GEThttp://192.168.1.106:8000/favicon.ico [HTTP/1.1 404 File not found: /home/lpotter/development/builds/wasmbug-72231/favicon.ico 0ms] unreachable code after return statement qtloader.js:576:4 Heap resize call from 16777216 to 20185088 took 0 msecs. Success: true Heap resize call from 20185088 to 24248320 took 0 msecs. Success: true Heap resize call from 24248320 to 29097984 took 0 msecs. Success: true [Thread 1, GL ctx: 1]: getParameter(7937) -> Mozilla [Thread 1, GL ctx: 1]: getParameter(36348) -> 32 [Thread 1, GL ctx: 1]: isContextLost() -> false QVariantMap QGfxShaderBuilder::gaussianBlur(const QJSValue &) 3 qtloader.js:382:25 [Thread 1, GL ctx: 1]: getExtension(ANGLE_instanced_arrays) -> [object ANGLE_instanced_arrays] [Thread 1, GL ctx: 1]: getExtension(OES_vertex_array_object) -> [object OES_vertex_array_object] [Thread 1, GL ctx: 1]: getExtension(WEBGL_draw_buffers) -> [object WEBGL_draw_buffers] [Thread 1, GL ctx: 1]: getExtension(WEBGL_draw_instanced_base_vertex_base_instance) -> null [Thread 1, GL ctx: 1]: getExtension(EXT_disjoint_timer_query) -> null [Thread 1, GL ctx: 1]: getExtension(WEBGL_multi_draw) -> null [Thread 1, GL ctx: 1]: getSupportedExtensions() -> ANGLE_instanced_arrays,EXT_blend_minmax,EXT_color_buffer_half_float,EXT_float_blend,EXT_frag_depth,EXT_shader_texture_lod,EXT_sRGB,EXT_texture_compression_bptc,EXT_texture_compression_rgtc,EXT_texture_filter_anisotropic,OES_element_index_uint,OES_fbo_render_mipmap,OES_standard_derivatives,OES_texture_float,OES_texture_float_linear,OES_texture_half_float,OES_texture_half_float_linear,OES_vertex_array_object,WEBGL_color_buffer_float,WEBGL_compressed_texture_etc,WEBGL_compressed_texture_s3tc,WEBGL_compressed_texture_s3tc_srgb,WEBGL_debug_renderer_info,WEBGL_debug_shaders,WEBGL_depth_texture,WEBGL_draw_buffers,WEBGL_lose_context [Thread 1, GL ctx: 1]: getExtension(ANGLE_instanced_arrays) -> [object ANGLE_instanced_arrays] [Thread 1, GL ctx: 1]: getExtension(EXT_blend_minmax) -> [object EXT_blend_minmax] [Thread 1, GL ctx: 1]: getExtension(EXT_color_buffer_half_float) -> [object EXT_color_buffer_half_float] [Thread 1, GL ctx: 1]: getExtension(EXT_frag_depth) -> [object EXT_frag_depth] [Thread 1, GL ctx: 1]: getExtension(EXT_shader_texture_lod) -> [object EXT_shader_texture_lod] [Thread 1, GL ctx: 1]: getExtension(EXT_sRGB) -> [object EXT_sRGB] [Thread 1, GL ctx: 1]: getExtension(EXT_texture_filter_anisotropic) -> [object EXT_texture_filter_anisotropic] [Thread 1, GL ctx: 1]: getExtension(OES_element_index_uint) -> [object OES_element_index_uint] [Thread 1, GL ctx: 1]: getExtension(OES_standard_derivatives) -> [object OES_standard_derivatives] [Thread 1, GL ctx: 1]: getExtension(OES_texture_float) -> [object OES_texture_float] [Thread 1, GL ctx: 1]: getExtension(OES_texture_float_linear) -> [object OES_texture_float_linear] [Thread 1, GL ctx: 1]: getExtension(OES_texture_half_float) -> [object OES_texture_half_float] [Thread 1, GL ctx: 1]: getExtension(OES_texture_half_float_linear) -> [object OES_texture_half_float_linear] [Thread 1, GL ctx: 1]: getExtension(OES_vertex_array_object) -> [object OES_vertex_array_object] [Thread 1, GL ctx: 1]: getExtension(WEBGL_color_buffer_float) -> [object WEBGL_color_buffer_float] [Thread 1, GL ctx: 1]: getExtension(WEBGL_compressed_texture_etc) -> [object WEBGL_compressed_texture_etc] [Thread 1, GL ctx: 1]: getExtension(WEBGL_compressed_texture_s3tc) -> [object WEBGL_compressed_texture_s3tc] [Thread 1, GL ctx: 1]: getExtension(WEBGL_compressed_texture_s3tc_srgb) -> [object WEBGL_compressed_texture_s3tc_srgb] [Thread 1, GL ctx: 1]: getExtension(WEBGL_depth_texture) -> [object WEBGL_depth_texture] [Thread 1, GL ctx: 1]: getExtension(WEBGL_draw_buffers) -> [object WEBGL_draw_buffers] [Thread 1, GL ctx: 1]: getParameter(34921) -> 16 [Thread 1, GL ctx: 1]: getParameter(3379) -> 32768 [Thread 1, GL ctx: 1]: getParameter(3379) -> 32768 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,128,191,0,0,128,191,0,0,128,63,0,0,128,191,0,0,128,63,0,0,128,63,0,0,128,191,0,0,128,63,0,0,0,0,0,0,0,0,0,0,128,63,0,0,0,0,0,0,128,63,0,0,128,63,0,0,0,0,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: getParameter(3379) -> 32768 [Thread 1, GL ctx: 1]: getParameter(3317) -> 4 [Thread 1, GL ctx: 1]: pixelStorei(3317, 1) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined 9 [Thread 1, GL ctx: 1]: pixelStorei(3317, 4) -> undefined [Thread 1, GL ctx: 1]: getSupportedExtensions() -> ANGLE_instanced_arrays,EXT_blend_minmax,EXT_color_buffer_half_float,EXT_float_blend,EXT_frag_depth,EXT_shader_texture_lod,EXT_sRGB,EXT_texture_compression_bptc,EXT_texture_compression_rgtc,EXT_texture_filter_anisotropic,OES_element_index_uint,OES_fbo_render_mipmap,OES_standard_derivatives,OES_texture_float,OES_texture_float_linear,OES_texture_half_float,OES_texture_half_float_linear,OES_vertex_array_object,WEBGL_color_buffer_float,WEBGL_compressed_texture_etc,WEBGL_compressed_texture_s3tc,WEBGL_compressed_texture_s3tc_srgb,WEBGL_debug_renderer_info,WEBGL_debug_shaders,WEBGL_depth_texture,WEBGL_draw_buffers,WEBGL_lose_context [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 172, 164) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 172, 160) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 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35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,4,0,5,0,8,0,9,0,12,0,13,0,16,0,17,0,20,0,21,0,24,0,25,0,28,0,29,0,32,0,33,0,36,0,37,0,40,0,41,0,44,0,45,0,48,0,49,0,52,0,53,0,56,0,57,0,60,0,61,0,64,0,65,0,68,0,69,0,72,0,73,0,76,0,77,0,80,0,81,0,84,0,85,0,85,0,87,0,84,0,86,0,80,0,82,0,76,0,78,0,72,0,74,0,68,0,70,0,64,0,66,0,60,0,62,0,56,0,58,0,52,0,54,0,48,0,50,0,44,0,46,0,40,0,42,0,36,0,38,0,32,0,34,0,28,0,30,0,24,0,26,0,20,0,22,0,16,0,18,0,12,0,14,0,8,0,10,0,4,0,6,0,0,0,2,0,1,0,3,0,5,0,7,0,9,0,11,0,13,0,15,0,17,0,19,0,21,0,23,0,25,0,27,0,29,0,31,0,33,0,35,0,37,0,39,0,41,0,43,0,45,0,47,0,49,0,51,0,53,0,55,0,57,0,59,0,61,0,63,0,65,0,67,0,69,0,71,0,73,0,75,0,77,0,79,0,81,0,83,0,85,0,87,0,87,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 172, 160) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, vertex) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, vertexColor) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 2, vertexOffset) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 3, _qt_order) -> undefined [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: getParameter(7938) -> WebGL 1.0 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 uniform highp vec2 pixelSize; uniform highp mat4 matrix; uniform lowp float opacity; attribute highp vec4 vertex; attribute lowp vec4 vertexColor; attribute highp vec2 vertexOffset; varying lowp vec4 color; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { highp vec4 pos = matrix * vertex; gl_Position = pos; if (vertexOffset.x != 0.) { highp vec4 delta = matrix[0] * vertexOffset.x; highp vec2 dir = delta.xy * pos.w - pos.xy * delta.w; highp vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); dir -= ndir * delta.w * pos.w; highp float numerator = dot(dir, ndir * pos.w * pos.w); highp float scale = 0.0; if (numerator < 0.0) scale = 1.0; else scale = min(1.0, numerator / dot(dir, dir)); gl_Position += scale * delta; } if (vertexOffset.y != 0.) { highp vec4 delta = matrix[1] * vertexOffset.y; highp vec2 dir = delta.xy * pos.w - pos.xy * delta.w; highp vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize); dir -= ndir * delta.w * pos.w; highp float numerator = dot(dir, ndir * pos.w * pos.w); highp float scale = 0.0; if (numerator < 0.0) scale = 1.0; else scale = min(1.0, numerator / dot(dir, dir)); gl_Position += scale * delta; } color = vertexColor * opacity; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 4 