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide GaugeNeedle-Slide1_001 reached EOS at 7.0s q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing ^Cq3ds.slideplayer: Slide GaugeNeedle-Slide1 reached EOS at 10.0s q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Playing to Playing root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# vi start.sh root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# ./start.sh QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). q3ds.widget: Created engine 0x11a9338 q3ds.widget: source is now :/SampleProject/SampleProject.uia q3ds.scene: prepareEngineResetGlobal q3ds.perf: :/SampleProject/SampleProject.uia loaded in 0 ms q3ds.uip: Registered subpresentation :/SampleProject/presentations/SampleProject.uip as SampleProject q3ds.uip: Registered qml subpresentation :/SampleProject/qml streams/Navigation.qml as mapView q3ds.uip: Registered 4 data input entries q3ds.uip: Inserting import QtQuick 2.0 statement into :/SampleProject/presentations/../scripts/dateAndTime.qml q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml q3ds.perf: Mesh #Rectangle loaded in 1 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyFront.mesh loaded in 6 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/backWheels.mesh loaded in 3 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyBack.mesh loaded in 10 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/frontWheels.mesh loaded in 3 ms q3ds.perf: Presentation :/SampleProject/presentations/SampleProject.uip loaded in 77 ms QEGLPlatformContext: Failed to create context: 3009 Requesting OpenGL ES 3.0 context succeeded Actual format is QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 0, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) renderer: Vivante GC2000 vendor: Vivante Corporation version: OpenGL ES 3.0 V6.2.2.93313 found Vivante OpenGL ES 3.0, forcing OpenGL ES 2.0 rendering path use feature-limited GLES2 rendering path: true max lights per layer: 2 GL_MAX_DRAW_BUFFERS: 4 multisample textures: false texture lod: false packed depth-stencil: false norm16 textures: false extensions: QSet("GL_EXT_multisampled_render_to_texture", "GL_OES_compressed_paletted_texture", "GL_OES_texture_half_float", "GL_EXT_texture_filter_anisotropic", "GL_OES_vertex_half_float", "GL_EXT_read_format_bgra", "GL_OES_EGL_sync", "GL_EXT_robustness", "GL_OES_fragment_precision_high", "GL_OES_vertex_type_10_10_10_2", "GL_OES_fbo_render_mipmap", "GL_OES_get_program_binary", "GL_EXT_multi_draw_arrays", "GL_OES_depth32", "GL_OES_mapbuffer", "GL_EXT_discard_framebuffer", "GL_OES_element_index_uint", "GL_OES_surfaceless_context", "GL_OES_packed_depth_stencil", "GL_OES_compressed_ETC1_RGB8_texture", "GL_EXT_texture_format_BGRA8888", "GL_OES_depth_texture", "GL_VIV_direct_texture", "GL_OES_vertex_array_object", "GL_OES_rgb8_rgba8", "GL_OES_standard_derivatives", "GL_EXT_texture_rg", "GL_EXT_texture_sRGB_decode", "", "GL_OES_texture_npot", "GL_OES_depth_texture_cube_map", "GL_OES_required_internalformat", "GL_OES_texture_float", "GL_EXT_frag_depth", "GL_OES_EGL_image", "GL_EXT_blend_minmax", "GL_OES_depth24", "GL_EXT_texture_type_2_10_10_10_REV") q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web q3ds.scene: Building scene for ":/SampleProject/presentations/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QWidgetWindow(0xf3e630, name = "QWidgetClassWindow") ) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../maps/Icon_TurnLeft_ON.png q3ds.perf: Image loaded (1 mip levels) in 1 ms q3ds.scene: Layer MSAA requested but not supported; ignoring request q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1 q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001 q3ds.scene: Loading image :/SampleProject/presentations/../maps/gradient_lines_001.png q3ds.perf: Image loaded (1 mip levels) in 37 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/OpenfootageNET_garage-512.hdr q3ds.perf: Image loaded (1 mip levels) in 59 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/kmh260.png q3ds.perf: Image loaded (1 mip levels) in 84 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/Rpm7.png q3ds.perf: Image loaded (1 mip levels) in 88 ms q3ds.perf: Layer Road3D uses 2x SSAA q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 0 property changes from slide Car-Slide1 q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../models/Sportscar_15k/maps/c_tex.jpg q3ds.perf: Image loaded (1 mip levels) in 174 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/road.png q3ds.perf: Image loaded (1 mip levels) in 22 ms q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 1 property changes from slide Map-Slide1 q3ds.perf: Composing 4 layers in presentation SampleProject.uip q3ds.scene: Generating compositor quad for BackgroundContent with logical depth 1 q3ds.scene: Generating compositor quad for Road3D with logical depth 2 q3ds.scene: Generating compositor quad for Cluster3D2 with logical depth 3 q3ds.scene: Generating compositor quad for ClusterText with logical depth 4 q3ds.scene: Kicking off slide system q3ds.slideplayer: Setting slide deck with 2 slides q3ds.slideplayer: Processing component "TurnSignals", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "TurnSignals", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle_002", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Rectangle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Rectangle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "Rectangle-Slide1" q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Map", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Map", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Map-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "Map-Slide1" q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Car", on slide "Scene-Front" q3ds.slideplayer: No player found for Component "Car", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Car-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "Car-Slide1" q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Scene-Front from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Scene-Front", to slide "Scene-Front" q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "MainGauges" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "ClusterText" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Telltales" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Background_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rectangle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Road3D" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_004" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "kmh260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rpm7" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Car" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be shown at 0.