Qt 5.15.1 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC 2019) on "windows" OS: Windows 10 Version 1803 [winnt version 10.0.17134] Theme: Platforms requested : windows available : snap,flatpak,xdgdesktopportal Styles requested : WindowsVista,Windows available : windowsvista,Windows,Fusion System font : "MS Shell Dlg 2" 8 Native file dialog Fonts: General font : "MS Shell Dlg 2" 8 Fixed font : "Courier New" 9 Title font : "MS Shell Dlg 2" 8 Smallest font: "MS Shell Dlg 2" 8 Palette: QPalette::WindowText: #ff000000 QPalette::Button: #fff0f0f0 QPalette::Light: #ffffffff QPalette::Midlight: #ffe3e3e3 QPalette::Dark: #ffa0a0a0 QPalette::Mid: #ffa0a0a0 QPalette::Text: #ff000000 QPalette::BrightText: #ffffffff QPalette::ButtonText: #ff000000 QPalette::Base: #ffffffff QPalette::Window: #fff0f0f0 QPalette::Shadow: #ff696969 QPalette::Highlight: #ff0078d7 QPalette::HighlightedText: #ffffffff QPalette::Link: #ff0000ff QPalette::LinkVisited: #ffff00ff QPalette::AlternateBase: #ffe9e7e3 QPalette::NoRole: #ff000000 QPalette::ToolTipBase: #ffffffdc QPalette::ToolTipText: #ff000000 QPalette::PlaceholderText: #80000000 Screens: 1, High DPI scaling: inactive # 0 "\\.\DISPLAY1" Depth: 32 Primary: yes Manufacturer: Model: Serial number: Geometry: 2560x1440+0+0 Available: 2560x1380+0+0 Physical size: 309x174 mm Refresh: 60 Hz Power state: 0 Physical DPI: 210.434,210.207 Logical DPI: 144,144 Subpixel_None DevicePixelRatio: 1 Pixel density: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 OrientationUpdateMask: 0 Dynamic GL LibGL Vendor: Intel Renderer: Intel(R) HD Graphics 630 Version: 4.5.0 - Build 23.20.16.4973 Shading language: 4.50 - Build 23.20.16.4973 Format: Version: 4.5 Profile: 2 Swap behavior: 2 Buffer size (RGBA): 8,8,8,8 Depth buffer: 24 Stencil buffer: 8 Profile: None (QOpenGLFunctions_4_5), Core (QOpenGLFunctions_4_5_Core), Compatibility (QOpenGLFunctions_4_5_Compatibility) Vulkan instance available Supported instance extensions: VK_KHR_surface, version 25 VK_KHR_win32_surface, version 6 VK_KHR_external_memory_capabilities, version 1 VK_KHR_external_semaphore_capabilities, version 1 VK_KHR_external_fence_capabilities, version 1 VK_KHR_get_physical_device_properties2, version 1 VK_KHR_get_surface_capabilities2, version 1 VK_EXT_debug_report, version 9 VK_EXT_display_surface_counter, version 1 VK_KHR_device_group_creation, version 1 VK_NV_external_memory_capabilities, version 1 VK_EXT_debug_utils, version 1 Supported layers: VK_LAYER_NV_optimus, version 1, spec version 1.1.70, NVIDIA Optimus layer VK_LAYER_LUNARG_standard_validation, version 1, spec version 1.0.73, LunarG Standard Validation Layer Available physical devices: API version 1.1.70, vendor 0x10DE, device 0x134D, GeForce 940MX, type 2, driver version 398.144.0 API version 1.0.66, vendor 0x8086, device 0x591B, Intel(R) HD Graphics 630, type 1, driver version 0.16.2 GPU #1: Card name : Intel(R) HD Graphics 630 Driver Name : igdumdim64.dll Driver Version : 23.20.16.4973 Vendor ID : 0x8086 Device ID : 0x591B SubSys ID : 0x505E17AA Revision ID : 0x0004 Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1,2,4,8,16 Features: - MultisampleTexture v MultisampleRenderBuffer - DebugMarkers - Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel Texture formats: RGBA8 BGRA8 R8 R16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 ETC2_RGB8 ETC2_RGB8A1 ETC2_RGBA8 ASTC_4x4 ASTC_5x4 ASTC_5x5 ASTC_6x5 ASTC_6x6 ASTC_8x5 ASTC_8x6 ASTC_8x8 ASTC_10x5 ASTC_10x6 ASTC_10x8 ASTC_10x10 ASTC_12x10 ASTC_12x12 Vulkan: Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer - DebugMarkers v Timestamps v Instancing - CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute v WideLines v VertexShaderPointSize v BaseVertex v BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel Texture formats: RGBA8 BGRA8 R8 R16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7 Direct3D 11: Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers v Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart - NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines - VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel Texture formats: RGBA8 BGRA8 R8 R16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7