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  1. Qt 3D Studio
  2. QT3DS-3368

Issue with rotation values for imported objects

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    • Windows
    • a28046576c9f02144984c66e421fce2361f06a44

    Description

      I have a Blender scene with 1 mesh, 1 camera, and 1 light. Rotation values for all 3 objects are 0,0,0.

      I export the whole scene as FBX and import it to Qt 3D Studio. In Studio, the rotation values are the following:

      • Mesh: -90,0,0
      • Light: 0,0,0
      • Camera: -90,0,-90

      If I export as Collada and import to Studio, the rotation values are the same in Studio as in Blender.

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            tokorpip Tomi Korpipää
            mahonkam Mats Honkamaa
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