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _qt_zRange) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], pixelSize) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.011627906933426857,0,0,0,0,0.012500000186264515,0,0,0,0,1,0,-0.9767441749572754,-1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.011627906933426857,0.012500000186264515) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,32,67,0,0,0,0,0,0,128,63,0,0,44,67,0,0,32,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 172, 164) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; uniform highp float spread; uniform highp vec2 dirstep; varying highp vec2 tL0; varying highp vec2 tC; varying highp vec2 tR0; void main() { gl_Position = qt_Matrix * qt_Vertex; tL0 = qt_MultiTexCoord0 + spread * dirstep * float(1.13566); tC = qt_MultiTexCoord0; tR0 = qt_MultiTexCoord0 + spread * dirstep * float(-1.13566); } ) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 uniform lowp sampler2D source; uniform lowp float qt_Opacity; uniform lowp vec4 color; uniform lowp float thickness; varying highp vec2 tL0; varying highp vec2 tC; varying highp vec2 tR0; void main() { gl_FragColor = mix(vec4(0), color, clamp(( + float(0.277595) * texture2D(source, tL0).a + float(0.44481) * texture2D(source, tC).a + float(0.277595) * texture2D(source, tR0).a )/thickness, 0.0, 1.0))* qt_Opacity; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getParameter(34921) -> 16 [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, qt_Vertex) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, qt_MultiTexCoord0) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 7 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], spread) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], dirstep) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], color) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], thickness) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], source) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.011627906933426857,0,0,0,0,0.012195121496915817,0,0,0,0,1,0,-1,-0.9756097793579102,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0058139534667134285,0) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 1,1,1,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 184, 160) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,22,67,0,0,0,0,255,255,255,255,0,0,120,194,0,0,160,66,0,0,144,65,0,0,0,0,255,255,255,255,0,0,120,66,0,0,160,66,0,0,22,67,0,0,0,0,0,0,0,0,0,0,160,66,0,0,160,194,0,0,144,65,0,0,0,0,0,0,0,0,0,0,160,194,0,0,160,194,218,208,24,67,0,238,98,62,255,255,255,255,180,161,129,194,137,142,159,66,99,242,114,65,0,238,98,62,255,255,255,255,180,161,129,66,137,142,159,66,218,208,24,67,0,238,98,62,0,0,0,0,0,0,160,66,0,0,160,194,99,242,114,65,0,238,98,62,0,0,0,0,0,0,160,194,0,0,160,194,244,143,27,67,64,136,97,63,255,255,255,255,232,31,135,194,240,60,158,66,198,0,71,65,64,136,97,63,255,255,255,255,231,31,135,66,240,60,158,66,244,143,27,67,64,136,97,63,0,0,0,0,0,0,160,66,0,0,160,194,198,0,71,65,64,136,97,63,0,0,0,0,0,0,160,194,0,0,160,194,253,43,30,67,32,31,251,63,255,255,255,255,250,87,140,194,132,19,156,66,41,64,29,65,32,31,251,63,255,255,255,255,251,87,140,66,132,19,156,66,253,43,30,67,32,31,251,63,0,0,0,0,0,0,160,66,0,0,160,194,41,64,29,65,32,31,251,63,0,0,0,0,0,0,160,194,0,0,160,194,132,148,32,67,80,3,92,64,255,255,255,255,8,41,145,194,230,31,153,66,120,111,237,64,80,3,92,64,255,255,255,255,8,41,145,66,230,31,153,66,132,148,32,67,80,3,92,64,0,0,0,0,0,0,160,66,0,0,160,194,120,111,237,64,80,3,92,64,0,0,0,0,0,0,160,194,0,0,160,194,90,186,34,67,246,180,168,64,255,255,255,255,180,116,149,194,177,116,149,66,204,180,168,64,246,180,168,64,255,255,255,255,179,116,149,66,177,116,149,66,90,186,34,67,246,180,168,64,0,0,0,0,0,0,160,66,0,0,160,194,204,180,168,64,246,180,168,64,0,0,0,0,0,0,160,194,0,0,160,194,244,143,36,67,170,111,237,64,255,255,255,255,232,31,153,194,5,41,145,66,8,3,92,64,170,111,237,64,255,255,255,255,232,31,153,66,5,41,145,66,244,143,36,67,170,111,237,64,0,0,0,0,0,0,160,66,0,0,160,194,8,3,92,64,170,111,237,64,0,0,0,0,0,0,160,194,0,0,160,194,194,9,38,67,68,64,29,65,255,255,255,255,132,19,156,194,248,87,140,66,192,30,251,63,68,64,29,65,255,255,255,255,133,19,156,66,248,87,140,66,194,9,38,67,68,64,29,65,0,0,0,0,0,0,160,66,0,0,160,194,192,30,251,63,68,64,29,65,0,0,0,0,0,0,160,194,0,0,160,194,120,30,39,67,227,0,71,65,255,255,255,255,240,60,158,194,228,31,135,66,192,135,97,63,227,0,71,65,255,255,255,255,240,60,158,66,228,31,135,66,120,30,39,67,227,0,71,65,0,0,0,0,0,0,160,66,0,0,160,194,192,135,97,63,227,0,71,65,0,0,0,0,0,0,160,194,0,0,160,194,69,199,39,67,130,242,114,65,255,255,255,255,138,142,159,194,176,161,129,66,128,237,98,62,130,242,114,65,255,255,255,255,137,142,159,66,176,161,129,66,69,199,39,67,130,242,114,65,0,0,0,0,0,0,160,66,0,0,160,194,128,237,98,62,130,242,114,65,0,0,0,0,0,0,160,194,0,0,160,194,0,0,40,67,15,0,144,65,255,255,255,255,0,0,160,194,248,255,119,66,0,0,128,54,15,0,144,65,255,255,255,255,0,0,160,66,248,255,119,66,0,0,40,67,15,0,144,65,0,0,0,0,0,0,160,66,0,0,160,194,0,0,128,54,15,0,144,65,0,0,0,0,0,0,160,194,0,0,160,194,0,0,40,67,0,0,14,67,255,255,255,255,0,0,160,194,0,0,120,194,0,0,0,0,0,0,14,67,255,255,255,255,0,0,160,66,0,0,120,194,0,0,40,67,0,0,14,67,0,0,0,0,0,0,160,66,0,0,160,66,0,0,0,0,0,0,14,67,0,0,0,0,0,0,160,194,0,0,160,66,68,199,39,67,218,208,16,67,255,255,255,255,136,142,159,194,180,161,129,194,0,238,98,62,218,208,16,67,255,255,255,255,137,142,159,66,180,161,129,194,68,199,39,67,218,208,16,67,0,0,0,0,0,0,160,66,0,0,160,66,0,238,98,62,218,208,16,67,0,0,0,0,0,0,160,194,0,0,160,66,120,30,39,67,244,143,19,67,255,255,255,255,240,60,158,194,232,31,135,194,64,136,97,63,244,143,19,67,255,255,255,255,240,60,158,66,232,31,135,194,120,30,39,67,244,143,19,67,0,0,0,0,0,0,160,66,0,0,160,66,64,136,97,63,244,143,19,67,0,0,0,0,0,0,160,194,0,0,160,66,194,9,38,67,253,43,22,67,255,255,255,255,132,19,156,194,250,87,140,194,32,31,251,63,253,43,22,67,255,255,255,255,132,19,156,66,250,87,140,194,194,9,38,67,253,43,22,67,0,0,0,0,0,0,160,66,0,0,160,66,32,31,251,63,253,43,22,67,0,0,0,0,0,0,160,194,0,0,160,66,243,143,36,67,132,148,24,67,255,255,255,255,230,31,153,194,8,41,145,194,76,3,92,64,132,148,24,67,255,255,255,255,230,31,153,66,8,41,145,194,243,143,36,67,132,148,24,67,0,0,0,0,0,0,160,66,0,0,160,66,76,3,92,64,132,148,24,67,0,0,0,0,0,0,160,194,0,0,160,66,88,186,34,67,90,186,26,67,255,255,255,255,176,116,149,194,180,116,149,194,244,180,168,64,90,186,26,67,255,255,255,255,177,116,149,66,180,116,149,194,88,186,34,67,90,186,26,67,0,0,0,0,0,0,160,66,0,0,160,66,244,180,168,64,90,186,26,67,0,0,0,0,0,0,160,194,0,0,160,66,131,148,32,67,244,143,28,67,255,255,255,255,6,41,145,194,232,31,153,194,168,111,237,64,244,143,28,67,255,255,255,255,6,41,145,66,232,31,153,194,131,148,32,67,244,143,28,67,0,0,0,0,0,0,160,66,0,0,160,66,168,111,237,64,244,143,28,67,0,0,0,0,0,0,160,194,0,0,160,66,252,43,30,67,194,9,30,67,255,255,255,255,248,87,140,194,132,19,156,194,66,64,29,65,194,9,30,67,255,255,255,255,248,87,140,66,132,19,156,194,252,43,30,67,194,9,30,67,0,0,0,0,0,0,160,66,0,0,160,66,66,64,29,65,194,9,30,67,0,0,0,0,0,0,160,194,0,0,160,66,242,143,27,67,120,30,31,67,255,255,255,255,228,31,135,194,240,60,158,194,226,0,71,65,120,30,31,67,255,255,255,255,228,31,135,66,240,60,158,194,242,143,27,67,120,30,31,67,0,0,0,0,0,0,160,66,0,0,160,66,226,0,71,65,120,30,31,67,0,0,0,0,0,0,160,194,0,0,160,66,216,208,24,67,69,199,31,67,255,255,255,255,176,161,129,194,138,142,159,194,128,242,114,65,69,199,31,67,255,255,255,255,176,161,129,66,138,142,159,194,216,208,24,67,69,199,31,67,0,0,0,0,0,0,160,66,0,0,160,66,128,242,114,65,69,199,31,67,0,0,0,0,0,0,160,194,0,0,160,66,254,255,21,67,0,0,32,67,255,255,255,255,248,255,119,194,0,0,160,194,15,0,144,65,0,0,32,67,255,255,255,255,248,255,119,66,0,0,160,194,254,255,21,67,0,0,32,67,0,0,0,0,0,0,160,66,0,0,160,66,15,0,144,65,0,0,32,67,0,0,0,0,0,0,160,194,0,0,160,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,4,0,5,0,8,0,9,0,12,0,13,0,16,0,17,0,20,0,21,0,24,0,25,0,28,0,29,0,32,0,33,0,36,0,37,0,40,0,41,0,44,0,45,0,48,0,49,0,52,0,53,0,56,0,57,0,60,0,61,0,64,0,65,0,68,0,69,0,72,0,73,0,76,0,77,0,80,0,81,0,84,0,85,0,85,0,87,0,84,0,86,0,80,0,82,0,76,0,78,0,72,0,74,0,68,0,70,0,64,0,66,0,60,0,62,0,56,0,58,0,52,0,54,0,48,0,50,0,44,0,46,0,40,0,42,0,36,0,38,0,32,0,34,0,28,0,30,0,24,0,26,0,20,0,22,0,16,0,18,0,12,0,14,0,8,0,10,0,4,0,6,0,0,0,2,0,1,0,3,0,5,0,7,0,9,0,11,0,13,0,15,0,17,0,19,0,21,0,23,0,25,0,27,0,29,0,31,0,33,0,35,0,37,0,39,0,41,0,43,0,45,0,47,0,49,0,51,0,53,0,55,0,57,0,59,0,61,0,63,0,65,0,67,0,69,0,71,0,73,0,75,0,77,0,79,0,81,0,83,0,85,0,87,0,87,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 