Details
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Bug
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Resolution: Won't Do
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P2: Important
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Qt 3D Studio 1.0 RC1
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None
Description
We have ton of small font sizes that are mostly unusable, because they produce blurry text. Even the default size of 24 is rather ugly if you scale the text element up at all. Possible solutions:
Easy: Default to a much larger font size and provide some even larger sizes. User is responsible for selecting a suitable font size.
Hard: Somehow adjust the font pixelsize according to the selected pixelsize and maximum scaling the text element has during the animation. This would always produce sharp fonts. Note that adjusting pixelsize at runtime is very expensive operation, as all of the glyphs need to be re-rasterized, so this is not feasible to do for every frame - we should lock the pixelsize for the entire animation.
Assigning to soili_vainamo to figure out exactly how this should work from UX perspective.
Attachments
Issue Links
- resulted in
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QT3DS-1590 Quick fix for too small default font size
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- Closed
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QT3DS-1591 Ensure text rendering is always sharp
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- Closed
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