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  1. Qt
  2. QTBUG-66073

Qt3D tries to compute bounding volumes for patch-based geometry

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Details

    • Bug
    • Resolution: Done
    • P3: Somewhat important
    • None
    • 5.9
    • Qt3D
    • None

    Description

      For geometry renderers based on patches (with the primitive type QGeometryRenderer::Patches), Qt3D outputs the warning:

      calculateLocalBoundingVolume: Position attribute not suited for bounding volume computation
      

      In this case the actual geometry is computed by the GPU in a tessellation shader, so it doesn't make sense to try to compute bounding volumes in the CPU.

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            mauro.persano Mauro Persano
            mauro.persano Mauro Persano
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              Created:
              Updated:
              Resolved:

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