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  1. Qt Design Studio
  2. QDS-15392

When reparenting a node, it should (optionally) maintain the same position and orientation.

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    • Task
    • Resolution: Fixed
    • P2: Important
    • QDS 4.8
    • QDS 4.8
    • Navigator
    • 4
    • 489d18385 (qds/dev)
    • QDS Oulu - 2025 Week 21/22

    Description

      Ancestor scaling will also affect final position, so that should be accounted for as well.

      If there is animation on ancestors or reparented node this likely makes adjusting the transform nonsensical, unless all the keyframes of the animation are adjusted. We may have to skip transform adjustment in these cases.

      This behavior should be possible to opt out of somehow?

      Some discussion on old suggestion about this: QDS-2267

       

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              e0348803 Miikka Heikkinen
              mabadri Mahmoud Badri
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