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "MainGauges" to be shown at 0.0s q3ds.slideplayer: Scheduling object "ClusterText" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Telltales" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Background_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rectangle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Road3D" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_004" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Map" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "kmh260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rpm7" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Car" to be shown at 0.0s q3ds.anim: Updating animations for slide (Front) q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer ClusterText uses camera Camera_003 q3ds.scene: Layer BackgroundContent uses camera Camera_001 q3ds.scene: Layer Cluster3D2 uses camera Camera_002 q3ds.scene: Layer Road3D uses camera Camera_004 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer BackgroundContent uses camera null q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Map_001" to be hidden at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Map-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Car-Slide1" q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyFront" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyBack" to be shown at 0.0s q3ds.slideplayer: Scheduling object "backWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "frontWheels" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Car-Slide1 from Ready to Playing q3ds.scene: buildScene done q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1 q3ds.scene: Directing subpresentation mapView to image Material_diffusemap q3ds.perf: Using a subpresentation as texture map (not as layer) makes layer caching in main presentation less efficient q3ds.scene: finalizeMainScene q3ds.uip: Found 1 behavior instances in total q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 6 ms q3ds.uip: Aspect engine reset q3ds.slideplayer: Setting internal state for Scene-Front from Ready to Playing q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 2795 ms q3ds.widget: Setting external render target size on surface selector 0x11c85c8 QSGContext::initialize: depth buffer support missing, expect rendering errors QSGContext::initialize: stencil buffer support missing, expect rendering errors q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 513 ms q3ds.slideplayer: Scheduling object "Light_003" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at 0.0s q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped ^Cq3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing sroot@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# sync root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# ./start.sh QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). q3ds.widget: Created engine 0x218e1c0 q3ds.widget: source is now :/SampleProject/SampleProject.uia q3ds.scene: prepareEngineResetGlobal q3ds.perf: :/SampleProject/SampleProject.uia loaded in 0 ms q3ds.uip: Registered subpresentation :/SampleProject/presentations/SampleProject.uip as SampleProject q3ds.uip: Registered qml subpresentation :/SampleProject/qml streams/Navigation.qml as mapView q3ds.uip: Registered 4 data input entries q3ds.uip: Inserting import QtQuick 2.0 statement into :/SampleProject/presentations/../scripts/dateAndTime.qml q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml q3ds.perf: Mesh #Rectangle loaded in 1 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyFront.mesh loaded in 6 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/backWheels.mesh loaded in 3 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyBack.mesh loaded in 10 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/frontWheels.mesh loaded in 3 ms q3ds.perf: Presentation :/SampleProject/presentations/SampleProject.uip loaded in 76 ms QEGLPlatformContext: Failed to create context: 3009 Requesting OpenGL ES 3.0 context succeeded Actual format is QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 0, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) renderer: Vivante GC2000 vendor: Vivante Corporation version: OpenGL ES 3.0 V6.2.2.93313 found Vivante OpenGL ES 3.0, forcing OpenGL ES 2.0 rendering path use feature-limited GLES2 rendering path: true max lights per layer: 2 GL_MAX_DRAW_BUFFERS: 4 multisample textures: false texture lod: false packed depth-stencil: false norm16 textures: false extensions: QSet("GL_OES_fbo_render_mipmap", "GL_VIV_direct_texture", "GL_OES_depth_texture", "GL_OES_packed_depth_stencil", "GL_OES_EGL_image", "GL_OES_surfaceless_context", "GL_EXT_blend_minmax", "GL_OES_EGL_sync", "GL_OES_depth32", "GL_EXT_texture_type_2_10_10_10_REV", "GL_OES_standard_derivatives", "GL_EXT_robustness", "GL_OES_texture_float", "GL_OES_fragment_precision_high", "GL_EXT_texture_sRGB_decode", "GL_OES_get_program_binary", "", "GL_OES_vertex_type_10_10_10_2", "GL_EXT_texture_filter_anisotropic", "GL_OES_element_index_uint", "GL_EXT_multi_draw_arrays", "GL_EXT_discard_framebuffer", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_mapbuffer", "GL_OES_rgb8_rgba8", "GL_EXT_texture_format_BGRA8888", "GL_EXT_texture_rg", "GL_OES_vertex_array_object", "GL_OES_depth24", "GL_OES_texture_half_float", "GL_EXT_multisampled_render_to_texture", "GL_OES_compressed_paletted_texture", "GL_EXT_frag_depth", "GL_EXT_read_format_bgra", "GL_OES_vertex_half_float", "GL_OES_required_internalformat", "GL_OES_depth_texture_cube_map", "GL_OES_texture_npot") q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web q3ds.scene: Building scene for ":/SampleProject/presentations/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QWidgetWindow(0x2162a90, name = "QWidgetClassWindow") ) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../maps/Icon_TurnLeft_ON.png q3ds.perf: Image loaded (1 mip levels) in 1 ms q3ds.scene: Layer MSAA requested but not supported; ignoring request