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  1. Qt
  2. QTBUG-39119

QSG_VISUALIZE=overdraw causes precision mismatch error when using ANGLE on WP8.1

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Details

    • Bug
    • Resolution: Done
    • P2: Important
    • None
    • 5.3.1
    • Quick: SceneGraph
    • Windows Phone 8.1
    • WinRT
    • 361d6384bbfb1f74d846f0c2b5cd38a1cd7774c9

    Description

      When testing QSG_VISUALIZE=overdraw on Windows Phone 8.1 (ANGLE D3D11), the following error is logged repeatedly and no rendering occurs:

      "
      QOpenGLShader::link: "Precisions for uniform tweak do not match between the vertex and fragment shader
      "
      

      Yet to check on other platforms with the same ANGLE build (desktop, WinRT PC) to see if the error exists there as well.

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            sletta Gunnar Sletta
            andrew.knight Andrew Knight
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              Created:
              Updated:
              Resolved:

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