Details
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Bug
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Resolution: Done
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P1: Critical
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4.6.3, 4.7.0
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None
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1e6e5fdd02757b9f8b5abf23973cbdc76ae67333
Description
If we use the glyph cache under GL and draw a large number of e.g. Chinese glyphs, we'll eventually fill the one texture that is used to cache the glyphs. We need support for having several textures for a single font engine in the cache itself to fix this properly.