Details
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Bug
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Resolution: Duplicate
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P1: Critical
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None
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5.5.0
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Linux x86_64, Windows 7 x64, MacOS X
Description
It seems that there are some bugs in scene shutdown code, which is prone to memory-leaks and crashes.
Steps to reproduce:
Open scene3d-loader example and add follow snippet to the main.qml:
Timer { interval: 1000 running: true repeat: true onTriggered: loader.source == "qrc:/Scene.qml" ? loader.source = "Scene2.qml" : loader.source = "Scene.qml" }
The bug(s) reproduceable in different conditions with release and debug builds. 100% crash in Valgrind.
The memory usage grows by about 70 mb per switch.