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      In Qt 3D Studio context asset conditioning refers to each asset type having a set of settings which affect the asset.

      For an image may have settings related to compression type (what compression fits this asset type best), compression level (how much visual quality can be lost without it being visible in the 3D scene), wrap mode, alpha, texture type and so on.

      For 3D models things that can be configured (on import) are if e.g. surface normals, texture coordinates, tangent normals need to be imported or if those need to be generated by the importer code when importing.

      These import/export/build settings need to be adjusted by the designers using the Qt 3D Studio to achieve the optimal performance vs. visual quality results for a target device.

      See images for reference on one possible way of doing this asset conditioning.

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              tetammin Teemu Tamminen
              soili_vainamo Soili
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