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  1. Qt Design Studio
  2. QDS-11770

Setting a floating point value of Blur Helper's max blur level resets the blurMax value to 0 in QML

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P3: Somewhat important P3: Somewhat important
    • QDS 4.4
    • QDS 4.4
    • Effect Composer
    • None
    • Qt Design Studio 4.4.0 Based on Qt 6.5.4 (MSVC 2019, x86_64) Built on Jan 22 2024 10:21:05 From revision ef2f76b2d8

      OS: Windows 11 Pro, Version 22H2, OS build 22621.2861.
      64-bit operating system, x64-based processor
    • Windows
    • 2
    • f985b1b09 (qds/dev), 8e5d7eb4b (qds/dev)
    • QDS Oulu - 2024 Week 5/6

      How to reproduce

      1. Create a New Effect
      2. Add blur node to the effect
      3. Save the effect
      4. Check the value of blurMax in QML file
      5. In EffectMaker, change the value of Max Blur Level to a floating point value, e.g. 32.99 or 32,99.
      6. Open the effect's qml file.

      Description

      Max Blur Level property of the Blur Helper node accepts real numbers, but on the QML side this property is represented as an int.

      When a real number is set, the integer property is reset to 0.

      Expected behavior

      It should not be possible to apply a floating point number to Max Blur Level.

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            e0348803 Miikka Heikkinen
            piotrtanski Piotr Tański
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              Created:
              Updated:
              Resolved:

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