q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1 q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001 q3ds.scene: Loading image :/SampleProject/presentations/../maps/gradient_lines_001.png q3ds.perf: Image loaded (1 mip levels) in 37 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/OpenfootageNET_garage-512.hdr q3ds.perf: Image loaded (1 mip levels) in 58 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/kmh260.png q3ds.perf: Image loaded (1 mip levels) in 84 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/Rpm7.png q3ds.perf: Image loaded (1 mip levels) in 87 ms q3ds.perf: Layer Road3D uses 2x SSAA q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 0 property changes from slide Car-Slide1 q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../models/Sportscar_15k/maps/c_tex.jpg q3ds.perf: Image loaded (1 mip levels) in 174 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/road.png q3ds.perf: Image loaded (1 mip levels) in 22 ms q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 1 property changes from slide Map-Slide1 q3ds.perf: Composing 4 layers in presentation SampleProject.uip q3ds.scene: Generating compositor quad for BackgroundContent with logical depth 1 q3ds.scene: Generating compositor quad for Road3D with logical depth 2 q3ds.scene: Generating compositor quad for Cluster3D2 with logical depth 3 q3ds.scene: Generating compositor quad for ClusterText with logical depth 4 q3ds.scene: Kicking off slide system q3ds.slideplayer: Setting slide deck with 2 slides q3ds.slideplayer: Processing component "Rectangle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Rectangle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Map", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Map", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Map-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "Map-Slide1" q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "TurnSignals", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "TurnSignals", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "TurnSignals-Slide1" q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle_002", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Car", on slide "Scene-Front" q3ds.slideplayer: No player found for Component "Car", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Car-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "Car-Slide1" q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Scene-Front from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Scene-Front", to slide "Scene-Front" q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rpm7" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Road3D" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "kmh260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Telltales" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rectangle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Background_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "ClusterText" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_004" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "MainGauges" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Car" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rpm7" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Road3D" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "kmh260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Telltales" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rectangle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Background_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "ClusterText" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Map" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_004" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "MainGauges" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Car" to be shown at 0.0s q3ds.anim: Updating animations for slide (Front) q3ds.scene: Layer BackgroundContent uses camera Camera_001 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer Cluster3D2 uses camera Camera_002 q3ds.scene: Layer BackgroundContent uses camera null q3ds.scene: Layer Road3D uses camera Camera_004 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer ClusterText uses camera Camera_003 q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Map_001" to be hidden at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Map-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_002" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Car-Slide1" q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "BodyBack" to be shown at 0.0s q3ds.slideplayer: Scheduling object "backWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyFront" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown at 0.0s q3ds.slideplayer: Scheduling object "frontWheels" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Car-Slide1 from Ready to Playing q3ds.scene: buildScene done q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1 q3ds.scene: Directing subpresentation mapView to image Material_diffusemap q3ds.perf: Using a subpresentation as texture map (not as layer) makes layer caching in main presentation less efficient q3ds.scene: finalizeMainScene q3ds.uip: Found 1 behavior instances in total q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 6 ms q3ds.uip: Aspect engine reset q3ds.slideplayer: Setting internal state for Scene-Front from Ready to Playing q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 2787 ms q3ds.widget: Setting external render target size on surface selector 0x23ff7b0 QSGContext::initialize: depth buffer support missing, expect rendering errors QSGContext::initialize: stencil buffer support missing, expect rendering errors q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 506 ms q3ds.slideplayer: Scheduling object "Light_003" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at 0.0s q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing ^Croot@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# vi start.sh root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# ./start.sh QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). q3ds.widget: Created engine 0xae81c0 q3ds.widget: source is now :/SampleProject/SampleProject.uia q3ds.scene: prepareEngineResetGlobal q3ds.perf: :/SampleProject/SampleProject.uia loaded in 0 ms q3ds.uip: Registered subpresentation :/SampleProject/presentations/SampleProject.uip as SampleProject q3ds.uip: Registered