Details
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Bug
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Resolution: Done
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P3: Somewhat important
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5.8.0
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None
Description
Is glEnable(GL_POINT_ SPRITE) called when QPointSize renderstate is used? In my GLSL 1.10 fragment shader, the texcoord is 0 for all pixels of the point sprite. I think that indicates that GL_POINT_SPRITE has not been enabled.
By the way, I am using Fixed sizeMode of the QPointSize.