Details
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Task
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Resolution: Done
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P1: Critical
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2144f9c8204b27adfd298fd984ad314fbf28c0de
Description
- Make target read only
- C++ parameter in the ctor
- QML, one extension class per Target
- Create value type for WrapMode to handle wrapping on x, y, z
- QML wrapper for wrapmode
- static QTexture *fromImage(const QImage &, int layer = 0)
- static QTexture *fromImage(const QImage &, QCubeMapFace ...)
Look into QOpenGLTexture::setImageData