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Task
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Resolution: Done
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P2: Important
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None
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None
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7bb4dab0a2db5fc53bd4179ff647f36a4a36e1b7
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3D Program - Sprint 1
Currently we have support for PBR materials, but only using the SpecularRoughness models. In addition we should support the MetalRoughness model. This could either be done via a CustomMaterial, extending the DefaultMaterial, or by adding an additional default material generator for MetalRoughness. Some experimentation has been done so far.
The plan is to implement a MetalRoughness based off of the Principled BSDF node in the Blender Eevee renderer. This should get us where we want to be with regard to PBR support and GLTF2 import.
- is required for
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QTBUG-76689 Asset Import: GLTF2 Support
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- Closed
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For Gerrit Dashboard: QTBUG-76690 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
273477,9 | New material | 5.14 | qt/qtquick3d | Status: MERGED | +2 | 0 |