13:44:47: Starting /usr/bin/appcontroller... "DBUS_SESSION_BUS_ADDRESS" "unix:abstract=/tmp/dbus-JwRzumfasz,guid=989f03606ac5ecc323ef4e045bc7171a" "FB_MULTI_BUFFER" "2" "QML2_IMPORT_PATH" "/data/user/qt/qmlplugins" "QTWEBENGINE_DISABLE_SANDBOX" "1" "QT_GSTREAMER_CAMERABIN_VIDEOSRC" "mxc_v4l2=imxv4l2videosrc,v4l2src" "QT_IM_MODULE" "qtvirtualkeyboard" "QT_QPA_EGLFS_FORCEVSYNC" "1" "QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS" "/dev/input/event0" "QT_QUICK_CONTROLS_1_STYLE" "Flat" "XDG_RUNTIME_DIR" "/run/user/0" "/opt/clock/bin/clock" () QML debugging is enabled. Only use this in a safe environment. qt.qpa.egldeviceintegration: EGL device integration plugin keys: ("eglfs_emu", "eglfs_viv", "eglfs_viv_wl") qt.qpa.egldeviceintegration: EGL device integration plugin keys (sorted): ("eglfs_viv", "eglfs_emu", "eglfs_viv_wl") qt.qpa.egldeviceintegration: Trying to load device EGL integration "eglfs_viv" qt.qpa.egldeviceintegration: Using EGL device integration "eglfs_viv" qt.virtualkeyboard: Loading extension "traditional_chinese" qt.virtualkeyboard: Loading extension "hangul" qt.virtualkeyboard: Loading extension "handwriting" qt.virtualkeyboard: Loading extension "japanese" qt.virtualkeyboard: Loading extension "pinyin" qt.virtualkeyboard: Loading extension "thai" qt.virtualkeyboard: Loading extension "default" Unable to query physical screen size, defaulting to 100 dpi. To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters). qt.qpa.input: libinput: event1 - qt.qpa.input: libinput: gpio-keys: qt.qpa.input: libinput: is tagged by udev as: Keyboard qt.qpa.input: libinput: event1 - qt.qpa.input: libinput: gpio-keys: qt.qpa.input: libinput: device is a keyboard qt.qpa.input: libinput: event2 - qt.qpa.input: libinput: Atmel maXTouch Touchscreen: qt.qpa.input: libinput: is tagged by udev as: Touchscreen qt.qpa.input: libinput: event2 - qt.qpa.input: libinput: Atmel maXTouch Touchscreen: qt.qpa.input: libinput: device is a touch device qt.qpa.input: libinput: event0 - qt.qpa.input: libinput: stmpe-ts: qt.qpa.input: libinput: is tagged by udev as: Touchscreen qt.qpa.input: libinput: event0 - qt.qpa.input: libinput: stmpe-ts: qt.qpa.input: libinput: device is a touch device qt.qpa.input: Using xkbcommon for key mapping qt.scenegraph.general: threaded render loop qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.95 ms Qt3D.Core.Aspects: Qt3DCore::QAspectEngine::QAspectEngine(QObject*) Qt3D.Core.Aspects: Qt3DCore::QAspectThread::QAspectThread(QObject*) Qt3D.Core.Aspects: Starting QAspectThread and going to sleep until it is ready for us... Qt3D.Core.Aspects: Entering void QAspectThread::run() Qt3D.Core.ChangeArbiter: tickInterval = 16666667 ns Qt3D.Core.Aspects: Qt3DCore::QAspectManager::QAspectManager(QObject*) Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::initialize() Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void*) QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void*) QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void*) QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createThreadLocalChangeQueue(void*) QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Core.Aspects: QAspectThead is now ready & calling thread is now awake again Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::exec() ***** Entering main loop ***** Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QRenderSettings(0x18347c8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DInput::QInputSettings(0x1834668) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QCameraLens(0x18357e0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x1835830) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DLogic::QFrameAction(0x1839a98) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DInput::QLogicalDevice(0x1838d40) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x183ef18) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QPointLight(0x183f1e8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QPointLight_QML_2(0x183f9a8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x1840330) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QSpotLight(0x1840720) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x1840f98) qt.quick.focus: QQuickWindowPrivate::setFocusInScope(): qt.quick.focus: scope: QQuickRootItem(0x181cb28) qt.quick.focus: scopeSubFocusItem: QObject(0x0) qt.quick.focus: item: Qt3DRender::Scene3DItem(0x181fec0) qt.quick.focus: activeFocusItem: QObject(0x0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::Render::Quick::Quick3DScene(0x183e630) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x183ead0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::Render::Quick::Quick3DScene(0x183df28) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x183e368) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::Render::Quick::Quick3DScene(0x183d770) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x183dcc0) qml: aspectRatio = 1.7777777910232544 Qt3D.Core.Aspects: Registering aspect Qt3D.Core.Aspects: Completed registering aspect Qt3D.Core.Aspects: Registering aspect Qt3D.Core.Aspects: Completed registering aspect qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x17db858, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.quick.focus: QQuickWindowPrivate::setFocusInScope(): qt.quick.focus: scope: QObject(0x0) qt.quick.focus: item: QQuickRootItem(0x181cb28) qt.quick.focus: activeFocusItem: QObject(0x0) qt.virtualkeyboard: PlatformInputContext::update(): QFlags(ImInputItemClipRectangle) qt.virtualkeyboard: PlatformInputContext::update(): QFlags(ImInputItemClipRectangle) qt.accessibility.cache: insert - id: 2147483648 iface: QAccessibleInterface(0x18502e8 name="3D ??" role=Window obj=QQuickWindowQmlImpl(0x17db858)rect=QRect(0,0 800x480)) qt.virtualkeyboard: PlatformInputContext::setFocusObject(): Qt3DRender::Scene3DItem(0x181fec0) qt.virtualkeyboard: PlatformInputContext::update(): QFlags(ImQueryAll) qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x17db858 active, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.95 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 1024x512 qt.scenegraph.general: R/G/B/A Buffers: 4 4 4 0 qt.scenegraph.general: Depth Buffer: 24 qt.scenegraph.general: Stencil Buffer: 8 qt.scenegraph.general: Samples: 0 qt.scenegraph.general: GL_VENDOR: Vivante Corporation qt.scenegraph.general: GL_RENDERER: Vivante GC2000 qt.scenegraph.general: GL_VERSION: OpenGL ES 3.0 V6.2.2.93313 qt.scenegraph.general: GL_EXTENSIONS: GL_EXT_texture_sRGB_decode GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_vertex_type_10_10_10_2 GL_OES_depth32 GL_EXT_texture_rg GL_VIV_direct_texture GL_OES_fragment_precision_high GL_EXT_robustness GL_EXT_discard_framebuffer GL_EXT_frag_depth GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_multi_draw_arrays GL_OES_texture_half_float GL_EXT_read_format_bgra GL_OES_texture_float GL_OES_depth_texture_cube_map GL_OES_get_program_binary GL_OES_depth24 GL_OES_surfaceless_context GL_OES_required_internalformat GL_OES_EGL_sync GL_EXT_multisampled_render_to_texture GL_OES_element_index_uint GL_EXT_texture_filter_anisotropic GL_OES_depth_texture GL_OES_vertex_half_float GL_OES_texture_npot GL_OES_EGL_image GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_EXT_blend_minmax qt.scenegraph.general: Max Texture Size: 8192 qt.scenegraph.general: Debug context: false qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: Clockface_QMLTYPE_0(0x17e53b0, parent=0x181cb28, geometry=0,0 0x0) ChildrenChanged|ParentChanged|Window|Antialiasing qt.quick.dirty: QSGNode: Qt3DRender::Scene3DItem(0x181fec0, parent=0x17e53b0, geometry=0,0 1200x500) Size|Content|ParentChanged|Window|Antialiasing Qt3D.Core.Aspects: Registering aspect Qt3D.Renderer.Backend: virtual void Qt3DRender::Render::Renderer::registerEventFilter(Qt3DCore::QEventFilterService*) Qt3DCore::QAspectThread(0x181e7d8) Qt3D.Core.Aspects: Completed registering aspect Qt3D.Scene3D: Qt3DRender::Scene3DSGNode::Scene3DSGNode() QSGRenderThread(0x184fe38) qt.quick.dirty: QSGNode: QQuickRootItem(0x181cb28, parent=0x0, geometry=0,0 800x480) Size|ChildrenChanged qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.opengl.diskcache: OpenGL ES v3 context qt.opengl.diskcache: Supported binary format count = 1 qt.opengl.diskcache: Shader cache supported = 1 qt.opengl.diskcache: Cache location '/home/root/.cache/qtshadercache/' writable = 1 qt.opengl.diskcache: program with 2 shaders, cache key 785783660a3d6981f63e24a9059d857299fade0a qt.opengl.diskcache: Program binary set for program 1, size 4584, format 0x8fc5, err = 0x0 qt.opengl.diskcache: Program binary received from cache qt.scenegraph.time.compilation: shader compiled in 13ms qt.scenegraph.time.renderer: time in renderer: total=16ms, preprocess=0, updates=0, binding=0, rendering=16 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 53ms, sync=23, render=20, swap=9 - (on render thread) qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=74, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - done with handleExposure() Qt3D.Core.Aspects: void Qt3DCore::QAspectEngine::setRootEntity(Qt3DCore::QEntityPtr) root = QSharedPointer(Qt3DCore::Quick::Quick3DEntity_QML_1(0x181f410)) Qt3D.Core.ChangeArbiter: static void Qt3DCore::QChangeArbiter::createUnmanagedThreadLocalChangeQueue(void*) QThread(0x170c668) qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.Aspects: Begin setting scene root on aspect manager Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::setRootEntity(Qt3DCore::QEntity*, const QVector >&) Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity*, const QVector >&) rootObject = Qt3DCore::Quick::Quick3DEntity_QML_1(0x181f410) Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 11 of type Qt3DInput::QInputSettings Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 45 of type Qt3DInput::QLogicalDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 16 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 27 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 44 of type Qt3DInput::QMouseDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 17 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 28 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 18 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 29 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 19 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 30 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 43 of type Qt3DInput::QKeyboardDevice Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 20 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 31 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 21 of type Qt3DInput::QAction Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 32 of type Qt3DInput::QActionInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 22 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 33 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 23 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 34 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 24 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 37 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 40 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 25 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 38 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 41 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 26 of type Qt3DInput::QAxis Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 35 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 36 of type Qt3DInput::QAnalogAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 39 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Nodes: "Input Aspect" Creating backend node for node id 42 of type Qt3DInput::QButtonAxisInput Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity*, const QVector >&) rootObject = Qt3DCore::Quick::Quick3DEntity_QML_1(0x181f410) Qt3D.Core.Nodes: "Logic Aspect" Creating backend node for node id 46 of type Qt3DLogic::QFrameAction Qt3D.Core.Aspects: void Qt3DCore::QAbstractAspectPrivate::setRootAndCreateNodes(Qt3DCore::QEntity*, const QVector >&) rootObject = Qt3DCore::Quick::Quick3DEntity_QML_1(0x181f410) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 1 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 1 parentId = 0 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 2 Qt3DRender::QRenderSettings Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 11 Qt3DInput::QInputSettings Qt3D.Renderer.RenderNodes: virtual void Qt3DRender::Render::Entity::initializeFromPeer(const QNodeCreatedChangeBasePtr&) No parent entity found for Entity 1 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 2 of type Qt3DRender::QRenderSettings Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 4 of type Qt3DExtras::QForwardRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 5 of type Qt3DRender::QRenderSurfaceSelector Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 6 of type Qt3DRender::QViewport Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 7 of type Qt3DRender::QCameraSelector Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 8 of type Qt3DRender::QClearBuffers Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 9 of type Qt3DRender::QFrustumCulling Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 10 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 12 of type Qt3DRender::QCamera Qt3D.Renderer.RenderNodes: Creating Entity id = 12 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 13 Qt3DRender::QCameraLens Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 14 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 13 of type Qt3DRender::QCameraLens Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 14 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 15 of type Qt3DExtras::QOrbitCameraController Qt3D.Renderer.RenderNodes: Creating Entity id = 15 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 46 Qt3DLogic::QFrameAction Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 45 Qt3DInput::QLogicalDevice Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 47 of type Qt3DRender::QSceneLoader Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 48 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 49 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 49 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 47 Qt3DRender::QSceneLoader Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 48 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 50 of type Qt3DRender::QSceneLoader Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 51 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 52 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 52 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 50 Qt3DRender::QSceneLoader Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 51 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 53 of type Qt3DRender::QSceneLoader Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 54 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 55 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 55 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 53 Qt3DRender::QSceneLoader Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 54 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 56 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 56 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 57 Qt3DCore::QTransform Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 58 Qt3DRender::QPointLight qt.scenegraph.renderloop: (RT) - rendering done Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 57 of type Qt3DCore::QTransform qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=5, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 58 of type Qt3DRender::QPointLight Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 59 of type Qt3DRender::QShaderData Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 60 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 60 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 61 Qt3DRender::QPointLight Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 63 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 61 of type Qt3DRender::QPointLight Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 62 of type Qt3DRender::QShaderData Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 63 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 64 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 64 parentId = 1 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 65 Qt3DRender::QSpotLight Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 67 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 65 of type Qt3DRender::QSpotLight Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 66 of type Qt3DRender::QShaderData Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 67 of type Qt3DCore::QTransform Qt3D.Core.Aspects: Done setting scene root on aspect manager Qt3D.Core.Aspects: void Qt3DCore::QAspectManager::enterSimulationLoop() Qt3D.Core.Aspects: Calling onEngineStartup() for each aspect Qt3D.Core.Aspects: "Input Aspect" Qt3D.Core.Aspects: "Logic Aspect" Qt3D.Core.Aspects: "Render Aspect" Qt3D.Renderer.Backend: "" Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: " " Qt3D.Renderer.Backend: virtual void Qt3DRender::Render::Renderer::setSceneRoot(Qt3DCore::QBackendNodeFactory*, Qt3DRender::Render::Entity*) DUMPING SCENE qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Core.Aspects: Done calling onEngineStartup() for each aspect qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qml: aspectRatio = 2.4000000953674316 qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - animationStarted() qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 15ms, sync=0, render=5, swap=10 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 15455907 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Framegraph: virtual void Qt3DRender::Render::RenderSurfaceSelector::sceneChangeEvent(const QSceneChangePtr&) Qt3D.Renderer.Framegraph: virtual void Qt3DRender::Render::RenderSurfaceSelector::sceneChangeEvent(const QSceneChangePtr&) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.SceneLoaders: virtual void Qt3DRender::Render::LoadSceneJob::run() Attempting to load ":/models/clockface.qgltf" Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 