qml subpresentation :/SampleProject/qml streams/Navigation.qml as mapView q3ds.uip: Registered 4 data input entries q3ds.uip: Inserting import QtQuick 2.0 statement into :/SampleProject/presentations/../scripts/dateAndTime.qml q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml q3ds.perf: Mesh #Rectangle loaded in 1 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyFront.mesh loaded in 6 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/backWheels.mesh loaded in 3 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyBack.mesh loaded in 10 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/frontWheels.mesh loaded in 3 ms q3ds.perf: Presentation :/SampleProject/presentations/SampleProject.uip loaded in 76 ms QEGLPlatformContext: Failed to create context: 3009 Requesting OpenGL ES 3.0 context succeeded Actual format is QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 0, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) renderer: Vivante GC2000 vendor: Vivante Corporation version: OpenGL ES 3.0 V6.2.2.93313 found Vivante OpenGL ES 3.0, forcing OpenGL ES 2.0 rendering path use feature-limited GLES2 rendering path: true max lights per layer: 2 GL_MAX_DRAW_BUFFERS: 4 multisample textures: false texture lod: false packed depth-stencil: false norm16 textures: false extensions: QSet("GL_OES_fbo_render_mipmap", "GL_OES_standard_derivatives", "GL_EXT_texture_type_2_10_10_10_REV", "GL_OES_element_index_uint", "GL_OES_rgb8_rgba8", "GL_OES_vertex_type_10_10_10_2", "GL_OES_compressed_paletted_texture", "GL_OES_EGL_sync", "GL_VIV_direct_texture", "GL_EXT_robustness", "GL_OES_compressed_ETC1_RGB8_texture", "GL_EXT_discard_framebuffer", "", "GL_OES_texture_float", "GL_EXT_texture_filter_anisotropic", "GL_OES_texture_npot", "GL_EXT_multisampled_render_to_texture", "GL_OES_depth32", "GL_OES_vertex_array_object", "GL_EXT_blend_minmax", "GL_EXT_multi_draw_arrays", "GL_OES_fragment_precision_high", "GL_EXT_texture_sRGB_decode", "GL_OES_depth_texture", "GL_OES_required_internalformat", "GL_OES_depth_texture_cube_map", "GL_EXT_texture_rg", "GL_OES_surfaceless_context", "GL_OES_packed_depth_stencil", "GL_OES_texture_half_float", "GL_EXT_frag_depth", "GL_EXT_texture_format_BGRA8888", "GL_OES_vertex_half_float", "GL_OES_EGL_image", "GL_EXT_read_format_bgra", "GL_OES_mapbuffer", "GL_OES_depth24", "GL_OES_get_program_binary") q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web q3ds.scene: Building scene for ":/SampleProject/presentations/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QWidgetWindow(0xabca90, name = "QWidgetClassWindow") ) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../maps/Icon_TurnLeft_ON.png q3ds.perf: Image loaded (1 mip levels) in 1 ms q3ds.scene: Layer MSAA requested but not supported; ignoring request q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1 q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001 q3ds.scene: Loading image :/SampleProject/presentations/../maps/gradient_lines_001.png q3ds.perf: Image loaded (1 mip levels) in 37 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/OpenfootageNET_garage-512.hdr q3ds.perf: Image loaded (1 mip levels) in 58 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/kmh260.png q3ds.perf: Image loaded (1 mip levels) in 84 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/Rpm7.png q3ds.perf: Image loaded (1 mip levels) in 87 ms q3ds.perf: Layer Road3D uses 2x SSAA q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 0 property changes from slide Car-Slide1 q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../models/Sportscar_15k/maps/c_tex.jpg q3ds.perf: Image loaded (1 mip levels) in 174 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/road.png q3ds.perf: Image loaded (1 mip levels) in 22 ms q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 1 property changes from slide Map-Slide1 q3ds.perf: Composing 4 layers in presentation SampleProject.uip q3ds.scene: Generating compositor quad for BackgroundContent with logical depth 1 q3ds.scene: Generating compositor quad for Road3D with logical depth 2 q3ds.scene: Generating compositor quad for Cluster3D2 with logical depth 3 q3ds.scene: Generating compositor quad for ClusterText with logical depth 4 q3ds.scene: Kicking off slide system q3ds.slideplayer: Setting slide deck with 2 slides q3ds.slideplayer: Processing component "Map", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Map", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Map-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle_002", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Rectangle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Rectangle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "Rectangle-Slide1" q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "TurnSignals", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "TurnSignals", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "TurnSignals-Slide1" q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Car", on slide "Scene-Front" q3ds.slideplayer: No player found for Component "Car", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Car-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "Car-Slide1" q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Scene-Front from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Scene-Front", to slide "Scene-Front" q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "MainGauges" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Background_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "kmh260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Road3D" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_004" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "ClusterText" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rectangle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rpm7" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Telltales" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Car" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "MainGauges" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Map" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Background_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "kmh260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Road3D" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_004" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown at 0.0s q3ds.slideplayer: Scheduling object "ClusterText" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rectangle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rpm7" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Telltales" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Car" to be shown at 0.0s q3ds.anim: Updating animations for slide (Front) q3ds.scene: Layer ClusterText uses camera Camera_003 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer BackgroundContent uses camera Camera_001 q3ds.scene: Layer BackgroundContent uses camera null q3ds.scene: Layer Road3D uses camera Camera_004 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer Cluster3D2 uses camera Camera_002 q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Map_001" to be hidden at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Map-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_002" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Car-Slide1" q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyFront" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyBack" to be shown at 0.0s q3ds.slideplayer: Scheduling object "backWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "frontWheels" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Car-Slide1 from Ready to Playing q3ds.scene: buildScene done q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1 q3ds.scene: Directing subpresentation mapView to image Material_diffusemap q3ds.perf: Using a subpresentation as texture map (not as layer) makes layer caching in main presentation less efficient q3ds.scene: finalizeMainScene q3ds.uip: Found 1 behavior instances in total q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 6 ms q3ds.uip: Aspect engine reset q3ds.slideplayer: Setting internal state for Scene-Front from Ready to Playing q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 2786 ms q3ds.widget: Setting external render target size on surface selector 0xd5b098 QSGContext::initialize: depth buffer support missing, expect rendering errors QSGContext::initialize: stencil buffer support missing, expect rendering errors q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 508 ms q3ds.slideplayer: Scheduling object "Map" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at 0.0s q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing [ 2954.924985] alloc_contig_range: [3c120, 3c140) PFNs busy q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide GaugeNeedle-Slide1_001 reached EOS at 7.0s q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing ^Cq3ds.slideplayer: Slide GaugeNeedle-Slide1 reached EOS at 10.0s q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Playing to Playing root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# vi start.sh root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# ./start.sh QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). q3ds.widget: Created engine 0x1c203c0 q3ds.widget: source is now :/SampleProject/SampleProject.uia q3ds.scene: prepareEngineResetGlobal q3ds.perf: :/SampleProject/SampleProject.uia loaded in 0 ms q3ds.uip: Registered subpresentation :/SampleProject/presentations/SampleProject.uip as SampleProject q3ds.uip: Registered qml subpresentation :/SampleProject/qml streams/Navigation.qml as mapView q3ds.uip: Registered 4 data input entries q3ds.uip: Inserting import QtQuick 2.0 statement into :/SampleProject/presentations/../scripts/dateAndTime.qml q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml q3ds.perf: Mesh #Rectangle loaded in 1 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyFront.mesh loaded in 6 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/backWheels.mesh loaded in 3 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyBack.mesh loaded in 10 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/frontWheels.mesh loaded in 3 ms q3ds.perf: Presentation :/SampleProject/presentations/SampleProject.uip loaded in 76 ms QEGLPlatformContext: Failed to create context: 3009 Requesting OpenGL ES 3.0 context succeeded Actual format is QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 0, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) renderer: Vivante GC2000 vendor: Vivante Corporation version: OpenGL ES 3.0 V6.2.2.93313 found Vivante OpenGL ES 3.0, forcing OpenGL ES 2.0 rendering path use feature-limited GLES2 rendering path: true max lights per layer: 2 GL_MAX_DRAW_BUFFERS: 4 multisample textures: false texture lod: false packed depth-stencil: false norm16 textures: false extensions: QSet("GL_OES_EGL_image", "GL_OES_texture_npot", "GL_EXT_texture_type_2_10_10_10_REV", "GL_EXT_texture_format_BGRA8888", "GL_EXT_texture_sRGB_decode", "GL_EXT_blend_minmax", "GL_EXT_discard_framebuffer", "GL_OES_fragment_precision_high", "GL_OES_depth32", "GL_OES_vertex_half_float", "GL_EXT_texture_filter_anisotropic", "GL_EXT_robustness", "GL_OES_vertex_type_10_10_10_2", "GL_OES_depth_texture", "GL_EXT_multisampled_render_to_texture", "GL_OES_mapbuffer", "GL_OES_texture_half_float", "GL_OES_compressed_paletted_texture", "", "GL_OES_packed_depth_stencil", "GL_OES_get_program_binary", "GL_OES_texture_float", "GL_OES_rgb8_rgba8", "GL_OES_surfaceless_context", "GL_VIV_direct_texture", "GL_OES_required_internalformat", "GL_EXT_texture_rg", "GL_OES_depth24", "GL_OES_element_index_uint", "GL_OES_EGL_sync", "GL_OES_standard_derivatives", "GL_OES_fbo_render_mipmap", "GL_EXT_read_format_bgra", "GL_OES_vertex_array_object", "GL_EXT_multi_draw_arrays", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_depth_texture_cube_map", "GL_EXT_frag_depth") q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web q3ds.scene: Building scene for ":/SampleProject/presentations/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QWidgetWindow(0x19b5668, name = "QWidgetClassWindow") ) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../maps/Icon_TurnLeft_ON.png q3ds.perf: Image loaded (1 mip levels) in 1 ms q3ds.scene: Layer MSAA requested but not supported; ignoring request q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1 q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001 q3ds.scene: Loading image :/SampleProject/presentations/../maps/gradient_lines_001.png q3ds.perf: Image loaded (1 mip levels) in 37 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/OpenfootageNET_garage-512.hdr q3ds.perf: Image loaded (1 mip levels) in 58 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/kmh260.png q3ds.perf: Image loaded (1 mip levels) in 84 