184, 160) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.010869565419852734,0,0,0,0,0.012500000186264515,0,0,0,0,1,0,-0.9130434989929199,-1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.010869565419852734,0.012500000186264515) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 170, 162) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 170, 160) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 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35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,4,0,5,0,8,0,9,0,12,0,13,0,16,0,17,0,20,0,21,0,24,0,25,0,28,0,29,0,32,0,33,0,36,0,37,0,40,0,41,0,44,0,45,0,48,0,49,0,52,0,53,0,56,0,57,0,60,0,61,0,64,0,65,0,68,0,69,0,72,0,73,0,76,0,77,0,80,0,81,0,84,0,85,0,85,0,87,0,84,0,86,0,80,0,82,0,76,0,78,0,72,0,74,0,68,0,70,0,64,0,66,0,60,0,62,0,56,0,58,0,52,0,54,0,48,0,50,0,44,0,46,0,40,0,42,0,36,0,38,0,32,0,34,0,28,0,30,0,24,0,26,0,20,0,22,0,16,0,18,0,12,0,14,0,8,0,10,0,4,0,6,0,0,0,2,0,1,0,3,0,5,0,7,0,9,0,11,0,13,0,15,0,17,0,19,0,21,0,23,0,25,0,27,0,29,0,31,0,33,0,35,0,37,0,39,0,41,0,43,0,45,0,47,0,49,0,51,0,53,0,55,0,57,0,59,0,61,0,63,0,65,0,67,0,69,0,71,0,73,0,75,0,77,0,79,0,81,0,83,0,85,0,87,0,87,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 170, 160) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0117647061124444,0,0,0,0,0.012500000186264515,0,0,0,0,1,0,-0.9882352948188782,-1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0117647061124444,0.012500000186264515) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,32,67,0,0,0,0,0,0,128,63,0,0,42,67,0,0,32,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 170, 162) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; uniform highp float spread; uniform highp vec2 dirstep; varying highp vec2 tL0; varying highp vec2 tR0; void main() { gl_Position = qt_Matrix * qt_Vertex; tL0 = qt_MultiTexCoord0 + spread * dirstep * float(-0.19959); tR0 = qt_MultiTexCoord0 + spread * dirstep * float(1); } ) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 uniform lowp sampler2D source; uniform lowp float qt_Opacity; uniform lowp vec4 color; uniform lowp float thickness; varying highp vec2 tL0; varying highp vec2 tR0; void main() { gl_FragColor = mix(vec4(0), color, clamp(( + float(0.833618) * texture2D(source, tL0).a + float(0.166382) * texture2D(source, tR0).a )/thickness, 0.0, 1.0))* qt_Opacity; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getParameter(34921) -> 16 [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, qt_Vertex) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, qt_MultiTexCoord0) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 7 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], spread) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], dirstep) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], color) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], thickness) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], source) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0117647061124444,0,0,0,0,0.012345679104328156,0,0,0,0,1,0,-1,-0.9876543283462524,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0058823530562222,0) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 1,1,1,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: framebufferTexture2D(36160, 36064, 3553, [object WebGLTexture], 0) -> undefined [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: checkFramebufferStatus(36160) -> 36053 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: getError() -> 0 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameterf(3553, 34046, 1) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 34041, 184, 176) -> undefined [Thread 1, GL ctx: 1]: bindFramebuffer(36160, [object WebGLFramebuffer]) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, [object WebGLRenderbuffer]) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,32,67,0,0,0,0,0,0,128,63,0,0,56,67,0,0,32,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 184, 176) -> undefined [Thread 1, GL ctx: 1]: clearColor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(16640) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; uniform highp float spread; uniform highp vec2 dirstep; varying highp vec2 tL3; varying highp vec2 tL2; varying highp vec2 tL1; varying highp vec2 tL0; varying highp vec2 tC; varying highp vec2 tR0; varying highp vec2 tR1; varying highp vec2 tR2; varying highp vec2 tR3; void main() { gl_Position = qt_Matrix * qt_Vertex; tL3 = qt_MultiTexCoord0 + spread * dirstep * float(7.26332); tL2 = qt_MultiTexCoord0 + spread * dirstep * float(5.31985); tL1 = qt_MultiTexCoord0 + spread * dirstep * float(3.38223); tL0 = qt_MultiTexCoord0 + spread * dirstep * float(1.44874); tC = qt_MultiTexCoord0; tR0 = qt_MultiTexCoord0 + spread * dirstep * float(-1.44874); tR1 = qt_MultiTexCoord0 + spread * dirstep * float(-3.38223); tR2 = qt_MultiTexCoord0 + spread * dirstep * float(-5.31985); tR3 = qt_MultiTexCoord0 + spread * dirstep * float(-7.26332); } ) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 uniform lowp sampler2D source; uniform lowp float qt_Opacity; uniform lowp vec4 color; uniform lowp float thickness; varying highp vec2 tL3; varying highp vec2 tL2; varying highp vec2 tL1; varying highp vec2 tL0; varying highp vec2 tC; varying highp vec2 tR0; varying highp vec2 tR1; varying highp vec2 tR2; varying highp vec2 tR3; void main() { gl_FragColor = mix(vec4(0), color, clamp(( + float(0.00697269) * texture2D(source, tL3).a + float(0.0391698) * texture2D(source, tL2).a + float(0.129213) * texture2D(source, tL1).a + float(0.250652) * texture2D(source, tL0).a + float(0.147984) * texture2D(source, tC).a + float(0.250652) * texture2D(source, tR0).a + float(0.129213) * texture2D(source, tR1).a + float(0.0391698) * texture2D(source, tR2).a + float(0.00697269) * texture2D(source, tR3).a )/thickness, 0.0, 1.0))* qt_Opacity; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getParameter(34921) -> 16 [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, qt_Vertex) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, qt_MultiTexCoord0) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 7 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], spread) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], dirstep) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], color) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], thickness) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], source) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.010869565419852734,0,0,0,0,0.011363636702299118,0,0,0,0,1,0,-1,-0.9090909361839294,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.005434782709926367,0) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> [object WebGLFramebuffer] [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 