2 changes at once Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 24ms, sync=0, render=3, swap=21 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Backend: Qt3DRender::Render::GraphicsHelperInterface* Qt3DRender::Render::GraphicsContext::resolveHighestOpenGLFunctions() Building OpenGL ES 3.0 Helper Qt3D.Renderer.Backend: context supports 8 texture units Qt3D.Renderer.Backend: VAO support = true Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=16, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 1 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 1 ms <=> 1 ms per RenderView <=> Avg 1000 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 1 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.GLTFImport: bv: bufferView_1 has offset: 0 Qt3D.GLTFImport: bv: bufferView_10 has offset: 3827700 Qt3D.GLTFImport: bv: bufferView_11 has offset: 3831288 Qt3D.GLTFImport: bv: bufferView_12 has offset: 4440096 Qt3D.GLTFImport: bv: bufferView_13 has offset: 4532736 Qt3D.GLTFImport: bv: bufferView_14 has offset: 4558080 Qt3D.GLTFImport: bv: bufferView_15 has offset: 4560456 Qt3D.GLTFImport: bv: bufferView_16 has offset: 4585800 Qt3D.GLTFImport: bv: bufferView_2 has offset: 748800 Qt3D.GLTFImport: bv: bufferView_3 has offset: 821988 Qt3D.GLTFImport: bv: bufferView_4 has offset: 841188 Qt3D.GLTFImport: bv: bufferView_5 has offset: 844776 Qt3D.GLTFImport: bv: bufferView_6 has offset: 2482368 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 29ms, sync=0, render=6, swap=23 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - animations done.. Qt3D.GLTFImport: bv: bufferView_7 has offset: 2986512 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=21, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.GLTFImport: bv: bufferView_8 has offset: 3735312 Qt3D.GLTFImport: bv: bufferView_9 has offset: 3808500 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65708a38, name = "??.004_??.007") qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 14ms, sync=0, render=4, swap=9 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x6576d120, name = "quan0.004") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65764570, name = "pan.005") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x6576f410, name = "pan.005") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x6577b010) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x657656c0, name = "??.011_CU??.011") qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QPhongMaterial(0x65774678, name = "zi") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x657793d8) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65766628, name = "??.002_??.005") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x65776f18, name = "quan0.001") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65767868, name = "pan.002") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x65780288, name = "pan.002") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x6576c060) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65768ab8, name = "??.001_CU??.036") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QPhongMaterial(0x65787268, name = "zi.002") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x65789598) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65769a20, name = "??.001_??.075") qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 15ms, sync=0, render=3, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x65783e28, name = "kedu.004") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x6578f9f0) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x6576ac68, name = "??.005_??.076") qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=8, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x6578dd40, name = "kedu.005") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x65795490) Qt3D.Renderer.SceneLoaders: virtual void Qt3DRender::Render::LoadSceneJob::run() Attempting to load ":/models/pointer.qgltf" Qt3D.GLTFImport: bv: bufferView_1 has offset: 0 Qt3D.GLTFImport: bv: bufferView_2 has offset: 24896 Qt3D.GLTFImport: bv: bufferView_3 has offset: 27452 Qt3D.GLTFImport: bv: bufferView_4 has offset: 39740 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65790810, name = "???.001_???.006") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x6579b898, name = "zhen") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x65762df8, name = "zuo") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x6579f3a8, name = "zuo") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x657156b0) Qt3D.Renderer.SceneLoaders: virtual void Qt3DRender::Render::LoadSceneJob::run() Attempting to load ":/models/pointer1.qgltf" Qt3D.GLTFImport: bv: bufferView_1 has offset: 0 Qt3D.GLTFImport: bv: bufferView_2 has offset: 24896 Qt3D.GLTFImport: bv: bufferView_3 has offset: 27452 Qt3D.GLTFImport: bv: bufferView_4 has offset: 39740 Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x6579f338, name = "???.003_???.002") qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x657ae438, name = "zhen.003") qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DRender::QGeometryRenderer(0x657a1de8, name = "zuo.002") Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DExtras::QDiffuseMapMaterial(0x657b2168, name = "zuo.002") Qt3D.Core.Nodes: void Qt3DCore::QEntity::addComponent(Qt3DCore::QComponent*) Qt3DCore::QTransform(0x657c2410) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 15ms, sync=0, render=3, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 116625639 qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=8, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qml: status is 1 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") qml: status is 2 qml: status is 1 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=2, swap=14 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 0 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 0 ms <=> 0 ms per RenderView <=> Avg inf RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 0 ms qml: status is 2 qml: status is 1 qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qml: status is 2 Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 358 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 15ms, sync=0, render=3, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 33455478 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 136 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 136 parentId = 49 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 177 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 177 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 178 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 137 of type Qt3DCore::QEntity qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.RenderNodes: Creating Entity id = 137 parentId = 177 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 84 Qt3DRender::QGeometryRenderer qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 138 Qt3DExtras::QDiffuseMapMaterial qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 84 of type Qt3DRender::QGeometryRenderer qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 85 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 86 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 68 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 87 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 88 of type Qt3DRender::QAttribute qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 89 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 76 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 138 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 153 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 152 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 155 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 154 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 156 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 139 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 146 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 149 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 147 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 150 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 148 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 151 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 141 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 142 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 140 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 134 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 135 of type Qt3DRender::QTextureImage Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 143 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 144 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 145 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 157 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 157 parentId = 177 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 90 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 158 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 90 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 91 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 