Uploaded image for project: 'Qt Design Studio'
  1. Qt Design Studio
  2. QDS-11205

Allow Channel masking for material Diffuse color

    XMLWordPrintable

Details

    • Task
    • Resolution: Done
    • P1: Critical
    • None
    • QDS 4.4
    • None
    • All
    • 3

    Description

      single channel grayscale images appear as RED in Design studio, when applied as Diffuse map. my guess is The default value is Material.R

      Most of the textures allow channel masking. should be allowed for diffuse also. result should be grayscale render of and chosen channel.

      Forcing users to use multichannel textures on diffuse is forcing to use bigger files when comparing one channel to RGB or RGBA.

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            thohartm Thomas Hartmann
            tetammin Teemu Tamminen
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes