Steps to reproduce:
- add 3 rectangles to the 2D view
- nest 2 of them under the 3rd
- make sure the 3 rectangles have some values for x, y (any thing > 0)
- create a component from the parent rect of the 3
- extract the created component
- -> rectangles jump to 0, 0
- expected result: they are extracted at the same position they are at before extraction
- resulted in
-
QDS-15560 Add test for extracting a component
-
- Closed
-