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  1. Qt
  2. QTBUG-76690

Rendering: Add MetalRoughness Material

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    • Icon: Task Task
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • 5.14.0 Alpha
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    • Quick: 3D
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    • 7bb4dab0a2db5fc53bd4179ff647f36a4a36e1b7
    • 3D Program - Sprint 1

      Currently we have support for PBR materials, but only using the SpecularRoughness models.  In addition we should support the MetalRoughness model.  This could either be done via a CustomMaterial, extending the DefaultMaterial, or by adding an additional default material generator for MetalRoughness.  Some experimentation has been done so far.

      The plan is to implement a MetalRoughness  based off of the Principled BSDF node in the Blender Eevee renderer.  This should get us where we want to be with regard to PBR support and GLTF2 import.

        For Gerrit Dashboard: QTBUG-76690
        # Subject Branch Project Status CR V

            stromme Christian
            janichol Andy Nichols
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