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/Rpm7.png q3ds.perf: Image loaded (1 mip levels) in 87 ms q3ds.perf: Layer Road3D uses 2x SSAA q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 0 property changes from slide Car-Slide1 q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../models/Sportscar_15k/maps/c_tex.jpg q3ds.perf: Image loaded (1 mip levels) in 174 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/road.png q3ds.perf: Image loaded (1 mip levels) in 22 ms q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 1 property changes from slide Map-Slide1 q3ds.perf: Composing 4 layers in presentation SampleProject.uip q3ds.scene: Generating compositor quad for BackgroundContent with logical depth 1 q3ds.scene: Generating compositor quad for Road3D with logical depth 2 q3ds.scene: Generating compositor quad for Cluster3D2 with logical depth 3 q3ds.scene: Generating compositor quad for ClusterText with logical depth 4 q3ds.scene: Kicking off slide system q3ds.slideplayer: Setting slide deck with 2 slides q3ds.slideplayer: Processing component "GaugeNeedle_002", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "TurnSignals", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "TurnSignals", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "TurnSignals-Slide1" q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Rectangle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Rectangle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "Rectangle-Slide1" q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Map", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Map", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Map-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "Map-Slide1" q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Car", on slide "Scene-Front" q3ds.slideplayer: No player found for Component "Car", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Car-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "Car-Slide1" q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Scene-Front from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Scene-Front", to slide "Scene-Front" q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Background_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Road3D" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Telltales" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "ClusterText" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "kmh260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rpm7" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rectangle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_004" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "MainGauges" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Car" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: Scheduling object "DateAndTime" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Background_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Road3D" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Telltales" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "ClusterText" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "kmh260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rpm7" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rectangle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Map" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_004" to be shown at 0.0s q3ds.slideplayer: Scheduling object "MainGauges" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Car" to be shown at 0.0s q3ds.anim: Updating animations for slide (Front) q3ds.scene: Layer ClusterText uses camera Camera_003 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Layer Road3D uses camera Camera_004 q3ds.scene: Layer Cluster3D2 uses camera Camera_002 q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_002" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Light" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Map_001" to be hidden at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Map-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Car-Slide1" q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "BodyBack" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown at 0.0s q3ds.slideplayer: Scheduling object "frontWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "backWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyFront" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Car-Slide1 from Ready to Playing q3ds.scene: buildScene done q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1 q3ds.scene: Directing subpresentation mapView to image Material_diffusemap q3ds.perf: Using a subpresentation as texture map (not as layer) makes layer caching in main presentation less efficient q3ds.scene: finalizeMainScene q3ds.uip: Found 1 behavior instances in total q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 5 ms q3ds.uip: Aspect engine reset q3ds.slideplayer: Setting internal state for Scene-Front from Ready to Playing q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 2792 ms q3ds.widget: Setting external render target size on surface selector 0x1c24aa0 Dragon render aspect enabled q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 616 ms Qt3DRender::Dragon::GLTexture Qt3DRender::Dragon::createGlTexture(const Qt3DRender::Dragon::Immutable&, QOpenGLContext*) WARNING: Automatic format Qt3DRender::Dragon::GLTexture Qt3DRender::Dragon::createGlTexture(const Qt3DRender::Dragon::Immutable&, QOpenGLContext*) WARNING: Automatic format Qt3DRender::Dragon::GLTexture Qt3DRender::Dragon::createGlTexture(const Qt3DRender::Dragon::Immutable&, QOpenGLContext*) WARNING: Automatic format q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at 0.0s q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide GaugeNeedle-Slide1_001 reached EOS at 7.0s q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Playing to Playing q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing ^Croot@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# vi start.sh root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin# ./start.sh QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' QEglFSVivIntegration will set environment variable FB_MULTI_BUFFER=2 to enable double buffering and vsync. If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_MULTI_BUFFER=1 Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). q3ds.widget: Created engine 0xd1a170 