Uploaded image for project: 'Qt 3D Studio'
  1. Qt 3D Studio
  2. QT3DS-1416

UX design for datainput control of vector attributes

    XMLWordPrintable

Details

    Description

      UX decision needed on how to layout Inspector Panel controls for enabling datainput control of individual vector components.

      Open issues:

      • where to position datainput icon that the user presses when turning control on for a vector component (position.x etc)
      • where/how to indicate and highlight the control status. Currently, Inspector panel highlights the entire attribute name and shows the controlling datainput name next to the attribute. Panel perhaps gets crowded if each X, Y, Z component shows the name of the controlling datainput next to it.
      • Additionally we need to decide if it is allowed for datainput1 to control f.ex "position" and datainput2 to control f.ex "position.x". (For Runtime this is technically ok, but I'm not sure if we can guarantee in-order behaviour if both datainputs change within the same QML animation cycle.)

       

      A  proposal below for case where user is controlling x and y with two different datainputs:

       

       

      Attachments

        Issue Links

          No reviews matched the request. Check your Options in the drop-down menu of this sections header.

          Activity

            People

              jakangas Janne Kangas
              jakangas Janne Kangas
              Votes:
              0 Vote for this issue
              Watchers:
              2 Start watching this issue

              Dates

                Created:
                Updated:
                Resolved:

                Gerrit Reviews

                  There are no open Gerrit changes