Details
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Suggestion
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Resolution: Won't Do
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Not Evaluated
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None
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QDS 4.3
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None
Description
When updating the transform related properties (position, eulerRotation, scale) they are read and written by their x,y,z subproperties, i.e. eulerRotation.
{x,y,z} and scale.{x,y,z}. It is possible to set them as just eulerRotation: Qt.vector3d(x,y,z) in code. If possible, I think it would be nice if the property editor supported both and could figure out which one to modify and read the values from.