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  1. Qt Design Studio
  2. QDS-10554

Quick3D Nodes with multiple transform properties

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    • QDS 4.3
    • Code View, Property View
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      When updating the transform related properties (position, eulerRotation, scale) they are read and written by their x,y,z subproperties, i.e. eulerRotation.

      {x,y,z} and scale.{x,y,z}

      . It is possible to set them as just eulerRotation: Qt.vector3d(x,y,z) in code. If possible, I think it would be nice if the property editor supported both and could figure out which one to modify and read the values from.

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            thohartm Thomas Hartmann
            jokarlss Jonas Karlsson
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