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  1. Qt
  2. QTBUG-39943 Add support for lights
  3. QTBUG-48834

Add mechanism for gathering lights and feeding into shaders

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    • Technical task
    • Resolution: Done
    • P1: Critical
    • None
    • Qt3D

    Description

      Once the lights have a spatial extent (see https://bugreports.qt.io/browse/QTBUG-48833) it should be possible to automatically gather the most important lights for a given object and pass the light info through to the pipeline for rendering.

      This may require a new framegraph node that determines how the light information is collected. E.g. grab the brightest 3 lights at the object's world position.

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            lagocs Laszlo Agocs
            seanharmer Sean Harmer
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              Created:
              Updated:
              Resolved:

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