/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsdirect2dbackingstore.h" #include "qwindowsdirect2dplatformpixmap.h" #include "qwindowsdirect2dintegration.h" #include "qwindowsdirect2dcontext.h" #include "qwindowsdirect2dpaintdevice.h" #include "qwindowsdirect2dbitmap.h" #include "qwindowsdirect2ddevicecontext.h" #include "qwindowsdirect2dwindow.h" #include "qwindowscontext.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QWindowsDirect2DBackingStore \brief Backing store for windows. \internal \ingroup qt-lighthouse-win */ static inline QWindowsDirect2DPlatformPixmap *platformPixmap(QPixmap *p) { return static_cast(p->handle()); } static inline QWindowsDirect2DBitmap *bitmap(QPixmap *p) { return platformPixmap(p)->bitmap(); } static inline QWindowsDirect2DWindow *nativeWindow(QWindow *window) { return static_cast(window->handle()); } QWindowsDirect2DBackingStore::QWindowsDirect2DBackingStore(QWindow *window) : QPlatformBackingStore(window) { } QWindowsDirect2DBackingStore::~QWindowsDirect2DBackingStore() { } void QWindowsDirect2DBackingStore::beginPaint(const QRegion ®ion) { QPixmap *pixmap = nativeWindow(window())->pixmap(); bitmap(pixmap)->deviceContext()->begin(); if (window()->format().hasAlpha()) { QPainter painter(pixmap); painter.setCompositionMode(QPainter::CompositionMode_Source); QColor clear(Qt::transparent); for (const QRect& r : region) painter.fillRect(r, clear); } } void QWindowsDirect2DBackingStore::endPaint() { bitmap(nativeWindow(window())->pixmap())->deviceContext()->end(); } QPaintDevice *QWindowsDirect2DBackingStore::paintDevice() { return nativeWindow(window())->pixmap(); } void QWindowsDirect2DBackingStore::flush(QWindow *targetWindow, const QRegion ®ion, const QPoint &offset) { if (targetWindow != window()) { QSharedPointer copy(nativeWindow(window())->copyBackBuffer()); nativeWindow(targetWindow)->flush(copy.data(), region, offset); } nativeWindow(targetWindow)->present(region); } void QWindowsDirect2DBackingStore::resize(const QSize &size, const QRegion ®ion) { QPixmap old = nativeWindow(window())->pixmap()->copy(); nativeWindow(window())->resizeSwapChain(size); QPixmap *newPixmap = nativeWindow(window())->pixmap(); if (!old.isNull()) { for (const QRect &rect : region) platformPixmap(newPixmap)->copy(old.handle(), rect); } } QImage QWindowsDirect2DBackingStore::toImage() const { return nativeWindow(window())->pixmap()->toImage(); } QT_END_NAMESPACE