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Bug
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Resolution: Done
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P2: Important
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QDS 1.6.1
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1
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ed60664640e85e49bba62507ee7a2175957f14ca (qt/qtquick3d/dev) b49d1bf8b4cd02e751bde0b290ad427e25f68757 (qt/qtquick3d/5.15)
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QDS 3D - Week 45/46
It is not possible to use a floating point value for the U and V scale properties in a Texture type, although they are float based. In the attached example, the scaleV is set to 1.5, but in the property editor it is rounded up to 2.