Details
Description
Due to unfortunate typo in approachObject() function, it only works if view has id "view3D", which happens to be the default id for View3D items.
- Create 3d project
- Activate 3d view and use fly mode
- When the cube is in crosshairs, press space
--> Works as expected, camera moves close to cube
- Rename View3D to something else, e.g. "foobar"
- Activate 3d view and use fly mode
- When the cube is in crosshairs, press space
--> Nothing happens (Actually the puppet crashes the first time, but actually nothing happens subsequent times)