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    Description

      Goals:

      • Materials as files
      • Materials separated from the objects
      • All objects should have reference materials
      • Import materials from models as material files
      • "Standard materials" and "Custom materials" both supported by the new filetype

      Sub-tasks:

      • Adding new materials in the editor
      • Editing material files
      • All new objects have reference materials that refer to a "Default" material
      • Write and read material files when opening and editing materials in the editor
      • Imported models should create material files, objects using said models should have reference materials pointing to those new material files
      • UI work, editing materials, duplicating materials etc.
      • Editing the material from the reference material

      The system is to be implemented by having a hidden object inside the scene containing all the materials. Reference materials would then always refer to the objects inside that material container. By having a hidden object in the scene, no new system for editing materials not contained in the scene is needed. Reference materials also work only on objects inside the scene.

      Problems:

      • Materials have their own animations and properties and reference materials don't show any of these. => Reference materials should duplicate the behavior of the original materials in the timeline and inspector.
      • Is the material container inside the master slide? => All slides would share the same material animations if said material is used.
      • Alternatively, materials duplicated per slide?

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              tuliniemi Jere Tuliniemi
              tuliniemi Jere Tuliniemi
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                Resolved:

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