As we have a linear and nearest-neighbours interpolations in QtQuick 2, what about nearest-neighbours interpolation for QtQuick3D? As I can see, there is only linear method and "smooth" property of View3D does nothing, but it is necessary for me to use a NN-method for work with extremely low-res textures.
-
Andy Nichols
-
Alexander EREMEEV
- Votes:
-
0 Vote for this issue
- Watchers:
-
3 Start watching this issue
- Created:
- Updated:
- Resolved:
There are no open Gerrit changes
Show
There is 1 closed Gerrit change