Details
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Bug
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Resolution: Done
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P2: Important
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None
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5.3.1
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Windows Phone 8.1
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361d6384bbfb1f74d846f0c2b5cd38a1cd7774c9
Description
When testing QSG_VISUALIZE=overdraw on Windows Phone 8.1 (ANGLE D3D11), the following error is logged repeatedly and no rendering occurs:
" QOpenGLShader::link: "Precisions for uniform tweak do not match between the vertex and fragment shader "
Yet to check on other platforms with the same ANGLE build (desktop, WinRT PC) to see if the error exists there as well.