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Suggestion
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Resolution: Done
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Not Evaluated
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None
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6.6.1
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None
Qt3DRender.QSceneLoader() and Qt3DRender.QMesh() only support passing file paths, which is a huge downside, for performance reasons, working in memory is highly needed, the fact that I have object files in memory, and in case I want to load them in a view, I have to write them to disk first then pass their paths to those classes to load them, then delete them later is very inefficient.
Also documentation of how Qt3DRender.QSceneLoader() works is nowhere to be seen, It's the only class that can correctly load objects and their materials with ace, so manually mimicking it's functionality for just having the ability to read from memory is just looks impossible for me.