Details
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Technical task
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Resolution: Unresolved
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P2: Important
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None
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Description
As a technical artist I want to be able to create own shaders using node based editing (similar to Blender and other tools) that are platform and shading language neutral expressions of the material or effect shader I want to create.
I want to be able to debug and find problems in the shaders I've created and understand clearly what features work on which HW targets.
Attachments
Issue Links
- resulted from
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QT3DS-247 Tooling support for creating custom shaders
- Closed