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  1. Qt
  2. QTBUG-93258

Add support for particle shader feature levels

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    • Icon: Task Task
    • Resolution: Fixed
    • Icon: P2: Important P2: Important
    • 6.2
    • 6.1
    • Quick: 3D
    • None

      Currently particles use a single vertex & frament shader. Depending on which features are used, different shaders could be used. This should increase the performance of simpler particles, especially when we continue adding more features and making GLSL more complicated.

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            kagro Kaj Grönholm
            kagro Kaj Grönholm
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