What is Needed
I as the user of Qt Design Studio need a way to clearly observe current camera bounding volumes, light volumes and selections in the 3D edit view. Visualizations need to follow established industry best practices so that I can understand and edit the visualizations without having to relearn how 3D navigation works in Qt Design Studio.
Who Needs This
All users who view and edit 3D scenes in Qt Design Studio
Why It's Needed
This user story will take the technical proof-of-concept level implementation of camera, view and selection gizmos to level that follows UX design and is approved by UX.
Camera, light and selection gizmos are implemented in a way that is approved by UX design.