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Task
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Resolution: Fixed
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P2: Important
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6.1
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None
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2
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b59c7a7c96b8bf81b672510bad3c8b58ad3ad70
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Qt Quick 3D - 2021 - Weeks 5/6, Qt Quick 3D - 2021 - Weeks 7/8
Make particle system optionally deterministic (particles behave exactly the same way on every run). This is done with custom random seed and each random value using particle index & use type. Requires int seed and bool randomizedSeed properties into ParticleSystem.
For Gerrit Dashboard: QTBUG-90789 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
332555,11 | Implement ParticleSystem randomize seeding | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
333174,9 | Make randomizer non-static | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
334985,3 | API change: randomizeSeed to useRandomSeed | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
335077,3 | Document all float properties as real | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
335314,2 | Implement ParticleSystem randomize seeding | 6.1 | qt/qtquick3d | Status: MERGED | +2 | 0 |
335315,2 | Make randomizer non-static | 6.1 | qt/qtquick3d | Status: MERGED | +2 | 0 |
335417,5 | API change: randomizeSeed to useRandomSeed | 6.1 | qt/qtquick3d | Status: MERGED | +2 | 0 |
335420,4 | Document all float properties as real | 6.1 | qt/qtquick3d | Status: MERGED | +2 | 0 |