92 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 77 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 93 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 94 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 95 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 78 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 158 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 173 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 172 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 175 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 174 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 176 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 159 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 166 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 169 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 167 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 170 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 168 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 171 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 161 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 162 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 160 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 132 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 133 of type Qt3DRender::QTextureImage Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 163 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 164 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 165 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 178 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 179 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 179 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 96 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 180 Qt3DExtras::QPhongMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 197 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 96 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 97 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 98 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 79 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 99 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 100 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 80 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 180 of type Qt3DExtras::QPhongMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 193 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 192 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 195 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 194 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 196 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 181 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 186 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 189 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 187 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 190 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 188 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 191 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 182 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 183 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 184 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 185 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 197 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 238 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 238 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 239 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 198 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 198 parentId = 238 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 101 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 199 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 101 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 102 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 103 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 81 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 104 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 105 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 106 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 82 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 199 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 214 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 213 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 216 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 215 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 217 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 200 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 207 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 210 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 208 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 211 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 209 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 212 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 202 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 203 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 201 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 204 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 205 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 206 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 218 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 218 parentId = 238 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 107 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 219 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 107 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 108 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 109 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 83 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 110 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 111 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 112 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 69 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 219 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 234 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 233 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 236 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 235 of type Qt3DRender::QShaderProgram qt.scenegraph.renderloop: (RT) - rendering done Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 237 of type Qt3DRender::QFilterKey qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=3, swap=14 - (on render thread) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 220 of type Qt3DRender::QEffect qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 227 of type Qt3DRender::QTechnique qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 230 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 228 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 231 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 229 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 232 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 222 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 223 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 221 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 224 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 225 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 226 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 239 of type Qt3DCore::QTransform qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 240 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 240 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 113 Qt3DRender::QGeometryRenderer qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 241 Qt3DExtras::QPhongMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 258 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 113 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 114 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 115 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 70 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 116 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 117 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 71 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 241 of type Qt3DExtras::QPhongMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 254 of type Qt3DRender::QShaderProgramBuilder qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 253 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 256 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 255 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 257 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 242 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 247 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 250 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 248 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 251 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 249 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 252 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 243 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 244 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 245 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 246 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 258 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 259 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 259 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 118 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 260 Qt3DExtras::QDiffuseMapMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 279 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 118 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 119 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 120 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 72 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 121 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 122 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 123 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 73 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 260 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 275 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 274 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 277 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 276 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 278 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 261 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 268 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 271 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 269 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 272 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 270 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 273 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 263 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 264 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 262 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 130 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 131 of type Qt3DRender::QTextureImage Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 265 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 266 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 267 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 279 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 280 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 280 parentId = 136 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 124 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 281 Qt3DExtras::QDiffuseMapMaterial Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 300 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 124 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 125 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 126 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 74 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 127 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 128 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 129 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 75 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 281 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 296 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 295 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 298 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 297 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 299 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 282 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 289 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 292 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 290 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 293 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 291 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 294 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 284 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 285 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 283 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 286 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 287 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 288 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 300 of type Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 319 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 319 parentId = 52 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 360 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 360 parentId = 319 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 361 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 320 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 320 parentId = 360 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 305 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 321 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 305 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 306 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 307 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 301 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 308 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 309 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 310 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 302 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 321 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 336 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 335 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 338 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 337 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 339 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 322 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 329 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 332 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 330 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 333 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 331 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 334 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 324 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 325 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 323 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 317 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 318 of type Qt3DRender::QTextureImage Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 326 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 327 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 328 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 340 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 340 parentId = 360 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 311 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 341 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 311 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 312 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 313 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 303 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 314 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 315 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 316 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 304 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 341 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 356 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 355 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 358 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 357 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 359 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 342 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 349 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 352 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 350 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 353 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 351 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 354 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 344 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 345 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 343 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 346 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 347 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 348 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 361 of type Qt3DCore::QTransform qt.scenegraph.renderloop: (RT) - rendering done Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 380 of type Qt3DCore::QEntity qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=2, swap=14 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() Qt3D.Renderer.RenderNodes: Creating Entity id = 380 parentId = 55 qt.scenegraph.renderloop: (RT) --- done processEvents() Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 421 of type Qt3DCore::QEntity qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started Qt3D.Renderer.RenderNodes: Creating Entity id = 421 parentId = 380 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 422 Qt3DCore::QTransform Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 381 