Details
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Task
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Resolution: Unresolved
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P2: Important
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None
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QDS 3.3
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None
Description
If a project has hundreds of megabytes of textures, there is a fair chance that those are not optimized. We could check the project assets sizes and use some sort of logic to determine if they are likely to be non-optimal for the project and show some kind of warning. Probably with a checkbox that don't warn for this project again.
Attachments
Issue Links
- resulted from
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QDS-6885 Profile 3D Editor updates
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- Closed
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