Details
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User Story
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Resolution: Done
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Not Evaluated
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QDS 4.2
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None
Description
We should use a QDS. prefix for everything that is QDS specific.
We have to be backwards compatible though.
reading with and without QDS.
writing with .QDS.
mainUiFile: "content/Screen01.ui.qml"
QDS.mainUiFile
Environment
{ QT_QUICK_CONTROLS_CONF: "qtquickcontrols2.conf" QT_AUTO_SCREEN_SCALE_FACTOR: "1" QML_COMPAT_RESOLVE_URLS_ON_ASSIGNMENT: "1" QT_LOGGING_RULES: "qt.qml.connections=false" QT_ENABLE_HIGHDPI_SCALING: "0" /* Useful for debugging QSG_VISUALIZE=batches QSG_VISUALIZE=clip QSG_VISUALIZE=changes QSG_VISUALIZE=overdraw */ }QDS.Environment {}
qt6Project: true
QDS.qt6Project: true
targetDirectory: "/opt/UntitledProject154Qt6"
QDS.targetDirectory: "/opt/UntitledProject154Qt6"
qdsVersion: "4.1"
QDS.qdsVersion: "4.1"
quickVersion: "6.4"
QDS.quickVersion: "6.4"
widgetApp: true
QDS.widgetApp: true
ShaderTool
{ args: "-s --glsl \"100 es,120,150\" --hlsl 50 --msl 12" files: [ "content/shaders/*" ] }QDS.ShaderTool {
multilanguageSupport: true
QDS.multilanguageSupport: true
supportedLanguages: ["en"]
QDS.supportedLanguages: ["en"]
primaryLanguage: "en"
QDS.primaryLanguage: "en"