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 381 parentId = 421 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 366 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 382 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 366 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 367 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 368 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 362 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 369 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 370 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 371 of type Qt3DRender::QAttribute qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 363 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 382 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 397 of type Qt3DRender::QShaderProgramBuilder qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 396 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 399 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 398 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 400 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 383 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 390 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 393 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 391 of type Qt3DRender::QTechnique qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 394 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 392 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 395 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 385 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 386 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 384 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 378 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 379 of type Qt3DRender::QTextureImage Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 387 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 388 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 389 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 401 of type Qt3DCore::QEntity Qt3D.Renderer.RenderNodes: Creating Entity id = 401 parentId = 421 Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 372 Qt3DRender::QGeometryRenderer Qt3D.Renderer.RenderNodes: void Qt3DRender::Render::Entity::addComponent(Qt3DCore::QNodeIdTypePair) id = 402 Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 372 of type Qt3DRender::QGeometryRenderer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 373 of type Qt3DRender::QGeometry Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 374 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 364 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 375 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 376 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 377 of type Qt3DRender::QAttribute Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 365 of type Qt3DRender::QBuffer Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 402 of type Qt3DExtras::QDiffuseMapMaterial Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 417 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 416 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 419 of type Qt3DRender::QShaderProgramBuilder Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 418 of type Qt3DRender::QShaderProgram Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 420 of type Qt3DRender::QFilterKey Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 403 of type Qt3DRender::QEffect Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 410 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 413 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 411 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 414 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 412 of type Qt3DRender::QTechnique Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 415 of type Qt3DRender::QRenderPass Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 405 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 406 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 404 of type Qt3DRender::QTexture2D Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 407 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 408 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 409 of type Qt3DRender::QParameter Qt3D.Core.Nodes: "Render Aspect" Creating backend node for node id 422 of type Qt3DCore::QTransform Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 28ms, sync=0, render=2, swap=26 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=21, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 31ms, sync=0, render=4, swap=27 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=24, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 27ms, sync=0, render=4, swap=23 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=13, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 31ms, sync=0, render=4, swap=27 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.general: animation driver switched to timer mode qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=22, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=4, swap=16 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 33ms, sync=0, render=4, swap=29 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=24, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 29ms, sync=0, render=4, swap=25 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=17, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 13ms, sync=0, render=3, swap=10 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 15ms, sync=0, render=3, swap=11 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: animation driver switched to vsync mode qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=2, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=3 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=3, swap=15 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=7, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=2, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=3, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=4, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=4, swap=12 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=4 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=4, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.IO: uploaded buffer size= 748800 Qt3D.Renderer.IO: uploaded buffer size= 73188 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=5, animations=2 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.IO: uploaded buffer size= 19200 Qt3D.Renderer.IO: uploaded buffer size= 3588 Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.IO: uploaded buffer size= 1637592 qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.IO: uploaded buffer size= 504144 qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.IO: uploaded buffer size= 748800 Qt3D.Renderer.IO: uploaded buffer size= 73188 Qt3D.Renderer.IO: uploaded buffer size= 19200 Qt3D.Renderer.IO: uploaded buffer size= 3588 Qt3D.Renderer.IO: uploaded buffer size= 608808 Qt3D.Renderer.IO: uploaded buffer size= 92640 Qt3D.Renderer.IO: uploaded buffer size= 25344 Qt3D.Renderer.IO: uploaded buffer size= 2376 Qt3D.Renderer.IO: uploaded buffer size= 25344 Qt3D.Renderer.IO: uploaded buffer size= 2376 Qt3D.Renderer.IO: uploaded buffer size= 24896 Qt3D.Renderer.IO: uploaded buffer size= 2556 Qt3D.Renderer.IO: uploaded buffer size= 12288 Qt3D.Renderer.IO: uploaded buffer size= 1512 Qt3D.Renderer.IO: uploaded buffer size= 24896 Qt3D.Renderer.IO: uploaded buffer size= 2556 Qt3D.Renderer.IO: uploaded buffer size= 12288 Qt3D.Renderer.IO: uploaded buffer size= 1512 qt.opengl.diskcache: program with 2 shaders, cache key 3840ac35dfee488741a2d0be86b575186c7bb99c qt.opengl.diskcache: Program binary set for program 2, size 36276, format 0x8fc5, err = 0x0 qt.opengl.diskcache: Program binary received from cache Qt3D.Renderer.Backend: Qt3DRender::Render::GraphicsHelperInterface* Qt3DRender::Render::GraphicsContext::resolveHighestOpenGLFunctions() Building OpenGL ES 3.0 Helper Qt3D.Renderer.Rendering: "modelMatrix" size 1 offset -1 rawSize 64 Qt3D.Renderer.Rendering: "modelNormalMatrix" size 1 offset -1 rawSize 36 Qt3D.Renderer.Rendering: "modelViewProjection" size 1 offset -1 rawSize 64 Qt3D.Renderer.Rendering: "texCoordScale" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "eyePosition" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "ka" size 1 offset -1 rawSize 16 Qt3D.Renderer.Rendering: "diffuseTexture" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "ks" size 1 offset -1 rawSize 16 Qt3D.Renderer.Rendering: "shininess" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lightCount" size 1 offset -1 rawSize 4 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelMatrix" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelNormalMatrix" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelViewProjection" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "texCoordScale" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "eyePosition" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "ka" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "diffuseTexture" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "ks" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "shininess" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lightCount" -1 Qt3D.Renderer.Shaders: Active Attribute "vertexTexCoord" Qt3D.Renderer.Shaders: Active Attribute "vertexPosition" Qt3D.Renderer.Shaders: Active Attribute "vertexNormal" qt.opengl.diskcache: program with 2 shaders, cache key bc078af26a240f834c39bb5ced3d9859cc3281aa qt.opengl.diskcache: Program binary set for program 3, size 36000, format 0x8fc5, err = 0x0 qt.opengl.diskcache: Program binary received from cache Qt3D.Renderer.Backend: Qt3DRender::Render::GraphicsHelperInterface* Qt3DRender::Render::GraphicsContext::resolveHighestOpenGLFunctions() Building OpenGL ES 3.0 Helper Qt3D.Renderer.Rendering: "modelMatrix" size 1 offset -1 rawSize 64 Qt3D.Renderer.Rendering: "modelNormalMatrix" size 1 offset -1 rawSize 36 Qt3D.Renderer.Rendering: "modelViewProjection" size 1 offset -1 rawSize 64 Qt3D.Renderer.Rendering: "eyePosition" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "ka" size 1 offset -1 rawSize 16 Qt3D.Renderer.Rendering: "kd" size 1 offset -1 rawSize 16 Qt3D.Renderer.Rendering: "ks" size 1 offset -1 rawSize 16 Qt3D.Renderer.Rendering: "shininess" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[0].