0 igd10iumd32.dll + 0x81d44 1 igd10iumd32.dll + 0x9107c5 2 d3d11.dll + 0x147abf 3 libGLESv2.dll!rx::Clear11::clearFramebuffer(gl::Context const *,rx::ClearParameters const &,gl::FramebufferState const &) [clear11.cpp : 606 + 0x1a] 4 libGLESv2.dll!rx::Framebuffer11::clearImpl(gl::Context const *,rx::ClearParameters const &) [framebuffer11.cpp : 139 + 0x14] 5 libGLESv2.dll!rx::FramebufferD3D::clear(gl::Context const *,unsigned int) [framebufferd3d.cpp : 106 + 0x11] 6 libGLESv2.dll!gl::Framebuffer::clear(gl::Context const *,unsigned int) [framebuffer.cpp : 1241 + 0x12] 7 libGLESv2.dll!gl::Context::clear(unsigned int) [context.cpp : 2803 + 0x1a] 8 Qt5Quick.dll!QSGBindable::clear(QFlags) [qsgrenderer.cpp : 77 + 0xc] 9 Qt5Quick.dll!QSGBatchRenderer::Renderer::renderBatches() [qsgbatchrenderer.cpp : 2517 + 0x1d] 10 Qt5Quick.dll!QSGBatchRenderer::Renderer::render() [qsgbatchrenderer.cpp : 2735 + 0x7] 11 Qt5Quick.dll!QSGRenderer::renderScene(QSGBindable const &) [qsgrenderer.cpp : 244 + 0xd] 12 Qt5Quick.dll!QSGRenderer::renderScene(unsigned int) [qsgrenderer.cpp : 202 + 0x5] 13 Qt5Quick.dll!QSGDefaultRenderContext::renderNextFrame(QSGRenderer *,unsigned int) [qsgdefaultrendercontext.cpp : 182 + 0xd] 14 Qt5Quick.dll!QQuickWindowPrivate::renderSceneGraph(QSize const &) [qquickwindow.cpp : 486 + 0x25]