//MainScene.qml import QtQuick.Scene3D 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Scene3D { id: scene Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: camera clearColor: "transparent" } } ] } }