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[0].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[1].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[1].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[2].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[2].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[3].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[3].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[4].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[4].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[5].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[5].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[6].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[6].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].type" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].position" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].color" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].intensity" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lights[7].direction" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].attenuation" size 1 offset -1 rawSize 12 Qt3D.Renderer.Rendering: "lights[7].cutOffAngle" size 1 offset -1 rawSize 4 Qt3D.Renderer.Rendering: "lightCount" size 1 offset -1 rawSize 4 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelMatrix" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelNormalMatrix" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "modelViewProjection" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "eyePosition" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "ka" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "kd" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "ks" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "shininess" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[0].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[1].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[2].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[3].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[4].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[5].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[6].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].type" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].position" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].color" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].intensity" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].direction" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].attenuation" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lights[7].cutOffAngle" -1 Qt3D.Renderer.Shaders: Active Uniform in Default Block "lightCount" -1 Qt3D.Renderer.Shaders: Active Attribute "vertexPosition" Qt3D.Renderer.Shaders: Active Attribute "vertexNormal" Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.Rendering: void Qt3DRender::Render::Renderer::createOrUpdateVAO(Qt3DRender::Render::RenderCommand*, Qt3DRender::Render::HVao*, Qt3DRender::Render::OpenGLVertexArrayObject**) Allocating new VAO Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 7634244307 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 0 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 1 ms <=> 1 ms per RenderView <=> Avg 1000 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 1 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 6999ms, sync=0, render=6986, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6988, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 13ms, sync=0, render=3, swap=10 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=7, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=3, swap=13 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 53844473 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 27 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 27 ms <=> 27 ms per RenderView <=> Avg 37.037 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 27 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 94ms, sync=0, render=30, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 93447330 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=86, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 35 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 35 ms <=> 35 ms per RenderView <=> Avg 28.5714 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 35 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 75ms, sync=0, render=38, swap=37 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once qt.scenegraph.renderloop: (RT) - rendering started Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 76804058 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 8 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 8 ms <=> 8 ms per RenderView <=> Avg 125 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 8 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 75ms, sync=1, render=11, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.general: animation driver switched to timer mode Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 74816731 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=69, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73370082 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 10 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 10 ms <=> 10 ms per RenderView <=> Avg 100 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 10 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 80ms, sync=0, render=18, swap=61 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 80542062 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=72, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 10 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 10 ms <=> 10 ms per RenderView <=> Avg 100 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 11 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 80ms, sync=0, render=19, swap=61 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 79585399 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=70, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 4 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 4 ms <=> 4 ms per RenderView <=> Avg 250 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 4 ms qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 71ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 71862757 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=64, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73066754 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=1, blockedForSync=64, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73696085 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 9 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 9 ms <=> 9 ms per RenderView <=> Avg 111.111 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 9 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 76ms, sync=0, render=13, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 76976407 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=69, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 9 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 9 ms <=> 9 ms per RenderView <=> Avg 111.111 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 9 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 76ms, sync=0, render=13, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 77030408 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=69, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72798754 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73033421 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73038420 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 4 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 4 ms <=> 4 ms per RenderView <=> Avg 250 