Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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Qt 3D Studio 1.1
Description
A lot of data that might be used in the shader code for the custom material is not covered in the documentation, such as "uniform vec3 eyePosition". In order to effectively use this common definition and those alike it, I would have to search through the source code. Expected to see more detailed documentation covering all the available definitions.
Attachments
Issue Links
- relates to
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QT3DS-4070 Object opacity in custom shaders
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- Closed
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