q3ds.widget: source is now :/SampleProject/SampleProject.uia q3ds.scene: prepareEngineResetGlobal q3ds.perf: :/SampleProject/SampleProject.uia loaded in 0 ms q3ds.uip: Registered subpresentation :/SampleProject/presentations/SampleProject.uip as SampleProject q3ds.uip: Registered qml subpresentation :/SampleProject/qml streams/Navigation.qml as mapView q3ds.uip: Registered 4 data input entries q3ds.uip: Inserting import QtQuick 2.0 statement into :/SampleProject/presentations/../scripts/dateAndTime.qml q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml q3ds.perf: Mesh #Rectangle loaded in 1 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyFront.mesh loaded in 6 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/backWheels.mesh loaded in 3 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/BodyBack.mesh loaded in 10 ms q3ds.perf: Mesh :/SampleProject/presentations/../models/Sportscar_15k/meshes/frontWheels.mesh loaded in 3 ms q3ds.perf: Presentation :/SampleProject/presentations/SampleProject.uip loaded in 77 ms QEGLPlatformContext: Failed to create context: 3009 Requesting OpenGL ES 3.0 context succeeded Actual format is QSurfaceFormat(version 3.0, options QFlags(), depthBufferSize 0, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSize 0, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) renderer: Vivante GC2000 vendor: Vivante Corporation version: OpenGL ES 3.0 V6.2.2.93313 found Vivante OpenGL ES 3.0, forcing OpenGL ES 2.0 rendering path use feature-limited GLES2 rendering path: true max lights per layer: 2 GL_MAX_DRAW_BUFFERS: 4 multisample textures: false texture lod: false packed depth-stencil: false norm16 textures: false extensions: QSet("GL_OES_EGL_image", "GL_EXT_blend_minmax", "GL_EXT_texture_filter_anisotropic", "GL_VIV_direct_texture", "", "GL_EXT_read_format_bgra", "GL_EXT_texture_type_2_10_10_10_REV", "GL_EXT_texture_format_BGRA8888", "GL_OES_surfaceless_context", "GL_OES_depth24", "GL_OES_EGL_sync", "GL_EXT_robustness", "GL_OES_vertex_array_object", "GL_EXT_multisampled_render_to_texture", "GL_OES_fbo_render_mipmap", "GL_OES_texture_float", "GL_EXT_multi_draw_arrays", "GL_OES_required_internalformat", "GL_EXT_texture_sRGB_decode", "GL_OES_mapbuffer", "GL_OES_get_program_binary", "GL_OES_depth_texture", "GL_OES_depth32", "GL_EXT_discard_framebuffer", "GL_OES_vertex_type_10_10_10_2", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_depth_texture_cube_map", "GL_OES_packed_depth_stencil", "GL_OES_element_index_uint", "GL_OES_rgb8_rgba8", "GL_OES_compressed_paletted_texture", "GL_EXT_texture_rg", "GL_OES_vertex_half_float", "GL_OES_standard_derivatives", "GL_OES_fragment_precision_high", "GL_OES_texture_half_float", "GL_EXT_frag_depth", "GL_OES_texture_npot") q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web q3ds.scene: Building scene for ":/SampleProject/presentations/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QWidgetWindow(0xa50068, name = "QWidgetClassWindow") ) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../maps/Icon_TurnLeft_ON.png q3ds.perf: Image loaded (1 mip levels) in 1 ms q3ds.scene: Layer MSAA requested but not supported; ignoring request q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1 q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001 q3ds.scene: Loading image :/SampleProject/presentations/../maps/gradient_lines_001.png q3ds.perf: Image loaded (1 mip levels) in 37 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/OpenfootageNET_garage-512.hdr q3ds.perf: Image loaded (1 mip levels) in 58 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/kmh260.png q3ds.perf: Image loaded (1 mip levels) in 84 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/Rpm7.png q3ds.perf: Image loaded (1 mip levels) in 87 ms q3ds.perf: Layer Road3D uses 2x SSAA q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 0 property changes from slide Car-Slide1 q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1 q3ds.scene: Loading image :/SampleProject/presentations/../models/Sportscar_15k/maps/c_tex.jpg q3ds.perf: Image loaded (1 mip levels) in 175 ms q3ds.scene: Loading image :/SampleProject/presentations/../maps/road.png q3ds.perf: Image loaded (1 mip levels) in 22 ms q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil) q3ds.uip: Applying 1 property changes from slide Map-Slide1 q3ds.perf: Composing 4 layers in presentation SampleProject.uip q3ds.scene: Generating compositor quad for BackgroundContent with logical depth 1 q3ds.scene: Generating compositor quad for Road3D with logical depth 2 q3ds.scene: Generating compositor quad for Cluster3D2 with logical depth 3 q3ds.scene: Generating compositor quad for ClusterText with logical depth 4 q3ds.scene: Kicking off slide system q3ds.slideplayer: Setting slide deck with 2 slides q3ds.slideplayer: Processing component "TurnSignals", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "TurnSignals", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Map", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Map", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Map-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "Map-Slide1" q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "GaugeNeedle_002", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Rectangle", on slide "Scene-Master" q3ds.slideplayer: No player found for Component "Rectangle", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "Rectangle-Slide1" q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Processing component "Car", on slide "Scene-Front" q3ds.slideplayer: No player found for Component "Car", adding one q3ds.slideplayer: Setting slide deck with 1 slides q3ds.slideplayer: Setting internal state for Car-Slide1 from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "Car-Slide1" q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Scene-Front from Idle to Ready q3ds.slideplayer: Handling current slide change: from slide "Scene-Front", to slide "Scene-Front" q3ds.slideplayer: Handling current slide change: from slide "Car-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Sportscar_15k" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "frontWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "backWheels" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyBack" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BodyFront" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "TurnSignals-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "needle_2" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Map-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Map_001" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "GaugeNeedle-Slide1_001", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "needle_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_002" to