1,1,1,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36160, 33306, 36161, null) -> undefined [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: bindFramebuffer(36160, null) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,8,67,0,0,60,66,235,235,235,255,0,0,0,0,0,0,60,66,235,235,235,255,0,0,8,67,0,0,64,66,235,235,235,255,0,0,0,0,0,0,64,66,235,235,235,255,0,0,8,67,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,255,255,255,255,0,0,8,67,0,0,64,66,255,255,255,255,0,0,0,0,0,0,64,66,255,255,255,255,38,180,23,62,38,180,23,62,38,180,23,62,38,180,23,62,47,161,61,62,47,161,61,62,47,161,61,62,47,161,61,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,8,67,0,0,60,66,235,235,235,255,0,0,0,0,0,0,60,66,235,235,235,255,0,0,8,67,0,0,64,66,235,235,235,255,0,0,0,0,0,0,64,66,235,235,235,255,0,0,8,67,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,255,255,255,255,0,0,8,67,0,0,64,66,255,255,255,255,0,0,0,0,0,0,64,66,255,255,255,255,161,189,132,62,161,189,132,62,161,189,132,62,161,189,132,62,38,180,151,62,38,180,151,62,38,180,151,62,38,180,151,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,8,67,0,0,60,66,235,235,235,255,0,0,0,0,0,0,60,66,235,235,235,255,0,0,8,67,0,0,64,66,235,235,235,255,0,0,0,0,0,0,64,66,235,235,235,255,0,0,8,67,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,255,255,255,255,0,0,8,67,0,0,64,66,255,255,255,255,0,0,0,0,0,0,64,66,255,255,255,255,47,161,189,62,47,161,189,62,47,161,189,62,47,161,189,62,180,151,208,62,180,151,208,62,180,151,208,62,180,151,208,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,8,67,0,0,60,66,235,235,235,255,0,0,0,0,0,0,60,66,235,235,235,255,0,0,8,67,0,0,64,66,235,235,235,255,0,0,0,0,0,0,64,66,235,235,235,255,0,0,8,67,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,255,255,255,255,0,0,8,67,0,0,64,66,255,255,255,255,0,0,0,0,0,0,64,66,255,255,255,255,190,132,246,62,190,132,246,62,190,132,246,62,190,132,246,62,161,189,4,63,161,189,4,63,161,189,4,63,161,189,4,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,8,67,0,0,60,66,235,235,235,255,0,0,0,0,0,0,60,66,235,235,235,255,0,0,8,67,0,0,64,66,235,235,235,255,0,0,0,0,0,0,64,66,235,235,235,255,0,0,8,67,0,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,255,255,255,255,0,0,8,67,0,0,64,66,255,255,255,255,0,0,0,0,0,0,64,66,255,255,255,255,38,180,23,63,38,180,23,63,38,180,23,63,38,180,23,63,104,47,33,63,104,47,33,63,104,47,33,63,104,47,33,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,72,67,0,0,0,0,0,172,236,255,0,0,0,0,0,0,0,0,0,172,236,255,0,0,72,67,0,0,112,66,0,172,236,255,0,0,0,0,0,0,112,66,0,172,236,255,0,0,72,67,0,0,0,0,245,245,245,255,0,0,0,0,0,0,0,0,245,245,245,255,0,0,72,67,0,0,72,67,245,245,245,255,0,0,0,0,0,0,72,67,245,245,245,255,123,9,109,63,123,9,109,63,123,9,109,63,123,9,109,63,190,132,118,63,190,132,118,63,190,132,118,63,190,132,118,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,2,0,3,0,3,0,4,0,4,0,5,0,6,0,7,0,7,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,38,67,0,0,128,65,255,255,255,255,0,0,120,194,0,0,160,66,0,0,8,66,0,0,128,65,255,255,255,255,0,0,120,66,0,0,160,66,0,0,38,67,0,0,128,65,0,0,0,0,0,0,160,66,0,0,160,194,0,0,8,66,0,0,128,65,0,0,0,0,0,0,160,194,0,0,160,194,218,208,40,67,220,197,129,65,255,255,255,255,180,161,129,194,137,142,159,66,50,121,249,65,220,197,129,65,255,255,255,255,180,161,129,66,137,142,159,66,218,208,40,67,220,197,129,65,0,0,0,0,0,0,160,66,0,0,160,194,50,121,249,65,220,197,129,65,0,0,0,0,0,0,160,194,0,0,160,194,244,143,43,67,66,12,135,65,255,255,255,255,232,31,135,194,240,60,158,66,99,128,227,65,66,12,135,65,255,255,255,255,231,31,135,66,240,60,158,66,244,143,43,67,66,12,135,65,0,0,0,0,0,0,160,66,0,0,160,194,99,128,227,65,66,12,135,65,0,0,0,0,0,0,160,194,0,0,160,194,253,43,46,67,242,177,143,65,255,255,255,255,250,87,140,194,132,19,156,66,20,160,206,65,242,177,143,65,255,255,255,255,251,87,140,66,132,19,156,66,253,43,46,67,242,177,143,65,0,0,0,0,0,0,160,66,0,0,160,194,20,160,206,65,242,177,143,65,0,0,0,0,0,0,160,194,0,0,160,194,132,148,48,67,106,128,155,65,255,255,255,255,8,41,145,194,230,31,153,66,222,91,187,65,106,128,155,65,255,255,255,255,8,41,145,66,230,31,153,66,132,148,48,67,106,128,155,65,0,0,0,0,0,0,160,66,0,0,160,194,222,91,187,65,106,128,155,65,0,0,0,0,0,0,160,194,0,0,160,194,90,186,50,67,62,45,170,65,255,255,255,255,180,116,149,194,177,116,149,66,51,45,170,65,62,45,170,65,255,255,255,255,179,116,149,66,177,116,149,66,90,186,50,67,62,45,170,65,0,0,0,0,0,0,160,66,0,0,160,194,51,45,170,65,62,45,170,65,0,0,0,0,0,0,160,194,0,0,160,194,244,143,52,67,234,91,187,65,255,255,255,255,232,31,153,194,5,41,145,66,97,128,155,65,234,91,187,65,255,255,255,255,232,31,153,66,5,41,145,66,244,143,52,67,234,91,187,65,0,0,0,0,0,0,160,66,0,0,160,194,97,128,155,65,234,91,187,65,0,0,0,0,0,0,160,194,0,0,160,194,194,9,54,67,34,160,206,65,255,255,255,255,132,19,156,194,248,87,140,66,236,177,143,65,34,160,206,65,255,255,255,255,133,19,156,66,248,87,140,66,194,9,54,67,34,160,206,65,0,0,0,0,0,0,160,66,0,0,160,194,236,177,143,65,34,160,206,65,0,0,0,0,0,0,160,194,0,0,160,194,120,30,55,67,114,128,227,65,255,255,255,255,240,60,158,194,228,31,135,66,62,12,135,65,114,128,227,65,255,255,255,255,240,60,158,66,228,31,135,66,120,30,55,67,114,128,227,65,0,0,0,0,0,0,160,66,0,0,160,194,62,12,135,65,114,128,227,65,0,0,0,0,0,0,160,194,0,0,160,194,69,199,55,67,65,121,249,65,255,255,255,255,138,142,159,194,176,161,129,66,219,197,129,65,65,121,249,65,255,255,255,255,137,142,159,66,176,161,129,66,69,199,55,67,65,121,249,65,0,0,0,0,0,0,160,66,0,0,160,194,219,197,129,65,65,121,249,65,0,0,0,0,0,0,160,194,0,0,160,194,0,0,56,67,8,0,8,66,255,255,255,255,0,0,160,194,248,255,119,66,2,0,128,65,8,0,8,66,255,255,255,255,0,0,160,66,248,255,119,66,0,0,56,67,8,0,8,66,0,0,0,0,0,0,160,66,0,0,160,194,2,0,128,65,8,0,8,66,0,0,0,0,0,0,160,194,0,0,160,194,0,0,56,67,0,0,30,67,255,255,255,255,0,0,160,194,0,0,120,194,0,0,128,65,0,0,30,67,255,255,255,255,0,0,160,66,0,0,120,194,0,0,56,67,0,0,30,67,0,0,0,0,0,0,160,66,0,0,160,66,0,0,128,65,0,0,30,67,0,0,0,0,0,0,160,194,0,0,160,66,68,199,55,67,218,208,32,67,255,255,255,255,136,142,159,194,180,161,129,194,220,197,129,65,218,208,32,67,255,255,255,255,137,142,159,66,180,161,129,194,68,199,55,67,218,208,32,67,0,0,0,0,0,0,160,66,0,0,160,66,220,197,129,65,218,208,32,67,0,0,0,0,0,0,160,194,0,0,160,66,120,30,55,67,244,143,35,67,255,255,255,255,240,60,158,194,232,31,135,194,66,12,135,65,244,143,35,67,255,255,255,255,240,60,158,66,232,31,135,194,120,30,55,67,244,143,35,67,0,0,0,0,0,0,160,66,0,0,160,66,66,12,135,65,244,143,35,67,0,0,0,0,0,0,160,194,0,0,160,66,194,9,54,67,253,43,38,67,255,255,255,255,132,19,156,194,250,87,140,194,242,177,143,65,253,43,38,67,255,255,255,255,132,19,156,66,250,87,140,194,194,9,54,67,253,43,38,67,0,0,0,0,0,0,160,66,0,0,160,66,242,177,143,65,253,43,38,67,0,0,0,0,0,0,160,194,0,0,160,66,243,143,52,67,132,148,40,67,255,255,255,255,230,31,153,194,8,41,145,194,106,128,155,65,132,148,40,67,255,255,255,255,230,31,153,66,8,41,145,194,243,143,52,67,132,148,40,67,0,0,0,0,0,0,160,66,0,0,160,66,106,128,155,65,132,148,40,67,0,0,0,0,0,0,160,194,0,0,160,66,88,186,50,67,90,186,42,67,255,255,255,255,176,116,149,194,180,116,149,194,61,45,170,65,90,186,42,67,255,255,255,255,177,116,149,66,180,116,149,194,88,186,50,67,90,186,42,67,0,0,0,0,0,0,160,66,0,0,160,66,61,45,170,65,90,186,42,67,0,0,0,0,0,0,160,194,0,0,160,66,131,148,48,67,244,143,44,67,255,255,255,255,6,41,145,194,232,31,153,194,234,91,187,65,244,143,44,67,255,255,255,255,6,41,145,66,232,31,153,194,131,148,48,67,244,143,44,67,0,0,0,0,0,0,160,66,0,0,160,66,234,91,187,65,244,143,44,67,0,0,0,0,0,0,160,194,0,0,160,66,252,43,46,67,194,9,46,67,255,255,255,255,248,87,140,194,132,19,156,194,33,160,206,65,194,9,46,67,255,255,255,255,248,87,140,66,132,19,156,194,252,43,46,67,194,9,46,67,0,0,0,0,0,0,160,66,0,0,160,66,33,160,206,65,194,9,46,67,0,0,0,0,0,0,160,194,0,0,160,66,242,143,43,67,120,30,47,67,255,255,255,255,228,31,135,194,240,60,158,194,113,128,227,65,120,30,47,67,255,255,255,255,228,31,135,66,240,60,158,194,242,143,43,67,120,30,47,67,0,0,0,0,0,0,160,66,0,0,160,66,113,128,227,65,120,30,47,67,0,0,0,0,0,0,160,194,0,0,160,66,216,208,40,67,69,199,47,67,255,255,255,255,176,161,129,194,138,142,159,194,64,121,249,65,69,199,47,67,255,255,255,255,176,161,129,66,138,142,159,194,216,208,40,67,69,199,47,67,0,0,0,0,0,0,160,66,0,0,160,66,64,121,249,65,69,199,47,67,0,0,0,0,0,0,160,194,0,0,160,66,254,255,37,67,0,0,48,67,255,255,255,255,248,255,119,194,0,0,160,194,8,0,8,66,0,0,48,67,255,255,255,255,248,255,119,66,0,0,160,194,254,255,37,67,0,0,48,67,0,0,0,0,0,0,160,66,0,0,160,66,8,0,8,66,0,0,48,67,0,0,0,0,0,0,160,194,0,0,160,66,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63,57,142,99,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,0,0,1,0,4,0,5,0,8,0,9,0,12,0,13,0,16,0,17,0,20,0,21,0,24,0,25,0,28,0,29,0,32,0,33,0,36,0,37,0,40,0,41,0,44,0,45,0,48,0,49,0,52,0,53,0,56,0,57,0,60,0,61,0,64,0,65,0,68,0,69,0,72,0,73,0,76,0,77,0,80,0,81,0,84,0,85,0,85,0,87,0,84,0,86,0,80,0,82,0,76,0,78,0,72,0,74,0,68,0,70,0,64,0,66,0,60,0,62,0,56,0,58,0,52,0,54,0,48,0,50,0,44,0,46,0,40,0,42,0,36,0,38,0,32,0,34,0,28,0,30,0,24,0,26,0,20,0,22,0,16,0,18,0,12,0,14,0,8,0,10,0,4,0,6,0,0,0,2,0,1,0,3,0,5,0,7,0,9,0,11,0,13,0,15,0,17,0,19,0,21,0,23,0,25,0,27,0,29,0,31,0,33,0,35,0,37,0,39,0,41,0,43,0,45,0,47,0,49,0,51,0,53,0,55,0,57,0,59,0,61,0,63,0,65,0,67,0,69,0,71,0,73,0,75,0,77,0,79,0,81,0,83,0,85,0,87,0,87,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,48,67,0,0,0,0,0,0,128,63,0,0,56,67,0,0,48,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,65,0,0,128,65,0,0,0,0,0,0,0,0,0,0,64,67,0,0,128,65,0,0,128,63,0,0,0,0,0,0,0,65,0,0,48,67,0,0,0,0,0,0,128,63,0,0,64,67,0,0,48,67,0,0,128,63,0,0,128,63,180,151,80,63,180,151,80,63,180,151,80,63,180,151,80,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,2,0,0,0,3,0,1,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,36,67,0,0,0,0,0,0,128,63,0,0,44,67,0,0,36,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,96,65,0,0,128,65,0,0,0,0,0,0,0,0,0,0,58,67,0,0,128,65,0,0,128,63,0,0,0,0,0,0,96,65,0,0,48,67,0,0,0,0,0,0,128,63,0,0,58,67,0,0,48,67,0,0,128,63,0,0,128,63,47,161,61,63,47,161,61,63,47,161,61,63,47,161,61,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,2,0,0,0,3,0,1,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,67,0,0,0,0,0,0,128,63,0,0,0,0,0,0,0,0,0,0,34,67,0,0,0,0,0,0,128,63,0,0,42,67,0,0,34,67,0,0,128,63,0,0,128,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,0,0,3,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 0,0,112,65,0,0,128,65,0,0,0,0,0,0,0,0,0,0,57,67,0,0,128,65,0,0,128,63,0,0,0,0,0,0,112,65,0,0,48,67,0,0,0,0,0,0,128,63,0,0,57,67,0,0,48,67,0,0,128,63,0,0,128,63,171,170,42,63,171,170,42,63,171,170,42,63,171,170,42,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 2,0,2,0,2,0,0,0,3,0,1,0,1,0,1,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 218,107,1,65,218,171,125,65,0,0,40,66,0,0,198,66,38,20,74,65,218,171,125,65,0,78,101,66,0,0,198,66,218,107,1,65,19,218,243,65,0,0,40,66,192,93,20,67,38,20,74,65,19,218,243,65,0,78,101,66,192,93,20,67,218,171,58,65,237,69,130,65,0,0,0,64,0,0,60,66,19,186,160,65,237,69,130,65,0,114,243,65,0,0,60,66,218,171,58,65,19,218,243,65,0,0,0,64,0,213,189,66,19,186,160,65,19,218,243,65,0,114,243,65,0,213,189,66,237,21,147,65,237,117,148,65,0,0,12,66,0,0,60,66,19,170,235,65,237,117,148,65,0,189,144,66,0,0,60,66,237,21,147,65,19,170,245,65,0,0,12,66,0,4,176,66,19,170,235,65,19,170,245,65,0,189,144,66,0,4,176,66,237,101,230,65,237,117,148,65,0,0,0,64,0,0,0,64,9,37,50,66,237,117,148,65,0,113,92,66,0,0,0,64,237,101,230,65,19,218,243,65,0,0,0,64,0,249,40,66,9,37,50,66,19,218,243,65,0,113,92,66,0,249,40,66,247,130,64,66,218,171,125,65,0,0,24,67,0,0,198,66,9,29,119,66,218,171,125,65,0,18,70,67,0,0,198,66,247,130,64,66,19,218,243,65,0,0,24,67,192,93,20,67,9,29,119,66,19,218,243,65,0,18,70,67,192,93,20,67,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63,228,56,14,63, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,2,0,3,0,3,0,1,0,0,0,4,0,6,0,7,0,7,0,5,0,4,0,8,0,10,0,11,0,11,0,9,0,8,0,12,0,14,0,15,0,15,0,13,0,12,0,16,0,18,0,19,0,19,0,17,0,16,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 218,107,1,65,218,171,125,65,0,0,40,66,0,0,198,66,38,20,74,65,218,171,125,65,0,78,101,66,0,0,198,66,218,107,1,65,19,218,243,65,0,0,40,66,192,93,20,67,38,20,74,65,19,218,243,65,0,78,101,66,192,93,20,67,218,171,58,65,237,69,130,65,0,0,0,64,0,0,60,66,19,186,160,65,237,69,130,65,0,114,243,65,0,0,60,66,218,171,58,65,19,218,243,65,0,0,0,64,0,213,189,66,19,186,160,65,19,218,243,65,0,114,243,65,0,213,189,66,237,21,147,65,237,117,148,65,0,0,12,66,0,0,60,66,19,170,235,65,237,117,148,65,0,189,144,66,0,0,60,66,237,21,147,65,19,170,245,65,0,0,12,66,0,4,176,66,19,170,235,65,19,170,245,65,0,189,144,66,0,4,176,66,237,101,230,65,237,117,148,65,0,0,0,64,0,0,0,64,9,37,50,66,237,117,148,65,0,113,92,66,0,0,0,64,237,101,230,65,19,218,243,65,0,0,0,64,0,249,40,66,9,37,50,66,19,218,243,65,0,113,92,66,0,249,40,66,247,74,70,66,218,171,125,65,0,0,220,66,0,0,198,66,9,61,115,66,218,171,125,65,64,236,19,67,0,0,198,66,247,74,70,66,19,218,243,65,0,0,220,66,192,93,20,67,9,61,115,66,19,218,243,65,64,236,19,67,192,93,20,67,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62,57,142,227,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,2,0,3,0,3,0,1,0,0,0,4,0,6,0,7,0,7,0,5,0,4,0,8,0,10,0,11,0,11,0,9,0,8,0,12,0,14,0,15,0,15,0,13,0,12,0,16,0,18,0,19,0,19,0,17,0,16,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 218,107,1,65,218,171,125,65,0,0,40,66,0,0,198,66,38,20,74,65,218,171,125,65,0,78,101,66,0,0,198,66,218,107,1,65,19,218,243,65,0,0,40,66,192,93,20,67,38,20,74,65,19,218,243,65,0,78,101,66,192,93,20,67,218,171,58,65,237,69,130,65,0,0,0,64,0,0,60,66,19,186,160,65,237,69,130,65,0,114,243,65,0,0,60,66,218,171,58,65,19,218,243,65,0,0,0,64,0,213,189,66,19,186,160,65,19,218,243,65,0,114,243,65,0,213,189,66,237,21,147,65,237,117,148,65,0,0,12,66,0,0,60,66,19,170,235,65,237,117,148,65,0,189,144,66,0,0,60,66,237,21,147,65,19,170,245,65,0,0,12,66,0,4,176,66,19,170,235,65,19,170,245,65,0,189,144,66,0,4,176,66,237,101,230,65,237,117,148,65,0,0,0,64,0,0,0,64,9,37,50,66,237,117,148,65,0,113,92,66,0,0,0,64,237,101,230,65,19,218,243,65,0,0,0,64,0,249,40,66,9,37,50,66,19,218,243,65,0,113,92,66,0,249,40,66,247,154,67,66,218,75,122,65,0,0,0,64,0,0,25,67,9,21,117,66,218,75,122,65,0,252,46,66,0,0,25,67,247,154,67,66,19,170,245,65,0,0,0,64,192,215,75,67,9,21,117,66,19,170,245,65,0,252,46,66,192,215,75,67,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62,171,170,170,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,2,0,3,0,3,0,1,0,0,0,4,0,6,0,7,0,7,0,5,0,4,0,8,0,10,0,11,0,11,0,9,0,8,0,12,0,14,0,15,0,15,0,13,0,12,0,16,0,18,0,19,0,19,0,17,0,16,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 218,107,1,65,218,171,125,65,0,0,40,66,0,0,198,66,38,20,74,65,218,171,125,65,0,78,101,66,0,0,198,66,218,107,1,65,19,218,243,65,0,0,40,66,192,93,20,67,38,20,74,65,19,218,243,65,0,78,101,66,192,93,20,67,218,171,58,65,237,69,130,65,0,0,0,64,0,0,60,66,19,186,160,65,237,69,130,65,0,114,243,65,0,0,60,66,218,171,58,65,19,218,243,65,0,0,0,64,0,213,189,66,19,186,160,65,19,218,243,65,0,114,243,65,0,213,189,66,237,21,147,65,237,117,148,65,0,0,12,66,0,0,60,66,19,170,235,65,237,117,148,65,0,189,144,66,0,0,60,66,237,21,147,65,19,170,245,65,0,0,12,66,0,4,176,66,19,170,235,65,19,170,245,65,0,189,144,66,0,4,176,66,237,101,230,65,237,117,148,65,0,0,0,64,0,0,0,64,9,37,50,66,237,117,148,65,0,113,92,66,0,0,0,64,237,101,230,65,19,218,243,65,0,0,0,64,0,249,40,66,9,37,50,66,19,218,243,65,0,113,92,66,0,249,40,66,247,74,70,66,218,171,125,65,0,0,120,66,0,0,198,66,9,93,121,66,218,171,125,65,128,46,210,66,0,0,198,66,247,74,70,66,19,218,243,65,0,0,120,66,192,93,20,67,9,93,121,66,19,218,243,65,128,46,210,66,192,93,20,67,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62,57,142,99,62, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,2,0,3,0,3,0,1,0,0,0,4,0,6,0,7,0,7,0,5,0,4,0,8,0,10,0,11,0,11,0,9,0,8,0,12,0,14,0,15,0,15,0,13,0,12,0,16,0,18,0,19,0,19,0,17,0,16,0, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34962, 218,107,1,65,218,171,125,65,0,0,40,66,0,0,198,66,38,20,74,65,218,171,125,65,0,78,101,66,0,0,198,66,218,107,1,65,19,218,243,65,0,0,40,66,192,93,20,67,38,20,74,65,19,218,243,65,0,78,101,66,192,93,20,67,218,171,58,65,237,69,130,65,0,0,0,64,0,0,60,66,19,186,160,65,237,69,130,65,0,114,243,65,0,0,60,66,218,171,58,65,19,218,243,65,0,0,0,64,0,213,189,66,19,186,160,65,19,218,243,65,0,114,243,65,0,213,189,66,237,21,147,65,237,117,148,65,0,0,12,66,0,0,60,66,19,170,235,65,237,117,148,65,0,189,144,66,0,0,60,66,237,21,147,65,19,170,245,65,0,0,12,66,0,4,176,66,19,170,235,65,19,170,245,65,0,189,144,66,0,4,176,66,237,101,230,65,237,117,148,65,0,0,0,64,0,0,0,64,9,37,50,66,237,117,148,65,0,113,92,66,0,0,0,64,237,101,230,65,19,218,243,65,0,0,0,64,0,249,40,66,9,37,50,66,19,218,243,65,0,113,92,66,0,249,40,66,247,74,70,66,218,171,125,65,0,0,0,64,0,0,198,66,9,53,112,66,218,171,125,65,0,118,21,66,0,0,198,66,247,74,70,66,19,218,243,65,0,0,0,64,192,93,20,67,9,53,112,66,19,218,243,65,0,118,21,66,192,93,20,67,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61,57,142,227,61, 35044) -> undefined [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bufferData(34963, 0,0,2,0,3,0,3,0,1,0,0,0,4,0,6,0,7,0,7,0,5,0,4,0,8,0,10,0,11,0,11,0,9,0,8,0,12,0,14,0,15,0,15,0,13,0,12,0,16,0,18,0,19,0,19,0,17,0,16,0, 35044) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 600, 800) -> undefined [Thread 1, GL ctx: 1]: clearColor(1, 1, 1, 1) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(17664) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 528, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, vertexCoord) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, vertexColor) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 2, _qt_order) -> undefined [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 attribute highp vec4 vertexCoord; attribute highp vec4 vertexColor; uniform highp mat4 matrix; uniform highp float opacity; varying lowp vec4 color; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { gl_Position = matrix * vertexCoord; color = vertexColor * opacity; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 varying lowp vec4 color; void main() { gl_FragColor = color; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 3 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _qt_zRange) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.4399999976158142,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined WebGL warning: drawElementsInstanced: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once) qtloader.js line 443 > eval:8456:87 [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 576, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.5600000023841858,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 624, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.6800000071525574,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 672, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.800000011920929,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 720, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.9200000166893005,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0033333334140479565,0.0024999999441206455) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,0.03703703731298447,0,-0.9733333587646484,0.9700000286102295,0.8518518805503845,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.005681818351149559) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0639963373541832,0.0639963373541832,0.0639963373541832,0.1600061058998108) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, qt_Vertex) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, qt_MultiTexCoord0) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 2, _qt_order) -> undefined [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 uniform highp mat4 qt_Matrix; attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; varying highp vec2 qt_TexCoord0; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { qt_TexCoord0 = qt_MultiTexCoord0; gl_Position = qt_Matrix * qt_Vertex; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 varying highp vec2 qt_TexCoord0; uniform sampler2D source; uniform lowp float qt_Opacity; void main() { gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 4 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _qt_zRange) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Opacity) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], source) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], qt_Matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,0.03703703731298447,0,-0.95333331823349,0.9649999737739563,0.7777777910232544,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006097560748457909) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0023498893715441227,0.0023498893715441227,0.0023498893715441227,0.03999389708042145) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,0.03703703731298447,0,-0.949999988079071,0.9624999761581421,0.7037037014961243,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006172839552164078) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.004699778743088245,0.004699778743088245,0.004699778743088245,0.0800030529499054) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 720, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 0, vCoord) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 1, tCoord) -> undefined [Thread 1, GL ctx: 1]: bindAttribLocation([object WebGLProgram], 2, _qt_order) -> undefined [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #line 1 uniform highp mat4 matrix; uniform highp vec2 textureScale; attribute highp vec4 vCoord; attribute highp vec2 tCoord; varying highp vec2 sampleCoord; attribute highp float _qt_order; uniform highp float _qt_zRange; void main() { sampleCoord = tCoord * textureScale; gl_Position = matrix * vCoord; gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w; }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif #line 1 varying highp vec2 sampleCoord; uniform mediump sampler2D _qt_texture; uniform lowp vec4 color; uniform mediump float alphaMin; uniform mediump float alphaMax; void main() { gl_FragColor = color * smoothstep(alphaMin, alphaMax, texture2D(_qt_texture, sampleCoord).a); }) -> undefined [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 7 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], matrix) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _qt_zRange) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], alphaMax) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], color) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], alphaMin) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _qt_texture) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], textureScale) -> [object WebGLUniformLocation] [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.12156862765550613,0.12156862765550613,0.12156862765550613,1) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.9200000166893005,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.2958950400352478) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.7008950710296631) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.004975124262273312,0.004854368977248669) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 672, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.800000011920929,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 624, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.6800000071525574,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 576, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.5600000023841858,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 528, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0033333334140479565,0,0,0,0,-0.0024999999441206455,0,0,0,0,1,0,-0.8933333158493042,0.4399999976158142,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9729) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10242, 33071) -> undefined [Thread 1, GL ctx: 1]: texParameteri(3553, 10243, 33071) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: bindFramebuffer(36160, null) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 1283, 765) -> undefined [Thread 1, GL ctx: 1]: clearColor(1, 1, 1, 1) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(17664) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 493, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.4143790602684021,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 541, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.5398693084716797,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 589, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.6653594970703125,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 637, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.7908496856689453,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 685, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.9163398742675781,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0015588464448228478,0.0026143791619688272) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9875292181968689,0.9686274528503418,0.8518518805503845,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.005681818351149559) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0639963373541832,0.0639963373541832,0.0639963373541832,0.1600061058998108) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9781761765480042,0.9633986949920654,0.7777777910232544,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006097560748457909) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0023498893715441227,0.0023498893715441227,0.0023498893715441227,0.03999389708042145) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9766172766685486,0.9607843160629272,0.7037037014961243,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006172839552164078) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.004699778743088245,0.004699778743088245,0.004699778743088245,0.0800030529499054) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 685, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.9163398742675781,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 637, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.7908496856689453,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 589, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.6653594970703125,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 541, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.5398693084716797,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 493, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.4143790602684021,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: isContextLost() -> false [Thread 1, GL ctx: 1]: bindFramebuffer(36160, null) -> undefined [Thread 1, GL ctx: 1]: viewport(0, 0, 1283, 765) -> undefined [Thread 1, GL ctx: 1]: clearColor(1, 1, 1, 1) -> undefined [Thread 1, GL ctx: 1]: clearDepth(1) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: depthFunc(513) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: disable(3042) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: clear(17664) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 493, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.4143790602684021,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 541, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.5398693084716797,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 589, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.6653594970703125,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 637, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.7908496856689453,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 685, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.9163398742675781,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(2929) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(2929) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 12, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 12, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 96) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 10, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: enable(3042) -> undefined [Thread 1, GL ctx: 1]: depthMask(false) -> undefined [Thread 1, GL ctx: 1]: blendFunc(1, 771) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0.0015588464448228478,0.0026143791619688272) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 20, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 4, 5121, true, 20, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 2, 5126, false, 20, 12) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 1, 5126, false, 0, 1760) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 134, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(3) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9875292181968689,0.9686274528503418,0.8518518805503845,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.005681818351149559) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0639963373541832,0.0639963373541832,0.0639963373541832,0.1600061058998108) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9781761765480042,0.9633986949920654,0.7777777910232544,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006097560748457909) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.0023498893715441227,0.0023498893715441227,0.0023498893715441227,0.03999389708042145) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,0.03703703731298447,0,-0.9766172766685486,0.9607843160629272,0.7037037014961243,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform2fv([object WebGLUniformLocation], 0,0.006172839552164078) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: uniform4fv([object WebGLUniformLocation], 0.004699778743088245,0.004699778743088245,0.004699778743088245,0.0800030529499054) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 0.9800000190734863) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-1,1,0,1) -> undefined [Thread 1, GL ctx: 1]: uniform1fv([object WebGLUniformLocation], 1) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: getParameter(36006) -> null [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 64) -> undefined [Thread 1, GL ctx: 1]: drawElements(5, 6, 5123, 2) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2884) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 685, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.9163398742675781,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 637, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.7908496856689453,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 589, 136, 48) -> undefined 2 [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.6653594970703125,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 541, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.5398693084716797,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: enable(3089) -> undefined [Thread 1, GL ctx: 1]: scissor(32, 