Details
Description
These are the files that had a problem with the software renderer.
- examples\declarative\extending\chapter4-customPropertyTypes\customPropertyTypes.py
- examples\declarative\extending\chapter5-listproperties\listproperties.py
QOpenGLConotext::swapBuffers() called with non-opengl surface
- examples\opengl\grabber.py
Traceback (most recent call last): File "opengl\grabber.py", line 132, in paintGL glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) File "C:\Users\testvm\venv\lib\site-packages\OpenGL\error.py", line 232, in gl CheckError baseOperation = baseOperation, OpenGL.error.GLError: GLError( err = 1282, description = b'invalid operation', baseOperation = glClear, cArguments = (16640,) ) Traceback (most recent call last): File "opengl\grabber.py", line 435, in <module> mainWin.glWidget.freeResources() File "opengl\grabber.py", line 85, in freeResources glDeleteLists(self.gear1, 1) File "C:\Users\testvm\venv\lib\site-packages\OpenGL\platform\baseplatform.py", line 402, in __call__ return self( *args, **named ) File "C:\Users\testvm\venv\lib\site-packages\OpenGL\error.py", line 232, in gl CheckError baseOperation = baseOperation, OpenGL.error.GLError: GLError( err = 1282, description = b'invalid operation', baseOperation = glDeleteLists, cArguments = (0, 1) )
- examples\opengl\hellogl2.py
QWindowsEGLStaticContext::create: Could not initialize EGL display: error 0x3001
QWindowsEGLStaticContext::create: When using ANGLE, check if d3dcompiler_4x.dll is available
opengl\hellogl2.py:394: RuntimeWarning: SbkConverter: Unimplemented C++ array type.
self.program.setUniformValue(self.lightPosLoc, QVector3D(0, 0, 70))
opengl\hellogl2.py:423: RuntimeWarning: SbkConverter: Unimplemented C++ array type.
self.program.setUniformValue(self.projMatrixLoc, self.proj)
opengl\hellogl2.py:424: RuntimeWarning: SbkConverter: Unimplemented C++ array type.
self.program.setUniformValue(self.mvMatrixLoc, self.camera * self.world)
opengl\hellogl2.py:426: RuntimeWarning: SbkConverter: Unimplemented C++ array type.
self.program.setUniformValue(self.normalMatrixLoc, normalMatrix)
- examples\opengl\overpainting.py
Attempted to use GDI functions with a non-opengl32.dll library QWindowsGLContext::QWindowsGLContext: Unable find a suitable pixel format.
- examples\opengl\samplebuffers.py
Attempted to use GDI functions with a non-opengl32.dll library QWindowsGLContext::QWindowsGLContext: Unable find a suitable pixel format. Traceback (most recent call last): File "opengl\samplebuffers.py", line 192, in <module> widget.freeResources() File "opengl\samplebuffers.py", line 172, in freeResources GL.glDeleteLists(self.list_, 1) File "C:\Users\testvm\venv\lib\site-packages\OpenGL\platform\baseplatform.py", line 402, in __call__ return self( *args, **named ) ctypes.ArgumentError: argument 1: <class 'TypeError'>: wrong type