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 4 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72487423 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=64, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73600418 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72291096 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=64, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72629771 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 74ms, sync=0, render=14, swap=59 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 76075759 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=68, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 17 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 18 ms <=> 18 ms per RenderView <=> Avg 55.5556 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 18 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 86ms, sync=0, render=23, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 85759730 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=77, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73625767 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=9, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72602771 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=10, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 72942769 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=10, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73720767 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 17 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 17 ms <=> 17 ms per RenderView <=> Avg 58.8235 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 18 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 85ms, sync=0, render=23, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 86117728 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=77, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 17 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 17 ms <=> 17 ms per RenderView <=> Avg 58.8235 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 17 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 86ms, sync=0, render=22, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 85648396 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=77, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 72ms, sync=0, render=10, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73008103 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73178102 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=65, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 76ms, sync=0, render=13, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 76583758 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=69, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73533437 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73641783 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73615115 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 74ms, sync=0, render=11, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations qt.scenegraph.renderloop: - animations done.. qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=67, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 75708776 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 6 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 74ms, sync=1, render=11, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 74009114 qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=67, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 5 ms <=> 5 ms per RenderView <=> Avg 200 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 73ms, sync=0, render=10, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 73420116 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.renderloop: - animations done.. qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=66, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 5 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 6 ms <=> 6 ms per RenderView <=> Avg 166.667 RenderView/s Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 7 ms Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 76ms, sync=0, render=13, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 77903436 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=70, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 10 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 10 ms <=> 10 ms per RenderView <=> Avg 100 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 10 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 78ms, sync=0, render=14, swap=64 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 79014766 Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=71, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 11 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 11 ms <=> 11 ms per RenderView <=> Avg 90.9091 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 12 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 79ms, sync=0, render=16, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 80214095 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=72, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 11 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 11 ms <=> 11 ms per RenderView <=> Avg 90.9091 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 12 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 79ms, sync=0, render=15, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 80248096 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=72, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 11 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 11 ms <=> 11 ms per RenderView <=> Avg 90.9091 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 12 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 79ms, sync=0, render=15, swap=63 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 80180429 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=72, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update qt.scenegraph.renderloop: - lock for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 11 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 11 ms <=> 11 ms per RenderView <=> Avg 90.9091 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 12 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 13:44:59: User requested stop. Shutting down... qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 81ms, sync=0, render=15, swap=65 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 82067090 qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=74, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x675049f8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x675056a8, name = "Thread (pooled)") Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update qt.scenegraph.renderloop: - polish and sync update request Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[0].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].direction" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[1].cutOffAngle" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].color" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].type" set for update Qt3D.Renderer.Shaders: UBO scalar member "lights[2].intensity" set for update Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submitted Renderview 1 / 1 in 13 ms Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission of Queue in 14 ms <=> 14 ms per RenderView <=> Avg 71.4286 RenderView/s Qt3D.Renderer.Rendering: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) Submission Completed in 14 ms qt.scenegraph.renderloop: (RT) sceneGraphChanged qt.scenegraph.renderloop: update on window - on render thread QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 83ms, sync=0, render=20, swap=62 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: - advancing animations Qt3D.Renderer.Memory: Qt3DRender::Render::Renderer::ViewSubmissionResultData Qt3DRender::Render::Renderer::submitRenderViews(const QVector&) rendering frame qt.scenegraph.renderloop: - animations done.. Qt3D.Renderer.VsyncAdvanceService: Elapsed nsecs since last call 83500753 qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=74, animations=1 - (on Gui thread) QQuickWindowQmlImpl(0x17db858 active exposed, visibility=QWindow::Windowed, flags=QFlags(Window), title="3D ??", geometry=0,0 800x480) Qt3D.Renderer.RenderStates: current states "1000001010000" inverse "1111111111111111111111111111111111111111111111111110111110101111" -> states to change: "0" Qt3D.Core.ChangeArbiter: virtual void Qt3DCore::QChangeArbiter::sceneChangeEventWithLock(const QSceneChangeList&) Handles 9 changes at once Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::UpdateWorldTransformJob::run() QThread(0x67504b10, name = "Thread (pooled)") Qt3D.Renderer.Jobs: virtual void Qt3DRender::Render::RenderViewInitializerJob::run() 0 Qt3D.Renderer.Jobs: Entering virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Qt3D.Renderer.Jobs: Exiting virtual void Qt3DRender::Render::ExpandBoundingVolumeJob::run() QThread(0x67504aa0, name = "Thread (pooled)") Process exited with exit code 1 quit 13:44:59: Application finished with exit code 0.