/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scenemodifier.h" #include #include #include #include #include #include SceneModifier::SceneModifier(Qt3DCore::QEntity* rootEntity) : m_pRootEntity(rootEntity) { m_Camera = nullptr; On_QtBugCreateEntity(); } SceneModifier::~SceneModifier() { } void SceneModifier::SetCamera(Qt3DRender::QCamera* pCamera) { m_Camera = pCamera; } void SceneModifier::On_QtBugCreateEntity() { Qt3DCore::QEntity* pEntity = m_pRootEntity->findChild("pEntity"); if (pEntity == nullptr) { pEntity = new Qt3DCore::QEntity(m_pRootEntity); pEntity->setObjectName("pEntity"); Qt3DCore::QTransform* pTransform = new Qt3DCore::QTransform(); pTransform->setScale(1.0f); pTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 25.0f)); pTransform->setTranslation(QVector3D(0.0f, 0.0f, 0.0f)); Qt3DExtras::QSphereMesh* pMesh = new Qt3DExtras::QSphereMesh(); pMesh->setRadius(300.0f); pMesh->setRings(100); pMesh->setSlices(20); Qt3DExtras::QDiffuseSpecularMaterial* pMaterial = new Qt3DExtras::QDiffuseSpecularMaterial(); pMaterial->setDiffuse(QColor(255, 102, 205, 255)); pMaterial->setAmbient(QColor(255, 102, 205, 255)); pEntity->addComponent(pMesh); pEntity->addComponent(pTransform); pEntity->addComponent(pMaterial); } } void SceneModifier::On_QtBugAmbient() { Qt3DCore::QEntity* pEntity = m_pRootEntity->findChild("pEntity"); if (pEntity != nullptr) { Qt3DCore::QComponentVector ComponentList = pEntity->components(); for (Qt3DCore::QComponent* pComp : ComponentList) { if (qobject_cast(pComp) != nullptr) { Qt3DExtras::QDiffuseSpecularMaterial* pMat = qobject_cast(pComp); QColor MeshColor(rand() % 255, rand() % 255, rand() % 255, 255); pMat->setAmbient(MeshColor); } } } } void SceneModifier::On_QtBugDiffuse() { Qt3DCore::QEntity* pEntity = m_pRootEntity->findChild("pEntity"); if (pEntity != nullptr) { Qt3DCore::QComponentVector ComponentList = pEntity->components(); for (Qt3DCore::QComponent* pComp : ComponentList) { if (qobject_cast(pComp) != nullptr) { Qt3DExtras::QDiffuseSpecularMaterial* pMat = qobject_cast(pComp); QColor MeshColor(rand() % 255, rand() % 255, rand() % 255, 255); pMat->setDiffuse(MeshColor); } } } }