Details
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Task
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Resolution: Done
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P1: Critical
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Qt 3D Studio 2.0 BETA1
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None
Description
Some embedded targets (e.g. some clusters in automotive) do not have a file system available. This prevents standard Qt shader caching from working. Instead we need a way to read back compiled binary shaders from the target device and store that as an OPTIONAL file as part of t 3D Studio presentation (or Qt Quick presentation).