Details
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Bug
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Resolution: Out of scope
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P2: Important
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None
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5.10.0
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Windows 10
Description
Rendering of QML items is not always respecting the z order on some setups, although the Z order is indicating that it is correct the actual result is different to what is expected.
If the scene contains a Shape element and running on hardware that supports the GL_NV_path_rendering extension, then the z order is not always respected.
The attached case will fail in this scenario, but will behavior correctly if the Shape node is changed to:
Shape
{
vendorExtensionsEnabled: false
z: -1
}
Attachments
For Gerrit Dashboard: QTBUG-66843 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
240808,5 | Disable GL_NV_path_rendering unless explicitly requested | 5.12 | qt/qtdeclarative | Status: MERGED | +2 | 0 |