Details
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Bug
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Resolution: Fixed
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P3: Somewhat important
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Qt 3D Studio 2.4 BETA1
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None
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a28046576c9f02144984c66e421fce2361f06a44
Description
I have a Blender scene with 1 mesh, 1 camera, and 1 light. Rotation values for all 3 objects are 0,0,0.
I export the whole scene as FBX and import it to Qt 3D Studio. In Studio, the rotation values are the following:
- Mesh: -90,0,0
- Light: 0,0,0
- Camera: -90,0,-90
If I export as Collada and import to Studio, the rotation values are the same in Studio as in Blender.