Details
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Bug
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Resolution: Fixed
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P2: Important
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Qt 3D Studio 1.1, Qt 3D Studio 2.4 BETA1, Qt 3D Studio 2.3
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Windows 10
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d581af25b206411435de20a8c4f24f2ef7a74763 e753bac022c86af5681045d55d3a66dd6b3117a7
Description
If I need to update the shader in my custom material during working in the editor application the only way to recompile and use new shader code is to restart the editor and reload the project. Expected that studio would be able to track changes in the shader code an updated it as needed.
Attachments
Issue Links
- relates to
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QT3DS-3356 Same named custom shaders are reused across projects
- Closed