Details
-
Bug
-
Resolution: Done
-
P2: Important
-
None
-
5.7.0
-
None
-
Windows7 / 32 bits
-
bad8078a6b7d106c82426884e97dacf5d093e8cd
Description
See the attached reproduction project.
It also happens in Qt3D example "transparency-qml-scene3d" : the spheres fade to blue but not to full transparency when their alpha goes to 0.0
Edit : It appears the issue now only occurs when using a Scene3D QML item, at least in latest commits
Attachments
For Gerrit Dashboard: QTBUG-54591 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
167529,7 | PhongAlphaMaterial: allow to specify the blending arguments | 5.7 | qt/qt3d | Status: MERGED | +2 | 0 |
167530,7 | transparency-qml-scene3d: updated to use cubemap as background | 5.7 | qt/qt3d | Status: MERGED | +2 | 0 |
167613,6 | QPhongAlphaMaterial: allow to specify the blending arguments | 5.7 | qt/qt3d | Status: MERGED | +2 | 0 |