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    • Technical task
    • Resolution: Won't Do
    • P2: Important
    • None
    • Runtime 2.x
    • None

    Description

      Input that uses ray casting is currently ignored in the Dragon render aspect.

      Ideally, we should implement this in a synchronous manner while we're at it. An optional asynchronous mode can be added later.

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            dragly Svenn-Arne Dragly
            dragly Svenn-Arne Dragly
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