be hidden at -1.0s q3ds.slideplayer: Handling current slide change: from slide "Rectangle-Slide1", to slide "no-slide" q3ds.anim: Clearing animations for slide (Slide1) q3ds.slideplayer: Scheduling object "Rectangle_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "ClusterText" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rpm7" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "MainGauges" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Road3D" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_004" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Light_003" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Telltales" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "kmh260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Background_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Map" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Rectangle" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden at -1.0s q3ds.slideplayer: Scheduling object "Car" to be hidden at -1.0s q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "ClusterText" to be shown at 0.0s q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rpm7" to be shown at 0.0s q3ds.slideplayer: Scheduling object "MainGauges" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Road3D" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "DateAndTime" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_004" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "tickmark_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Cluster_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Telltales" to be shown at 0.0s q3ds.slideplayer: Scheduling object "kmh260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Background_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Map" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Camera_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown at 0.0s q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Rectangle" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Car" to be shown at 0.0s q3ds.anim: Updating animations for slide (Front) q3ds.scene: Layer Cluster3D2 uses camera Camera_002 q3ds.scene: Layer Road3D uses camera Camera_004 q3ds.scene: Layer ClusterText uses camera Camera_003 q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "TurnSignals-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("TurnSignals-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown at 0.0s q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "needle_2" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Map-Slide1" q3ds.slideplayer: Checking visibility for "Map-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Map-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Map_001" to be hidden at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Map-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "GaugeNeedle-Slide1_001" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("GaugeNeedle-Slide1_001") visibility is 1 q3ds.slideplayer: Scheduling object "needle_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown at 0.0s q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown at 0.0s q3ds.slideplayer: Scheduling object "Light_002" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for GaugeNeedle-Slide1_001 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Rectangle-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Master" q3ds.slideplayer: The slides's ("Scene-Master") visibility is 1 q3ds.slideplayer: The slides's ("Rectangle-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Ready to Playing q3ds.slideplayer: Handling current slide change: from slide "no-slide", to slide "Car-Slide1" q3ds.slideplayer: Checking visibility for "Car-Slide1" q3ds.slideplayer: Checking visibility for "Scene-Front" q3ds.slideplayer: The slides's ("Scene-Front") visibility is 1 q3ds.slideplayer: The slides's ("Car-Slide1") visibility is 1 q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown at 0.0s q3ds.slideplayer: Scheduling object "frontWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "backWheels" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyBack" to be shown at 0.0s q3ds.slideplayer: Scheduling object "BodyFront" to be shown at 0.0s q3ds.anim: Updating animations for slide (Slide1) q3ds.slideplayer: Setting internal state for Car-Slide1 from Ready to Playing q3ds.scene: buildScene done q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1 q3ds.scene: Directing subpresentation mapView to image Material_diffusemap q3ds.perf: Using a subpresentation as texture map (not as layer) makes layer caching in main presentation less efficient q3ds.scene: finalizeMainScene q3ds.uip: Found 1 behavior instances in total q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 5 ms q3ds.uip: Aspect engine reset q3ds.slideplayer: Setting internal state for Scene-Front from Ready to Playing q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 2790 ms q3ds.widget: Setting external render target size on surface selector 0xd1e0b0 QSGContext::initialize: depth buffer support missing, expect rendering errors QSGContext::initialize: stencil buffer support missing, expect rendering errors q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 508 ms q3ds.slideplayer: Scheduling object "Camera_001" to be hidden at 0.0s q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing [ 3099.035551] alloc_contig_range: [3c120, 3c140) PFNs busy q3ds.slideplayer: Slide Car-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Car-Slide1 from Playing to Playing q3ds.slideplayer: Slide Rectangle-Slide1 reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Rectangle-Slide1 from Playing to Playing q3ds.slideplayer: Slide Scene-Front reached EOS at 4.0s q3ds.slideplayer: Setting internal state for Scene-Front from Playing to Stopped q3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing ^Cq3ds.slideplayer: Slide TurnSignals-Slide1 reached EOS at 1.0s q3ds.slideplayer: Setting internal state for TurnSignals-Slide1 from Playing to Playing root@b2qt-apalis-imx6:/opt/i-cluster-3d/bin#