Qt3D is not releasing all FBO on destruction. In cases you have your application load and unload a Qt 3D scene dynamically (e.g Loader { Scene3D {} }) this results in leaking the GPU memory associated with each FBO which could lead to huge GPU Ram allocations.
-
Sean Harmer
-
Paul Lemire
- Votes:
-
2 Vote for this issue
- Watchers:
-
7 Start watching this issue
- Created:
- Updated:
- Resolved:
There are no open Gerrit changes
Show
There are 2 closed Gerrit changes
Hide
There are 2 closed Gerrit changes
- Release rendertargets on destruction
- Gerrit Review:
- Release rendertargets on destruction
- Gerrit Review: