- Create or open 3D project
- Add orthographic camera to 3D scene
- Select the added camera
- Change horizontal or vertical magnification
-> Frustrum visualization in 3D view doesn't change. If puppet is reset then it changes, or if near/far values of the camera are adjusted.
For Gerrit Dashboard: QDS-15682 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
665257,2 | QmlDesigner: Connect magnification properties | qds/dev | qt-creator/qt-creator | Status: MERGED | +2 | +1 |