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  1. Qt 3D Studio
  2. QT3DS-2758 HW Profile support to editor
  3. QT3DS-2760

Hardware profile template generated automatically by test generator

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    • Type: Technical task
    • Status: Reported
    • Priority: Not Evaluated
    • Resolution: Unresolved
    • Fix Version/s: None
    • Component/s: None
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      Description

      Use Kaj Grönholm test suite as basis for generating the template. The test suite could test simply:

      • How many empty layers we can have (or layer with one simple object) on the HW before we drop below defined FPS (30, 60, 120 fps).
      • How many simple objects on single layer we can run on the HW before we drop below defined FPS (30, 60, 120 fps).
      • How complex single mesh (num vertices) we can draw on single layer, single object, on the HW before we drop below defined FPS (30, 60, 120 fps).
      • How many lights we can have on single layer, with simple object on the HW before we drop below defined FPS (30, 60, 120 fps).

      In similar way we should be able to measure the outer bounds for different performance related values. These of course do not reflect combinations (e.g. what if we have nearly max number of layers, but then add a really complex mesh in to one of the layers). But the static analysis should be seen as ROUGH guidance to design. Fine tuning is then the domain of diagnostic view and runtime performance analysis.

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              Assignee:
              pakerane Pasi Keränen
              Reporter:
              kileppal Kimmo Leppälä
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