493, 136, 48) -> undefined [Thread 1, GL ctx: 1]: scissor(0, 0, 0, 0) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined [Thread 1, GL ctx: 1]: uniformMatrix4fv([object WebGLUniformLocation], false, 0.0015588464448228478,0,0,0,0,-0.0026143791619688272,0,0,0,0,1,0,-0.9501169323921204,0.4143790602684021,0,1) -> undefined [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(0, 2, 5126, false, 16, 0) -> undefined webgl_6 http://192.168.1.106:8000/qtloader.js line 443 > eval:8458 _emscripten_glVertexAttribPointer http://192.168.1.106:8000/qtloader.js line 443 > eval:11217 emscripten_glVertexAttribPointer http://192.168.1.106:8000/wasmbug_72231.wasm:0 QOpenGLFunctions::glVertexAttribPointer(unsigned int, int, unsigned int, unsigned char, int, void const*) http://192.168.1.106:8000/wasmbug_72231.wasm:7088356 QSGBatchRenderer::Renderer::renderMergedBatch(QSGBatchRenderer::Batch const*) http://192.168.1.106:8000/wasmbug_72231.wasm:7117140 QSGBatchRenderer::Renderer::renderBatches() http://192.168.1.106:8000/wasmbug_72231.wasm:7161252 QSGBatchRenderer::Renderer::render() http://192.168.1.106:8000/wasmbug_72231.wasm:7186652 QSGRenderer::renderScene(QSGBindable const&) http://192.168.1.106:8000/wasmbug_72231.wasm:6769056 QSGRenderer::renderScene(unsigned int) http://192.168.1.106:8000/wasmbug_72231.wasm:6768076 QSGDefaultRenderContext::renderNextFrame(QSGRenderer*, unsigned int) http://192.168.1.106:8000/wasmbug_72231.wasm:7391749 QQuickWindowPrivate::renderSceneGraph(QSize const&, QSize const&) http://192.168.1.106:8000/wasmbug_72231.wasm:8581201 QSGGuiThreadRenderLoop::renderWindow(QQuickWindow*) http://192.168.1.106:8000/wasmbug_72231.wasm:8022484 QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow*) http://192.168.1.106:8000/wasmbug_72231.wasm:8028309 QQuickWindow::event(QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:8634909 QCoreApplicationPrivate::notify_helper(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32662482 doNotify(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32661995 QCoreApplication::notify(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32662690 QGuiApplication::notify(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:13251873 QCoreApplication::notifyInternal2(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32661662 QCoreApplication::sendEvent(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32668991 QPlatformWindow::deliverUpdateRequest() http://192.168.1.106:8000/wasmbug_72231.wasm:13173349 QPlatformWindow::windowEvent(QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:13171280 QGuiApplicationPrivate::sendQWindowEventToQPlatformWindow(QWindow*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:13252226 QGuiApplication::notify(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:13251790 QCoreApplication::notifyInternal2(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32661662 QCoreApplication::sendEvent(QObject*, QEvent*) http://192.168.1.106:8000/wasmbug_72231.wasm:32668991 QTimerInfoList::activateTimers() http://192.168.1.106:8000/wasmbug_72231.wasm:33567376 QEventDispatcherUNIXPrivate::activateTimers() http://192.168.1.106:8000/wasmbug_72231.wasm:33529475 QEventDispatcherUNIX::processEvents(QFlags) http://192.168.1.106:8000/wasmbug_72231.wasm:33543546 QUnixEventDispatcherQPA::processEvents(QFlags) http://192.168.1.106:8000/wasmbug_72231.wasm:411374 QWasmEventDispatcher::doMaintainTimers()::$_1::operator()(void*) const http://192.168.1.106:8000/wasmbug_72231.wasm:336827 QWasmEventDispatcher::doMaintainTimers()::$_1::__invoke(void*) http://192.168.1.106:8000/wasmbug_72231.wasm:332636 dynCall_vi http://192.168.1.106:8000/wasmbug_72231.wasm:35052850 createExportWrapper http://192.168.1.106:8000/qtloader.js line 443 > eval:1783 dynCall http://192.168.1.106:8000/qtloader.js line 443 > eval:619 dynCall_wrapper http://192.168.1.106:8000/qtloader.js line 443 > eval:542 wrapper http://192.168.1.106:8000/qtloader.js line 443 > eval:8107 safeSetTimeout http://192.168.1.106:8000/qtloader.js line 443 > eval:7808 (Async: setTimeout handler) safeSetTimeout http://192.168.1.106:8000/qtloader.js line 443 > eval:7805 _emscripten_async_call http://192.168.1.106:8000/qtloader.js line 443 > eval:8111 QWasmEventDispatcher::doMaintainTimers() http://192.168.1.106:8000/wasmbug_72231.wasm:330904 QWasmEventDispatcher::processEvents(QFlags)::$_0::operator()(void*) const http://192.168.1.106:8000/wasmbug_72231.wasm:333141 QWasmEventDispatcher::processEvents(QFlags)::$_0::__invoke(void*) http://192.168.1.106:8000/wasmbug_72231.wasm:332512 dynCall_vi http://192.168.1.106:8000/wasmbug_72231.wasm:35052850 createExportWrapper http://192.168.1.106:8000/qtloader.js line 443 > eval:1783 browserIterationFunc http://192.168.1.106:8000/qtloader.js line 443 > eval:7325 runIter http://192.168.1.106:8000/qtloader.js line 443 > eval:7448 Browser_mainLoop_runner http://192.168.1.106:8000/qtloader.js line 443 > eval:7386 (Async: FrameRequestCallback) requestAnimationFrame http://192.168.1.106:8000/ Browser_mainLoop_scheduler_rAF http://192.168.1.106:8000/qtloader.js line 443 > eval:7281 _emscripten_set_main_loop http://192.168.1.106:8000/qtloader.js line 443 > eval:7406 _emscripten_set_main_loop_arg http://192.168.1.106:8000/qtloader.js line 443 > eval:11971 QWasmEventDispatcher::processEvents(QFlags) http://192.168.1.106:8000/wasmbug_72231.wasm:331984 QEventLoop::processEvents(QFlags) http://192.168.1.106:8000/wasmbug_72231.wasm:32631642 QEventLoop::exec(QFlags) http://192.168.1.106:8000/wasmbug_72231.wasm:32632461 QCoreApplication::exec() http://192.168.1.106:8000/wasmbug_72231.wasm:32665137 QGuiApplication::exec() http://192.168.1.106:8000/wasmbug_72231.wasm:13251006 main http://192.168.1.106:8000/wasmbug_72231.wasm:206384 createExportWrapper http://192.168.1.106:8000/qtloader.js line 443 > eval:1783 callMain http://192.168.1.106:8000/qtloader.js line 443 > eval:14868 doRun http://192.168.1.106:8000/qtloader.js line 443 > eval:14930 run http://192.168.1.106:8000/qtloader.js line 443 > eval:14941 (Async: setTimeout handler) run http://192.168.1.106:8000/ runCaller http://192.168.1.106:8000/qtloader.js line 443 > eval:14844 removeRunDependency http://192.168.1.106:8000/qtloader.js line 443 > eval:1701 onsuccess http://192.168.1.106:8000/qtloader.js line 443 > eval:12236 onsuccess http://192.168.1.106:8000/qtloader.js line 443 > eval:12227 (Async: EventHandlerNonNull) openDatabase http://192.168.1.106:8000/qtloader.js line 443 > eval:12227 staticInit http://192.168.1.106:8000/qtloader.js line 443 > eval:12246 http://192.168.1.106:8000/qtloader.js line 443 > eval:13868 completeLoadEmscriptenModule http://192.168.1.106:8000/qtloader.js:443 loadEmscriptenModule http://192.168.1.106:8000/qtloader.js:332 (Async: promise callback) loadEmscriptenModule http://192.168.1.106:8000/qtloader.js:331 init http://192.168.1.106:8000/wasmbug_72231.html:67 onload http://192.168.1.106:8000/wasmbug_72231.html:1 [Thread 1, GL ctx: 1]: vertexAttribPointer(1, 2, 5126, false, 16, 8) -> undefined [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 1, 5126, false, 0, 320) -> undefined [Thread 1, GL ctx: 1]: drawElements(4, 30, 5123, 0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(1) -> undefined [Thread 1, GL ctx: 1]: disableVertexAttribArray(2) -> undefined [Thread 1, GL ctx: 1]: disable(2960) -> undefined [Thread 1, GL ctx: 1]: disable(3089) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined [Thread 1, GL ctx: 1]: depthMask(true) -> undefined [Thread 1, GL ctx: 1]: isContextLost() -> false Source map error: Error: NetworkError when attempting to fetch resource. Resource URL: http://192.168.1.106:8000/wasmbug_72231.wasm Source Map URL: http://localhost:8000/wasmbug_72231.wasm.map