Details
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Suggestion
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Resolution: Duplicate
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P3: Somewhat important
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None
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Qt 3D Studio 2.2
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None
Description
Editor application doesn't preserve world space coordinates of an object during to change a parent of the object.
Steps:
Create two cubes
Place the first cube in (-260, 0, 0) coordinates
Rotate the second cube (0, 0, 90) degrees
Make the second cube as a parent for the first cube
Expected result:
The first cube stays on the same place visually and local coordinates for it recalculated for the second cube local space.
Actual result:
The first cube keeps it's own coordinates and jumps away from the original place.
Motivation part:
This issue makes the process of placement of objects inconvenient. A designer has to return objects in place each time when it changing the scene structure. This feature already supported in modern editors like Unity3D and Unreal Engine 4.